| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Vulkan.Extensions.VK_EXT_shader_64bit_indexing
Description
Name
VK_EXT_shader_64bit_indexing - device extension
VK_EXT_shader_64bit_indexing
- Name String
VK_EXT_shader_64bit_indexing
- Extension Type
- Device extension
- Registered Extension Number
- 628
- Revision
- 1
- Ratification Status
- Ratified
- Extension and Version Dependencies
- VK_KHR_get_physical_device_properties2 or Vulkan Version 1.1
- SPIR-V Dependencies
- Contact
- Extension Proposal
- VK_EXT_shader_64bit_indexing
Other Extension Metadata
- Last Modified Date
- 2025-05-02
- Interactions and External Dependencies
- This extension provides API support for GL_EXT_shader_64bit_indexing
- Contributors
- Jeff Bolz, NVIDIA
Description
This extension relaxes the maxStorageBufferRange limit, allowing more than 4GB to be accessed through a buffer binding (or through a buffer device address). It adds pipeline and shader creation flags that request 64-bit addressing support, and defines which addressing calculations use 64 bits of range.
New Structures
New Enum Constants
EXT_SHADER_64BIT_INDEXING_SPEC_VERSIONExtending
PipelineCreateFlagBits2:Extending
ShaderCreateFlagBitsEXT:Extending
StructureType:
Version History
Revision 1, 2025-05-02 (Jeff Bolz)
- Initial revisions
See Also
No cross-references are available
Document Notes
For more information, see the Vulkan Specification.
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
Synopsis
- data PhysicalDeviceShader64BitIndexingFeaturesEXT = PhysicalDeviceShader64BitIndexingFeaturesEXT {}
- type EXT_SHADER_64BIT_INDEXING_SPEC_VERSION = 1
- pattern EXT_SHADER_64BIT_INDEXING_SPEC_VERSION :: Integral a => a
- type EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME = "VK_EXT_shader_64bit_indexing"
- pattern EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME :: (Eq a, IsString a) => a
- newtype ShaderCreateFlagBitsEXT where
- ShaderCreateFlagBitsEXT Flags
- pattern SHADER_CREATE_64_BIT_INDEXING_BIT_EXT :: ShaderCreateFlagBitsEXT
- pattern SHADER_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT :: ShaderCreateFlagBitsEXT
- pattern SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT :: ShaderCreateFlagBitsEXT
- pattern SHADER_CREATE_DISPATCH_BASE_BIT_EXT :: ShaderCreateFlagBitsEXT
- pattern SHADER_CREATE_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT :: ShaderCreateFlagBitsEXT
- pattern SHADER_CREATE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_EXT :: ShaderCreateFlagBitsEXT
- pattern SHADER_CREATE_INDIRECT_BINDABLE_BIT_EXT :: ShaderCreateFlagBitsEXT
- pattern SHADER_CREATE_LINK_STAGE_BIT_EXT :: ShaderCreateFlagBitsEXT
- pattern SHADER_CREATE_NO_TASK_SHADER_BIT_EXT :: ShaderCreateFlagBitsEXT
- pattern SHADER_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT :: ShaderCreateFlagBitsEXT
- type ShaderCreateFlagsEXT = ShaderCreateFlagBitsEXT
Documentation
data PhysicalDeviceShader64BitIndexingFeaturesEXT Source #
VkPhysicalDeviceShader64BitIndexingFeaturesEXT - Structure describing 64-bit indexing features that can be supported by an implementation
Members
This structure describes the following features:
Description
If the PhysicalDeviceShader64BitIndexingFeaturesEXT structure is
included in the pNext chain of the
PhysicalDeviceFeatures2
structure passed to
getPhysicalDeviceFeatures2,
it is filled in to indicate whether each corresponding feature is
supported. If the application wishes to use a
Device with any features described by
PhysicalDeviceShader64BitIndexingFeaturesEXT, it must add an
instance of the structure, with the desired feature members set to
TRUE, to the pNext chain of
DeviceCreateInfo when creating the
Device.
Valid Usage (Implicit)
See Also
Constructors
| PhysicalDeviceShader64BitIndexingFeaturesEXT | |
Fields
| |
Instances
pattern EXT_SHADER_64BIT_INDEXING_SPEC_VERSION :: Integral a => a Source #
type EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME = "VK_EXT_shader_64bit_indexing" Source #
pattern EXT_SHADER_64BIT_INDEXING_EXTENSION_NAME :: (Eq a, IsString a) => a Source #
newtype ShaderCreateFlagBitsEXT Source #
VkShaderCreateFlagBitsEXT - Bitmask controlling how a shader object is created
Description
SHADER_CREATE_LINK_STAGE_BIT_EXTspecifies that a shader is linked to all other shaders created in the samecreateShadersEXTcall whoseShaderCreateInfoEXTstructures'flagsincludeSHADER_CREATE_LINK_STAGE_BIT_EXT.
SHADER_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXTspecifies that the SubgroupSize may vary in a task, mesh, or compute shader.SHADER_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXTspecifies that the subgroup sizes must be launched with all invocations active in a task, mesh, or compute shader.SHADER_CREATE_NO_TASK_SHADER_BIT_EXTspecifies that a mesh shader must only be used without a task shader. Otherwise, the mesh shader must only be used with a task shader.SHADER_CREATE_DISPATCH_BASE_BIT_EXTspecifies that a compute shader can be used withcmdDispatchBasewith a non-zero base workgroup.SHADER_CREATE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_EXTspecifies that a fragment shader can be used with a fragment shading rate attachment.SHADER_CREATE_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXTspecifies that a fragment shader can be used with a fragment density map attachment.SHADER_CREATE_INDIRECT_BINDABLE_BIT_EXTspecifies that the shader can be used in combination with https://registry.khronos.org/vulkan/specs/latest/html/vkspec.html#device-generated-commands.SHADER_CREATE_64_BIT_INDEXING_BIT_EXTspecifies that the shader enables 64-bit indexing.SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXTspecifies that the shader will use descriptor heap mappings instead of descriptor set layouts.
See Also
Constructors
| ShaderCreateFlagBitsEXT Flags |
Bundled Patterns