Index - R
| r | |
| 1 (Function) | SDL3.Sys.Bindgen.Pixels, SDL3.Sys.Pixels, SDL3.Sys |
| 2 (Function) | SDL3.Sys.Bindgen.Pixels, SDL3.Sys.Pixels, SDL3.Sys |
| 3 (Function) | SDL3.Sys.Bindgen.Messagebox, SDL3.Sys.Messagebox, SDL3.Sys |
| raiseWindow | SDL3.Sys.Video, SDL3.Sys |
| raiseWindowSafe | SDL3.Sys.Video, SDL3.Sys |
| rasterizer_state | SDL3.Sys.Bindgen.Gpu, SDL3.Sys.Gpu, SDL3.Sys |
| rate | SDL3.Sys.Bindgen.Joystick, SDL3.Sys.Joystick, SDL3.Sys |
| Rational | SDL3.Sys.Bindgen.Runtime.Overloading |
| Raw | |
| 1 (Type/Class) | SDL3.Sys.Bindgen.Runtime.Macro |
| 2 (Data Constructor) | SDL3.Sys.Bindgen.Runtime.Macro |
| raw | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| rbits | SDL3.Sys.Bindgen.Pixels, SDL3.Sys.Pixels, SDL3.Sys |
| Read | SDL3.Sys.Bindgen.Runtime.Overloading |
| read | |
| 1 (Function) | SDL3.Sys.Bindgen.Runtime.Overloading |
| 2 (Function) | SDL3.Sys.Bindgen.Iostream, SDL3.Sys.Iostream, SDL3.Sys |
| readAsyncIO | SDL3.Sys.Asyncio, SDL3.Sys |
| readAsyncIOSafe | SDL3.Sys.Asyncio, SDL3.Sys |
| readEither | SDL3.Sys.Bindgen.Runtime.CEnum |
| readFile | SDL3.Sys.Bindgen.Runtime.Overloading |
| readIO | |
| 1 (Function) | SDL3.Sys.Bindgen.Runtime.Overloading |
| 2 (Function) | SDL3.Sys.Iostream, SDL3.Sys |
| readIOSafe | SDL3.Sys.Iostream, SDL3.Sys |
| readList | SDL3.Sys.Bindgen.Runtime.Overloading |
| readLn | SDL3.Sys.Bindgen.Runtime.Overloading |
| readParen | SDL3.Sys.Bindgen.Runtime.Overloading |
| readPrec | SDL3.Sys.Bindgen.Runtime.CEnum |
| readPrecUndeclared | SDL3.Sys.Bindgen.Runtime, SDL3.Sys.Bindgen.Runtime.CEnum |
| readPrecWrappedUndeclared | SDL3.Sys.Bindgen.Runtime.CEnum |
| readProcess | SDL3.Sys.Process, SDL3.Sys |
| readProcessSafe | SDL3.Sys.Process, SDL3.Sys |
| ReadRaw | SDL3.Sys.Bindgen.Runtime, SDL3.Sys.Bindgen.Runtime.Marshal |
| readRaw | |
| 1 (Function) | SDL3.Sys.Bindgen.Runtime.HasCField |
| 2 (Function) | SDL3.Sys.Bindgen.Runtime, SDL3.Sys.Bindgen.Runtime.Marshal |
| readRawByteOff | SDL3.Sys.Bindgen.Runtime.Marshal |
| readRawElemOff | SDL3.Sys.Bindgen.Runtime.Marshal |
| ReadS | SDL3.Sys.Bindgen.Runtime.Overloading |
| reads | SDL3.Sys.Bindgen.Runtime.Overloading |
| readS16BE | SDL3.Sys.Iostream, SDL3.Sys |
| readS16BESafe | SDL3.Sys.Iostream, SDL3.Sys |
| readS16LE | SDL3.Sys.Iostream, SDL3.Sys |
| readS16LESafe | SDL3.Sys.Iostream, SDL3.Sys |
| readS32BE | SDL3.Sys.Iostream, SDL3.Sys |
| readS32BESafe | SDL3.Sys.Iostream, SDL3.Sys |
| readS32LE | SDL3.Sys.Iostream, SDL3.Sys |
| readS32LESafe | SDL3.Sys.Iostream, SDL3.Sys |
| readS64BE | SDL3.Sys.Iostream, SDL3.Sys |
| readS64BESafe | SDL3.Sys.Iostream, SDL3.Sys |
| readS64LE | SDL3.Sys.Iostream, SDL3.Sys |
| readS64LESafe | SDL3.Sys.Iostream, SDL3.Sys |
| readS8 | SDL3.Sys.Iostream, SDL3.Sys |
| readS8Safe | SDL3.Sys.Iostream, SDL3.Sys |
| readsPrec | SDL3.Sys.Bindgen.Runtime.Overloading |
| readStorageFile | SDL3.Sys.Storage, SDL3.Sys |
| readStorageFileSafe | SDL3.Sys.Storage, SDL3.Sys |
| readSurfacePixel | SDL3.Sys.Surface, SDL3.Sys |
| readSurfacePixelFloat | SDL3.Sys.Surface, SDL3.Sys |
| readSurfacePixelFloatSafe | SDL3.Sys.Surface, SDL3.Sys |
