Index - I
| id | |
| 1 (Function) | SDL3.Sys.Bindgen.Runtime.Overloading |
| 2 (Function) | SDL3.Sys.Bindgen.Touch, SDL3.Sys.Touch, SDL3.Sys |
| ifThenElse | SDL3.Sys.Bindgen.Runtime.Overloading |
| if_ | SDL3.Sys.Bindgen.Runtime.CBool |
| IncompleteArray | SDL3.Sys.Bindgen.Runtime, SDL3.Sys.Bindgen.Runtime.IncompleteArray |
| info | SDL3.Sys.Bindgen.Storage, SDL3.Sys.Storage, SDL3.Sys |
| init | |
| 1 (Function) | SDL3.Sys.Bindgen.Runtime.Overloading |
| 2 (Function) | SDL3.Sys.Init, SDL3.Sys |
| initHapticRumble | SDL3.Sys.Haptic, SDL3.Sys |
| initHapticRumbleSafe | SDL3.Sys.Haptic, SDL3.Sys |
| initSafe | SDL3.Sys.Init, SDL3.Sys |
| initSubSystem | SDL3.Sys.Init, SDL3.Sys |
| initSubSystemSafe | SDL3.Sys.Init, SDL3.Sys |
| input | SDL3.Sys.Bindgen.Gamepad, SDL3.Sys.Gamepad, SDL3.Sys |
| input_rate | SDL3.Sys.Bindgen.Gpu, SDL3.Sys.Gpu, SDL3.Sys |
| input_type | SDL3.Sys.Bindgen.Gamepad, SDL3.Sys.Gamepad, SDL3.Sys |
| insertGPUDebugLabel | SDL3.Sys.Gpu, SDL3.Sys |
| insertGPUDebugLabelSafe | SDL3.Sys.Gpu, SDL3.Sys |
| insertTrayEntryAt | SDL3.Sys.Tray, SDL3.Sys |
| insertTrayEntryAtSafe | SDL3.Sys.Tray, SDL3.Sys |
| instance_extension_count | SDL3.Sys.Bindgen.Gpu, SDL3.Sys.Gpu, SDL3.Sys |
| instance_extension_names | SDL3.Sys.Bindgen.Gpu, SDL3.Sys.Gpu, SDL3.Sys |
| instance_step_rate | SDL3.Sys.Bindgen.Gpu, SDL3.Sys.Gpu, SDL3.Sys |
| Int | SDL3.Sys.Bindgen.Runtime.Overloading |
| Int16 | SDL3.Sys.Bindgen.Runtime |
| Int32 | SDL3.Sys.Bindgen.Runtime |
| Int64 | SDL3.Sys.Bindgen.Runtime |
| Int8 | SDL3.Sys.Bindgen.Runtime |
| Integer | SDL3.Sys.Bindgen.Runtime.Overloading |
| integer_x | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| integer_y | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |
| Integral | SDL3.Sys.Bindgen.Runtime.Overloading |
| interact | SDL3.Sys.Bindgen.Runtime.Overloading |
| interface_class | SDL3.Sys.Bindgen.Hidapi, SDL3.Sys.Hidapi, SDL3.Sys |
| interface_number | SDL3.Sys.Bindgen.Hidapi, SDL3.Sys.Hidapi, SDL3.Sys |
| interface_protocol | SDL3.Sys.Bindgen.Hidapi, SDL3.Sys.Hidapi, SDL3.Sys |
| interface_subclass | SDL3.Sys.Bindgen.Hidapi, SDL3.Sys.Hidapi, SDL3.Sys |
| internal | SDL3.Sys.Bindgen.Video, SDL3.Sys.Video, SDL3.Sys |
| interval | |
| 1 (Function) | SDL3.Sys.Bindgen.Haptic, SDL3.Sys.Haptic, SDL3.Sys |
| 2 (Function) | SDL3.Sys.Bindgen.Haptic, SDL3.Sys.Haptic, SDL3.Sys |
| 3 (Function) | SDL3.Sys.Bindgen.Haptic, SDL3.Sys.Haptic, SDL3.Sys |
| 4 (Function) | SDL3.Sys.Bindgen.Haptic, SDL3.Sys.Haptic, SDL3.Sys |
| 5 (Function) | SDL3.Sys.Bindgen.Haptic, SDL3.Sys.Haptic, SDL3.Sys |
| invalidParamError | SDL3.Sys.Error, SDL3.Sys |
| IO | SDL3.Sys.Bindgen.Runtime.Overloading |
| IOError | SDL3.Sys.Bindgen.Runtime.Overloading |
| ioError | SDL3.Sys.Bindgen.Runtime.Overloading |
| ioFromConstMem | SDL3.Sys.Iostream, SDL3.Sys |
| ioFromConstMemSafe | SDL3.Sys.Iostream, SDL3.Sys |
| ioFromDynamicMem | SDL3.Sys.Iostream, SDL3.Sys |
