sdl3-bindgen-sys
Safe HaskellNone
LanguageGHC2021

SDL3.Sys.Render

Description

Header file for SDL 2D rendering functions.

This API supports the following features:

  • single pixel points
  • single pixel lines
  • filled rectangles
  • texture images
  • 2D polygons

The primitives may be drawn in opaque, blended, or additive modes.

The texture images may be drawn in opaque, blended, or additive modes. They can have an additional color tint or alpha modulation applied to them, and may also be stretched with linear interpolation.

This API is designed to accelerate simple 2D operations. You may want more functionality such as 3D polygons and particle effects, and in that case you should use SDL's OpenGL/Direct3D support, the SDL3 GPU API, or one of the many good 3D engines.

These functions must be called from the main thread. See this bug for details: https://github.com/libsdl-org/SDL/issues/986 The name of the software renderer.

FFI conventions

Unsuffixed aliases are unsafe foreign imports; aliases suffixed Safe are safe. Functions whose callbacks fire during the call export only the Safe alias (the genuine unsafe import stays reachable under SDL3.Sys.Bindgen.Render.Unsafe); functions curated unsafe-only export only the unsuffixed one. Each alias's documentation records its flavor and rationale.

Full conventions: SDL3.Sys.

Since: 3.2.0

Synopsis

Documentation

Function aliases

getNumRenderDrivers :: IO Int32 Source #

Get the number of 2D rendering drivers available for the current display.

A render driver is a set of code that handles rendering and texture management on a particular display. Normally there is only one, but some drivers may have several available with different capabilities.

There may be none if SDL was compiled without render support.

Returns
the number of built in render drivers.
Thread safety
It is safe to call this function from any thread.
See also
createRenderer, getRenderDriver

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetNumRenderDrivers. The safe flavor is getNumRenderDriversSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetNumRenderDrivers, defined at SDL3/SDL_render.h 192:33

Since: 3.2.0

getNumRenderDriversSafe :: IO Int32 Source #

Get the number of 2D rendering drivers available for the current display.

A render driver is a set of code that handles rendering and texture management on a particular display. Normally there is only one, but some drivers may have several available with different capabilities.

There may be none if SDL was compiled without render support.

Returns
the number of built in render drivers.
Thread safety
It is safe to call this function from any thread.
See also
createRenderer, getRenderDriver

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetNumRenderDrivers. The unsafe flavor is getNumRenderDrivers .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetNumRenderDrivers, defined at SDL3/SDL_render.h 192:33

Since: 3.2.0

getRenderDriver Source #

Arguments

:: Int32
index
the index of the rendering driver; the value ranges from 0 to getNumRenderDrivers - 1.
-> IO (PtrConst CChar) 

Use this function to get the name of a built in 2D rendering driver.

The list of rendering drivers is given in the order that they are normally initialized by default; the drivers that seem more reasonable to choose first (as far as the SDL developers believe) are earlier in the list.

The names of drivers are all simple, low-ASCII identifiers, like "opengl", "direct3d12" or "metal". These never have Unicode characters, and are not meant to be proper names.

Returns
the name of the rendering driver at the requested index, or NULL if an invalid index was specified.
Thread safety
It is safe to call this function from any thread.
See also
getNumRenderDrivers

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderDriver. The safe flavor is getRenderDriverSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderDriver, defined at SDL3/SDL_render.h 216:42

Since: 3.2.0

getRenderDriverSafe Source #

Arguments

:: Int32
index
the index of the rendering driver; the value ranges from 0 to getNumRenderDrivers - 1.
-> IO (PtrConst CChar) 

Use this function to get the name of a built in 2D rendering driver.

The list of rendering drivers is given in the order that they are normally initialized by default; the drivers that seem more reasonable to choose first (as far as the SDL developers believe) are earlier in the list.

The names of drivers are all simple, low-ASCII identifiers, like "opengl", "direct3d12" or "metal". These never have Unicode characters, and are not meant to be proper names.

Returns
the name of the rendering driver at the requested index, or NULL if an invalid index was specified.
Thread safety
It is safe to call this function from any thread.
See also
getNumRenderDrivers

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderDriver. The unsafe flavor is getRenderDriver .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderDriver, defined at SDL3/SDL_render.h 216:42

Since: 3.2.0

createWindowAndRenderer Source #

Arguments

:: PtrConst CChar
title
the title of the window, in UTF-8 encoding.
-> Int32
width
the width of the window.
-> Int32
height
the height of the window.
-> SDL_WindowFlags
window_flags
the flags used to create the window (see SDL_CreateWindow()).
-> Ptr (Ptr SDL_Window)
window
a pointer filled with the window, or NULL on error.
-> Ptr (Ptr SDL_Renderer)
renderer
a pointer filled with the renderer, or NULL on error.
-> IO Bool 

Create a window and default renderer.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createRenderer, createWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_CreateWindowAndRenderer. The safe flavor is createWindowAndRendererSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_CreateWindowAndRenderer, defined at SDL3/SDL_render.h 238:34

Since: 3.2.0

createWindowAndRendererSafe Source #

Arguments

:: PtrConst CChar
title
the title of the window, in UTF-8 encoding.
-> Int32
width
the width of the window.
-> Int32
height
the height of the window.
-> SDL_WindowFlags
window_flags
the flags used to create the window (see SDL_CreateWindow()).
-> Ptr (Ptr SDL_Window)
window
a pointer filled with the window, or NULL on error.
-> Ptr (Ptr SDL_Renderer)
renderer
a pointer filled with the renderer, or NULL on error.
-> IO Bool 

Create a window and default renderer.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createRenderer, createWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_CreateWindowAndRenderer. The unsafe flavor is createWindowAndRenderer .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_CreateWindowAndRenderer, defined at SDL3/SDL_render.h 238:34

Since: 3.2.0

createRenderer Source #

Arguments

:: Ptr SDL_Window
window
the window where rendering is displayed.
-> PtrConst CChar
name
the name of the rendering driver to initialize, or NULL to let SDL choose one.
-> IO (Ptr SDL_Renderer) 

Create a 2D rendering context for a window.

If you want a specific renderer, you can specify its name here. A list of available renderers can be obtained by calling getRenderDriver multiple times, with indices from 0 to getNumRenderDrivers -1. If you don't need a specific renderer, specify NULL and SDL will attempt to choose the best option for you, based on what is available on the user's system.

If name is a comma-separated list, SDL will try each name, in the order listed, until one succeeds or all of them fail.

By default the rendering size matches the window size in pixels, but you can call setRenderLogicalPresentation to change the content size and scaling options.

Returns
a valid rendering context or NULL if there was an error; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createRendererWithProperties, createSoftwareRenderer, destroyRenderer, getNumRenderDrivers, getRenderDriver, getRendererName

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_CreateRenderer. The safe flavor is createRendererSafe .
C declaration
SDL_CreateRenderer, defined at SDL3/SDL_render.h 273:44

Since: 3.2.0

createRendererSafe Source #

Arguments

:: Ptr SDL_Window
window
the window where rendering is displayed.
-> PtrConst CChar
name
the name of the rendering driver to initialize, or NULL to let SDL choose one.
-> IO (Ptr SDL_Renderer) 

Create a 2D rendering context for a window.

If you want a specific renderer, you can specify its name here. A list of available renderers can be obtained by calling getRenderDriver multiple times, with indices from 0 to getNumRenderDrivers -1. If you don't need a specific renderer, specify NULL and SDL will attempt to choose the best option for you, based on what is available on the user's system.

If name is a comma-separated list, SDL will try each name, in the order listed, until one succeeds or all of them fail.

By default the rendering size matches the window size in pixels, but you can call setRenderLogicalPresentation to change the content size and scaling options.

Returns
a valid rendering context or NULL if there was an error; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createRendererWithProperties, createSoftwareRenderer, destroyRenderer, getNumRenderDrivers, getRenderDriver, getRendererName

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_CreateRenderer. The unsafe flavor is createRenderer .
C declaration
SDL_CreateRenderer, defined at SDL3/SDL_render.h 273:44

Since: 3.2.0

createRendererWithProperties Source #

Arguments

:: SDL_PropertiesID
props
the properties to use.
-> IO (Ptr SDL_Renderer) 

Create a 2D rendering context for a window, with the specified properties.

These are the supported properties:

With the SDL GPU renderer (since SDL 3.4.0):

With the vulkan renderer:

Returns
a valid rendering context or NULL if there was an error; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createProperties, createRenderer, createSoftwareRenderer, destroyRenderer, getRendererName

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_CreateRendererWithProperties. The safe flavor is createRendererWithPropertiesSafe .
C declaration
SDL_CreateRendererWithProperties, defined at SDL3/SDL_render.h 337:44

Since: 3.2.0

createRendererWithPropertiesSafe Source #

Arguments

:: SDL_PropertiesID
props
the properties to use.
-> IO (Ptr SDL_Renderer) 

Create a 2D rendering context for a window, with the specified properties.

These are the supported properties:

With the SDL GPU renderer (since SDL 3.4.0):

With the vulkan renderer:

Returns
a valid rendering context or NULL if there was an error; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createProperties, createRenderer, createSoftwareRenderer, destroyRenderer, getRendererName

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_CreateRendererWithProperties. The unsafe flavor is createRendererWithProperties .
C declaration
SDL_CreateRendererWithProperties, defined at SDL3/SDL_render.h 337:44

Since: 3.2.0

createGPURenderer Source #

Arguments

:: Ptr SDL_GPUDevice
device
the GPU device to use with the renderer, or NULL to create a device.
-> Ptr SDL_Window
window
the window where rendering is displayed, or NULL to create an offscreen renderer.
-> IO (Ptr SDL_Renderer) 

Create a 2D GPU rendering context.

The GPU device to use is passed in as a parameter. If this is NULL, then a device will be created normally and can be retrieved using getGPURendererDevice.

The window to use is passed in as a parameter. If this is NULL, then this will become an offscreen renderer. In that case, you should call setRenderTarget to setup rendering to a texture, and then call renderPresent normally to complete drawing a frame.

Returns
a valid rendering context or NULL if there was an error; call getError for more information.
Thread safety
If this function is called with a valid GPU device, it should be called on the thread that created the device. If this function is called with a valid window, it should be called on the thread that created the window.
See also
createRendererWithProperties, getGPURendererDevice, createGPUShader, createGPURenderState, setGPURenderState

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_CreateGPURenderer. The safe flavor is createGPURendererSafe .
C declaration
SDL_CreateGPURenderer, defined at SDL3/SDL_render.h 387:44

Since: 3.4.0

createGPURendererSafe Source #

Arguments

:: Ptr SDL_GPUDevice
device
the GPU device to use with the renderer, or NULL to create a device.
-> Ptr SDL_Window
window
the window where rendering is displayed, or NULL to create an offscreen renderer.
-> IO (Ptr SDL_Renderer) 

Create a 2D GPU rendering context.

The GPU device to use is passed in as a parameter. If this is NULL, then a device will be created normally and can be retrieved using getGPURendererDevice.

The window to use is passed in as a parameter. If this is NULL, then this will become an offscreen renderer. In that case, you should call setRenderTarget to setup rendering to a texture, and then call renderPresent normally to complete drawing a frame.

Returns
a valid rendering context or NULL if there was an error; call getError for more information.
Thread safety
If this function is called with a valid GPU device, it should be called on the thread that created the device. If this function is called with a valid window, it should be called on the thread that created the window.
See also
createRendererWithProperties, getGPURendererDevice, createGPUShader, createGPURenderState, setGPURenderState

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_CreateGPURenderer. The unsafe flavor is createGPURenderer .
C declaration
SDL_CreateGPURenderer, defined at SDL3/SDL_render.h 387:44

Since: 3.4.0

getGPURendererDevice Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO (Ptr SDL_GPUDevice) 

Return the GPU device used by a renderer.

Returns
the GPU device used by the renderer, or NULL if the renderer is not a GPU renderer; call getError for more information.
Thread safety
It is safe to call this function from any thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetGPURendererDevice. The safe flavor is getGPURendererDeviceSafe .
C declaration
SDL_GetGPURendererDevice, defined at SDL3/SDL_render.h 400:45

Since: 3.4.0

getGPURendererDeviceSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO (Ptr SDL_GPUDevice) 

Return the GPU device used by a renderer.

Returns
the GPU device used by the renderer, or NULL if the renderer is not a GPU renderer; call getError for more information.
Thread safety
It is safe to call this function from any thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetGPURendererDevice. The unsafe flavor is getGPURendererDevice .
C declaration
SDL_GetGPURendererDevice, defined at SDL3/SDL_render.h 400:45

Since: 3.4.0

createSoftwareRenderer Source #

Arguments

:: Ptr SDL_Surface
surface
the SDL_Surface structure representing the surface where rendering is done.
-> IO (Ptr SDL_Renderer) 

Create a 2D software rendering context for a surface.

Two other APIs which can be used to create SDL_Renderer: createRenderer and createWindowAndRenderer. These can also create a software renderer, but they are intended to be used with an SDL_Window as the final destination and not an SDL_Surface.

Returns
a valid rendering context or NULL if there was an error; call getError for more information.
Thread safety
It is safe to call this function from any thread.
See also
destroyRenderer

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_CreateSoftwareRenderer. The safe flavor is createSoftwareRendererSafe .
C declaration
SDL_CreateSoftwareRenderer, defined at SDL3/SDL_render.h 421:44

Since: 3.2.0

createSoftwareRendererSafe Source #

Arguments

:: Ptr SDL_Surface
surface
the SDL_Surface structure representing the surface where rendering is done.
-> IO (Ptr SDL_Renderer) 

Create a 2D software rendering context for a surface.

Two other APIs which can be used to create SDL_Renderer: createRenderer and createWindowAndRenderer. These can also create a software renderer, but they are intended to be used with an SDL_Window as the final destination and not an SDL_Surface.

Returns
a valid rendering context or NULL if there was an error; call getError for more information.
Thread safety
It is safe to call this function from any thread.
See also
destroyRenderer

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_CreateSoftwareRenderer. The unsafe flavor is createSoftwareRenderer .
C declaration
SDL_CreateSoftwareRenderer, defined at SDL3/SDL_render.h 421:44

Since: 3.2.0

getRenderer Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO (Ptr SDL_Renderer) 

Get the renderer associated with a window.

Returns
the rendering context on success or NULL on failure; call getError for more information.
Thread safety
It is safe to call this function from any thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderer. The safe flavor is getRendererSafe .
C declaration
SDL_GetRenderer, defined at SDL3/SDL_render.h 434:44

Since: 3.2.0

getRendererSafe Source #

Arguments

:: Ptr SDL_Window
window
the window to query.
-> IO (Ptr SDL_Renderer) 

Get the renderer associated with a window.

Returns
the rendering context on success or NULL on failure; call getError for more information.
Thread safety
It is safe to call this function from any thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderer. The unsafe flavor is getRenderer .
C declaration
SDL_GetRenderer, defined at SDL3/SDL_render.h 434:44

Since: 3.2.0

getRenderWindow Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to query.
-> IO (Ptr SDL_Window) 

Get the window associated with a renderer.

Returns
the window on success or NULL on failure; call getError for more information.
Thread safety
It is safe to call this function from any thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderWindow. The safe flavor is getRenderWindowSafe .
C declaration
SDL_GetRenderWindow, defined at SDL3/SDL_render.h 447:42

Since: 3.2.0

getRenderWindowSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to query.
-> IO (Ptr SDL_Window) 

Get the window associated with a renderer.

Returns
the window on success or NULL on failure; call getError for more information.
Thread safety
It is safe to call this function from any thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderWindow. The unsafe flavor is getRenderWindow .
C declaration
SDL_GetRenderWindow, defined at SDL3/SDL_render.h 447:42

Since: 3.2.0

getRendererName Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO (PtrConst CChar) 

Get the name of a renderer.

Returns
the name of the selected renderer, or NULL on failure; call getError for more information.
Thread safety
It is safe to call this function from any thread.
See also
createRenderer, createRendererWithProperties

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRendererName. The safe flavor is getRendererNameSafe .
C declaration
SDL_GetRendererName, defined at SDL3/SDL_render.h 463:42

Since: 3.2.0

getRendererNameSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO (PtrConst CChar) 

Get the name of a renderer.