| readSurfacePixelSafe | SDL3.Sys.Surface, SDL3.Sys |
| readU16BE | SDL3.Sys.Iostream, SDL3.Sys |
| readU16BESafe | SDL3.Sys.Iostream, SDL3.Sys |
| readU16LE | SDL3.Sys.Iostream, SDL3.Sys |
| readU16LESafe | SDL3.Sys.Iostream, SDL3.Sys |
| readU32BE | SDL3.Sys.Iostream, SDL3.Sys |
| readU32BESafe | SDL3.Sys.Iostream, SDL3.Sys |
| readU32LE | SDL3.Sys.Iostream, SDL3.Sys |
| readU32LESafe | SDL3.Sys.Iostream, SDL3.Sys |
| readU64BE | SDL3.Sys.Iostream, SDL3.Sys |
| readU64BESafe | SDL3.Sys.Iostream, SDL3.Sys |
| readU64LE | SDL3.Sys.Iostream, SDL3.Sys |
| readU64LESafe | SDL3.Sys.Iostream, SDL3.Sys |
| readU8 | SDL3.Sys.Iostream, SDL3.Sys |
| readU8Safe | SDL3.Sys.Iostream, SDL3.Sys |
| ready | SDL3.Sys.Bindgen.Storage, SDL3.Sys.Storage, SDL3.Sys |
| read_file | SDL3.Sys.Bindgen.Storage, SDL3.Sys.Storage, SDL3.Sys |
| Real | SDL3.Sys.Bindgen.Runtime.Overloading |
| RealFloat | SDL3.Sys.Bindgen.Runtime.Overloading |
| RealFrac | SDL3.Sys.Bindgen.Runtime.Overloading |
| realloc | SDL3.Sys.Stdinc, SDL3.Sys |
| reallocSafe | SDL3.Sys.Stdinc, SDL3.Sys |
| realToFrac | SDL3.Sys.Bindgen.Runtime.Overloading |
| recip | SDL3.Sys.Bindgen.Runtime.Overloading |
| recording | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| rectEmpty | SDL3.Sys.Rect, SDL3.Sys |
| rectEmptyFloat | SDL3.Sys.Rect, SDL3.Sys |
| rectsEqual | SDL3.Sys.Rect, SDL3.Sys |
| rectsEqualEpsilon | SDL3.Sys.Rect, SDL3.Sys |
| rectsEqualFloat | SDL3.Sys.Rect, SDL3.Sys |
| rectToFRect | SDL3.Sys.Rect, SDL3.Sys |
| refcount | |
| 1 (Function) | SDL3.Sys.Bindgen.Pixels, SDL3.Sys.Pixels, SDL3.Sys |
| 2 (Function) | SDL3.Sys.Bindgen.Surface, SDL3.Sys.Surface, SDL3.Sys |
| 3 (Function) | SDL3.Sys.Bindgen.Render, SDL3.Sys.Render, SDL3.Sys |
| refresh_rate | SDL3.Sys.Bindgen.Video, SDL3.Sys.Video, SDL3.Sys |
| refresh_rate_denominator | SDL3.Sys.Bindgen.Video, SDL3.Sys.Video, SDL3.Sys |
| refresh_rate_numerator | SDL3.Sys.Bindgen.Video, SDL3.Sys.Video, SDL3.Sys |
| registerEvents | SDL3.Sys.Events, SDL3.Sys |
| registerEventsSafe | SDL3.Sys.Events, SDL3.Sys |
| releaseCameraFrame | SDL3.Sys.Camera, SDL3.Sys |
| releaseCameraFrameSafe | SDL3.Sys.Camera, SDL3.Sys |
| releaseGPUBuffer | SDL3.Sys.Gpu, SDL3.Sys |
| releaseGPUBufferSafe | SDL3.Sys.Gpu, SDL3.Sys |
| releaseGPUComputePipeline | SDL3.Sys.Gpu, SDL3.Sys |
| releaseGPUComputePipelineSafe | SDL3.Sys.Gpu, SDL3.Sys |
| releaseGPUFence | SDL3.Sys.Gpu, SDL3.Sys |
| releaseGPUFenceSafe | SDL3.Sys.Gpu, SDL3.Sys |
| releaseGPUGraphicsPipeline | SDL3.Sys.Gpu, SDL3.Sys |
| releaseGPUGraphicsPipelineSafe | SDL3.Sys.Gpu, SDL3.Sys |
| releaseGPUSampler | SDL3.Sys.Gpu, SDL3.Sys |
| releaseGPUSamplerSafe | SDL3.Sys.Gpu, SDL3.Sys |
| releaseGPUShader | SDL3.Sys.Gpu, SDL3.Sys |
| releaseGPUShaderSafe | SDL3.Sys.Gpu, SDL3.Sys |
| releaseGPUTexture | SDL3.Sys.Gpu, SDL3.Sys |
| releaseGPUTextureSafe | SDL3.Sys.Gpu, SDL3.Sys |
| releaseGPUTransferBuffer | SDL3.Sys.Gpu, SDL3.Sys |
| releaseGPUTransferBufferSafe | SDL3.Sys.Gpu, SDL3.Sys |
| releaseWindowFromGPUDevice | SDL3.Sys.Gpu, SDL3.Sys |
| releaseWindowFromGPUDeviceSafe | SDL3.Sys.Gpu, SDL3.Sys |
