Index - O
| objectLike | SDL3.Sys.Bindgen.Runtime.Macro |
| odd | SDL3.Sys.Bindgen.Runtime.Overloading |
| Offset | SDL3.Sys.Bindgen.Runtime.FLAM |
| offset | |
| 1 (Function) | SDL3.Sys.Bindgen.Runtime.HasCField |
| 2 (Function) | SDL3.Sys.Bindgen.Runtime.BitfieldPtr |
| 3 (Function) | SDL3.Sys.Bindgen.Runtime.FLAM |
| 4 (Function) | SDL3.Sys.Bindgen.Runtime.HasCBitfield |
| 5 (Function) | SDL3.Sys.Bindgen.Haptic, SDL3.Sys.Haptic, SDL3.Sys |
| 6 (Function) | SDL3.Sys.Bindgen.Asyncio, SDL3.Sys.Asyncio, SDL3.Sys |
| 7 (Function) | SDL3.Sys.Bindgen.Gpu, SDL3.Sys.Gpu, SDL3.Sys |
| 8 (Function) | SDL3.Sys.Bindgen.Gpu, SDL3.Sys.Gpu, SDL3.Sys |
| 9 (Function) | SDL3.Sys.Bindgen.Gpu, SDL3.Sys.Gpu, SDL3.Sys |
| 10 (Function) | SDL3.Sys.Bindgen.Gpu, SDL3.Sys.Gpu, SDL3.Sys |
| 11 (Function) | SDL3.Sys.Bindgen.Gpu, SDL3.Sys.Gpu, SDL3.Sys |
| 12 (Function) | SDL3.Sys.Bindgen.Gpu, SDL3.Sys.Gpu, SDL3.Sys |
| offset# | SDL3.Sys.Bindgen.Runtime, SDL3.Sys.Bindgen.Runtime.HasCField |
| onApplicationDidEnterBackground | SDL3.Sys.System, SDL3.Sys |
| onApplicationDidEnterBackgroundSafe | SDL3.Sys.System, SDL3.Sys |
| onApplicationDidEnterForeground | SDL3.Sys.System, SDL3.Sys |
| onApplicationDidEnterForegroundSafe | SDL3.Sys.System, SDL3.Sys |
| onApplicationDidReceiveMemoryWarning | SDL3.Sys.System, SDL3.Sys |
| onApplicationDidReceiveMemoryWarningSafe | SDL3.Sys.System, SDL3.Sys |
| onApplicationWillEnterBackground | SDL3.Sys.System, SDL3.Sys |
| onApplicationWillEnterBackgroundSafe | SDL3.Sys.System, SDL3.Sys |
| onApplicationWillEnterForeground | SDL3.Sys.System, SDL3.Sys |
| onApplicationWillEnterForegroundSafe | SDL3.Sys.System, SDL3.Sys |
| onApplicationWillTerminate | SDL3.Sys.System, SDL3.Sys |
| onApplicationWillTerminateSafe | SDL3.Sys.System, SDL3.Sys |
| openAudioDevice | SDL3.Sys.Audio, SDL3.Sys |
| openAudioDeviceSafe | SDL3.Sys.Audio, SDL3.Sys |
| openAudioDeviceStream | SDL3.Sys.Audio, SDL3.Sys |
| openAudioDeviceStreamSafe | SDL3.Sys.Audio, SDL3.Sys |
| openCamera | SDL3.Sys.Camera, SDL3.Sys |
| openCameraSafe | SDL3.Sys.Camera, SDL3.Sys |
| openFileStorage | SDL3.Sys.Storage, SDL3.Sys |
| openFileStorageSafe | SDL3.Sys.Storage, SDL3.Sys |
| openGamepad | SDL3.Sys.Gamepad, SDL3.Sys |
| openGamepadSafe | SDL3.Sys.Gamepad, SDL3.Sys |
| openHaptic | SDL3.Sys.Haptic, SDL3.Sys |
| openHapticFromJoystick | SDL3.Sys.Haptic, SDL3.Sys |
| openHapticFromJoystickSafe | SDL3.Sys.Haptic, SDL3.Sys |
| openHapticFromMouse | SDL3.Sys.Haptic, SDL3.Sys |
| openHapticFromMouseSafe | SDL3.Sys.Haptic, SDL3.Sys |
| openHapticSafe | SDL3.Sys.Haptic, SDL3.Sys |
| openIO | SDL3.Sys.Iostream, SDL3.Sys |
| openIOSafe | SDL3.Sys.Iostream, SDL3.Sys |
| openJoystick | SDL3.Sys.Joystick, SDL3.Sys |
| openJoystickSafe | SDL3.Sys.Joystick, SDL3.Sys |
| openSensor | SDL3.Sys.Sensor, SDL3.Sys |
| openSensorSafe | SDL3.Sys.Sensor, SDL3.Sys |
| openStorage | SDL3.Sys.Storage, SDL3.Sys |
| openStorageSafe | SDL3.Sys.Storage, SDL3.Sys |
| openTitleStorage | SDL3.Sys.Storage, SDL3.Sys |
| openTitleStorageSafe | SDL3.Sys.Storage, SDL3.Sys |
| openURL | SDL3.Sys.Misc, SDL3.Sys |
| openURLSafe | SDL3.Sys.Misc, SDL3.Sys |
| openUserStorage | SDL3.Sys.Storage, SDL3.Sys |
| openUserStorageSafe | SDL3.Sys.Storage, SDL3.Sys |
| or | SDL3.Sys.Bindgen.Runtime.Overloading |
| Ord | SDL3.Sys.Bindgen.Runtime.Overloading |
| Ordering | SDL3.Sys.Bindgen.Runtime.Overloading |
| otherwise | SDL3.Sys.Bindgen.Runtime.Overloading |
| outOfMemory | SDL3.Sys.Error, SDL3.Sys |
| output | SDL3.Sys.Bindgen.Gamepad, SDL3.Sys.Gamepad, SDL3.Sys |
| output_type | SDL3.Sys.Bindgen.Gamepad, SDL3.Sys.Gamepad, SDL3.Sys |
| owner | SDL3.Sys.Bindgen.Events, SDL3.Sys.Events, SDL3.Sys |