Returns
the name of the selected renderer, or NULL on failure; call getError for more information.
Thread safety
It is safe to call this function from any thread.
See also
createRenderer, createRendererWithProperties

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRendererName. The unsafe flavor is getRendererName .
C declaration
SDL_GetRendererName, defined at SDL3/SDL_render.h 463:42

Since: 3.2.0

getRendererProperties Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO SDL_PropertiesID 

Get the properties associated with a renderer.

The following read-only properties are provided by SDL:

With the direct3d renderer:

With the direct3d11 renderer:

With the direct3d12 renderer:

With the vulkan renderer:

With the gpu renderer:

Returns
a valid property ID on success or 0 on failure; call getError for more information.
Thread safety
It is safe to call this function from any thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRendererProperties. The safe flavor is getRendererPropertiesSafe .
C declaration
SDL_GetRendererProperties, defined at SDL3/SDL_render.h 551:46

Since: 3.2.0

getRendererPropertiesSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO SDL_PropertiesID 

Get the properties associated with a renderer.

The following read-only properties are provided by SDL:

With the direct3d renderer:

With the direct3d11 renderer:

With the direct3d12 renderer:

With the vulkan renderer:

With the gpu renderer:

Returns
a valid property ID on success or 0 on failure; call getError for more information.
Thread safety
It is safe to call this function from any thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRendererProperties. The unsafe flavor is getRendererProperties .
C declaration
SDL_GetRendererProperties, defined at SDL3/SDL_render.h 551:46

Since: 3.2.0

getRenderOutputSize Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr CInt
w
a pointer filled in with the width in pixels.
-> Ptr CInt
h
a pointer filled in with the height in pixels.
-> IO Bool 

Get the output size in pixels of a rendering context.

This returns the true output size in pixels, ignoring any render targets or logical size and presentation.

For the output size of the current rendering target, with logical size adjustments, use getCurrentRenderOutputSize instead.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getCurrentRenderOutputSize

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderOutputSize. The safe flavor is getRenderOutputSizeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderOutputSize, defined at SDL3/SDL_render.h 600:34

Since: 3.2.0

getRenderOutputSizeSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr CInt
w
a pointer filled in with the width in pixels.
-> Ptr CInt
h
a pointer filled in with the height in pixels.
-> IO Bool 

Get the output size in pixels of a rendering context.

This returns the true output size in pixels, ignoring any render targets or logical size and presentation.

For the output size of the current rendering target, with logical size adjustments, use getCurrentRenderOutputSize instead.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getCurrentRenderOutputSize

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderOutputSize. The unsafe flavor is getRenderOutputSize .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderOutputSize, defined at SDL3/SDL_render.h 600:34

Since: 3.2.0

getCurrentRenderOutputSize Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr CInt
w
a pointer filled in with the current width.
-> Ptr CInt
h
a pointer filled in with the current height.
-> IO Bool 

Get the current output size in pixels of a rendering context.

If a rendering target is active, this will return the size of the rendering target in pixels, otherwise return the value of getRenderOutputSize.

Rendering target or not, the output will be adjusted by the current logical presentation state, dictated by setRenderLogicalPresentation.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderOutputSize

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetCurrentRenderOutputSize. The safe flavor is getCurrentRenderOutputSizeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetCurrentRenderOutputSize, defined at SDL3/SDL_render.h 623:34

Since: 3.2.0

getCurrentRenderOutputSizeSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr CInt
w
a pointer filled in with the current width.
-> Ptr CInt
h
a pointer filled in with the current height.
-> IO Bool 

Get the current output size in pixels of a rendering context.

If a rendering target is active, this will return the size of the rendering target in pixels, otherwise return the value of getRenderOutputSize.

Rendering target or not, the output will be adjusted by the current logical presentation state, dictated by setRenderLogicalPresentation.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderOutputSize

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetCurrentRenderOutputSize. The unsafe flavor is getCurrentRenderOutputSize .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetCurrentRenderOutputSize, defined at SDL3/SDL_render.h 623:34

Since: 3.2.0

createTexture Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> SDL_PixelFormat
format
one of the enumerated values in SDL_PixelFormat.
-> SDL_TextureAccess
access
one of the enumerated values in SDL_TextureAccess.
-> Int32
w
the width of the texture in pixels.
-> Int32
h
the height of the texture in pixels.
-> IO (Ptr SDL_Texture) 

Create a texture for a rendering context.

The contents of a texture when first created are not defined.

Returns
the created texture or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createTextureFromSurface, createTextureWithProperties, destroyTexture, getTextureSize, updateTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_CreateTexture. The safe flavor is createTextureSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_CreateTexture, defined at SDL3/SDL_render.h 648:43

Since: 3.2.0

createTextureSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> SDL_PixelFormat
format
one of the enumerated values in SDL_PixelFormat.
-> SDL_TextureAccess
access
one of the enumerated values in SDL_TextureAccess.
-> Int32
w
the width of the texture in pixels.
-> Int32
h
the height of the texture in pixels.
-> IO (Ptr SDL_Texture) 

Create a texture for a rendering context.

The contents of a texture when first created are not defined.

Returns
the created texture or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createTextureFromSurface, createTextureWithProperties, destroyTexture, getTextureSize, updateTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_CreateTexture. The unsafe flavor is createTexture .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_CreateTexture, defined at SDL3/SDL_render.h 648:43

Since: 3.2.0

createTextureFromSurface Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Surface
surface
the SDL_Surface structure containing pixel data used to fill the texture.
-> IO (Ptr SDL_Texture) 

Create a texture from an existing surface.

The surface is not modified or freed by this function.

The SDL_TextureAccess hint for the created texture is SDL_TEXTUREACCESS_STATIC.

The pixel format of the created texture may be different from the pixel format of the surface, and can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.

Returns
the created texture or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createTexture, createTextureWithProperties, destroyTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_CreateTextureFromSurface. The safe flavor is createTextureFromSurfaceSafe .
C declaration
SDL_CreateTextureFromSurface, defined at SDL3/SDL_render.h 676:43

Since: 3.2.0

createTextureFromSurfaceSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Surface
surface
the SDL_Surface structure containing pixel data used to fill the texture.
-> IO (Ptr SDL_Texture) 

Create a texture from an existing surface.

The surface is not modified or freed by this function.

The SDL_TextureAccess hint for the created texture is SDL_TEXTUREACCESS_STATIC.

The pixel format of the created texture may be different from the pixel format of the surface, and can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.

Returns
the created texture or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createTexture, createTextureWithProperties, destroyTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_CreateTextureFromSurface. The unsafe flavor is createTextureFromSurface .
C declaration
SDL_CreateTextureFromSurface, defined at SDL3/SDL_render.h 676:43

Since: 3.2.0

createTextureWithProperties Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> SDL_PropertiesID
props
the properties to use.
-> IO (Ptr SDL_Texture) 

Create a texture for a rendering context with the specified properties.

These are the supported properties:

With the direct3d11 renderer:

With the direct3d12 renderer:

With the metal renderer:

With the opengl renderer:

With the opengles2 renderer:

With the vulkan renderer:

With the GPU renderer:

  • sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER: the SDL_GPUTexture associated with the texture, if you want to wrap an existing texture.
  • SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_NUMBER: the SDL_GPUTexture associated with the UV plane of an NV12 texture, if you want to wrap an existing texture.
  • SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_NUMBER: the SDL_GPUTexture associated with the U plane of a YUV texture, if you want to wrap an existing texture.
  • SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_NUMBER: the SDL_GPUTexture associated with the V plane of a YUV texture, if you want to wrap an existing texture.
Returns
the created texture or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createProperties, createTexture, createTextureFromSurface, destroyTexture, getTextureSize, updateTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_CreateTextureWithProperties. The safe flavor is createTextureWithPropertiesSafe .
C declaration
SDL_CreateTextureWithProperties, defined at SDL3/SDL_render.h 804:43

Since: 3.2.0

createTextureWithPropertiesSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> SDL_PropertiesID
props
the properties to use.
-> IO (Ptr SDL_Texture) 

Create a texture for a rendering context with the specified properties.

These are the supported properties:

With the direct3d11 renderer:

With the direct3d12 renderer:

With the metal renderer:

With the opengl renderer:

With the opengles2 renderer:

With the vulkan renderer:

With the GPU renderer:

  • sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER: the SDL_GPUTexture associated with the texture, if you want to wrap an existing texture.
  • SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_NUMBER: the SDL_GPUTexture associated with the UV plane of an NV12 texture, if you want to wrap an existing texture.
  • SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_NUMBER: the SDL_GPUTexture associated with the U plane of a YUV texture, if you want to wrap an existing texture.
  • SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_NUMBER: the SDL_GPUTexture associated with the V plane of a YUV texture, if you want to wrap an existing texture.
Returns
the created texture or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createProperties, createTexture, createTextureFromSurface, destroyTexture, getTextureSize, updateTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_CreateTextureWithProperties. The unsafe flavor is createTextureWithProperties .
C declaration
SDL_CreateTextureWithProperties, defined at SDL3/SDL_render.h 804:43

Since: 3.2.0

getTextureProperties Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> IO SDL_PropertiesID 

Get the properties associated with a texture.

The following read-only properties are provided by SDL:

With the direct3d11 renderer:

With the direct3d12 renderer:

With the vulkan renderer:

With the opengl renderer:

With the opengles2 renderer:

With the gpu renderer:

Returns
a valid property ID on success or 0 on failure; call getError for more information.
Thread safety
It is safe to call this function from any thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetTextureProperties. The safe flavor is getTexturePropertiesSafe .
C declaration
SDL_GetTextureProperties, defined at SDL3/SDL_render.h 933:46

Since: 3.2.0

getTexturePropertiesSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> IO SDL_PropertiesID 

Get the properties associated with a texture.

The following read-only properties are provided by SDL:

With the direct3d11 renderer:

With the direct3d12 renderer:

With the vulkan renderer:

With the opengl renderer:

With the opengles2 renderer:

With the gpu renderer:

Returns
a valid property ID on success or 0 on failure; call getError for more information.
Thread safety
It is safe to call this function from any thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetTextureProperties. The unsafe flavor is getTextureProperties .
C declaration
SDL_GetTextureProperties, defined at SDL3/SDL_render.h 933:46

Since: 3.2.0

getRendererFromTexture Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> IO (Ptr SDL_Renderer) 

Get the renderer that created an SDL_Texture.

Returns
a pointer to the SDL_Renderer that created the texture, or NULL on failure; call getError for more information.
Thread safety
It is safe to call this function from any thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRendererFromTexture. The safe flavor is getRendererFromTextureSafe .
C declaration
SDL_GetRendererFromTexture, defined at SDL3/SDL_render.h 977:44

Since: 3.2.0

getRendererFromTextureSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> IO (Ptr SDL_Renderer) 

Get the renderer that created an SDL_Texture.

Returns
a pointer to the SDL_Renderer that created the texture, or NULL on failure; call getError for more information.
Thread safety
It is safe to call this function from any thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRendererFromTexture. The unsafe flavor is getRendererFromTexture .
C declaration
SDL_GetRendererFromTexture, defined at SDL3/SDL_render.h 977:44

Since: 3.2.0

getTextureSize Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> Ptr CFloat
w
a pointer filled in with the width of the texture in pixels. This argument can be NULL if you don't need this information.
-> Ptr CFloat
h
a pointer filled in with the height of the texture in pixels. This argument can be NULL if you don't need this information.
-> IO Bool 

Get the size of a texture, as floating point values.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetTextureSize. The safe flavor is getTextureSizeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetTextureSize, defined at SDL3/SDL_render.h 994:34

Since: 3.2.0

getTextureSizeSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> Ptr CFloat
w
a pointer filled in with the width of the texture in pixels. This argument can be NULL if you don't need this information.
-> Ptr CFloat
h
a pointer filled in with the height of the texture in pixels. This argument can be NULL if you don't need this information.
-> IO Bool 

Get the size of a texture, as floating point values.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetTextureSize. The unsafe flavor is getTextureSize .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetTextureSize, defined at SDL3/SDL_render.h 994:34

Since: 3.2.0

setTexturePalette Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> Ptr SDL_Palette
palette
the SDL_Palette structure to use.
-> IO Bool 

Set the palette used by a texture.

Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards.

A single palette can be shared with many textures.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createPalette, getTexturePalette

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetTexturePalette. The safe flavor is setTexturePaletteSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetTexturePalette, defined at SDL3/SDL_render.h 1016:34

Since: 3.4.0

setTexturePaletteSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> Ptr SDL_Palette
palette
the SDL_Palette structure to use.
-> IO Bool 

Set the palette used by a texture.

Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards.

A single palette can be shared with many textures.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createPalette, getTexturePalette

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetTexturePalette. The unsafe flavor is setTexturePalette .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetTexturePalette, defined at SDL3/SDL_render.h 1016:34

Since: 3.4.0

getTexturePalette Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> IO (Ptr SDL_Palette) 

Get the palette used by a texture.

Returns
a pointer to the palette used by the texture, or NULL if there is no palette used.
Thread safety
This function should only be called on the main thread.
See also
setTexturePalette

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetTexturePalette. The safe flavor is getTexturePaletteSafe .
C declaration
SDL_GetTexturePalette, defined at SDL3/SDL_render.h 1031:43

Since: 3.4.0

getTexturePaletteSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> IO (Ptr SDL_Palette) 

Get the palette used by a texture.

Returns
a pointer to the palette used by the texture, or NULL if there is no palette used.
Thread safety
This function should only be called on the main thread.
See also
setTexturePalette

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetTexturePalette. The unsafe flavor is getTexturePalette .
C declaration
SDL_GetTexturePalette, defined at SDL3/SDL_render.h 1031:43

Since: 3.4.0

setTextureColorMod Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> Word8
r
the red color value multiplied into copy operations.
-> Word8
g
the green color value multiplied into copy operations.
-> Word8
b
the blue color value multiplied into copy operations.
-> IO Bool 

Set an additional color value multiplied into render copy operations.

When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:

srcC = srcC * (color / 255)

Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureColorMod, setTextureAlphaMod, setTextureColorModFloat

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetTextureColorMod. The safe flavor is setTextureColorModSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetTextureColorMod, defined at SDL3/SDL_render.h 1060:34

Since: 3.2.0

setTextureColorModSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> Word8
r
the red color value multiplied into copy operations.
-> Word8
g
the green color value multiplied into copy operations.
-> Word8
b
the blue color value multiplied into copy operations.
-> IO Bool 

Set an additional color value multiplied into render copy operations.

When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:

srcC = srcC * (color / 255)

Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureColorMod, setTextureAlphaMod, setTextureColorModFloat

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetTextureColorMod. The unsafe flavor is setTextureColorMod .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetTextureColorMod, defined at SDL3/SDL_render.h 1060:34

Since: 3.2.0

setTextureColorModFloat Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> Float
r
the red color value multiplied into copy operations.
-> Float
g
the green color value multiplied into copy operations.
-> Float
b
the blue color value multiplied into copy operations.
-> IO Bool 

Set an additional color value multiplied into render copy operations.

When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:

srcC = srcC * color

Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureColorModFloat, setTextureAlphaModFloat, setTextureColorMod

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetTextureColorModFloat. The safe flavor is setTextureColorModFloatSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetTextureColorModFloat, defined at SDL3/SDL_render.h 1090:34

Since: 3.2.0

setTextureColorModFloatSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> Float
r
the red color value multiplied into copy operations.
-> Float
g
the green color value multiplied into copy operations.
-> Float
b
the blue color value multiplied into copy operations.
-> IO Bool 

Set an additional color value multiplied into render copy operations.