| release_number | SDL3.Sys.Bindgen.Hidapi, SDL3.Sys.Hidapi, SDL3.Sys |
| RelEq | SDL3.Sys.Bindgen.Runtime.CExpr |
| reloadGamepadMappings | SDL3.Sys.Gamepad, SDL3.Sys |
| reloadGamepadMappingsSafe | SDL3.Sys.Gamepad, SDL3.Sys |
| RelOrd | SDL3.Sys.Bindgen.Runtime.CExpr |
| Rem | SDL3.Sys.Bindgen.Runtime.CExpr |
| rem | SDL3.Sys.Bindgen.Runtime.Overloading |
| remove | SDL3.Sys.Bindgen.Storage, SDL3.Sys.Storage, SDL3.Sys |
| removeEventWatch | SDL3.Sys.Events, SDL3.Sys |
| removeEventWatchSafe | SDL3.Sys.Events, SDL3.Sys |
| removeHintCallback | SDL3.Sys.Hints, SDL3.Sys |
| removeHintCallbackSafe | SDL3.Sys.Hints, SDL3.Sys |
| removePath | SDL3.Sys.Filesystem, SDL3.Sys |
| removePathSafe | SDL3.Sys.Filesystem, SDL3.Sys |
| removeStoragePath | SDL3.Sys.Storage, SDL3.Sys |
| removeStoragePathSafe | SDL3.Sys.Storage, SDL3.Sys |
| removeSurfaceAlternateImages | SDL3.Sys.Surface, SDL3.Sys |
| removeSurfaceAlternateImagesSafe | SDL3.Sys.Surface, SDL3.Sys |
| removeTimer | SDL3.Sys.Timer, SDL3.Sys |
| removeTimerSafe | SDL3.Sys.Timer, SDL3.Sys |
| removeTrayEntry | SDL3.Sys.Tray, SDL3.Sys |
| removeTrayEntrySafe | SDL3.Sys.Tray, SDL3.Sys |
| RemRes | SDL3.Sys.Bindgen.Runtime.CExpr, SDL3.Sys.Bindgen.Runtime.CExpr |
| rename | SDL3.Sys.Bindgen.Storage, SDL3.Sys.Storage, SDL3.Sys |
| renamePath | SDL3.Sys.Filesystem, SDL3.Sys |
| renamePathSafe | SDL3.Sys.Filesystem, SDL3.Sys |
| renameStoragePath | SDL3.Sys.Storage, SDL3.Sys |
| renameStoragePathSafe | SDL3.Sys.Storage, SDL3.Sys |
| render | SDL3.Sys.Bindgen.Runtime.Macro |
| renderClear | SDL3.Sys.Render, SDL3.Sys |
| renderClearSafe | SDL3.Sys.Render, SDL3.Sys |
| renderClipEnabled | SDL3.Sys.Render, SDL3.Sys |
| renderClipEnabledSafe | SDL3.Sys.Render, SDL3.Sys |
| renderCoordinatesFromWindow | SDL3.Sys.Render, SDL3.Sys |
| renderCoordinatesFromWindowSafe | SDL3.Sys.Render, SDL3.Sys |
| renderCoordinatesToWindow | SDL3.Sys.Render, SDL3.Sys |
| renderCoordinatesToWindowSafe | SDL3.Sys.Render, SDL3.Sys |
| renderDebugText | SDL3.Sys.Render, SDL3.Sys |
| renderDebugTextSafe | SDL3.Sys.Render, SDL3.Sys |
| renderFillRect | SDL3.Sys.Render, SDL3.Sys |
| renderFillRects | SDL3.Sys.Render, SDL3.Sys |
| renderFillRectSafe | SDL3.Sys.Render, SDL3.Sys |
| renderFillRectsSafe | SDL3.Sys.Render, SDL3.Sys |
| renderGeometry | SDL3.Sys.Render, SDL3.Sys |
| renderGeometryRaw | SDL3.Sys.Render, SDL3.Sys |
| renderGeometryRawSafe | SDL3.Sys.Render, SDL3.Sys |
| renderGeometrySafe | SDL3.Sys.Render, SDL3.Sys |
| renderLine | SDL3.Sys.Render, SDL3.Sys |
| renderLines | SDL3.Sys.Render, SDL3.Sys |
| renderLineSafe | SDL3.Sys.Render, SDL3.Sys |
| renderLinesSafe | SDL3.Sys.Render, SDL3.Sys |
| renderPoint | SDL3.Sys.Render, SDL3.Sys |
| renderPoints | SDL3.Sys.Render, SDL3.Sys |
| renderPointSafe | SDL3.Sys.Render, SDL3.Sys |
| renderPointsSafe | SDL3.Sys.Render, SDL3.Sys |
| renderPresent | SDL3.Sys.Render, SDL3.Sys |
| renderPresentSafe | SDL3.Sys.Render, SDL3.Sys |
| renderReadPixels | SDL3.Sys.Render, SDL3.Sys |
| renderReadPixelsSafe | SDL3.Sys.Render, SDL3.Sys |
