{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE NoFieldSelectors #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_HADDOCK prune #-}

module SDL3.Sys.Bindgen.Render.Unsafe (
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetNumRenderDrivers,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderDriver,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_CreateWindowAndRenderer,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_CreateRenderer,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_CreateRendererWithProperties,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_CreateGPURenderer,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetGPURendererDevice,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_CreateSoftwareRenderer,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderer,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderWindow,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRendererName,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRendererProperties,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderOutputSize,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetCurrentRenderOutputSize,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_CreateTexture,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_CreateTextureFromSurface,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_CreateTextureWithProperties,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetTextureProperties,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRendererFromTexture,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetTextureSize,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetTexturePalette,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetTexturePalette,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetTextureColorMod,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetTextureColorModFloat,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetTextureColorMod,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetTextureColorModFloat,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetTextureAlphaMod,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetTextureAlphaModFloat,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetTextureAlphaMod,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetTextureAlphaModFloat,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetTextureBlendMode,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetTextureBlendMode,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetTextureScaleMode,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetTextureScaleMode,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_UpdateTexture,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_UpdateYUVTexture,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_UpdateNVTexture,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_LockTexture,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_LockTextureToSurface,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_UnlockTexture,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetRenderTarget,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderTarget,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetRenderLogicalPresentation,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderLogicalPresentation,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderLogicalPresentationRect,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderCoordinatesFromWindow,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderCoordinatesToWindow,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_ConvertEventToRenderCoordinates,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetRenderViewport,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderViewport,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderViewportSet,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderSafeArea,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetRenderClipRect,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderClipRect,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderClipEnabled,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetRenderScale,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderScale,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetRenderDrawColor,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetRenderDrawColorFloat,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderDrawColor,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderDrawColorFloat,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetRenderColorScale,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderColorScale,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetRenderDrawBlendMode,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderDrawBlendMode,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderClear,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderPoint,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderPoints,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderLine,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderLines,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderRect,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderRects,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderFillRect,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderFillRects,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderTexture,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderTextureRotated,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderTextureAffine,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderTextureTiled,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderTexture9Grid,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderTexture9GridTiled,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderGeometry,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderGeometryRaw,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetRenderTextureAddressMode,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderTextureAddressMode,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderReadPixels,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderPresent,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_DestroyTexture,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_DestroyRenderer,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_FlushRenderer,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderMetalLayer,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderMetalCommandEncoder,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_AddVulkanRenderSemaphores,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetRenderVSync,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetRenderVSync,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_RenderDebugText,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetDefaultTextureScaleMode,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_GetDefaultTextureScaleMode,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_CreateGPURenderState,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetGPURenderStateFragmentUniforms,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_SetGPURenderState,
  SDL3.Sys.Bindgen.Render.Unsafe.sDL_DestroyGPURenderState,
)
where

import Prelude (IO, fmap)

import HsBindgen.Runtime.LibC qualified
import HsBindgen.Runtime.PtrConst qualified as PtrConst
import HsBindgen.Runtime.Support qualified
import HsBindgen.Runtime.Support qualified as BG
import HsBindgen.Runtime.Support.CAPI qualified
import SDL3.Sys.Bindgen.Blendmode qualified
import SDL3.Sys.Bindgen.Events qualified
import SDL3.Sys.Bindgen.Gpu qualified
import SDL3.Sys.Bindgen.Pixels qualified
import SDL3.Sys.Bindgen.Properties qualified
import SDL3.Sys.Bindgen.Rect qualified
import SDL3.Sys.Bindgen.Render
import SDL3.Sys.Bindgen.Stdinc qualified
import SDL3.Sys.Bindgen.Surface qualified
import SDL3.Sys.Bindgen.Video qualified

$( HsBindgen.Runtime.Support.CAPI.addCSource
     ( HsBindgen.Runtime.Support.CAPI.unlines
         [ "#define SDL_MAIN_HANDLED"
         , "#define SDL_SLOW_MEMCPY"
         , "#define SDL_SLOW_MEMMOVE"
         , "#define SDL_SLOW_MEMSET"
         , "#include <SDL3/SDL_render.h>"
         , "signed int hs_bindgen_b8d027f3d5602f48 (void)"
         , "{"
         , "  return (SDL_GetNumRenderDrivers)();"
         , "}"
         , "char const *hs_bindgen_dce79b5e75543204 ("
         , "  signed int arg1"
         , ")"
         , "{"
         , "  return (SDL_GetRenderDriver)(arg1);"
         , "}"
         , "_Bool hs_bindgen_fd4bb4119f707b2a ("
         , "  char const *arg1,"
         , "  signed int arg2,"
         , "  signed int arg3,"
         , "  SDL_WindowFlags arg4,"
         , "  SDL_Window **arg5,"
         , "  SDL_Renderer **arg6"
         , ")"
         , "{"
         , "  return (SDL_CreateWindowAndRenderer)(arg1, arg2, arg3, arg4, arg5, arg6);"
         , "}"
         , "SDL_Renderer *hs_bindgen_37b63ac6e8618d68 ("
         , "  SDL_Window *arg1,"
         , "  char const *arg2"
         , ")"
         , "{"
         , "  return (SDL_CreateRenderer)(arg1, arg2);"
         , "}"
         , "SDL_Renderer *hs_bindgen_fe8ca198b1b0c17d ("
         , "  SDL_PropertiesID arg1"
         , ")"
         , "{"
         , "  return (SDL_CreateRendererWithProperties)(arg1);"
         , "}"
         , "#include <SDL3/SDL_version.h>"
         , "#include <SDL3/SDL_error.h>"
         , "#include <SDL3/SDL_version.h>"
         , "#if !SDL_VERSION_ATLEAST(3, 4, 0)"
         , "typedef struct SDL_GPUDevice SDL_GPUDevice;"
         , "typedef struct SDL_GPURenderState SDL_GPURenderState;"
         , "typedef struct SDL_GPURenderStateCreateInfo SDL_GPURenderStateCreateInfo;"
         , "typedef int SDL_TextureAddressMode;"
         , "#endif"
         , "SDL_Renderer *hs_bindgen_40c46710682c09f1 ("
         , "  SDL_GPUDevice *arg1,"
         , "  SDL_Window *arg2"
         , ")"
         , "{"
         , "#if SDL_VERSION_ATLEAST(3, 4, 0)"
         , "  return (SDL_CreateGPURenderer)(arg1, arg2);"
         , "#else"
         , "  (void)arg1; (void)arg2; SDL_SetError(\"SDL_CreateGPURenderer requires SDL >= 3.4.0\"); return 0;"
         , "#endif"
         , "}"
         , "#include <SDL3/SDL_version.h>"
         , "#include <SDL3/SDL_error.h>"
         , "#include <SDL3/SDL_version.h>"
         , "#if !SDL_VERSION_ATLEAST(3, 4, 0)"
         , "typedef struct SDL_GPUDevice SDL_GPUDevice;"
         , "typedef struct SDL_GPURenderState SDL_GPURenderState;"
         , "typedef struct SDL_GPURenderStateCreateInfo SDL_GPURenderStateCreateInfo;"
         , "typedef int SDL_TextureAddressMode;"
         , "#endif"
         , "SDL_GPUDevice *hs_bindgen_76cee8398d82c692 ("
         , "  SDL_Renderer *arg1"
         , ")"
         , "{"
         , "#if SDL_VERSION_ATLEAST(3, 4, 0)"
         , "  return (SDL_GetGPURendererDevice)(arg1);"
         , "#else"
         , "  (void)arg1; SDL_SetError(\"SDL_GetGPURendererDevice requires SDL >= 3.4.0\"); return 0;"
         , "#endif"
         , "}"
         , "SDL_Renderer *hs_bindgen_3a402a665e290fa3 ("
         , "  SDL_Surface *arg1"
         , ")"
         , "{"
         , "  return (SDL_CreateSoftwareRenderer)(arg1);"
         , "}"
         , "SDL_Renderer *hs_bindgen_30584ed4cc19ca5c ("
         , "  SDL_Window *arg1"
         , ")"
         , "{"
         , "  return (SDL_GetRenderer)(arg1);"
         , "}"
         , "SDL_Window *hs_bindgen_c043f286f3176cd8 ("
         , "  SDL_Renderer *arg1"
         , ")"
         , "{"
         , "  return (SDL_GetRenderWindow)(arg1);"
         , "}"
         , "char const *hs_bindgen_b4d2799733c66a42 ("
         , "  SDL_Renderer *arg1"
         , ")"
         , "{"
         , "  return (SDL_GetRendererName)(arg1);"
         , "}"
         , "SDL_PropertiesID hs_bindgen_519d759f13b5a204 ("
         , "  SDL_Renderer *arg1"
         , ")"
         , "{"
         , "  return (SDL_GetRendererProperties)(arg1);"
         , "}"
         , "_Bool hs_bindgen_15b72b770c77a09c ("
         , "  SDL_Renderer *arg1,"
         , "  signed int *arg2,"
         , "  signed int *arg3"
         , ")"
         , "{"
         , "  return (SDL_GetRenderOutputSize)(arg1, arg2, arg3);"
         , "}"
         , "_Bool hs_bindgen_09a49b8dd8196ac2 ("
         , "  SDL_Renderer *arg1,"
         , "  signed int *arg2,"
         , "  signed int *arg3"
         , ")"
         , "{"
         , "  return (SDL_GetCurrentRenderOutputSize)(arg1, arg2, arg3);"
         , "}"
         , "SDL_Texture *hs_bindgen_3d4ff9d99a3fa98a ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_PixelFormat arg2,"
         , "  SDL_TextureAccess arg3,"
         , "  signed int arg4,"
         , "  signed int arg5"
         , ")"
         , "{"
         , "  return (SDL_CreateTexture)(arg1, arg2, arg3, arg4, arg5);"
         , "}"
         , "SDL_Texture *hs_bindgen_46cceb118c5977b8 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Surface *arg2"
         , ")"
         , "{"
         , "  return (SDL_CreateTextureFromSurface)(arg1, arg2);"
         , "}"
         , "SDL_Texture *hs_bindgen_52cc37cb33c5a099 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_PropertiesID arg2"
         , ")"
         , "{"
         , "  return (SDL_CreateTextureWithProperties)(arg1, arg2);"
         , "}"
         , "SDL_PropertiesID hs_bindgen_7d1578a13c421f10 ("
         , "  SDL_Texture *arg1"
         , ")"
         , "{"
         , "  return (SDL_GetTextureProperties)(arg1);"
         , "}"
         , "SDL_Renderer *hs_bindgen_59ae54d4482ab0ef ("
         , "  SDL_Texture *arg1"
         , ")"
         , "{"
         , "  return (SDL_GetRendererFromTexture)(arg1);"
         , "}"
         , "_Bool hs_bindgen_132d974026c63235 ("
         , "  SDL_Texture *arg1,"
         , "  float *arg2,"
         , "  float *arg3"
         , ")"
         , "{"
         , "  return (SDL_GetTextureSize)(arg1, arg2, arg3);"
         , "}"
         , "#include <SDL3/SDL_version.h>"
         , "#include <SDL3/SDL_error.h>"
         , "_Bool hs_bindgen_b9b978978bcb3701 ("
         , "  SDL_Texture *arg1,"
         , "  SDL_Palette *arg2"
         , ")"
         , "{"
         , "#if SDL_VERSION_ATLEAST(3, 4, 0)"
         , "  return (SDL_SetTexturePalette)(arg1, arg2);"
         , "#else"
         , "  (void)arg1; (void)arg2; SDL_SetError(\"SDL_SetTexturePalette requires SDL >= 3.4.0\"); return 0;"
         , "#endif"
         , "}"
         , "#include <SDL3/SDL_version.h>"
         , "#include <SDL3/SDL_error.h>"
         , "SDL_Palette *hs_bindgen_38dd0c6a7ed9af72 ("
         , "  SDL_Texture *arg1"
         , ")"
         , "{"
         , "#if SDL_VERSION_ATLEAST(3, 4, 0)"
         , "  return (SDL_GetTexturePalette)(arg1);"
         , "#else"
         , "  (void)arg1; SDL_SetError(\"SDL_GetTexturePalette requires SDL >= 3.4.0\"); return 0;"
         , "#endif"
         , "}"
         , "_Bool hs_bindgen_328bc9103549865a ("
         , "  SDL_Texture *arg1,"
         , "  Uint8 arg2,"
         , "  Uint8 arg3,"
         , "  Uint8 arg4"
         , ")"
         , "{"
         , "  return (SDL_SetTextureColorMod)(arg1, arg2, arg3, arg4);"
         , "}"
         , "_Bool hs_bindgen_f0f25fbdb4151d72 ("
         , "  SDL_Texture *arg1,"
         , "  float arg2,"
         , "  float arg3,"
         , "  float arg4"
         , ")"
         , "{"
         , "  return (SDL_SetTextureColorModFloat)(arg1, arg2, arg3, arg4);"
         , "}"
         , "_Bool hs_bindgen_23c41565e3ebaf20 ("
         , "  SDL_Texture *arg1,"
         , "  Uint8 *arg2,"
         , "  Uint8 *arg3,"
         , "  Uint8 *arg4"
         , ")"
         , "{"
         , "  return (SDL_GetTextureColorMod)(arg1, arg2, arg3, arg4);"
         , "}"
         , "_Bool hs_bindgen_40f14359348d1377 ("
         , "  SDL_Texture *arg1,"
         , "  float *arg2,"
         , "  float *arg3,"
         , "  float *arg4"
         , ")"
         , "{"
         , "  return (SDL_GetTextureColorModFloat)(arg1, arg2, arg3, arg4);"
         , "}"
         , "_Bool hs_bindgen_5ed240f184c27e2f ("
         , "  SDL_Texture *arg1,"
         , "  Uint8 arg2"
         , ")"
         , "{"
         , "  return (SDL_SetTextureAlphaMod)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_5ea85df5eef9526f ("
         , "  SDL_Texture *arg1,"
         , "  float arg2"
         , ")"
         , "{"
         , "  return (SDL_SetTextureAlphaModFloat)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_b3e62a9848e5067e ("
         , "  SDL_Texture *arg1,"
         , "  Uint8 *arg2"
         , ")"
         , "{"
         , "  return (SDL_GetTextureAlphaMod)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_55b6c4f083626b7a ("
         , "  SDL_Texture *arg1,"
         , "  float *arg2"
         , ")"
         , "{"
         , "  return (SDL_GetTextureAlphaModFloat)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_34ab5b9eb64f99e7 ("
         , "  SDL_Texture *arg1,"
         , "  SDL_BlendMode arg2"
         , ")"
         , "{"
         , "  return (SDL_SetTextureBlendMode)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_9e50ca0241b5eecf ("
         , "  SDL_Texture *arg1,"
         , "  SDL_BlendMode *arg2"
         , ")"
         , "{"
         , "  return (SDL_GetTextureBlendMode)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_7ec0426bb117fde0 ("
         , "  SDL_Texture *arg1,"
         , "  SDL_ScaleMode arg2"
         , ")"
         , "{"
         , "  return (SDL_SetTextureScaleMode)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_d153e754b011263b ("
         , "  SDL_Texture *arg1,"
         , "  SDL_ScaleMode *arg2"
         , ")"
         , "{"
         , "  return (SDL_GetTextureScaleMode)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_9d30d0aa8075c243 ("
         , "  SDL_Texture *arg1,"
         , "  SDL_Rect const *arg2,"
         , "  void const *arg3,"
         , "  signed int arg4"
         , ")"
         , "{"
         , "  return (SDL_UpdateTexture)(arg1, arg2, arg3, arg4);"
         , "}"
         , "_Bool hs_bindgen_145fdda972278858 ("
         , "  SDL_Texture *arg1,"
         , "  SDL_Rect const *arg2,"
         , "  Uint8 const *arg3,"
         , "  signed int arg4,"
         , "  Uint8 const *arg5,"
         , "  signed int arg6,"
         , "  Uint8 const *arg7,"
         , "  signed int arg8"
         , ")"
         , "{"
         , "  return (SDL_UpdateYUVTexture)(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);"
         , "}"
         , "_Bool hs_bindgen_8e87aea72679c0be ("
         , "  SDL_Texture *arg1,"
         , "  SDL_Rect const *arg2,"
         , "  Uint8 const *arg3,"
         , "  signed int arg4,"
         , "  Uint8 const *arg5,"
         , "  signed int arg6"
         , ")"
         , "{"
         , "  return (SDL_UpdateNVTexture)(arg1, arg2, arg3, arg4, arg5, arg6);"
         , "}"
         , "_Bool hs_bindgen_f81dacbd782960a7 ("
         , "  SDL_Texture *arg1,"
         , "  SDL_Rect const *arg2,"
         , "  void **arg3,"
         , "  signed int *arg4"
         , ")"
         , "{"
         , "  return (SDL_LockTexture)(arg1, arg2, arg3, arg4);"
         , "}"
         , "_Bool hs_bindgen_0422047faea9296b ("
         , "  SDL_Texture *arg1,"
         , "  SDL_Rect const *arg2,"
         , "  SDL_Surface **arg3"
         , ")"
         , "{"
         , "  return (SDL_LockTextureToSurface)(arg1, arg2, arg3);"
         , "}"
         , "void hs_bindgen_9d1b4d7003c2d0ec ("
         , "  SDL_Texture *arg1"
         , ")"
         , "{"
         , "  (SDL_UnlockTexture)(arg1);"
         , "}"
         , "_Bool hs_bindgen_42456f91219d7d63 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Texture *arg2"
         , ")"
         , "{"
         , "  return (SDL_SetRenderTarget)(arg1, arg2);"
         , "}"
         , "SDL_Texture *hs_bindgen_afd608e22c7b34c2 ("
         , "  SDL_Renderer *arg1"
         , ")"
         , "{"
         , "  return (SDL_GetRenderTarget)(arg1);"
         , "}"
         , "_Bool hs_bindgen_99a6a5d6611eb0ad ("
         , "  SDL_Renderer *arg1,"
         , "  signed int arg2,"
         , "  signed int arg3,"
         , "  SDL_RendererLogicalPresentation arg4"
         , ")"
         , "{"
         , "  return (SDL_SetRenderLogicalPresentation)(arg1, arg2, arg3, arg4);"
         , "}"
         , "_Bool hs_bindgen_cbe5162cf71da053 ("
         , "  SDL_Renderer *arg1,"
         , "  signed int *arg2,"
         , "  signed int *arg3,"
         , "  SDL_RendererLogicalPresentation *arg4"
         , ")"
         , "{"
         , "  return (SDL_GetRenderLogicalPresentation)(arg1, arg2, arg3, arg4);"
         , "}"
         , "_Bool hs_bindgen_60fac3e135efff7b ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_FRect *arg2"
         , ")"
         , "{"
         , "  return (SDL_GetRenderLogicalPresentationRect)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_88c23a7a2bb3f897 ("
         , "  SDL_Renderer *arg1,"
         , "  float arg2,"
         , "  float arg3,"
         , "  float *arg4,"
         , "  float *arg5"
         , ")"
         , "{"
         , "  return (SDL_RenderCoordinatesFromWindow)(arg1, arg2, arg3, arg4, arg5);"
         , "}"
         , "_Bool hs_bindgen_30a19a6793a8a60a ("
         , "  SDL_Renderer *arg1,"
         , "  float arg2,"
         , "  float arg3,"
         , "  float *arg4,"
         , "  float *arg5"
         , ")"
         , "{"
         , "  return (SDL_RenderCoordinatesToWindow)(arg1, arg2, arg3, arg4, arg5);"
         , "}"
         , "_Bool hs_bindgen_99e1877354dd4cdb ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Event *arg2"
         , ")"
         , "{"
         , "  return (SDL_ConvertEventToRenderCoordinates)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_da47a291603fd568 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Rect const *arg2"
         , ")"
         , "{"
         , "  return (SDL_SetRenderViewport)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_d36147bdfea02ae0 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Rect *arg2"
         , ")"
         , "{"
         , "  return (SDL_GetRenderViewport)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_b75de8ea63ffb717 ("
         , "  SDL_Renderer *arg1"
         , ")"
         , "{"
         , "  return (SDL_RenderViewportSet)(arg1);"
         , "}"
         , "_Bool hs_bindgen_143575ef07d5400f ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Rect *arg2"
         , ")"
         , "{"
         , "  return (SDL_GetRenderSafeArea)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_db4ee8d700a535c8 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Rect const *arg2"
         , ")"
         , "{"
         , "  return (SDL_SetRenderClipRect)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_7bd39620f800ed67 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Rect *arg2"
         , ")"
         , "{"
         , "  return (SDL_GetRenderClipRect)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_011ece38ae24698a ("
         , "  SDL_Renderer *arg1"
         , ")"
         , "{"
         , "  return (SDL_RenderClipEnabled)(arg1);"
         , "}"
         , "_Bool hs_bindgen_a2ecfc86b7164248 ("
         , "  SDL_Renderer *arg1,"
         , "  float arg2,"
         , "  float arg3"
         , ")"
         , "{"
         , "  return (SDL_SetRenderScale)(arg1, arg2, arg3);"
         , "}"
         , "_Bool hs_bindgen_9b27eba43ce3989c ("
         , "  SDL_Renderer *arg1,"
         , "  float *arg2,"
         , "  float *arg3"
         , ")"
         , "{"
         , "  return (SDL_GetRenderScale)(arg1, arg2, arg3);"
         , "}"
         , "_Bool hs_bindgen_122da056b531e869 ("
         , "  SDL_Renderer *arg1,"
         , "  Uint8 arg2,"
         , "  Uint8 arg3,"
         , "  Uint8 arg4,"
         , "  Uint8 arg5"
         , ")"
         , "{"
         , "  return (SDL_SetRenderDrawColor)(arg1, arg2, arg3, arg4, arg5);"
         , "}"
         , "_Bool hs_bindgen_069391a3e71d464d ("
         , "  SDL_Renderer *arg1,"
         , "  float arg2,"
         , "  float arg3,"
         , "  float arg4,"
         , "  float arg5"
         , ")"
         , "{"
         , "  return (SDL_SetRenderDrawColorFloat)(arg1, arg2, arg3, arg4, arg5);"
         , "}"
         , "_Bool hs_bindgen_7f0f910be4b2889e ("
         , "  SDL_Renderer *arg1,"
         , "  Uint8 *arg2,"
         , "  Uint8 *arg3,"
         , "  Uint8 *arg4,"
         , "  Uint8 *arg5"
         , ")"
         , "{"
         , "  return (SDL_GetRenderDrawColor)(arg1, arg2, arg3, arg4, arg5);"
         , "}"
         , "_Bool hs_bindgen_7679f2d13375bcd2 ("
         , "  SDL_Renderer *arg1,"
         , "  float *arg2,"
         , "  float *arg3,"
         , "  float *arg4,"
         , "  float *arg5"
         , ")"
         , "{"
         , "  return (SDL_GetRenderDrawColorFloat)(arg1, arg2, arg3, arg4, arg5);"
         , "}"
         , "_Bool hs_bindgen_2d134fc6b089039f ("
         , "  SDL_Renderer *arg1,"
         , "  float arg2"
         , ")"
         , "{"
         , "  return (SDL_SetRenderColorScale)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_f9539095c565384c ("
         , "  SDL_Renderer *arg1,"
         , "  float *arg2"
         , ")"
         , "{"
         , "  return (SDL_GetRenderColorScale)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_1885ca90cb47d78c ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_BlendMode arg2"
         , ")"
         , "{"
         , "  return (SDL_SetRenderDrawBlendMode)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_80ecda0d3d8d870b ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_BlendMode *arg2"
         , ")"
         , "{"
         , "  return (SDL_GetRenderDrawBlendMode)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_82119a8dbd03b3ca ("
         , "  SDL_Renderer *arg1"
         , ")"
         , "{"
         , "  return (SDL_RenderClear)(arg1);"
         , "}"
         , "_Bool hs_bindgen_c73e2796ab7f90c1 ("
         , "  SDL_Renderer *arg1,"
         , "  float arg2,"
         , "  float arg3"
         , ")"
         , "{"
         , "  return (SDL_RenderPoint)(arg1, arg2, arg3);"
         , "}"
         , "_Bool hs_bindgen_cb752ddd9f3b53be ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_FPoint const *arg2,"
         , "  signed int arg3"
         , ")"
         , "{"
         , "  return (SDL_RenderPoints)(arg1, arg2, arg3);"
         , "}"
         , "_Bool hs_bindgen_8fc8b7b71da27e92 ("
         , "  SDL_Renderer *arg1,"
         , "  float arg2,"
         , "  float arg3,"
         , "  float arg4,"
         , "  float arg5"
         , ")"
         , "{"
         , "  return (SDL_RenderLine)(arg1, arg2, arg3, arg4, arg5);"
         , "}"
         , "_Bool hs_bindgen_d68b0895520fbd3a ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_FPoint const *arg2,"
         , "  signed int arg3"
         , ")"
         , "{"
         , "  return (SDL_RenderLines)(arg1, arg2, arg3);"
         , "}"
         , "_Bool hs_bindgen_74702b94b10a8a97 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_FRect const *arg2"
         , ")"
         , "{"
         , "  return (SDL_RenderRect)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_2ee379e179df5f3c ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_FRect const *arg2,"
         , "  signed int arg3"
         , ")"
         , "{"
         , "  return (SDL_RenderRects)(arg1, arg2, arg3);"
         , "}"
         , "_Bool hs_bindgen_c5b24d3e3930aa12 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_FRect const *arg2"
         , ")"
         , "{"
         , "  return (SDL_RenderFillRect)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_afbd05ab4eae453e ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_FRect const *arg2,"
         , "  signed int arg3"
         , ")"
         , "{"
         , "  return (SDL_RenderFillRects)(arg1, arg2, arg3);"
         , "}"
         , "_Bool hs_bindgen_9502ac14df729213 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Texture *arg2,"
         , "  SDL_FRect const *arg3,"
         , "  SDL_FRect const *arg4"
         , ")"
         , "{"
         , "  return (SDL_RenderTexture)(arg1, arg2, arg3, arg4);"
         , "}"
         , "_Bool hs_bindgen_bdd81c1a4d95fd9a ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Texture *arg2,"
         , "  SDL_FRect const *arg3,"
         , "  SDL_FRect const *arg4,"
         , "  double arg5,"
         , "  SDL_FPoint const *arg6,"
         , "  SDL_FlipMode arg7"
         , ")"
         , "{"
         , "  return (SDL_RenderTextureRotated)(arg1, arg2, arg3, arg4, arg5, arg6, arg7);"
         , "}"
         , "_Bool hs_bindgen_18c2f3b6d0215153 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Texture *arg2,"
         , "  SDL_FRect const *arg3,"
         , "  SDL_FPoint const *arg4,"
         , "  SDL_FPoint const *arg5,"
         , "  SDL_FPoint const *arg6"
         , ")"
         , "{"
         , "  return (SDL_RenderTextureAffine)(arg1, arg2, arg3, arg4, arg5, arg6);"
         , "}"
         , "_Bool hs_bindgen_f46f867b1d2a5b99 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Texture *arg2,"
         , "  SDL_FRect const *arg3,"
         , "  float arg4,"
         , "  SDL_FRect const *arg5"
         , ")"
         , "{"
         , "  return (SDL_RenderTextureTiled)(arg1, arg2, arg3, arg4, arg5);"
         , "}"
         , "_Bool hs_bindgen_7460ccca85327f67 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Texture *arg2,"
         , "  SDL_FRect const *arg3,"
         , "  float arg4,"
         , "  float arg5,"
         , "  float arg6,"
         , "  float arg7,"
         , "  float arg8,"
         , "  SDL_FRect const *arg9"
         , ")"
         , "{"
         , "  return (SDL_RenderTexture9Grid)(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);"
         , "}"
         , "#include <SDL3/SDL_version.h>"
         , "#include <SDL3/SDL_error.h>"
         , "_Bool hs_bindgen_82ec92cefa73aeb4 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Texture *arg2,"
         , "  SDL_FRect const *arg3,"
         , "  float arg4,"
         , "  float arg5,"
         , "  float arg6,"
         , "  float arg7,"
         , "  float arg8,"
         , "  SDL_FRect const *arg9,"
         , "  float arg10"
         , ")"
         , "{"
         , "#if SDL_VERSION_ATLEAST(3, 4, 0)"
         , "  return (SDL_RenderTexture9GridTiled)(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);"
         , "#else"
         , "  (void)arg1; (void)arg2; (void)arg3; (void)arg4; (void)arg5; (void)arg6; (void)arg7; (void)arg8; (void)arg9; (void)arg10; SDL_SetError(\"SDL_RenderTexture9GridTiled requires SDL >= 3.4.0\"); return 0;"
         , "#endif"
         , "}"
         , "_Bool hs_bindgen_604c256c92b502f9 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Texture *arg2,"
         , "  SDL_Vertex const *arg3,"
         , "  signed int arg4,"
         , "  signed int const *arg5,"
         , "  signed int arg6"
         , ")"
         , "{"
         , "  return (SDL_RenderGeometry)(arg1, arg2, arg3, arg4, arg5, arg6);"
         , "}"
         , "_Bool hs_bindgen_ae17af9f44d6d343 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Texture *arg2,"
         , "  float const *arg3,"
         , "  signed int arg4,"
         , "  SDL_FColor const *arg5,"
         , "  signed int arg6,"
         , "  float const *arg7,"
         , "  signed int arg8,"
         , "  signed int arg9,"
         , "  void const *arg10,"
         , "  signed int arg11,"
         , "  signed int arg12"
         , ")"
         , "{"
         , "  return (SDL_RenderGeometryRaw)(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12);"
         , "}"
         , "#include <SDL3/SDL_version.h>"
         , "#include <SDL3/SDL_error.h>"
         , "#include <SDL3/SDL_version.h>"
         , "#if !SDL_VERSION_ATLEAST(3, 4, 0)"
         , "typedef struct SDL_GPUDevice SDL_GPUDevice;"
         , "typedef struct SDL_GPURenderState SDL_GPURenderState;"
         , "typedef struct SDL_GPURenderStateCreateInfo SDL_GPURenderStateCreateInfo;"
         , "typedef int SDL_TextureAddressMode;"
         , "#endif"
         , "_Bool hs_bindgen_f5de60362bf89a18 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_TextureAddressMode arg2,"
         , "  SDL_TextureAddressMode arg3"
         , ")"
         , "{"
         , "#if SDL_VERSION_ATLEAST(3, 4, 0)"
         , "  return (SDL_SetRenderTextureAddressMode)(arg1, arg2, arg3);"
         , "#else"
         , "  (void)arg1; (void)arg2; (void)arg3; SDL_SetError(\"SDL_SetRenderTextureAddressMode requires SDL >= 3.4.0\"); return 0;"
         , "#endif"
         , "}"
         , "#include <SDL3/SDL_version.h>"
         , "#include <SDL3/SDL_error.h>"
         , "#include <SDL3/SDL_version.h>"
         , "#if !SDL_VERSION_ATLEAST(3, 4, 0)"
         , "typedef struct SDL_GPUDevice SDL_GPUDevice;"
         , "typedef struct SDL_GPURenderState SDL_GPURenderState;"
         , "typedef struct SDL_GPURenderStateCreateInfo SDL_GPURenderStateCreateInfo;"
         , "typedef int SDL_TextureAddressMode;"
         , "#endif"
         , "_Bool hs_bindgen_727bb39b49c44f15 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_TextureAddressMode *arg2,"
         , "  SDL_TextureAddressMode *arg3"
         , ")"
         , "{"
         , "#if SDL_VERSION_ATLEAST(3, 4, 0)"
         , "  return (SDL_GetRenderTextureAddressMode)(arg1, arg2, arg3);"
         , "#else"
         , "  (void)arg1; (void)arg2; (void)arg3; SDL_SetError(\"SDL_GetRenderTextureAddressMode requires SDL >= 3.4.0\"); return 0;"
         , "#endif"
         , "}"
         , "SDL_Surface *hs_bindgen_7173be00862c48e8 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_Rect const *arg2"
         , ")"
         , "{"
         , "  return (SDL_RenderReadPixels)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_e66060f4d8ba3f83 ("
         , "  SDL_Renderer *arg1"
         , ")"
         , "{"
         , "  return (SDL_RenderPresent)(arg1);"
         , "}"
         , "void hs_bindgen_daf903d539dab511 ("
         , "  SDL_Texture *arg1"
         , ")"
         , "{"
         , "  (SDL_DestroyTexture)(arg1);"
         , "}"
         , "void hs_bindgen_1473f45c80ad6575 ("
         , "  SDL_Renderer *arg1"
         , ")"
         , "{"
         , "  (SDL_DestroyRenderer)(arg1);"
         , "}"
         , "_Bool hs_bindgen_78e89be71892a1e6 ("
         , "  SDL_Renderer *arg1"
         , ")"
         , "{"
         , "  return (SDL_FlushRenderer)(arg1);"
         , "}"
         , "void *hs_bindgen_47416f026ca1192f ("
         , "  SDL_Renderer *arg1"
         , ")"
         , "{"
         , "  return (SDL_GetRenderMetalLayer)(arg1);"
         , "}"
         , "void *hs_bindgen_c2e3411ac19d746f ("
         , "  SDL_Renderer *arg1"
         , ")"
         , "{"
         , "  return (SDL_GetRenderMetalCommandEncoder)(arg1);"
         , "}"
         , "_Bool hs_bindgen_98b03ff5afd62e07 ("
         , "  SDL_Renderer *arg1,"
         , "  Uint32 arg2,"
         , "  Sint64 arg3,"
         , "  Sint64 arg4"
         , ")"
         , "{"
         , "  return (SDL_AddVulkanRenderSemaphores)(arg1, arg2, arg3, arg4);"
         , "}"
         , "_Bool hs_bindgen_529493ee355e9466 ("
         , "  SDL_Renderer *arg1,"
         , "  signed int arg2"
         , ")"
         , "{"
         , "  return (SDL_SetRenderVSync)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_ff41dba2a623c0ab ("
         , "  SDL_Renderer *arg1,"
         , "  signed int *arg2"
         , ")"
         , "{"
         , "  return (SDL_GetRenderVSync)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_a60ea3ca32fd26a5 ("
         , "  SDL_Renderer *arg1,"
         , "  float arg2,"
         , "  float arg3,"
         , "  char const *arg4"
         , ")"
         , "{"
         , "  return (SDL_RenderDebugText)(arg1, arg2, arg3, arg4);"
         , "}"
         , "#include <SDL3/SDL_version.h>"
         , "#include <SDL3/SDL_error.h>"
         , "_Bool hs_bindgen_e0aee38e1b73b64f ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_ScaleMode arg2"
         , ")"
         , "{"
         , "#if SDL_VERSION_ATLEAST(3, 4, 0)"
         , "  return (SDL_SetDefaultTextureScaleMode)(arg1, arg2);"
         , "#else"
         , "  (void)arg1; (void)arg2; SDL_SetError(\"SDL_SetDefaultTextureScaleMode requires SDL >= 3.4.0\"); return 0;"
         , "#endif"
         , "}"
         , "#include <SDL3/SDL_version.h>"
         , "#include <SDL3/SDL_error.h>"
         , "_Bool hs_bindgen_51c8f91a397184cb ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_ScaleMode *arg2"
         , ")"
         , "{"
         , "#if SDL_VERSION_ATLEAST(3, 4, 0)"
         , "  return (SDL_GetDefaultTextureScaleMode)(arg1, arg2);"
         , "#else"
         , "  (void)arg1; (void)arg2; SDL_SetError(\"SDL_GetDefaultTextureScaleMode requires SDL >= 3.4.0\"); return 0;"
         , "#endif"
         , "}"
         , "#include <SDL3/SDL_version.h>"
         , "#include <SDL3/SDL_error.h>"
         , "#include <SDL3/SDL_version.h>"
         , "#if !SDL_VERSION_ATLEAST(3, 4, 0)"
         , "typedef struct SDL_GPUDevice SDL_GPUDevice;"
         , "typedef struct SDL_GPURenderState SDL_GPURenderState;"
         , "typedef struct SDL_GPURenderStateCreateInfo SDL_GPURenderStateCreateInfo;"
         , "typedef int SDL_TextureAddressMode;"
         , "#endif"
         , "SDL_GPURenderState *hs_bindgen_2d970ffb5a76b1e4 ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_GPURenderStateCreateInfo const *arg2"
         , ")"
         , "{"
         , "#if SDL_VERSION_ATLEAST(3, 4, 0)"
         , "  return (SDL_CreateGPURenderState)(arg1, arg2);"
         , "#else"
         , "  (void)arg1; (void)arg2; SDL_SetError(\"SDL_CreateGPURenderState requires SDL >= 3.4.0\"); return 0;"
         , "#endif"
         , "}"
         , "#include <SDL3/SDL_version.h>"
         , "#include <SDL3/SDL_error.h>"
         , "#include <SDL3/SDL_version.h>"
         , "#if !SDL_VERSION_ATLEAST(3, 4, 0)"
         , "typedef struct SDL_GPUDevice SDL_GPUDevice;"
         , "typedef struct SDL_GPURenderState SDL_GPURenderState;"
         , "typedef struct SDL_GPURenderStateCreateInfo SDL_GPURenderStateCreateInfo;"
         , "typedef int SDL_TextureAddressMode;"
         , "#endif"
         , "_Bool hs_bindgen_312b275c9f55463c ("
         , "  SDL_GPURenderState *arg1,"
         , "  Uint32 arg2,"
         , "  void const *arg3,"
         , "  Uint32 arg4"
         , ")"
         , "{"
         , "#if SDL_VERSION_ATLEAST(3, 4, 0)"
         , "  return (SDL_SetGPURenderStateFragmentUniforms)(arg1, arg2, arg3, arg4);"
         , "#else"
         , "  (void)arg1; (void)arg2; (void)arg3; (void)arg4; SDL_SetError(\"SDL_SetGPURenderStateFragmentUniforms requires SDL >= 3.4.0\"); return 0;"
         , "#endif"
         , "}"
         , "#include <SDL3/SDL_version.h>"
         , "#include <SDL3/SDL_error.h>"
         , "#include <SDL3/SDL_version.h>"
         , "#if !SDL_VERSION_ATLEAST(3, 4, 0)"
         , "typedef struct SDL_GPUDevice SDL_GPUDevice;"
         , "typedef struct SDL_GPURenderState SDL_GPURenderState;"
         , "typedef struct SDL_GPURenderStateCreateInfo SDL_GPURenderStateCreateInfo;"
         , "typedef int SDL_TextureAddressMode;"
         , "#endif"
         , "_Bool hs_bindgen_0d6949c161acc59d ("
         , "  SDL_Renderer *arg1,"
         , "  SDL_GPURenderState *arg2"
         , ")"
         , "{"
         , "#if SDL_VERSION_ATLEAST(3, 4, 0)"
         , "  return (SDL_SetGPURenderState)(arg1, arg2);"
         , "#else"
         , "  (void)arg1; (void)arg2; SDL_SetError(\"SDL_SetGPURenderState requires SDL >= 3.4.0\"); return 0;"
         , "#endif"
         , "}"
         , "#include <SDL3/SDL_version.h>"
         , "#include <SDL3/SDL_error.h>"
         , "#include <SDL3/SDL_version.h>"
         , "#if !SDL_VERSION_ATLEAST(3, 4, 0)"
         , "typedef struct SDL_GPUDevice SDL_GPUDevice;"
         , "typedef struct SDL_GPURenderState SDL_GPURenderState;"
         , "typedef struct SDL_GPURenderStateCreateInfo SDL_GPURenderStateCreateInfo;"
         , "typedef int SDL_TextureAddressMode;"
         , "#endif"
         , "void hs_bindgen_eccc60d637069ae8 ("
         , "  SDL_GPURenderState *arg1"
         , ")"
         , "{"
         , "#if SDL_VERSION_ATLEAST(3, 4, 0)"
         , "  (SDL_DestroyGPURenderState)(arg1);"
         , "#else"
         , "  (void)arg1; SDL_SetError(\"SDL_DestroyGPURenderState requires SDL >= 3.4.0\");"
         , "#endif"
         , "}"
         ]
     )
 )