When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:

srcC = srcC * color

Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureColorModFloat, setTextureAlphaModFloat, setTextureColorMod

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetTextureColorModFloat. The unsafe flavor is setTextureColorModFloat .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetTextureColorModFloat, defined at SDL3/SDL_render.h 1090:34

Since: 3.2.0

getTextureColorMod Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> Ptr Uint8
r
a pointer filled in with the current red color value.
-> Ptr Uint8
g
a pointer filled in with the current green color value.
-> Ptr Uint8
b
a pointer filled in with the current blue color value.
-> IO Bool 

Get the additional color value multiplied into render copy operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureAlphaMod, getTextureColorModFloat, setTextureColorMod

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetTextureColorMod. The safe flavor is getTextureColorModSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetTextureColorMod, defined at SDL3/SDL_render.h 1111:34

Since: 3.2.0

getTextureColorModSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> Ptr Uint8
r
a pointer filled in with the current red color value.
-> Ptr Uint8
g
a pointer filled in with the current green color value.
-> Ptr Uint8
b
a pointer filled in with the current blue color value.
-> IO Bool 

Get the additional color value multiplied into render copy operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureAlphaMod, getTextureColorModFloat, setTextureColorMod

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetTextureColorMod. The unsafe flavor is getTextureColorMod .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetTextureColorMod, defined at SDL3/SDL_render.h 1111:34

Since: 3.2.0

getTextureColorModFloat Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> Ptr CFloat
r
a pointer filled in with the current red color value.
-> Ptr CFloat
g
a pointer filled in with the current green color value.
-> Ptr CFloat
b
a pointer filled in with the current blue color value.
-> IO Bool 

Get the additional color value multiplied into render copy operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureAlphaModFloat, getTextureColorMod, setTextureColorModFloat

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetTextureColorModFloat. The safe flavor is getTextureColorModFloatSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetTextureColorModFloat, defined at SDL3/SDL_render.h 1131:34

Since: 3.2.0

getTextureColorModFloatSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> Ptr CFloat
r
a pointer filled in with the current red color value.
-> Ptr CFloat
g
a pointer filled in with the current green color value.
-> Ptr CFloat
b
a pointer filled in with the current blue color value.
-> IO Bool 

Get the additional color value multiplied into render copy operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureAlphaModFloat, getTextureColorMod, setTextureColorModFloat

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetTextureColorModFloat. The unsafe flavor is getTextureColorModFloat .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetTextureColorModFloat, defined at SDL3/SDL_render.h 1131:34

Since: 3.2.0

setTextureAlphaMod Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> Word8
alpha
the source alpha value multiplied into copy operations.
-> IO Bool 

Set an additional alpha value multiplied into render copy operations.

When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:

srcA = srcA * (alpha / 255)

Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureAlphaMod, setTextureAlphaModFloat, setTextureColorMod

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetTextureAlphaMod. The safe flavor is setTextureAlphaModSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetTextureAlphaMod, defined at SDL3/SDL_render.h 1157:34

Since: 3.2.0

setTextureAlphaModSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> Word8
alpha
the source alpha value multiplied into copy operations.
-> IO Bool 

Set an additional alpha value multiplied into render copy operations.

When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:

srcA = srcA * (alpha / 255)

Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureAlphaMod, setTextureAlphaModFloat, setTextureColorMod

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetTextureAlphaMod. The unsafe flavor is setTextureAlphaMod .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetTextureAlphaMod, defined at SDL3/SDL_render.h 1157:34

Since: 3.2.0

setTextureAlphaModFloat Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> Float
alpha
the source alpha value multiplied into copy operations.
-> IO Bool 

Set an additional alpha value multiplied into render copy operations.

When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:

srcA = srcA * alpha

Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureAlphaModFloat, setTextureAlphaMod, setTextureColorModFloat

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetTextureAlphaModFloat. The safe flavor is setTextureAlphaModFloatSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetTextureAlphaModFloat, defined at SDL3/SDL_render.h 1183:34

Since: 3.2.0

setTextureAlphaModFloatSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> Float
alpha
the source alpha value multiplied into copy operations.
-> IO Bool 

Set an additional alpha value multiplied into render copy operations.

When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:

srcA = srcA * alpha

Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureAlphaModFloat, setTextureAlphaMod, setTextureColorModFloat

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetTextureAlphaModFloat. The unsafe flavor is setTextureAlphaModFloat .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetTextureAlphaModFloat, defined at SDL3/SDL_render.h 1183:34

Since: 3.2.0

getTextureAlphaMod Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> Ptr Uint8
alpha
a pointer filled in with the current alpha value.
-> IO Bool 

Get the additional alpha value multiplied into render copy operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureAlphaModFloat, getTextureColorMod, setTextureAlphaMod

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetTextureAlphaMod. The safe flavor is getTextureAlphaModSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetTextureAlphaMod, defined at SDL3/SDL_render.h 1201:34

Since: 3.2.0

getTextureAlphaModSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> Ptr Uint8
alpha
a pointer filled in with the current alpha value.
-> IO Bool 

Get the additional alpha value multiplied into render copy operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureAlphaModFloat, getTextureColorMod, setTextureAlphaMod

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetTextureAlphaMod. The unsafe flavor is getTextureAlphaMod .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetTextureAlphaMod, defined at SDL3/SDL_render.h 1201:34

Since: 3.2.0

getTextureAlphaModFloat Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> Ptr CFloat
alpha
a pointer filled in with the current alpha value.
-> IO Bool 

Get the additional alpha value multiplied into render copy operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureAlphaMod, getTextureColorModFloat, setTextureAlphaModFloat

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetTextureAlphaModFloat. The safe flavor is getTextureAlphaModFloatSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetTextureAlphaModFloat, defined at SDL3/SDL_render.h 1219:34

Since: 3.2.0

getTextureAlphaModFloatSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> Ptr CFloat
alpha
a pointer filled in with the current alpha value.
-> IO Bool 

Get the additional alpha value multiplied into render copy operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureAlphaMod, getTextureColorModFloat, setTextureAlphaModFloat

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetTextureAlphaModFloat. The unsafe flavor is getTextureAlphaModFloat .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetTextureAlphaModFloat, defined at SDL3/SDL_render.h 1219:34

Since: 3.2.0

setTextureBlendMode Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> SDL_BlendMode
blendMode
the SDL_BlendMode to use for texture blending.
-> IO Bool 

Set the blend mode for a texture, used by renderTexture.

This blend mode is used for any drawing that involves this texture.

If the blend mode is not supported, the closest supported mode is chosen and this function returns false.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureBlendMode, setRenderDrawBlendMode

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetTextureBlendMode. The safe flavor is setTextureBlendModeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetTextureBlendMode, defined at SDL3/SDL_render.h 1241:34

Since: 3.2.0

setTextureBlendModeSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> SDL_BlendMode
blendMode
the SDL_BlendMode to use for texture blending.
-> IO Bool 

Set the blend mode for a texture, used by renderTexture.

This blend mode is used for any drawing that involves this texture.

If the blend mode is not supported, the closest supported mode is chosen and this function returns false.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureBlendMode, setRenderDrawBlendMode

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetTextureBlendMode. The unsafe flavor is setTextureBlendMode .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetTextureBlendMode, defined at SDL3/SDL_render.h 1241:34

Since: 3.2.0

getTextureBlendMode Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> Ptr SDL_BlendMode
blendMode
a pointer filled in with the current SDL_BlendMode.
-> IO Bool 

Get the blend mode used for texture copy operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setTextureBlendMode

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetTextureBlendMode. The safe flavor is getTextureBlendModeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetTextureBlendMode, defined at SDL3/SDL_render.h 1257:34

Since: 3.2.0

getTextureBlendModeSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> Ptr SDL_BlendMode
blendMode
a pointer filled in with the current SDL_BlendMode.
-> IO Bool 

Get the blend mode used for texture copy operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setTextureBlendMode

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetTextureBlendMode. The unsafe flavor is getTextureBlendMode .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetTextureBlendMode, defined at SDL3/SDL_render.h 1257:34

Since: 3.2.0

setTextureScaleMode Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> SDL_ScaleMode
scaleMode
the SDL_ScaleMode to use for texture scaling.
-> IO Bool 

Set the scale mode used for texture scale operations.

The default texture scale mode is SDL_SCALEMODE_LINEAR.

If the scale mode is not supported, the closest supported mode is chosen.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureScaleMode

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetTextureScaleMode. The safe flavor is setTextureScaleModeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetTextureScaleMode, defined at SDL3/SDL_render.h 1277:34

Since: 3.2.0

setTextureScaleModeSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> SDL_ScaleMode
scaleMode
the SDL_ScaleMode to use for texture scaling.
-> IO Bool 

Set the scale mode used for texture scale operations.

The default texture scale mode is SDL_SCALEMODE_LINEAR.

If the scale mode is not supported, the closest supported mode is chosen.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getTextureScaleMode

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetTextureScaleMode. The unsafe flavor is setTextureScaleMode .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetTextureScaleMode, defined at SDL3/SDL_render.h 1277:34

Since: 3.2.0

getTextureScaleMode Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> Ptr SDL_ScaleMode
scaleMode
a pointer filled in with the current scale mode.
-> IO Bool 

Get the scale mode used for texture scale operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setTextureScaleMode

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetTextureScaleMode. The safe flavor is getTextureScaleModeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetTextureScaleMode, defined at SDL3/SDL_render.h 1293:34

Since: 3.2.0

getTextureScaleModeSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to query.
-> Ptr SDL_ScaleMode
scaleMode
a pointer filled in with the current scale mode.
-> IO Bool 

Get the scale mode used for texture scale operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setTextureScaleMode

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetTextureScaleMode. The unsafe flavor is getTextureScaleMode .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetTextureScaleMode, defined at SDL3/SDL_render.h 1293:34

Since: 3.2.0

updateTexture Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> PtrConst SDL_Rect
rect
an SDL_Rect structure representing the area to update, or NULL to update the entire texture.
-> PtrConst Void
pixels
the raw pixel data in the format of the texture.
-> Int32
pitch
the number of bytes in a row of pixel data, including padding between lines.
-> IO Bool 

Update the given texture rectangle with new pixel data.

The pixel data must be in the pixel format of the texture, which can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.

This is a fairly slow function, intended for use with static textures that do not change often.

If the texture is intended to be updated often, it is preferred to create the texture as streaming and use the locking functions referenced below. While this function will work with streaming textures, for optimization reasons you may not get the pixels back if you lock the texture afterward.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
lockTexture, unlockTexture, updateNVTexture, updateYUVTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_UpdateTexture. The safe flavor is updateTextureSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_UpdateTexture, defined at SDL3/SDL_render.h 1327:34

Since: 3.2.0

updateTextureSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> PtrConst SDL_Rect
rect
an SDL_Rect structure representing the area to update, or NULL to update the entire texture.
-> PtrConst Void
pixels
the raw pixel data in the format of the texture.
-> Int32
pitch
the number of bytes in a row of pixel data, including padding between lines.
-> IO Bool 

Update the given texture rectangle with new pixel data.

The pixel data must be in the pixel format of the texture, which can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.

This is a fairly slow function, intended for use with static textures that do not change often.

If the texture is intended to be updated often, it is preferred to create the texture as streaming and use the locking functions referenced below. While this function will work with streaming textures, for optimization reasons you may not get the pixels back if you lock the texture afterward.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
lockTexture, unlockTexture, updateNVTexture, updateYUVTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_UpdateTexture. The unsafe flavor is updateTexture .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_UpdateTexture, defined at SDL3/SDL_render.h 1327:34

Since: 3.2.0

updateYUVTexture Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> PtrConst SDL_Rect
rect
a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
-> PtrConst Uint8
Yplane
the raw pixel data for the Y plane.
-> Int32
Ypitch
the number of bytes between rows of pixel data for the Y plane.
-> PtrConst Uint8
Uplane
the raw pixel data for the U plane.
-> Int32
Upitch
the number of bytes between rows of pixel data for the U plane.
-> PtrConst Uint8
Vplane
the raw pixel data for the V plane.
-> Int32
Vpitch
the number of bytes between rows of pixel data for the V plane.
-> IO Bool 

Update a rectangle within a planar YV12 or IYUV texture with new pixel data.

You can use updateTexture as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
updateNVTexture, updateTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_UpdateYUVTexture. The safe flavor is updateYUVTextureSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_UpdateYUVTexture, defined at SDL3/SDL_render.h 1359:34

Since: 3.2.0

updateYUVTextureSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> PtrConst SDL_Rect
rect
a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
-> PtrConst Uint8
Yplane
the raw pixel data for the Y plane.
-> Int32
Ypitch
the number of bytes between rows of pixel data for the Y plane.
-> PtrConst Uint8
Uplane
the raw pixel data for the U plane.
-> Int32
Upitch
the number of bytes between rows of pixel data for the U plane.
-> PtrConst Uint8
Vplane
the raw pixel data for the V plane.
-> Int32
Vpitch
the number of bytes between rows of pixel data for the V plane.
-> IO Bool 

Update a rectangle within a planar YV12 or IYUV texture with new pixel data.

You can use updateTexture as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
updateNVTexture, updateTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_UpdateYUVTexture. The unsafe flavor is updateYUVTexture .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_UpdateYUVTexture, defined at SDL3/SDL_render.h 1359:34

Since: 3.2.0

updateNVTexture Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> PtrConst SDL_Rect
rect
a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
-> PtrConst Uint8
Yplane
the raw pixel data for the Y plane.
-> Int32
Ypitch
the number of bytes between rows of pixel data for the Y plane.
-> PtrConst Uint8
UVplane
the raw pixel data for the UV plane.
-> Int32
UVpitch
the number of bytes between rows of pixel data for the UV plane.
-> IO Bool 

Update a rectangle within a planar NV12 or NV21 texture with new pixels.

You can use updateTexture as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
updateTexture, updateYUVTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_UpdateNVTexture. The safe flavor is updateNVTextureSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_UpdateNVTexture, defined at SDL3/SDL_render.h 1391:34

Since: 3.2.0

updateNVTextureSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to update.
-> PtrConst SDL_Rect
rect
a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
-> PtrConst Uint8
Yplane
the raw pixel data for the Y plane.
-> Int32
Ypitch
the number of bytes between rows of pixel data for the Y plane.
-> PtrConst Uint8
UVplane
the raw pixel data for the UV plane.
-> Int32
UVpitch
the number of bytes between rows of pixel data for the UV plane.
-> IO Bool 

Update a rectangle within a planar NV12 or NV21 texture with new pixels.

You can use updateTexture as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
updateTexture, updateYUVTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_UpdateNVTexture. The unsafe flavor is updateNVTexture .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_UpdateNVTexture, defined at SDL3/SDL_render.h 1391:34

Since: 3.2.0

lockTexture Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING.
-> PtrConst SDL_Rect
rect
an SDL_Rect structure representing the area to lock for access; NULL to lock the entire texture.
-> Ptr (Ptr Void)
pixels
this is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
-> Ptr CInt
pitch
this is filled in with the pitch of the locked pixels; the pitch is the length of one row in bytes.
-> IO Bool 

Lock a portion of the texture for write-only pixel access.

As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.

You must use unlockTexture to unlock the pixels and apply any changes.

Returns
true on success or false if the texture is not valid or was not created with SDL_TEXTUREACCESS_STREAMING; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
lockTextureToSurface, unlockTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_LockTexture. The safe flavor is lockTextureSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_LockTexture, defined at SDL3/SDL_render.h 1426:34

Since: 3.2.0

lockTextureSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING.
-> PtrConst SDL_Rect
rect
an SDL_Rect structure representing the area to lock for access; NULL to lock the entire texture.
-> Ptr (Ptr Void)
pixels
this is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
-> Ptr CInt
pitch
this is filled in with the pitch of the locked pixels; the pitch is the length of one row in bytes.
-> IO Bool 

Lock a portion of the texture for write-only pixel access.

As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.

You must use unlockTexture to unlock the pixels and apply any changes.

Returns
true on success or false if the texture is not valid or was not created with SDL_TEXTUREACCESS_STREAMING; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
lockTextureToSurface, unlockTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_LockTexture. The unsafe flavor is lockTexture .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_LockTexture, defined at SDL3/SDL_render.h 1426:34

Since: 3.2.0

lockTextureToSurface Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to lock for access, which must be created with SDL_TEXTUREACCESS_STREAMING.
-> PtrConst SDL_Rect
rect
a pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.
-> Ptr (Ptr SDL_Surface)
surface
a pointer to an SDL surface of size rect. Don't assume any specific pixel content.
-> IO Bool 

Lock a portion of the texture for write-only pixel access, and expose it as a SDL surface.

Besides providing an SDL_Surface instead of raw pixel data, this function operates like lockTexture.

As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.

You must use unlockTexture to unlock the pixels and apply any changes.

