mischief-assets: Asset and Data-Driven Functionality for the Mischief game engine.

[ bsd3, library, program, unclassified ] [ Propose Tags ] [ Report a vulnerability ]
Versions [RSS] 0.1.0.0
Change log CHANGELOG.md
Dependencies async, base (>=4.21.0 && <4.22), bytestring (>=0.12.2 && <0.13), containers (>=0.7 && <0.8), data-default, directory (>=1.3.9 && <1.4), exceptions (>=0.10.9 && <0.11), fsnotify (>=0.4.4 && <0.5), hashtables (>=1.4.2 && <1.5), JuicyPixels (>=3.3.9 && <3.4), kdl-hs (>=1.2.1 && <1.3), linear (>=1.23.3 && <1.24), mischief-assets, mischief-ecs (>=0.2.0 && <0.3), mtl (>=2.3.1 && <2.4), path (>=0.9.6 && <0.10), primitive, sdl3-bindgen-sys (>=0.0.1 && <0.1), stm (>=2.5.3 && <2.6), store, text (>=2.1.2 && <2.2), transformers (>=0.6.1 && <0.7) [details]
License BSD-3-Clause
Author Damon
Maintainer pvdoriginal2019@gmail.com
Uploaded by Damon at 2026-11-14T18:35:10Z
Home page https://codeberg.org/mischief/mischief,
Distributions
Executables example-first-asset
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Status Docs uploaded by user
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Readme for mischief-assets-0.1.0.0

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mischief-assets

This library provides ways of integrating data-driven design into your Mischief projects. It lets you define, load and save Assets, such as .kdl files and images, as entities. It also allows hot-reloading.

This library lives in the official repo and is considered a "core library" of the ecosystem.

To contribute, you can file issues, such as bug reports and feature requests, in the official repository. You can also join the official server on discord to be kept up to date with updates and chat with the rest of the community. Link in the aforementioned repo.

Check out the Asset Book in the Mischief.Assets module to learn about using it!