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetNumRenderDrivers@
foreign import ccall unsafe "hs_bindgen_b8d027f3d5602f48"
  hs_bindgen_b8d027f3d5602f48_base
    :: IO BG.CInt

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetNumRenderDrivers@
hs_bindgen_b8d027f3d5602f48 :: IO BG.CInt
hs_bindgen_b8d027f3d5602f48 :: IO CInt
hs_bindgen_b8d027f3d5602f48 =
  (CInt -> CInt) -> IO CInt -> IO CInt
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CInt -> CInt
FFIType CInt -> CInt
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType IO CInt
hs_bindgen_b8d027f3d5602f48_base

-- | Get the number of 2D rendering drivers available for the current display.
--
--     A render driver is a set of code that handles rendering and texture management on a particular display. Normally there is only one, but some drivers may have several available with different capabilities.
--
--     There may be none if SDL was compiled without render support.
--
--     [Returns]: the number of built in render drivers.
--
--     [Thread safety]: It is safe to call this function from any thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_CreateRenderer', 'sDL_GetRenderDriver'
--
--     [C declaration]: @SDL_GetNumRenderDrivers@, defined at @SDL3\/SDL_render.h 192:33@
sDL_GetNumRenderDrivers :: IO BG.CInt
sDL_GetNumRenderDrivers :: IO CInt
sDL_GetNumRenderDrivers = IO CInt
hs_bindgen_b8d027f3d5602f48

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderDriver@
foreign import ccall unsafe "hs_bindgen_dce79b5e75543204"
  hs_bindgen_dce79b5e75543204_base
    :: BG.CInt
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderDriver@
hs_bindgen_dce79b5e75543204
  :: BG.CInt
  -> IO (PtrConst.PtrConst BG.CChar)
hs_bindgen_dce79b5e75543204 :: CInt -> IO (PtrConst CChar)
hs_bindgen_dce79b5e75543204 =
  \CInt
x0 ->
    (Ptr Void -> PtrConst CChar)
-> IO (Ptr Void) -> IO (PtrConst CChar)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> PtrConst CChar
FFIType (PtrConst CChar) -> PtrConst CChar
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (CInt -> IO (Ptr Void)
hs_bindgen_dce79b5e75543204_base (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x0))

-- | Use this function to get the name of a built in 2D rendering driver.
--
--     The list of rendering drivers is given in the order that they are normally initialized by default; the drivers that seem more reasonable to choose first (as far as the SDL developers believe) are earlier in the list.
--
--     The names of drivers are all simple, low-ASCII identifiers, like \"opengl\", \"direct3d12\" or \"metal\". These never have Unicode characters, and are not meant to be proper names.
--
--     [Returns]: the name of the rendering driver at the requested index, or NULL if an invalid index was specified.
--
--     [Thread safety]: It is safe to call this function from any thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetNumRenderDrivers'
--
--     [C declaration]: @SDL_GetRenderDriver@, defined at @SDL3\/SDL_render.h 216:42@
sDL_GetRenderDriver
  :: BG.CInt
  -- ^
  --
  --           [@index@]: the index of the rendering driver; the value ranges from 0 to @SDL_GetNumRenderDrivers()@ - 1.
  -> IO (PtrConst.PtrConst BG.CChar)
sDL_GetRenderDriver :: CInt -> IO (PtrConst CChar)
sDL_GetRenderDriver = CInt -> IO (PtrConst CChar)
hs_bindgen_dce79b5e75543204

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateWindowAndRenderer@
foreign import ccall unsafe "hs_bindgen_fd4bb4119f707b2a"
  hs_bindgen_fd4bb4119f707b2a_base
    :: BG.Ptr BG.Void
    -> BG.CInt
    -> BG.CInt
    -> HsBindgen.Runtime.LibC.Word64
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateWindowAndRenderer@
hs_bindgen_fd4bb4119f707b2a
  :: PtrConst.PtrConst BG.CChar
  -> BG.CInt
  -> BG.CInt
  -> SDL3.Sys.Bindgen.Video.SDL_WindowFlags
  -> BG.Ptr (BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window)
  -> BG.Ptr (BG.Ptr SDL_Renderer)
  -> IO BG.CBool
hs_bindgen_fd4bb4119f707b2a :: PtrConst CChar
-> CInt
-> CInt
-> SDL_WindowFlags
-> Ptr (Ptr SDL_Window)
-> Ptr (Ptr SDL_Renderer)
-> IO CBool
hs_bindgen_fd4bb4119f707b2a =
  \PtrConst CChar
x0 ->
    \CInt
x1 ->
      \CInt
x2 ->
        \SDL_WindowFlags
x3 ->
          \Ptr (Ptr SDL_Window)
x4 ->
            \Ptr (Ptr SDL_Renderer)
x5 ->
              (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
                CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
                ( Ptr Void
-> CInt -> CInt -> Word64 -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_fd4bb4119f707b2a_base
                    (PtrConst CChar -> FFIType (PtrConst CChar)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst CChar
x0)
                    (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x1)
                    (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x2)
                    (SDL_WindowFlags -> FFIType SDL_WindowFlags
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_WindowFlags
x3)
                    (Ptr (Ptr SDL_Window) -> FFIType (Ptr (Ptr SDL_Window))
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr (Ptr SDL_Window)
x4)
                    (Ptr (Ptr SDL_Renderer) -> FFIType (Ptr (Ptr SDL_Renderer))
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr (Ptr SDL_Renderer)
x5)
                )

-- | Create a window and default renderer.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_CreateRenderer', SDL_CreateWindow
--
--     [C declaration]: @SDL_CreateWindowAndRenderer@, defined at @SDL3\/SDL_render.h 238:34@
sDL_CreateWindowAndRenderer
  :: PtrConst.PtrConst BG.CChar
  -- ^
  --
  --           [@title@]: the title of the window, in UTF-8 encoding.
  -> BG.CInt
  -- ^
  --
  --           [@width@]: the width of the window.
  -> BG.CInt
  -- ^
  --
  --           [@height@]: the height of the window.
  -> SDL3.Sys.Bindgen.Video.SDL_WindowFlags
  -- ^
  --
  --           [@window_flags@]: the flags used to create the window (see SDL_CreateWindow()).
  -> BG.Ptr (BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window)
  -- ^
  --
  --           [@window@]: a pointer filled with the window, or NULL on error.
  -> BG.Ptr (BG.Ptr SDL_Renderer)
  -- ^
  --
  --           [@renderer@]: a pointer filled with the renderer, or NULL on error.
  -> IO BG.CBool
sDL_CreateWindowAndRenderer :: PtrConst CChar
-> CInt
-> CInt
-> SDL_WindowFlags
-> Ptr (Ptr SDL_Window)
-> Ptr (Ptr SDL_Renderer)
-> IO CBool
sDL_CreateWindowAndRenderer =
  PtrConst CChar
-> CInt
-> CInt
-> SDL_WindowFlags
-> Ptr (Ptr SDL_Window)
-> Ptr (Ptr SDL_Renderer)
-> IO CBool
hs_bindgen_fd4bb4119f707b2a