The returned surface is freed internally after calling unlockTexture or destroyTexture. The caller should not free it.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
lockTexture, unlockTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_LockTextureToSurface. The safe flavor is lockTextureToSurfaceSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_LockTextureToSurface, defined at SDL3/SDL_render.h 1464:34

Since: 3.2.0

lockTextureToSurfaceSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to lock for access, which must be created with SDL_TEXTUREACCESS_STREAMING.
-> PtrConst SDL_Rect
rect
a pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.
-> Ptr (Ptr SDL_Surface)
surface
a pointer to an SDL surface of size rect. Don't assume any specific pixel content.
-> IO Bool 

Lock a portion of the texture for write-only pixel access, and expose it as a SDL surface.

Besides providing an SDL_Surface instead of raw pixel data, this function operates like lockTexture.

As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.

You must use unlockTexture to unlock the pixels and apply any changes.

The returned surface is freed internally after calling unlockTexture or destroyTexture. The caller should not free it.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
lockTexture, unlockTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_LockTextureToSurface. The unsafe flavor is lockTextureToSurface .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_LockTextureToSurface, defined at SDL3/SDL_render.h 1464:34

Since: 3.2.0

unlockTexture Source #

Arguments

:: Ptr SDL_Texture
texture
a texture locked by lockTexture.
-> IO () 

Unlock a texture, uploading the changes to video memory, if needed.

Warning: Please note that lockTexture is intended to be write-only; it will not guarantee the previous contents of the texture will be provided. You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory.

Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use.

Thread safety
This function should only be called on the main thread.
See also
lockTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_UnlockTexture. The safe flavor is unlockTextureSafe .
C declaration
SDL_UnlockTexture, defined at SDL3/SDL_render.h 1485:34

Since: 3.2.0

unlockTextureSafe Source #

Arguments

:: Ptr SDL_Texture
texture
a texture locked by lockTexture.
-> IO () 

Unlock a texture, uploading the changes to video memory, if needed.

Warning: Please note that lockTexture is intended to be write-only; it will not guarantee the previous contents of the texture will be provided. You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory.

Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use.

Thread safety
This function should only be called on the main thread.
See also
lockTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_UnlockTexture. The unsafe flavor is unlockTexture .
C declaration
SDL_UnlockTexture, defined at SDL3/SDL_render.h 1485:34

Since: 3.2.0

setRenderTarget Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Texture
texture
the targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL to render to the window instead of a texture.
-> IO Bool 

Set a texture as the current rendering target.

The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL texture.

Viewport, cliprect, scale, and logical presentation are unique to each render target. Get and set functions for these states apply to the current render target set by this function, and those states persist on each target when the current render target changes.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderTarget

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetRenderTarget. The safe flavor is setRenderTargetSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderTarget, defined at SDL3/SDL_render.h 1512:34

Since: 3.2.0

setRenderTargetSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Texture
texture
the targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL to render to the window instead of a texture.
-> IO Bool 

Set a texture as the current rendering target.

The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL texture.

Viewport, cliprect, scale, and logical presentation are unique to each render target. Get and set functions for these states apply to the current render target set by this function, and those states persist on each target when the current render target changes.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderTarget

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetRenderTarget. The unsafe flavor is setRenderTarget .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderTarget, defined at SDL3/SDL_render.h 1512:34

Since: 3.2.0

getRenderTarget Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO (Ptr SDL_Texture) 

Get the current render target.

The default render target is the window for which the renderer was created, and is reported a NULL here.

Returns
the current render target or NULL for the default render target.
Thread safety
This function should only be called on the main thread.
See also
setRenderTarget

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderTarget. The safe flavor is getRenderTargetSafe .
C declaration
SDL_GetRenderTarget, defined at SDL3/SDL_render.h 1529:43

Since: 3.2.0

getRenderTargetSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO (Ptr SDL_Texture) 

Get the current render target.

The default render target is the window for which the renderer was created, and is reported a NULL here.

Returns
the current render target or NULL for the default render target.
Thread safety
This function should only be called on the main thread.
See also
setRenderTarget

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderTarget. The unsafe flavor is getRenderTarget .
C declaration
SDL_GetRenderTarget, defined at SDL3/SDL_render.h 1529:43

Since: 3.2.0

setRenderLogicalPresentation Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Int32
w
the width of the logical resolution.
-> Int32
h
the height of the logical resolution.
-> SDL_RendererLogicalPresentation
mode
the presentation mode used.
-> IO Bool 

Set a device-independent resolution and presentation mode for rendering.

This function sets the width and height of the logical rendering output. The renderer will act as if the current render target is always the requested dimensions, scaling to the actual resolution as necessary.

This can be useful for games that expect a fixed size, but would like to scale the output to whatever is available, regardless of how a user resizes a window, or if the display is high DPI.

Logical presentation can be used with both render target textures and the renderer's window; the state is unique to each render target, and this function sets the state for the current render target. It might be useful to draw to a texture that matches the window dimensions with logical presentation enabled, and then draw that texture across the entire window with logical presentation disabled. Be careful not to render both with logical presentation enabled, however, as this could produce double-letterboxing, etc.

You can disable logical coordinates by setting the mode to SDL_LOGICAL_PRESENTATION_DISABLED, and in that case you get the full pixel resolution of the render target; it is safe to toggle logical presentation during the rendering of a frame: perhaps most of the rendering is done to specific dimensions but to make fonts look sharp, the app turns off logical presentation while drawing text, for example.

You can convert coordinates in an event into rendering coordinates using convertEventToRenderCoordinates.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
convertEventToRenderCoordinates, getRenderLogicalPresentation, getRenderLogicalPresentationRect

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetRenderLogicalPresentation. The safe flavor is setRenderLogicalPresentationSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderLogicalPresentation, defined at SDL3/SDL_render.h 1576:34

Since: 3.2.0

setRenderLogicalPresentationSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Int32
w
the width of the logical resolution.
-> Int32
h
the height of the logical resolution.
-> SDL_RendererLogicalPresentation
mode
the presentation mode used.
-> IO Bool 

Set a device-independent resolution and presentation mode for rendering.

This function sets the width and height of the logical rendering output. The renderer will act as if the current render target is always the requested dimensions, scaling to the actual resolution as necessary.

This can be useful for games that expect a fixed size, but would like to scale the output to whatever is available, regardless of how a user resizes a window, or if the display is high DPI.

Logical presentation can be used with both render target textures and the renderer's window; the state is unique to each render target, and this function sets the state for the current render target. It might be useful to draw to a texture that matches the window dimensions with logical presentation enabled, and then draw that texture across the entire window with logical presentation disabled. Be careful not to render both with logical presentation enabled, however, as this could produce double-letterboxing, etc.

You can disable logical coordinates by setting the mode to SDL_LOGICAL_PRESENTATION_DISABLED, and in that case you get the full pixel resolution of the render target; it is safe to toggle logical presentation during the rendering of a frame: perhaps most of the rendering is done to specific dimensions but to make fonts look sharp, the app turns off logical presentation while drawing text, for example.

You can convert coordinates in an event into rendering coordinates using convertEventToRenderCoordinates.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
convertEventToRenderCoordinates, getRenderLogicalPresentation, getRenderLogicalPresentationRect

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetRenderLogicalPresentation. The unsafe flavor is setRenderLogicalPresentation .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderLogicalPresentation, defined at SDL3/SDL_render.h 1576:34

Since: 3.2.0

getRenderLogicalPresentation Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr CInt
w
an int filled with the logical presentation width.
-> Ptr CInt
h
an int filled with the logical presentation height.
-> Ptr SDL_RendererLogicalPresentation
mode
a variable filled with the logical presentation mode being used.
-> IO Bool 

Get device independent resolution and presentation mode for rendering.

This function gets the width and height of the logical rendering output, or 0 if a logical resolution is not enabled.

Each render target has its own logical presentation state. This function gets the state for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderLogicalPresentation

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderLogicalPresentation. The safe flavor is getRenderLogicalPresentationSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderLogicalPresentation, defined at SDL3/SDL_render.h 1601:34

Since: 3.2.0

getRenderLogicalPresentationSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr CInt
w
an int filled with the logical presentation width.
-> Ptr CInt
h
an int filled with the logical presentation height.
-> Ptr SDL_RendererLogicalPresentation
mode
a variable filled with the logical presentation mode being used.
-> IO Bool 

Get device independent resolution and presentation mode for rendering.

This function gets the width and height of the logical rendering output, or 0 if a logical resolution is not enabled.

Each render target has its own logical presentation state. This function gets the state for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderLogicalPresentation

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderLogicalPresentation. The unsafe flavor is getRenderLogicalPresentation .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderLogicalPresentation, defined at SDL3/SDL_render.h 1601:34

Since: 3.2.0

getRenderLogicalPresentationRect Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_FRect
rect
a pointer filled in with the final presentation rectangle, may be NULL.
-> IO Bool 

Get the final presentation rectangle for rendering.

This function returns the calculated rectangle used for logical presentation, based on the presentation mode and output size. If logical presentation is disabled, it will fill the rectangle with the output size, in pixels.

Each render target has its own logical presentation state. This function gets the rectangle for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderLogicalPresentation

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderLogicalPresentationRect. The safe flavor is getRenderLogicalPresentationRectSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderLogicalPresentationRect, defined at SDL3/SDL_render.h 1626:34

Since: 3.2.0

getRenderLogicalPresentationRectSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_FRect
rect
a pointer filled in with the final presentation rectangle, may be NULL.
-> IO Bool 

Get the final presentation rectangle for rendering.

This function returns the calculated rectangle used for logical presentation, based on the presentation mode and output size. If logical presentation is disabled, it will fill the rectangle with the output size, in pixels.

Each render target has its own logical presentation state. This function gets the rectangle for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderLogicalPresentation

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderLogicalPresentationRect. The unsafe flavor is getRenderLogicalPresentationRect .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderLogicalPresentationRect, defined at SDL3/SDL_render.h 1626:34

Since: 3.2.0

renderCoordinatesFromWindow Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Float
window_x
the x coordinate in window coordinates.
-> Float
window_y
the y coordinate in window coordinates.
-> Ptr CFloat
x
a pointer filled with the x coordinate in render coordinates.
-> Ptr CFloat
y
a pointer filled with the y coordinate in render coordinates.
-> IO Bool 

Get a point in render coordinates when given a point in window coordinates.

This takes into account several states:

  • The window dimensions.
  • The logical presentation settings (SDL_SetRenderLogicalPresentation)
  • The scale (SDL_SetRenderScale)
  • The viewport (SDL_SetRenderViewport)
Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderLogicalPresentation, setRenderScale

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderCoordinatesFromWindow. The safe flavor is renderCoordinatesFromWindowSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderCoordinatesFromWindow, defined at SDL3/SDL_render.h 1653:34

Since: 3.2.0

renderCoordinatesFromWindowSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Float
window_x
the x coordinate in window coordinates.
-> Float
window_y
the y coordinate in window coordinates.
-> Ptr CFloat
x
a pointer filled with the x coordinate in render coordinates.
-> Ptr CFloat
y
a pointer filled with the y coordinate in render coordinates.
-> IO Bool 

Get a point in render coordinates when given a point in window coordinates.

This takes into account several states:

  • The window dimensions.
  • The logical presentation settings (SDL_SetRenderLogicalPresentation)
  • The scale (SDL_SetRenderScale)
  • The viewport (SDL_SetRenderViewport)
Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderLogicalPresentation, setRenderScale

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderCoordinatesFromWindow. The unsafe flavor is renderCoordinatesFromWindow .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderCoordinatesFromWindow, defined at SDL3/SDL_render.h 1653:34

Since: 3.2.0

renderCoordinatesToWindow Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Float
x
the x coordinate in render coordinates.
-> Float
y
the y coordinate in render coordinates.
-> Ptr CFloat
window_x
a pointer filled with the x coordinate in window coordinates.
-> Ptr CFloat
window_y
a pointer filled with the y coordinate in window coordinates.
-> IO Bool 

Get a point in window coordinates when given a point in render coordinates.

This takes into account several states:

  • The window dimensions.
  • The logical presentation settings (SDL_SetRenderLogicalPresentation)
  • The scale (SDL_SetRenderScale)
  • The viewport (SDL_SetRenderViewport)
Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderLogicalPresentation, setRenderScale, setRenderViewport

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderCoordinatesToWindow. The safe flavor is renderCoordinatesToWindowSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderCoordinatesToWindow, defined at SDL3/SDL_render.h 1683:34

Since: 3.2.0

renderCoordinatesToWindowSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Float
x
the x coordinate in render coordinates.
-> Float
y
the y coordinate in render coordinates.
-> Ptr CFloat
window_x
a pointer filled with the x coordinate in window coordinates.
-> Ptr CFloat
window_y
a pointer filled with the y coordinate in window coordinates.
-> IO Bool 

Get a point in window coordinates when given a point in render coordinates.

This takes into account several states:

  • The window dimensions.
  • The logical presentation settings (SDL_SetRenderLogicalPresentation)
  • The scale (SDL_SetRenderScale)
  • The viewport (SDL_SetRenderViewport)
Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderLogicalPresentation, setRenderScale, setRenderViewport

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderCoordinatesToWindow. The unsafe flavor is renderCoordinatesToWindow .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderCoordinatesToWindow, defined at SDL3/SDL_render.h 1683:34

Since: 3.2.0

convertEventToRenderCoordinates Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Event
event
the event to modify.
-> IO Bool 

Convert the coordinates in an event to render coordinates.

This takes into account several states:

  • The window dimensions.
  • The logical presentation settings (SDL_SetRenderLogicalPresentation)
  • The scale (SDL_SetRenderScale)
  • The viewport (SDL_SetRenderViewport)

Various event types are converted with this function: mouse, touch, pen, etc.

Touch coordinates are converted from normalized coordinates in the window to non-normalized rendering coordinates.

Relative mouse coordinates (xrel and yrel event fields) are also converted. Applications that do not want these fields converted should use renderCoordinatesFromWindow on the specific event fields instead of converting the entire event structure.

Once converted, coordinates may be outside the rendering area.

Returns
true if the event is converted or doesn't need conversion, or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderCoordinatesFromWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_ConvertEventToRenderCoordinates. The safe flavor is convertEventToRenderCoordinatesSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_ConvertEventToRenderCoordinates, defined at SDL3/SDL_render.h 1719:34

Since: 3.2.0

convertEventToRenderCoordinatesSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Event
event
the event to modify.
-> IO Bool 

Convert the coordinates in an event to render coordinates.

This takes into account several states:

  • The window dimensions.
  • The logical presentation settings (SDL_SetRenderLogicalPresentation)
  • The scale (SDL_SetRenderScale)
  • The viewport (SDL_SetRenderViewport)

Various event types are converted with this function: mouse, touch, pen, etc.

Touch coordinates are converted from normalized coordinates in the window to non-normalized rendering coordinates.

Relative mouse coordinates (xrel and yrel event fields) are also converted. Applications that do not want these fields converted should use renderCoordinatesFromWindow on the specific event fields instead of converting the entire event structure.

Once converted, coordinates may be outside the rendering area.

Returns
true if the event is converted or doesn't need conversion, or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderCoordinatesFromWindow

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_ConvertEventToRenderCoordinates. The unsafe flavor is convertEventToRenderCoordinates .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_ConvertEventToRenderCoordinates, defined at SDL3/SDL_render.h 1719:34

Since: 3.2.0

setRenderViewport Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> PtrConst SDL_Rect
rect
the SDL_Rect structure representing the drawing area, or NULL to set the viewport to the entire target.
-> IO Bool 

Set the drawing area for rendering on the current target.

Drawing will clip to this area (separately from any clipping done with SDL_SetRenderClipRect), and the top left of the area will become coordinate (0, 0) for future drawing commands.

The area's width and height must be >= 0.

Each render target has its own viewport. This function sets the viewport for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderViewport, renderViewportSet

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetRenderViewport. The safe flavor is setRenderViewportSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderViewport, defined at SDL3/SDL_render.h 1746:34

Since: 3.2.0

setRenderViewportSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> PtrConst SDL_Rect
rect
the SDL_Rect structure representing the drawing area, or NULL to set the viewport to the entire target.
-> IO Bool 

Set the drawing area for rendering on the current target.

Drawing will clip to this area (separately from any clipping done with SDL_SetRenderClipRect), and the top left of the area will become coordinate (0, 0) for future drawing commands.

The area's width and height must be >= 0.

