sdl3-bindgen-sys
Safe HaskellNone
LanguageGHC2021

SDL3.Sys.Video

Description

SDL's video subsystem is largely interested in abstracting window management from the underlying operating system. You can create windows, manage them in various ways, set them fullscreen, and get events when interesting things happen with them, such as the mouse or keyboard interacting with a window.

The video subsystem is also interested in abstracting away some platform-specific differences in OpenGL: context creation, swapping buffers, etc. This may be crucial to your app, but also you are not required to use OpenGL at all. In fact, SDL can provide rendering to those windows as well, either with an easy-to-use 2D API or with a more-powerful GPU API. Of course, it can simply get out of your way and give you the window handles you need to use Vulkan, Direct3D, Metal, or whatever else you like directly, too.

The video subsystem covers a lot of functionality, out of necessity, so it is worth perusing the list of functions just to see what's available, but most apps can get by with simply creating a window and listening for events, so start with createWindow and pollEvent. This is a unique ID for a display for the time it is connected to the system, and is never reused for the lifetime of the application.

If the display is disconnected and reconnected, it will get a new ID.

The value 0 is an invalid ID.

FFI conventions

Unsuffixed aliases are unsafe foreign imports; aliases suffixed Safe are safe. Functions whose callbacks fire during the call export only the Safe alias (the genuine unsafe import stays reachable under SDL3.Sys.Bindgen.Video.Unsafe); functions curated unsafe-only export only the unsuffixed one. Each alias's documentation records its flavor and rationale.

Full conventions: SDL3.Sys.

Since: 3.2.0

Synopsis

Documentation

Typed constants

pattern SDL_GL_CONTEXT_DEBUG_FLAG :: SDL_GLContextFlag Source #

Typed constant for macro SDL_GL_CONTEXT_DEBUG_FLAG. Combine with .|. from Data.Bits.

pattern SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG :: SDL_GLContextFlag Source #

Typed constant for macro SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG. Combine with .|. from Data.Bits.

pattern SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG :: SDL_GLContextFlag Source #

Typed constant for macro SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG. Combine with .|. from Data.Bits.

pattern SDL_GL_CONTEXT_RESET_ISOLATION_FLAG :: SDL_GLContextFlag Source #

Typed constant for macro SDL_GL_CONTEXT_RESET_ISOLATION_FLAG. Combine with .|. from Data.Bits.

pattern SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE :: SDL_GLContextReleaseFlag Source #

Typed constant for macro SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE.

pattern SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: SDL_GLContextReleaseFlag Source #

Typed constant for macro SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH.

pattern SDL_GL_CONTEXT_RESET_NO_NOTIFICATION :: SDL_GLContextResetNotification Source #

Typed constant for macro SDL_GL_CONTEXT_RESET_NO_NOTIFICATION.

pattern SDL_GL_CONTEXT_RESET_LOSE_CONTEXT :: SDL_GLContextResetNotification Source #

Typed constant for macro SDL_GL_CONTEXT_RESET_LOSE_CONTEXT.

pattern SDL_GL_CONTEXT_PROFILE_CORE :: SDL_GLProfile Source #

Typed constant for macro SDL_GL_CONTEXT_PROFILE_CORE.

pattern SDL_GL_CONTEXT_PROFILE_COMPATIBILITY :: SDL_GLProfile Source #

Typed constant for macro SDL_GL_CONTEXT_PROFILE_COMPATIBILITY.

pattern SDL_GL_CONTEXT_PROFILE_ES :: SDL_GLProfile Source #

Typed constant for macro SDL_GL_CONTEXT_PROFILE_ES.

pattern SDL_WINDOW_FULLSCREEN :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_FULLSCREEN. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_OPENGL :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_OPENGL. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_OCCLUDED :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_OCCLUDED. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_HIDDEN :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_HIDDEN. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_BORDERLESS :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_BORDERLESS. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_RESIZABLE :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_RESIZABLE. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_MINIMIZED :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_MINIMIZED. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_MAXIMIZED :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_MAXIMIZED. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_MOUSE_GRABBED :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_MOUSE_GRABBED. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_INPUT_FOCUS :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_INPUT_FOCUS. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_MOUSE_FOCUS :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_MOUSE_FOCUS. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_EXTERNAL :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_EXTERNAL. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_MODAL :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_MODAL. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_HIGH_PIXEL_DENSITY :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_HIGH_PIXEL_DENSITY. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_MOUSE_CAPTURE :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_MOUSE_CAPTURE. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_MOUSE_RELATIVE_MODE :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_MOUSE_RELATIVE_MODE. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_ALWAYS_ON_TOP :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_ALWAYS_ON_TOP. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_UTILITY :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_UTILITY. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_TOOLTIP :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_TOOLTIP. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_POPUP_MENU :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_POPUP_MENU. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_KEYBOARD_GRABBED :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_KEYBOARD_GRABBED. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_FILL_DOCUMENT :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_FILL_DOCUMENT. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_VULKAN :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_VULKAN. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_METAL :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_METAL. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_TRANSPARENT :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_TRANSPARENT. Combine with .|. from Data.Bits.

pattern SDL_WINDOW_NOT_FOCUSABLE :: SDL_WindowFlags Source #

Typed constant for macro SDL_WINDOW_NOT_FOCUSABLE. Combine with .|. from Data.Bits.

Function aliases

getNumVideoDrivers :: IO Int32 Source #

Get the number of video drivers compiled into SDL.

Returns
the number of built in video drivers.
Thread safety
This function should only be called on the main thread.
See also
getVideoDriver

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetNumVideoDrivers. The safe flavor is getNumVideoDriversSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetNumVideoDrivers, defined at SDL3/SDL_video.h 563:33

Since: 3.2.0

getNumVideoDriversSafe :: IO Int32 Source #

Get the number of video drivers compiled into SDL.

Returns
the number of built in video drivers.
Thread safety
This function should only be called on the main thread.
See also
getVideoDriver

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetNumVideoDrivers. The unsafe flavor is getNumVideoDrivers .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetNumVideoDrivers, defined at SDL3/SDL_video.h 563:33

Since: 3.2.0

getVideoDriver Source #

Arguments

:: Int32
index
the index of a video driver.
-> IO (PtrConst CChar) 

Get the name of a built in video driver.

The video drivers are presented in the order in which they are normally checked during initialization.

The names of drivers are all simple, low-ASCII identifiers, like "cocoa", "x11" or "windows". These never have Unicode characters, and are not meant to be proper names.

Returns
the name of the video driver with the given index, or NULL if index is out of bounds.
Thread safety
This function should only be called on the main thread.
See also
getNumVideoDrivers

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetVideoDriver. The safe flavor is getVideoDriverSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetVideoDriver, defined at SDL3/SDL_video.h 585:42

Since: 3.2.0

getVideoDriverSafe Source #

Arguments

:: Int32
index
the index of a video driver.
-> IO (PtrConst CChar) 

Get the name of a built in video driver.

The video drivers are presented in the order in which they are normally checked during initialization.

The names of drivers are all simple, low-ASCII identifiers, like "cocoa", "x11" or "windows". These never have Unicode characters, and are not meant to be proper names.

Returns
the name of the video driver with the given index, or NULL if index is out of bounds.
Thread safety
This function should only be called on the main thread.
See also
getNumVideoDrivers

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetVideoDriver. The unsafe flavor is getVideoDriver .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetVideoDriver, defined at SDL3/SDL_video.h 585:42

Since: 3.2.0

getCurrentVideoDriver :: IO (PtrConst CChar) Source #

Get the name of the currently initialized video driver.

The names of drivers are all simple, low-ASCII identifiers, like "cocoa", "x11" or "windows". These never have Unicode characters, and are not meant to be proper names.

Returns
the name of the current video driver or NULL if no driver has been initialized.
Thread safety
This function should only be called on the main thread.
See also
getNumVideoDrivers, getVideoDriver

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetCurrentVideoDriver. The safe flavor is getCurrentVideoDriverSafe .
C declaration
SDL_GetCurrentVideoDriver, defined at SDL3/SDL_video.h 604:42

Since: 3.2.0

getCurrentVideoDriverSafe :: IO (PtrConst CChar) Source #

Get the name of the currently initialized video driver.

The names of drivers are all simple, low-ASCII identifiers, like "cocoa", "x11" or "windows". These never have Unicode characters, and are not meant to be proper names.

Returns
the name of the current video driver or NULL if no driver has been initialized.
Thread safety
This function should only be called on the main thread.
See also
getNumVideoDrivers, getVideoDriver

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetCurrentVideoDriver. The unsafe flavor is getCurrentVideoDriver .
C declaration
SDL_GetCurrentVideoDriver, defined at SDL3/SDL_video.h 604:42

Since: 3.2.0

getSystemTheme :: IO SDL_SystemTheme Source #

Get the current system theme.

Returns
the current system theme, light, dark, or unknown.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetSystemTheme. The safe flavor is getSystemThemeSafe .
C declaration
SDL_GetSystemTheme, defined at SDL3/SDL_video.h 615:45

Since: 3.2.0

getSystemThemeSafe :: IO SDL_SystemTheme Source #

Get the current system theme.

Returns
the current system theme, light, dark, or unknown.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetSystemTheme. The unsafe flavor is getSystemTheme .
C declaration
SDL_GetSystemTheme, defined at SDL3/SDL_video.h 615:45

Since: 3.2.0

getDisplays Source #

Arguments

:: Ptr CInt
count
a pointer filled in with the number of displays returned, may be NULL.
-> IO (Ptr SDL_DisplayID) 

Get a list of currently connected displays.

Returns
a 0 terminated array of display instance IDs or NULL on failure; call getError for more information. This should be freed with free when it is no longer needed.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetDisplays. The safe flavor is getDisplaysSafe .
C declaration
SDL_GetDisplays, defined at SDL3/SDL_video.h 630:45

Since: 3.2.0

getDisplaysSafe Source #

Arguments

:: Ptr CInt
count
a pointer filled in with the number of displays returned, may be NULL.
-> IO (Ptr SDL_DisplayID) 

Get a list of currently connected displays.

Returns
a 0 terminated array of display instance IDs or NULL on failure; call getError for more information. This should be freed with free when it is no longer needed.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetDisplays. The unsafe flavor is getDisplays .
C declaration
SDL_GetDisplays, defined at SDL3/SDL_video.h 630:45

Since: 3.2.0

getPrimaryDisplay :: IO SDL_DisplayID Source #

Return the primary display.

Returns
the instance ID of the primary display on success or 0 on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetPrimaryDisplay. The safe flavor is getPrimaryDisplaySafe .
C declaration
SDL_GetPrimaryDisplay, defined at SDL3/SDL_video.h 644:43

Since: 3.2.0

getPrimaryDisplaySafe :: IO SDL_DisplayID Source #

Return the primary display.

Returns
the instance ID of the primary display on success or 0 on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetPrimaryDisplay. The unsafe flavor is getPrimaryDisplay .
C declaration
SDL_GetPrimaryDisplay, defined at SDL3/SDL_video.h 644:43

Since: 3.2.0

getDisplayProperties Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> IO SDL_PropertiesID 

Get the properties associated with a display.

The following read-only properties are provided by SDL:

  • sDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN: true if the display has HDR headroom above the SDR white point. This is for informational and diagnostic purposes only, as not all platforms provide this information at the display level.

On KMS/DRM:

  • sDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER: the "panel orientation" property for the display in degrees of clockwise rotation. Note that this is provided only as a hint, and the application is responsible for any coordinate transformations needed to conform to the requested display orientation.

On Wayland:

On Windows:

Returns
a valid property ID on success or 0 on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetDisplayProperties. The safe flavor is getDisplayPropertiesSafe .
C declaration
SDL_GetDisplayProperties, defined at SDL3/SDL_video.h 682:46

Since: 3.2.0

getDisplayPropertiesSafe Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> IO SDL_PropertiesID 

Get the properties associated with a display.

The following read-only properties are provided by SDL:

  • sDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN: true if the display has HDR headroom above the SDR white point. This is for informational and diagnostic purposes only, as not all platforms provide this information at the display level.

On KMS/DRM:

  • sDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER: the "panel orientation" property for the display in degrees of clockwise rotation. Note that this is provided only as a hint, and the application is responsible for any coordinate transformations needed to conform to the requested display orientation.

On Wayland:

On Windows:

Returns
a valid property ID on success or 0 on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetDisplayProperties. The unsafe flavor is getDisplayProperties .
C declaration
SDL_GetDisplayProperties, defined at SDL3/SDL_video.h 682:46

Since: 3.2.0

getDisplayName Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> IO (PtrConst CChar) 

Get the name of a display in UTF-8 encoding.

Returns
the name of a display or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetDisplayName. The safe flavor is getDisplayNameSafe .
C declaration
SDL_GetDisplayName, defined at SDL3/SDL_video.h 702:42

Since: 3.2.0

getDisplayNameSafe Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> IO (PtrConst CChar) 

Get the name of a display in UTF-8 encoding.

Returns
the name of a display or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetDisplayName. The unsafe flavor is getDisplayName .
C declaration
SDL_GetDisplayName, defined at SDL3/SDL_video.h 702:42

Since: 3.2.0

getDisplayBounds Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> Ptr SDL_Rect
rect
the SDL_Rect structure filled in with the display bounds.
-> IO Bool 

Get the desktop area represented by a display.

The primary display is often located at (0,0), but may be placed at a different location depending on monitor layout.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplayUsableBounds, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetDisplayBounds. The safe flavor is getDisplayBoundsSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetDisplayBounds, defined at SDL3/SDL_video.h 722:34

Since: 3.2.0

getDisplayBoundsSafe Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> Ptr SDL_Rect
rect
the SDL_Rect structure filled in with the display bounds.
-> IO Bool 

Get the desktop area represented by a display.

The primary display is often located at (0,0), but may be placed at a different location depending on monitor layout.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplayUsableBounds, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetDisplayBounds. The unsafe flavor is getDisplayBounds .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetDisplayBounds, defined at SDL3/SDL_video.h 722:34

Since: 3.2.0

getDisplayUsableBounds Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> Ptr SDL_Rect
rect
the SDL_Rect structure filled in with the display bounds.
-> IO Bool 

Get the usable desktop area represented by a display, in screen coordinates.

This is the same area as getDisplayBounds reports, but with portions reserved by the system removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock.

Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines for the maximum space available to a non-fullscreen window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplayBounds, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetDisplayUsableBounds. The safe flavor is getDisplayUsableBoundsSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetDisplayUsableBounds, defined at SDL3/SDL_video.h 748:34

Since: 3.2.0

getDisplayUsableBoundsSafe Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> Ptr SDL_Rect
rect
the SDL_Rect structure filled in with the display bounds.
-> IO Bool 

Get the usable desktop area represented by a display, in screen coordinates.

This is the same area as getDisplayBounds reports, but with portions reserved by the system removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock.

Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines for the maximum space available to a non-fullscreen window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplayBounds, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetDisplayUsableBounds. The unsafe flavor is getDisplayUsableBounds .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetDisplayUsableBounds, defined at SDL3/SDL_video.h 748:34

Since: 3.2.0

getNaturalDisplayOrientation Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> IO SDL_DisplayOrientation 

Get the orientation of a display when it is unrotated.

Returns
the SDL_DisplayOrientation enum value of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available.
Thread safety
This function should only be called on the main thread.
See also
getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetNaturalDisplayOrientation. The safe flavor is getNaturalDisplayOrientationSafe .
C declaration
SDL_GetNaturalDisplayOrientation, defined at SDL3/SDL_video.h 763:52

Since: 3.2.0

getNaturalDisplayOrientationSafe Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> IO SDL_DisplayOrientation 

Get the orientation of a display when it is unrotated.

Returns
the SDL_DisplayOrientation enum value of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available.
Thread safety
This function should only be called on the main thread.
See also
getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetNaturalDisplayOrientation. The unsafe flavor is getNaturalDisplayOrientation .
C declaration
SDL_GetNaturalDisplayOrientation, defined at SDL3/SDL_video.h 763:52

Since: 3.2.0

getCurrentDisplayOrientation Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> IO SDL_DisplayOrientation 

Get the orientation of a display.

Returns
the SDL_DisplayOrientation enum value of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available.
Thread safety
This function should only be called on the main thread.
See also
getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetCurrentDisplayOrientation. The safe flavor is getCurrentDisplayOrientationSafe .
C declaration
SDL_GetCurrentDisplayOrientation, defined at SDL3/SDL_video.h 778:52

Since: 3.2.0

getCurrentDisplayOrientationSafe Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> IO SDL_DisplayOrientation 

Get the orientation of a display.

Returns
the SDL_DisplayOrientation enum value of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available.
Thread safety
This function should only be called on the main thread.
See also
getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetCurrentDisplayOrientation. The unsafe flavor is getCurrentDisplayOrientation .
C declaration
SDL_GetCurrentDisplayOrientation, defined at SDL3/SDL_video.h 778:52

Since: 3.2.0

getDisplayContentScale Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> IO Float 

Get the content scale of a display.

The content scale is the expected scale for content based on the DPI settings of the display. For example, a 4K display might have a 2.0 (200%) display scale, which means that the user expects UI elements to be twice as big on this display, to aid in readability.

After window creation, getWindowDisplayScale should be used to query the content scale factor for individual windows instead of querying the display for a window and calling this function, as the per-window content scale factor may differ from the base value of the display it is on, particularly on high-DPI and/or multi-monitor desktop configurations.

Returns
the content scale of the display, or 0.0f on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowDisplayScale, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetDisplayContentScale. The safe flavor is getDisplayContentScaleSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetDisplayContentScale, defined at SDL3/SDL_video.h 805:35

Since: 3.2.0

getDisplayContentScaleSafe Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> IO Float 

Get the content scale of a display.

The content scale is the expected scale for content based on the DPI settings of the display. For example, a 4K display might have a 2.0 (200%) display scale, which means that the user expects UI elements to be twice as big on this display, to aid in readability.

After window creation, getWindowDisplayScale should be used to query the content scale factor for individual windows instead of querying the display for a window and calling this function, as the per-window content scale factor may differ from the base value of the display it is on, particularly on high-DPI and/or multi-monitor desktop configurations.

Returns
the content scale of the display, or 0.0f on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowDisplayScale, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetDisplayContentScale. The unsafe flavor is getDisplayContentScale .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetDisplayContentScale, defined at SDL3/SDL_video.h 805:35

Since: 3.2.0

getFullscreenDisplayModes Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> Ptr CInt
count
a pointer filled in with the number of display modes returned, may be NULL.
-> IO (Ptr (Ptr SDL_DisplayMode)) 

Get a list of fullscreen display modes available on a display.

The display modes are sorted in this priority:

  • w -> largest to smallest
  • h -> largest to smallest
  • bits per pixel -> more colors to fewer colors
  • packed pixel layout -> largest to smallest
  • refresh rate -> highest to lowest
  • pixel density -> lowest to highest
Returns
a NULL terminated array of display mode pointers or NULL on failure; call getError for more information. This is a single allocation that should be freed with free when it is no longer needed.
Thread safety
This function should only be called on the main thread.
See also
getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetFullscreenDisplayModes. The safe flavor is getFullscreenDisplayModesSafe .
C declaration
SDL_GetFullscreenDisplayModes, defined at SDL3/SDL_video.h 833:48

Since: 3.2.0

getFullscreenDisplayModesSafe Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> Ptr CInt
count
a pointer filled in with the number of display modes returned, may be NULL.
-> IO (Ptr (Ptr SDL_DisplayMode)) 

Get a list of fullscreen display modes available on a display.