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateRenderer@
foreign import ccall unsafe "hs_bindgen_37b63ac6e8618d68"
  hs_bindgen_37b63ac6e8618d68_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateRenderer@
hs_bindgen_37b63ac6e8618d68
  :: BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window
  -> PtrConst.PtrConst BG.CChar
  -> IO (BG.Ptr SDL_Renderer)
hs_bindgen_37b63ac6e8618d68 :: Ptr SDL_Window -> PtrConst CChar -> IO (Ptr SDL_Renderer)
hs_bindgen_37b63ac6e8618d68 =
  \Ptr SDL_Window
x0 ->
    \PtrConst CChar
x1 ->
      (Ptr Void -> Ptr SDL_Renderer)
-> IO (Ptr Void) -> IO (Ptr SDL_Renderer)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Renderer
FFIType (Ptr SDL_Renderer) -> Ptr SDL_Renderer
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO (Ptr Void)
hs_bindgen_37b63ac6e8618d68_base (Ptr SDL_Window -> FFIType (Ptr SDL_Window)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Window
x0) (PtrConst CChar -> FFIType (PtrConst CChar)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst CChar
x1))

-- | Create a 2D rendering context for a window.
--
--     If you want a specific renderer, you can specify its name here. A list of available renderers can be obtained by calling @SDL_GetRenderDriver()@ multiple times, with indices from 0 to @SDL_GetNumRenderDrivers()@ -1. If you don\'t need a specific renderer, specify NULL and SDL will attempt to choose the best option for you, based on what is available on the user\'s system.
--
--     If @name@ is a comma-separated list, SDL will try each name, in the order listed, until one succeeds or all of them fail.
--
--     By default the rendering size matches the window size in pixels, but you can call @SDL_SetRenderLogicalPresentation()@ to change the content size and scaling options.
--
--     [Returns]: a valid rendering context or NULL if there was an error; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_CreateRendererWithProperties', 'sDL_CreateSoftwareRenderer', 'sDL_DestroyRenderer', 'sDL_GetNumRenderDrivers', 'sDL_GetRenderDriver', 'sDL_GetRendererName'
--
--     [C declaration]: @SDL_CreateRenderer@, defined at @SDL3\/SDL_render.h 273:44@
sDL_CreateRenderer
  :: BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window
  -- ^
  --
  --           [@window@]: the window where rendering is displayed.
  -> PtrConst.PtrConst BG.CChar
  -- ^
  --
  --           [@name@]: the name of the rendering driver to initialize, or NULL to let SDL choose one.
  -> IO (BG.Ptr SDL_Renderer)
sDL_CreateRenderer :: Ptr SDL_Window -> PtrConst CChar -> IO (Ptr SDL_Renderer)
sDL_CreateRenderer = Ptr SDL_Window -> PtrConst CChar -> IO (Ptr SDL_Renderer)
hs_bindgen_37b63ac6e8618d68

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateRendererWithProperties@
foreign import ccall unsafe "hs_bindgen_fe8ca198b1b0c17d"
  hs_bindgen_fe8ca198b1b0c17d_base
    :: HsBindgen.Runtime.LibC.Word32
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateRendererWithProperties@
hs_bindgen_fe8ca198b1b0c17d
  :: SDL3.Sys.Bindgen.Properties.SDL_PropertiesID
  -> IO (BG.Ptr SDL_Renderer)
hs_bindgen_fe8ca198b1b0c17d :: SDL_PropertiesID -> IO (Ptr SDL_Renderer)
hs_bindgen_fe8ca198b1b0c17d =
  \SDL_PropertiesID
x0 ->
    (Ptr Void -> Ptr SDL_Renderer)
-> IO (Ptr Void) -> IO (Ptr SDL_Renderer)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Renderer
FFIType (Ptr SDL_Renderer) -> Ptr SDL_Renderer
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Word32 -> IO (Ptr Void)
hs_bindgen_fe8ca198b1b0c17d_base (SDL_PropertiesID -> FFIType SDL_PropertiesID
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_PropertiesID
x0))

-- | Create a 2D rendering context for a window, with the specified properties.
--
--     These are the supported properties:
--
--     * @'sDL_PROP_RENDERER_CREATE_NAME_STRING'@: the name of the rendering driver to use, if a specific one is desired
--
--     * @'sDL_PROP_RENDERER_CREATE_WINDOW_POINTER'@: the window where rendering is displayed, required if this isn\'t a software renderer using a surface
--
--     * @'sDL_PROP_RENDERER_CREATE_SURFACE_POINTER'@: the surface where rendering is displayed, if you want a software renderer without a window
--
--     * @'sDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER'@: an SDL_Colorspace value describing the colorspace for output to the display, defaults to SDL_COLORSPACE_SRGB. The direct3d11, direct3d12, and metal renderers support SDL_COLORSPACE_SRGB_LINEAR, which is a linear color space and supports HDR output. If you select SDL_COLORSPACE_SRGB_LINEAR, drawing still uses the sRGB colorspace, but values can go beyond 1.0 and float (linear) format textures can be used for HDR content.
--
--     * @'sDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER'@: non-zero if you want present synchronized with the refresh rate. This property can take any value that is supported by @SDL_SetRenderVSync()@ for the renderer.
--
--     With the SDL GPU renderer (since SDL 3.4.0):
--
--     * @'sDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER'@: the device to use with the renderer, optional.
--
--     * @'sDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN'@: the app is able to provide SPIR-V shaders to 'SDL_GPURenderState', optional.
--
--     * @'sDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN'@: the app is able to provide DXIL shaders to 'SDL_GPURenderState', optional.
--
--     * @'sDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN'@: the app is able to provide MSL shaders to 'SDL_GPURenderState', optional.
--
--     With the vulkan renderer:
--
--     * @'sDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER'@: the VkInstance to use with the renderer, optional.
--
--     * @'sDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER'@: the VkSurfaceKHR to use with the renderer, optional.
--
--     * @'sDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER'@: the VkPhysicalDevice to use with the renderer, optional.
--
--     * @'sDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER'@: the VkDevice to use with the renderer, optional.
--
--     * @'sDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER'@: the queue family index used for rendering.
--
--     * @'sDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER'@: the queue family index used for presentation.
--
--     [Returns]: a valid rendering context or NULL if there was an error; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: SDL_CreateProperties, 'sDL_CreateRenderer', 'sDL_CreateSoftwareRenderer', 'sDL_DestroyRenderer', 'sDL_GetRendererName'
--
--     [C declaration]: @SDL_CreateRendererWithProperties@, defined at @SDL3\/SDL_render.h 337:44@
sDL_CreateRendererWithProperties
  :: SDL3.Sys.Bindgen.Properties.SDL_PropertiesID
  -- ^
  --
  --           [@props@]: the properties to use.
  -> IO (BG.Ptr SDL_Renderer)
sDL_CreateRendererWithProperties :: SDL_PropertiesID -> IO (Ptr SDL_Renderer)
sDL_CreateRendererWithProperties =
  SDL_PropertiesID -> IO (Ptr SDL_Renderer)
hs_bindgen_fe8ca198b1b0c17d

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateGPURenderer@
foreign import ccall unsafe "hs_bindgen_40c46710682c09f1"
  hs_bindgen_40c46710682c09f1_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateGPURenderer@
hs_bindgen_40c46710682c09f1
  :: BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUDevice
  -> BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window
  -> IO (BG.Ptr SDL_Renderer)
hs_bindgen_40c46710682c09f1 :: Ptr SDL_GPUDevice -> Ptr SDL_Window -> IO (Ptr SDL_Renderer)
hs_bindgen_40c46710682c09f1 =
  \Ptr SDL_GPUDevice
x0 ->
    \Ptr SDL_Window
x1 ->
      (Ptr Void -> Ptr SDL_Renderer)
-> IO (Ptr Void) -> IO (Ptr SDL_Renderer)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Renderer
FFIType (Ptr SDL_Renderer) -> Ptr SDL_Renderer
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO (Ptr Void)
hs_bindgen_40c46710682c09f1_base (Ptr SDL_GPUDevice -> FFIType (Ptr SDL_GPUDevice)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_GPUDevice
x0) (Ptr SDL_Window -> FFIType (Ptr SDL_Window)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Window
x1))

-- | Create a 2D GPU rendering context.
--
--     The GPU device to use is passed in as a parameter. If this is NULL, then a device will be created normally and can be retrieved using @SDL_GetGPURendererDevice()@.
--
--     The window to use is passed in as a parameter. If this is NULL, then this will become an offscreen renderer. In that case, you should call @SDL_SetRenderTarget()@ to setup rendering to a texture, and then call @SDL_RenderPresent()@ normally to complete drawing a frame.
--
--     [Returns]: a valid rendering context or NULL if there was an error; call SDL_GetError() for more information.
--
--     [Thread safety]: If this function is called with a valid GPU device, it should be called on the thread that created the device. If this function is called with a valid window, it should be called on the thread that created the window.
--
--     @since 3.4.0
--
--     [See also]: 'sDL_CreateRendererWithProperties', 'sDL_GetGPURendererDevice', SDL_CreateGPUShader, 'sDL_CreateGPURenderState', 'sDL_SetGPURenderState'
--
--     [C declaration]: @SDL_CreateGPURenderer@, defined at @SDL3\/SDL_render.h 387:44@
sDL_CreateGPURenderer
  :: BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUDevice
  -- ^
  --
  --           [@device@]: the GPU device to use with the renderer, or NULL to create a device.
  -> BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window
  -- ^
  --
  --           [@window@]: the window where rendering is displayed, or NULL to create an offscreen renderer.
  -> IO (BG.Ptr SDL_Renderer)
sDL_CreateGPURenderer :: Ptr SDL_GPUDevice -> Ptr SDL_Window -> IO (Ptr SDL_Renderer)
sDL_CreateGPURenderer = Ptr SDL_GPUDevice -> Ptr SDL_Window -> IO (Ptr SDL_Renderer)
hs_bindgen_40c46710682c09f1

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetGPURendererDevice@
foreign import ccall unsafe "hs_bindgen_76cee8398d82c692"
  hs_bindgen_76cee8398d82c692_base
    :: BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetGPURendererDevice@
hs_bindgen_76cee8398d82c692
  :: BG.Ptr SDL_Renderer
  -> IO (BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUDevice)
hs_bindgen_76cee8398d82c692 :: Ptr SDL_Renderer -> IO (Ptr SDL_GPUDevice)
hs_bindgen_76cee8398d82c692 =
  \Ptr SDL_Renderer
x0 ->
    (Ptr Void -> Ptr SDL_GPUDevice)
-> IO (Ptr Void) -> IO (Ptr SDL_GPUDevice)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_GPUDevice
FFIType (Ptr SDL_GPUDevice) -> Ptr SDL_GPUDevice
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO (Ptr Void)
hs_bindgen_76cee8398d82c692_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0))

-- | Return the GPU device used by a renderer.
--
--     [Returns]: the GPU device used by the renderer, or NULL if the renderer is not a GPU renderer; call SDL_GetError() for more information.
--
--     [Thread safety]: It is safe to call this function from any thread.
--
--     @since 3.4.0
--
--     [C declaration]: @SDL_GetGPURendererDevice@, defined at @SDL3\/SDL_render.h 400:45@
sDL_GetGPURendererDevice
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> IO (BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUDevice)
sDL_GetGPURendererDevice :: Ptr SDL_Renderer -> IO (Ptr SDL_GPUDevice)
sDL_GetGPURendererDevice =
  Ptr SDL_Renderer -> IO (Ptr SDL_GPUDevice)
hs_bindgen_76cee8398d82c692

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateSoftwareRenderer@
foreign import ccall unsafe "hs_bindgen_3a402a665e290fa3"
  hs_bindgen_3a402a665e290fa3_base
    :: BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateSoftwareRenderer@
hs_bindgen_3a402a665e290fa3
  :: BG.Ptr SDL3.Sys.Bindgen.Surface.SDL_Surface
  -> IO (BG.Ptr SDL_Renderer)
hs_bindgen_3a402a665e290fa3 :: Ptr SDL_Surface -> IO (Ptr SDL_Renderer)
hs_bindgen_3a402a665e290fa3 =
  \Ptr SDL_Surface
x0 ->
    (Ptr Void -> Ptr SDL_Renderer)
-> IO (Ptr Void) -> IO (Ptr SDL_Renderer)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Renderer
FFIType (Ptr SDL_Renderer) -> Ptr SDL_Renderer
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO (Ptr Void)
hs_bindgen_3a402a665e290fa3_base (Ptr SDL_Surface -> FFIType (Ptr SDL_Surface)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Surface
x0))

-- | Create a 2D software rendering context for a surface.
--
--     Two other APIs which can be used to create 'SDL_Renderer': @SDL_CreateRenderer()@ and @SDL_CreateWindowAndRenderer()@. These can /also/ create a software renderer, but they are intended to be used with an SDL_Window as the final destination and not an SDL_Surface.
--
--     [Returns]: a valid rendering context or NULL if there was an error; call SDL_GetError() for more information.
--
--     [Thread safety]: It is safe to call this function from any thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_DestroyRenderer'
--
--     [C declaration]: @SDL_CreateSoftwareRenderer@, defined at @SDL3\/SDL_render.h 421:44@
sDL_CreateSoftwareRenderer
  :: BG.Ptr SDL3.Sys.Bindgen.Surface.SDL_Surface
  -- ^
  --
  --           [@surface@]: the SDL_Surface structure representing the surface where rendering is done.
  -> IO (BG.Ptr SDL_Renderer)
sDL_CreateSoftwareRenderer :: Ptr SDL_Surface -> IO (Ptr SDL_Renderer)
sDL_CreateSoftwareRenderer =
  Ptr SDL_Surface -> IO (Ptr SDL_Renderer)
hs_bindgen_3a402a665e290fa3

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderer@
foreign import ccall unsafe "hs_bindgen_30584ed4cc19ca5c"
  hs_bindgen_30584ed4cc19ca5c_base
    :: BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderer@
hs_bindgen_30584ed4cc19ca5c
  :: BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window
  -> IO (BG.Ptr SDL_Renderer)
hs_bindgen_30584ed4cc19ca5c :: Ptr SDL_Window -> IO (Ptr SDL_Renderer)
hs_bindgen_30584ed4cc19ca5c =
  \Ptr SDL_Window
x0 ->
    (Ptr Void -> Ptr SDL_Renderer)
-> IO (Ptr Void) -> IO (Ptr SDL_Renderer)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Renderer
FFIType (Ptr SDL_Renderer) -> Ptr SDL_Renderer
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO (Ptr Void)
hs_bindgen_30584ed4cc19ca5c_base (Ptr SDL_Window -> FFIType (Ptr SDL_Window)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Window
x0))

-- | Get the renderer associated with a window.
--
--     [Returns]: the rendering context on success or NULL on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: It is safe to call this function from any thread.
--
--     @since 3.2.0
--
--     [C declaration]: @SDL_GetRenderer@, defined at @SDL3\/SDL_render.h 434:44@
sDL_GetRenderer
  :: BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window
  -- ^
  --
  --           [@window@]: the window to query.
  -> IO (BG.Ptr SDL_Renderer)
sDL_GetRenderer :: Ptr SDL_Window -> IO (Ptr SDL_Renderer)
sDL_GetRenderer = Ptr SDL_Window -> IO (Ptr SDL_Renderer)
hs_bindgen_30584ed4cc19ca5c

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderWindow@
foreign import ccall unsafe "hs_bindgen_c043f286f3176cd8"
  hs_bindgen_c043f286f3176cd8_base
    :: BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderWindow@
hs_bindgen_c043f286f3176cd8
  :: BG.Ptr SDL_Renderer
  -> IO (BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window)
hs_bindgen_c043f286f3176cd8 :: Ptr SDL_Renderer -> IO (Ptr SDL_Window)
hs_bindgen_c043f286f3176cd8 =
  \Ptr SDL_Renderer
x0 ->
    (Ptr Void -> Ptr SDL_Window)
-> IO (Ptr Void) -> IO (Ptr SDL_Window)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Window
FFIType (Ptr SDL_Window) -> Ptr SDL_Window
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO (Ptr Void)
hs_bindgen_c043f286f3176cd8_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0))

-- | Get the window associated with a renderer.
--
--     [Returns]: the window on success or NULL on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: It is safe to call this function from any thread.
--
--     @since 3.2.0
--
--     [C declaration]: @SDL_GetRenderWindow@, defined at @SDL3\/SDL_render.h 447:42@
sDL_GetRenderWindow
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer to query.
  -> IO (BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window)
sDL_GetRenderWindow :: Ptr SDL_Renderer -> IO (Ptr SDL_Window)
sDL_GetRenderWindow = Ptr SDL_Renderer -> IO (Ptr SDL_Window)
hs_bindgen_c043f286f3176cd8

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRendererName@
foreign import ccall unsafe "hs_bindgen_b4d2799733c66a42"
  hs_bindgen_b4d2799733c66a42_base
    :: BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRendererName@
hs_bindgen_b4d2799733c66a42
  :: BG.Ptr SDL_Renderer
  -> IO (PtrConst.PtrConst BG.CChar)
hs_bindgen_b4d2799733c66a42 :: Ptr SDL_Renderer -> IO (PtrConst CChar)
hs_bindgen_b4d2799733c66a42 =
  \Ptr SDL_Renderer
x0 ->
    (Ptr Void -> PtrConst CChar)
-> IO (Ptr Void) -> IO (PtrConst CChar)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> PtrConst CChar
FFIType (PtrConst CChar) -> PtrConst CChar
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO (Ptr Void)
hs_bindgen_b4d2799733c66a42_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0))

-- | Get the name of a renderer.
--
--     [Returns]: the name of the selected renderer, or NULL on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: It is safe to call this function from any thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_CreateRenderer', 'sDL_CreateRendererWithProperties'
--
--     [C declaration]: @SDL_GetRendererName@, defined at @SDL3\/SDL_render.h 463:42@
sDL_GetRendererName
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> IO (PtrConst.PtrConst BG.CChar)
sDL_GetRendererName :: Ptr SDL_Renderer -> IO (PtrConst CChar)
sDL_GetRendererName = Ptr SDL_Renderer -> IO (PtrConst CChar)
hs_bindgen_b4d2799733c66a42

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRendererProperties@
foreign import ccall unsafe "hs_bindgen_519d759f13b5a204"
  hs_bindgen_519d759f13b5a204_base
    :: BG.Ptr BG.Void
    -> IO HsBindgen.Runtime.LibC.Word32

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRendererProperties@
hs_bindgen_519d759f13b5a204
  :: BG.Ptr SDL_Renderer
  -> IO SDL3.Sys.Bindgen.Properties.SDL_PropertiesID
hs_bindgen_519d759f13b5a204 :: Ptr SDL_Renderer -> IO SDL_PropertiesID
hs_bindgen_519d759f13b5a204 =
  \Ptr SDL_Renderer
x0 ->
    (Word32 -> SDL_PropertiesID) -> IO Word32 -> IO SDL_PropertiesID
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Word32 -> SDL_PropertiesID
FFIType SDL_PropertiesID -> SDL_PropertiesID
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO Word32
hs_bindgen_519d759f13b5a204_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0))

-- | Get the properties associated with a renderer.
--
--     The following read-only properties are provided by SDL:
--
--     * @'sDL_PROP_RENDERER_NAME_STRING'@: the name of the rendering driver
--
--     * @'sDL_PROP_RENDERER_WINDOW_POINTER'@: the window where rendering is displayed, if any
--
--     * @'sDL_PROP_RENDERER_SURFACE_POINTER'@: the surface where rendering is displayed, if this is a software renderer without a window
--
--     * @'sDL_PROP_RENDERER_VSYNC_NUMBER'@: the current vsync setting
--
--     * @'sDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER'@: the maximum texture width and height
--
--     * @'sDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER'@: a (const SDL_PixelFormat *) array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN, representing the available texture formats for this renderer.
--
--     * @'sDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN'@: true if the renderer supports SDL_TEXTURE_ADDRESS_WRAP on non-power-of-two textures.
--
--     * @'sDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER'@: an SDL_Colorspace value describing the colorspace for output to the display, defaults to SDL_COLORSPACE_SRGB.
--
--     * @'sDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN'@: true if the output colorspace is SDL_COLORSPACE_SRGB_LINEAR and the renderer is showing on a display with HDR enabled. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
--
--     * @'sDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT'@: the value of SDR white in the SDL_COLORSPACE_SRGB_LINEAR colorspace. When HDR is enabled, this value is automatically multiplied into the color scale. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
--
--     * @'sDL_PROP_RENDERER_HDR_HEADROOM_FLOAT'@: the additional high dynamic range that can be displayed, in terms of the SDR white point. When HDR is not enabled, this will be 1.0. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
--
--     With the direct3d renderer:
--
--     * @'sDL_PROP_RENDERER_D3D9_DEVICE_POINTER'@: the IDirect3DDevice9 associated with the renderer
--
--     With the direct3d11 renderer:
--
--     * @'sDL_PROP_RENDERER_D3D11_DEVICE_POINTER'@: the ID3D11Device associated with the renderer
--
--     * @'sDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER'@: the IDXGISwapChain1 associated with the renderer. This may change when the window is resized.
--
--     With the direct3d12 renderer:
--
--     * @'sDL_PROP_RENDERER_D3D12_DEVICE_POINTER'@: the ID3D12Device associated with the renderer
--
--     * @'sDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER'@: the IDXGISwapChain4 associated with the renderer.
--
--     * @'sDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER'@: the ID3D12CommandQueue associated with the renderer
--
--     With the vulkan renderer:
--
--     * @'sDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER'@: the VkInstance associated with the renderer
--
--     * @'sDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER'@: the VkSurfaceKHR associated with the renderer
--
--     * @'sDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER'@: the VkPhysicalDevice associated with the renderer
--
--     * @'sDL_PROP_RENDERER_VULKAN_DEVICE_POINTER'@: the VkDevice associated with the renderer
--
--     * @'sDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER'@: the queue family index used for rendering
--
--     * @'sDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER'@: the queue family index used for presentation
--
--     * @'sDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER'@: the number of swapchain images, or potential frames in flight, used by the Vulkan renderer
--
--     With the gpu renderer:
--
--     * @'sDL_PROP_RENDERER_GPU_DEVICE_POINTER'@: the SDL_GPUDevice associated with the renderer
--
--     [Returns]: a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: It is safe to call this function from any thread.
--
--     @since 3.2.0
--
--     [C declaration]: @SDL_GetRendererProperties@, defined at @SDL3\/SDL_render.h 551:46@
sDL_GetRendererProperties
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> IO SDL3.Sys.Bindgen.Properties.SDL_PropertiesID
sDL_GetRendererProperties :: Ptr SDL_Renderer -> IO SDL_PropertiesID
sDL_GetRendererProperties =
  Ptr SDL_Renderer -> IO SDL_PropertiesID
hs_bindgen_519d759f13b5a204

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderOutputSize@
foreign import ccall unsafe "hs_bindgen_15b72b770c77a09c"
  hs_bindgen_15b72b770c77a09c_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderOutputSize@
hs_bindgen_15b72b770c77a09c
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr BG.CInt
  -> BG.Ptr BG.CInt
  -> IO BG.CBool
hs_bindgen_15b72b770c77a09c :: Ptr SDL_Renderer -> Ptr CInt -> Ptr CInt -> IO CBool
hs_bindgen_15b72b770c77a09c =
  \Ptr SDL_Renderer
x0 ->
    \Ptr CInt
x1 ->
      \Ptr CInt
x2 ->
        (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
          CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
          (Ptr Void -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_15b72b770c77a09c_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr CInt -> FFIType (Ptr CInt)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CInt
x1) (Ptr CInt -> FFIType (Ptr CInt)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CInt
x2))