Each render target has its own viewport. This function sets the viewport for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderViewport, renderViewportSet

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetRenderViewport. The unsafe flavor is setRenderViewport .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderViewport, defined at SDL3/SDL_render.h 1746:34

Since: 3.2.0

getRenderViewport Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Rect
rect
an SDL_Rect structure filled in with the current drawing area.
-> IO Bool 

Get the drawing area for the current target.

Each render target has its own viewport. This function gets the viewport for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderViewportSet, setRenderViewport

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderViewport. The safe flavor is getRenderViewportSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderViewport, defined at SDL3/SDL_render.h 1766:34

Since: 3.2.0

getRenderViewportSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Rect
rect
an SDL_Rect structure filled in with the current drawing area.
-> IO Bool 

Get the drawing area for the current target.

Each render target has its own viewport. This function gets the viewport for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderViewportSet, setRenderViewport

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderViewport. The unsafe flavor is getRenderViewport .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderViewport, defined at SDL3/SDL_render.h 1766:34

Since: 3.2.0

renderViewportSet Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO Bool 

Return whether an explicit rectangle was set as the viewport.

This is useful if you're saving and restoring the viewport and want to know whether you should restore a specific rectangle or NULL.

Each render target has its own viewport. This function checks the viewport for the current render target.

Returns
true if the viewport was set to a specific rectangle, or false if it was set to NULL (the entire target).
Thread safety
This function should only be called on the main thread.
See also
getRenderViewport, setRenderViewport

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderViewportSet. The safe flavor is renderViewportSetSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderViewportSet, defined at SDL3/SDL_render.h 1788:34

Since: 3.2.0

renderViewportSetSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO Bool 

Return whether an explicit rectangle was set as the viewport.

This is useful if you're saving and restoring the viewport and want to know whether you should restore a specific rectangle or NULL.

Each render target has its own viewport. This function checks the viewport for the current render target.

Returns
true if the viewport was set to a specific rectangle, or false if it was set to NULL (the entire target).
Thread safety
This function should only be called on the main thread.
See also
getRenderViewport, setRenderViewport

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderViewportSet. The unsafe flavor is renderViewportSet .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderViewportSet, defined at SDL3/SDL_render.h 1788:34

Since: 3.2.0

getRenderSafeArea Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Rect
rect
a pointer filled in with the area that is safe for interactive content.
-> IO Bool 

Get the safe area for rendering within the current viewport.

Some devices have portions of the screen which are partially obscured or not interactive, possibly due to on-screen controls, curved edges, camera notches, TV overscan, etc. This function provides the area of the current viewport which is safe to have interactible content. You should continue rendering into the rest of the render target, but it should not contain visually important or interactible content.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderSafeArea. The safe flavor is getRenderSafeAreaSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderSafeArea, defined at SDL3/SDL_render.h 1810:34

Since: 3.2.0

getRenderSafeAreaSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Rect
rect
a pointer filled in with the area that is safe for interactive content.
-> IO Bool 

Get the safe area for rendering within the current viewport.

Some devices have portions of the screen which are partially obscured or not interactive, possibly due to on-screen controls, curved edges, camera notches, TV overscan, etc. This function provides the area of the current viewport which is safe to have interactible content. You should continue rendering into the rest of the render target, but it should not contain visually important or interactible content.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderSafeArea. The unsafe flavor is getRenderSafeArea .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderSafeArea, defined at SDL3/SDL_render.h 1810:34

Since: 3.2.0

setRenderClipRect Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> PtrConst SDL_Rect
rect
an SDL_Rect structure representing the clip area, relative to the viewport, or NULL to disable clipping.
-> IO Bool 

Set the clip rectangle for rendering on the specified target.

Each render target has its own clip rectangle. This function sets the cliprect for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderClipRect, renderClipEnabled

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetRenderClipRect. The safe flavor is setRenderClipRectSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderClipRect, defined at SDL3/SDL_render.h 1831:34

Since: 3.2.0

setRenderClipRectSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> PtrConst SDL_Rect
rect
an SDL_Rect structure representing the clip area, relative to the viewport, or NULL to disable clipping.
-> IO Bool 

Set the clip rectangle for rendering on the specified target.

Each render target has its own clip rectangle. This function sets the cliprect for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderClipRect, renderClipEnabled

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetRenderClipRect. The unsafe flavor is setRenderClipRect .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderClipRect, defined at SDL3/SDL_render.h 1831:34

Since: 3.2.0

getRenderClipRect Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Rect
rect
an SDL_Rect structure filled in with the current clipping area or an empty rectangle if clipping is disabled.
-> IO Bool 

Get the clip rectangle for the current target.

Each render target has its own clip rectangle. This function gets the cliprect for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderClipEnabled, setRenderClipRect

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderClipRect. The safe flavor is getRenderClipRectSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderClipRect, defined at SDL3/SDL_render.h 1852:34

Since: 3.2.0

getRenderClipRectSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Rect
rect
an SDL_Rect structure filled in with the current clipping area or an empty rectangle if clipping is disabled.
-> IO Bool 

Get the clip rectangle for the current target.

Each render target has its own clip rectangle. This function gets the cliprect for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderClipEnabled, setRenderClipRect

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderClipRect. The unsafe flavor is getRenderClipRect .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderClipRect, defined at SDL3/SDL_render.h 1852:34

Since: 3.2.0

renderClipEnabled Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO Bool 

Get whether clipping is enabled on the given render target.

Each render target has its own clip rectangle. This function checks the cliprect for the current render target.

Returns
true if clipping is enabled or false if not; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderClipRect, setRenderClipRect

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderClipEnabled. The safe flavor is renderClipEnabledSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderClipEnabled, defined at SDL3/SDL_render.h 1871:34

Since: 3.2.0

renderClipEnabledSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO Bool 

Get whether clipping is enabled on the given render target.

Each render target has its own clip rectangle. This function checks the cliprect for the current render target.

Returns
true if clipping is enabled or false if not; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderClipRect, setRenderClipRect

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderClipEnabled. The unsafe flavor is renderClipEnabled .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderClipEnabled, defined at SDL3/SDL_render.h 1871:34

Since: 3.2.0

setRenderScale Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Float
scaleX
the horizontal scaling factor.
-> Float
scaleY
the vertical scaling factor.
-> IO Bool 

Set the drawing scale for rendering on the current target.

The drawing coordinates are scaled by the x/y scaling factors before they are used by the renderer. This allows resolution independent drawing with a single coordinate system.

If this results in scaling or subpixel drawing by the rendering backend, it will be handled using the appropriate quality hints. For best results use integer scaling factors.

Each render target has its own scale. This function sets the scale for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderScale

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetRenderScale. The safe flavor is setRenderScaleSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderScale, defined at SDL3/SDL_render.h 1899:34

Since: 3.2.0

setRenderScaleSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Float
scaleX
the horizontal scaling factor.
-> Float
scaleY
the vertical scaling factor.
-> IO Bool 

Set the drawing scale for rendering on the current target.

The drawing coordinates are scaled by the x/y scaling factors before they are used by the renderer. This allows resolution independent drawing with a single coordinate system.

If this results in scaling or subpixel drawing by the rendering backend, it will be handled using the appropriate quality hints. For best results use integer scaling factors.

Each render target has its own scale. This function sets the scale for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderScale

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetRenderScale. The unsafe flavor is setRenderScale .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderScale, defined at SDL3/SDL_render.h 1899:34

Since: 3.2.0

getRenderScale Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr CFloat
scaleX
a pointer filled in with the horizontal scaling factor.
-> Ptr CFloat
scaleY
a pointer filled in with the vertical scaling factor.
-> IO Bool 

Get the drawing scale for the current target.

Each render target has its own scale. This function gets the scale for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderScale

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderScale. The safe flavor is getRenderScaleSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderScale, defined at SDL3/SDL_render.h 1919:34

Since: 3.2.0

getRenderScaleSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr CFloat
scaleX
a pointer filled in with the horizontal scaling factor.
-> Ptr CFloat
scaleY
a pointer filled in with the vertical scaling factor.
-> IO Bool 

Get the drawing scale for the current target.

Each render target has its own scale. This function gets the scale for the current render target.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderScale

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderScale. The unsafe flavor is getRenderScale .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderScale, defined at SDL3/SDL_render.h 1919:34

Since: 3.2.0

setRenderDrawColor Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Word8
r
the red value used to draw on the rendering target.
-> Word8
g
the green value used to draw on the rendering target.
-> Word8
b
the blue value used to draw on the rendering target.
-> Word8
a
the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use setRenderDrawBlendMode to specify how the alpha channel is used.
-> IO Bool 

Set the color used for drawing operations.

Set the color for drawing or filling rectangles, lines, and points, and for renderClear.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderDrawColor, setRenderDrawColorFloat

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetRenderDrawColor. The safe flavor is setRenderDrawColorSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderDrawColor, defined at SDL3/SDL_render.h 1944:34

Since: 3.2.0

setRenderDrawColorSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Word8
r
the red value used to draw on the rendering target.
-> Word8
g
the green value used to draw on the rendering target.
-> Word8
b
the blue value used to draw on the rendering target.
-> Word8
a
the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use setRenderDrawBlendMode to specify how the alpha channel is used.
-> IO Bool 

Set the color used for drawing operations.

Set the color for drawing or filling rectangles, lines, and points, and for renderClear.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderDrawColor, setRenderDrawColorFloat

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetRenderDrawColor. The unsafe flavor is setRenderDrawColor .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderDrawColor, defined at SDL3/SDL_render.h 1944:34

Since: 3.2.0

setRenderDrawColorFloat Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Float
r
the red value used to draw on the rendering target.
-> Float
g
the green value used to draw on the rendering target.
-> Float
b
the blue value used to draw on the rendering target.
-> Float
a
the alpha value used to draw on the rendering target. Use setRenderDrawBlendMode to specify how the alpha channel is used.
-> IO Bool 

Set the color used for drawing operations (Rect, Line and Clear).

Set the color for drawing or filling rectangles, lines, and points, and for renderClear.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderDrawColorFloat, setRenderDrawColor

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetRenderDrawColorFloat. The safe flavor is setRenderDrawColorFloatSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderDrawColorFloat, defined at SDL3/SDL_render.h 1969:34

Since: 3.2.0

setRenderDrawColorFloatSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Float
r
the red value used to draw on the rendering target.
-> Float
g
the green value used to draw on the rendering target.
-> Float
b
the blue value used to draw on the rendering target.
-> Float
a
the alpha value used to draw on the rendering target. Use setRenderDrawBlendMode to specify how the alpha channel is used.
-> IO Bool 

Set the color used for drawing operations (Rect, Line and Clear).

Set the color for drawing or filling rectangles, lines, and points, and for renderClear.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderDrawColorFloat, setRenderDrawColor

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetRenderDrawColorFloat. The unsafe flavor is setRenderDrawColorFloat .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderDrawColorFloat, defined at SDL3/SDL_render.h 1969:34

Since: 3.2.0

getRenderDrawColor Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr Uint8
r
a pointer filled in with the red value used to draw on the rendering target.
-> Ptr Uint8
g
a pointer filled in with the green value used to draw on the rendering target.
-> Ptr Uint8
b
a pointer filled in with the blue value used to draw on the rendering target.
-> Ptr Uint8
a
a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255).
-> IO Bool 

Get the color used for drawing operations (Rect, Line and Clear).

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderDrawColorFloat, setRenderDrawColor

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderDrawColor. The safe flavor is getRenderDrawColorSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderDrawColor, defined at SDL3/SDL_render.h 1993:34

Since: 3.2.0

getRenderDrawColorSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr Uint8
r
a pointer filled in with the red value used to draw on the rendering target.
-> Ptr Uint8
g
a pointer filled in with the green value used to draw on the rendering target.
-> Ptr Uint8
b
a pointer filled in with the blue value used to draw on the rendering target.
-> Ptr Uint8
a
a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255).
-> IO Bool 

Get the color used for drawing operations (Rect, Line and Clear).

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderDrawColorFloat, setRenderDrawColor

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderDrawColor. The unsafe flavor is getRenderDrawColor .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderDrawColor, defined at SDL3/SDL_render.h 1993:34

Since: 3.2.0

getRenderDrawColorFloat Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr CFloat
r
a pointer filled in with the red value used to draw on the rendering target.
-> Ptr CFloat
g
a pointer filled in with the green value used to draw on the rendering target.
-> Ptr CFloat
b
a pointer filled in with the blue value used to draw on the rendering target.
-> Ptr CFloat
a
a pointer filled in with the alpha value used to draw on the rendering target.
-> IO Bool 

Get the color used for drawing operations (Rect, Line and Clear).

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderDrawColorFloat, getRenderDrawColor

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderDrawColorFloat. The safe flavor is getRenderDrawColorFloatSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderDrawColorFloat, defined at SDL3/SDL_render.h 2017:34

Since: 3.2.0

getRenderDrawColorFloatSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr CFloat
r
a pointer filled in with the red value used to draw on the rendering target.
-> Ptr CFloat
g
a pointer filled in with the green value used to draw on the rendering target.
-> Ptr CFloat
b
a pointer filled in with the blue value used to draw on the rendering target.
-> Ptr CFloat
a
a pointer filled in with the alpha value used to draw on the rendering target.
-> IO Bool 

Get the color used for drawing operations (Rect, Line and Clear).

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderDrawColorFloat, getRenderDrawColor

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderDrawColorFloat. The unsafe flavor is getRenderDrawColorFloat .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderDrawColorFloat, defined at SDL3/SDL_render.h 2017:34

Since: 3.2.0

setRenderColorScale Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Float
scale
the color scale value.
-> IO Bool 

Set the color scale used for render operations.

The color scale is an additional scale multiplied into the pixel color value while rendering. This can be used to adjust the brightness of colors during HDR rendering, or changing HDR video brightness when playing on an SDR display.

The color scale does not affect the alpha channel, only the color brightness.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderColorScale

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetRenderColorScale. The safe flavor is setRenderColorScaleSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderColorScale, defined at SDL3/SDL_render.h 2041:34

Since: 3.2.0

setRenderColorScaleSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Float
scale
the color scale value.
-> IO Bool 

Set the color scale used for render operations.

The color scale is an additional scale multiplied into the pixel color value while rendering. This can be used to adjust the brightness of colors during HDR rendering, or changing HDR video brightness when playing on an SDR display.

The color scale does not affect the alpha channel, only the color brightness.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderColorScale

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetRenderColorScale. The unsafe flavor is setRenderColorScale .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderColorScale, defined at SDL3/SDL_render.h 2041:34

Since: 3.2.0

getRenderColorScale Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr CFloat
scale
a pointer filled in with the current color scale value.
-> IO Bool 

Get the color scale used for render operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderColorScale

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderColorScale. The safe flavor is getRenderColorScaleSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderColorScale, defined at SDL3/SDL_render.h 2057:34

Since: 3.2.0

getRenderColorScaleSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr CFloat
scale
a pointer filled in with the current color scale value.
-> IO Bool 

Get the color scale used for render operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderColorScale

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderColorScale. The unsafe flavor is getRenderColorScale .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderColorScale, defined at SDL3/SDL_render.h 2057:34

Since: 3.2.0

setRenderDrawBlendMode Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> SDL_BlendMode
blendMode
the SDL_BlendMode to use for blending.
-> IO Bool 

Set the blend mode used for drawing operations.

This blend mode is used for any drawing that doesn't involve textures.

If the blend mode is not supported, the closest supported mode is chosen.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderDrawBlendMode, setTextureBlendMode

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetRenderDrawBlendMode. The safe flavor is setRenderDrawBlendModeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderDrawBlendMode, defined at SDL3/SDL_render.h 2078:34

Since: 3.2.0

setRenderDrawBlendModeSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> SDL_BlendMode
blendMode
the SDL_BlendMode to use for blending.
-> IO Bool 

Set the blend mode used for drawing operations.

This blend mode is used for any drawing that doesn't involve textures.