| ioFromDynamicMemSafe | SDL3.Sys.Iostream, SDL3.Sys |
| ioFromFile | SDL3.Sys.Iostream, SDL3.Sys |
| ioFromFileSafe | SDL3.Sys.Iostream, SDL3.Sys |
| ioFromMem | SDL3.Sys.Iostream, SDL3.Sys |
| ioFromMemSafe | SDL3.Sys.Iostream, SDL3.Sys |
| ioPrintf | SDL3.Sys.Iostream, SDL3.Sys |
| ioPrintfSafe | SDL3.Sys.Iostream, SDL3.Sys |
| IsArray | SDL3.Sys.Bindgen.Runtime, SDL3.Sys.Bindgen.Runtime.IsArray |
| isAudioDevicePhysical | SDL3.Sys.Audio, SDL3.Sys |
| isAudioDevicePhysicalSafe | SDL3.Sys.Audio, SDL3.Sys |
| isAudioDevicePlayback | SDL3.Sys.Audio, SDL3.Sys |
| isAudioDevicePlaybackSafe | SDL3.Sys.Audio, SDL3.Sys |
| isColorspaceFullRange | SDL3.Sys.Pixels, SDL3.Sys |
| isColorspaceLimitedRange | SDL3.Sys.Pixels, SDL3.Sys |
| isColorspaceMatrixBT2020NCL | SDL3.Sys.Pixels, SDL3.Sys |
| isColorspaceMatrixBT601 | SDL3.Sys.Pixels, SDL3.Sys |
| isColorspaceMatrixBT709 | SDL3.Sys.Pixels, SDL3.Sys |
| isDeclared | SDL3.Sys.Bindgen.Runtime, SDL3.Sys.Bindgen.Runtime.CEnum, SDL3.Sys.Runtime, SDL3.Sys |
| isDenormalized | SDL3.Sys.Bindgen.Runtime.Overloading |
| isFalse | SDL3.Sys.Bindgen.Runtime.CBool, SDL3.Sys.Runtime, SDL3.Sys |
| isGamepad | SDL3.Sys.Gamepad, SDL3.Sys |
| isGamepadSafe | SDL3.Sys.Gamepad, SDL3.Sys |
| isIEEE | SDL3.Sys.Bindgen.Runtime.Overloading |
| isInfinite | SDL3.Sys.Bindgen.Runtime.Overloading |
| isJoystickHaptic | SDL3.Sys.Haptic, SDL3.Sys |
| isJoystickHapticSafe | SDL3.Sys.Haptic, SDL3.Sys |
| isJoystickVirtual | SDL3.Sys.Joystick, SDL3.Sys |
| isJoystickVirtualSafe | SDL3.Sys.Joystick, SDL3.Sys |
| isMainThread | SDL3.Sys.Init, SDL3.Sys |
| isMainThreadSafe | SDL3.Sys.Init, SDL3.Sys |
| isMouseHaptic | SDL3.Sys.Haptic, SDL3.Sys |
| isMouseHapticSafe | SDL3.Sys.Haptic, SDL3.Sys |
| isNaN | SDL3.Sys.Bindgen.Runtime.Overloading |
| isNegativeZero | SDL3.Sys.Bindgen.Runtime.Overloading |
| isPixelFormat10Bit | SDL3.Sys.Pixels, SDL3.Sys |
| isPixelFormatAlpha | SDL3.Sys.Pixels, SDL3.Sys |
| isPixelFormatArray | SDL3.Sys.Pixels, SDL3.Sys |
| isPixelFormatFloat | SDL3.Sys.Pixels, SDL3.Sys |
| isPixelFormatFourCC | SDL3.Sys.Pixels, SDL3.Sys |
| isPixelFormatIndexed | SDL3.Sys.Pixels, SDL3.Sys |
| isPixelFormatPacked | SDL3.Sys.Pixels, SDL3.Sys |
| IsStruct | SDL3.Sys.Bindgen.Runtime, SDL3.Sys.Bindgen.Runtime.Struct |
| IsStructViaReadRaw | |
| 1 (Type/Class) | SDL3.Sys.Bindgen.Runtime.Struct |
| 2 (Data Constructor) | SDL3.Sys.Bindgen.Runtime.Struct |
| isTablet | SDL3.Sys.System, SDL3.Sys |
| isTabletSafe | SDL3.Sys.System, SDL3.Sys |
| isTrue | SDL3.Sys.Bindgen.Runtime.CBool, SDL3.Sys.Runtime, SDL3.Sys |
| isTV | SDL3.Sys.System, SDL3.Sys |
| isTVSafe | SDL3.Sys.System, SDL3.Sys |
| IsUnion | SDL3.Sys.Bindgen.Runtime, SDL3.Sys.Bindgen.Runtime.Union |
| IsUnionViaReadRaw | |
| 1 (Type/Class) | SDL3.Sys.Bindgen.Runtime.Union |
| 2 (Data Constructor) | SDL3.Sys.Bindgen.Runtime.Union |
| iterate | SDL3.Sys.Bindgen.Runtime.Overloading |