-- | Get the output size in pixels of a rendering context.
--
--     This returns the true output size in pixels, ignoring any render targets or logical size and presentation.
--
--     For the output size of the current rendering target, with logical size adjustments, use @SDL_GetCurrentRenderOutputSize()@ instead.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetCurrentRenderOutputSize'
--
--     [C declaration]: @SDL_GetRenderOutputSize@, defined at @SDL3\/SDL_render.h 600:34@
sDL_GetRenderOutputSize
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr BG.CInt
  -- ^
  --
  --           [@w@]: a pointer filled in with the width in pixels.
  -> BG.Ptr BG.CInt
  -- ^
  --
  --           [@h@]: a pointer filled in with the height in pixels.
  -> IO BG.CBool
sDL_GetRenderOutputSize :: Ptr SDL_Renderer -> Ptr CInt -> Ptr CInt -> IO CBool
sDL_GetRenderOutputSize = Ptr SDL_Renderer -> Ptr CInt -> Ptr CInt -> IO CBool
hs_bindgen_15b72b770c77a09c

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetCurrentRenderOutputSize@
foreign import ccall unsafe "hs_bindgen_09a49b8dd8196ac2"
  hs_bindgen_09a49b8dd8196ac2_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetCurrentRenderOutputSize@
hs_bindgen_09a49b8dd8196ac2
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr BG.CInt
  -> BG.Ptr BG.CInt
  -> IO BG.CBool
hs_bindgen_09a49b8dd8196ac2 :: Ptr SDL_Renderer -> Ptr CInt -> Ptr CInt -> IO CBool
hs_bindgen_09a49b8dd8196ac2 =
  \Ptr SDL_Renderer
x0 ->
    \Ptr CInt
x1 ->
      \Ptr CInt
x2 ->
        (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
          CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
          (Ptr Void -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_09a49b8dd8196ac2_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr CInt -> FFIType (Ptr CInt)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CInt
x1) (Ptr CInt -> FFIType (Ptr CInt)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CInt
x2))

-- | Get the current output size in pixels of a rendering context.
--
--     If a rendering target is active, this will return the size of the rendering target in pixels, otherwise return the value of @SDL_GetRenderOutputSize()@.
--
--     Rendering target or not, the output will be adjusted by the current logical presentation state, dictated by @SDL_SetRenderLogicalPresentation()@.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetRenderOutputSize'
--
--     [C declaration]: @SDL_GetCurrentRenderOutputSize@, defined at @SDL3\/SDL_render.h 623:34@
sDL_GetCurrentRenderOutputSize
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr BG.CInt
  -- ^
  --
  --           [@w@]: a pointer filled in with the current width.
  -> BG.Ptr BG.CInt
  -- ^
  --
  --           [@h@]: a pointer filled in with the current height.
  -> IO BG.CBool
sDL_GetCurrentRenderOutputSize :: Ptr SDL_Renderer -> Ptr CInt -> Ptr CInt -> IO CBool
sDL_GetCurrentRenderOutputSize =
  Ptr SDL_Renderer -> Ptr CInt -> Ptr CInt -> IO CBool
hs_bindgen_09a49b8dd8196ac2

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateTexture@
foreign import ccall unsafe "hs_bindgen_3d4ff9d99a3fa98a"
  hs_bindgen_3d4ff9d99a3fa98a_base
    :: BG.Ptr BG.Void
    -> HsBindgen.Runtime.Support.CUInt
    -> BG.CUInt
    -> BG.CInt
    -> BG.CInt
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateTexture@
hs_bindgen_3d4ff9d99a3fa98a
  :: BG.Ptr SDL_Renderer
  -> SDL3.Sys.Bindgen.Pixels.SDL_PixelFormat
  -> SDL_TextureAccess
  -> BG.CInt
  -> BG.CInt
  -> IO (BG.Ptr SDL_Texture)
hs_bindgen_3d4ff9d99a3fa98a :: Ptr SDL_Renderer
-> SDL_PixelFormat
-> SDL_TextureAccess
-> CInt
-> CInt
-> IO (Ptr SDL_Texture)
hs_bindgen_3d4ff9d99a3fa98a =
  \Ptr SDL_Renderer
x0 ->
    \SDL_PixelFormat
x1 ->
      \SDL_TextureAccess
x2 ->
        \CInt
x3 ->
          \CInt
x4 ->
            (Ptr Void -> Ptr SDL_Texture)
-> IO (Ptr Void) -> IO (Ptr SDL_Texture)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
              Ptr Void -> Ptr SDL_Texture
FFIType (Ptr SDL_Texture) -> Ptr SDL_Texture
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
              ( Ptr Void -> CUInt -> CUInt -> CInt -> CInt -> IO (Ptr Void)
hs_bindgen_3d4ff9d99a3fa98a_base
                  (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                  (SDL_PixelFormat -> FFIType SDL_PixelFormat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_PixelFormat
x1)
                  (SDL_TextureAccess -> FFIType SDL_TextureAccess
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_TextureAccess
x2)
                  (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x3)
                  (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x4)
              )

-- | Create a texture for a rendering context.
--
--     The contents of a texture when first created are not defined.
--
--     [Returns]: the created texture or NULL on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_CreateTextureFromSurface', 'sDL_CreateTextureWithProperties', 'sDL_DestroyTexture', 'sDL_GetTextureSize', 'sDL_UpdateTexture'
--
--     [C declaration]: @SDL_CreateTexture@, defined at @SDL3\/SDL_render.h 648:43@
sDL_CreateTexture
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> SDL3.Sys.Bindgen.Pixels.SDL_PixelFormat
  -- ^
  --
  --           [@format@]: one of the enumerated values in SDL_PixelFormat.
  -> SDL_TextureAccess
  -- ^
  --
  --           [@access@]: one of the enumerated values in 'SDL_TextureAccess'.
  -> BG.CInt
  -- ^
  --
  --           [@w@]: the width of the texture in pixels.
  -> BG.CInt
  -- ^
  --
  --           [@h@]: the height of the texture in pixels.
  -> IO (BG.Ptr SDL_Texture)
sDL_CreateTexture :: Ptr SDL_Renderer
-> SDL_PixelFormat
-> SDL_TextureAccess
-> CInt
-> CInt
-> IO (Ptr SDL_Texture)
sDL_CreateTexture = Ptr SDL_Renderer
-> SDL_PixelFormat
-> SDL_TextureAccess
-> CInt
-> CInt
-> IO (Ptr SDL_Texture)
hs_bindgen_3d4ff9d99a3fa98a

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateTextureFromSurface@
foreign import ccall unsafe "hs_bindgen_46cceb118c5977b8"
  hs_bindgen_46cceb118c5977b8_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateTextureFromSurface@
hs_bindgen_46cceb118c5977b8
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL3.Sys.Bindgen.Surface.SDL_Surface
  -> IO (BG.Ptr SDL_Texture)
hs_bindgen_46cceb118c5977b8 :: Ptr SDL_Renderer -> Ptr SDL_Surface -> IO (Ptr SDL_Texture)
hs_bindgen_46cceb118c5977b8 =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_Surface
x1 ->
      (Ptr Void -> Ptr SDL_Texture)
-> IO (Ptr Void) -> IO (Ptr SDL_Texture)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Texture
FFIType (Ptr SDL_Texture) -> Ptr SDL_Texture
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO (Ptr Void)
hs_bindgen_46cceb118c5977b8_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr SDL_Surface -> FFIType (Ptr SDL_Surface)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Surface
x1))

-- | Create a texture from an existing surface.
--
--     The surface is not modified or freed by this function.
--
--     The 'SDL_TextureAccess' hint for the created texture is @SDL_TEXTUREACCESS_STATIC@.
--
--     The pixel format of the created texture may be different from the pixel format of the surface, and can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.
--
--     [Returns]: the created texture or NULL on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_CreateTexture', 'sDL_CreateTextureWithProperties', 'sDL_DestroyTexture'
--
--     [C declaration]: @SDL_CreateTextureFromSurface@, defined at @SDL3\/SDL_render.h 676:43@
sDL_CreateTextureFromSurface
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr SDL3.Sys.Bindgen.Surface.SDL_Surface
  -- ^
  --
  --           [@surface@]: the SDL_Surface structure containing pixel data used to fill the texture.
  -> IO (BG.Ptr SDL_Texture)
sDL_CreateTextureFromSurface :: Ptr SDL_Renderer -> Ptr SDL_Surface -> IO (Ptr SDL_Texture)
sDL_CreateTextureFromSurface =
  Ptr SDL_Renderer -> Ptr SDL_Surface -> IO (Ptr SDL_Texture)
hs_bindgen_46cceb118c5977b8

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateTextureWithProperties@
foreign import ccall unsafe "hs_bindgen_52cc37cb33c5a099"
  hs_bindgen_52cc37cb33c5a099_base
    :: BG.Ptr BG.Void
    -> HsBindgen.Runtime.LibC.Word32
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateTextureWithProperties@
hs_bindgen_52cc37cb33c5a099
  :: BG.Ptr SDL_Renderer
  -> SDL3.Sys.Bindgen.Properties.SDL_PropertiesID
  -> IO (BG.Ptr SDL_Texture)
hs_bindgen_52cc37cb33c5a099 :: Ptr SDL_Renderer -> SDL_PropertiesID -> IO (Ptr SDL_Texture)
hs_bindgen_52cc37cb33c5a099 =
  \Ptr SDL_Renderer
x0 ->
    \SDL_PropertiesID
x1 ->
      (Ptr Void -> Ptr SDL_Texture)
-> IO (Ptr Void) -> IO (Ptr SDL_Texture)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Texture
FFIType (Ptr SDL_Texture) -> Ptr SDL_Texture
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Word32 -> IO (Ptr Void)
hs_bindgen_52cc37cb33c5a099_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (SDL_PropertiesID -> FFIType SDL_PropertiesID
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_PropertiesID
x1))

-- | Create a texture for a rendering context with the specified properties.
--
--     These are the supported properties:
--
--     * @'sDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER'@: an SDL_Colorspace value describing the texture colorspace, defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point textures, SDL_COLORSPACE_HDR10 for 10-bit textures, SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_JPEG for YUV textures.
--
--     * @'sDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER'@: one of the enumerated values in SDL_PixelFormat, defaults to the best RGBA format for the renderer
--
--     * @'sDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER'@: one of the enumerated values in 'SDL_TextureAccess', defaults to SDL_TEXTUREACCESS_STATIC
--
--     * @'sDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER'@: the width of the texture in pixels, required
--
--     * @'sDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER'@: the height of the texture in pixels, required
--
--     * @'sDL_PROP_TEXTURE_CREATE_PALETTE_POINTER'@: an SDL_Palette to use with palettized texture formats. This can be set later with @SDL_SetTexturePalette()@
--
--     * @'sDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT'@: for HDR10 and floating point textures, this defines the value of 100% diffuse white, with higher values being displayed in the High Dynamic Range headroom. This defaults to 100 for HDR10 textures and 1.0 for floating point textures.
--
--     * @'sDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT'@: for HDR10 and floating point textures, this defines the maximum dynamic range used by the content, in terms of the SDR white point. This would be equivalent to maxCLL \/ SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT for HDR10 content. If this is defined, any values outside the range supported by the display will be scaled into the available HDR headroom, otherwise they are clipped.
--
--     With the direct3d11 renderer:
--
--     * @'sDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER'@: the ID3D11Texture2D associated with the texture, if you want to wrap an existing texture.
--
--     * @'sDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER'@: the ID3D11Texture2D associated with the U plane of a YUV texture, if you want to wrap an existing texture.
--
--     * @'sDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER'@: the ID3D11Texture2D associated with the V plane of a YUV texture, if you want to wrap an existing texture.
--
--     With the direct3d12 renderer:
--
--     * @'sDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER'@: the ID3D12Resource associated with the texture, if you want to wrap an existing texture.
--
--     * @'sDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER'@: the ID3D12Resource associated with the U plane of a YUV texture, if you want to wrap an existing texture.
--
--     * @'sDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER'@: the ID3D12Resource associated with the V plane of a YUV texture, if you want to wrap an existing texture.
--
--     With the metal renderer:
--
--     * @'sDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER'@: the CVPixelBufferRef associated with the texture, if you want to create a texture from an existing pixel buffer.
--
--     With the opengl renderer:
--
--     * @'sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER'@: the GLuint texture associated with the texture, if you want to wrap an existing texture.
--
--     * @'sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER'@: the GLuint texture associated with the UV plane of an NV12 texture, if you want to wrap an existing texture.
--
--     * @'sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER'@: the GLuint texture associated with the U plane of a YUV texture, if you want to wrap an existing texture.
--
--     * @'sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER'@: the GLuint texture associated with the V plane of a YUV texture, if you want to wrap an existing texture.
--
--     With the opengles2 renderer:
--
--     * @'sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER'@: the GLuint texture associated with the texture, if you want to wrap an existing texture.
--
--     * @'sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER'@: the GLuint texture associated with the UV plane of an NV12 texture, if you want to wrap an existing texture.
--
--     * @'sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER'@: the GLuint texture associated with the U plane of a YUV texture, if you want to wrap an existing texture.
--
--     * @'sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER'@: the GLuint texture associated with the V plane of a YUV texture, if you want to wrap an existing texture.
--
--     With the vulkan renderer:
--
--     * @'sDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER'@: the VkImage associated with the texture, if you want to wrap an existing texture.
--
--     * @'sDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER'@: the VkImageLayout for the VkImage, defaults to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL.
--
--     With the GPU renderer:
--
--     * @'sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER'@: the SDL_GPUTexture associated with the texture, if you want to wrap an existing texture.
--
--     * @SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_NUMBER@: the SDL_GPUTexture associated with the UV plane of an NV12 texture, if you want to wrap an existing texture.
--
--     * @SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_NUMBER@: the SDL_GPUTexture associated with the U plane of a YUV texture, if you want to wrap an existing texture.
--
--     * @SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_NUMBER@: the SDL_GPUTexture associated with the V plane of a YUV texture, if you want to wrap an existing texture.
--
--     [Returns]: the created texture or NULL on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: SDL_CreateProperties, 'sDL_CreateTexture', 'sDL_CreateTextureFromSurface', 'sDL_DestroyTexture', 'sDL_GetTextureSize', 'sDL_UpdateTexture'
--
--     [C declaration]: @SDL_CreateTextureWithProperties@, defined at @SDL3\/SDL_render.h 804:43@
sDL_CreateTextureWithProperties
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> SDL3.Sys.Bindgen.Properties.SDL_PropertiesID
  -- ^
  --
  --           [@props@]: the properties to use.
  -> IO (BG.Ptr SDL_Texture)
sDL_CreateTextureWithProperties :: Ptr SDL_Renderer -> SDL_PropertiesID -> IO (Ptr SDL_Texture)
sDL_CreateTextureWithProperties =
  Ptr SDL_Renderer -> SDL_PropertiesID -> IO (Ptr SDL_Texture)
hs_bindgen_52cc37cb33c5a099

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureProperties@
foreign import ccall unsafe "hs_bindgen_7d1578a13c421f10"
  hs_bindgen_7d1578a13c421f10_base
    :: BG.Ptr BG.Void
    -> IO HsBindgen.Runtime.LibC.Word32

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureProperties@
hs_bindgen_7d1578a13c421f10
  :: BG.Ptr SDL_Texture
  -> IO SDL3.Sys.Bindgen.Properties.SDL_PropertiesID
hs_bindgen_7d1578a13c421f10 :: Ptr SDL_Texture -> IO SDL_PropertiesID
hs_bindgen_7d1578a13c421f10 =
  \Ptr SDL_Texture
x0 ->
    (Word32 -> SDL_PropertiesID) -> IO Word32 -> IO SDL_PropertiesID
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Word32 -> SDL_PropertiesID
FFIType SDL_PropertiesID -> SDL_PropertiesID
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO Word32
hs_bindgen_7d1578a13c421f10_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0))

-- | Get the properties associated with a texture.
--
--     The following read-only properties are provided by SDL:
--
--     * @'sDL_PROP_TEXTURE_COLORSPACE_NUMBER'@: an SDL_Colorspace value describing the texture colorspace.
--
--     * @'sDL_PROP_TEXTURE_FORMAT_NUMBER'@: one of the enumerated values in SDL_PixelFormat.
--
--     * @'sDL_PROP_TEXTURE_ACCESS_NUMBER'@: one of the enumerated values in 'SDL_TextureAccess'.
--
--     * @'sDL_PROP_TEXTURE_WIDTH_NUMBER'@: the width of the texture in pixels.
--
--     * @'sDL_PROP_TEXTURE_HEIGHT_NUMBER'@: the height of the texture in pixels.
--
--     * @'sDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT'@: for HDR10 and floating point textures, this defines the value of 100% diffuse white, with higher values being displayed in the High Dynamic Range headroom. This defaults to 100 for HDR10 textures and 1.0 for other textures.
--
--     * @'sDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT'@: for HDR10 and floating point textures, this defines the maximum dynamic range used by the content, in terms of the SDR white point. If this is defined, any values outside the range supported by the display will be scaled into the available HDR headroom, otherwise they are clipped. This defaults to 1.0 for SDR textures, 4.0 for HDR10 textures, and no default for floating point textures.
--
--     With the direct3d11 renderer:
--
--     * @'sDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER'@: the ID3D11Texture2D associated with the texture
--
--     * @'sDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER'@: the ID3D11Texture2D associated with the U plane of a YUV texture
--
--     * @'sDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER'@: the ID3D11Texture2D associated with the V plane of a YUV texture
--
--     With the direct3d12 renderer:
--
--     * @'sDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER'@: the ID3D12Resource associated with the texture
--
--     * @'sDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER'@: the ID3D12Resource associated with the U plane of a YUV texture
--
--     * @'sDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER'@: the ID3D12Resource associated with the V plane of a YUV texture
--
--     With the vulkan renderer:
--
--     * @'sDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER'@: the VkImage associated with the texture
--
--     With the opengl renderer:
--
--     * @'sDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER'@: the GLuint texture associated with the texture
--
--     * @'sDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER'@: the GLuint texture associated with the UV plane of an NV12 texture
--
--     * @'sDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER'@: the GLuint texture associated with the U plane of a YUV texture
--
--     * @'sDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER'@: the GLuint texture associated with the V plane of a YUV texture
--
--     * @'sDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER'@: the GLenum for the texture target (@GL_TEXTURE_2D@, @GL_TEXTURE_RECTANGLE_ARB@, etc)
--
--     * @'sDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT'@: the texture coordinate width of the texture (0.0 - 1.0)
--
--     * @'sDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT'@: the texture coordinate height of the texture (0.0 - 1.0)
--
--     With the opengles2 renderer:
--
--     * @'sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER'@: the GLuint texture associated with the texture
--
--     * @'sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER'@: the GLuint texture associated with the UV plane of an NV12 texture
--
--     * @'sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER'@: the GLuint texture associated with the U plane of a YUV texture
--
--     * @'sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER'@: the GLuint texture associated with the V plane of a YUV texture
--
--     * @'sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER'@: the GLenum for the texture target (@GL_TEXTURE_2D@, @GL_TEXTURE_EXTERNAL_OES@, etc)
--
--     With the gpu renderer:
--
--     * @'sDL_PROP_TEXTURE_GPU_TEXTURE_POINTER'@: the SDL_GPUTexture associated with the texture
--
--     * @'sDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER'@: the SDL_GPUTexture associated with the UV plane of an NV12 texture
--
--     * @'sDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER'@: the SDL_GPUTexture associated with the U plane of a YUV texture
--
--     * @'sDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER'@: the SDL_GPUTexture associated with the V plane of a YUV texture
--
--     [Returns]: a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: It is safe to call this function from any thread.
--
--     @since 3.2.0
--
--     [C declaration]: @SDL_GetTextureProperties@, defined at @SDL3\/SDL_render.h 933:46@
sDL_GetTextureProperties
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to query.
  -> IO SDL3.Sys.Bindgen.Properties.SDL_PropertiesID
sDL_GetTextureProperties :: Ptr SDL_Texture -> IO SDL_PropertiesID
sDL_GetTextureProperties =
  Ptr SDL_Texture -> IO SDL_PropertiesID
hs_bindgen_7d1578a13c421f10

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRendererFromTexture@
foreign import ccall unsafe "hs_bindgen_59ae54d4482ab0ef"
  hs_bindgen_59ae54d4482ab0ef_base
    :: BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRendererFromTexture@
hs_bindgen_59ae54d4482ab0ef
  :: BG.Ptr SDL_Texture
  -> IO (BG.Ptr SDL_Renderer)
hs_bindgen_59ae54d4482ab0ef :: Ptr SDL_Texture -> IO (Ptr SDL_Renderer)
hs_bindgen_59ae54d4482ab0ef =
  \Ptr SDL_Texture
x0 ->
    (Ptr Void -> Ptr SDL_Renderer)
-> IO (Ptr Void) -> IO (Ptr SDL_Renderer)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Renderer
FFIType (Ptr SDL_Renderer) -> Ptr SDL_Renderer
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO (Ptr Void)
hs_bindgen_59ae54d4482ab0ef_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0))

-- | Get the renderer that created an 'SDL_Texture'.
--
--     [Returns]: a pointer to the 'SDL_Renderer' that created the texture, or NULL on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: It is safe to call this function from any thread.
--
--     @since 3.2.0
--
--     [C declaration]: @SDL_GetRendererFromTexture@, defined at @SDL3\/SDL_render.h 977:44@
sDL_GetRendererFromTexture
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to query.
  -> IO (BG.Ptr SDL_Renderer)
sDL_GetRendererFromTexture :: Ptr SDL_Texture -> IO (Ptr SDL_Renderer)
sDL_GetRendererFromTexture =
  Ptr SDL_Texture -> IO (Ptr SDL_Renderer)
hs_bindgen_59ae54d4482ab0ef

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureSize@
foreign import ccall unsafe "hs_bindgen_132d974026c63235"
  hs_bindgen_132d974026c63235_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureSize@
hs_bindgen_132d974026c63235
  :: BG.Ptr SDL_Texture
  -> BG.Ptr BG.CFloat
  -> BG.Ptr BG.CFloat
  -> IO BG.CBool
hs_bindgen_132d974026c63235 :: Ptr SDL_Texture -> Ptr CFloat -> Ptr CFloat -> IO CBool
hs_bindgen_132d974026c63235 =
  \Ptr SDL_Texture
x0 ->
    \Ptr CFloat
x1 ->
      \Ptr CFloat
x2 ->
        (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
          CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
          (Ptr Void -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_132d974026c63235_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0) (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x1) (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x2))

-- | Get the size of a texture, as floating point values.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [C declaration]: @SDL_GetTextureSize@, defined at @SDL3\/SDL_render.h 994:34@
sDL_GetTextureSize
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to query.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@w@]: a pointer filled in with the width of the texture in pixels. This argument can be NULL if you don\'t need this information.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@h@]: a pointer filled in with the height of the texture in pixels. This argument can be NULL if you don\'t need this information.
  -> IO BG.CBool
sDL_GetTextureSize :: Ptr SDL_Texture -> Ptr CFloat -> Ptr CFloat -> IO CBool
sDL_GetTextureSize = Ptr SDL_Texture -> Ptr CFloat -> Ptr CFloat -> IO CBool
hs_bindgen_132d974026c63235