If the blend mode is not supported, the closest supported mode is chosen.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderDrawBlendMode, setTextureBlendMode

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetRenderDrawBlendMode. The unsafe flavor is setRenderDrawBlendMode .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderDrawBlendMode, defined at SDL3/SDL_render.h 2078:34

Since: 3.2.0

getRenderDrawBlendMode Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_BlendMode
blendMode
a pointer filled in with the current SDL_BlendMode.
-> IO Bool 

Get the blend mode used for drawing operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderDrawBlendMode

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderDrawBlendMode. The safe flavor is getRenderDrawBlendModeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderDrawBlendMode, defined at SDL3/SDL_render.h 2094:34

Since: 3.2.0

getRenderDrawBlendModeSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_BlendMode
blendMode
a pointer filled in with the current SDL_BlendMode.
-> IO Bool 

Get the blend mode used for drawing operations.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderDrawBlendMode

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderDrawBlendMode. The unsafe flavor is getRenderDrawBlendMode .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderDrawBlendMode, defined at SDL3/SDL_render.h 2094:34

Since: 3.2.0

renderClear Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO Bool 

Clear the current rendering target with the drawing color.

This function clears the entire rendering target, ignoring the viewport and the clip rectangle. Note, that clearing will also set/fill all pixels of the rendering target to current renderer draw color, so make sure to invoke setRenderDrawColor when needed.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderDrawColor

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderClear. The safe flavor is renderClearSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderClear, defined at SDL3/SDL_render.h 2114:34

Since: 3.2.0

renderClearSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO Bool 

Clear the current rendering target with the drawing color.

This function clears the entire rendering target, ignoring the viewport and the clip rectangle. Note, that clearing will also set/fill all pixels of the rendering target to current renderer draw color, so make sure to invoke setRenderDrawColor when needed.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderDrawColor

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderClear. The unsafe flavor is renderClear .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderClear, defined at SDL3/SDL_render.h 2114:34

Since: 3.2.0

renderPoint Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should draw a point.
-> Float
x
the x coordinate of the point.
-> Float
y
the y coordinate of the point.
-> IO Bool 

Draw a point on the current rendering target at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderPoints

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderPoint. The safe flavor is renderPointSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderPoint, defined at SDL3/SDL_render.h 2131:34

Since: 3.2.0

renderPointSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should draw a point.
-> Float
x
the x coordinate of the point.
-> Float
y
the y coordinate of the point.
-> IO Bool 

Draw a point on the current rendering target at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderPoints

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderPoint. The unsafe flavor is renderPoint .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderPoint, defined at SDL3/SDL_render.h 2131:34

Since: 3.2.0

renderPoints Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should draw multiple points.
-> PtrConst SDL_FPoint
points
the points to draw.
-> Int32
count
the number of points to draw.
-> IO Bool 

Draw multiple points on the current rendering target at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderPoint

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderPoints. The safe flavor is renderPointsSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderPoints, defined at SDL3/SDL_render.h 2148:34

Since: 3.2.0

renderPointsSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should draw multiple points.
-> PtrConst SDL_FPoint
points
the points to draw.
-> Int32
count
the number of points to draw.
-> IO Bool 

Draw multiple points on the current rendering target at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderPoint

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderPoints. The unsafe flavor is renderPoints .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderPoints, defined at SDL3/SDL_render.h 2148:34

Since: 3.2.0

renderLine Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should draw a line.
-> Float
x1
the x coordinate of the start point.
-> Float
y1
the y coordinate of the start point.
-> Float
x2
the x coordinate of the end point.
-> Float
y2
the y coordinate of the end point.
-> IO Bool 

Draw a line on the current rendering target at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderLines

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderLine. The safe flavor is renderLineSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderLine, defined at SDL3/SDL_render.h 2167:34

Since: 3.2.0

renderLineSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should draw a line.
-> Float
x1
the x coordinate of the start point.
-> Float
y1
the y coordinate of the start point.
-> Float
x2
the x coordinate of the end point.
-> Float
y2
the y coordinate of the end point.
-> IO Bool 

Draw a line on the current rendering target at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderLines

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderLine. The unsafe flavor is renderLine .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderLine, defined at SDL3/SDL_render.h 2167:34

Since: 3.2.0

renderLines Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should draw multiple lines.
-> PtrConst SDL_FPoint
points
the points along the lines.
-> Int32
count
the number of points, drawing count-1 lines.
-> IO Bool 

Draw a series of connected lines on the current rendering target at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderLine

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderLines. The safe flavor is renderLinesSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderLines, defined at SDL3/SDL_render.h 2185:34

Since: 3.2.0

renderLinesSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should draw multiple lines.
-> PtrConst SDL_FPoint
points
the points along the lines.
-> Int32
count
the number of points, drawing count-1 lines.
-> IO Bool 

Draw a series of connected lines on the current rendering target at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderLine

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderLines. The unsafe flavor is renderLines .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderLines, defined at SDL3/SDL_render.h 2185:34

Since: 3.2.0

renderRect Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should draw a rectangle.
-> PtrConst SDL_FRect
rect
a pointer to the destination rectangle, or NULL to outline the entire rendering target.
-> IO Bool 

Draw a rectangle on the current rendering target at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderRects

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderRect. The safe flavor is renderRectSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderRect, defined at SDL3/SDL_render.h 2202:34

Since: 3.2.0

renderRectSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should draw a rectangle.
-> PtrConst SDL_FRect
rect
a pointer to the destination rectangle, or NULL to outline the entire rendering target.
-> IO Bool 

Draw a rectangle on the current rendering target at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderRects

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderRect. The unsafe flavor is renderRect .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderRect, defined at SDL3/SDL_render.h 2202:34

Since: 3.2.0

renderRects Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should draw multiple rectangles.
-> PtrConst SDL_FRect
rects
a pointer to an array of destination rectangles.
-> Int32
count
the number of rectangles.
-> IO Bool 

Draw some number of rectangles on the current rendering target at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderRect

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderRects. The safe flavor is renderRectsSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderRects, defined at SDL3/SDL_render.h 2220:34

Since: 3.2.0

renderRectsSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should draw multiple rectangles.
-> PtrConst SDL_FRect
rects
a pointer to an array of destination rectangles.
-> Int32
count
the number of rectangles.
-> IO Bool 

Draw some number of rectangles on the current rendering target at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderRect

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderRects. The unsafe flavor is renderRects .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderRects, defined at SDL3/SDL_render.h 2220:34

Since: 3.2.0

renderFillRect Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should fill a rectangle.
-> PtrConst SDL_FRect
rect
a pointer to the destination rectangle, or NULL for the entire rendering target.
-> IO Bool 

Fill a rectangle on the current rendering target with the drawing color at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderFillRects

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderFillRect. The safe flavor is renderFillRectSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderFillRect, defined at SDL3/SDL_render.h 2238:34

Since: 3.2.0

renderFillRectSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should fill a rectangle.
-> PtrConst SDL_FRect
rect
a pointer to the destination rectangle, or NULL for the entire rendering target.
-> IO Bool 

Fill a rectangle on the current rendering target with the drawing color at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderFillRects

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderFillRect. The unsafe flavor is renderFillRect .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderFillRect, defined at SDL3/SDL_render.h 2238:34

Since: 3.2.0

renderFillRects Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should fill multiple rectangles.
-> PtrConst SDL_FRect
rects
a pointer to an array of destination rectangles.
-> Int32
count
the number of rectangles.
-> IO Bool 

Fill some number of rectangles on the current rendering target with the drawing color at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderFillRect

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderFillRects. The safe flavor is renderFillRectsSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderFillRects, defined at SDL3/SDL_render.h 2256:34

Since: 3.2.0

renderFillRectsSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should fill multiple rectangles.
-> PtrConst SDL_FRect
rects
a pointer to an array of destination rectangles.
-> Int32
count
the number of rectangles.
-> IO Bool 

Fill some number of rectangles on the current rendering target with the drawing color at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderFillRect

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderFillRects. The unsafe flavor is renderFillRects .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderFillRects, defined at SDL3/SDL_render.h 2256:34

Since: 3.2.0

renderTexture Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should copy parts of a texture.
-> Ptr SDL_Texture
texture
the source texture.
-> PtrConst SDL_FRect
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
-> PtrConst SDL_FRect
dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
-> IO Bool 

Copy a portion of the texture to the current rendering target at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderTextureRotated, renderTextureTiled

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderTexture. The safe flavor is renderTextureSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderTexture, defined at SDL3/SDL_render.h 2278:34

Since: 3.2.0

renderTextureSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should copy parts of a texture.
-> Ptr SDL_Texture
texture
the source texture.
-> PtrConst SDL_FRect
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
-> PtrConst SDL_FRect
dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
-> IO Bool 

Copy a portion of the texture to the current rendering target at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderTextureRotated, renderTextureTiled

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderTexture. The unsafe flavor is renderTexture .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderTexture, defined at SDL3/SDL_render.h 2278:34

Since: 3.2.0

renderTextureRotated Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should copy parts of a texture.
-> Ptr SDL_Texture
texture
the source texture.
-> PtrConst SDL_FRect
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
-> PtrConst SDL_FRect
dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
-> Double
angle
an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction.
-> PtrConst SDL_FPoint
center
a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
-> SDL_FlipMode
flip
an SDL_FlipMode value stating which flipping actions should be performed on the texture.
-> IO Bool 

Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderTextureRotated. The safe flavor is renderTextureRotatedSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderTextureRotated, defined at SDL3/SDL_render.h 2306:34

Since: 3.2.0

renderTextureRotatedSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should copy parts of a texture.
-> Ptr SDL_Texture
texture
the source texture.
-> PtrConst SDL_FRect
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
-> PtrConst SDL_FRect
dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
-> Double
angle
an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction.
-> PtrConst SDL_FPoint
center
a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
-> SDL_FlipMode
flip
an SDL_FlipMode value stating which flipping actions should be performed on the texture.
-> IO Bool 

Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderTextureRotated. The unsafe flavor is renderTextureRotated .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderTextureRotated, defined at SDL3/SDL_render.h 2306:34

Since: 3.2.0

renderTextureAffine Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should copy parts of a texture.
-> Ptr SDL_Texture
texture
the source texture.
-> PtrConst SDL_FRect
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
-> PtrConst SDL_FPoint
origin
a pointer to a point indicating where the top-left corner of srcrect should be mapped to, or NULL for the rendering target's origin.
-> PtrConst SDL_FPoint
right
a pointer to a point indicating where the top-right corner of srcrect should be mapped to, or NULL for the rendering target's top-right corner.
-> PtrConst SDL_FPoint
down
a pointer to a point indicating where the bottom-left corner of srcrect should be mapped to, or NULL for the rendering target's bottom-left corner.
-> IO Bool 

Copy a portion of the source texture to the current rendering target, with affine transform, at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
You may only call this function from the main thread.
See also
renderTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderTextureAffine. The safe flavor is renderTextureAffineSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderTextureAffine, defined at SDL3/SDL_render.h 2337:34

Since: 3.2.0

renderTextureAffineSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should copy parts of a texture.
-> Ptr SDL_Texture
texture
the source texture.
-> PtrConst SDL_FRect
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
-> PtrConst SDL_FPoint
origin
a pointer to a point indicating where the top-left corner of srcrect should be mapped to, or NULL for the rendering target's origin.
-> PtrConst SDL_FPoint
right
a pointer to a point indicating where the top-right corner of srcrect should be mapped to, or NULL for the rendering target's top-right corner.
-> PtrConst SDL_FPoint
down
a pointer to a point indicating where the bottom-left corner of srcrect should be mapped to, or NULL for the rendering target's bottom-left corner.
-> IO Bool 

Copy a portion of the source texture to the current rendering target, with affine transform, at subpixel precision.

Returns
true on success or false on failure; call getError for more information.
Thread safety
You may only call this function from the main thread.
See also
renderTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderTextureAffine. The unsafe flavor is renderTextureAffine .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderTextureAffine, defined at SDL3/SDL_render.h 2337:34

Since: 3.2.0

renderTextureTiled Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should copy parts of a texture.
-> Ptr SDL_Texture
texture
the source texture.
-> PtrConst SDL_FRect
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
-> Float
scale
the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
-> PtrConst SDL_FRect
dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
-> IO Bool 

Tile a portion of the texture to the current rendering target at subpixel precision.

The pixels in srcrect will be repeated as many times as needed to completely fill dstrect.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderTextureTiled. The safe flavor is renderTextureTiledSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderTextureTiled, defined at SDL3/SDL_render.h 2366:34

Since: 3.2.0

renderTextureTiledSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should copy parts of a texture.
-> Ptr SDL_Texture
texture
the source texture.
-> PtrConst SDL_FRect
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
-> Float
scale
the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
-> PtrConst SDL_FRect
dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
-> IO Bool 

Tile a portion of the texture to the current rendering target at subpixel precision.

The pixels in srcrect will be repeated as many times as needed to completely fill dstrect.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderTexture

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderTextureTiled. The unsafe flavor is renderTextureTiled .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderTextureTiled, defined at SDL3/SDL_render.h 2366:34

Since: 3.2.0

renderTexture9Grid Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should copy parts of a texture.
-> Ptr SDL_Texture
texture
the source texture.
-> PtrConst SDL_FRect
srcrect
the SDL_Rect structure representing the rectangle to be used for the 9-grid, or NULL to use the entire texture.
-> Float
left_width
the width, in pixels, of the left corners in srcrect.
-> Float
right_width
the width, in pixels, of the right corners in srcrect.
-> Float
top_height
the height, in pixels, of the top corners in srcrect.
-> Float
bottom_height
the height, in pixels, of the bottom corners in srcrect.
-> Float
scale
the scale used to transform the corner of srcrect into the corner of dstrect, or 0.0f for an unscaled copy.
-> PtrConst SDL_FRect
dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
-> IO Bool 

Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision.

The pixels in the texture are split into a 3x3 grid, using the different corner sizes for each corner, and the sides and center making up the remaining pixels. The corners are then scaled using scale and fit into the corners of the destination rectangle. The sides and center are then stretched into place to cover the remaining destination rectangle.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderTexture, renderTexture9GridTiled

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderTexture9Grid. The safe flavor is renderTexture9GridSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderTexture9Grid, defined at SDL3/SDL_render.h 2401:34

Since: 3.2.0

renderTexture9GridSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should copy parts of a texture.
-> Ptr SDL_Texture
texture
the source texture.
-> PtrConst SDL_FRect
srcrect
the SDL_Rect structure representing the rectangle to be used for the 9-grid, or NULL to use the entire texture.
-> Float
left_width
the width, in pixels, of the left corners in srcrect.
-> Float
right_width
the width, in pixels, of the right corners in srcrect.
-> Float
top_height
the height, in pixels, of the top corners in srcrect.
-> Float
bottom_height
the height, in pixels, of the bottom corners in srcrect.
-> Float
scale
the scale used to transform the corner of srcrect into the corner of dstrect, or 0.0f for an unscaled copy.
-> PtrConst SDL_FRect
dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
-> IO Bool 

Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision.

The pixels in the texture are split into a 3x3 grid, using the different corner sizes for each corner, and the sides and center making up the remaining pixels. The corners are then scaled using scale and fit into the corners of the destination rectangle. The sides and center are then stretched into place to cover the remaining destination rectangle.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderTexture, renderTexture9GridTiled

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderTexture9Grid. The unsafe flavor is renderTexture9Grid .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderTexture9Grid, defined at SDL3/SDL_render.h 2401:34

Since: 3.2.0

renderTexture9GridTiled Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should copy parts of a texture.
-> Ptr SDL_Texture
texture
the source texture.
-> PtrConst SDL_FRect
srcrect
the SDL_Rect structure representing the rectangle to be used for the 9-grid, or NULL to use the entire texture.
-> Float
left_width
the width, in pixels, of the left corners in srcrect.
-> Float
right_width
the width, in pixels, of the right corners in srcrect.
-> Float
top_height
the height, in pixels, of the top corners in srcrect.
-> Float
bottom_height
the height, in pixels, of the bottom corners in srcrect.
-> Float
scale
the scale used to transform the corner of srcrect into the corner of dstrect, or 0.0f for an unscaled copy.
-> PtrConst SDL_FRect
dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
-> Float
tileScale
the scale used to transform the borders and center of srcrect into the borders and middle of dstrect, or 1.0f for an unscaled copy.
-> IO Bool 

Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision.