The display modes are sorted in this priority:

  • w -> largest to smallest
  • h -> largest to smallest
  • bits per pixel -> more colors to fewer colors
  • packed pixel layout -> largest to smallest
  • refresh rate -> highest to lowest
  • pixel density -> lowest to highest
Returns
a NULL terminated array of display mode pointers or NULL on failure; call getError for more information. This is a single allocation that should be freed with free when it is no longer needed.
Thread safety
This function should only be called on the main thread.
See also
getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetFullscreenDisplayModes. The unsafe flavor is getFullscreenDisplayModes .
C declaration
SDL_GetFullscreenDisplayModes, defined at SDL3/SDL_video.h 833:48

Since: 3.2.0

getClosestFullscreenDisplayMode Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> Int32
w
the width in pixels of the desired display mode.
-> Int32
h
the height in pixels of the desired display mode.
-> Float
refresh_rate
the refresh rate of the desired display mode, or 0.0f for the desktop refresh rate.
-> Bool
include_high_density_modes
boolean to include high density modes in the search.
-> Ptr SDL_DisplayMode
closest
a pointer filled in with the closest display mode equal to or larger than the desired mode.
-> IO Bool 

Get the closest match to the requested display mode.

The available display modes are scanned and closest is filled in with the closest mode matching the requested mode and returned. The mode format and refresh rate default to the desktop mode if they are set to 0. The modes are scanned with size being first priority, format being second priority, and finally checking the refresh rate. If all the available modes are too small, then false is returned.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplays, getFullscreenDisplayModes

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetClosestFullscreenDisplayMode. The safe flavor is getClosestFullscreenDisplayModeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetClosestFullscreenDisplayMode, defined at SDL3/SDL_video.h 864:34

Since: 3.2.0

getClosestFullscreenDisplayModeSafe Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> Int32
w
the width in pixels of the desired display mode.
-> Int32
h
the height in pixels of the desired display mode.
-> Float
refresh_rate
the refresh rate of the desired display mode, or 0.0f for the desktop refresh rate.
-> Bool
include_high_density_modes
boolean to include high density modes in the search.
-> Ptr SDL_DisplayMode
closest
a pointer filled in with the closest display mode equal to or larger than the desired mode.
-> IO Bool 

Get the closest match to the requested display mode.

The available display modes are scanned and closest is filled in with the closest mode matching the requested mode and returned. The mode format and refresh rate default to the desktop mode if they are set to 0. The modes are scanned with size being first priority, format being second priority, and finally checking the refresh rate. If all the available modes are too small, then false is returned.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplays, getFullscreenDisplayModes

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetClosestFullscreenDisplayMode. The unsafe flavor is getClosestFullscreenDisplayMode .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetClosestFullscreenDisplayMode, defined at SDL3/SDL_video.h 864:34

Since: 3.2.0

getDesktopDisplayMode Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> IO (PtrConst SDL_DisplayMode) 

Get information about the desktop's display mode.

There's a difference between this function and getCurrentDisplayMode when SDL runs fullscreen and has changed the resolution. In that case this function will return the previous native display mode, and not the current display mode.

Returns
a pointer to the desktop display mode or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getCurrentDisplayMode, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetDesktopDisplayMode. The safe flavor is getDesktopDisplayModeSafe .
C declaration
SDL_GetDesktopDisplayMode, defined at SDL3/SDL_video.h 885:53

Since: 3.2.0

getDesktopDisplayModeSafe Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> IO (PtrConst SDL_DisplayMode) 

Get information about the desktop's display mode.

There's a difference between this function and getCurrentDisplayMode when SDL runs fullscreen and has changed the resolution. In that case this function will return the previous native display mode, and not the current display mode.

Returns
a pointer to the desktop display mode or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getCurrentDisplayMode, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetDesktopDisplayMode. The unsafe flavor is getDesktopDisplayMode .
C declaration
SDL_GetDesktopDisplayMode, defined at SDL3/SDL_video.h 885:53

Since: 3.2.0

getCurrentDisplayMode Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> IO (PtrConst SDL_DisplayMode) 

Get information about the current display mode.

There's a difference between this function and getDesktopDisplayMode when SDL runs fullscreen and has changed the resolution. In that case this function will return the current display mode, and not the previous native display mode.

Returns
a pointer to the desktop display mode or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDesktopDisplayMode, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetCurrentDisplayMode. The safe flavor is getCurrentDisplayModeSafe .
C declaration
SDL_GetCurrentDisplayMode, defined at SDL3/SDL_video.h 906:53

Since: 3.2.0

getCurrentDisplayModeSafe Source #

Arguments

:: SDL_DisplayID
displayID
the instance ID of the display to query.
-> IO (PtrConst SDL_DisplayMode) 

Get information about the current display mode.

There's a difference between this function and getDesktopDisplayMode when SDL runs fullscreen and has changed the resolution. In that case this function will return the current display mode, and not the previous native display mode.

Returns
a pointer to the desktop display mode or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDesktopDisplayMode, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetCurrentDisplayMode. The unsafe flavor is getCurrentDisplayMode .
C declaration
SDL_GetCurrentDisplayMode, defined at SDL3/SDL_video.h 906:53

Since: 3.2.0

getDisplayForPoint Source #

Arguments

:: PtrConst SDL_Point
point
the point to query.
-> IO SDL_DisplayID 

Get the display containing a point.

Returns
the instance ID of the display containing the point or 0 on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplayBounds, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetDisplayForPoint. The safe flavor is getDisplayForPointSafe .
C declaration
SDL_GetDisplayForPoint, defined at SDL3/SDL_video.h 922:43

Since: 3.2.0

getDisplayForPointSafe Source #

Arguments

:: PtrConst SDL_Point
point
the point to query.
-> IO SDL_DisplayID 

Get the display containing a point.

Returns
the instance ID of the display containing the point or 0 on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplayBounds, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetDisplayForPoint. The unsafe flavor is getDisplayForPoint .
C declaration
SDL_GetDisplayForPoint, defined at SDL3/SDL_video.h 922:43

Since: 3.2.0

getDisplayForRect Source #

Arguments

:: PtrConst SDL_Rect
rect
the rect to query.
-> IO SDL_DisplayID 

Get the display primarily containing a rect.

Returns
the instance ID of the display entirely containing the rect or closest to the center of the rect on success or 0 on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplayBounds, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetDisplayForRect. The safe flavor is getDisplayForRectSafe .
C declaration
SDL_GetDisplayForRect, defined at SDL3/SDL_video.h 939:43

Since: 3.2.0

getDisplayForRectSafe Source #

Arguments

:: PtrConst SDL_Rect
rect
the rect to query.
-> IO SDL_DisplayID 

Get the display primarily containing a rect.

Returns
the instance ID of the display entirely containing the rect or closest to the center of the rect on success or 0 on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplayBounds, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetDisplayForRect. The unsafe flavor is getDisplayForRect .
C declaration
SDL_GetDisplayForRect, defined at SDL3/SDL_video.h 939:43

Since: 3.2.0

getDisplayForWindow Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO SDL_DisplayID 

Get the display associated with a window.

Returns
the instance ID of the display containing the center of the window on success or 0 on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplayBounds, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetDisplayForWindow. The safe flavor is getDisplayForWindowSafe .
C declaration
SDL_GetDisplayForWindow, defined at SDL3/SDL_video.h 956:43

Since: 3.2.0

getDisplayForWindowSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO SDL_DisplayID 

Get the display associated with a window.

Returns
the instance ID of the display containing the center of the window on success or 0 on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDisplayBounds, getDisplays

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetDisplayForWindow. The unsafe flavor is getDisplayForWindow .
C declaration
SDL_GetDisplayForWindow, defined at SDL3/SDL_video.h 956:43

Since: 3.2.0

getWindowPixelDensity Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO Float 

Get the pixel density of a window.

This is a ratio of pixel size to window size. For example, if the window is 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it would have a pixel density of 2.0.

Returns
the pixel density or 0.0f on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowDisplayScale

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowPixelDensity. The safe flavor is getWindowPixelDensitySafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowPixelDensity, defined at SDL3/SDL_video.h 975:35

Since: 3.2.0

getWindowPixelDensitySafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO Float 

Get the pixel density of a window.

This is a ratio of pixel size to window size. For example, if the window is 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it would have a pixel density of 2.0.

Returns
the pixel density or 0.0f on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowDisplayScale

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowPixelDensity. The unsafe flavor is getWindowPixelDensity .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowPixelDensity, defined at SDL3/SDL_video.h 975:35

Since: 3.2.0

getWindowDisplayScale Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO Float 

Get the content display scale relative to a window's pixel size.

This is a combination of the window pixel density and the display content scale, and is the expected scale for displaying content in this window. For example, if a 3840x2160 window had a display scale of 2.0, the user expects the content to take twice as many pixels and be the same physical size as if it were being displayed in a 1920x1080 window with a display scale of 1.0.

Conceptually this value corresponds to the scale display setting, and is updated when that setting is changed, or the window moves to a display with a different scale setting.

Returns
the display scale, or 0.0f on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowDisplayScale. The safe flavor is getWindowDisplayScaleSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowDisplayScale, defined at SDL3/SDL_video.h 999:35

Since: 3.2.0

getWindowDisplayScaleSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO Float 

Get the content display scale relative to a window's pixel size.

This is a combination of the window pixel density and the display content scale, and is the expected scale for displaying content in this window. For example, if a 3840x2160 window had a display scale of 2.0, the user expects the content to take twice as many pixels and be the same physical size as if it were being displayed in a 1920x1080 window with a display scale of 1.0.

Conceptually this value corresponds to the scale display setting, and is updated when that setting is changed, or the window moves to a display with a different scale setting.

Returns
the display scale, or 0.0f on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowDisplayScale. The unsafe flavor is getWindowDisplayScale .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowDisplayScale, defined at SDL3/SDL_video.h 999:35

Since: 3.2.0

setWindowFullscreenMode Source #

Arguments

:: Ptr SDL_Window
window
the window to affect.
-> PtrConst SDL_DisplayMode
mode
a pointer to the display mode to use, which can be NULL for borderless fullscreen desktop mode, or one of the fullscreen modes returned by getFullscreenDisplayModes to set an exclusive fullscreen mode.
-> IO Bool 

Set the display mode to use when a window is visible and fullscreen.

This only affects the display mode used when the window is fullscreen. To change the window size when the window is not fullscreen, use setWindowSize.

If the window is currently in the fullscreen state, this request is asynchronous on some windowing systems and the new mode dimensions may not be applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode dimensions.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowFullscreenMode, setWindowFullscreen, syncWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowFullscreenMode. The safe flavor is setWindowFullscreenModeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowFullscreenMode, defined at SDL3/SDL_video.h 1034:34

Since: 3.2.0

setWindowFullscreenModeSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to affect.
-> PtrConst SDL_DisplayMode
mode
a pointer to the display mode to use, which can be NULL for borderless fullscreen desktop mode, or one of the fullscreen modes returned by getFullscreenDisplayModes to set an exclusive fullscreen mode.
-> IO Bool 

Set the display mode to use when a window is visible and fullscreen.

This only affects the display mode used when the window is fullscreen. To change the window size when the window is not fullscreen, use setWindowSize.

If the window is currently in the fullscreen state, this request is asynchronous on some windowing systems and the new mode dimensions may not be applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode dimensions.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowFullscreenMode, setWindowFullscreen, syncWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowFullscreenMode. The unsafe flavor is setWindowFullscreenMode .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowFullscreenMode, defined at SDL3/SDL_video.h 1034:34

Since: 3.2.0

getWindowFullscreenMode Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO (PtrConst SDL_DisplayMode) 

Query the display mode to use when a window is visible at fullscreen.

Returns
a pointer to the exclusive fullscreen mode to use or NULL for borderless fullscreen desktop mode.
Thread safety
This function should only be called on the main thread.
See also
setWindowFullscreenMode, setWindowFullscreen

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowFullscreenMode. The safe flavor is getWindowFullscreenModeSafe .
C declaration
SDL_GetWindowFullscreenMode, defined at SDL3/SDL_video.h 1050:53

Since: 3.2.0

getWindowFullscreenModeSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO (PtrConst SDL_DisplayMode) 

Query the display mode to use when a window is visible at fullscreen.

Returns
a pointer to the exclusive fullscreen mode to use or NULL for borderless fullscreen desktop mode.
Thread safety
This function should only be called on the main thread.
See also
setWindowFullscreenMode, setWindowFullscreen

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowFullscreenMode. The unsafe flavor is getWindowFullscreenMode .
C declaration
SDL_GetWindowFullscreenMode, defined at SDL3/SDL_video.h 1050:53

Since: 3.2.0

getWindowICCProfile Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> Ptr CSize
size
the size of the ICC profile.
-> IO (Ptr Void) 

Get the raw ICC profile data for the screen the window is currently on.

Returns
the raw ICC profile data on success or NULL on failure; call getError for more information. This should be freed with free when it is no longer needed.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowICCProfile. The safe flavor is getWindowICCProfileSafe .
C declaration
SDL_GetWindowICCProfile, defined at SDL3/SDL_video.h 1065:36

Since: 3.2.0

getWindowICCProfileSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> Ptr CSize
size
the size of the ICC profile.
-> IO (Ptr Void) 

Get the raw ICC profile data for the screen the window is currently on.

Returns
the raw ICC profile data on success or NULL on failure; call getError for more information. This should be freed with free when it is no longer needed.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowICCProfile. The unsafe flavor is getWindowICCProfile .
C declaration
SDL_GetWindowICCProfile, defined at SDL3/SDL_video.h 1065:36

Since: 3.2.0

getWindowPixelFormat Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO SDL_PixelFormat 

Get the pixel format associated with the window.

Returns
the pixel format of the window on success or SDL_PIXELFORMAT_UNKNOWN on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowPixelFormat. The safe flavor is getWindowPixelFormatSafe .
C declaration
SDL_GetWindowPixelFormat, defined at SDL3/SDL_video.h 1079:45

Since: 3.2.0

getWindowPixelFormatSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO SDL_PixelFormat 

Get the pixel format associated with the window.

Returns
the pixel format of the window on success or SDL_PIXELFORMAT_UNKNOWN on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowPixelFormat. The unsafe flavor is getWindowPixelFormat .
C declaration
SDL_GetWindowPixelFormat, defined at SDL3/SDL_video.h 1079:45

Since: 3.2.0

getWindows Source #

Arguments

:: Ptr CInt
count
a pointer filled in with the number of windows returned, may be NULL.
-> IO (Ptr (Ptr SDL_Window)) 

Get a list of valid windows.

Returns
a NULL terminated array of SDL_Window pointers or NULL on failure; call getError for more information. This is a single allocation that should be freed with free when it is no longer needed.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindows. The safe flavor is getWindowsSafe .
C declaration
SDL_GetWindows, defined at SDL3/SDL_video.h 1095:43

Since: 3.2.0

getWindowsSafe Source #

Arguments

:: Ptr CInt
count
a pointer filled in with the number of windows returned, may be NULL.
-> IO (Ptr (Ptr SDL_Window)) 

Get a list of valid windows.

Returns
a NULL terminated array of SDL_Window pointers or NULL on failure; call getError for more information. This is a single allocation that should be freed with free when it is no longer needed.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindows. The unsafe flavor is getWindows .
C declaration
SDL_GetWindows, defined at SDL3/SDL_video.h 1095:43

Since: 3.2.0

createWindow Source #

Arguments

:: PtrConst CChar
title
the title of the window, in UTF-8 encoding.
-> Int32
w
the width of the window.
-> Int32
h
the height of the window.
-> SDL_WindowFlags
flags
0, or one or more SDL_WindowFlags OR'd together.
-> IO (Ptr SDL_Window) 

Create a window with the specified dimensions and flags.

The window size is a request and may be different than expected based on the desktop layout and window manager policies. Your application should be prepared to handle a window of any size.

flags may be any of the following OR'd together:

  • SDL_WINDOW_FULLSCREEN: fullscreen window at desktop resolution
  • SDL_WINDOW_OPENGL: window usable with an OpenGL context
  • SDL_WINDOW_HIDDEN: window is not visible
  • SDL_WINDOW_BORDERLESS: no window decoration
  • SDL_WINDOW_RESIZABLE: window can be resized
  • SDL_WINDOW_MINIMIZED: window is minimized
  • SDL_WINDOW_MAXIMIZED: window is maximized
  • SDL_WINDOW_MOUSE_GRABBED: window has grabbed mouse focus
  • SDL_WINDOW_INPUT_FOCUS: window has input focus
  • SDL_WINDOW_MOUSE_FOCUS: window has mouse focus
  • SDL_WINDOW_EXTERNAL: window not created by SDL
  • SDL_WINDOW_MODAL: window is modal
  • SDL_WINDOW_HIGH_PIXEL_DENSITY: window uses high pixel density back buffer if possible
  • SDL_WINDOW_MOUSE_CAPTURE: window has mouse captured (unrelated to MOUSE_GRABBED)
  • SDL_WINDOW_ALWAYS_ON_TOP: window should always be above others
  • SDL_WINDOW_UTILITY: window should be treated as a utility window, not showing in the task bar and window list
  • SDL_WINDOW_TOOLTIP: window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window
  • SDL_WINDOW_POPUP_MENU: window should be treated as a popup menu, requires a parent window
  • SDL_WINDOW_KEYBOARD_GRABBED: window has grabbed keyboard input
  • SDL_WINDOW_VULKAN: window usable with a Vulkan instance
  • SDL_WINDOW_METAL: window usable with a Metal instance
  • SDL_WINDOW_TRANSPARENT: window with transparent buffer
  • SDL_WINDOW_NOT_FOCUSABLE: window should not be focusable

The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at creation time, showWindow can be used to show it later.

On Apple's macOS, you must set the NSHighResolutionCapable Info.plist property to YES, otherwise you will not receive a High-DPI OpenGL canvas.

The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Use getWindowSize to query the client area's size in window coordinates, and getWindowSizeInPixels or getRenderOutputSize to query the drawable size in pixels. Note that the drawable size can vary after the window is created and should be queried again if you get an SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.

If the window is created with any of the SDL_WINDOW_OPENGL or SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the corresponding UnloadLibrary function is called by destroyWindow.

If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, createWindow will fail, because vulkanLoadLibrary will fail.

If SDL_WINDOW_METAL is specified on an OS that does not support Metal, createWindow will fail.

If you intend to use this window with an SDL_Renderer, you should use createWindowAndRenderer instead of this function, to avoid window flicker.

On non-Apple devices, SDL requires you to either not link to the Vulkan loader or link to a dynamic library version. This limitation may be removed in a future version of SDL.