| renderRect | SDL3.Sys.Render, SDL3.Sys |
| renderRects | SDL3.Sys.Render, SDL3.Sys |
| renderRectSafe | SDL3.Sys.Render, SDL3.Sys |
| renderRectsSafe | SDL3.Sys.Render, SDL3.Sys |
| renderTexture | SDL3.Sys.Render, SDL3.Sys |
| renderTexture9Grid | SDL3.Sys.Render, SDL3.Sys |
| renderTexture9GridSafe | SDL3.Sys.Render, SDL3.Sys |
| renderTexture9GridTiled | SDL3.Sys.Render, SDL3.Sys |
| renderTexture9GridTiledSafe | SDL3.Sys.Render, SDL3.Sys |
| renderTextureAffine | SDL3.Sys.Render, SDL3.Sys |
| renderTextureAffineSafe | SDL3.Sys.Render, SDL3.Sys |
| renderTextureRotated | SDL3.Sys.Render, SDL3.Sys |
| renderTextureRotatedSafe | SDL3.Sys.Render, SDL3.Sys |
| renderTextureSafe | SDL3.Sys.Render, SDL3.Sys |
| renderTextureTiled | SDL3.Sys.Render, SDL3.Sys |
| renderTextureTiledSafe | SDL3.Sys.Render, SDL3.Sys |
| renderViewportSet | SDL3.Sys.Render, SDL3.Sys |
| renderViewportSetSafe | SDL3.Sys.Render, SDL3.Sys |
| repeat | |
| 1 (Function) | SDL3.Sys.Bindgen.Runtime.Overloading |
| 2 (Function) | SDL3.Sys.Bindgen.Runtime.IncompleteArray |
| 3 (Function) | SDL3.Sys.Bindgen.Runtime.ConstantArray |
| 4 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| replicate | SDL3.Sys.Bindgen.Runtime.Overloading |
| reportAssertion | SDL3.Sys.Assert, SDL3.Sys |
| reportAssertionSafe | SDL3.Sys.Assert, SDL3.Sys |
| reserved | |
| 1 (Function) | SDL3.Sys.Bindgen.Surface, SDL3.Sys.Surface, SDL3.Sys |
| 2 (Function) | SDL3.Sys.Bindgen.Mutex, SDL3.Sys.Mutex, SDL3.Sys |
| 3 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 4 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 5 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 6 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 7 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 8 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 9 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 10 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 11 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 12 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 13 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 14 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 15 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 16 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 17 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 18 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 19 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 20 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 21 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 22 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 23 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 24 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 25 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 26 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 27 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 28 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 29 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 30 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 31 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 