The pixels in the texture are split into a 3x3 grid, using the different corner sizes for each corner, and the sides and center making up the remaining pixels. The corners are then scaled using scale and fit into the corners of the destination rectangle. The sides and center are then tiled into place to cover the remaining destination rectangle.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderTexture, renderTexture9Grid

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderTexture9GridTiled. The safe flavor is renderTexture9GridTiledSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderTexture9GridTiled, defined at SDL3/SDL_render.h 2439:34

Since: 3.4.0

renderTexture9GridTiledSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should copy parts of a texture.
-> Ptr SDL_Texture
texture
the source texture.
-> PtrConst SDL_FRect
srcrect
the SDL_Rect structure representing the rectangle to be used for the 9-grid, or NULL to use the entire texture.
-> Float
left_width
the width, in pixels, of the left corners in srcrect.
-> Float
right_width
the width, in pixels, of the right corners in srcrect.
-> Float
top_height
the height, in pixels, of the top corners in srcrect.
-> Float
bottom_height
the height, in pixels, of the bottom corners in srcrect.
-> Float
scale
the scale used to transform the corner of srcrect into the corner of dstrect, or 0.0f for an unscaled copy.
-> PtrConst SDL_FRect
dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
-> Float
tileScale
the scale used to transform the borders and center of srcrect into the borders and middle of dstrect, or 1.0f for an unscaled copy.
-> IO Bool 

Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision.

The pixels in the texture are split into a 3x3 grid, using the different corner sizes for each corner, and the sides and center making up the remaining pixels. The corners are then scaled using scale and fit into the corners of the destination rectangle. The sides and center are then tiled into place to cover the remaining destination rectangle.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderTexture, renderTexture9Grid

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderTexture9GridTiled. The unsafe flavor is renderTexture9GridTiled .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderTexture9GridTiled, defined at SDL3/SDL_render.h 2439:34

Since: 3.4.0

renderGeometry Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Texture
texture
(optional) The SDL texture to use.
-> PtrConst SDL_Vertex
vertices
vertices.
-> Int32
num_vertices
number of vertices.
-> PtrConst CInt
indices
(optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order.
-> Int32
num_indices
number of indices.
-> IO Bool 

Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and setTextureAlphaMod are ignored).

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderGeometryRaw, setRenderTextureAddressMode

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderGeometry. The safe flavor is renderGeometrySafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderGeometry, defined at SDL3/SDL_render.h 2464:34

Since: 3.2.0

renderGeometrySafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Texture
texture
(optional) The SDL texture to use.
-> PtrConst SDL_Vertex
vertices
vertices.
-> Int32
num_vertices
number of vertices.
-> PtrConst CInt
indices
(optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order.
-> Int32
num_indices
number of indices.
-> IO Bool 

Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and setTextureAlphaMod are ignored).

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderGeometryRaw, setRenderTextureAddressMode

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderGeometry. The unsafe flavor is renderGeometry .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderGeometry, defined at SDL3/SDL_render.h 2464:34

Since: 3.2.0

renderGeometryRaw Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Texture
texture
(optional) The SDL texture to use.
-> PtrConst CFloat
xy
vertex positions.
-> Int32
xy_stride
byte size to move from one element to the next element.
-> PtrConst SDL_FColor
color
vertex colors (as SDL_FColor).
-> Int32
color_stride
byte size to move from one element to the next element.
-> PtrConst CFloat
uv
vertex normalized texture coordinates.
-> Int32
uv_stride
byte size to move from one element to the next element.
-> Int32
num_vertices
number of vertices.
-> PtrConst Void
indices
(optional) An array of indices into the 'vertices' arrays, if NULL all vertices will be rendered in sequential order.
-> Int32
num_indices
number of indices.
-> Int32
size_indices
index size: 1 (byte), 2 (short), 4 (int).
-> IO Bool 

Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and setTextureAlphaMod are ignored).

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderGeometry, setRenderTextureAddressMode

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderGeometryRaw. The safe flavor is renderGeometryRawSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderGeometryRaw, defined at SDL3/SDL_render.h 2497:34

Since: 3.2.0

renderGeometryRawSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_Texture
texture
(optional) The SDL texture to use.
-> PtrConst CFloat
xy
vertex positions.
-> Int32
xy_stride
byte size to move from one element to the next element.
-> PtrConst SDL_FColor
color
vertex colors (as SDL_FColor).
-> Int32
color_stride
byte size to move from one element to the next element.
-> PtrConst CFloat
uv
vertex normalized texture coordinates.
-> Int32
uv_stride
byte size to move from one element to the next element.
-> Int32
num_vertices
number of vertices.
-> PtrConst Void
indices
(optional) An array of indices into the 'vertices' arrays, if NULL all vertices will be rendered in sequential order.
-> Int32
num_indices
number of indices.
-> Int32
size_indices
index size: 1 (byte), 2 (short), 4 (int).
-> IO Bool 

Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and setTextureAlphaMod are ignored).

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderGeometry, setRenderTextureAddressMode

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderGeometryRaw. The unsafe flavor is renderGeometryRaw .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderGeometryRaw, defined at SDL3/SDL_render.h 2497:34

Since: 3.2.0

setRenderTextureAddressMode Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> SDL_TextureAddressMode
u_mode
the SDL_TextureAddressMode to use for horizontal texture coordinates in renderGeometry.
-> SDL_TextureAddressMode
v_mode
the SDL_TextureAddressMode to use for vertical texture coordinates in renderGeometry.
-> IO Bool 

Set the texture addressing mode used in renderGeometry.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderGeometry, renderGeometryRaw, getRenderTextureAddressMode

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetRenderTextureAddressMode. The safe flavor is setRenderTextureAddressModeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderTextureAddressMode, defined at SDL3/SDL_render.h 2524:34

Since: 3.4.0

setRenderTextureAddressModeSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> SDL_TextureAddressMode
u_mode
the SDL_TextureAddressMode to use for horizontal texture coordinates in renderGeometry.
-> SDL_TextureAddressMode
v_mode
the SDL_TextureAddressMode to use for vertical texture coordinates in renderGeometry.
-> IO Bool 

Set the texture addressing mode used in renderGeometry.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
renderGeometry, renderGeometryRaw, getRenderTextureAddressMode

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetRenderTextureAddressMode. The unsafe flavor is setRenderTextureAddressMode .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderTextureAddressMode, defined at SDL3/SDL_render.h 2524:34

Since: 3.4.0

getRenderTextureAddressMode Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_TextureAddressMode
u_mode
a pointer filled in with the SDL_TextureAddressMode to use for horizontal texture coordinates in renderGeometry, may be NULL.
-> Ptr SDL_TextureAddressMode
v_mode
a pointer filled in with the SDL_TextureAddressMode to use for vertical texture coordinates in renderGeometry, may be NULL.
-> IO Bool 

Get the texture addressing mode used in renderGeometry.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderTextureAddressMode

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderTextureAddressMode. The safe flavor is getRenderTextureAddressModeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderTextureAddressMode, defined at SDL3/SDL_render.h 2545:34

Since: 3.4.0

getRenderTextureAddressModeSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Ptr SDL_TextureAddressMode
u_mode
a pointer filled in with the SDL_TextureAddressMode to use for horizontal texture coordinates in renderGeometry, may be NULL.
-> Ptr SDL_TextureAddressMode
v_mode
a pointer filled in with the SDL_TextureAddressMode to use for vertical texture coordinates in renderGeometry, may be NULL.
-> IO Bool 

Get the texture addressing mode used in renderGeometry.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderTextureAddressMode

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderTextureAddressMode. The unsafe flavor is getRenderTextureAddressMode .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderTextureAddressMode, defined at SDL3/SDL_render.h 2545:34

Since: 3.4.0

renderReadPixels Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> PtrConst SDL_Rect
rect
an SDL_Rect structure representing the area to read, which will be clipped to the current viewport, or NULL for the entire viewport.
-> IO (Ptr SDL_Surface) 

Read pixels from the current rendering target.

The returned surface contains pixels inside the desired area clipped to the current viewport, and should be freed with destroySurface.

Note that this returns the actual pixels on the screen, so if you are using logical presentation you should use getRenderLogicalPresentationRect to get the area containing your content.

WARNING: This is a very slow operation, and should not be used frequently. If you're using this on the main rendering target, it should be called after rendering and before renderPresent.

Returns
a new SDL_Surface on success or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderReadPixels. The safe flavor is renderReadPixelsSafe : full GPU sync plus readback; a very slow operation.
C declaration
SDL_RenderReadPixels, defined at SDL3/SDL_render.h 2572:43

Since: 3.2.0

renderReadPixelsSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> PtrConst SDL_Rect
rect
an SDL_Rect structure representing the area to read, which will be clipped to the current viewport, or NULL for the entire viewport.
-> IO (Ptr SDL_Surface) 

Read pixels from the current rendering target.

The returned surface contains pixels inside the desired area clipped to the current viewport, and should be freed with destroySurface.

Note that this returns the actual pixels on the screen, so if you are using logical presentation you should use getRenderLogicalPresentationRect to get the area containing your content.

WARNING: This is a very slow operation, and should not be used frequently. If you're using this on the main rendering target, it should be called after rendering and before renderPresent.

Returns
a new SDL_Surface on success or NULL on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderReadPixels. The unsafe flavor is renderReadPixels : full GPU sync plus readback; a very slow operation.
C declaration
SDL_RenderReadPixels, defined at SDL3/SDL_render.h 2572:43

Since: 3.2.0

renderPresent Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO Bool 

Update the screen with any rendering performed since the previous call.

SDL's rendering functions operate on a backbuffer; that is, calling a rendering function such as renderLine does not directly put a line on the screen, but rather updates the backbuffer. As such, you compose your entire scene and present the composed backbuffer to the screen as a complete picture.

Therefore, when using SDL's rendering API, one does all drawing intended for the frame, and then calls this function once per frame to present the final drawing to the user.

The backbuffer should be considered invalidated after each present; do not assume that previous contents will exist between frames. You are strongly encouraged to call renderClear to initialize the backbuffer before starting each new frame's drawing, even if you plan to overwrite every pixel.

Please note, that in case of rendering to a texture - there is no need to call renderPresent after drawing needed objects to a texture, and should not be done; you are only required to change back the rendering target to default via SDL_SetRenderTarget(renderer, NULL) afterwards, as textures by themselves do not have a concept of backbuffers. Calling renderPresent while rendering to a texture will fail.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createRenderer, renderClear, renderFillRect, renderFillRects, renderLine, renderLines, renderPoint, renderPoints, renderRect, renderRects, setRenderDrawBlendMode, setRenderDrawColor

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderPresent. The safe flavor is renderPresentSafe : can block on vsync.
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderPresent, defined at SDL3/SDL_render.h 2621:34

Since: 3.2.0

renderPresentSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO Bool 

Update the screen with any rendering performed since the previous call.

SDL's rendering functions operate on a backbuffer; that is, calling a rendering function such as renderLine does not directly put a line on the screen, but rather updates the backbuffer. As such, you compose your entire scene and present the composed backbuffer to the screen as a complete picture.

Therefore, when using SDL's rendering API, one does all drawing intended for the frame, and then calls this function once per frame to present the final drawing to the user.

The backbuffer should be considered invalidated after each present; do not assume that previous contents will exist between frames. You are strongly encouraged to call renderClear to initialize the backbuffer before starting each new frame's drawing, even if you plan to overwrite every pixel.

Please note, that in case of rendering to a texture - there is no need to call renderPresent after drawing needed objects to a texture, and should not be done; you are only required to change back the rendering target to default via SDL_SetRenderTarget(renderer, NULL) afterwards, as textures by themselves do not have a concept of backbuffers. Calling renderPresent while rendering to a texture will fail.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
createRenderer, renderClear, renderFillRect, renderFillRects, renderLine, renderLines, renderPoint, renderPoints, renderRect, renderRects, setRenderDrawBlendMode, setRenderDrawColor

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderPresent. The unsafe flavor is renderPresent : can block on vsync.
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderPresent, defined at SDL3/SDL_render.h 2621:34

Since: 3.2.0

destroyTexture Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to destroy.
-> IO () 

Destroy the specified texture.

Passing NULL or an otherwise invalid texture will set the SDL error message to "Invalid texture".

Thread safety
This function should only be called on the main thread.
See also
createTexture, createTextureFromSurface

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_DestroyTexture. The safe flavor is destroyTextureSafe .
C declaration
SDL_DestroyTexture, defined at SDL3/SDL_render.h 2638:34

Since: 3.2.0

destroyTextureSafe Source #

Arguments

:: Ptr SDL_Texture
texture
the texture to destroy.
-> IO () 

Destroy the specified texture.

Passing NULL or an otherwise invalid texture will set the SDL error message to "Invalid texture".

Thread safety
This function should only be called on the main thread.
See also
createTexture, createTextureFromSurface

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_DestroyTexture. The unsafe flavor is destroyTexture .
C declaration
SDL_DestroyTexture, defined at SDL3/SDL_render.h 2638:34

Since: 3.2.0

destroyRenderer Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO () 

Destroy the rendering context for a window and free all associated textures.

This should be called before destroying the associated window.

Thread safety
This function should only be called on the main thread.
See also
createRenderer

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_DestroyRenderer. The safe flavor is destroyRendererSafe .
C declaration
SDL_DestroyRenderer, defined at SDL3/SDL_render.h 2654:34

Since: 3.2.0

destroyRendererSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO () 

Destroy the rendering context for a window and free all associated textures.

This should be called before destroying the associated window.

Thread safety
This function should only be called on the main thread.
See also
createRenderer

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_DestroyRenderer. The unsafe flavor is destroyRenderer .
C declaration
SDL_DestroyRenderer, defined at SDL3/SDL_render.h 2654:34

Since: 3.2.0

flushRenderer Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO Bool 

Force the rendering context to flush any pending commands and state.

You do not need to (and in fact, shouldn't) call this function unless you are planning to call into OpenGL/Direct3D/Metal/whatever directly, in addition to using an SDL_Renderer.

This is for a very-specific case: if you are using SDL's render API, and you plan to make OpenGL/D3D/whatever calls in addition to SDL render API calls. If this applies, you should call this function between calls to SDL's render API and the low-level API you're using in cooperation.

In all other cases, you can ignore this function.

This call makes SDL flush any pending rendering work it was queueing up to do later in a single batch, and marks any internal cached state as invalid, so it'll prepare all its state again later, from scratch.

This means you do not need to save state in your rendering code to protect the SDL renderer. However, there lots of arbitrary pieces of Direct3D and OpenGL state that can confuse things; you should use your best judgment and be prepared to make changes if specific state needs to be protected.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_FlushRenderer. The safe flavor is flushRendererSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_FlushRenderer, defined at SDL3/SDL_render.h 2687:34

Since: 3.2.0

flushRendererSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> IO Bool 

Force the rendering context to flush any pending commands and state.

You do not need to (and in fact, shouldn't) call this function unless you are planning to call into OpenGL/Direct3D/Metal/whatever directly, in addition to using an SDL_Renderer.

This is for a very-specific case: if you are using SDL's render API, and you plan to make OpenGL/D3D/whatever calls in addition to SDL render API calls. If this applies, you should call this function between calls to SDL's render API and the low-level API you're using in cooperation.

In all other cases, you can ignore this function.

This call makes SDL flush any pending rendering work it was queueing up to do later in a single batch, and marks any internal cached state as invalid, so it'll prepare all its state again later, from scratch.

This means you do not need to save state in your rendering code to protect the SDL renderer. However, there lots of arbitrary pieces of Direct3D and OpenGL state that can confuse things; you should use your best judgment and be prepared to make changes if specific state needs to be protected.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_FlushRenderer. The unsafe flavor is flushRenderer .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_FlushRenderer, defined at SDL3/SDL_render.h 2687:34

Since: 3.2.0

getRenderMetalLayer Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to query.
-> IO (Ptr Void) 

Get the CAMetalLayer associated with the given Metal renderer.

This function returns void *, so SDL doesn't have to include Metal's headers, but it can be safely cast to a CAMetalLayer *.

Returns
a CAMetalLayer * on success, or NULL if the renderer isn't a Metal renderer.
Thread safety
This function should only be called on the main thread.
See also
getRenderMetalCommandEncoder

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderMetalLayer. The safe flavor is getRenderMetalLayerSafe .
C declaration
SDL_GetRenderMetalLayer, defined at SDL3/SDL_render.h 2705:36

Since: 3.2.0

getRenderMetalLayerSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to query.
-> IO (Ptr Void) 

Get the CAMetalLayer associated with the given Metal renderer.

