Index - C
| calculateGammaRamp | SDL.Raw.Video, SDL.Raw |
| Cancel | SDL.Time, SDL |
| captureMouse | SDL.Raw.Event, SDL.Raw |
| Centered | SDL.Video, SDL |
| Changeable | SDL.Audio, SDL |
| Channels | SDL.Audio, SDL |
| Charge | |
| 1 (Type/Class) | SDL.Power, SDL |
| 2 (Data Constructor) | SDL.Power, SDL |
| Charged | SDL.Power, SDL |
| chargePercent | SDL.Power, SDL |
| chargeSecondsLeft | SDL.Power, SDL |
| Charging | SDL.Power, SDL |
| clear | SDL.Video.Renderer, SDL.Video, SDL |
| clearError | SDL.Raw.Error, SDL.Raw |
| clearHints | |
| 1 (Function) | SDL.Raw.Basic, SDL.Raw |
| 2 (Function) | SDL.Hint, SDL |
| clearQueuedAudio | SDL.Raw.Audio, SDL.Raw |
| ClipboardUpdateEvent | |
| 1 (Data Constructor) | SDL.Raw.Types, SDL.Raw |
| 2 (Data Constructor) | SDL.Event, SDL |
| closeAudio | SDL.Raw.Audio, SDL.Raw |
| closeAudioDevice | |
| 1 (Function) | SDL.Raw.Audio, SDL.Raw |
| 2 (Function) | SDL.Audio, SDL |
| closeController | SDL.Input.GameController |
| closeJoystick | SDL.Input.Joystick, SDL.Input, SDL |
| Coalgebra | SDL.Vect, SDL |
| Color | |
| 1 (Type/Class) | SDL.Raw.Types, SDL.Raw |
| 2 (Data Constructor) | SDL.Raw.Types, SDL.Raw |
| colorA | SDL.Raw.Types, SDL.Raw |
| colorB | SDL.Raw.Types, SDL.Raw |
| colorG | SDL.Raw.Types, SDL.Raw |
| colorR | SDL.Raw.Types, SDL.Raw |
| column | SDL.Vect, SDL |
| Compatibility | SDL.Video.OpenGL, SDL.Video, SDL |
| Complicated | SDL.Vect, SDL |
| composeCustomBlendMode | SDL.Raw.Video, SDL.Raw |
| comult | SDL.Vect, SDL |
| comultRep | SDL.Vect, SDL |
| Cond | SDL.Raw.Types, SDL.Raw |
| condBroadcast | SDL.Raw.Thread, SDL.Raw |
| condSignal | SDL.Raw.Thread, SDL.Raw |
| condWait | SDL.Raw.Thread, SDL.Raw |
| condWaitTimeout | SDL.Raw.Thread, SDL.Raw |
| Conjugate | SDL.Vect, SDL |
| conjugate | SDL.Vect, SDL |
| controllerAttached | SDL.Input.GameController |
| ControllerAxis | SDL.Input.GameController |
| controllerAxis | SDL.Input.GameController |
| ControllerAxisEvent | |
| 1 (Data Constructor) | SDL.Raw.Types, SDL.Raw |
| 2 (Data Constructor) | SDL.Event, SDL |
| controllerAxisEventAxis | |
| 1 (Function) | SDL.Raw.Types, SDL.Raw |
| 2 (Function) | SDL.Event, SDL |
| ControllerAxisEventData | |
| 1 (Type/Class) | SDL.Event, SDL |
| 2 (Data Constructor) | SDL.Event, SDL |
| controllerAxisEventValue | |
| 1 (Function) | SDL.Raw.Types, SDL.Raw |
| 2 (Function) | SDL.Event, SDL |
| controllerAxisEventWhich | |
| 1 (Function) | SDL.Raw.Types, SDL.Raw |
| 2 (Function) | SDL.Event, SDL |
| ControllerAxisInvalid | SDL.Input.GameController |
| ControllerAxisLeftX | SDL.Input.GameController |
| ControllerAxisLeftY | SDL.Input.GameController |
| ControllerAxisMax | SDL.Input.GameController |
| ControllerAxisRightX | SDL.Input.GameController |
| ControllerAxisRightY | SDL.Input.GameController |
| ControllerAxisTriggerLeft | SDL.Input.GameController |
| ControllerAxisTriggerRight | SDL.Input.GameController |
| ControllerButton | SDL.Input.GameController |
| controllerButton | SDL.Input.GameController |
| ControllerButtonA | SDL.Input.GameController |
| ControllerButtonB | SDL.Input.GameController |
| ControllerButtonBack | SDL.Input.GameController |
| ControllerButtonDpadDown | SDL.Input.GameController |
| ControllerButtonDpadLeft | SDL.Input.GameController |
| ControllerButtonDpadRight | SDL.Input.GameController |
| ControllerButtonDpadUp | SDL.Input.GameController |
| ControllerButtonEvent | |
| 1 (Data Constructor) | SDL.Raw.Types, SDL.Raw |
| 2 (Data Constructor) | SDL.Event, SDL |
| controllerButtonEventButton | |
| 1 (Function) | SDL.Raw.Types, SDL.Raw |
| 2 (Function) | SDL.Event, SDL |
| ControllerButtonEventData | |
| 1 (Type/Class) | SDL.Event, SDL |
| 2 (Data Constructor) | SDL.Event, SDL |
| controllerButtonEventState | |
| 1 (Function) | SDL.Raw.Types, SDL.Raw |
| 2 (Function) | SDL.Event, SDL |
| controllerButtonEventWhich | |
| 1 (Function) | SDL.Raw.Types, SDL.Raw |