Returns
the window that was created or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createWindowAndRenderer, createPopupWindow, createWindowWithProperties, destroyWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_CreateWindow. The safe flavor is createWindowSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_CreateWindow, defined at SDL3/SDL_video.h 1184:42

Since: 3.2.0

createWindowSafe Source #

Arguments

:: PtrConst CChar
title
the title of the window, in UTF-8 encoding.
-> Int32
w
the width of the window.
-> Int32
h
the height of the window.
-> SDL_WindowFlags
flags
0, or one or more SDL_WindowFlags OR'd together.
-> IO (Ptr SDL_Window) 

Create a window with the specified dimensions and flags.

The window size is a request and may be different than expected based on the desktop layout and window manager policies. Your application should be prepared to handle a window of any size.

flags may be any of the following OR'd together:

  • SDL_WINDOW_FULLSCREEN: fullscreen window at desktop resolution
  • SDL_WINDOW_OPENGL: window usable with an OpenGL context
  • SDL_WINDOW_HIDDEN: window is not visible
  • SDL_WINDOW_BORDERLESS: no window decoration
  • SDL_WINDOW_RESIZABLE: window can be resized
  • SDL_WINDOW_MINIMIZED: window is minimized
  • SDL_WINDOW_MAXIMIZED: window is maximized
  • SDL_WINDOW_MOUSE_GRABBED: window has grabbed mouse focus
  • SDL_WINDOW_INPUT_FOCUS: window has input focus
  • SDL_WINDOW_MOUSE_FOCUS: window has mouse focus
  • SDL_WINDOW_EXTERNAL: window not created by SDL
  • SDL_WINDOW_MODAL: window is modal
  • SDL_WINDOW_HIGH_PIXEL_DENSITY: window uses high pixel density back buffer if possible
  • SDL_WINDOW_MOUSE_CAPTURE: window has mouse captured (unrelated to MOUSE_GRABBED)
  • SDL_WINDOW_ALWAYS_ON_TOP: window should always be above others
  • SDL_WINDOW_UTILITY: window should be treated as a utility window, not showing in the task bar and window list
  • SDL_WINDOW_TOOLTIP: window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window
  • SDL_WINDOW_POPUP_MENU: window should be treated as a popup menu, requires a parent window
  • SDL_WINDOW_KEYBOARD_GRABBED: window has grabbed keyboard input
  • SDL_WINDOW_VULKAN: window usable with a Vulkan instance
  • SDL_WINDOW_METAL: window usable with a Metal instance
  • SDL_WINDOW_TRANSPARENT: window with transparent buffer
  • SDL_WINDOW_NOT_FOCUSABLE: window should not be focusable

The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at creation time, showWindow can be used to show it later.

On Apple's macOS, you must set the NSHighResolutionCapable Info.plist property to YES, otherwise you will not receive a High-DPI OpenGL canvas.

The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Use getWindowSize to query the client area's size in window coordinates, and getWindowSizeInPixels or getRenderOutputSize to query the drawable size in pixels. Note that the drawable size can vary after the window is created and should be queried again if you get an SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.

If the window is created with any of the SDL_WINDOW_OPENGL or SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the corresponding UnloadLibrary function is called by destroyWindow.

If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, createWindow will fail, because vulkanLoadLibrary will fail.

If SDL_WINDOW_METAL is specified on an OS that does not support Metal, createWindow will fail.

If you intend to use this window with an SDL_Renderer, you should use createWindowAndRenderer instead of this function, to avoid window flicker.

On non-Apple devices, SDL requires you to either not link to the Vulkan loader or link to a dynamic library version. This limitation may be removed in a future version of SDL.

Returns
the window that was created or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createWindowAndRenderer, createPopupWindow, createWindowWithProperties, destroyWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_CreateWindow. The unsafe flavor is createWindow .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_CreateWindow, defined at SDL3/SDL_video.h 1184:42

Since: 3.2.0

createPopupWindow Source #

Arguments

:: Ptr SDL_Window
parent
the parent of the window, must not be NULL.
-> Int32
offset_x
the x position of the popup window relative to the origin of the parent.
-> Int32
offset_y
the y position of the popup window relative to the origin of the parent window.
-> Int32
w
the width of the window.
-> Int32
h
the height of the window.
-> SDL_WindowFlags
flags
SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP_MENU, and zero or more additional SDL_WindowFlags OR'd together.
-> IO (Ptr SDL_Window) 

Create a child popup window of the specified parent window.

The window size is a request and may be different than expected based on the desktop layout and window manager policies. Your application should be prepared to handle a window of any size.

The flags parameter must contain at least one of the following:

  • SDL_WINDOW_TOOLTIP: The popup window is a tooltip and will not pass any input events.
  • SDL_WINDOW_POPUP_MENU: The popup window is a popup menu. The topmost popup menu will implicitly gain the keyboard focus.

The following flags are not relevant to popup window creation and will be ignored:

  • SDL_WINDOW_MINIMIZED
  • SDL_WINDOW_MAXIMIZED
  • SDL_WINDOW_FULLSCREEN
  • SDL_WINDOW_BORDERLESS

The following flags are incompatible with popup window creation and will cause it to fail:

  • SDL_WINDOW_UTILITY
  • SDL_WINDOW_MODAL

The parent parameter must be non-null and a valid window. The parent of a popup window can be either a regular, toplevel window, or another popup window.

Popup windows cannot be minimized, maximized, made fullscreen, raised, flash, be made a modal window, be the parent of a toplevel window, or grab the mouse and/or keyboard. Attempts to do so will fail.

Popup windows implicitly do not have a border/decorations and do not appear on the taskbar/dock or in lists of windows such as alt-tab menus.

By default, popup window positions will automatically be constrained to keep the entire window within display bounds. This can be overridden with the sDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN property.

By default, popup menus will automatically grab keyboard focus from the parent when shown. This behavior can be overridden by setting the SDL_WINDOW_NOT_FOCUSABLE flag, setting the sDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN property to false, or toggling it after creation via the setWindowFocusable function.

If a parent window is hidden or destroyed, any child popup windows will be recursively hidden or destroyed as well. Child popup windows not explicitly hidden will be restored when the parent is shown.

Returns
the window that was created or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createWindow, createWindowWithProperties, destroyWindow, getWindowParent

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_CreatePopupWindow. The safe flavor is createPopupWindowSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_CreatePopupWindow, defined at SDL3/SDL_video.h 1260:42

Since: 3.2.0

createPopupWindowSafe Source #

Arguments

:: Ptr SDL_Window
parent
the parent of the window, must not be NULL.
-> Int32
offset_x
the x position of the popup window relative to the origin of the parent.
-> Int32
offset_y
the y position of the popup window relative to the origin of the parent window.
-> Int32
w
the width of the window.
-> Int32
h
the height of the window.
-> SDL_WindowFlags
flags
SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP_MENU, and zero or more additional SDL_WindowFlags OR'd together.
-> IO (Ptr SDL_Window) 

Create a child popup window of the specified parent window.

The window size is a request and may be different than expected based on the desktop layout and window manager policies. Your application should be prepared to handle a window of any size.

The flags parameter must contain at least one of the following:

  • SDL_WINDOW_TOOLTIP: The popup window is a tooltip and will not pass any input events.
  • SDL_WINDOW_POPUP_MENU: The popup window is a popup menu. The topmost popup menu will implicitly gain the keyboard focus.

The following flags are not relevant to popup window creation and will be ignored:

  • SDL_WINDOW_MINIMIZED
  • SDL_WINDOW_MAXIMIZED
  • SDL_WINDOW_FULLSCREEN
  • SDL_WINDOW_BORDERLESS

The following flags are incompatible with popup window creation and will cause it to fail:

  • SDL_WINDOW_UTILITY
  • SDL_WINDOW_MODAL

The parent parameter must be non-null and a valid window. The parent of a popup window can be either a regular, toplevel window, or another popup window.

Popup windows cannot be minimized, maximized, made fullscreen, raised, flash, be made a modal window, be the parent of a toplevel window, or grab the mouse and/or keyboard. Attempts to do so will fail.

Popup windows implicitly do not have a border/decorations and do not appear on the taskbar/dock or in lists of windows such as alt-tab menus.

By default, popup window positions will automatically be constrained to keep the entire window within display bounds. This can be overridden with the sDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN property.

By default, popup menus will automatically grab keyboard focus from the parent when shown. This behavior can be overridden by setting the SDL_WINDOW_NOT_FOCUSABLE flag, setting the sDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN property to false, or toggling it after creation via the setWindowFocusable function.

If a parent window is hidden or destroyed, any child popup windows will be recursively hidden or destroyed as well. Child popup windows not explicitly hidden will be restored when the parent is shown.

Returns
the window that was created or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createWindow, createWindowWithProperties, destroyWindow, getWindowParent

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_CreatePopupWindow. The unsafe flavor is createPopupWindow .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_CreatePopupWindow, defined at SDL3/SDL_video.h 1260:42

Since: 3.2.0

createWindowWithProperties Source #

Arguments

:: SDL_PropertiesID
props
the properties to use.
-> IO (Ptr SDL_Window) 

Create a window with the specified properties.

The window size is a request and may be different than expected based on the desktop layout and window manager policies. Your application should be prepared to handle a window of any size.

These are the supported properties:

These are additional supported properties on macOS:

These are additional supported properties on iOS, tvOS, and visionOS:

These are additional supported properties on Wayland:

These are additional supported properties on Windows:

These are additional supported properties with X11:

The window is implicitly shown if the "hidden" property is not set.

These are additional supported properties with Emscripten:

  • sDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING: the id given to the canvas element. This should start with a '#' sign
  • sDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING: override the binding element for keyboard inputs for this canvas. The variable can be one of:
  • "#window": the javascript window object (default)
  • "#document": the javascript document object
  • "#screen": the javascript window.screen object
  • "#canvas": the WebGL canvas element
  • "#none": Don't bind anything at all
  • any other string without a leading # sign applies to the element on the page with that ID. Windows with the "tooltip" and "menu" properties are popup windows and have the behaviors and guidelines outlined in createPopupWindow.

If this window is being created to be used with an SDL_Renderer, you should not add a graphics API specific property (sDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, etc), as SDL will handle that internally when it chooses a renderer. However, SDL might need to recreate your window at that point, which may cause the window to appear briefly, and then flicker as it is recreated. The correct approach to this is to create the window with the sDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN property set to true, then create the renderer, then show the window with showWindow.

Returns
the window that was created or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createProperties, createWindow, destroyWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_CreateWindowWithProperties. The safe flavor is createWindowWithPropertiesSafe .
C declaration
SDL_CreateWindowWithProperties, defined at SDL3/SDL_video.h 1409:42

Since: 3.2.0

createWindowWithPropertiesSafe Source #

Arguments

:: SDL_PropertiesID
props
the properties to use.
-> IO (Ptr SDL_Window) 

Create a window with the specified properties.

The window size is a request and may be different than expected based on the desktop layout and window manager policies. Your application should be prepared to handle a window of any size.

These are the supported properties:

These are additional supported properties on macOS:

These are additional supported properties on iOS, tvOS, and visionOS:

These are additional supported properties on Wayland:

These are additional supported properties on Windows:

These are additional supported properties with X11:

The window is implicitly shown if the "hidden" property is not set.

These are additional supported properties with Emscripten:

  • sDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING: the id given to the canvas element. This should start with a '#' sign
  • sDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING: override the binding element for keyboard inputs for this canvas. The variable can be one of:
  • "#window": the javascript window object (default)
  • "#document": the javascript document object
  • "#screen": the javascript window.screen object
  • "#canvas": the WebGL canvas element
  • "#none": Don't bind anything at all
  • any other string without a leading # sign applies to the element on the page with that ID. Windows with the "tooltip" and "menu" properties are popup windows and have the behaviors and guidelines outlined in createPopupWindow.

If this window is being created to be used with an SDL_Renderer, you should not add a graphics API specific property (sDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, etc), as SDL will handle that internally when it chooses a renderer. However, SDL might need to recreate your window at that point, which may cause the window to appear briefly, and then flicker as it is recreated. The correct approach to this is to create the window with the sDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN property set to true, then create the renderer, then show the window with showWindow.

Returns
the window that was created or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createProperties, createWindow, destroyWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_CreateWindowWithProperties. The unsafe flavor is createWindowWithProperties .
C declaration
SDL_CreateWindowWithProperties, defined at SDL3/SDL_video.h 1409:42

Since: 3.2.0

getWindowID Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO SDL_WindowID 

Get the numeric ID of a window.

The numeric ID is what SDL_WindowEvent references, and is necessary to map these events to specific SDL_Window objects.

Returns
the ID of the window on success or 0 on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowFromID

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowID. The safe flavor is getWindowIDSafe .
C declaration
SDL_GetWindowID, defined at SDL3/SDL_video.h 1466:42

Since: 3.2.0

getWindowIDSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO SDL_WindowID 

Get the numeric ID of a window.

The numeric ID is what SDL_WindowEvent references, and is necessary to map these events to specific SDL_Window objects.

Returns
the ID of the window on success or 0 on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowFromID

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowID. The unsafe flavor is getWindowID .
C declaration
SDL_GetWindowID, defined at SDL3/SDL_video.h 1466:42

Since: 3.2.0

getWindowFromID Source #

Arguments

:: SDL_WindowID
id
the ID of the window.
-> IO (Ptr SDL_Window) 

Get a window from a stored ID.

The numeric ID is what SDL_WindowEvent references, and is necessary to map these events to specific SDL_Window objects.

Returns
the window associated with id or NULL if it doesn't exist; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowID

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowFromID. The safe flavor is getWindowFromIDSafe .
C declaration
SDL_GetWindowFromID, defined at SDL3/SDL_video.h 1484:42

Since: 3.2.0

getWindowFromIDSafe Source #

Arguments

:: SDL_WindowID
id
the ID of the window.
-> IO (Ptr SDL_Window) 

Get a window from a stored ID.

The numeric ID is what SDL_WindowEvent references, and is necessary to map these events to specific SDL_Window objects.

Returns
the window associated with id or NULL if it doesn't exist; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowID

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowFromID. The unsafe flavor is getWindowFromID .
C declaration
SDL_GetWindowFromID, defined at SDL3/SDL_video.h 1484:42

Since: 3.2.0

getWindowParent Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO (Ptr SDL_Window) 

Get parent of a window.

Returns
the parent of the window on success or NULL if the window has no parent.
Thread safety
This function should only be called on the main thread.
See also
createPopupWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowParent. The safe flavor is getWindowParentSafe .
C declaration
SDL_GetWindowParent, defined at SDL3/SDL_video.h 1499:42

Since: 3.2.0

getWindowParentSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO (Ptr SDL_Window) 

Get parent of a window.

Returns
the parent of the window on success or NULL if the window has no parent.
Thread safety
This function should only be called on the main thread.
See also
createPopupWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowParent. The unsafe flavor is getWindowParent .
C declaration
SDL_GetWindowParent, defined at SDL3/SDL_video.h 1499:42

Since: 3.2.0

getWindowProperties Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO SDL_PropertiesID 

Get the properties associated with a window.

The following read-only properties are provided by SDL:

  • sDL_PROP_WINDOW_SHAPE_POINTER: the surface associated with a shaped window
  • sDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN: true if the window has HDR headroom above the SDR white point. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  • sDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT: the value of SDR white in the SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the SDR white level in scRGB colorspace, and on Apple platforms this is always 1.0 for EDR content. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  • sDL_PROP_WINDOW_HDR_HEADROOM_FLOAT: the additional high dynamic range that can be displayed, in terms of the SDR white point. When HDR is not enabled, this will be 1.0. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.

On Android:

On iOS:

On KMS/DRM:

On macOS:

On OpenVR:

On Vivante:

On Windows:

On Wayland:

Note: The xdg_* window objects do not internally persist across window show/hide calls. They will be null if the window is hidden and must be queried each time it is shown.

On X11:

On Emscripten:

Returns
a valid property ID on success or 0 on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowProperties. The safe flavor is getWindowPropertiesSafe .
C declaration
SDL_GetWindowProperties, defined at SDL3/SDL_video.h 1628:46

Since: 3.2.0

getWindowPropertiesSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO SDL_PropertiesID 

Get the properties associated with a window.

The following read-only properties are provided by SDL:

  • sDL_PROP_WINDOW_SHAPE_POINTER: the surface associated with a shaped window
  • sDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN: true if the window has HDR headroom above the SDR white point. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  • sDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT: the value of SDR white in the SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the SDR white level in scRGB colorspace, and on Apple platforms this is always 1.0 for EDR content. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  • sDL_PROP_WINDOW_HDR_HEADROOM_FLOAT: the additional high dynamic range that can be displayed, in terms of the SDR white point. When HDR is not enabled, this will be 1.0. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.

On Android:

On iOS:

On KMS/DRM:

On macOS:

On OpenVR:

On Vivante:

On Windows:

On Wayland:

Note: The xdg_* window objects do not internally persist across window show/hide calls. They will be null if the window is hidden and must be queried each time it is shown.

On X11:

On Emscripten:

Returns
a valid property ID on success or 0 on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowProperties. The unsafe flavor is getWindowProperties .
C declaration
SDL_GetWindowProperties, defined at SDL3/SDL_video.h 1628:46

Since: 3.2.0

getWindowFlags Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO SDL_WindowFlags 

Get the window flags.

Returns
a mask of the SDL_WindowFlags associated with window.
Thread safety
This function should only be called on the main thread.
See also
createWindow, hideWindow, maximizeWindow, minimizeWindow, setWindowFullscreen, setWindowMouseGrab, setWindowFillDocument, showWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowFlags. The safe flavor is getWindowFlagsSafe .
C declaration
SDL_GetWindowFlags, defined at SDL3/SDL_video.h 1687:45

Since: 3.2.0

getWindowFlagsSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO SDL_WindowFlags 

Get the window flags.

Returns
a mask of the SDL_WindowFlags associated with window.
Thread safety
This function should only be called on the main thread.
See also
createWindow, hideWindow, maximizeWindow, minimizeWindow, setWindowFullscreen, setWindowMouseGrab, setWindowFillDocument, showWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowFlags. The unsafe flavor is getWindowFlags .
C declaration
SDL_GetWindowFlags, defined at SDL3/SDL_video.h 1687:45

Since: 3.2.0

setWindowTitle Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> PtrConst CChar
title
the desired window title in UTF-8 format.
-> IO Bool 

Set the title of a window.

This string is expected to be in UTF-8 encoding.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowTitle

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowTitle. The safe flavor is setWindowTitleSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowTitle, defined at SDL3/SDL_video.h 1705:34

Since: 3.2.0

setWindowTitleSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> PtrConst CChar
title
the desired window title in UTF-8 format.
-> IO Bool 

Set the title of a window.

This string is expected to be in UTF-8 encoding.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowTitle

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowTitle. The unsafe flavor is setWindowTitle .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowTitle, defined at SDL3/SDL_video.h 1705:34

Since: 3.2.0

getWindowTitle Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO (PtrConst CChar) 

Get the title of a window.

Returns
the title of the window in UTF-8 format or "" if there is no title.
Thread safety
This function should only be called on the main thread.
See also
setWindowTitle

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowTitle. The safe flavor is getWindowTitleSafe .
C declaration
SDL_GetWindowTitle, defined at SDL3/SDL_video.h 1720:42

Since: 3.2.0

getWindowTitleSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO (PtrConst CChar) 

Get the title of a window.