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetTexturePalette@
foreign import ccall unsafe "hs_bindgen_b9b978978bcb3701"
  hs_bindgen_b9b978978bcb3701_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetTexturePalette@
hs_bindgen_b9b978978bcb3701
  :: BG.Ptr SDL_Texture
  -> BG.Ptr SDL3.Sys.Bindgen.Pixels.SDL_Palette
  -> IO BG.CBool
hs_bindgen_b9b978978bcb3701 :: Ptr SDL_Texture -> Ptr SDL_Palette -> IO CBool
hs_bindgen_b9b978978bcb3701 =
  \Ptr SDL_Texture
x0 ->
    \Ptr SDL_Palette
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_b9b978978bcb3701_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0) (Ptr SDL_Palette -> FFIType (Ptr SDL_Palette)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Palette
x1))

-- | Set the palette used by a texture.
--
--     Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards.
--
--     A single palette can be shared with many textures.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.4.0
--
--     [See also]: SDL_CreatePalette, 'sDL_GetTexturePalette'
--
--     [C declaration]: @SDL_SetTexturePalette@, defined at @SDL3\/SDL_render.h 1016:34@
sDL_SetTexturePalette
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to update.
  -> BG.Ptr SDL3.Sys.Bindgen.Pixels.SDL_Palette
  -- ^
  --
  --           [@palette@]: the SDL_Palette structure to use.
  -> IO BG.CBool
sDL_SetTexturePalette :: Ptr SDL_Texture -> Ptr SDL_Palette -> IO CBool
sDL_SetTexturePalette = Ptr SDL_Texture -> Ptr SDL_Palette -> IO CBool
hs_bindgen_b9b978978bcb3701

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTexturePalette@
foreign import ccall unsafe "hs_bindgen_38dd0c6a7ed9af72"
  hs_bindgen_38dd0c6a7ed9af72_base
    :: BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTexturePalette@
hs_bindgen_38dd0c6a7ed9af72
  :: BG.Ptr SDL_Texture
  -> IO (BG.Ptr SDL3.Sys.Bindgen.Pixels.SDL_Palette)
hs_bindgen_38dd0c6a7ed9af72 :: Ptr SDL_Texture -> IO (Ptr SDL_Palette)
hs_bindgen_38dd0c6a7ed9af72 =
  \Ptr SDL_Texture
x0 ->
    (Ptr Void -> Ptr SDL_Palette)
-> IO (Ptr Void) -> IO (Ptr SDL_Palette)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Palette
FFIType (Ptr SDL_Palette) -> Ptr SDL_Palette
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO (Ptr Void)
hs_bindgen_38dd0c6a7ed9af72_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0))

-- | Get the palette used by a texture.
--
--     [Returns]: a pointer to the palette used by the texture, or NULL if there is no palette used.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.4.0
--
--     [See also]: 'sDL_SetTexturePalette'
--
--     [C declaration]: @SDL_GetTexturePalette@, defined at @SDL3\/SDL_render.h 1031:43@
sDL_GetTexturePalette
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to query.
  -> IO (BG.Ptr SDL3.Sys.Bindgen.Pixels.SDL_Palette)
sDL_GetTexturePalette :: Ptr SDL_Texture -> IO (Ptr SDL_Palette)
sDL_GetTexturePalette = Ptr SDL_Texture -> IO (Ptr SDL_Palette)
hs_bindgen_38dd0c6a7ed9af72

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetTextureColorMod@
foreign import ccall unsafe "hs_bindgen_328bc9103549865a"
  hs_bindgen_328bc9103549865a_base
    :: BG.Ptr BG.Void
    -> HsBindgen.Runtime.LibC.Word8
    -> HsBindgen.Runtime.LibC.Word8
    -> HsBindgen.Runtime.LibC.Word8
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetTextureColorMod@
hs_bindgen_328bc9103549865a
  :: BG.Ptr SDL_Texture
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -> IO BG.CBool
hs_bindgen_328bc9103549865a :: Ptr SDL_Texture -> Uint8 -> Uint8 -> Uint8 -> IO CBool
hs_bindgen_328bc9103549865a =
  \Ptr SDL_Texture
x0 ->
    \Uint8
x1 ->
      \Uint8
x2 ->
        \Uint8
x3 ->
          (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
            CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
            ( Ptr Void -> Word8 -> Word8 -> Word8 -> IO CBool
hs_bindgen_328bc9103549865a_base
                (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0)
                (Uint8 -> FFIType Uint8
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Uint8
x1)
                (Uint8 -> FFIType Uint8
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Uint8
x2)
                (Uint8 -> FFIType Uint8
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Uint8
x3)
            )

-- | Set an additional color value multiplied into render copy operations.
--
--     When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:
--
--     @srcC = srcC * (color \/ 255)@
--
--     Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetTextureColorMod', 'sDL_SetTextureAlphaMod', 'sDL_SetTextureColorModFloat'
--
--     [C declaration]: @SDL_SetTextureColorMod@, defined at @SDL3\/SDL_render.h 1060:34@
sDL_SetTextureColorMod
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to update.
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@r@]: the red color value multiplied into copy operations.
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@g@]: the green color value multiplied into copy operations.
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@b@]: the blue color value multiplied into copy operations.
  -> IO BG.CBool
sDL_SetTextureColorMod :: Ptr SDL_Texture -> Uint8 -> Uint8 -> Uint8 -> IO CBool
sDL_SetTextureColorMod = Ptr SDL_Texture -> Uint8 -> Uint8 -> Uint8 -> IO CBool
hs_bindgen_328bc9103549865a

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetTextureColorModFloat@
foreign import ccall unsafe "hs_bindgen_f0f25fbdb4151d72"
  hs_bindgen_f0f25fbdb4151d72_base
    :: BG.Ptr BG.Void
    -> BG.CFloat
    -> BG.CFloat
    -> BG.CFloat
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetTextureColorModFloat@
hs_bindgen_f0f25fbdb4151d72
  :: BG.Ptr SDL_Texture
  -> BG.CFloat
  -> BG.CFloat
  -> BG.CFloat
  -> IO BG.CBool
hs_bindgen_f0f25fbdb4151d72 :: Ptr SDL_Texture -> CFloat -> CFloat -> CFloat -> IO CBool
hs_bindgen_f0f25fbdb4151d72 =
  \Ptr SDL_Texture
x0 ->
    \CFloat
x1 ->
      \CFloat
x2 ->
        \CFloat
x3 ->
          (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
            CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
            ( Ptr Void -> CFloat -> CFloat -> CFloat -> IO CBool
hs_bindgen_f0f25fbdb4151d72_base
                (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0)
                (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x1)
                (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x2)
                (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x3)
            )

-- | Set an additional color value multiplied into render copy operations.
--
--     When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:
--
--     @srcC = srcC * color@
--
--     Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetTextureColorModFloat', 'sDL_SetTextureAlphaModFloat', 'sDL_SetTextureColorMod'
--
--     [C declaration]: @SDL_SetTextureColorModFloat@, defined at @SDL3\/SDL_render.h 1090:34@
sDL_SetTextureColorModFloat
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to update.
  -> BG.CFloat
  -- ^
  --
  --           [@r@]: the red color value multiplied into copy operations.
  -> BG.CFloat
  -- ^
  --
  --           [@g@]: the green color value multiplied into copy operations.
  -> BG.CFloat
  -- ^
  --
  --           [@b@]: the blue color value multiplied into copy operations.
  -> IO BG.CBool
sDL_SetTextureColorModFloat :: Ptr SDL_Texture -> CFloat -> CFloat -> CFloat -> IO CBool
sDL_SetTextureColorModFloat =
  Ptr SDL_Texture -> CFloat -> CFloat -> CFloat -> IO CBool
hs_bindgen_f0f25fbdb4151d72

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureColorMod@
foreign import ccall unsafe "hs_bindgen_23c41565e3ebaf20"
  hs_bindgen_23c41565e3ebaf20_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureColorMod@
hs_bindgen_23c41565e3ebaf20
  :: BG.Ptr SDL_Texture
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -> IO BG.CBool
hs_bindgen_23c41565e3ebaf20 :: Ptr SDL_Texture -> Ptr Uint8 -> Ptr Uint8 -> Ptr Uint8 -> IO CBool
hs_bindgen_23c41565e3ebaf20 =
  \Ptr SDL_Texture
x0 ->
    \Ptr Uint8
x1 ->
      \Ptr Uint8
x2 ->
        \Ptr Uint8
x3 ->
          (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
            CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
            ( Ptr Void -> Ptr Void -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_23c41565e3ebaf20_base
                (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0)
                (Ptr Uint8 -> FFIType (Ptr Uint8)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr Uint8
x1)
                (Ptr Uint8 -> FFIType (Ptr Uint8)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr Uint8
x2)
                (Ptr Uint8 -> FFIType (Ptr Uint8)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr Uint8
x3)
            )

-- | Get the additional color value multiplied into render copy operations.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetTextureAlphaMod', 'sDL_GetTextureColorModFloat', 'sDL_SetTextureColorMod'
--
--     [C declaration]: @SDL_GetTextureColorMod@, defined at @SDL3\/SDL_render.h 1111:34@
sDL_GetTextureColorMod
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to query.
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@r@]: a pointer filled in with the current red color value.
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@g@]: a pointer filled in with the current green color value.
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@b@]: a pointer filled in with the current blue color value.
  -> IO BG.CBool
sDL_GetTextureColorMod :: Ptr SDL_Texture -> Ptr Uint8 -> Ptr Uint8 -> Ptr Uint8 -> IO CBool
sDL_GetTextureColorMod = Ptr SDL_Texture -> Ptr Uint8 -> Ptr Uint8 -> Ptr Uint8 -> IO CBool
hs_bindgen_23c41565e3ebaf20

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureColorModFloat@
foreign import ccall unsafe "hs_bindgen_40f14359348d1377"
  hs_bindgen_40f14359348d1377_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureColorModFloat@
hs_bindgen_40f14359348d1377
  :: BG.Ptr SDL_Texture
  -> BG.Ptr BG.CFloat
  -> BG.Ptr BG.CFloat
  -> BG.Ptr BG.CFloat
  -> IO BG.CBool
hs_bindgen_40f14359348d1377 :: Ptr SDL_Texture
-> Ptr CFloat -> Ptr CFloat -> Ptr CFloat -> IO CBool
hs_bindgen_40f14359348d1377 =
  \Ptr SDL_Texture
x0 ->
    \Ptr CFloat
x1 ->
      \Ptr CFloat
x2 ->
        \Ptr CFloat
x3 ->
          (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
            CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
            ( Ptr Void -> Ptr Void -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_40f14359348d1377_base
                (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0)
                (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x1)
                (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x2)
                (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x3)
            )

-- | Get the additional color value multiplied into render copy operations.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetTextureAlphaModFloat', 'sDL_GetTextureColorMod', 'sDL_SetTextureColorModFloat'
--
--     [C declaration]: @SDL_GetTextureColorModFloat@, defined at @SDL3\/SDL_render.h 1131:34@
sDL_GetTextureColorModFloat
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to query.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@r@]: a pointer filled in with the current red color value.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@g@]: a pointer filled in with the current green color value.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@b@]: a pointer filled in with the current blue color value.
  -> IO BG.CBool
sDL_GetTextureColorModFloat :: Ptr SDL_Texture
-> Ptr CFloat -> Ptr CFloat -> Ptr CFloat -> IO CBool
sDL_GetTextureColorModFloat =
  Ptr SDL_Texture
-> Ptr CFloat -> Ptr CFloat -> Ptr CFloat -> IO CBool
hs_bindgen_40f14359348d1377

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetTextureAlphaMod@
foreign import ccall unsafe "hs_bindgen_5ed240f184c27e2f"
  hs_bindgen_5ed240f184c27e2f_base
    :: BG.Ptr BG.Void
    -> HsBindgen.Runtime.LibC.Word8
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetTextureAlphaMod@
hs_bindgen_5ed240f184c27e2f
  :: BG.Ptr SDL_Texture
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -> IO BG.CBool
hs_bindgen_5ed240f184c27e2f :: Ptr SDL_Texture -> Uint8 -> IO CBool
hs_bindgen_5ed240f184c27e2f =
  \Ptr SDL_Texture
x0 ->
    \Uint8
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Word8 -> IO CBool
hs_bindgen_5ed240f184c27e2f_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0) (Uint8 -> FFIType Uint8
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Uint8
x1))

-- | Set an additional alpha value multiplied into render copy operations.
--
--     When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:
--
--     @srcA = srcA * (alpha \/ 255)@
--
--     Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetTextureAlphaMod', 'sDL_SetTextureAlphaModFloat', 'sDL_SetTextureColorMod'
--
--     [C declaration]: @SDL_SetTextureAlphaMod@, defined at @SDL3\/SDL_render.h 1157:34@
sDL_SetTextureAlphaMod
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to update.
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@alpha@]: the source alpha value multiplied into copy operations.
  -> IO BG.CBool
sDL_SetTextureAlphaMod :: Ptr SDL_Texture -> Uint8 -> IO CBool
sDL_SetTextureAlphaMod = Ptr SDL_Texture -> Uint8 -> IO CBool
hs_bindgen_5ed240f184c27e2f

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetTextureAlphaModFloat@
foreign import ccall unsafe "hs_bindgen_5ea85df5eef9526f"
  hs_bindgen_5ea85df5eef9526f_base
    :: BG.Ptr BG.Void
    -> BG.CFloat
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetTextureAlphaModFloat@
hs_bindgen_5ea85df5eef9526f
  :: BG.Ptr SDL_Texture
  -> BG.CFloat
  -> IO BG.CBool
hs_bindgen_5ea85df5eef9526f :: Ptr SDL_Texture -> CFloat -> IO CBool
hs_bindgen_5ea85df5eef9526f =
  \Ptr SDL_Texture
x0 ->
    \CFloat
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> CFloat -> IO CBool
hs_bindgen_5ea85df5eef9526f_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0) (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x1))

-- | Set an additional alpha value multiplied into render copy operations.
--
--     When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:
--
--     @srcA = srcA * alpha@
--
--     Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetTextureAlphaModFloat', 'sDL_SetTextureAlphaMod', 'sDL_SetTextureColorModFloat'
--
--     [C declaration]: @SDL_SetTextureAlphaModFloat@, defined at @SDL3\/SDL_render.h 1183:34@
sDL_SetTextureAlphaModFloat
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to update.
  -> BG.CFloat
  -- ^
  --
  --           [@alpha@]: the source alpha value multiplied into copy operations.
  -> IO BG.CBool
sDL_SetTextureAlphaModFloat :: Ptr SDL_Texture -> CFloat -> IO CBool
sDL_SetTextureAlphaModFloat =
  Ptr SDL_Texture -> CFloat -> IO CBool
hs_bindgen_5ea85df5eef9526f

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureAlphaMod@
foreign import ccall unsafe "hs_bindgen_b3e62a9848e5067e"
  hs_bindgen_b3e62a9848e5067e_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureAlphaMod@
hs_bindgen_b3e62a9848e5067e
  :: BG.Ptr SDL_Texture
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -> IO BG.CBool
hs_bindgen_b3e62a9848e5067e :: Ptr SDL_Texture -> Ptr Uint8 -> IO CBool
hs_bindgen_b3e62a9848e5067e =
  \Ptr SDL_Texture
x0 ->
    \Ptr Uint8
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_b3e62a9848e5067e_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0) (Ptr Uint8 -> FFIType (Ptr Uint8)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr Uint8
x1))

-- | Get the additional alpha value multiplied into render copy operations.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetTextureAlphaModFloat', 'sDL_GetTextureColorMod', 'sDL_SetTextureAlphaMod'
--
--     [C declaration]: @SDL_GetTextureAlphaMod@, defined at @SDL3\/SDL_render.h 1201:34@
sDL_GetTextureAlphaMod
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to query.
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@alpha@]: a pointer filled in with the current alpha value.
  -> IO BG.CBool
sDL_GetTextureAlphaMod :: Ptr SDL_Texture -> Ptr Uint8 -> IO CBool
sDL_GetTextureAlphaMod = Ptr SDL_Texture -> Ptr Uint8 -> IO CBool
hs_bindgen_b3e62a9848e5067e

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureAlphaModFloat@
foreign import ccall unsafe "hs_bindgen_55b6c4f083626b7a"
  hs_bindgen_55b6c4f083626b7a_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureAlphaModFloat@
hs_bindgen_55b6c4f083626b7a
  :: BG.Ptr SDL_Texture
  -> BG.Ptr BG.CFloat
  -> IO BG.CBool
hs_bindgen_55b6c4f083626b7a :: Ptr SDL_Texture -> Ptr CFloat -> IO CBool
hs_bindgen_55b6c4f083626b7a =
  \Ptr SDL_Texture
x0 ->
    \Ptr CFloat
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_55b6c4f083626b7a_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0) (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x1))

-- | Get the additional alpha value multiplied into render copy operations.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetTextureAlphaMod', 'sDL_GetTextureColorModFloat', 'sDL_SetTextureAlphaModFloat'
--
--     [C declaration]: @SDL_GetTextureAlphaModFloat@, defined at @SDL3\/SDL_render.h 1219:34@
sDL_GetTextureAlphaModFloat
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to query.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@alpha@]: a pointer filled in with the current alpha value.
  -> IO BG.CBool
sDL_GetTextureAlphaModFloat :: Ptr SDL_Texture -> Ptr CFloat -> IO CBool
sDL_GetTextureAlphaModFloat =
  Ptr SDL_Texture -> Ptr CFloat -> IO CBool
hs_bindgen_55b6c4f083626b7a

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetTextureBlendMode@
foreign import ccall unsafe "hs_bindgen_34ab5b9eb64f99e7"
  hs_bindgen_34ab5b9eb64f99e7_base
    :: BG.Ptr BG.Void
    -> HsBindgen.Runtime.LibC.Word32
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetTextureBlendMode@
hs_bindgen_34ab5b9eb64f99e7
  :: BG.Ptr SDL_Texture
  -> SDL3.Sys.Bindgen.Blendmode.SDL_BlendMode
  -> IO BG.CBool
hs_bindgen_34ab5b9eb64f99e7 :: Ptr SDL_Texture -> SDL_BlendMode -> IO CBool
hs_bindgen_34ab5b9eb64f99e7 =
  \Ptr SDL_Texture
x0 ->
    \SDL_BlendMode
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Word32 -> IO CBool
hs_bindgen_34ab5b9eb64f99e7_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0) (SDL_BlendMode -> FFIType SDL_BlendMode
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_BlendMode
x1))

-- | Set the blend mode for a texture, used by @SDL_RenderTexture()@.
--
--     This blend mode is used for any drawing that involves this texture.
--
--     If the blend mode is not supported, the closest supported mode is chosen and this function returns false.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetTextureBlendMode', 'sDL_SetRenderDrawBlendMode'
--
--     [C declaration]: @SDL_SetTextureBlendMode@, defined at @SDL3\/SDL_render.h 1241:34@
sDL_SetTextureBlendMode
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to update.
  -> SDL3.Sys.Bindgen.Blendmode.SDL_BlendMode
  -- ^
  --
  --           [@blendMode@]: the SDL_BlendMode to use for texture blending.
  -> IO BG.CBool
sDL_SetTextureBlendMode :: Ptr SDL_Texture -> SDL_BlendMode -> IO CBool
sDL_SetTextureBlendMode = Ptr SDL_Texture -> SDL_BlendMode -> IO CBool
hs_bindgen_34ab5b9eb64f99e7

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureBlendMode@
foreign import ccall unsafe "hs_bindgen_9e50ca0241b5eecf"
  hs_bindgen_9e50ca0241b5eecf_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureBlendMode@
hs_bindgen_9e50ca0241b5eecf
  :: BG.Ptr SDL_Texture
  -> BG.Ptr SDL3.Sys.Bindgen.Blendmode.SDL_BlendMode
  -> IO BG.CBool
hs_bindgen_9e50ca0241b5eecf :: Ptr SDL_Texture -> Ptr SDL_BlendMode -> IO CBool
hs_bindgen_9e50ca0241b5eecf =
  \Ptr SDL_Texture
x0 ->
    \Ptr SDL_BlendMode
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_9e50ca0241b5eecf_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0) (Ptr SDL_BlendMode -> FFIType (Ptr SDL_BlendMode)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_BlendMode
x1))

-- | Get the blend mode used for texture copy operations.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_SetTextureBlendMode'
--
--     [C declaration]: @SDL_GetTextureBlendMode@, defined at @SDL3\/SDL_render.h 1257:34@
sDL_GetTextureBlendMode
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to query.
  -> BG.Ptr SDL3.Sys.Bindgen.Blendmode.SDL_BlendMode
  -- ^
  --
  --           [@blendMode@]: a pointer filled in with the current SDL_BlendMode.
  -> IO BG.CBool
sDL_GetTextureBlendMode :: Ptr SDL_Texture -> Ptr SDL_BlendMode -> IO CBool
sDL_GetTextureBlendMode = Ptr SDL_Texture -> Ptr SDL_BlendMode -> IO CBool
hs_bindgen_9e50ca0241b5eecf

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetTextureScaleMode@
foreign import ccall unsafe "hs_bindgen_7ec0426bb117fde0"
  hs_bindgen_7ec0426bb117fde0_base
    :: BG.Ptr BG.Void
    -> HsBindgen.Runtime.Support.CInt
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetTextureScaleMode@
hs_bindgen_7ec0426bb117fde0
  :: BG.Ptr SDL_Texture
  -> SDL3.Sys.Bindgen.Surface.SDL_ScaleMode
  -> IO BG.CBool
hs_bindgen_7ec0426bb117fde0 :: Ptr SDL_Texture -> SDL_ScaleMode -> IO CBool
hs_bindgen_7ec0426bb117fde0 =
  \Ptr SDL_Texture
x0 ->
    \SDL_ScaleMode
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> CInt -> IO CBool
hs_bindgen_7ec0426bb117fde0_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0) (SDL_ScaleMode -> FFIType SDL_ScaleMode
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_ScaleMode
x1))

-- | Set the scale mode used for texture scale operations.
--
--     The default texture scale mode is SDL_SCALEMODE_LINEAR.
--
--     If the scale mode is not supported, the closest supported mode is chosen.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetTextureScaleMode'
--
--     [C declaration]: @SDL_SetTextureScaleMode@, defined at @SDL3\/SDL_render.h 1277:34@
sDL_SetTextureScaleMode
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to update.
  -> SDL3.Sys.Bindgen.Surface.SDL_ScaleMode
  -- ^
  --
  --           [@scaleMode@]: the SDL_ScaleMode to use for texture scaling.
  -> IO BG.CBool
sDL_SetTextureScaleMode :: Ptr SDL_Texture -> SDL_ScaleMode -> IO CBool
sDL_SetTextureScaleMode = Ptr SDL_Texture -> SDL_ScaleMode -> IO CBool
hs_bindgen_7ec0426bb117fde0

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureScaleMode@
foreign import ccall unsafe "hs_bindgen_d153e754b011263b"
  hs_bindgen_d153e754b011263b_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetTextureScaleMode@
hs_bindgen_d153e754b011263b
  :: BG.Ptr SDL_Texture
  -> BG.Ptr SDL3.Sys.Bindgen.Surface.SDL_ScaleMode
  -> IO BG.CBool
hs_bindgen_d153e754b011263b :: Ptr SDL_Texture -> Ptr SDL_ScaleMode -> IO CBool
hs_bindgen_d153e754b011263b =
  \Ptr SDL_Texture
x0 ->
    \Ptr SDL_ScaleMode
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_d153e754b011263b_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0) (Ptr SDL_ScaleMode -> FFIType (Ptr SDL_ScaleMode)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_ScaleMode
x1))

