mischief-assets
Safe HaskellNone
LanguageGHC2024

Mischief.Assets

Description

Library for adding Asset and Data-Driven functionality to the Mischief Game Engine.

Synopsis

Mischief Assets

Dependencies

Dependencies:

Pre-Requisites

You should be familiar to how the ECS works. You can start learning here.

The Asset Book

data FileWatcherPlugin Source #

Listens to changes in your asset folder and reloads assets when they have been changed.

On Windows running with -fthreaded might be required.

Instances

Instances details
Plugin FileWatcherPlugin Source # 
Instance details

Defined in Mischief.Assets.Internal.Watcher

Methods

deps :: [Dependency] #

init :: System () #