Returns
the title of the window in UTF-8 format or "" if there is no title.
Thread safety
This function should only be called on the main thread.
See also
setWindowTitle

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowTitle. The unsafe flavor is getWindowTitle .
C declaration
SDL_GetWindowTitle, defined at SDL3/SDL_video.h 1720:42

Since: 3.2.0

setWindowIcon Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> Ptr SDL_Surface
icon
an SDL_Surface structure containing the icon for the window.
-> IO Bool 

Set the icon for a window.

If this function is passed a surface with alternate representations added using addSurfaceAlternateImage, the surface will be interpreted as the content to be used for 100% display scale, and the alternate representations will be used for high DPI situations. For example, if the original surface is 32x32, then on a 2x macOS display or 200% display scale on Windows, a 64x64 version of the image will be used, if available. If a matching version of the image isn't available, the closest larger size image will be downscaled to the appropriate size and be used instead, if available. Otherwise, the closest smaller image will be upscaled and be used instead.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
addSurfaceAlternateImage

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowIcon. The safe flavor is setWindowIconSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowIcon, defined at SDL3/SDL_video.h 1747:34

Since: 3.2.0

setWindowIconSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> Ptr SDL_Surface
icon
an SDL_Surface structure containing the icon for the window.
-> IO Bool 

Set the icon for a window.

If this function is passed a surface with alternate representations added using addSurfaceAlternateImage, the surface will be interpreted as the content to be used for 100% display scale, and the alternate representations will be used for high DPI situations. For example, if the original surface is 32x32, then on a 2x macOS display or 200% display scale on Windows, a 64x64 version of the image will be used, if available. If a matching version of the image isn't available, the closest larger size image will be downscaled to the appropriate size and be used instead, if available. Otherwise, the closest smaller image will be upscaled and be used instead.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
addSurfaceAlternateImage

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowIcon. The unsafe flavor is setWindowIcon .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowIcon, defined at SDL3/SDL_video.h 1747:34

Since: 3.2.0

setWindowPosition Source #

Arguments

:: Ptr SDL_Window
window
the window to reposition.
-> Int32
x
the x coordinate of the window, or sDL_WINDOWPOS_CENTERED or sDL_WINDOWPOS_UNDEFINED.
-> Int32
y
the y coordinate of the window, or sDL_WINDOWPOS_CENTERED or sDL_WINDOWPOS_UNDEFINED.
-> IO Bool 

Request that the window's position be set.

If the window is in an exclusive fullscreen or maximized state, this request has no effect.

This can be used to reposition fullscreen-desktop windows onto a different display, however, as exclusive fullscreen windows are locked to a specific display, they can only be repositioned programmatically via setWindowFullscreenMode.

On some windowing systems this request is asynchronous and the new coordinates may not have have been applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be emitted with the window's new coordinates. Note that the new coordinates may not match the exact coordinates requested, as some windowing systems can restrict the position of the window in certain scenarios (e.g. constraining the position so the window is always within desktop bounds). Additionally, as this is just a request, it can be denied by the windowing system.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowPosition, syncWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowPosition. The safe flavor is setWindowPositionSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowPosition, defined at SDL3/SDL_video.h 1788:34

Since: 3.2.0

setWindowPositionSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to reposition.
-> Int32
x
the x coordinate of the window, or sDL_WINDOWPOS_CENTERED or sDL_WINDOWPOS_UNDEFINED.
-> Int32
y
the y coordinate of the window, or sDL_WINDOWPOS_CENTERED or sDL_WINDOWPOS_UNDEFINED.
-> IO Bool 

Request that the window's position be set.

If the window is in an exclusive fullscreen or maximized state, this request has no effect.

This can be used to reposition fullscreen-desktop windows onto a different display, however, as exclusive fullscreen windows are locked to a specific display, they can only be repositioned programmatically via setWindowFullscreenMode.

On some windowing systems this request is asynchronous and the new coordinates may not have have been applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be emitted with the window's new coordinates. Note that the new coordinates may not match the exact coordinates requested, as some windowing systems can restrict the position of the window in certain scenarios (e.g. constraining the position so the window is always within desktop bounds). Additionally, as this is just a request, it can be denied by the windowing system.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowPosition, syncWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowPosition. The unsafe flavor is setWindowPosition .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowPosition, defined at SDL3/SDL_video.h 1788:34

Since: 3.2.0

getWindowPosition Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> Ptr CInt
x
a pointer filled in with the x position of the window, may be NULL.
-> Ptr CInt
y
a pointer filled in with the y position of the window, may be NULL.
-> IO Bool 

Get the position of a window.

This is the current position of the window as last reported by the windowing system.

If you do not need the value for one of the positions a NULL may be passed in the x or y parameter.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setWindowPosition

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowPosition. The safe flavor is getWindowPositionSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowPosition, defined at SDL3/SDL_video.h 1813:34

Since: 3.2.0

getWindowPositionSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> Ptr CInt
x
a pointer filled in with the x position of the window, may be NULL.
-> Ptr CInt
y
a pointer filled in with the y position of the window, may be NULL.
-> IO Bool 

Get the position of a window.

This is the current position of the window as last reported by the windowing system.

If you do not need the value for one of the positions a NULL may be passed in the x or y parameter.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setWindowPosition

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowPosition. The unsafe flavor is getWindowPosition .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowPosition, defined at SDL3/SDL_video.h 1813:34

Since: 3.2.0

setWindowSize Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> Int32
w
the width of the window, must be > 0.
-> Int32
h
the height of the window, must be > 0.
-> IO Bool 

Request that the size of a window's client area be set.

If the window is in a fullscreen or maximized state, this request has no effect.

To change the exclusive fullscreen mode of a window, use setWindowFullscreenMode.

On some windowing systems, this request is asynchronous and the new window size may not have have been applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be emitted with the new window dimensions. Note that the new dimensions may not match the exact size requested, as some windowing systems can restrict the window size in certain scenarios (e.g. constraining the size of the content area to remain within the usable desktop bounds). Additionally, as this is just a request, it can be denied by the windowing system.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowSize, setWindowFullscreenMode, syncWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowSize. The safe flavor is setWindowSizeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowSize, defined at SDL3/SDL_video.h 1850:34

Since: 3.2.0

setWindowSizeSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> Int32
w
the width of the window, must be > 0.
-> Int32
h
the height of the window, must be > 0.
-> IO Bool 

Request that the size of a window's client area be set.

If the window is in a fullscreen or maximized state, this request has no effect.

To change the exclusive fullscreen mode of a window, use setWindowFullscreenMode.

On some windowing systems, this request is asynchronous and the new window size may not have have been applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be emitted with the new window dimensions. Note that the new dimensions may not match the exact size requested, as some windowing systems can restrict the window size in certain scenarios (e.g. constraining the size of the content area to remain within the usable desktop bounds). Additionally, as this is just a request, it can be denied by the windowing system.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowSize, setWindowFullscreenMode, syncWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowSize. The unsafe flavor is setWindowSize .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowSize, defined at SDL3/SDL_video.h 1850:34

Since: 3.2.0

getWindowSize Source #

Arguments

:: Ptr SDL_Window
window
the window to query the width and height from.
-> Ptr CInt
w
a pointer filled in with the width of the window, may be NULL.
-> Ptr CInt
h
a pointer filled in with the height of the window, may be NULL.
-> IO Bool 

Get the size of a window's client area.

The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Use getWindowSizeInPixels or getRenderOutputSize to get the real client area size in pixels.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderOutputSize, getWindowSizeInPixels, setWindowSize, SDL_EVENT_WINDOW_RESIZED

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowSize. The safe flavor is getWindowSizeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowSize, defined at SDL3/SDL_video.h 1874:34

Since: 3.2.0

getWindowSizeSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query the width and height from.
-> Ptr CInt
w
a pointer filled in with the width of the window, may be NULL.
-> Ptr CInt
h
a pointer filled in with the height of the window, may be NULL.
-> IO Bool 

Get the size of a window's client area.

The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Use getWindowSizeInPixels or getRenderOutputSize to get the real client area size in pixels.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderOutputSize, getWindowSizeInPixels, setWindowSize, SDL_EVENT_WINDOW_RESIZED

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowSize. The unsafe flavor is getWindowSize .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowSize, defined at SDL3/SDL_video.h 1874:34

Since: 3.2.0

getWindowSafeArea Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> Ptr SDL_Rect
rect
a pointer filled in with the client area that is safe for interactive content.
-> IO Bool 

Get the safe area for this window.

Some devices have portions of the screen which are partially obscured or not interactive, possibly due to on-screen controls, curved edges, camera notches, TV overscan, etc. This function provides the area of the window which is safe to have interactable content. You should continue rendering into the rest of the window, but it should not contain visually important or interactable content.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowSafeArea. The safe flavor is getWindowSafeAreaSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowSafeArea, defined at SDL3/SDL_video.h 1896:34

Since: 3.2.0

getWindowSafeAreaSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> Ptr SDL_Rect
rect
a pointer filled in with the client area that is safe for interactive content.
-> IO Bool 

Get the safe area for this window.

Some devices have portions of the screen which are partially obscured or not interactive, possibly due to on-screen controls, curved edges, camera notches, TV overscan, etc. This function provides the area of the window which is safe to have interactable content. You should continue rendering into the rest of the window, but it should not contain visually important or interactable content.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowSafeArea. The unsafe flavor is getWindowSafeArea .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowSafeArea, defined at SDL3/SDL_video.h 1896:34

Since: 3.2.0

setWindowAspectRatio Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> Float
min_aspect
the minimum aspect ratio of the window, or 0.0f for no limit.
-> Float
max_aspect
the maximum aspect ratio of the window, or 0.0f for no limit.
-> IO Bool 

Request that the aspect ratio of a window's client area be set.

The aspect ratio is the ratio of width divided by height, e.g. 2560x1600 would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are narrower.

If, at the time of this request, the window in a fixed-size state, such as maximized or fullscreen, the request will be deferred until the window exits this state and becomes resizable again.

On some windowing systems, this request is asynchronous and the new window aspect ratio may not have have been applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be emitted with the new window dimensions. Note that the new dimensions may not match the exact aspect ratio requested, as some windowing systems can restrict the window size in certain scenarios (e.g. constraining the size of the content area to remain within the usable desktop bounds). Additionally, as this is just a request, it can be denied by the windowing system.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowAspectRatio, syncWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowAspectRatio. The safe flavor is setWindowAspectRatioSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowAspectRatio, defined at SDL3/SDL_video.h 1937:34

Since: 3.2.0

setWindowAspectRatioSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> Float
min_aspect
the minimum aspect ratio of the window, or 0.0f for no limit.
-> Float
max_aspect
the maximum aspect ratio of the window, or 0.0f for no limit.
-> IO Bool 

Request that the aspect ratio of a window's client area be set.

The aspect ratio is the ratio of width divided by height, e.g. 2560x1600 would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are narrower.

If, at the time of this request, the window in a fixed-size state, such as maximized or fullscreen, the request will be deferred until the window exits this state and becomes resizable again.

On some windowing systems, this request is asynchronous and the new window aspect ratio may not have have been applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be emitted with the new window dimensions. Note that the new dimensions may not match the exact aspect ratio requested, as some windowing systems can restrict the window size in certain scenarios (e.g. constraining the size of the content area to remain within the usable desktop bounds). Additionally, as this is just a request, it can be denied by the windowing system.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowAspectRatio, syncWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowAspectRatio. The unsafe flavor is setWindowAspectRatio .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowAspectRatio, defined at SDL3/SDL_video.h 1937:34

Since: 3.2.0

getWindowAspectRatio Source #

Arguments

:: Ptr SDL_Window
window
the window to query the width and height from.
-> Ptr CFloat
min_aspect
a pointer filled in with the minimum aspect ratio of the window, may be NULL.
-> Ptr CFloat
max_aspect
a pointer filled in with the maximum aspect ratio of the window, may be NULL.
-> IO Bool 

Get the aspect ratio of a window's client area.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setWindowAspectRatio

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowAspectRatio. The safe flavor is getWindowAspectRatioSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowAspectRatio, defined at SDL3/SDL_video.h 1956:34

Since: 3.2.0

getWindowAspectRatioSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query the width and height from.
-> Ptr CFloat
min_aspect
a pointer filled in with the minimum aspect ratio of the window, may be NULL.
-> Ptr CFloat
max_aspect
a pointer filled in with the maximum aspect ratio of the window, may be NULL.
-> IO Bool 

Get the aspect ratio of a window's client area.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setWindowAspectRatio

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowAspectRatio. The unsafe flavor is getWindowAspectRatio .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowAspectRatio, defined at SDL3/SDL_video.h 1956:34

Since: 3.2.0

getWindowBordersSize Source #

Arguments

:: Ptr SDL_Window
window
the window to query the size values of the border (decorations) from.
-> Ptr CInt
top
pointer to variable for storing the size of the top border; NULL is permitted.
-> Ptr CInt
left
pointer to variable for storing the size of the left border; NULL is permitted.
-> Ptr CInt
bottom
pointer to variable for storing the size of the bottom border; NULL is permitted.
-> Ptr CInt
right
pointer to variable for storing the size of the right border; NULL is permitted.
-> IO Bool 

Get the size of a window's borders (decorations) around the client area.

Note: If this function fails (returns false), the size values will be initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the window in question was borderless.

Note: This function may fail on systems where the window has not yet been decorated by the display server (for example, immediately after calling SDL_CreateWindow). It is recommended that you wait at least until the window has been presented and composited, so that the window system has a chance to decorate the window and provide the border dimensions to SDL.

This function also returns false if getting the information is not supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowSize

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowBordersSize. The safe flavor is getWindowBordersSizeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowBordersSize, defined at SDL3/SDL_video.h 1993:34

Since: 3.2.0

getWindowBordersSizeSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query the size values of the border (decorations) from.
-> Ptr CInt
top
pointer to variable for storing the size of the top border; NULL is permitted.
-> Ptr CInt
left
pointer to variable for storing the size of the left border; NULL is permitted.
-> Ptr CInt
bottom
pointer to variable for storing the size of the bottom border; NULL is permitted.
-> Ptr CInt
right
pointer to variable for storing the size of the right border; NULL is permitted.
-> IO Bool 

Get the size of a window's borders (decorations) around the client area.

Note: If this function fails (returns false), the size values will be initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the window in question was borderless.

Note: This function may fail on systems where the window has not yet been decorated by the display server (for example, immediately after calling SDL_CreateWindow). It is recommended that you wait at least until the window has been presented and composited, so that the window system has a chance to decorate the window and provide the border dimensions to SDL.

This function also returns false if getting the information is not supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowSize

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowBordersSize. The unsafe flavor is getWindowBordersSize .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowBordersSize, defined at SDL3/SDL_video.h 1993:34

Since: 3.2.0

getWindowSizeInPixels Source #

Arguments

:: Ptr SDL_Window
window
the window from which the drawable size should be queried.
-> Ptr CInt
w
a pointer to variable for storing the width in pixels, may be NULL.
-> Ptr CInt
h
a pointer to variable for storing the height in pixels, may be NULL.
-> IO Bool 

Get the size of a window's client area, in pixels.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createWindow, getWindowSize

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowSizeInPixels. The safe flavor is getWindowSizeInPixelsSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowSizeInPixels, defined at SDL3/SDL_video.h 2013:34

Since: 3.2.0

getWindowSizeInPixelsSafe Source #

Arguments

:: Ptr SDL_Window
window
the window from which the drawable size should be queried.
-> Ptr CInt
w
a pointer to variable for storing the width in pixels, may be NULL.
-> Ptr CInt
h
a pointer to variable for storing the height in pixels, may be NULL.
-> IO Bool 

Get the size of a window's client area, in pixels.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createWindow, getWindowSize

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowSizeInPixels. The unsafe flavor is getWindowSizeInPixels .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowSizeInPixels, defined at SDL3/SDL_video.h 2013:34

Since: 3.2.0

setWindowMinimumSize Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> Int32
min_w
the minimum width of the window, or 0 for no limit.
-> Int32
min_h
the minimum height of the window, or 0 for no limit.
-> IO Bool 

Set the minimum size of a window's client area.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowMinimumSize, setWindowMaximumSize

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowMinimumSize. The safe flavor is setWindowMinimumSizeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowMinimumSize, defined at SDL3/SDL_video.h 2031:34

Since: 3.2.0

setWindowMinimumSizeSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> Int32
min_w
the minimum width of the window, or 0 for no limit.
-> Int32
min_h
the minimum height of the window, or 0 for no limit.
-> IO Bool 

Set the minimum size of a window's client area.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowMinimumSize, setWindowMaximumSize

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowMinimumSize. The unsafe flavor is setWindowMinimumSize .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowMinimumSize, defined at SDL3/SDL_video.h 2031:34

Since: 3.2.0

getWindowMinimumSize Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> Ptr CInt
w
a pointer filled in with the minimum width of the window, may be NULL.
-> Ptr CInt
h
a pointer filled in with the minimum height of the window, may be NULL.
-> IO Bool 

Get the minimum size of a window's client area.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowMaximumSize, setWindowMinimumSize

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowMinimumSize. The safe flavor is getWindowMinimumSizeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowMinimumSize, defined at SDL3/SDL_video.h 2051:34

Since: 3.2.0

getWindowMinimumSizeSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> Ptr CInt
w
a pointer filled in with the minimum width of the window, may be NULL.
-> Ptr CInt
h
a pointer filled in with the minimum height of the window, may be NULL.
-> IO Bool 

Get the minimum size of a window's client area.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowMaximumSize, setWindowMinimumSize

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowMinimumSize. The unsafe flavor is getWindowMinimumSize .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowMinimumSize, defined at SDL3/SDL_video.h 2051:34

Since: 3.2.0

setWindowMaximumSize Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> Int32
max_w
the maximum width of the window, or 0 for no limit.
-> Int32
max_h
the maximum height of the window, or 0 for no limit.
-> IO Bool 

Set the maximum size of a window's client area.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowMaximumSize, setWindowMinimumSize

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowMaximumSize. The safe flavor is setWindowMaximumSizeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowMaximumSize, defined at SDL3/SDL_video.h 2069:34

Since: 3.2.0

setWindowMaximumSizeSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> Int32
max_w
the maximum width of the window, or 0 for no limit.
-> Int32
max_h
the maximum height of the window, or 0 for no limit.
-> IO Bool 

Set the maximum size of a window's client area.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowMaximumSize, setWindowMinimumSize

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowMaximumSize. The unsafe flavor is setWindowMaximumSize .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowMaximumSize, defined at SDL3/SDL_video.h 2069:34

Since: 3.2.0

getWindowMaximumSize Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> Ptr CInt
w
a pointer filled in with the maximum width of the window, may be NULL.
-> Ptr CInt
h
a pointer filled in with the maximum height of the window, may be NULL.
-> IO Bool 

Get the maximum size of a window's client area.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowMinimumSize, setWindowMaximumSize

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowMaximumSize. The safe flavor is getWindowMaximumSizeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowMaximumSize, defined at SDL3/SDL_video.h 2089:34

Since: 3.2.0

getWindowMaximumSizeSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> Ptr CInt
w
a pointer filled in with the maximum width of the window, may be NULL.
-> Ptr CInt
h
a pointer filled in with the maximum height of the window, may be NULL.
-> IO Bool 

Get the maximum size of a window's client area.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowMinimumSize, setWindowMaximumSize

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowMaximumSize. The unsafe flavor is getWindowMaximumSize .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowMaximumSize, defined at SDL3/SDL_video.h 2089:34

Since: 3.2.0

setWindowBordered Source #

Arguments

:: Ptr SDL_Window
window
the window of which to change the border state.
-> Bool
bordered
false to remove border, true to add border.
-> IO Bool 

Set the border state of a window.