-- | Get the scale mode used for texture scale operations.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_SetTextureScaleMode'
--
--     [C declaration]: @SDL_GetTextureScaleMode@, defined at @SDL3\/SDL_render.h 1293:34@
sDL_GetTextureScaleMode
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to query.
  -> BG.Ptr SDL3.Sys.Bindgen.Surface.SDL_ScaleMode
  -- ^
  --
  --           [@scaleMode@]: a pointer filled in with the current scale mode.
  -> IO BG.CBool
sDL_GetTextureScaleMode :: Ptr SDL_Texture -> Ptr SDL_ScaleMode -> IO CBool
sDL_GetTextureScaleMode = Ptr SDL_Texture -> Ptr SDL_ScaleMode -> IO CBool
hs_bindgen_d153e754b011263b

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_UpdateTexture@
foreign import ccall unsafe "hs_bindgen_9d30d0aa8075c243"
  hs_bindgen_9d30d0aa8075c243_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_UpdateTexture@
hs_bindgen_9d30d0aa8075c243
  :: BG.Ptr SDL_Texture
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -> PtrConst.PtrConst BG.Void
  -> BG.CInt
  -> IO BG.CBool
hs_bindgen_9d30d0aa8075c243 :: Ptr SDL_Texture
-> PtrConst SDL_Rect -> PtrConst Void -> CInt -> IO CBool
hs_bindgen_9d30d0aa8075c243 =
  \Ptr SDL_Texture
x0 ->
    \PtrConst SDL_Rect
x1 ->
      \PtrConst Void
x2 ->
        \CInt
x3 ->
          (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
            CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
            ( Ptr Void -> Ptr Void -> Ptr Void -> CInt -> IO CBool
hs_bindgen_9d30d0aa8075c243_base
                (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0)
                (PtrConst SDL_Rect -> FFIType (PtrConst SDL_Rect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_Rect
x1)
                (PtrConst Void -> FFIType (PtrConst Void)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst Void
x2)
                (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x3)
            )

-- | Update the given texture rectangle with new pixel data.
--
--     The pixel data must be in the pixel format of the texture, which can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.
--
--     This is a fairly slow function, intended for use with static textures that do not change often.
--
--     If the texture is intended to be updated often, it is preferred to create the texture as streaming and use the locking functions referenced below. While this function will work with streaming textures, for optimization reasons you may not get the pixels back if you lock the texture afterward.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_LockTexture', 'sDL_UnlockTexture', 'sDL_UpdateNVTexture', 'sDL_UpdateYUVTexture'
--
--     [C declaration]: @SDL_UpdateTexture@, defined at @SDL3\/SDL_render.h 1327:34@
sDL_UpdateTexture
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to update.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -- ^
  --
  --           [@rect@]: an SDL_Rect structure representing the area to update, or NULL to update the entire texture.
  -> PtrConst.PtrConst BG.Void
  -- ^
  --
  --           [@pixels@]: the raw pixel data in the format of the texture.
  -> BG.CInt
  -- ^
  --
  --           [@pitch@]: the number of bytes in a row of pixel data, including padding between lines.
  -> IO BG.CBool
sDL_UpdateTexture :: Ptr SDL_Texture
-> PtrConst SDL_Rect -> PtrConst Void -> CInt -> IO CBool
sDL_UpdateTexture = Ptr SDL_Texture
-> PtrConst SDL_Rect -> PtrConst Void -> CInt -> IO CBool
hs_bindgen_9d30d0aa8075c243

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_UpdateYUVTexture@
foreign import ccall unsafe "hs_bindgen_145fdda972278858"
  hs_bindgen_145fdda972278858_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_UpdateYUVTexture@
hs_bindgen_145fdda972278858
  :: BG.Ptr SDL_Texture
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Stdinc.Uint8
  -> BG.CInt
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Stdinc.Uint8
  -> BG.CInt
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Stdinc.Uint8
  -> BG.CInt
  -> IO BG.CBool
hs_bindgen_145fdda972278858 :: Ptr SDL_Texture
-> PtrConst SDL_Rect
-> PtrConst Uint8
-> CInt
-> PtrConst Uint8
-> CInt
-> PtrConst Uint8
-> CInt
-> IO CBool
hs_bindgen_145fdda972278858 =
  \Ptr SDL_Texture
x0 ->
    \PtrConst SDL_Rect
x1 ->
      \PtrConst Uint8
x2 ->
        \CInt
x3 ->
          \PtrConst Uint8
x4 ->
            \CInt
x5 ->
              \PtrConst Uint8
x6 ->
                \CInt
x7 ->
                  (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
                    CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
                    ( Ptr Void
-> Ptr Void
-> Ptr Void
-> CInt
-> Ptr Void
-> CInt
-> Ptr Void
-> CInt
-> IO CBool
hs_bindgen_145fdda972278858_base
                        (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0)
                        (PtrConst SDL_Rect -> FFIType (PtrConst SDL_Rect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_Rect
x1)
                        (PtrConst Uint8 -> FFIType (PtrConst Uint8)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst Uint8
x2)
                        (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x3)
                        (PtrConst Uint8 -> FFIType (PtrConst Uint8)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst Uint8
x4)
                        (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x5)
                        (PtrConst Uint8 -> FFIType (PtrConst Uint8)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst Uint8
x6)
                        (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x7)
                    )

-- | Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
--
--     You can use @SDL_UpdateTexture()@ as long as your pixel data is a contiguous block of Y and U\/V planes in the proper order, but this function is available if your pixel data is not contiguous.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_UpdateNVTexture', 'sDL_UpdateTexture'
--
--     [C declaration]: @SDL_UpdateYUVTexture@, defined at @SDL3\/SDL_render.h 1359:34@
sDL_UpdateYUVTexture
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to update.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -- ^
  --
  --           [@rect@]: a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@Yplane@]: the raw pixel data for the Y plane.
  -> BG.CInt
  -- ^
  --
  --           [@Ypitch@]: the number of bytes between rows of pixel data for the Y plane.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@Uplane@]: the raw pixel data for the U plane.
  -> BG.CInt
  -- ^
  --
  --           [@Upitch@]: the number of bytes between rows of pixel data for the U plane.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@Vplane@]: the raw pixel data for the V plane.
  -> BG.CInt
  -- ^
  --
  --           [@Vpitch@]: the number of bytes between rows of pixel data for the V plane.
  -> IO BG.CBool
sDL_UpdateYUVTexture :: Ptr SDL_Texture
-> PtrConst SDL_Rect
-> PtrConst Uint8
-> CInt
-> PtrConst Uint8
-> CInt
-> PtrConst Uint8
-> CInt
-> IO CBool
sDL_UpdateYUVTexture = Ptr SDL_Texture
-> PtrConst SDL_Rect
-> PtrConst Uint8
-> CInt
-> PtrConst Uint8
-> CInt
-> PtrConst Uint8
-> CInt
-> IO CBool
hs_bindgen_145fdda972278858

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_UpdateNVTexture@
foreign import ccall unsafe "hs_bindgen_8e87aea72679c0be"
  hs_bindgen_8e87aea72679c0be_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_UpdateNVTexture@
hs_bindgen_8e87aea72679c0be
  :: BG.Ptr SDL_Texture
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Stdinc.Uint8
  -> BG.CInt
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Stdinc.Uint8
  -> BG.CInt
  -> IO BG.CBool
hs_bindgen_8e87aea72679c0be :: Ptr SDL_Texture
-> PtrConst SDL_Rect
-> PtrConst Uint8
-> CInt
-> PtrConst Uint8
-> CInt
-> IO CBool
hs_bindgen_8e87aea72679c0be =
  \Ptr SDL_Texture
x0 ->
    \PtrConst SDL_Rect
x1 ->
      \PtrConst Uint8
x2 ->
        \CInt
x3 ->
          \PtrConst Uint8
x4 ->
            \CInt
x5 ->
              (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
                CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
                ( Ptr Void
-> Ptr Void -> Ptr Void -> CInt -> Ptr Void -> CInt -> IO CBool
hs_bindgen_8e87aea72679c0be_base
                    (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0)
                    (PtrConst SDL_Rect -> FFIType (PtrConst SDL_Rect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_Rect
x1)
                    (PtrConst Uint8 -> FFIType (PtrConst Uint8)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst Uint8
x2)
                    (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x3)
                    (PtrConst Uint8 -> FFIType (PtrConst Uint8)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst Uint8
x4)
                    (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x5)
                )

-- | Update a rectangle within a planar NV12 or NV21 texture with new pixels.
--
--     You can use @SDL_UpdateTexture()@ as long as your pixel data is a contiguous block of NV12\/21 planes in the proper order, but this function is available if your pixel data is not contiguous.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_UpdateTexture', 'sDL_UpdateYUVTexture'
--
--     [C declaration]: @SDL_UpdateNVTexture@, defined at @SDL3\/SDL_render.h 1391:34@
sDL_UpdateNVTexture
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to update.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -- ^
  --
  --           [@rect@]: a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@Yplane@]: the raw pixel data for the Y plane.
  -> BG.CInt
  -- ^
  --
  --           [@Ypitch@]: the number of bytes between rows of pixel data for the Y plane.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@UVplane@]: the raw pixel data for the UV plane.
  -> BG.CInt
  -- ^
  --
  --           [@UVpitch@]: the number of bytes between rows of pixel data for the UV plane.
  -> IO BG.CBool
sDL_UpdateNVTexture :: Ptr SDL_Texture
-> PtrConst SDL_Rect
-> PtrConst Uint8
-> CInt
-> PtrConst Uint8
-> CInt
-> IO CBool
sDL_UpdateNVTexture = Ptr SDL_Texture
-> PtrConst SDL_Rect
-> PtrConst Uint8
-> CInt
-> PtrConst Uint8
-> CInt
-> IO CBool
hs_bindgen_8e87aea72679c0be

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_LockTexture@
foreign import ccall unsafe "hs_bindgen_f81dacbd782960a7"
  hs_bindgen_f81dacbd782960a7_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_LockTexture@
hs_bindgen_f81dacbd782960a7
  :: BG.Ptr SDL_Texture
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -> BG.Ptr (BG.Ptr BG.Void)
  -> BG.Ptr BG.CInt
  -> IO BG.CBool
hs_bindgen_f81dacbd782960a7 :: Ptr SDL_Texture
-> PtrConst SDL_Rect -> Ptr (Ptr Void) -> Ptr CInt -> IO CBool
hs_bindgen_f81dacbd782960a7 =
  \Ptr SDL_Texture
x0 ->
    \PtrConst SDL_Rect
x1 ->
      \Ptr (Ptr Void)
x2 ->
        \Ptr CInt
x3 ->
          (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
            CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
            ( Ptr Void -> Ptr Void -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_f81dacbd782960a7_base
                (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0)
                (PtrConst SDL_Rect -> FFIType (PtrConst SDL_Rect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_Rect
x1)
                (Ptr (Ptr Void) -> FFIType (Ptr (Ptr Void))
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr (Ptr Void)
x2)
                (Ptr CInt -> FFIType (Ptr CInt)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CInt
x3)
            )

-- | Lock a portion of the texture for __write-only__ pixel access.
--
--     As an optimization, the pixels made available for editing don\'t necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.
--
--     You must use @SDL_UnlockTexture()@ to unlock the pixels and apply any changes.
--
--     [Returns]: true on success or false if the texture is not valid or was not created with @SDL_TEXTUREACCESS_STREAMING@; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_LockTextureToSurface', 'sDL_UnlockTexture'
--
--     [C declaration]: @SDL_LockTexture@, defined at @SDL3\/SDL_render.h 1426:34@
sDL_LockTexture
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to lock for access, which was created with @SDL_TEXTUREACCESS_STREAMING@.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -- ^
  --
  --           [@rect@]: an SDL_Rect structure representing the area to lock for access; NULL to lock the entire texture.
  -> BG.Ptr (BG.Ptr BG.Void)
  -- ^
  --
  --           [@pixels@]: this is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
  -> BG.Ptr BG.CInt
  -- ^
  --
  --           [@pitch@]: this is filled in with the pitch of the locked pixels; the pitch is the length of one row in bytes.
  -> IO BG.CBool
sDL_LockTexture :: Ptr SDL_Texture
-> PtrConst SDL_Rect -> Ptr (Ptr Void) -> Ptr CInt -> IO CBool
sDL_LockTexture = Ptr SDL_Texture
-> PtrConst SDL_Rect -> Ptr (Ptr Void) -> Ptr CInt -> IO CBool
hs_bindgen_f81dacbd782960a7

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_LockTextureToSurface@
foreign import ccall unsafe "hs_bindgen_0422047faea9296b"
  hs_bindgen_0422047faea9296b_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_LockTextureToSurface@
hs_bindgen_0422047faea9296b
  :: BG.Ptr SDL_Texture
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -> BG.Ptr (BG.Ptr SDL3.Sys.Bindgen.Surface.SDL_Surface)
  -> IO BG.CBool
hs_bindgen_0422047faea9296b :: Ptr SDL_Texture
-> PtrConst SDL_Rect -> Ptr (Ptr SDL_Surface) -> IO CBool
hs_bindgen_0422047faea9296b =
  \Ptr SDL_Texture
x0 ->
    \PtrConst SDL_Rect
x1 ->
      \Ptr (Ptr SDL_Surface)
x2 ->
        (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
          CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
          (Ptr Void -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_0422047faea9296b_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0) (PtrConst SDL_Rect -> FFIType (PtrConst SDL_Rect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_Rect
x1) (Ptr (Ptr SDL_Surface) -> FFIType (Ptr (Ptr SDL_Surface))
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr (Ptr SDL_Surface)
x2))

-- | Lock a portion of the texture for __write-only__ pixel access, and expose it as a SDL surface.
--
--     Besides providing an SDL_Surface instead of raw pixel data, this function operates like SDL_LockTexture.
--
--     As an optimization, the pixels made available for editing don\'t necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.
--
--     You must use @SDL_UnlockTexture()@ to unlock the pixels and apply any changes.
--
--     The returned surface is freed internally after calling @SDL_UnlockTexture()@ or @SDL_DestroyTexture()@. The caller should not free it.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_LockTexture', 'sDL_UnlockTexture'
--
--     [C declaration]: @SDL_LockTextureToSurface@, defined at @SDL3\/SDL_render.h 1464:34@
sDL_LockTextureToSurface
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to lock for access, which must be created with @SDL_TEXTUREACCESS_STREAMING@.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -- ^
  --
  --           [@rect@]: a pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.
  -> BG.Ptr (BG.Ptr SDL3.Sys.Bindgen.Surface.SDL_Surface)
  -- ^
  --
  --           [@surface@]: a pointer to an SDL surface of size __rect__. Don\'t assume any specific pixel content.
  -> IO BG.CBool
sDL_LockTextureToSurface :: Ptr SDL_Texture
-> PtrConst SDL_Rect -> Ptr (Ptr SDL_Surface) -> IO CBool
sDL_LockTextureToSurface =
  Ptr SDL_Texture
-> PtrConst SDL_Rect -> Ptr (Ptr SDL_Surface) -> IO CBool
hs_bindgen_0422047faea9296b

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_UnlockTexture@
foreign import ccall unsafe "hs_bindgen_9d1b4d7003c2d0ec"
  hs_bindgen_9d1b4d7003c2d0ec_base
    :: BG.Ptr BG.Void
    -> IO ()

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_UnlockTexture@
hs_bindgen_9d1b4d7003c2d0ec
  :: BG.Ptr SDL_Texture
  -> IO ()
hs_bindgen_9d1b4d7003c2d0ec :: Ptr SDL_Texture -> IO ()
hs_bindgen_9d1b4d7003c2d0ec =
  \Ptr SDL_Texture
x0 ->
    Ptr Void -> IO ()
hs_bindgen_9d1b4d7003c2d0ec_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0)

-- | Unlock a texture, uploading the changes to video memory, if needed.
--
--     __Warning__: Please note that @SDL_LockTexture()@ is intended to be write-only; it will not guarantee the previous contents of the texture will be provided. You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory.
--
--     Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_LockTexture'
--
--     [C declaration]: @SDL_UnlockTexture@, defined at @SDL3\/SDL_render.h 1485:34@
sDL_UnlockTexture
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: a texture locked by @SDL_LockTexture()@.
  -> IO ()
sDL_UnlockTexture :: Ptr SDL_Texture -> IO ()
sDL_UnlockTexture = Ptr SDL_Texture -> IO ()
hs_bindgen_9d1b4d7003c2d0ec

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderTarget@
foreign import ccall unsafe "hs_bindgen_42456f91219d7d63"
  hs_bindgen_42456f91219d7d63_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderTarget@
hs_bindgen_42456f91219d7d63
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL_Texture
  -> IO BG.CBool
hs_bindgen_42456f91219d7d63 :: Ptr SDL_Renderer -> Ptr SDL_Texture -> IO CBool
hs_bindgen_42456f91219d7d63 =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_Texture
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_42456f91219d7d63_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x1))

-- | Set a texture as the current rendering target.
--
--     The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL @texture@.
--
--     Viewport, cliprect, scale, and logical presentation are unique to each render target. Get and set functions for these states apply to the current render target set by this function, and those states persist on each target when the current render target changes.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetRenderTarget'
--
--     [C declaration]: @SDL_SetRenderTarget@, defined at @SDL3\/SDL_render.h 1512:34@
sDL_SetRenderTarget
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the targeted texture, which must be created with the @SDL_TEXTUREACCESS_TARGET@ flag, or NULL to render to the window instead of a texture.
  -> IO BG.CBool
sDL_SetRenderTarget :: Ptr SDL_Renderer -> Ptr SDL_Texture -> IO CBool
sDL_SetRenderTarget = Ptr SDL_Renderer -> Ptr SDL_Texture -> IO CBool
hs_bindgen_42456f91219d7d63

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderTarget@
foreign import ccall unsafe "hs_bindgen_afd608e22c7b34c2"
  hs_bindgen_afd608e22c7b34c2_base
    :: BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderTarget@
hs_bindgen_afd608e22c7b34c2
  :: BG.Ptr SDL_Renderer
  -> IO (BG.Ptr SDL_Texture)
hs_bindgen_afd608e22c7b34c2 :: Ptr SDL_Renderer -> IO (Ptr SDL_Texture)
hs_bindgen_afd608e22c7b34c2 =
  \Ptr SDL_Renderer
x0 ->
    (Ptr Void -> Ptr SDL_Texture)
-> IO (Ptr Void) -> IO (Ptr SDL_Texture)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Texture
FFIType (Ptr SDL_Texture) -> Ptr SDL_Texture
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO (Ptr Void)
hs_bindgen_afd608e22c7b34c2_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0))

-- | Get the current render target.
--
--     The default render target is the window for which the renderer was created, and is reported a NULL here.
--
--     [Returns]: the current render target or NULL for the default render target.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_SetRenderTarget'
--
--     [C declaration]: @SDL_GetRenderTarget@, defined at @SDL3\/SDL_render.h 1529:43@
sDL_GetRenderTarget
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> IO (BG.Ptr SDL_Texture)
sDL_GetRenderTarget :: Ptr SDL_Renderer -> IO (Ptr SDL_Texture)
sDL_GetRenderTarget = Ptr SDL_Renderer -> IO (Ptr SDL_Texture)
hs_bindgen_afd608e22c7b34c2

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderLogicalPresentation@
foreign import ccall unsafe "hs_bindgen_99a6a5d6611eb0ad"
  hs_bindgen_99a6a5d6611eb0ad_base
    :: BG.Ptr BG.Void
    -> BG.CInt
    -> BG.CInt
    -> BG.CUInt
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderLogicalPresentation@
hs_bindgen_99a6a5d6611eb0ad
  :: BG.Ptr SDL_Renderer
  -> BG.CInt
  -> BG.CInt
  -> SDL_RendererLogicalPresentation
  -> IO BG.CBool
hs_bindgen_99a6a5d6611eb0ad :: Ptr SDL_Renderer
-> CInt -> CInt -> SDL_RendererLogicalPresentation -> IO CBool
hs_bindgen_99a6a5d6611eb0ad =
  \Ptr SDL_Renderer
x0 ->
    \CInt
x1 ->
      \CInt
x2 ->
        \SDL_RendererLogicalPresentation
x3 ->
          (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
            CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
            ( Ptr Void -> CInt -> CInt -> CUInt -> IO CBool
hs_bindgen_99a6a5d6611eb0ad_base
                (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x1)
                (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x2)
                (SDL_RendererLogicalPresentation
-> FFIType SDL_RendererLogicalPresentation
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_RendererLogicalPresentation
x3)
            )

-- | Set a device-independent resolution and presentation mode for rendering.
--
--     This function sets the width and height of the logical rendering output. The renderer will act as if the current render target is always the requested dimensions, scaling to the actual resolution as necessary.
--
--     This can be useful for games that expect a fixed size, but would like to scale the output to whatever is available, regardless of how a user resizes a window, or if the display is high DPI.
--
--     Logical presentation can be used with both render target textures and the renderer\'s window; the state is unique to each render target, and this function sets the state for the current render target. It might be useful to draw to a texture that matches the window dimensions with logical presentation enabled, and then draw that texture across the entire window with logical presentation disabled. Be careful not to render both with logical presentation enabled, however, as this could produce double-letterboxing, etc.
--
--     You can disable logical coordinates by setting the mode to SDL_LOGICAL_PRESENTATION_DISABLED, and in that case you get the full pixel resolution of the render target; it is safe to toggle logical presentation during the rendering of a frame: perhaps most of the rendering is done to specific dimensions but to make fonts look sharp, the app turns off logical presentation while drawing text, for example.
--
--     You can convert coordinates in an event into rendering coordinates using @SDL_ConvertEventToRenderCoordinates()@.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_ConvertEventToRenderCoordinates', 'sDL_GetRenderLogicalPresentation', 'sDL_GetRenderLogicalPresentationRect'
--
--     [C declaration]: @SDL_SetRenderLogicalPresentation@, defined at @SDL3\/SDL_render.h 1576:34@
sDL_SetRenderLogicalPresentation
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.CInt
  -- ^
  --
  --           [@w@]: the width of the logical resolution.
  -> BG.CInt
  -- ^
  --
  --           [@h@]: the height of the logical resolution.
  -> SDL_RendererLogicalPresentation
  -- ^
  --
  --           [@mode@]: the presentation mode used.
  -> IO BG.CBool
sDL_SetRenderLogicalPresentation :: Ptr SDL_Renderer
-> CInt -> CInt -> SDL_RendererLogicalPresentation -> IO CBool
sDL_SetRenderLogicalPresentation =
  Ptr SDL_Renderer
-> CInt -> CInt -> SDL_RendererLogicalPresentation -> IO CBool
hs_bindgen_99a6a5d6611eb0ad

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderLogicalPresentation@
foreign import ccall unsafe "hs_bindgen_cbe5162cf71da053"
  hs_bindgen_cbe5162cf71da053_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderLogicalPresentation@
hs_bindgen_cbe5162cf71da053
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr BG.CInt
  -> BG.Ptr BG.CInt
  -> BG.Ptr SDL_RendererLogicalPresentation
  -> IO BG.CBool
hs_bindgen_cbe5162cf71da053 :: Ptr SDL_Renderer
-> Ptr CInt
-> Ptr CInt
-> Ptr SDL_RendererLogicalPresentation
-> IO CBool
hs_bindgen_cbe5162cf71da053 =
  \Ptr SDL_Renderer
x0 ->
    \Ptr CInt
x1 ->
      \Ptr CInt
x2 ->
        \Ptr SDL_RendererLogicalPresentation
x3 ->
          (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
            CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
            ( Ptr Void -> Ptr Void -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_cbe5162cf71da053_base
                (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                (Ptr CInt -> FFIType (Ptr CInt)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CInt
x1)
                (Ptr CInt -> FFIType (Ptr CInt)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CInt
x2)
                (Ptr SDL_RendererLogicalPresentation
-> FFIType (Ptr SDL_RendererLogicalPresentation)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_RendererLogicalPresentation
x3)
            )

