datastar-hs: Haskell bindings for Datastar

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Server-side SDK for building real-time hypermedia applications with Datastar. Stream HTML fragments, reactive signal updates, and scripts to the browser over server-sent events (SSE). Built on WAI so it works with Warp, Scotty, Servant, Yesod, and any other WAI-compatible framework.


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zstd

zstd Content-Encoding compressor (needs unreleased hs-zstd)

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Versions [RSS] 0.1.0.0, 0.1.0.1, 0.1.0.2, 1.0.0.0, 1.0.1.0, 1.0.1.1, 1.0.2.0, 1.0.2.1
Change log CHANGELOG.md
Dependencies aeson (>=2.0 && <3), base (>=4.14 && <5), brotli (>=0.0.0.3 && <1), bytestring (>=0.10.12 && <1), containers (>=0.6 && <1), datastar-hs, ghc-heap (>=9.0 && <10), http-media (>=0.8 && <1), http-types (>=0.12 && <1), lucid2, servant-server (>=0.19 && <1), stm (>=2.4 && <3), streaming-commons (>=0.2.3.1 && <1), text (>=1.2 && <3), time (>=1.9 && <2), uuid (>=1.3 && <2), wai (>=3.2 && <4), warp (>=3.2 && <4) [details]
License MIT
Author Carlo Hamalainen
Maintainer carlo@carlo-hamalainen.net
Uploaded by CarloHamalainen at 2026-06-24T07:27:05Z
Category Web, Hypermedia
Home page https://github.com/starfederation/datastar-haskell
Bug tracker https://github.com/starfederation/datastar-haskell/issues
Source repo head: git clone https://github.com/starfederation/datastar-haskell.git
Distributions
Executables heap-view, activity-feed, hello-world-channel, hello-world-servant, hello-world-warp, e2e-server, compression-bench
Downloads 62 total (17 in the last 30 days)
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Status Docs available [build log]
Last success reported on 2026-06-24 [all 1 reports]

Readme for datastar-hs-1.0.2.1

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Datastar Haskell SDK

Test

A Haskell implementation of the Datastar SDK for building real-time hypermedia applications with server-sent events (SSE).

Live examples: https://hamalainen.dev

License

This package is licensed for free under the MIT License.

Design

The SDK is built on WAI (Web Application Interface), Haskell's standard interface for HTTP servers. This means it works with any WAI-compatible server (Warp, etc.) and any framework built on WAI (Yesod, Scotty, Servant, etc.) without framework-specific adapters.

Key design decisions:

  • Minimal dependencies -- the library depends only on aeson, bytestring, http-types, text, wai, and some compression libraries.
  • WAI streaming -- SSE responses use WAI's native responseStream, giving you a ServerSentEventGenerator callback with sendPatchElements, sendPatchSignals, and sendExecuteScript.
  • No routing opinion -- the SDK provides request helpers (readSignals, isDatastarRequest) but doesn't impose a routing framework. The examples use simple pattern matching on (requestMethod, pathInfo).

API Overview

import Hypermedia.Datastar

-- Create an SSE response
sseResponse :: DatastarLogger -> (ServerSentEventGenerator -> IO ()) -> Response

-- Send events
sendPatchElements  :: ServerSentEventGenerator -> PatchElements  -> IO ()
sendPatchSignals   :: ServerSentEventGenerator -> PatchSignals   -> IO ()
sendExecuteScript  :: ServerSentEventGenerator -> ExecuteScript  -> IO ()

-- Read signals from a request (query string for GET, body for POST)
readSignals :: FromJSON a => Request -> IO (Either String a)

Quick Start

Add datastar-hs to your build-depends, then:

import Hypermedia.Datastar
import Network.Wai
import Network.Wai.Handler.Warp qualified as Warp

app :: Application
app req respond =
  case (requestMethod req, pathInfo req) of
    ("GET", ["hello"]) -> do
      Right signals <- readSignals req
      respond $ sseResponse nullLogger $ \gen -> do
        sendPatchElements gen (patchElements "<div id=\"message\">Hello!</div>")
    _ ->
      respond $ responseLBS status404 [] "Not found"

main :: IO ()
main = Warp.run 3000 app

Compression

SSE streams can be compressed by negotiating Content-Encoding against the request's Accept-Encoding. Pass one or more compressors to sseResponseWith (or sseResponseWithStrategy) in preference order:

import Hypermedia.Datastar
import Hypermedia.Datastar.Compression.Brotli (brotli)
import Hypermedia.Datastar.Compression.Zlib (deflate, gzip)
import Hypermedia.Datastar.Compression.Zstd (zstd)

respond $ sseResponseWith nullLogger [brotli, gzip, deflate] req $ \gen ->
  sendPatchElements gen (patchElements "<div id=\"message\">Hello!</div>")

If the client accepts none of the offered encodings, the stream is sent uncompressed.

Compression benchmarks

See bench/Main.hs for some compression benchmarks.

Brotli is outstanding especially when you have a large blob with small changes.

=== Identical large grid every tick ===
  400 events, ~130.7 KB uncompressed per fragment

  none   :      51.1 MB
  gzip   :       4.0 MB  (   12.8x vs none)
  brotli :       9.0 KB  ( 5779.1x vs none)
  zstd   :      13.6 KB  ( 3854.3x vs none)

=== Fat update: large grid, only the caption changes each tick ===
  400 events, ~130.7 KB uncompressed per fragment

  none   :      51.1 MB
  gzip   :       4.0 MB  (   12.7x vs none)
  brotli :       9.9 KB  ( 5265.5x vs none)
  zstd   :      19.4 KB  ( 2697.3x vs none)

=== Small update: tiny clock div each tick ===
  400 events, ~23 B uncompressed per fragment

  none   :      28.4 KB
  gzip   :       4.4 KB  (    6.5x vs none)
  brotli :       4.8 KB  (    6.0x vs none)
  zstd   :       5.2 KB  (    5.5x vs none)

zstd upstream package

We added support for flushStream to hs-zstd; until we get a new release on hackage, we are pinning the github source using cabal.project.

zstd window size

The zstd compressor uses ZSTD_initCStream which sets the compression level but not the window size, so you get zstd's default window rather than a large one which would be optimal for "fat updates".

The Haskell wrapper for zstd exposes compressStream but I think we need ZSTD_compressStream2 to set parameters in ZSTD_CCTx?

size_t ZSTD_compressStream2( ZSTD_CCtx* cctx,
                             ZSTD_outBuffer* output,
                             ZSTD_inBuffer* input,
                             ZSTD_EndDirective endOp);

https://facebook.github.io/zstd/zstd_manual.html:

Behaves about the same as ZSTD_compressStream, with additional control on end directive.
- Compression parameters are pushed into CCtx before starting compression, using ZSTD_CCtx_set*()