This will add or remove the window's SDL_WINDOW_BORDERLESS flag and add or remove the border from the actual window. This is a no-op if the window's border already matches the requested state.

You can't change the border state of a fullscreen window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowFlags

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowBordered. The safe flavor is setWindowBorderedSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowBordered, defined at SDL3/SDL_video.h 2111:34

Since: 3.2.0

setWindowBorderedSafe Source #

Arguments

:: Ptr SDL_Window
window
the window of which to change the border state.
-> Bool
bordered
false to remove border, true to add border.
-> IO Bool 

Set the border state of a window.

This will add or remove the window's SDL_WINDOW_BORDERLESS flag and add or remove the border from the actual window. This is a no-op if the window's border already matches the requested state.

You can't change the border state of a fullscreen window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowFlags

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowBordered. The unsafe flavor is setWindowBordered .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowBordered, defined at SDL3/SDL_video.h 2111:34

Since: 3.2.0

setWindowResizable Source #

Arguments

:: Ptr SDL_Window
window
the window of which to change the resizable state.
-> Bool
resizable
true to allow resizing, false to disallow.
-> IO Bool 

Set the user-resizable state of a window.

This will add or remove the window's SDL_WINDOW_RESIZABLE flag and allow/disallow user resizing of the window. This is a no-op if the window's resizable state already matches the requested state.

You can't change the resizable state of a fullscreen window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowFlags

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowResizable. The safe flavor is setWindowResizableSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowResizable, defined at SDL3/SDL_video.h 2133:34

Since: 3.2.0

setWindowResizableSafe Source #

Arguments

:: Ptr SDL_Window
window
the window of which to change the resizable state.
-> Bool
resizable
true to allow resizing, false to disallow.
-> IO Bool 

Set the user-resizable state of a window.

This will add or remove the window's SDL_WINDOW_RESIZABLE flag and allow/disallow user resizing of the window. This is a no-op if the window's resizable state already matches the requested state.

You can't change the resizable state of a fullscreen window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowFlags

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowResizable. The unsafe flavor is setWindowResizable .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowResizable, defined at SDL3/SDL_video.h 2133:34

Since: 3.2.0

setWindowAlwaysOnTop Source #

Arguments

:: Ptr SDL_Window
window
the window of which to change the always on top state.
-> Bool
on_top
true to set the window always on top, false to disable.
-> IO Bool 

Set the window to always be above the others.

This will add or remove the window's SDL_WINDOW_ALWAYS_ON_TOP flag. This will bring the window to the front and keep the window above the rest.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowFlags

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowAlwaysOnTop. The safe flavor is setWindowAlwaysOnTopSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowAlwaysOnTop, defined at SDL3/SDL_video.h 2152:34

Since: 3.2.0

setWindowAlwaysOnTopSafe Source #

Arguments

:: Ptr SDL_Window
window
the window of which to change the always on top state.
-> Bool
on_top
true to set the window always on top, false to disable.
-> IO Bool 

Set the window to always be above the others.

This will add or remove the window's SDL_WINDOW_ALWAYS_ON_TOP flag. This will bring the window to the front and keep the window above the rest.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowFlags

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowAlwaysOnTop. The unsafe flavor is setWindowAlwaysOnTop .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowAlwaysOnTop, defined at SDL3/SDL_video.h 2152:34

Since: 3.2.0

setWindowFillDocument Source #

Arguments

:: Ptr SDL_Window
window
the window of which to change the fill-document state.
-> Bool
fill
true to set the window to fill the document, false to disable.
-> IO Bool 

Set the window to fill the current document space (Emscripten only).

This will add or remove the window's SDL_WINDOW_FILL_DOCUMENT flag.

Currently this flag only applies to the Emscripten target.

When enabled, the canvas element fills the entire document. Resize events will be generated as the browser window is resized, as that will adjust the canvas size as well. The canvas will cover anything else on the page, including any controls provided by Emscripten in its generated HTML file (in fact, any elements on the page that aren't the canvas will be moved into a hidden div element).

Often times this is desirable for a browser-based game, but it means several things that we expect of an SDL window on other platforms might not work as expected, such as minimum window sizes and aspect ratios.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowFlags

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowFillDocument. The safe flavor is setWindowFillDocumentSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowFillDocument, defined at SDL3/SDL_video.h 2183:34

Since: 3.4.0

setWindowFillDocumentSafe Source #

Arguments

:: Ptr SDL_Window
window
the window of which to change the fill-document state.
-> Bool
fill
true to set the window to fill the document, false to disable.
-> IO Bool 

Set the window to fill the current document space (Emscripten only).

This will add or remove the window's SDL_WINDOW_FILL_DOCUMENT flag.

Currently this flag only applies to the Emscripten target.

When enabled, the canvas element fills the entire document. Resize events will be generated as the browser window is resized, as that will adjust the canvas size as well. The canvas will cover anything else on the page, including any controls provided by Emscripten in its generated HTML file (in fact, any elements on the page that aren't the canvas will be moved into a hidden div element).

Often times this is desirable for a browser-based game, but it means several things that we expect of an SDL window on other platforms might not work as expected, such as minimum window sizes and aspect ratios.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowFlags

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowFillDocument. The unsafe flavor is setWindowFillDocument .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowFillDocument, defined at SDL3/SDL_video.h 2183:34

Since: 3.4.0

showWindow Source #

Arguments

:: Ptr SDL_Window
window
the window to show.
-> IO Bool 

Show a window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
hideWindow, raiseWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_ShowWindow. The safe flavor is showWindowSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_ShowWindow, defined at SDL3/SDL_video.h 2199:34

Since: 3.2.0

showWindowSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to show.
-> IO Bool 

Show a window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
hideWindow, raiseWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_ShowWindow. The unsafe flavor is showWindow .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_ShowWindow, defined at SDL3/SDL_video.h 2199:34

Since: 3.2.0

hideWindow Source #

Arguments

:: Ptr SDL_Window
window
the window to hide.
-> IO Bool 

Hide a window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
showWindow, SDL_WINDOW_HIDDEN

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_HideWindow. The safe flavor is hideWindowSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_HideWindow, defined at SDL3/SDL_video.h 2215:34

Since: 3.2.0

hideWindowSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to hide.
-> IO Bool 

Hide a window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
showWindow, SDL_WINDOW_HIDDEN

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_HideWindow. The unsafe flavor is hideWindow .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_HideWindow, defined at SDL3/SDL_video.h 2215:34

Since: 3.2.0

raiseWindow Source #

Arguments

:: Ptr SDL_Window
window
the window to raise.
-> IO Bool 

Request that a window be raised above other windows and gain the input focus.

The result of this request is subject to desktop window manager policy, particularly if raising the requested window would result in stealing focus from another application. If the window is successfully raised and gains input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and the window will have the SDL_WINDOW_INPUT_FOCUS flag set.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RaiseWindow. The safe flavor is raiseWindowSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RaiseWindow, defined at SDL3/SDL_video.h 2235:34

Since: 3.2.0

raiseWindowSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to raise.
-> IO Bool 

Request that a window be raised above other windows and gain the input focus.

The result of this request is subject to desktop window manager policy, particularly if raising the requested window would result in stealing focus from another application. If the window is successfully raised and gains input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and the window will have the SDL_WINDOW_INPUT_FOCUS flag set.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RaiseWindow. The unsafe flavor is raiseWindow .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RaiseWindow, defined at SDL3/SDL_video.h 2235:34

Since: 3.2.0

maximizeWindow Source #

Arguments

:: Ptr SDL_Window
window
the window to maximize.
-> IO Bool 

Request that the window be made as large as possible.

Non-resizable windows can't be maximized. The window must have the SDL_WINDOW_RESIZABLE flag set, or this will have no effect.

On some windowing systems this request is asynchronous and the new window state may not have have been applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be emitted. Note that, as this is just a request, the windowing system can deny the state change.

When maximizing a window, whether the constraints set via setWindowMaximumSize are honored depends on the policy of the window manager. Win32 and macOS enforce the constraints when maximizing, while X11 and Wayland window managers may vary.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
minimizeWindow, restoreWindow, syncWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_MaximizeWindow. The safe flavor is maximizeWindowSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_MaximizeWindow, defined at SDL3/SDL_video.h 2269:34

Since: 3.2.0

maximizeWindowSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to maximize.
-> IO Bool 

Request that the window be made as large as possible.

Non-resizable windows can't be maximized. The window must have the SDL_WINDOW_RESIZABLE flag set, or this will have no effect.

On some windowing systems this request is asynchronous and the new window state may not have have been applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be emitted. Note that, as this is just a request, the windowing system can deny the state change.

When maximizing a window, whether the constraints set via setWindowMaximumSize are honored depends on the policy of the window manager. Win32 and macOS enforce the constraints when maximizing, while X11 and Wayland window managers may vary.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
minimizeWindow, restoreWindow, syncWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_MaximizeWindow. The unsafe flavor is maximizeWindow .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_MaximizeWindow, defined at SDL3/SDL_video.h 2269:34

Since: 3.2.0

minimizeWindow Source #

Arguments

:: Ptr SDL_Window
window
the window to minimize.
-> IO Bool 

Request that the window be minimized to an iconic representation.

If the window is in a fullscreen state, this request has no direct effect. It may alter the state the window is returned to when leaving fullscreen.

On some windowing systems this request is asynchronous and the new window state may not have been applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be emitted. Note that, as this is just a request, the windowing system can deny the state change.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
maximizeWindow, restoreWindow, syncWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_MinimizeWindow. The safe flavor is minimizeWindowSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_MinimizeWindow, defined at SDL3/SDL_video.h 2298:34

Since: 3.2.0

minimizeWindowSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to minimize.
-> IO Bool 

Request that the window be minimized to an iconic representation.

If the window is in a fullscreen state, this request has no direct effect. It may alter the state the window is returned to when leaving fullscreen.

On some windowing systems this request is asynchronous and the new window state may not have been applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be emitted. Note that, as this is just a request, the windowing system can deny the state change.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
maximizeWindow, restoreWindow, syncWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_MinimizeWindow. The unsafe flavor is minimizeWindow .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_MinimizeWindow, defined at SDL3/SDL_video.h 2298:34

Since: 3.2.0

restoreWindow Source #

Arguments

:: Ptr SDL_Window
window
the window to restore.
-> IO Bool 

Request that the size and position of a minimized or maximized window be restored.

If the window is in a fullscreen state, this request has no direct effect. It may alter the state the window is returned to when leaving fullscreen.

On some windowing systems this request is asynchronous and the new window state may not have have been applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be emitted. Note that, as this is just a request, the windowing system can deny the state change.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
maximizeWindow, minimizeWindow, syncWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RestoreWindow. The safe flavor is restoreWindowSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RestoreWindow, defined at SDL3/SDL_video.h 2328:34

Since: 3.2.0

restoreWindowSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to restore.
-> IO Bool 

Request that the size and position of a minimized or maximized window be restored.

If the window is in a fullscreen state, this request has no direct effect. It may alter the state the window is returned to when leaving fullscreen.

On some windowing systems this request is asynchronous and the new window state may not have have been applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be emitted. Note that, as this is just a request, the windowing system can deny the state change.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
maximizeWindow, minimizeWindow, syncWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RestoreWindow. The unsafe flavor is restoreWindow .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RestoreWindow, defined at SDL3/SDL_video.h 2328:34

Since: 3.2.0

setWindowFullscreen Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> Bool
fullscreen
true for fullscreen mode, false for windowed mode.
-> IO Bool 

Request that the window's fullscreen state be changed.

By default a window in fullscreen state uses borderless fullscreen desktop mode, but a specific exclusive display mode can be set using setWindowFullscreenMode.

On some windowing systems this request is asynchronous and the new fullscreen state may not have have been applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this is just a request, it can be denied by the windowing system.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowFullscreenMode, setWindowFullscreenMode, syncWindow, SDL_WINDOW_FULLSCREEN

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowFullscreen. The safe flavor is setWindowFullscreenSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowFullscreen, defined at SDL3/SDL_video.h 2360:34

Since: 3.2.0

setWindowFullscreenSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> Bool
fullscreen
true for fullscreen mode, false for windowed mode.
-> IO Bool 

Request that the window's fullscreen state be changed.

By default a window in fullscreen state uses borderless fullscreen desktop mode, but a specific exclusive display mode can be set using setWindowFullscreenMode.

On some windowing systems this request is asynchronous and the new fullscreen state may not have have been applied immediately upon the return of this function. If an immediate change is required, call syncWindow to block until the changes have taken effect.

When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this is just a request, it can be denied by the windowing system.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowFullscreenMode, setWindowFullscreenMode, syncWindow, SDL_WINDOW_FULLSCREEN

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowFullscreen. The unsafe flavor is setWindowFullscreen .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowFullscreen, defined at SDL3/SDL_video.h 2360:34

Since: 3.2.0

syncWindow Source #

Arguments

:: Ptr SDL_Window
window
the window for which to wait for the pending state to be applied.
-> IO Bool 

Block until any pending window state is finalized.

On asynchronous windowing systems, this acts as a synchronization barrier for pending window state. It will attempt to wait until any pending window state has been applied and is guaranteed to return within finite time. Note that for how long it can potentially block depends on the underlying window system, as window state changes may involve somewhat lengthy animations that must complete before the window is in its final requested state.

On windowing systems where changes are immediate, this does nothing.

Returns
true on success or false if the operation timed out before the window was in the requested state.
Thread safety
This function should only be called on the main thread.
See also
setWindowSize, setWindowPosition, setWindowFullscreen, minimizeWindow, maximizeWindow, restoreWindow, SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SyncWindow. The safe flavor is syncWindowSafe : blocks until pending window state settles (up to a timeout).
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SyncWindow, defined at SDL3/SDL_video.h 2391:34

Since: 3.2.0

syncWindowSafe Source #

Arguments

:: Ptr SDL_Window
window
the window for which to wait for the pending state to be applied.
-> IO Bool 

Block until any pending window state is finalized.

On asynchronous windowing systems, this acts as a synchronization barrier for pending window state. It will attempt to wait until any pending window state has been applied and is guaranteed to return within finite time. Note that for how long it can potentially block depends on the underlying window system, as window state changes may involve somewhat lengthy animations that must complete before the window is in its final requested state.

On windowing systems where changes are immediate, this does nothing.

Returns
true on success or false if the operation timed out before the window was in the requested state.
Thread safety
This function should only be called on the main thread.
See also
setWindowSize, setWindowPosition, setWindowFullscreen, minimizeWindow, maximizeWindow, restoreWindow, SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SyncWindow. The unsafe flavor is syncWindow : blocks until pending window state settles (up to a timeout).
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SyncWindow, defined at SDL3/SDL_video.h 2391:34

Since: 3.2.0

windowHasSurface Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO Bool 

Return whether the window has a surface associated with it.

Returns
true if there is a surface associated with the window, or false otherwise.
Thread safety
This function should only be called on the main thread.
See also
getWindowSurface

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_WindowHasSurface. The safe flavor is windowHasSurfaceSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_WindowHasSurface, defined at SDL3/SDL_video.h 2406:34

Since: 3.2.0

windowHasSurfaceSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO Bool 

Return whether the window has a surface associated with it.

Returns
true if there is a surface associated with the window, or false otherwise.
Thread safety
This function should only be called on the main thread.
See also
getWindowSurface

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_WindowHasSurface. The unsafe flavor is windowHasSurface .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_WindowHasSurface, defined at SDL3/SDL_video.h 2406:34

Since: 3.2.0

getWindowSurface Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO (Ptr SDL_Surface) 

Get the SDL surface associated with the window.

A new surface will be created with the optimal format for the window, if necessary. This surface will be freed when the window is destroyed. Do not free this surface.

This surface will be invalidated if the window is resized. After resizing a window this function must be called again to return a valid surface.

You may not combine this with 3D or the rendering API on this window.

This function is affected by SDL_HINT_FRAMEBUFFER_ACCELERATION.

Returns
the surface associated with the window, or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
destroyWindowSurface, windowHasSurface, updateWindowSurface, updateWindowSurfaceRects

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowSurface. The safe flavor is getWindowSurfaceSafe .
C declaration
SDL_GetWindowSurface, defined at SDL3/SDL_video.h 2435:43

Since: 3.2.0

getWindowSurfaceSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO (Ptr SDL_Surface) 

Get the SDL surface associated with the window.

A new surface will be created with the optimal format for the window, if necessary. This surface will be freed when the window is destroyed. Do not free this surface.

This surface will be invalidated if the window is resized. After resizing a window this function must be called again to return a valid surface.

You may not combine this with 3D or the rendering API on this window.

This function is affected by SDL_HINT_FRAMEBUFFER_ACCELERATION.

Returns
the surface associated with the window, or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
destroyWindowSurface, windowHasSurface, updateWindowSurface, updateWindowSurfaceRects

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowSurface. The unsafe flavor is getWindowSurface .
C declaration
SDL_GetWindowSurface, defined at SDL3/SDL_video.h 2435:43

Since: 3.2.0

setWindowSurfaceVSync Source #

Arguments

:: Ptr SDL_Window
window
the window.
-> Int32
vsync
the vertical refresh sync interval.
-> IO Bool 

Toggle VSync for the window surface.

When a window surface is created, vsync defaults to SDL_WINDOW_SURFACE_VSYNC_DISABLED.

The vsync parameter can be 1 to synchronize present with every vertical refresh, 2 to synchronize present with every second vertical refresh, etc., SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is supported by every driver, so you should check the return value to see whether the requested setting is supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowSurfaceVSync

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowSurfaceVSync. The safe flavor is setWindowSurfaceVSyncSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowSurfaceVSync, defined at SDL3/SDL_video.h 2461:34

Since: 3.2.0

setWindowSurfaceVSyncSafe Source #

Arguments

:: Ptr SDL_Window
window
the window.
-> Int32
vsync
the vertical refresh sync interval.
-> IO Bool 

Toggle VSync for the window surface.

When a window surface is created, vsync defaults to SDL_WINDOW_SURFACE_VSYNC_DISABLED.