-- | Get device independent resolution and presentation mode for rendering.
--
--     This function gets the width and height of the logical rendering output, or 0 if a logical resolution is not enabled.
--
--     Each render target has its own logical presentation state. This function gets the state for the current render target.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_SetRenderLogicalPresentation'
--
--     [C declaration]: @SDL_GetRenderLogicalPresentation@, defined at @SDL3\/SDL_render.h 1601:34@
sDL_GetRenderLogicalPresentation
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr BG.CInt
  -- ^
  --
  --           [@w@]: an int filled with the logical presentation width.
  -> BG.Ptr BG.CInt
  -- ^
  --
  --           [@h@]: an int filled with the logical presentation height.
  -> BG.Ptr SDL_RendererLogicalPresentation
  -- ^
  --
  --           [@mode@]: a variable filled with the logical presentation mode being used.
  -> IO BG.CBool
sDL_GetRenderLogicalPresentation :: Ptr SDL_Renderer
-> Ptr CInt
-> Ptr CInt
-> Ptr SDL_RendererLogicalPresentation
-> IO CBool
sDL_GetRenderLogicalPresentation =
  Ptr SDL_Renderer
-> Ptr CInt
-> Ptr CInt
-> Ptr SDL_RendererLogicalPresentation
-> IO CBool
hs_bindgen_cbe5162cf71da053

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderLogicalPresentationRect@
foreign import ccall unsafe "hs_bindgen_60fac3e135efff7b"
  hs_bindgen_60fac3e135efff7b_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderLogicalPresentationRect@
hs_bindgen_60fac3e135efff7b
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> IO BG.CBool
hs_bindgen_60fac3e135efff7b :: Ptr SDL_Renderer -> Ptr SDL_FRect -> IO CBool
hs_bindgen_60fac3e135efff7b =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_FRect
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_60fac3e135efff7b_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr SDL_FRect -> FFIType (Ptr SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_FRect
x1))

-- | Get the final presentation rectangle for rendering.
--
--     This function returns the calculated rectangle used for logical presentation, based on the presentation mode and output size. If logical presentation is disabled, it will fill the rectangle with the output size, in pixels.
--
--     Each render target has its own logical presentation state. This function gets the rectangle for the current render target.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_SetRenderLogicalPresentation'
--
--     [C declaration]: @SDL_GetRenderLogicalPresentationRect@, defined at @SDL3\/SDL_render.h 1626:34@
sDL_GetRenderLogicalPresentationRect
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@rect@]: a pointer filled in with the final presentation rectangle, may be NULL.
  -> IO BG.CBool
sDL_GetRenderLogicalPresentationRect :: Ptr SDL_Renderer -> Ptr SDL_FRect -> IO CBool
sDL_GetRenderLogicalPresentationRect =
  Ptr SDL_Renderer -> Ptr SDL_FRect -> IO CBool
hs_bindgen_60fac3e135efff7b

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderCoordinatesFromWindow@
foreign import ccall unsafe "hs_bindgen_88c23a7a2bb3f897"
  hs_bindgen_88c23a7a2bb3f897_base
    :: BG.Ptr BG.Void
    -> BG.CFloat
    -> BG.CFloat
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderCoordinatesFromWindow@
hs_bindgen_88c23a7a2bb3f897
  :: BG.Ptr SDL_Renderer
  -> BG.CFloat
  -> BG.CFloat
  -> BG.Ptr BG.CFloat
  -> BG.Ptr BG.CFloat
  -> IO BG.CBool
hs_bindgen_88c23a7a2bb3f897 :: Ptr SDL_Renderer
-> CFloat -> CFloat -> Ptr CFloat -> Ptr CFloat -> IO CBool
hs_bindgen_88c23a7a2bb3f897 =
  \Ptr SDL_Renderer
x0 ->
    \CFloat
x1 ->
      \CFloat
x2 ->
        \Ptr CFloat
x3 ->
          \Ptr CFloat
x4 ->
            (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
              CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
              ( Ptr Void -> CFloat -> CFloat -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_88c23a7a2bb3f897_base
                  (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                  (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x1)
                  (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x2)
                  (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x3)
                  (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x4)
              )

-- | Get a point in render coordinates when given a point in window coordinates.
--
--     This takes into account several states:
--
--     * The window dimensions.
--
--     * The logical presentation settings (SDL_SetRenderLogicalPresentation)
--
--     * The scale (SDL_SetRenderScale)
--
--     * The viewport (SDL_SetRenderViewport)
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_SetRenderLogicalPresentation', 'sDL_SetRenderScale'
--
--     [C declaration]: @SDL_RenderCoordinatesFromWindow@, defined at @SDL3\/SDL_render.h 1653:34@
sDL_RenderCoordinatesFromWindow
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.CFloat
  -- ^
  --
  --           [@window_x@]: the x coordinate in window coordinates.
  -> BG.CFloat
  -- ^
  --
  --           [@window_y@]: the y coordinate in window coordinates.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@x@]: a pointer filled with the x coordinate in render coordinates.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@y@]: a pointer filled with the y coordinate in render coordinates.
  -> IO BG.CBool
sDL_RenderCoordinatesFromWindow :: Ptr SDL_Renderer
-> CFloat -> CFloat -> Ptr CFloat -> Ptr CFloat -> IO CBool
sDL_RenderCoordinatesFromWindow =
  Ptr SDL_Renderer
-> CFloat -> CFloat -> Ptr CFloat -> Ptr CFloat -> IO CBool
hs_bindgen_88c23a7a2bb3f897

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderCoordinatesToWindow@
foreign import ccall unsafe "hs_bindgen_30a19a6793a8a60a"
  hs_bindgen_30a19a6793a8a60a_base
    :: BG.Ptr BG.Void
    -> BG.CFloat
    -> BG.CFloat
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderCoordinatesToWindow@
hs_bindgen_30a19a6793a8a60a
  :: BG.Ptr SDL_Renderer
  -> BG.CFloat
  -> BG.CFloat
  -> BG.Ptr BG.CFloat
  -> BG.Ptr BG.CFloat
  -> IO BG.CBool
hs_bindgen_30a19a6793a8a60a :: Ptr SDL_Renderer
-> CFloat -> CFloat -> Ptr CFloat -> Ptr CFloat -> IO CBool
hs_bindgen_30a19a6793a8a60a =
  \Ptr SDL_Renderer
x0 ->
    \CFloat
x1 ->
      \CFloat
x2 ->
        \Ptr CFloat
x3 ->
          \Ptr CFloat
x4 ->
            (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
              CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
              ( Ptr Void -> CFloat -> CFloat -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_30a19a6793a8a60a_base
                  (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                  (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x1)
                  (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x2)
                  (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x3)
                  (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x4)
              )

-- | Get a point in window coordinates when given a point in render coordinates.
--
--     This takes into account several states:
--
--     * The window dimensions.
--
--     * The logical presentation settings (SDL_SetRenderLogicalPresentation)
--
--     * The scale (SDL_SetRenderScale)
--
--     * The viewport (SDL_SetRenderViewport)
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_SetRenderLogicalPresentation', 'sDL_SetRenderScale', 'sDL_SetRenderViewport'
--
--     [C declaration]: @SDL_RenderCoordinatesToWindow@, defined at @SDL3\/SDL_render.h 1683:34@
sDL_RenderCoordinatesToWindow
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.CFloat
  -- ^
  --
  --           [@x@]: the x coordinate in render coordinates.
  -> BG.CFloat
  -- ^
  --
  --           [@y@]: the y coordinate in render coordinates.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@window_x@]: a pointer filled with the x coordinate in window coordinates.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@window_y@]: a pointer filled with the y coordinate in window coordinates.
  -> IO BG.CBool
sDL_RenderCoordinatesToWindow :: Ptr SDL_Renderer
-> CFloat -> CFloat -> Ptr CFloat -> Ptr CFloat -> IO CBool
sDL_RenderCoordinatesToWindow =
  Ptr SDL_Renderer
-> CFloat -> CFloat -> Ptr CFloat -> Ptr CFloat -> IO CBool
hs_bindgen_30a19a6793a8a60a

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_ConvertEventToRenderCoordinates@
foreign import ccall unsafe "hs_bindgen_99e1877354dd4cdb"
  hs_bindgen_99e1877354dd4cdb_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_ConvertEventToRenderCoordinates@
hs_bindgen_99e1877354dd4cdb
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL3.Sys.Bindgen.Events.SDL_Event
  -> IO BG.CBool
hs_bindgen_99e1877354dd4cdb :: Ptr SDL_Renderer -> Ptr SDL_Event -> IO CBool
hs_bindgen_99e1877354dd4cdb =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_Event
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_99e1877354dd4cdb_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr SDL_Event -> FFIType (Ptr SDL_Event)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Event
x1))

-- | Convert the coordinates in an event to render coordinates.
--
--     This takes into account several states:
--
--     * The window dimensions.
--
--     * The logical presentation settings (SDL_SetRenderLogicalPresentation)
--
--     * The scale (SDL_SetRenderScale)
--
--     * The viewport (SDL_SetRenderViewport)
--
--     Various event types are converted with this function: mouse, touch, pen, etc.
--
--     Touch coordinates are converted from normalized coordinates in the window to non-normalized rendering coordinates.
--
--     Relative mouse coordinates (xrel and yrel event fields) are /also/ converted. Applications that do not want these fields converted should use @SDL_RenderCoordinatesFromWindow()@ on the specific event fields instead of converting the entire event structure.
--
--     Once converted, coordinates may be outside the rendering area.
--
--     [Returns]: true if the event is converted or doesn\'t need conversion, or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderCoordinatesFromWindow'
--
--     [C declaration]: @SDL_ConvertEventToRenderCoordinates@, defined at @SDL3\/SDL_render.h 1719:34@
sDL_ConvertEventToRenderCoordinates
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr SDL3.Sys.Bindgen.Events.SDL_Event
  -- ^
  --
  --           [@event@]: the event to modify.
  -> IO BG.CBool
sDL_ConvertEventToRenderCoordinates :: Ptr SDL_Renderer -> Ptr SDL_Event -> IO CBool
sDL_ConvertEventToRenderCoordinates =
  Ptr SDL_Renderer -> Ptr SDL_Event -> IO CBool
hs_bindgen_99e1877354dd4cdb

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderViewport@
foreign import ccall unsafe "hs_bindgen_da47a291603fd568"
  hs_bindgen_da47a291603fd568_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderViewport@
hs_bindgen_da47a291603fd568
  :: BG.Ptr SDL_Renderer
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -> IO BG.CBool
hs_bindgen_da47a291603fd568 :: Ptr SDL_Renderer -> PtrConst SDL_Rect -> IO CBool
hs_bindgen_da47a291603fd568 =
  \Ptr SDL_Renderer
x0 ->
    \PtrConst SDL_Rect
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_da47a291603fd568_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (PtrConst SDL_Rect -> FFIType (PtrConst SDL_Rect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_Rect
x1))

-- | Set the drawing area for rendering on the current target.
--
--     Drawing will clip to this area (separately from any clipping done with SDL_SetRenderClipRect), and the top left of the area will become coordinate (0, 0) for future drawing commands.
--
--     The area\'s width and height must be >= 0.
--
--     Each render target has its own viewport. This function sets the viewport for the current render target.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetRenderViewport', 'sDL_RenderViewportSet'
--
--     [C declaration]: @SDL_SetRenderViewport@, defined at @SDL3\/SDL_render.h 1746:34@
sDL_SetRenderViewport
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -- ^
  --
  --           [@rect@]: the SDL_Rect structure representing the drawing area, or NULL to set the viewport to the entire target.
  -> IO BG.CBool
sDL_SetRenderViewport :: Ptr SDL_Renderer -> PtrConst SDL_Rect -> IO CBool
sDL_SetRenderViewport = Ptr SDL_Renderer -> PtrConst SDL_Rect -> IO CBool
hs_bindgen_da47a291603fd568

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderViewport@
foreign import ccall unsafe "hs_bindgen_d36147bdfea02ae0"
  hs_bindgen_d36147bdfea02ae0_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderViewport@
hs_bindgen_d36147bdfea02ae0
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL3.Sys.Bindgen.Rect.SDL_Rect
  -> IO BG.CBool
hs_bindgen_d36147bdfea02ae0 :: Ptr SDL_Renderer -> Ptr SDL_Rect -> IO CBool
hs_bindgen_d36147bdfea02ae0 =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_Rect
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_d36147bdfea02ae0_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr SDL_Rect -> FFIType (Ptr SDL_Rect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Rect
x1))

-- | Get the drawing area for the current target.
--
--     Each render target has its own viewport. This function gets the viewport for the current render target.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderViewportSet', 'sDL_SetRenderViewport'
--
--     [C declaration]: @SDL_GetRenderViewport@, defined at @SDL3\/SDL_render.h 1766:34@
sDL_GetRenderViewport
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr SDL3.Sys.Bindgen.Rect.SDL_Rect
  -- ^
  --
  --           [@rect@]: an SDL_Rect structure filled in with the current drawing area.
  -> IO BG.CBool
sDL_GetRenderViewport :: Ptr SDL_Renderer -> Ptr SDL_Rect -> IO CBool
sDL_GetRenderViewport = Ptr SDL_Renderer -> Ptr SDL_Rect -> IO CBool
hs_bindgen_d36147bdfea02ae0

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderViewportSet@
foreign import ccall unsafe "hs_bindgen_b75de8ea63ffb717"
  hs_bindgen_b75de8ea63ffb717_base
    :: BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderViewportSet@
hs_bindgen_b75de8ea63ffb717
  :: BG.Ptr SDL_Renderer
  -> IO BG.CBool
hs_bindgen_b75de8ea63ffb717 :: Ptr SDL_Renderer -> IO CBool
hs_bindgen_b75de8ea63ffb717 =
  \Ptr SDL_Renderer
x0 ->
    (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO CBool
hs_bindgen_b75de8ea63ffb717_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0))

-- | Return whether an explicit rectangle was set as the viewport.
--
--     This is useful if you\'re saving and restoring the viewport and want to know whether you should restore a specific rectangle or NULL.
--
--     Each render target has its own viewport. This function checks the viewport for the current render target.
--
--     [Returns]: true if the viewport was set to a specific rectangle, or false if it was set to NULL (the entire target).
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetRenderViewport', 'sDL_SetRenderViewport'
--
--     [C declaration]: @SDL_RenderViewportSet@, defined at @SDL3\/SDL_render.h 1788:34@
sDL_RenderViewportSet
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> IO BG.CBool
sDL_RenderViewportSet :: Ptr SDL_Renderer -> IO CBool
sDL_RenderViewportSet = Ptr SDL_Renderer -> IO CBool
hs_bindgen_b75de8ea63ffb717

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderSafeArea@
foreign import ccall unsafe "hs_bindgen_143575ef07d5400f"
  hs_bindgen_143575ef07d5400f_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderSafeArea@
hs_bindgen_143575ef07d5400f
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL3.Sys.Bindgen.Rect.SDL_Rect
  -> IO BG.CBool
hs_bindgen_143575ef07d5400f :: Ptr SDL_Renderer -> Ptr SDL_Rect -> IO CBool
hs_bindgen_143575ef07d5400f =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_Rect
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_143575ef07d5400f_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr SDL_Rect -> FFIType (Ptr SDL_Rect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Rect
x1))

-- | Get the safe area for rendering within the current viewport.
--
--     Some devices have portions of the screen which are partially obscured or not interactive, possibly due to on-screen controls, curved edges, camera notches, TV overscan, etc. This function provides the area of the current viewport which is safe to have interactible content. You should continue rendering into the rest of the render target, but it should not contain visually important or interactible content.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [C declaration]: @SDL_GetRenderSafeArea@, defined at @SDL3\/SDL_render.h 1810:34@
sDL_GetRenderSafeArea
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr SDL3.Sys.Bindgen.Rect.SDL_Rect
  -- ^
  --
  --           [@rect@]: a pointer filled in with the area that is safe for interactive content.
  -> IO BG.CBool
sDL_GetRenderSafeArea :: Ptr SDL_Renderer -> Ptr SDL_Rect -> IO CBool
sDL_GetRenderSafeArea = Ptr SDL_Renderer -> Ptr SDL_Rect -> IO CBool
hs_bindgen_143575ef07d5400f

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderClipRect@
foreign import ccall unsafe "hs_bindgen_db4ee8d700a535c8"
  hs_bindgen_db4ee8d700a535c8_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderClipRect@
hs_bindgen_db4ee8d700a535c8
  :: BG.Ptr SDL_Renderer
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -> IO BG.CBool
hs_bindgen_db4ee8d700a535c8 :: Ptr SDL_Renderer -> PtrConst SDL_Rect -> IO CBool
hs_bindgen_db4ee8d700a535c8 =
  \Ptr SDL_Renderer
x0 ->
    \PtrConst SDL_Rect
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_db4ee8d700a535c8_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (PtrConst SDL_Rect -> FFIType (PtrConst SDL_Rect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_Rect
x1))

-- | Set the clip rectangle for rendering on the specified target.
--
--     Each render target has its own clip rectangle. This function sets the cliprect for the current render target.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetRenderClipRect', 'sDL_RenderClipEnabled'
--
--     [C declaration]: @SDL_SetRenderClipRect@, defined at @SDL3\/SDL_render.h 1831:34@
sDL_SetRenderClipRect
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -- ^
  --
  --           [@rect@]: an SDL_Rect structure representing the clip area, relative to the viewport, or NULL to disable clipping.
  -> IO BG.CBool
sDL_SetRenderClipRect :: Ptr SDL_Renderer -> PtrConst SDL_Rect -> IO CBool
sDL_SetRenderClipRect = Ptr SDL_Renderer -> PtrConst SDL_Rect -> IO CBool
hs_bindgen_db4ee8d700a535c8

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderClipRect@
foreign import ccall unsafe "hs_bindgen_7bd39620f800ed67"
  hs_bindgen_7bd39620f800ed67_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderClipRect@
hs_bindgen_7bd39620f800ed67
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL3.Sys.Bindgen.Rect.SDL_Rect
  -> IO BG.CBool
hs_bindgen_7bd39620f800ed67 :: Ptr SDL_Renderer -> Ptr SDL_Rect -> IO CBool
hs_bindgen_7bd39620f800ed67 =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_Rect
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_7bd39620f800ed67_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr SDL_Rect -> FFIType (Ptr SDL_Rect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Rect
x1))

-- | Get the clip rectangle for the current target.
--
--     Each render target has its own clip rectangle. This function gets the cliprect for the current render target.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderClipEnabled', 'sDL_SetRenderClipRect'
--
--     [C declaration]: @SDL_GetRenderClipRect@, defined at @SDL3\/SDL_render.h 1852:34@
sDL_GetRenderClipRect
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr SDL3.Sys.Bindgen.Rect.SDL_Rect
  -- ^
  --
  --           [@rect@]: an SDL_Rect structure filled in with the current clipping area or an empty rectangle if clipping is disabled.
  -> IO BG.CBool
sDL_GetRenderClipRect :: Ptr SDL_Renderer -> Ptr SDL_Rect -> IO CBool
sDL_GetRenderClipRect = Ptr SDL_Renderer -> Ptr SDL_Rect -> IO CBool
hs_bindgen_7bd39620f800ed67

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderClipEnabled@
foreign import ccall unsafe "hs_bindgen_011ece38ae24698a"
  hs_bindgen_011ece38ae24698a_base
    :: BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderClipEnabled@
hs_bindgen_011ece38ae24698a
  :: BG.Ptr SDL_Renderer
  -> IO BG.CBool
hs_bindgen_011ece38ae24698a :: Ptr SDL_Renderer -> IO CBool
hs_bindgen_011ece38ae24698a =
  \Ptr SDL_Renderer
x0 ->
    (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO CBool
hs_bindgen_011ece38ae24698a_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0))

-- | Get whether clipping is enabled on the given render target.
--
--     Each render target has its own clip rectangle. This function checks the cliprect for the current render target.
--
--     [Returns]: true if clipping is enabled or false if not; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetRenderClipRect', 'sDL_SetRenderClipRect'
--
--     [C declaration]: @SDL_RenderClipEnabled@, defined at @SDL3\/SDL_render.h 1871:34@
sDL_RenderClipEnabled
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> IO BG.CBool
sDL_RenderClipEnabled :: Ptr SDL_Renderer -> IO CBool
sDL_RenderClipEnabled = Ptr SDL_Renderer -> IO CBool
hs_bindgen_011ece38ae24698a

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderScale@
foreign import ccall unsafe "hs_bindgen_a2ecfc86b7164248"
  hs_bindgen_a2ecfc86b7164248_base
    :: BG.Ptr BG.Void
    -> BG.CFloat
    -> BG.CFloat
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderScale@
hs_bindgen_a2ecfc86b7164248
  :: BG.Ptr SDL_Renderer
  -> BG.CFloat
  -> BG.CFloat
  -> IO BG.CBool
hs_bindgen_a2ecfc86b7164248 :: Ptr SDL_Renderer -> CFloat -> CFloat -> IO CBool
hs_bindgen_a2ecfc86b7164248 =
  \Ptr SDL_Renderer
x0 ->
    \CFloat
x1 ->
      \CFloat
x2 ->
        (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
          CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
          (Ptr Void -> CFloat -> CFloat -> IO CBool
hs_bindgen_a2ecfc86b7164248_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x1) (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x2))

-- | Set the drawing scale for rendering on the current target.
--
--     The drawing coordinates are scaled by the x\/y scaling factors before they are used by the renderer. This allows resolution independent drawing with a single coordinate system.
--
--     If this results in scaling or subpixel drawing by the rendering backend, it will be handled using the appropriate quality hints. For best results use integer scaling factors.
--
--     Each render target has its own scale. This function sets the scale for the current render target.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetRenderScale'
--
--     [C declaration]: @SDL_SetRenderScale@, defined at @SDL3\/SDL_render.h 1899:34@
sDL_SetRenderScale
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.CFloat
  -- ^
  --
  --           [@scaleX@]: the horizontal scaling factor.
  -> BG.CFloat
  -- ^
  --
  --           [@scaleY@]: the vertical scaling factor.
  -> IO BG.CBool
sDL_SetRenderScale :: Ptr SDL_Renderer -> CFloat -> CFloat -> IO CBool
sDL_SetRenderScale = Ptr SDL_Renderer -> CFloat -> CFloat -> IO CBool
hs_bindgen_a2ecfc86b7164248

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderScale@
foreign import ccall unsafe "hs_bindgen_9b27eba43ce3989c"
  hs_bindgen_9b27eba43ce3989c_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderScale@
hs_bindgen_9b27eba43ce3989c
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr BG.CFloat
  -> BG.Ptr BG.CFloat
  -> IO BG.CBool
hs_bindgen_9b27eba43ce3989c :: Ptr SDL_Renderer -> Ptr CFloat -> Ptr CFloat -> IO CBool
hs_bindgen_9b27eba43ce3989c =
  \Ptr SDL_Renderer
x0 ->
    \Ptr CFloat
x1 ->
      \Ptr CFloat
x2 ->
        (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
          CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
          (Ptr Void -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_9b27eba43ce3989c_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x1) (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x2))

-- | Get the drawing scale for the current target.
--
--     Each render target has its own scale. This function gets the scale for the current render target.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_SetRenderScale'
--
--     [C declaration]: @SDL_GetRenderScale@, defined at @SDL3\/SDL_render.h 1919:34@
sDL_GetRenderScale
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@scaleX@]: a pointer filled in with the horizontal scaling factor.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@scaleY@]: a pointer filled in with the vertical scaling factor.
  -> IO BG.CBool
sDL_GetRenderScale :: Ptr SDL_Renderer -> Ptr CFloat -> Ptr CFloat -> IO CBool
sDL_GetRenderScale = Ptr SDL_Renderer -> Ptr CFloat -> Ptr CFloat -> IO CBool
hs_bindgen_9b27eba43ce3989c