| 2 (Function) | SDL.Event, SDL |
| ControllerButtonGuide | SDL.Input.GameController |
| ControllerButtonInvalid | SDL.Input.GameController |
| ControllerButtonInvalidState | SDL.Input.GameController |
| ControllerButtonLeftShoulder | SDL.Input.GameController |
| ControllerButtonLeftStick | SDL.Input.GameController |
| ControllerButtonPressed | SDL.Input.GameController |
| ControllerButtonReleased | SDL.Input.GameController |
| ControllerButtonRightShoulder | SDL.Input.GameController |
| ControllerButtonRightStick | SDL.Input.GameController |
| ControllerButtonStart | SDL.Input.GameController |
| ControllerButtonState | SDL.Input.GameController |
| ControllerButtonX | SDL.Input.GameController |
| ControllerButtonY | SDL.Input.GameController |
| ControllerDevice | |
| 1 (Type/Class) | SDL.Input.GameController |
| 2 (Data Constructor) | SDL.Input.GameController |
| ControllerDeviceAdded | SDL.Input.GameController |
| ControllerDeviceConnection | SDL.Input.GameController |
| ControllerDeviceEvent | |
| 1 (Data Constructor) | SDL.Raw.Types, SDL.Raw |
| 2 (Data Constructor) | SDL.Event, SDL |
| controllerDeviceEventConnection | SDL.Event, SDL |
| ControllerDeviceEventData | |
| 1 (Type/Class) | SDL.Event, SDL |
| 2 (Data Constructor) | SDL.Event, SDL |
| controllerDeviceEventWhich | |
| 1 (Function) | SDL.Raw.Types, SDL.Raw |
| 2 (Function) | SDL.Event, SDL |
| ControllerDeviceRemapped | SDL.Input.GameController |
| ControllerDeviceRemoved | SDL.Input.GameController |
| controllerMapping | SDL.Input.GameController |
| convertAudio | SDL.Raw.Audio, SDL.Raw |
| convertPixels | SDL.Raw.Video, SDL.Raw |
| convertSurface | |
| 1 (Function) | SDL.Raw.Video, SDL.Raw |
| 2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
| convertSurfaceFormat | SDL.Raw.Video, SDL.Raw |
| copy | SDL.Video.Renderer, SDL.Video, SDL |
| copyEx | SDL.Video.Renderer, SDL.Video, SDL |
| copyExF | SDL.Video.Renderer, SDL.Video, SDL |
| copyF | SDL.Video.Renderer, SDL.Video, SDL |
| Core | SDL.Video.OpenGL, SDL.Video, SDL |
| counital | SDL.Vect, SDL |
| counitalRep | SDL.Vect, SDL |
| Covector | |
| 1 (Data Constructor) | SDL.Vect, SDL |
| 2 (Type/Class) | SDL.Vect, SDL |
| createColorCursor | |
| 1 (Function) | SDL.Raw.Event, SDL.Raw |
| 2 (Function) | SDL.Input.Mouse, SDL.Input, SDL |
| createCond | SDL.Raw.Thread, SDL.Raw |
| createCursor | |
| 1 (Function) | SDL.Raw.Event, SDL.Raw |
| 2 (Function) | SDL.Input.Mouse, SDL.Input, SDL |
| createCursorFrom | SDL.Input.Mouse, SDL.Input, SDL |
| createMutex | SDL.Raw.Thread, SDL.Raw |
| createRenderer | |
| 1 (Function) | SDL.Raw.Video, SDL.Raw |
| 2 (Function) | SDL.Video, SDL |
| createRGBSurface | |
| 1 (Function) | SDL.Raw.Video, SDL.Raw |
| 2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
| createRGBSurfaceFrom | |
| 1 (Function) | SDL.Raw.Video, SDL.Raw |
| 2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
| createSemaphore | SDL.Raw.Thread, SDL.Raw |
| createSoftwareRenderer | |
| 1 (Function) | SDL.Raw.Video, SDL.Raw |
| 2 (Function) | SDL.Video, SDL |
| createSystemCursor | |
| 1 (Function) | SDL.Raw.Event, SDL.Raw |
| 2 (Function) | SDL.Input.Mouse, SDL.Input, SDL |
| createTexture | |
| 1 (Function) | SDL.Raw.Video, SDL.Raw |
| 2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
| createTextureFromSurface | |
| 1 (Function) | SDL.Raw.Video, SDL.Raw |
| 2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
| createThread | SDL.Raw.Thread, SDL.Raw |
| createWindow | |
| 1 (Function) | SDL.Raw.Video, SDL.Raw |
| 2 (Function) | SDL.Video, SDL |
| createWindowAndRenderer | SDL.Raw.Video, SDL.Raw |
| createWindowFrom | SDL.Raw.Video, SDL.Raw |
| cross | SDL.Vect, SDL |
| crossZ | SDL.Vect, SDL |
| currentAudioDriver | SDL.Audio, SDL |
| Cursor | |
| 1 (Type/Class) | SDL.Raw.Types, SDL.Raw |
| 2 (Type/Class) | SDL.Input.Mouse, SDL.Input, SDL |
| cursorVisible | SDL.Input.Mouse, SDL.Input, SDL |