The vsync parameter can be 1 to synchronize present with every vertical refresh, 2 to synchronize present with every second vertical refresh, etc., SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is supported by every driver, so you should check the return value to see whether the requested setting is supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowSurfaceVSync

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowSurfaceVSync. The unsafe flavor is setWindowSurfaceVSync .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowSurfaceVSync, defined at SDL3/SDL_video.h 2461:34

Since: 3.2.0

getWindowSurfaceVSync Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> Ptr CInt
vsync
an int filled with the current vertical refresh sync interval. See setWindowSurfaceVSync for the meaning of the value.
-> IO Bool 

Get VSync for the window surface.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setWindowSurfaceVSync

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowSurfaceVSync. The safe flavor is getWindowSurfaceVSyncSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowSurfaceVSync, defined at SDL3/SDL_video.h 2481:34

Since: 3.2.0

getWindowSurfaceVSyncSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> Ptr CInt
vsync
an int filled with the current vertical refresh sync interval. See setWindowSurfaceVSync for the meaning of the value.
-> IO Bool 

Get VSync for the window surface.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setWindowSurfaceVSync

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowSurfaceVSync. The unsafe flavor is getWindowSurfaceVSync .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowSurfaceVSync, defined at SDL3/SDL_video.h 2481:34

Since: 3.2.0

updateWindowSurface Source #

Arguments

:: Ptr SDL_Window
window
the window to update.
-> IO Bool 

Copy the window surface to the screen.

This is the function you use to reflect any changes to the surface on the screen.

This function is equivalent to the SDL 1.2 API SDL_Flip().

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowSurface, updateWindowSurfaceRects

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_UpdateWindowSurface. The safe flavor is updateWindowSurfaceSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_UpdateWindowSurface, defined at SDL3/SDL_video.h 2502:34

Since: 3.2.0

updateWindowSurfaceSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to update.
-> IO Bool 

Copy the window surface to the screen.

This is the function you use to reflect any changes to the surface on the screen.

This function is equivalent to the SDL 1.2 API SDL_Flip().

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowSurface, updateWindowSurfaceRects

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_UpdateWindowSurface. The unsafe flavor is updateWindowSurface .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_UpdateWindowSurface, defined at SDL3/SDL_video.h 2502:34

Since: 3.2.0

updateWindowSurfaceRects Source #

Arguments

:: Ptr SDL_Window
window
the window to update.
-> PtrConst SDL_Rect
rects
an array of SDL_Rect structures representing areas of the surface to copy, in pixels.
-> Int32
numrects
the number of rectangles.
-> IO Bool 

Copy areas of the window surface to the screen.

This is the function you use to reflect changes to portions of the surface on the screen.

This function is equivalent to the SDL 1.2 API SDL_UpdateRects().

Note that this function will update at least the rectangles specified, but this is only intended as an optimization; in practice, this might update more of the screen (or all of the screen!), depending on what method SDL uses to send pixels to the system.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowSurface, updateWindowSurface

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_UpdateWindowSurfaceRects. The safe flavor is updateWindowSurfaceRectsSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_UpdateWindowSurfaceRects, defined at SDL3/SDL_video.h 2531:34

Since: 3.2.0

updateWindowSurfaceRectsSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to update.
-> PtrConst SDL_Rect
rects
an array of SDL_Rect structures representing areas of the surface to copy, in pixels.
-> Int32
numrects
the number of rectangles.
-> IO Bool 

Copy areas of the window surface to the screen.

This is the function you use to reflect changes to portions of the surface on the screen.

This function is equivalent to the SDL 1.2 API SDL_UpdateRects().

Note that this function will update at least the rectangles specified, but this is only intended as an optimization; in practice, this might update more of the screen (or all of the screen!), depending on what method SDL uses to send pixels to the system.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowSurface, updateWindowSurface

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_UpdateWindowSurfaceRects. The unsafe flavor is updateWindowSurfaceRects .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_UpdateWindowSurfaceRects, defined at SDL3/SDL_video.h 2531:34

Since: 3.2.0

destroyWindowSurface Source #

Arguments

:: Ptr SDL_Window
window
the window to update.
-> IO Bool 

Destroy the surface associated with the window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowSurface, windowHasSurface

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_DestroyWindowSurface. The safe flavor is destroyWindowSurfaceSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_DestroyWindowSurface, defined at SDL3/SDL_video.h 2547:34

Since: 3.2.0

destroyWindowSurfaceSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to update.
-> IO Bool 

Destroy the surface associated with the window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowSurface, windowHasSurface

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_DestroyWindowSurface. The unsafe flavor is destroyWindowSurface .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_DestroyWindowSurface, defined at SDL3/SDL_video.h 2547:34

Since: 3.2.0

setWindowKeyboardGrab Source #

Arguments

:: Ptr SDL_Window
window
the window for which the keyboard grab mode should be set.
-> Bool
grabbed
this is true to grab keyboard, and false to release.
-> IO Bool 

Set a window's keyboard grab mode.

Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or the Meta/Super key. Note that not all system keyboard shortcuts can be captured by applications (one example is Ctrl+Alt+Del on Windows).

This is primarily intended for specialized applications such as VNC clients or VM frontends. Normal games should not use keyboard grab.

When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the window is full-screen to ensure the user is not trapped in your application. If you have a custom keyboard shortcut to exit fullscreen mode, you may suppress this behavior with SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED.

If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowKeyboardGrab, setWindowMouseGrab

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowKeyboardGrab. The safe flavor is setWindowKeyboardGrabSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowKeyboardGrab, defined at SDL3/SDL_video.h 2580:34

Since: 3.2.0

setWindowKeyboardGrabSafe Source #

Arguments

:: Ptr SDL_Window
window
the window for which the keyboard grab mode should be set.
-> Bool
grabbed
this is true to grab keyboard, and false to release.
-> IO Bool 

Set a window's keyboard grab mode.

Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or the Meta/Super key. Note that not all system keyboard shortcuts can be captured by applications (one example is Ctrl+Alt+Del on Windows).

This is primarily intended for specialized applications such as VNC clients or VM frontends. Normal games should not use keyboard grab.

When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the window is full-screen to ensure the user is not trapped in your application. If you have a custom keyboard shortcut to exit fullscreen mode, you may suppress this behavior with SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED.

If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowKeyboardGrab, setWindowMouseGrab

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowKeyboardGrab. The unsafe flavor is setWindowKeyboardGrab .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowKeyboardGrab, defined at SDL3/SDL_video.h 2580:34

Since: 3.2.0

setWindowMouseGrab Source #

Arguments

:: Ptr SDL_Window
window
the window for which the mouse grab mode should be set.
-> Bool
grabbed
this is true to grab mouse, and false to release.
-> IO Bool 

Set a window's mouse grab mode.

Mouse grab confines the mouse cursor to the window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowMouseRect, setWindowMouseRect, setWindowKeyboardGrab

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowMouseGrab. The safe flavor is setWindowMouseGrabSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowMouseGrab, defined at SDL3/SDL_video.h 2600:34

Since: 3.2.0

setWindowMouseGrabSafe Source #

Arguments

:: Ptr SDL_Window
window
the window for which the mouse grab mode should be set.
-> Bool
grabbed
this is true to grab mouse, and false to release.
-> IO Bool 

Set a window's mouse grab mode.

Mouse grab confines the mouse cursor to the window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowMouseRect, setWindowMouseRect, setWindowKeyboardGrab

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowMouseGrab. The unsafe flavor is setWindowMouseGrab .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowMouseGrab, defined at SDL3/SDL_video.h 2600:34

Since: 3.2.0

getWindowKeyboardGrab Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO Bool 

Get a window's keyboard grab mode.

Returns
true if keyboard is grabbed, and false otherwise.
Thread safety
This function should only be called on the main thread.
See also
setWindowKeyboardGrab

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowKeyboardGrab. The safe flavor is getWindowKeyboardGrabSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowKeyboardGrab, defined at SDL3/SDL_video.h 2614:34

Since: 3.2.0

getWindowKeyboardGrabSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO Bool 

Get a window's keyboard grab mode.

Returns
true if keyboard is grabbed, and false otherwise.
Thread safety
This function should only be called on the main thread.
See also
setWindowKeyboardGrab

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowKeyboardGrab. The unsafe flavor is getWindowKeyboardGrab .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowKeyboardGrab, defined at SDL3/SDL_video.h 2614:34

Since: 3.2.0

getWindowMouseGrab Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO Bool 

Get a window's mouse grab mode.

Returns
true if mouse is grabbed, and false otherwise.
Thread safety
This function should only be called on the main thread.
See also
getWindowMouseRect, setWindowMouseRect, setWindowMouseGrab, setWindowKeyboardGrab

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowMouseGrab. The safe flavor is getWindowMouseGrabSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowMouseGrab, defined at SDL3/SDL_video.h 2631:34

Since: 3.2.0

getWindowMouseGrabSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO Bool 

Get a window's mouse grab mode.

Returns
true if mouse is grabbed, and false otherwise.
Thread safety
This function should only be called on the main thread.
See also
getWindowMouseRect, setWindowMouseRect, setWindowMouseGrab, setWindowKeyboardGrab

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowMouseGrab. The unsafe flavor is getWindowMouseGrab .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowMouseGrab, defined at SDL3/SDL_video.h 2631:34

Since: 3.2.0

getGrabbedWindow :: IO (Ptr SDL_Window) Source #

Get the window that currently has an input grab enabled.

Returns
the window if input is grabbed or NULL otherwise.
Thread safety
This function should only be called on the main thread.
See also
setWindowMouseGrab, setWindowKeyboardGrab

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetGrabbedWindow. The safe flavor is getGrabbedWindowSafe .
C declaration
SDL_GetGrabbedWindow, defined at SDL3/SDL_video.h 2645:42

Since: 3.2.0

getGrabbedWindowSafe :: IO (Ptr SDL_Window) Source #

Get the window that currently has an input grab enabled.

Returns
the window if input is grabbed or NULL otherwise.
Thread safety
This function should only be called on the main thread.
See also
setWindowMouseGrab, setWindowKeyboardGrab

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetGrabbedWindow. The unsafe flavor is getGrabbedWindow .
C declaration
SDL_GetGrabbedWindow, defined at SDL3/SDL_video.h 2645:42

Since: 3.2.0

setWindowMouseRect Source #

Arguments

:: Ptr SDL_Window
window
the window that will be associated with the barrier.
-> PtrConst SDL_Rect
rect
a rectangle area in window-relative coordinates. If NULL the barrier for the specified window will be destroyed.
-> IO Bool 

Confines the cursor to the specified area of a window.

Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowMouseRect, getWindowMouseGrab, setWindowMouseGrab

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowMouseRect. The safe flavor is setWindowMouseRectSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowMouseRect, defined at SDL3/SDL_video.h 2667:34

Since: 3.2.0

setWindowMouseRectSafe Source #

Arguments

:: Ptr SDL_Window
window
the window that will be associated with the barrier.
-> PtrConst SDL_Rect
rect
a rectangle area in window-relative coordinates. If NULL the barrier for the specified window will be destroyed.
-> IO Bool 

Confines the cursor to the specified area of a window.

Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowMouseRect, getWindowMouseGrab, setWindowMouseGrab

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowMouseRect. The unsafe flavor is setWindowMouseRect .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowMouseRect, defined at SDL3/SDL_video.h 2667:34

Since: 3.2.0

getWindowMouseRect Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO (PtrConst SDL_Rect) 

Get the mouse confinement rectangle of a window.

Returns
a pointer to the mouse confinement rectangle of a window, or NULL if there isn't one.
Thread safety
This function should only be called on the main thread.
See also
setWindowMouseRect, getWindowMouseGrab, setWindowMouseGrab

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowMouseRect. The safe flavor is getWindowMouseRectSafe .
C declaration
SDL_GetWindowMouseRect, defined at SDL3/SDL_video.h 2684:46

Since: 3.2.0

getWindowMouseRectSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO (PtrConst SDL_Rect) 

Get the mouse confinement rectangle of a window.

Returns
a pointer to the mouse confinement rectangle of a window, or NULL if there isn't one.
Thread safety
This function should only be called on the main thread.
See also
setWindowMouseRect, getWindowMouseGrab, setWindowMouseGrab

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowMouseRect. The unsafe flavor is getWindowMouseRect .
C declaration
SDL_GetWindowMouseRect, defined at SDL3/SDL_video.h 2684:46

Since: 3.2.0

setWindowOpacity Source #

Arguments

:: Ptr SDL_Window
window
the window which will be made transparent or opaque.
-> Float
opacity
the opacity value (0.0f - transparent, 1.0f - opaque).
-> IO Bool 

Set the opacity for a window.

The parameter opacity will be clamped internally between 0.0f (transparent) and 1.0f (opaque).

This function also returns false if setting the opacity isn't supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowOpacity

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowOpacity. The safe flavor is setWindowOpacitySafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowOpacity, defined at SDL3/SDL_video.h 2705:34

Since: 3.2.0

setWindowOpacitySafe Source #

Arguments

:: Ptr SDL_Window
window
the window which will be made transparent or opaque.
-> Float
opacity
the opacity value (0.0f - transparent, 1.0f - opaque).
-> IO Bool 

Set the opacity for a window.

The parameter opacity will be clamped internally between 0.0f (transparent) and 1.0f (opaque).

This function also returns false if setting the opacity isn't supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getWindowOpacity

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowOpacity. The unsafe flavor is setWindowOpacity .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowOpacity, defined at SDL3/SDL_video.h 2705:34

Since: 3.2.0

getWindowOpacity Source #

Arguments

:: Ptr SDL_Window
window
the window to get the current opacity value from.
-> IO Float 

Get the opacity of a window.

If transparency isn't supported on this platform, opacity will be returned as 1.0f without error.

Returns
the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setWindowOpacity

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowOpacity. The safe flavor is getWindowOpacitySafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowOpacity, defined at SDL3/SDL_video.h 2723:35

Since: 3.2.0

getWindowOpacitySafe Source #

Arguments

:: Ptr SDL_Window
window
the window to get the current opacity value from.
-> IO Float 

Get the opacity of a window.

If transparency isn't supported on this platform, opacity will be returned as 1.0f without error.

Returns
the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setWindowOpacity

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowOpacity. The unsafe flavor is getWindowOpacity .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowOpacity, defined at SDL3/SDL_video.h 2723:35

Since: 3.2.0

setWindowParent Source #

Arguments

:: Ptr SDL_Window
window
the window that should become the child of a parent.
-> Ptr SDL_Window
parent
the new parent window for the child window.
-> IO Bool 

Set the window as a child of a parent window.

If the window is already the child of an existing window, it will be reparented to the new owner. Setting the parent window to NULL unparents the window and removes child window status.

If a parent window is hidden or destroyed, the operation will be recursively applied to child windows. Child windows hidden with the parent that did not have their hidden status explicitly set will be restored when the parent is shown.

Attempting to set the parent of a window that is currently in the modal state will fail. Use setWindowModal to cancel the modal status before attempting to change the parent.

Popup windows cannot change parents and attempts to do so will fail.

Setting a parent window that is currently the sibling or descendent of the child window results in undefined behavior.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setWindowModal

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowParent. The safe flavor is setWindowParentSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowParent, defined at SDL3/SDL_video.h 2757:34

Since: 3.2.0

setWindowParentSafe Source #

Arguments

:: Ptr SDL_Window
window
the window that should become the child of a parent.
-> Ptr SDL_Window
parent
the new parent window for the child window.
-> IO Bool 

Set the window as a child of a parent window.

If the window is already the child of an existing window, it will be reparented to the new owner. Setting the parent window to NULL unparents the window and removes child window status.

If a parent window is hidden or destroyed, the operation will be recursively applied to child windows. Child windows hidden with the parent that did not have their hidden status explicitly set will be restored when the parent is shown.

Attempting to set the parent of a window that is currently in the modal state will fail. Use setWindowModal to cancel the modal status before attempting to change the parent.

Popup windows cannot change parents and attempts to do so will fail.

Setting a parent window that is currently the sibling or descendent of the child window results in undefined behavior.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setWindowModal

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowParent. The unsafe flavor is setWindowParent .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowParent, defined at SDL3/SDL_video.h 2757:34

Since: 3.2.0

setWindowModal Source #

Arguments

:: Ptr SDL_Window
window
the window on which to set the modal state.
-> Bool
modal
true to toggle modal status on, false to toggle it off.
-> IO Bool 

Toggle the state of the window as modal.

To enable modal status on a window, the window must currently be the child window of a parent, or toggling modal status on will fail.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setWindowParent, SDL_WINDOW_MODAL

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowModal. The safe flavor is setWindowModalSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowModal, defined at SDL3/SDL_video.h 2777:34

Since: 3.2.0

setWindowModalSafe Source #

Arguments

:: Ptr SDL_Window
window
the window on which to set the modal state.
-> Bool
modal
true to toggle modal status on, false to toggle it off.
-> IO Bool 

Toggle the state of the window as modal.

To enable modal status on a window, the window must currently be the child window of a parent, or toggling modal status on will fail.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setWindowParent, SDL_WINDOW_MODAL

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowModal. The unsafe flavor is setWindowModal .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowModal, defined at SDL3/SDL_video.h 2777:34

Since: 3.2.0

setWindowFocusable Source #

Arguments

:: Ptr SDL_Window
window
the window to set focusable state.
-> Bool
focusable
true to allow input focus, false to not allow input focus.
-> IO Bool 

Set whether the window may have input focus.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowFocusable. The safe flavor is setWindowFocusableSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowFocusable, defined at SDL3/SDL_video.h 2791:34

Since: 3.2.0

setWindowFocusableSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to set focusable state.
-> Bool
focusable
true to allow input focus, false to not allow input focus.
-> IO Bool 

Set whether the window may have input focus.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowFocusable. The unsafe flavor is setWindowFocusable .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowFocusable, defined at SDL3/SDL_video.h 2791:34

Since: 3.2.0

showWindowSystemMenu Source #

Arguments

:: Ptr SDL_Window
window
the window for which the menu will be displayed.
-> Int32
x
the x coordinate of the menu, relative to the origin (top-left) of the client area.
-> Int32
y
the y coordinate of the menu, relative to the origin (top-left) of the client area.
-> IO Bool 

Display the system-level window menu.

This default window menu is provided by the system and on some platforms provides functionality for setting or changing privileged state on the window, such as moving it between workspaces or displays, or toggling the always-on-top property.

On platforms or desktops where this is unsupported, this function does nothing.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_ShowWindowSystemMenu. The safe flavor is showWindowSystemMenuSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_ShowWindowSystemMenu, defined at SDL3/SDL_video.h 2817:34

Since: 3.2.0

showWindowSystemMenuSafe Source #

Arguments

:: Ptr SDL_Window
window
the window for which the menu will be displayed.
-> Int32
x
the x coordinate of the menu, relative to the origin (top-left) of the client area.
-> Int32
y
the y coordinate of the menu, relative to the origin (top-left) of the client area.
-> IO Bool 

Display the system-level window menu.

This default window menu is provided by the system and on some platforms provides functionality for setting or changing privileged state on the window, such as moving it between workspaces or displays, or toggling the always-on-top property.

On platforms or desktops where this is unsupported, this function does nothing.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_ShowWindowSystemMenu. The unsafe flavor is showWindowSystemMenu .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_ShowWindowSystemMenu, defined at SDL3/SDL_video.h 2817:34

Since: 3.2.0

setWindowHitTest Source #

Arguments

:: Ptr SDL_Window
window
the window to set hit-testing on.
-> SDL_HitTest
callback
the function to call when doing a hit-test.
-> Ptr Void
callback_data
an app-defined void pointer passed to callback.
-> IO Bool 

Provide a callback that decides if a window region has special properties.

