Index - L
| LateSwapTearing | SDL.Video.OpenGL, SDL.Video, SDL |
| lensP | SDL.Vect, SDL |
| lerp | SDL.Vect, SDL |
| liftI2 | SDL.Vect, SDL |
| liftU2 | SDL.Vect, SDL |
| loadBMP | |
| 1 (Function) | SDL.Raw.Video, SDL.Raw |
| 2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
| loadBMP_RW | SDL.Raw.Video, SDL.Raw |
| loadDollarTemplates | SDL.Raw.Event, SDL.Raw |
| loadWAV | SDL.Raw.Audio, SDL.Raw |
| loadWAV_RW | SDL.Raw.Audio, SDL.Raw |
| LocationMode | SDL.Input.Mouse, SDL.Input, SDL |
| lockAudio | SDL.Raw.Audio, SDL.Raw |
| lockAudioDevice | SDL.Raw.Audio, SDL.Raw |
| Locked | SDL.Audio, SDL |
| lockMutex | SDL.Raw.Thread, SDL.Raw |
| LockState | SDL.Audio, SDL |
| lockSurface | |
| 1 (Function) | SDL.Raw.Video, SDL.Raw |
| 2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
| lockTexture | |
| 1 (Function) | SDL.Raw.Video, SDL.Raw |
| 2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
| log | SDL.Raw.Basic, SDL.Raw |
| logCritical | SDL.Raw.Basic, SDL.Raw |
| logDebug | SDL.Raw.Basic, SDL.Raw |
| logError | SDL.Raw.Basic, SDL.Raw |
| logGetOutputFunction | SDL.Raw.Basic, SDL.Raw |
| logGetPriority | SDL.Raw.Basic, SDL.Raw |
| logInfo | SDL.Raw.Basic, SDL.Raw |
| logMessage | SDL.Raw.Basic, SDL.Raw |
| LogOutputFunction | SDL.Raw.Types, SDL.Raw |
| LogPriority | SDL.Raw.Enum, SDL.Raw |
| logResetPriorities | SDL.Raw.Basic, SDL.Raw |
| logSetAllPriority | SDL.Raw.Basic, SDL.Raw |
| logSetOutputFunction | SDL.Raw.Basic, SDL.Raw |
| logSetPriority | SDL.Raw.Basic, SDL.Raw |
| logVerbose | SDL.Raw.Basic, SDL.Raw |
| logWarn | SDL.Raw.Basic, SDL.Raw |
| lookAt | SDL.Vect, SDL |
| lowerBlit | SDL.Raw.Video, SDL.Raw |
| lowerBlitScaled | SDL.Raw.Video, SDL.Raw |
| lu | SDL.Vect, SDL |
| luDet | SDL.Vect, SDL |
| luDetFinite | SDL.Vect, SDL |
| luFinite | SDL.Vect, SDL |
| luInv | SDL.Vect, SDL |
| luInvFinite | SDL.Vect, SDL |
| luSolve | SDL.Vect, SDL |
| luSolveFinite | SDL.Vect, SDL |