This function returns void *, so SDL doesn't have to include Metal's headers, but it can be safely cast to a CAMetalLayer *.

Returns
a CAMetalLayer * on success, or NULL if the renderer isn't a Metal renderer.
Thread safety
This function should only be called on the main thread.
See also
getRenderMetalCommandEncoder

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderMetalLayer. The unsafe flavor is getRenderMetalLayer .
C declaration
SDL_GetRenderMetalLayer, defined at SDL3/SDL_render.h 2705:36

Since: 3.2.0

getRenderMetalCommandEncoder Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to query.
-> IO (Ptr Void) 

Get the Metal command encoder for the current frame.

This function returns void *, so SDL doesn't have to include Metal's headers, but it can be safely cast to an id<MTLRenderCommandEncoder>.

This will return NULL if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn't apply to command encoders for render targets, just the window's backbuffer. Check your return values!

Returns
an id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer or there was an error.
Thread safety
This function should only be called on the main thread.
See also
getRenderMetalLayer

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderMetalCommandEncoder. The safe flavor is getRenderMetalCommandEncoderSafe .
C declaration
SDL_GetRenderMetalCommandEncoder, defined at SDL3/SDL_render.h 2728:36

Since: 3.2.0

getRenderMetalCommandEncoderSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to query.
-> IO (Ptr Void) 

Get the Metal command encoder for the current frame.

This function returns void *, so SDL doesn't have to include Metal's headers, but it can be safely cast to an id<MTLRenderCommandEncoder>.

This will return NULL if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn't apply to command encoders for render targets, just the window's backbuffer. Check your return values!

Returns
an id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer or there was an error.
Thread safety
This function should only be called on the main thread.
See also
getRenderMetalLayer

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderMetalCommandEncoder. The unsafe flavor is getRenderMetalCommandEncoder .
C declaration
SDL_GetRenderMetalCommandEncoder, defined at SDL3/SDL_render.h 2728:36

Since: 3.2.0

addVulkanRenderSemaphores Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Word32
wait_stage_mask
the VkPipelineStageFlags for the wait.
-> Int64
wait_semaphore
a VkSempahore to wait on before rendering the current frame, or 0 if not needed.
-> Int64
signal_semaphore
a VkSempahore that SDL will signal when rendering for the current frame is complete, or 0 if not needed.
-> IO Bool 

Add a set of synchronization semaphores for the current frame.

The Vulkan renderer will wait for wait_semaphore before submitting rendering commands and signal signal_semaphore after rendering commands are complete for this frame.

This should be called each frame that you want semaphore synchronization. The Vulkan renderer may have multiple frames in flight on the GPU, so you should have multiple semaphores that are used for synchronization. Querying SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER will give you the maximum number of semaphores you'll need.

Returns
true on success or false on failure; call getError for more information.
Thread safety
It is NOT safe to call this function from two threads at once.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_AddVulkanRenderSemaphores. The safe flavor is addVulkanRenderSemaphoresSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_AddVulkanRenderSemaphores, defined at SDL3/SDL_render.h 2759:34

Since: 3.2.0

addVulkanRenderSemaphoresSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the rendering context.
-> Word32
wait_stage_mask
the VkPipelineStageFlags for the wait.
-> Int64
wait_semaphore
a VkSempahore to wait on before rendering the current frame, or 0 if not needed.
-> Int64
signal_semaphore
a VkSempahore that SDL will signal when rendering for the current frame is complete, or 0 if not needed.
-> IO Bool 

Add a set of synchronization semaphores for the current frame.

The Vulkan renderer will wait for wait_semaphore before submitting rendering commands and signal signal_semaphore after rendering commands are complete for this frame.

This should be called each frame that you want semaphore synchronization. The Vulkan renderer may have multiple frames in flight on the GPU, so you should have multiple semaphores that are used for synchronization. Querying SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER will give you the maximum number of semaphores you'll need.

Returns
true on success or false on failure; call getError for more information.
Thread safety
It is NOT safe to call this function from two threads at once.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_AddVulkanRenderSemaphores. The unsafe flavor is addVulkanRenderSemaphores .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_AddVulkanRenderSemaphores, defined at SDL3/SDL_render.h 2759:34

Since: 3.2.0

setRenderVSync Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to toggle.
-> Int32
vsync
the vertical refresh sync interval.
-> IO Bool 

Toggle VSync of the given renderer.

When a renderer is created, vsync defaults to SDL_RENDERER_VSYNC_DISABLED.

The vsync parameter can be 1 to synchronize present with every vertical refresh, 2 to synchronize present with every second vertical refresh, etc., SDL_RENDERER_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), or SDL_RENDERER_VSYNC_DISABLED to disable. Not every value is supported by every driver, so you should check the return value to see whether the requested setting is supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderVSync

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetRenderVSync. The safe flavor is setRenderVSyncSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderVSync, defined at SDL3/SDL_render.h 2784:34

Since: 3.2.0

setRenderVSyncSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to toggle.
-> Int32
vsync
the vertical refresh sync interval.
-> IO Bool 

Toggle VSync of the given renderer.

When a renderer is created, vsync defaults to SDL_RENDERER_VSYNC_DISABLED.

The vsync parameter can be 1 to synchronize present with every vertical refresh, 2 to synchronize present with every second vertical refresh, etc., SDL_RENDERER_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), or SDL_RENDERER_VSYNC_DISABLED to disable. Not every value is supported by every driver, so you should check the return value to see whether the requested setting is supported.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getRenderVSync

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetRenderVSync. The unsafe flavor is setRenderVSync .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetRenderVSync, defined at SDL3/SDL_render.h 2784:34

Since: 3.2.0

getRenderVSync Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to toggle.
-> Ptr CInt
vsync
an int filled with the current vertical refresh sync interval. See setRenderVSync for the meaning of the value.
-> IO Bool 

Get VSync of the given renderer.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderVSync

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetRenderVSync. The safe flavor is getRenderVSyncSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderVSync, defined at SDL3/SDL_render.h 2804:34

Since: 3.2.0

getRenderVSyncSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to toggle.
-> Ptr CInt
vsync
an int filled with the current vertical refresh sync interval. See setRenderVSync for the meaning of the value.
-> IO Bool 

Get VSync of the given renderer.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setRenderVSync

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetRenderVSync. The unsafe flavor is getRenderVSync .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetRenderVSync, defined at SDL3/SDL_render.h 2804:34

Since: 3.2.0

renderDebugText Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should draw a line of text.
-> Float
x
the x coordinate where the top-left corner of the text will draw.
-> Float
y
the y coordinate where the top-left corner of the text will draw.
-> PtrConst CChar
str
the string to render.
-> IO Bool 

Draw debug text to an SDL_Renderer.

This function will render a string of text to an SDL_Renderer. Note that this is a convenience function for debugging, with severe limitations, and not intended to be used for production apps and games.

Among these limitations:

  • It accepts UTF-8 strings, but will only renders ASCII characters.
  • It has a single, tiny size (8x8 pixels). You can use logical presentation or setRenderScale to adjust it.
  • It uses a simple, hardcoded bitmap font. It does not allow different font selections and it does not support truetype, for proper scaling.
  • It does no word-wrapping and does not treat newline characters as a line break. If the text goes out of the window, it's gone.

For serious text rendering, there are several good options, such as SDL_ttf, stb_truetype, or other external libraries.

On first use, this will create an internal texture for rendering glyphs. This texture will live until the renderer is destroyed.

The text is drawn in the color specified by setRenderDrawColor.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
SDL_RenderDebugTextFormat, sDL_DEBUG_TEXT_FONT_CHARACTER_SIZE

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_RenderDebugText. The safe flavor is renderDebugTextSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderDebugText, defined at SDL3/SDL_render.h 2856:34

Since: 3.2.0

renderDebugTextSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer which should draw a line of text.
-> Float
x
the x coordinate where the top-left corner of the text will draw.
-> Float
y
the y coordinate where the top-left corner of the text will draw.
-> PtrConst CChar
str
the string to render.
-> IO Bool 

Draw debug text to an SDL_Renderer.

This function will render a string of text to an SDL_Renderer. Note that this is a convenience function for debugging, with severe limitations, and not intended to be used for production apps and games.

Among these limitations:

  • It accepts UTF-8 strings, but will only renders ASCII characters.
  • It has a single, tiny size (8x8 pixels). You can use logical presentation or setRenderScale to adjust it.
  • It uses a simple, hardcoded bitmap font. It does not allow different font selections and it does not support truetype, for proper scaling.
  • It does no word-wrapping and does not treat newline characters as a line break. If the text goes out of the window, it's gone.

For serious text rendering, there are several good options, such as SDL_ttf, stb_truetype, or other external libraries.

On first use, this will create an internal texture for rendering glyphs. This texture will live until the renderer is destroyed.

The text is drawn in the color specified by setRenderDrawColor.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
SDL_RenderDebugTextFormat, sDL_DEBUG_TEXT_FONT_CHARACTER_SIZE

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_RenderDebugText. The unsafe flavor is renderDebugText .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_RenderDebugText, defined at SDL3/SDL_render.h 2856:34

Since: 3.2.0

setDefaultTextureScaleMode Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to update.
-> SDL_ScaleMode
scale_mode
the scale mode to change to for new textures.
-> IO Bool 

Set default scale mode for new textures for given renderer.

When a renderer is created, scale_mode defaults to SDL_SCALEMODE_LINEAR.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDefaultTextureScaleMode

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetDefaultTextureScaleMode. The safe flavor is setDefaultTextureScaleModeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetDefaultTextureScaleMode, defined at SDL3/SDL_render.h 2902:34

Since: 3.4.0

setDefaultTextureScaleModeSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to update.
-> SDL_ScaleMode
scale_mode
the scale mode to change to for new textures.
-> IO Bool 

Set default scale mode for new textures for given renderer.

When a renderer is created, scale_mode defaults to SDL_SCALEMODE_LINEAR.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
getDefaultTextureScaleMode

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetDefaultTextureScaleMode. The unsafe flavor is setDefaultTextureScaleMode .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetDefaultTextureScaleMode, defined at SDL3/SDL_render.h 2902:34

Since: 3.4.0

getDefaultTextureScaleMode Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to get data from.
-> Ptr SDL_ScaleMode
scale_mode
a SDL_ScaleMode filled with current default scale mode. See setDefaultTextureScaleMode for the meaning of the value.
-> IO Bool 

Get default texture scale mode of the given renderer.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setDefaultTextureScaleMode

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_GetDefaultTextureScaleMode. The safe flavor is getDefaultTextureScaleModeSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetDefaultTextureScaleMode, defined at SDL3/SDL_render.h 2920:34

Since: 3.4.0

getDefaultTextureScaleModeSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to get data from.
-> Ptr SDL_ScaleMode
scale_mode
a SDL_ScaleMode filled with current default scale mode. See setDefaultTextureScaleMode for the meaning of the value.
-> IO Bool 

Get default texture scale mode of the given renderer.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should only be called on the main thread.
See also
setDefaultTextureScaleMode

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_GetDefaultTextureScaleMode. The unsafe flavor is getDefaultTextureScaleMode .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_GetDefaultTextureScaleMode, defined at SDL3/SDL_render.h 2920:34

Since: 3.4.0

createGPURenderState Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to use.
-> PtrConst SDL_GPURenderStateCreateInfo
createinfo
a struct describing the GPU render state to create.
-> IO (Ptr SDL_GPURenderState) 

Create custom GPU render state.

Returns
a custom GPU render state or NULL on failure; call getError for more information.
Thread safety
This function should be called on the thread that created the renderer.
See also
setGPURenderStateFragmentUniforms, setGPURenderState, destroyGPURenderState

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_CreateGPURenderState. The safe flavor is createGPURenderStateSafe .
C declaration
SDL_CreateGPURenderState, defined at SDL3/SDL_render.h 2974:50

Since: 3.4.0

createGPURenderStateSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to use.
-> PtrConst SDL_GPURenderStateCreateInfo
createinfo
a struct describing the GPU render state to create.
-> IO (Ptr SDL_GPURenderState) 

Create custom GPU render state.

Returns
a custom GPU render state or NULL on failure; call getError for more information.
Thread safety
This function should be called on the thread that created the renderer.
See also
setGPURenderStateFragmentUniforms, setGPURenderState, destroyGPURenderState

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_CreateGPURenderState. The unsafe flavor is createGPURenderState .
C declaration
SDL_CreateGPURenderState, defined at SDL3/SDL_render.h 2974:50

Since: 3.4.0

setGPURenderStateFragmentUniforms Source #

Arguments

:: Ptr SDL_GPURenderState
state
the state to modify.
-> Word32
slot_index
the fragment uniform slot to push data to.
-> PtrConst Void
data
client data to write.
-> Word32
length
the length of the data to write.
-> IO Bool 

Set fragment shader uniform variables in a custom GPU render state.

The data is copied and will be pushed using pushGPUFragmentUniformData during draw call execution.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should be called on the thread that created the renderer.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetGPURenderStateFragmentUniforms. The safe flavor is setGPURenderStateFragmentUniformsSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetGPURenderStateFragmentUniforms, defined at SDL3/SDL_render.h 2994:34

Since: 3.4.0

setGPURenderStateFragmentUniformsSafe Source #

Arguments

:: Ptr SDL_GPURenderState
state
the state to modify.
-> Word32
slot_index
the fragment uniform slot to push data to.
-> PtrConst Void
data
client data to write.
-> Word32
length
the length of the data to write.
-> IO Bool 

Set fragment shader uniform variables in a custom GPU render state.

The data is copied and will be pushed using pushGPUFragmentUniformData during draw call execution.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should be called on the thread that created the renderer.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetGPURenderStateFragmentUniforms. The unsafe flavor is setGPURenderStateFragmentUniforms .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetGPURenderStateFragmentUniforms, defined at SDL3/SDL_render.h 2994:34

Since: 3.4.0

setGPURenderState Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to use.
-> Ptr SDL_GPURenderState
state
the state to to use, or NULL to clear custom GPU render state.
-> IO Bool 

Set custom GPU render state.

This function sets custom GPU render state for subsequent draw calls. This allows using custom shaders with the GPU renderer.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should be called on the thread that created the renderer.

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_SetGPURenderState. The safe flavor is setGPURenderStateSafe .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetGPURenderState, defined at SDL3/SDL_render.h 3012:34

Since: 3.4.0

setGPURenderStateSafe Source #

Arguments

:: Ptr SDL_Renderer
renderer
the renderer to use.
-> Ptr SDL_GPURenderState
state
the state to to use, or NULL to clear custom GPU render state.
-> IO Bool 

Set custom GPU render state.

This function sets custom GPU render state for subsequent draw calls. This allows using custom shaders with the GPU renderer.

Returns
true on success or false on failure; call getError for more information.
Thread safety
This function should be called on the thread that created the renderer.

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_SetGPURenderState. The unsafe flavor is setGPURenderState .
Scalars
The binding generation has mapped C scalars to native Haskell scalars for this function. Pointers and structs are untouched by this best-effort mapping. Higher-level bindings are expected to map structs and pointers as appropriate.
C declaration
SDL_SetGPURenderState, defined at SDL3/SDL_render.h 3012:34

Since: 3.4.0

destroyGPURenderState Source #

Arguments

:: Ptr SDL_GPURenderState
state
the state to destroy.
-> IO () 

Destroy custom GPU render state.

Thread safety
This function should be called on the thread that created the renderer.
See also
createGPURenderState

sdl3-bindgen-sys notes

Expand
FFI safety
Unsafe foreign import of SDL_DestroyGPURenderState. The safe flavor is destroyGPURenderStateSafe .
C declaration
SDL_DestroyGPURenderState, defined at SDL3/SDL_render.h 3026:34

Since: 3.4.0

destroyGPURenderStateSafe Source #

Arguments

:: Ptr SDL_GPURenderState
state
the state to destroy.
-> IO () 

Destroy custom GPU render state.

Thread safety
This function should be called on the thread that created the renderer.
See also
createGPURenderState

sdl3-bindgen-sys notes

Expand
FFI safety
Safe foreign import of SDL_DestroyGPURenderState. The unsafe flavor is destroyGPURenderState .
C declaration
SDL_DestroyGPURenderState, defined at SDL3/SDL_render.h 3026:34

Since: 3.4.0