Normally windows are dragged and resized by decorations provided by the system window manager (a title bar, borders, etc), but for some apps, it makes sense to drag them from somewhere else inside the window itself; for example, one might have a borderless window that wants to be draggable from any part, or simulate its own title bar, etc.

This function lets the app provide a callback that designates pieces of a given window as special. This callback is run during event processing if we need to tell the OS to treat a region of the window specially; the use of this callback is known as "hit testing."

Mouse input may not be delivered to your application if it is within a special area; the OS will often apply that input to moving the window or resizing the window and not deliver it to the application.

Specifying NULL for a callback disables hit-testing. Hit-testing is disabled by default.

Platforms that don't support this functionality will return false unconditionally, even if you're attempting to disable hit-testing.

Your callback may fire at any time, and its firing does not indicate any specific behavior (for example, on Windows, this certainly might fire when the OS is deciding whether to drag your window, but it fires for lots of other reasons, too, some unrelated to anything you probably care about and when the mouse isn't actually at the location it is testing). Since this can fire at any time, you should try to keep your callback efficient, devoid of allocations, etc.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowHitTest. The safe flavor is setWindowHitTestSafe : registration; the hit test runs during event pumping.
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowHitTest, defined at SDL3/SDL_video.h 2898:34

Since: 3.2.0

setWindowHitTestSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to set hit-testing on.
-> SDL_HitTest
callback
the function to call when doing a hit-test.
-> Ptr Void
callback_data
an app-defined void pointer passed to callback.
-> IO Bool 

Provide a callback that decides if a window region has special properties.

Normally windows are dragged and resized by decorations provided by the system window manager (a title bar, borders, etc), but for some apps, it makes sense to drag them from somewhere else inside the window itself; for example, one might have a borderless window that wants to be draggable from any part, or simulate its own title bar, etc.

This function lets the app provide a callback that designates pieces of a given window as special. This callback is run during event processing if we need to tell the OS to treat a region of the window specially; the use of this callback is known as "hit testing."

Mouse input may not be delivered to your application if it is within a special area; the OS will often apply that input to moving the window or resizing the window and not deliver it to the application.

Specifying NULL for a callback disables hit-testing. Hit-testing is disabled by default.

Platforms that don't support this functionality will return false unconditionally, even if you're attempting to disable hit-testing.

Your callback may fire at any time, and its firing does not indicate any specific behavior (for example, on Windows, this certainly might fire when the OS is deciding whether to drag your window, but it fires for lots of other reasons, too, some unrelated to anything you probably care about and when the mouse isn't actually at the location it is testing). Since this can fire at any time, you should try to keep your callback efficient, devoid of allocations, etc.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowHitTest. The unsafe flavor is setWindowHitTest : registration; the hit test runs during event pumping.
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowHitTest, defined at SDL3/SDL_video.h 2898:34

Since: 3.2.0

setWindowShape Source #

Arguments

:: Ptr SDL_Window
window
the window.
-> Ptr SDL_Surface
shape
the surface representing the shape of the window, or NULL to remove any current shape.
-> IO Bool 

Set the shape of a transparent window.

This sets the alpha channel of a transparent window and any fully transparent areas are also transparent to mouse clicks. If you are using something besides the SDL render API, then you are responsible for drawing the alpha channel of the window to match the shape alpha channel to get consistent cross-platform results.

The shape is copied inside this function, so you can free it afterwards. If your shape surface changes, you should call setWindowShape again to update the window. This is an expensive operation, so should be done sparingly.

The window must have been created with the SDL_WINDOW_TRANSPARENT flag.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowShape. The safe flavor is setWindowShapeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowShape, defined at SDL3/SDL_video.h 2926:34

Since: 3.2.0

setWindowShapeSafe Source #

Arguments

:: Ptr SDL_Window
window
the window.
-> Ptr SDL_Surface
shape
the surface representing the shape of the window, or NULL to remove any current shape.
-> IO Bool 

Set the shape of a transparent window.

This sets the alpha channel of a transparent window and any fully transparent areas are also transparent to mouse clicks. If you are using something besides the SDL render API, then you are responsible for drawing the alpha channel of the window to match the shape alpha channel to get consistent cross-platform results.

The shape is copied inside this function, so you can free it afterwards. If your shape surface changes, you should call setWindowShape again to update the window. This is an expensive operation, so should be done sparingly.

The window must have been created with the SDL_WINDOW_TRANSPARENT flag.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowShape. The unsafe flavor is setWindowShape .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowShape, defined at SDL3/SDL_video.h 2926:34

Since: 3.2.0

flashWindow Source #

Arguments

:: Ptr SDL_Window
window
the window to be flashed.
-> SDL_FlashOperation
operation
the operation to perform.
-> IO Bool 

Request a window to demand attention from the user.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_FlashWindow. The safe flavor is flashWindowSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_FlashWindow, defined at SDL3/SDL_video.h 2940:34

Since: 3.2.0

flashWindowSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to be flashed.
-> SDL_FlashOperation
operation
the operation to perform.
-> IO Bool 

Request a window to demand attention from the user.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_FlashWindow. The unsafe flavor is flashWindow .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_FlashWindow, defined at SDL3/SDL_video.h 2940:34

Since: 3.2.0

setWindowProgressState Source #

Arguments

:: Ptr SDL_Window
window
the window whose progress state is to be modified.
-> SDL_ProgressState
state
the progress state. SDL_PROGRESS_STATE_NONE stops displaying the progress bar.
-> IO Bool 

Sets the state of the progress bar for the given window’s taskbar icon.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowProgressState. The safe flavor is setWindowProgressStateSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowProgressState, defined at SDL3/SDL_video.h 2955:34

Since: 3.4.0

setWindowProgressStateSafe Source #

Arguments

:: Ptr SDL_Window
window
the window whose progress state is to be modified.
-> SDL_ProgressState
state
the progress state. SDL_PROGRESS_STATE_NONE stops displaying the progress bar.
-> IO Bool 

Sets the state of the progress bar for the given window’s taskbar icon.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowProgressState. The unsafe flavor is setWindowProgressState .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowProgressState, defined at SDL3/SDL_video.h 2955:34

Since: 3.4.0

getWindowProgressState Source #

Arguments

:: Ptr SDL_Window
window
the window to get the current progress state from.
-> IO SDL_ProgressState 

Get the state of the progress bar for the given window’s taskbar icon.

Returns
the progress state, or SDL_PROGRESS_STATE_INVALID on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowProgressState. The safe flavor is getWindowProgressStateSafe .
C declaration
SDL_GetWindowProgressState, defined at SDL3/SDL_video.h 2968:47

Since: 3.4.0

getWindowProgressStateSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to get the current progress state from.
-> IO SDL_ProgressState 

Get the state of the progress bar for the given window’s taskbar icon.

Returns
the progress state, or SDL_PROGRESS_STATE_INVALID on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowProgressState. The unsafe flavor is getWindowProgressState .
C declaration
SDL_GetWindowProgressState, defined at SDL3/SDL_video.h 2968:47

Since: 3.4.0

setWindowProgressValue Source #

Arguments

:: Ptr SDL_Window
window
the window whose progress value is to be modified.
-> Float
value
the progress value in the range of [0.0f - 1.0f]. If the value is outside the valid range, it gets clamped.
-> IO Bool 

Sets the value of the progress bar for the given window’s taskbar icon.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetWindowProgressValue. The safe flavor is setWindowProgressValueSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowProgressValue, defined at SDL3/SDL_video.h 2983:34

Since: 3.4.0

setWindowProgressValueSafe Source #

Arguments

:: Ptr SDL_Window
window
the window whose progress value is to be modified.
-> Float
value
the progress value in the range of [0.0f - 1.0f]. If the value is outside the valid range, it gets clamped.
-> IO Bool 

Sets the value of the progress bar for the given window’s taskbar icon.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetWindowProgressValue. The unsafe flavor is setWindowProgressValue .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetWindowProgressValue, defined at SDL3/SDL_video.h 2983:34

Since: 3.4.0

getWindowProgressValue Source #

Arguments

:: Ptr SDL_Window
window
the window to get the current progress value from.
-> IO Float 

Get the value of the progress bar for the given window’s taskbar icon.

Returns
the progress value in the range of [0.0f - 1.0f], or -1.0f on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetWindowProgressValue. The safe flavor is getWindowProgressValueSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowProgressValue, defined at SDL3/SDL_video.h 2996:35

Since: 3.4.0

getWindowProgressValueSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to get the current progress value from.
-> IO Float 

Get the value of the progress bar for the given window’s taskbar icon.

Returns
the progress value in the range of [0.0f - 1.0f], or -1.0f on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetWindowProgressValue. The unsafe flavor is getWindowProgressValue .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetWindowProgressValue, defined at SDL3/SDL_video.h 2996:35

Since: 3.4.0

destroyWindow Source #

Arguments

:: Ptr SDL_Window
window
the window to destroy.
-> IO () 

Destroy a window.

Any child windows owned by the window will be recursively destroyed as well.

Note that on some platforms, the visible window may not actually be removed from the screen until the SDL event loop is pumped again, even though the SDL_Window is no longer valid after this call.

Thread safety
This function should only be called on the main thread.
See also
createPopupWindow, createWindow, createWindowWithProperties

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_DestroyWindow. The safe flavor is destroyWindowSafe .
C declaration
SDL_DestroyWindow, defined at SDL3/SDL_video.h 3018:34

Since: 3.2.0

destroyWindowSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to destroy.
-> IO () 

Destroy a window.

Any child windows owned by the window will be recursively destroyed as well.

Note that on some platforms, the visible window may not actually be removed from the screen until the SDL event loop is pumped again, even though the SDL_Window is no longer valid after this call.

Thread safety
This function should only be called on the main thread.
See also
createPopupWindow, createWindow, createWindowWithProperties

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_DestroyWindow. The unsafe flavor is destroyWindow .
C declaration
SDL_DestroyWindow, defined at SDL3/SDL_video.h 3018:34

Since: 3.2.0

screenSaverEnabled :: IO Bool Source #

Check whether the screensaver is currently enabled.

The screensaver is disabled by default.

The default can also be changed using SDL_HINT_VIDEO_ALLOW_SCREENSAVER.

Returns
true if the screensaver is enabled, false if it is disabled.
Thread safety
This function should only be called on the main thread.
See also
disableScreenSaver, enableScreenSaver

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_ScreenSaverEnabled. The safe flavor is screenSaverEnabledSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_ScreenSaverEnabled, defined at SDL3/SDL_video.h 3037:34

Since: 3.2.0

screenSaverEnabledSafe :: IO Bool Source #

Check whether the screensaver is currently enabled.

The screensaver is disabled by default.

The default can also be changed using SDL_HINT_VIDEO_ALLOW_SCREENSAVER.

Returns
true if the screensaver is enabled, false if it is disabled.
Thread safety
This function should only be called on the main thread.
See also
disableScreenSaver, enableScreenSaver

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_ScreenSaverEnabled. The unsafe flavor is screenSaverEnabled .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_ScreenSaverEnabled, defined at SDL3/SDL_video.h 3037:34

Since: 3.2.0

enableScreenSaver :: IO Bool Source #

Allow the screen to be blanked by a screen saver.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
disableScreenSaver, screenSaverEnabled

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_EnableScreenSaver. The safe flavor is enableScreenSaverSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_EnableScreenSaver, defined at SDL3/SDL_video.h 3052:34

Since: 3.2.0

enableScreenSaverSafe :: IO Bool Source #

Allow the screen to be blanked by a screen saver.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
disableScreenSaver, screenSaverEnabled

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_EnableScreenSaver. The unsafe flavor is enableScreenSaver .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_EnableScreenSaver, defined at SDL3/SDL_video.h 3052:34

Since: 3.2.0

disableScreenSaver :: IO Bool Source #

Prevent the screen from being blanked by a screen saver.

If you disable the screensaver, it is automatically re-enabled when SDL quits.

The screensaver is disabled by default, but this may by changed by SDL_HINT_VIDEO_ALLOW_SCREENSAVER.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
enableScreenSaver, screenSaverEnabled

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_DisableScreenSaver. The safe flavor is disableScreenSaverSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_DisableScreenSaver, defined at SDL3/SDL_video.h 3073:34

Since: 3.2.0

disableScreenSaverSafe :: IO Bool Source #

Prevent the screen from being blanked by a screen saver.

If you disable the screensaver, it is automatically re-enabled when SDL quits.

The screensaver is disabled by default, but this may by changed by SDL_HINT_VIDEO_ALLOW_SCREENSAVER.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
enableScreenSaver, screenSaverEnabled

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_DisableScreenSaver. The unsafe flavor is disableScreenSaver .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_DisableScreenSaver, defined at SDL3/SDL_video.h 3073:34

Since: 3.2.0

glLoadLibrary Source #

Arguments

:: PtrConst CChar
path
the platform dependent OpenGL library name, or NULL to open the default OpenGL library.
-> IO Bool 

Dynamically load an OpenGL library.

This should be done after initializing the video driver, but before creating any OpenGL windows. If no OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.

If you do this, you need to retrieve all of the GL functions used in your program from the dynamic library using glGetProcAddress.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glGetProcAddress, glUnloadLibrary

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GL_LoadLibrary. The safe flavor is glLoadLibrarySafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_LoadLibrary, defined at SDL3/SDL_video.h 3103:34

Since: 3.2.0

glLoadLibrarySafe Source #

Arguments

:: PtrConst CChar
path
the platform dependent OpenGL library name, or NULL to open the default OpenGL library.
-> IO Bool 

Dynamically load an OpenGL library.

This should be done after initializing the video driver, but before creating any OpenGL windows. If no OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.

If you do this, you need to retrieve all of the GL functions used in your program from the dynamic library using glGetProcAddress.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glGetProcAddress, glUnloadLibrary

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GL_LoadLibrary. The unsafe flavor is glLoadLibrary .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_LoadLibrary, defined at SDL3/SDL_video.h 3103:34

Since: 3.2.0

glGetProcAddress Source #

Arguments

:: PtrConst CChar
proc
the name of an OpenGL function.
-> IO SDL_FunctionPointer 

Get an OpenGL function by name.

If the GL library is loaded at runtime with glLoadLibrary, then all GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.

There are some quirks to looking up OpenGL functions that require some extra care from the application. If you code carefully, you can handle these quirks without any platform-specific code, though:

  • On Windows, function pointers are specific to the current GL context; this means you need to have created a GL context and made it current before calling glGetProcAddress. If you recreate your context or create a second context, you should assume that any existing function pointers aren't valid to use with it. This is (currently) a Windows-specific limitation, and in practice lots of drivers don't suffer this limitation, but it is still the way the wgl API is documented to work and you should expect crashes if you don't respect it. Store a copy of the function pointers that comes and goes with context lifespan.
  • On X11, function pointers returned by this function are valid for any context, and can even be looked up before a context is created at all. This means that, for at least some common OpenGL implementations, if you look up a function that doesn't exist, you'll get a non-NULL result that is NOT safe to call. You must always make sure the function is actually available for a given GL context before calling it, by checking for the existence of the appropriate extension with glExtensionSupported, or verifying that the version of OpenGL you're using offers the function as core functionality.
  • Some OpenGL drivers, on all platforms, will return NULL if a function isn't supported, but you can't count on this behavior. Check for extensions you use, and if you get a NULL anyway, act as if that extension wasn't available. This is probably a bug in the driver, but you can code defensively for this scenario anyhow.
  • Just because you're on Linux/Unix, don't assume you'll be using X11. Next-gen display servers are waiting to replace it, and may or may not make the same promises about function pointers.
  • OpenGL function pointers must be declared APIENTRY as in the example code. This will ensure the proper calling convention is followed on platforms where this matters (Win32) thereby avoiding stack corruption.
Returns
a pointer to the named OpenGL function. The returned pointer should be cast to the appropriate function signature.
Thread safety
This function should only be called on the main thread.
See also
glExtensionSupported, glLoadLibrary, glUnloadLibrary

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GL_GetProcAddress. The safe flavor is glGetProcAddressSafe .
C declaration
SDL_GL_GetProcAddress, defined at SDL3/SDL_video.h 3158:49

Since: 3.2.0

glGetProcAddressSafe Source #

Arguments

:: PtrConst CChar
proc
the name of an OpenGL function.
-> IO SDL_FunctionPointer 

Get an OpenGL function by name.

If the GL library is loaded at runtime with glLoadLibrary, then all GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.

There are some quirks to looking up OpenGL functions that require some extra care from the application. If you code carefully, you can handle these quirks without any platform-specific code, though:

  • On Windows, function pointers are specific to the current GL context; this means you need to have created a GL context and made it current before calling glGetProcAddress. If you recreate your context or create a second context, you should assume that any existing function pointers aren't valid to use with it. This is (currently) a Windows-specific limitation, and in practice lots of drivers don't suffer this limitation, but it is still the way the wgl API is documented to work and you should expect crashes if you don't respect it. Store a copy of the function pointers that comes and goes with context lifespan.
  • On X11, function pointers returned by this function are valid for any context, and can even be looked up before a context is created at all. This means that, for at least some common OpenGL implementations, if you look up a function that doesn't exist, you'll get a non-NULL result that is NOT safe to call. You must always make sure the function is actually available for a given GL context before calling it, by checking for the existence of the appropriate extension with glExtensionSupported, or verifying that the version of OpenGL you're using offers the function as core functionality.
  • Some OpenGL drivers, on all platforms, will return NULL if a function isn't supported, but you can't count on this behavior. Check for extensions you use, and if you get a NULL anyway, act as if that extension wasn't available. This is probably a bug in the driver, but you can code defensively for this scenario anyhow.
  • Just because you're on Linux/Unix, don't assume you'll be using X11. Next-gen display servers are waiting to replace it, and may or may not make the same promises about function pointers.
  • OpenGL function pointers must be declared APIENTRY as in the example code. This will ensure the proper calling convention is followed on platforms where this matters (Win32) thereby avoiding stack corruption.
Returns
a pointer to the named OpenGL function. The returned pointer should be cast to the appropriate function signature.
Thread safety
This function should only be called on the main thread.
See also
glExtensionSupported, glLoadLibrary, glUnloadLibrary

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GL_GetProcAddress. The unsafe flavor is glGetProcAddress .
C declaration
SDL_GL_GetProcAddress, defined at SDL3/SDL_video.h 3158:49

Since: 3.2.0

eglGetProcAddress Source #

Arguments

:: PtrConst CChar
proc
the name of an EGL function.
-> IO SDL_FunctionPointer 

Get an EGL library function by name.

If an EGL library is loaded, this function allows applications to get entry points for EGL functions. This is useful to provide to an EGL API and extension loader.