32 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 33 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 34 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 35 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 36 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 37 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 38 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 39 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| 40 (Function) | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| resetAssertionReport | SDL3.Sys.Assert, SDL3.Sys |
| resetAssertionReportSafe | SDL3.Sys.Assert, SDL3.Sys |
| resetHint | SDL3.Sys.Hints, SDL3.Sys |
| resetHints | SDL3.Sys.Hints, SDL3.Sys |
| resetHintSafe | SDL3.Sys.Hints, SDL3.Sys |
| resetHintsSafe | SDL3.Sys.Hints, SDL3.Sys |
| resetKeyboard | SDL3.Sys.Keyboard, SDL3.Sys |
| resetKeyboardSafe | SDL3.Sys.Keyboard, SDL3.Sys |
| resetLogPriorities | SDL3.Sys.Log, SDL3.Sys |
| resetLogPrioritiesSafe | SDL3.Sys.Log, SDL3.Sys |
| resolve_layer | SDL3.Sys.Bindgen.Gpu, SDL3.Sys.Gpu, SDL3.Sys |
| resolve_mip_level | SDL3.Sys.Bindgen.Gpu, SDL3.Sys.Gpu, SDL3.Sys |
| resolve_texture | SDL3.Sys.Bindgen.Gpu, SDL3.Sys.Gpu, SDL3.Sys |
| restoreWindow | SDL3.Sys.Video, SDL3.Sys |
| restoreWindowSafe | SDL3.Sys.Video, SDL3.Sys |
| result | SDL3.Sys.Bindgen.Asyncio, SDL3.Sys.Asyncio, SDL3.Sys |
| resumeAudioDevice | SDL3.Sys.Audio, SDL3.Sys |
| resumeAudioDeviceSafe | SDL3.Sys.Audio, SDL3.Sys |
| resumeAudioStreamDevice | SDL3.Sys.Audio, SDL3.Sys |
| resumeAudioStreamDeviceSafe | SDL3.Sys.Audio, SDL3.Sys |
| resumeHaptic | SDL3.Sys.Haptic, SDL3.Sys |
| resumeHapticSafe | SDL3.Sys.Haptic, SDL3.Sys |
| return | SDL3.Sys.Bindgen.Runtime.Overloading |
| reverse | SDL3.Sys.Bindgen.Runtime.Overloading |
| Right | SDL3.Sys.Bindgen.Runtime.Overloading |
| right_coeff | SDL3.Sys.Bindgen.Haptic, SDL3.Sys.Haptic, SDL3.Sys |
| right_sat | SDL3.Sys.Bindgen.Haptic, SDL3.Sys.Haptic, SDL3.Sys |
| rmask | SDL3.Sys.Bindgen.Pixels, SDL3.Sys.Pixels, SDL3.Sys |
| rotateSurface | SDL3.Sys.Surface, SDL3.Sys |
| rotateSurfaceSafe | SDL3.Sys.Surface, SDL3.Sys |
| round | SDL3.Sys.Bindgen.Runtime.Overloading |
| rows_per_layer | SDL3.Sys.Bindgen.Gpu, SDL3.Sys.Gpu, SDL3.Sys |
| rshift | SDL3.Sys.Bindgen.Pixels, SDL3.Sys.Pixels, SDL3.Sys |
| rumble | SDL3.Sys.Bindgen.Joystick, SDL3.Sys.Joystick, SDL3.Sys |
| rumbleGamepad | SDL3.Sys.Gamepad, SDL3.Sys |
| rumbleGamepadSafe | SDL3.Sys.Gamepad, SDL3.Sys |
| rumbleGamepadTriggers | SDL3.Sys.Gamepad, SDL3.Sys |
| rumbleGamepadTriggersSafe | SDL3.Sys.Gamepad, SDL3.Sys |
| rumbleJoystick | SDL3.Sys.Joystick, SDL3.Sys |
| rumbleJoystickSafe | SDL3.Sys.Joystick, SDL3.Sys |
| rumbleJoystickTriggers | SDL3.Sys.Joystick, SDL3.Sys |
| rumbleJoystickTriggersSafe | SDL3.Sys.Joystick, SDL3.Sys |
| rumbleTriggers | SDL3.Sys.Bindgen.Joystick, SDL3.Sys.Joystick, SDL3.Sys |
| runAppSafe | SDL3.Sys.Main, SDL3.Sys |
| runHapticEffect | SDL3.Sys.Haptic, SDL3.Sys |
| runHapticEffectSafe | SDL3.Sys.Haptic, SDL3.Sys |
| runOnMainThreadSafe | SDL3.Sys.Init, SDL3.Sys |