Returns
a pointer to the named EGL function. The returned pointer should be cast to the appropriate function signature.
Thread safety
This function should only be called on the main thread.
See also
eglGetCurrentDisplay

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_EGL_GetProcAddress. The safe flavor is eglGetProcAddressSafe .
C declaration
SDL_EGL_GetProcAddress, defined at SDL3/SDL_video.h 3177:49

Since: 3.2.0

eglGetProcAddressSafe Source #

Arguments

:: PtrConst CChar
proc
the name of an EGL function.
-> IO SDL_FunctionPointer 

Get an EGL library function by name.

If an EGL library is loaded, this function allows applications to get entry points for EGL functions. This is useful to provide to an EGL API and extension loader.

Returns
a pointer to the named EGL function. The returned pointer should be cast to the appropriate function signature.
Thread safety
This function should only be called on the main thread.
See also
eglGetCurrentDisplay

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_EGL_GetProcAddress. The unsafe flavor is eglGetProcAddress .
C declaration
SDL_EGL_GetProcAddress, defined at SDL3/SDL_video.h 3177:49

Since: 3.2.0

glUnloadLibrary :: IO () Source #

Unload the OpenGL library previously loaded by glLoadLibrary.

Thread safety
This function should only be called on the main thread.
See also
glLoadLibrary

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GL_UnloadLibrary. The safe flavor is glUnloadLibrarySafe .
C declaration
SDL_GL_UnloadLibrary, defined at SDL3/SDL_video.h 3188:34

Since: 3.2.0

glUnloadLibrarySafe :: IO () Source #

Unload the OpenGL library previously loaded by glLoadLibrary.

Thread safety
This function should only be called on the main thread.
See also
glLoadLibrary

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GL_UnloadLibrary. The unsafe flavor is glUnloadLibrary .
C declaration
SDL_GL_UnloadLibrary, defined at SDL3/SDL_video.h 3188:34

Since: 3.2.0

glExtensionSupported Source #

Arguments

:: PtrConst CChar
extension
the name of the extension to check.
-> IO Bool 

Check if an OpenGL extension is supported for the current context.

This function operates on the current GL context; you must have created a context and it must be current before calling this function. Do not assume that all contexts you create will have the same set of extensions available, or that recreating an existing context will offer the same extensions again.

While it's probably not a massive overhead, this function is not an O(1) operation. Check the extensions you care about after creating the GL context and save that information somewhere instead of calling the function every time you need to know.

Returns
true if the extension is supported, false otherwise.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GL_ExtensionSupported. The safe flavor is glExtensionSupportedSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_ExtensionSupported, defined at SDL3/SDL_video.h 3211:34

Since: 3.2.0

glExtensionSupportedSafe Source #

Arguments

:: PtrConst CChar
extension
the name of the extension to check.
-> IO Bool 

Check if an OpenGL extension is supported for the current context.

This function operates on the current GL context; you must have created a context and it must be current before calling this function. Do not assume that all contexts you create will have the same set of extensions available, or that recreating an existing context will offer the same extensions again.

While it's probably not a massive overhead, this function is not an O(1) operation. Check the extensions you care about after creating the GL context and save that information somewhere instead of calling the function every time you need to know.

Returns
true if the extension is supported, false otherwise.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GL_ExtensionSupported. The unsafe flavor is glExtensionSupported .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_ExtensionSupported, defined at SDL3/SDL_video.h 3211:34

Since: 3.2.0

glResetAttributes :: IO () Source #

Reset all previously set OpenGL context attributes to their default values.

Thread safety
This function should only be called on the main thread.
See also
glGetAttribute, glSetAttribute

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GL_ResetAttributes. The safe flavor is glResetAttributesSafe .
C declaration
SDL_GL_ResetAttributes, defined at SDL3/SDL_video.h 3223:34

Since: 3.2.0

glResetAttributesSafe :: IO () Source #

Reset all previously set OpenGL context attributes to their default values.

Thread safety
This function should only be called on the main thread.
See also
glGetAttribute, glSetAttribute

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GL_ResetAttributes. The unsafe flavor is glResetAttributes .
C declaration
SDL_GL_ResetAttributes, defined at SDL3/SDL_video.h 3223:34

Since: 3.2.0

glSetAttribute Source #

Arguments

:: SDL_GLAttr
attr
an enum value specifying the OpenGL attribute to set.
-> Int32
value
the desired value for the attribute.
-> IO Bool 

Set an OpenGL window attribute before window creation.

This function sets the OpenGL attribute attr to value. The requested attributes should be set before creating an OpenGL window. You should use glGetAttribute to check the values after creating the OpenGL context, since the values obtained can differ from the requested ones.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glCreateContext, glGetAttribute, glResetAttributes

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GL_SetAttribute. The safe flavor is glSetAttributeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_SetAttribute, defined at SDL3/SDL_video.h 3246:34

Since: 3.2.0

glSetAttributeSafe Source #

Arguments

:: SDL_GLAttr
attr
an enum value specifying the OpenGL attribute to set.
-> Int32
value
the desired value for the attribute.
-> IO Bool 

Set an OpenGL window attribute before window creation.

This function sets the OpenGL attribute attr to value. The requested attributes should be set before creating an OpenGL window. You should use glGetAttribute to check the values after creating the OpenGL context, since the values obtained can differ from the requested ones.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glCreateContext, glGetAttribute, glResetAttributes

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GL_SetAttribute. The unsafe flavor is glSetAttribute .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_SetAttribute, defined at SDL3/SDL_video.h 3246:34

Since: 3.2.0

glGetAttribute Source #

Arguments

:: SDL_GLAttr
attr
an SDL_GLAttr enum value specifying the OpenGL attribute to get.
-> Ptr CInt
value
a pointer filled in with the current value of attr.
-> IO Bool 

Get the actual value for an attribute from the current context.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glResetAttributes, glSetAttribute

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GL_GetAttribute. The safe flavor is glGetAttributeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_GetAttribute, defined at SDL3/SDL_video.h 3264:34

Since: 3.2.0

glGetAttributeSafe Source #

Arguments

:: SDL_GLAttr
attr
an SDL_GLAttr enum value specifying the OpenGL attribute to get.
-> Ptr CInt
value
a pointer filled in with the current value of attr.
-> IO Bool 

Get the actual value for an attribute from the current context.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glResetAttributes, glSetAttribute

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GL_GetAttribute. The unsafe flavor is glGetAttribute .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_GetAttribute, defined at SDL3/SDL_video.h 3264:34

Since: 3.2.0

glCreateContext Source #

Arguments

:: Ptr SDL_Window
window
the window to associate with the context.
-> IO SDL_GLContext 

Create an OpenGL context for an OpenGL window, and make it current.

The OpenGL context will be created with the current states set through glSetAttribute.

The SDL_Window specified must have been created with the SDL_WINDOW_OPENGL flag, or context creation will fail.

Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default. Those functions must be loaded at run-time, either with an OpenGL extension-handling library or with glGetProcAddress and its related functions.

SDL_GLContext is opaque to the application.

Returns
the OpenGL context associated with window or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glDestroyContext, glMakeCurrent

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GL_CreateContext. The safe flavor is glCreateContextSafe .
C declaration
SDL_GL_CreateContext, defined at SDL3/SDL_video.h 3294:43

Since: 3.2.0

glCreateContextSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to associate with the context.
-> IO SDL_GLContext 

Create an OpenGL context for an OpenGL window, and make it current.

The OpenGL context will be created with the current states set through glSetAttribute.

The SDL_Window specified must have been created with the SDL_WINDOW_OPENGL flag, or context creation will fail.

Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default. Those functions must be loaded at run-time, either with an OpenGL extension-handling library or with glGetProcAddress and its related functions.

SDL_GLContext is opaque to the application.

Returns
the OpenGL context associated with window or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glDestroyContext, glMakeCurrent

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GL_CreateContext. The unsafe flavor is glCreateContext .
C declaration
SDL_GL_CreateContext, defined at SDL3/SDL_video.h 3294:43

Since: 3.2.0

glMakeCurrent Source #

Arguments

:: Ptr SDL_Window
window
the window to associate with the context.
-> SDL_GLContext
context
the OpenGL context to associate with the window.
-> IO Bool 

Set up an OpenGL context for rendering into an OpenGL window.

The context must have been created with a compatible window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glCreateContext

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GL_MakeCurrent. The safe flavor is glMakeCurrentSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_MakeCurrent, defined at SDL3/SDL_video.h 3312:34

Since: 3.2.0

glMakeCurrentSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to associate with the context.
-> SDL_GLContext
context
the OpenGL context to associate with the window.
-> IO Bool 

Set up an OpenGL context for rendering into an OpenGL window.

The context must have been created with a compatible window.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glCreateContext

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GL_MakeCurrent. The unsafe flavor is glMakeCurrent .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_MakeCurrent, defined at SDL3/SDL_video.h 3312:34

Since: 3.2.0

glGetCurrentWindow :: IO (Ptr SDL_Window) Source #

Get the currently active OpenGL window.

Returns
the currently active OpenGL window on success or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GL_GetCurrentWindow. The safe flavor is glGetCurrentWindowSafe .
C declaration
SDL_GL_GetCurrentWindow, defined at SDL3/SDL_video.h 3324:42

Since: 3.2.0

glGetCurrentWindowSafe :: IO (Ptr SDL_Window) Source #

Get the currently active OpenGL window.

Returns
the currently active OpenGL window on success or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GL_GetCurrentWindow. The unsafe flavor is glGetCurrentWindow .
C declaration
SDL_GL_GetCurrentWindow, defined at SDL3/SDL_video.h 3324:42

Since: 3.2.0

glGetCurrentContext :: IO SDL_GLContext Source #

Get the currently active OpenGL context.

Returns
the currently active OpenGL context or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glMakeCurrent

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GL_GetCurrentContext. The safe flavor is glGetCurrentContextSafe .
C declaration
SDL_GL_GetCurrentContext, defined at SDL3/SDL_video.h 3338:43

Since: 3.2.0

glGetCurrentContextSafe :: IO SDL_GLContext Source #

Get the currently active OpenGL context.

Returns
the currently active OpenGL context or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glMakeCurrent

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GL_GetCurrentContext. The unsafe flavor is glGetCurrentContext .
C declaration
SDL_GL_GetCurrentContext, defined at SDL3/SDL_video.h 3338:43

Since: 3.2.0

eglGetCurrentDisplay :: IO SDL_EGLDisplay Source #

Get the currently active EGL display.

Returns
the currently active EGL display or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_EGL_GetCurrentDisplay. The safe flavor is eglGetCurrentDisplaySafe .
C declaration
SDL_EGL_GetCurrentDisplay, defined at SDL3/SDL_video.h 3350:44

Since: 3.2.0

eglGetCurrentDisplaySafe :: IO SDL_EGLDisplay Source #

Get the currently active EGL display.

Returns
the currently active EGL display or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_EGL_GetCurrentDisplay. The unsafe flavor is eglGetCurrentDisplay .
C declaration
SDL_EGL_GetCurrentDisplay, defined at SDL3/SDL_video.h 3350:44

Since: 3.2.0

eglGetCurrentConfig :: IO SDL_EGLConfig Source #

Get the currently active EGL config.

Returns
the currently active EGL config or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_EGL_GetCurrentConfig. The safe flavor is eglGetCurrentConfigSafe .
C declaration
SDL_EGL_GetCurrentConfig, defined at SDL3/SDL_video.h 3362:43

Since: 3.2.0

eglGetCurrentConfigSafe :: IO SDL_EGLConfig Source #

Get the currently active EGL config.

Returns
the currently active EGL config or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_EGL_GetCurrentConfig. The unsafe flavor is eglGetCurrentConfig .
C declaration
SDL_EGL_GetCurrentConfig, defined at SDL3/SDL_video.h 3362:43

Since: 3.2.0

eglGetWindowSurface Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO SDL_EGLSurface 

Get the EGL surface associated with the window.

Returns
the EGLSurface pointer associated with the window, or NULL on failure.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_EGL_GetWindowSurface. The safe flavor is eglGetWindowSurfaceSafe .
C declaration
SDL_EGL_GetWindowSurface, defined at SDL3/SDL_video.h 3375:44

Since: 3.2.0

eglGetWindowSurfaceSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO SDL_EGLSurface 

Get the EGL surface associated with the window.

Returns
the EGLSurface pointer associated with the window, or NULL on failure.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_EGL_GetWindowSurface. The unsafe flavor is eglGetWindowSurface .
C declaration
SDL_EGL_GetWindowSurface, defined at SDL3/SDL_video.h 3375:44

Since: 3.2.0

eglSetAttributeCallbacks Source #

Arguments

:: SDL_EGLAttribArrayCallback
platformAttribCallback
callback for attributes to pass to eglGetPlatformDisplay. May be NULL.
-> SDL_EGLIntArrayCallback
surfaceAttribCallback
callback for attributes to pass to eglCreateSurface. May be NULL.
-> SDL_EGLIntArrayCallback
contextAttribCallback
callback for attributes to pass to eglCreateContext. May be NULL.
-> Ptr Void
userdata
a pointer that is passed to the callbacks.
-> IO () 

Sets the callbacks for defining custom EGLAttrib arrays for EGL initialization.

Callbacks that aren't needed can be set to NULL.

NOTE: These callback pointers will be reset after glResetAttributes.

Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_EGL_SetAttributeCallbacks. The safe flavor is eglSetAttributeCallbacksSafe : registration; callbacks fire during later EGL context creation.
C declaration
SDL_EGL_SetAttributeCallbacks, defined at SDL3/SDL_video.h 3397:34

Since: 3.2.0

eglSetAttributeCallbacksSafe Source #

Arguments

:: SDL_EGLAttribArrayCallback
platformAttribCallback
callback for attributes to pass to eglGetPlatformDisplay. May be NULL.
-> SDL_EGLIntArrayCallback
surfaceAttribCallback
callback for attributes to pass to eglCreateSurface. May be NULL.
-> SDL_EGLIntArrayCallback
contextAttribCallback
callback for attributes to pass to eglCreateContext. May be NULL.
-> Ptr Void
userdata
a pointer that is passed to the callbacks.
-> IO () 

Sets the callbacks for defining custom EGLAttrib arrays for EGL initialization.

Callbacks that aren't needed can be set to NULL.

NOTE: These callback pointers will be reset after glResetAttributes.

Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_EGL_SetAttributeCallbacks. The unsafe flavor is eglSetAttributeCallbacks : registration; callbacks fire during later EGL context creation.
C declaration
SDL_EGL_SetAttributeCallbacks, defined at SDL3/SDL_video.h 3397:34

Since: 3.2.0

glSetSwapInterval Source #

Arguments

:: Int32
interval
0 for immediate updates, 1 for updates synchronized with the vertical retrace, -1 for adaptive vsync.
-> IO Bool 

Set the swap interval for the current OpenGL context.

Some systems allow specifying -1 for the interval, to enable adaptive vsync. Adaptive vsync works the same as vsync, but if you've already missed the vertical retrace for a given frame, it swaps buffers immediately, which might be less jarring for the user during occasional framerate drops. If an application requests adaptive vsync and the system does not support it, this function will fail and return false. In such a case, you should probably retry the call with 1 for the interval.

Adaptive vsync is implemented for some glX drivers with GLX_EXT_swap_control_tear, and for some Windows drivers with WGL_EXT_swap_control_tear.

Read more on the Khronos wiki: https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glGetSwapInterval

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GL_SetSwapInterval. The safe flavor is glSetSwapIntervalSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_SetSwapInterval, defined at SDL3/SDL_video.h 3430:34

Since: 3.2.0

glSetSwapIntervalSafe Source #

Arguments

:: Int32
interval
0 for immediate updates, 1 for updates synchronized with the vertical retrace, -1 for adaptive vsync.
-> IO Bool 

Set the swap interval for the current OpenGL context.

Some systems allow specifying -1 for the interval, to enable adaptive vsync. Adaptive vsync works the same as vsync, but if you've already missed the vertical retrace for a given frame, it swaps buffers immediately, which might be less jarring for the user during occasional framerate drops. If an application requests adaptive vsync and the system does not support it, this function will fail and return false. In such a case, you should probably retry the call with 1 for the interval.

Adaptive vsync is implemented for some glX drivers with GLX_EXT_swap_control_tear, and for some Windows drivers with WGL_EXT_swap_control_tear.

Read more on the Khronos wiki: https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glGetSwapInterval

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GL_SetSwapInterval. The unsafe flavor is glSetSwapInterval .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_SetSwapInterval, defined at SDL3/SDL_video.h 3430:34

Since: 3.2.0

glGetSwapInterval Source #

Arguments

:: Ptr CInt
interval
output interval value. 0 if there is no vertical retrace synchronization, 1 if the buffer swap is synchronized with the vertical retrace, and -1 if late swaps happen immediately instead of waiting for the next retrace.
-> IO Bool 

Get the swap interval for the current OpenGL context.

If the system can't determine the swap interval, or there isn't a valid current context, this function will set *interval to 0 as a safe default.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glSetSwapInterval

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GL_GetSwapInterval. The safe flavor is glGetSwapIntervalSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_GetSwapInterval, defined at SDL3/SDL_video.h 3451:34

Since: 3.2.0

glGetSwapIntervalSafe Source #

Arguments

:: Ptr CInt
interval
output interval value. 0 if there is no vertical retrace synchronization, 1 if the buffer swap is synchronized with the vertical retrace, and -1 if late swaps happen immediately instead of waiting for the next retrace.
-> IO Bool 

Get the swap interval for the current OpenGL context.

If the system can't determine the swap interval, or there isn't a valid current context, this function will set *interval to 0 as a safe default.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glSetSwapInterval

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GL_GetSwapInterval. The unsafe flavor is glGetSwapInterval .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_GetSwapInterval, defined at SDL3/SDL_video.h 3451:34

Since: 3.2.0

glSwapWindow Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> IO Bool 

Update a window with OpenGL rendering.

This is used with double-buffered OpenGL contexts, which are the default.

On macOS, make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. If you aren't using glBindFramebuffer(), this is the default and you won't have to do anything extra.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GL_SwapWindow. The safe flavor is glSwapWindowSafe : can block on vsync.
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_SwapWindow, defined at SDL3/SDL_video.h 3471:34

Since: 3.2.0

glSwapWindowSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to change.
-> IO Bool 

Update a window with OpenGL rendering.

This is used with double-buffered OpenGL contexts, which are the default.

On macOS, make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. If you aren't using glBindFramebuffer(), this is the default and you won't have to do anything extra.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GL_SwapWindow. The unsafe flavor is glSwapWindow : can block on vsync.
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_SwapWindow, defined at SDL3/SDL_video.h 3471:34

Since: 3.2.0

glDestroyContext Source #

Arguments

:: SDL_GLContext
context
the OpenGL context to be deleted.
-> IO Bool 

Delete an OpenGL context.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glCreateContext

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GL_DestroyContext. The safe flavor is glDestroyContextSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_DestroyContext, defined at SDL3/SDL_video.h 3486:34

Since: 3.2.0

glDestroyContextSafe Source #

Arguments

:: SDL_GLContext
context
the OpenGL context to be deleted.
-> IO Bool 

Delete an OpenGL context.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
glCreateContext

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GL_DestroyContext. The unsafe flavor is glDestroyContext .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GL_DestroyContext, defined at SDL3/SDL_video.h 3486:34

Since: 3.2.0