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderDrawColor@
foreign import ccall unsafe "hs_bindgen_122da056b531e869"
  hs_bindgen_122da056b531e869_base
    :: BG.Ptr BG.Void
    -> HsBindgen.Runtime.LibC.Word8
    -> HsBindgen.Runtime.LibC.Word8
    -> HsBindgen.Runtime.LibC.Word8
    -> HsBindgen.Runtime.LibC.Word8
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderDrawColor@
hs_bindgen_122da056b531e869
  :: BG.Ptr SDL_Renderer
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -> IO BG.CBool
hs_bindgen_122da056b531e869 :: Ptr SDL_Renderer -> Uint8 -> Uint8 -> Uint8 -> Uint8 -> IO CBool
hs_bindgen_122da056b531e869 =
  \Ptr SDL_Renderer
x0 ->
    \Uint8
x1 ->
      \Uint8
x2 ->
        \Uint8
x3 ->
          \Uint8
x4 ->
            (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
              CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
              ( Ptr Void -> Word8 -> Word8 -> Word8 -> Word8 -> IO CBool
hs_bindgen_122da056b531e869_base
                  (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                  (Uint8 -> FFIType Uint8
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Uint8
x1)
                  (Uint8 -> FFIType Uint8
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Uint8
x2)
                  (Uint8 -> FFIType Uint8
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Uint8
x3)
                  (Uint8 -> FFIType Uint8
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Uint8
x4)
              )

-- | Set the color used for drawing operations.
--
--     Set the color for drawing or filling rectangles, lines, and points, and for @SDL_RenderClear()@.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetRenderDrawColor', 'sDL_SetRenderDrawColorFloat'
--
--     [C declaration]: @SDL_SetRenderDrawColor@, defined at @SDL3\/SDL_render.h 1944:34@
sDL_SetRenderDrawColor
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@r@]: the red value used to draw on the rendering target.
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@g@]: the green value used to draw on the rendering target.
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@b@]: the blue value used to draw on the rendering target.
  -> SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@a@]: the alpha value used to draw on the rendering target; usually @SDL_ALPHA_OPAQUE@ (255). Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used.
  -> IO BG.CBool
sDL_SetRenderDrawColor :: Ptr SDL_Renderer -> Uint8 -> Uint8 -> Uint8 -> Uint8 -> IO CBool
sDL_SetRenderDrawColor = Ptr SDL_Renderer -> Uint8 -> Uint8 -> Uint8 -> Uint8 -> IO CBool
hs_bindgen_122da056b531e869

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderDrawColorFloat@
foreign import ccall unsafe "hs_bindgen_069391a3e71d464d"
  hs_bindgen_069391a3e71d464d_base
    :: BG.Ptr BG.Void
    -> BG.CFloat
    -> BG.CFloat
    -> BG.CFloat
    -> BG.CFloat
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderDrawColorFloat@
hs_bindgen_069391a3e71d464d
  :: BG.Ptr SDL_Renderer
  -> BG.CFloat
  -> BG.CFloat
  -> BG.CFloat
  -> BG.CFloat
  -> IO BG.CBool
hs_bindgen_069391a3e71d464d :: Ptr SDL_Renderer
-> CFloat -> CFloat -> CFloat -> CFloat -> IO CBool
hs_bindgen_069391a3e71d464d =
  \Ptr SDL_Renderer
x0 ->
    \CFloat
x1 ->
      \CFloat
x2 ->
        \CFloat
x3 ->
          \CFloat
x4 ->
            (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
              CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
              ( Ptr Void -> CFloat -> CFloat -> CFloat -> CFloat -> IO CBool
hs_bindgen_069391a3e71d464d_base
                  (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                  (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x1)
                  (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x2)
                  (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x3)
                  (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x4)
              )

-- | Set the color used for drawing operations (Rect, Line and Clear).
--
--     Set the color for drawing or filling rectangles, lines, and points, and for @SDL_RenderClear()@.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetRenderDrawColorFloat', 'sDL_SetRenderDrawColor'
--
--     [C declaration]: @SDL_SetRenderDrawColorFloat@, defined at @SDL3\/SDL_render.h 1969:34@
sDL_SetRenderDrawColorFloat
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.CFloat
  -- ^
  --
  --           [@r@]: the red value used to draw on the rendering target.
  -> BG.CFloat
  -- ^
  --
  --           [@g@]: the green value used to draw on the rendering target.
  -> BG.CFloat
  -- ^
  --
  --           [@b@]: the blue value used to draw on the rendering target.
  -> BG.CFloat
  -- ^
  --
  --           [@a@]: the alpha value used to draw on the rendering target. Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used.
  -> IO BG.CBool
sDL_SetRenderDrawColorFloat :: Ptr SDL_Renderer
-> CFloat -> CFloat -> CFloat -> CFloat -> IO CBool
sDL_SetRenderDrawColorFloat =
  Ptr SDL_Renderer
-> CFloat -> CFloat -> CFloat -> CFloat -> IO CBool
hs_bindgen_069391a3e71d464d

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderDrawColor@
foreign import ccall unsafe "hs_bindgen_7f0f910be4b2889e"
  hs_bindgen_7f0f910be4b2889e_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderDrawColor@
hs_bindgen_7f0f910be4b2889e
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -> IO BG.CBool
hs_bindgen_7f0f910be4b2889e :: Ptr SDL_Renderer
-> Ptr Uint8 -> Ptr Uint8 -> Ptr Uint8 -> Ptr Uint8 -> IO CBool
hs_bindgen_7f0f910be4b2889e =
  \Ptr SDL_Renderer
x0 ->
    \Ptr Uint8
x1 ->
      \Ptr Uint8
x2 ->
        \Ptr Uint8
x3 ->
          \Ptr Uint8
x4 ->
            (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
              CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
              ( Ptr Void
-> Ptr Void -> Ptr Void -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_7f0f910be4b2889e_base
                  (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                  (Ptr Uint8 -> FFIType (Ptr Uint8)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr Uint8
x1)
                  (Ptr Uint8 -> FFIType (Ptr Uint8)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr Uint8
x2)
                  (Ptr Uint8 -> FFIType (Ptr Uint8)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr Uint8
x3)
                  (Ptr Uint8 -> FFIType (Ptr Uint8)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr Uint8
x4)
              )

-- | Get the color used for drawing operations (Rect, Line and Clear).
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetRenderDrawColorFloat', 'sDL_SetRenderDrawColor'
--
--     [C declaration]: @SDL_GetRenderDrawColor@, defined at @SDL3\/SDL_render.h 1993:34@
sDL_GetRenderDrawColor
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@r@]: a pointer filled in with the red value used to draw on the rendering target.
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@g@]: a pointer filled in with the green value used to draw on the rendering target.
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@b@]: a pointer filled in with the blue value used to draw on the rendering target.
  -> BG.Ptr SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@a@]: a pointer filled in with the alpha value used to draw on the rendering target; usually @SDL_ALPHA_OPAQUE@ (255).
  -> IO BG.CBool
sDL_GetRenderDrawColor :: Ptr SDL_Renderer
-> Ptr Uint8 -> Ptr Uint8 -> Ptr Uint8 -> Ptr Uint8 -> IO CBool
sDL_GetRenderDrawColor = Ptr SDL_Renderer
-> Ptr Uint8 -> Ptr Uint8 -> Ptr Uint8 -> Ptr Uint8 -> IO CBool
hs_bindgen_7f0f910be4b2889e

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderDrawColorFloat@
foreign import ccall unsafe "hs_bindgen_7679f2d13375bcd2"
  hs_bindgen_7679f2d13375bcd2_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderDrawColorFloat@
hs_bindgen_7679f2d13375bcd2
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr BG.CFloat
  -> BG.Ptr BG.CFloat
  -> BG.Ptr BG.CFloat
  -> BG.Ptr BG.CFloat
  -> IO BG.CBool
hs_bindgen_7679f2d13375bcd2 :: Ptr SDL_Renderer
-> Ptr CFloat -> Ptr CFloat -> Ptr CFloat -> Ptr CFloat -> IO CBool
hs_bindgen_7679f2d13375bcd2 =
  \Ptr SDL_Renderer
x0 ->
    \Ptr CFloat
x1 ->
      \Ptr CFloat
x2 ->
        \Ptr CFloat
x3 ->
          \Ptr CFloat
x4 ->
            (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
              CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
              ( Ptr Void
-> Ptr Void -> Ptr Void -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_7679f2d13375bcd2_base
                  (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                  (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x1)
                  (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x2)
                  (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x3)
                  (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x4)
              )

-- | Get the color used for drawing operations (Rect, Line and Clear).
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_SetRenderDrawColorFloat', 'sDL_GetRenderDrawColor'
--
--     [C declaration]: @SDL_GetRenderDrawColorFloat@, defined at @SDL3\/SDL_render.h 2017:34@
sDL_GetRenderDrawColorFloat
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@r@]: a pointer filled in with the red value used to draw on the rendering target.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@g@]: a pointer filled in with the green value used to draw on the rendering target.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@b@]: a pointer filled in with the blue value used to draw on the rendering target.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@a@]: a pointer filled in with the alpha value used to draw on the rendering target.
  -> IO BG.CBool
sDL_GetRenderDrawColorFloat :: Ptr SDL_Renderer
-> Ptr CFloat -> Ptr CFloat -> Ptr CFloat -> Ptr CFloat -> IO CBool
sDL_GetRenderDrawColorFloat =
  Ptr SDL_Renderer
-> Ptr CFloat -> Ptr CFloat -> Ptr CFloat -> Ptr CFloat -> IO CBool
hs_bindgen_7679f2d13375bcd2

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderColorScale@
foreign import ccall unsafe "hs_bindgen_2d134fc6b089039f"
  hs_bindgen_2d134fc6b089039f_base
    :: BG.Ptr BG.Void
    -> BG.CFloat
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderColorScale@
hs_bindgen_2d134fc6b089039f
  :: BG.Ptr SDL_Renderer
  -> BG.CFloat
  -> IO BG.CBool
hs_bindgen_2d134fc6b089039f :: Ptr SDL_Renderer -> CFloat -> IO CBool
hs_bindgen_2d134fc6b089039f =
  \Ptr SDL_Renderer
x0 ->
    \CFloat
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> CFloat -> IO CBool
hs_bindgen_2d134fc6b089039f_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x1))

-- | Set the color scale used for render operations.
--
--     The color scale is an additional scale multiplied into the pixel color value while rendering. This can be used to adjust the brightness of colors during HDR rendering, or changing HDR video brightness when playing on an SDR display.
--
--     The color scale does not affect the alpha channel, only the color brightness.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetRenderColorScale'
--
--     [C declaration]: @SDL_SetRenderColorScale@, defined at @SDL3\/SDL_render.h 2041:34@
sDL_SetRenderColorScale
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.CFloat
  -- ^
  --
  --           [@scale@]: the color scale value.
  -> IO BG.CBool
sDL_SetRenderColorScale :: Ptr SDL_Renderer -> CFloat -> IO CBool
sDL_SetRenderColorScale = Ptr SDL_Renderer -> CFloat -> IO CBool
hs_bindgen_2d134fc6b089039f

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderColorScale@
foreign import ccall unsafe "hs_bindgen_f9539095c565384c"
  hs_bindgen_f9539095c565384c_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderColorScale@
hs_bindgen_f9539095c565384c
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr BG.CFloat
  -> IO BG.CBool
hs_bindgen_f9539095c565384c :: Ptr SDL_Renderer -> Ptr CFloat -> IO CBool
hs_bindgen_f9539095c565384c =
  \Ptr SDL_Renderer
x0 ->
    \Ptr CFloat
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_f9539095c565384c_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x1))

-- | Get the color scale used for render operations.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_SetRenderColorScale'
--
--     [C declaration]: @SDL_GetRenderColorScale@, defined at @SDL3\/SDL_render.h 2057:34@
sDL_GetRenderColorScale
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@scale@]: a pointer filled in with the current color scale value.
  -> IO BG.CBool
sDL_GetRenderColorScale :: Ptr SDL_Renderer -> Ptr CFloat -> IO CBool
sDL_GetRenderColorScale = Ptr SDL_Renderer -> Ptr CFloat -> IO CBool
hs_bindgen_f9539095c565384c

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderDrawBlendMode@
foreign import ccall unsafe "hs_bindgen_1885ca90cb47d78c"
  hs_bindgen_1885ca90cb47d78c_base
    :: BG.Ptr BG.Void
    -> HsBindgen.Runtime.LibC.Word32
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderDrawBlendMode@
hs_bindgen_1885ca90cb47d78c
  :: BG.Ptr SDL_Renderer
  -> SDL3.Sys.Bindgen.Blendmode.SDL_BlendMode
  -> IO BG.CBool
hs_bindgen_1885ca90cb47d78c :: Ptr SDL_Renderer -> SDL_BlendMode -> IO CBool
hs_bindgen_1885ca90cb47d78c =
  \Ptr SDL_Renderer
x0 ->
    \SDL_BlendMode
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Word32 -> IO CBool
hs_bindgen_1885ca90cb47d78c_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (SDL_BlendMode -> FFIType SDL_BlendMode
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_BlendMode
x1))

-- | Set the blend mode used for drawing operations.
--
--     This blend mode is used for any drawing that doesn\'t involve textures.
--
--     If the blend mode is not supported, the closest supported mode is chosen.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetRenderDrawBlendMode', 'sDL_SetTextureBlendMode'
--
--     [C declaration]: @SDL_SetRenderDrawBlendMode@, defined at @SDL3\/SDL_render.h 2078:34@
sDL_SetRenderDrawBlendMode
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> SDL3.Sys.Bindgen.Blendmode.SDL_BlendMode
  -- ^
  --
  --           [@blendMode@]: the SDL_BlendMode to use for blending.
  -> IO BG.CBool
sDL_SetRenderDrawBlendMode :: Ptr SDL_Renderer -> SDL_BlendMode -> IO CBool
sDL_SetRenderDrawBlendMode =
  Ptr SDL_Renderer -> SDL_BlendMode -> IO CBool
hs_bindgen_1885ca90cb47d78c

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderDrawBlendMode@
foreign import ccall unsafe "hs_bindgen_80ecda0d3d8d870b"
  hs_bindgen_80ecda0d3d8d870b_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderDrawBlendMode@
hs_bindgen_80ecda0d3d8d870b
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL3.Sys.Bindgen.Blendmode.SDL_BlendMode
  -> IO BG.CBool
hs_bindgen_80ecda0d3d8d870b :: Ptr SDL_Renderer -> Ptr SDL_BlendMode -> IO CBool
hs_bindgen_80ecda0d3d8d870b =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_BlendMode
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_80ecda0d3d8d870b_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr SDL_BlendMode -> FFIType (Ptr SDL_BlendMode)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_BlendMode
x1))

-- | Get the blend mode used for drawing operations.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_SetRenderDrawBlendMode'
--
--     [C declaration]: @SDL_GetRenderDrawBlendMode@, defined at @SDL3\/SDL_render.h 2094:34@
sDL_GetRenderDrawBlendMode
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr SDL3.Sys.Bindgen.Blendmode.SDL_BlendMode
  -- ^
  --
  --           [@blendMode@]: a pointer filled in with the current SDL_BlendMode.
  -> IO BG.CBool
sDL_GetRenderDrawBlendMode :: Ptr SDL_Renderer -> Ptr SDL_BlendMode -> IO CBool
sDL_GetRenderDrawBlendMode =
  Ptr SDL_Renderer -> Ptr SDL_BlendMode -> IO CBool
hs_bindgen_80ecda0d3d8d870b

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderClear@
foreign import ccall unsafe "hs_bindgen_82119a8dbd03b3ca"
  hs_bindgen_82119a8dbd03b3ca_base
    :: BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderClear@
hs_bindgen_82119a8dbd03b3ca
  :: BG.Ptr SDL_Renderer
  -> IO BG.CBool
hs_bindgen_82119a8dbd03b3ca :: Ptr SDL_Renderer -> IO CBool
hs_bindgen_82119a8dbd03b3ca =
  \Ptr SDL_Renderer
x0 ->
    (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO CBool
hs_bindgen_82119a8dbd03b3ca_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0))

-- | Clear the current rendering target with the drawing color.
--
--     This function clears the entire rendering target, ignoring the viewport and the clip rectangle. Note, that clearing will also set\/fill all pixels of the rendering target to current renderer draw color, so make sure to invoke @SDL_SetRenderDrawColor()@ when needed.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_SetRenderDrawColor'
--
--     [C declaration]: @SDL_RenderClear@, defined at @SDL3\/SDL_render.h 2114:34@
sDL_RenderClear
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> IO BG.CBool
sDL_RenderClear :: Ptr SDL_Renderer -> IO CBool
sDL_RenderClear = Ptr SDL_Renderer -> IO CBool
hs_bindgen_82119a8dbd03b3ca

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderPoint@
foreign import ccall unsafe "hs_bindgen_c73e2796ab7f90c1"
  hs_bindgen_c73e2796ab7f90c1_base
    :: BG.Ptr BG.Void
    -> BG.CFloat
    -> BG.CFloat
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderPoint@
hs_bindgen_c73e2796ab7f90c1
  :: BG.Ptr SDL_Renderer
  -> BG.CFloat
  -> BG.CFloat
  -> IO BG.CBool
hs_bindgen_c73e2796ab7f90c1 :: Ptr SDL_Renderer -> CFloat -> CFloat -> IO CBool
hs_bindgen_c73e2796ab7f90c1 =
  \Ptr SDL_Renderer
x0 ->
    \CFloat
x1 ->
      \CFloat
x2 ->
        (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
          CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
          (Ptr Void -> CFloat -> CFloat -> IO CBool
hs_bindgen_c73e2796ab7f90c1_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x1) (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x2))

-- | Draw a point on the current rendering target at subpixel precision.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderPoints'
--
--     [C declaration]: @SDL_RenderPoint@, defined at @SDL3\/SDL_render.h 2131:34@
sDL_RenderPoint
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer which should draw a point.
  -> BG.CFloat
  -- ^
  --
  --           [@x@]: the x coordinate of the point.
  -> BG.CFloat
  -- ^
  --
  --           [@y@]: the y coordinate of the point.
  -> IO BG.CBool
sDL_RenderPoint :: Ptr SDL_Renderer -> CFloat -> CFloat -> IO CBool
sDL_RenderPoint = Ptr SDL_Renderer -> CFloat -> CFloat -> IO CBool
hs_bindgen_c73e2796ab7f90c1

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderPoints@
foreign import ccall unsafe "hs_bindgen_cb752ddd9f3b53be"
  hs_bindgen_cb752ddd9f3b53be_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderPoints@
hs_bindgen_cb752ddd9f3b53be
  :: BG.Ptr SDL_Renderer
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FPoint
  -> BG.CInt
  -> IO BG.CBool
hs_bindgen_cb752ddd9f3b53be :: Ptr SDL_Renderer -> PtrConst SDL_FPoint -> CInt -> IO CBool
hs_bindgen_cb752ddd9f3b53be =
  \Ptr SDL_Renderer
x0 ->
    \PtrConst SDL_FPoint
x1 ->
      \CInt
x2 ->
        (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
          CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
          (Ptr Void -> Ptr Void -> CInt -> IO CBool
hs_bindgen_cb752ddd9f3b53be_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (PtrConst SDL_FPoint -> FFIType (PtrConst SDL_FPoint)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FPoint
x1) (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x2))

-- | Draw multiple points on the current rendering target at subpixel precision.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderPoint'
--
--     [C declaration]: @SDL_RenderPoints@, defined at @SDL3\/SDL_render.h 2148:34@
sDL_RenderPoints
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer which should draw multiple points.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FPoint
  -- ^
  --
  --           [@points@]: the points to draw.
  -> BG.CInt
  -- ^
  --
  --           [@count@]: the number of points to draw.
  -> IO BG.CBool
sDL_RenderPoints :: Ptr SDL_Renderer -> PtrConst SDL_FPoint -> CInt -> IO CBool
sDL_RenderPoints = Ptr SDL_Renderer -> PtrConst SDL_FPoint -> CInt -> IO CBool
hs_bindgen_cb752ddd9f3b53be

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderLine@
foreign import ccall unsafe "hs_bindgen_8fc8b7b71da27e92"
  hs_bindgen_8fc8b7b71da27e92_base
    :: BG.Ptr BG.Void
    -> BG.CFloat
    -> BG.CFloat
    -> BG.CFloat
    -> BG.CFloat
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderLine@
hs_bindgen_8fc8b7b71da27e92
  :: BG.Ptr SDL_Renderer
  -> BG.CFloat
  -> BG.CFloat
  -> BG.CFloat
  -> BG.CFloat
  -> IO BG.CBool
hs_bindgen_8fc8b7b71da27e92 :: Ptr SDL_Renderer
-> CFloat -> CFloat -> CFloat -> CFloat -> IO CBool
hs_bindgen_8fc8b7b71da27e92 =
  \Ptr SDL_Renderer
x0 ->
    \CFloat
x1 ->
      \CFloat
x2 ->
        \CFloat
x3 ->
          \CFloat
x4 ->
            (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
              CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
              ( Ptr Void -> CFloat -> CFloat -> CFloat -> CFloat -> IO CBool
hs_bindgen_8fc8b7b71da27e92_base
                  (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                  (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x1)
                  (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x2)
                  (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x3)
                  (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x4)
              )

-- | Draw a line on the current rendering target at subpixel precision.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderLines'
--
--     [C declaration]: @SDL_RenderLine@, defined at @SDL3\/SDL_render.h 2167:34@
sDL_RenderLine
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer which should draw a line.
  -> BG.CFloat
  -- ^
  --
  --           [@x1@]: the x coordinate of the start point.
  -> BG.CFloat
  -- ^
  --
  --           [@y1@]: the y coordinate of the start point.
  -> BG.CFloat
  -- ^
  --
  --           [@x2@]: the x coordinate of the end point.
  -> BG.CFloat
  -- ^
  --
  --           [@y2@]: the y coordinate of the end point.
  -> IO BG.CBool
sDL_RenderLine :: Ptr SDL_Renderer
-> CFloat -> CFloat -> CFloat -> CFloat -> IO CBool
sDL_RenderLine = Ptr SDL_Renderer
-> CFloat -> CFloat -> CFloat -> CFloat -> IO CBool
hs_bindgen_8fc8b7b71da27e92

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderLines@
foreign import ccall unsafe "hs_bindgen_d68b0895520fbd3a"
  hs_bindgen_d68b0895520fbd3a_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderLines@
hs_bindgen_d68b0895520fbd3a
  :: BG.Ptr SDL_Renderer
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FPoint
  -> BG.CInt
  -> IO BG.CBool
hs_bindgen_d68b0895520fbd3a :: Ptr SDL_Renderer -> PtrConst SDL_FPoint -> CInt -> IO CBool
hs_bindgen_d68b0895520fbd3a =
  \Ptr SDL_Renderer
x0 ->
    \PtrConst SDL_FPoint
x1 ->
      \CInt
x2 ->
        (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
          CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
          (Ptr Void -> Ptr Void -> CInt -> IO CBool
hs_bindgen_d68b0895520fbd3a_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (PtrConst SDL_FPoint -> FFIType (PtrConst SDL_FPoint)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FPoint
x1) (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x2))

-- | Draw a series of connected lines on the current rendering target at subpixel precision.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderLine'
--
--     [C declaration]: @SDL_RenderLines@, defined at @SDL3\/SDL_render.h 2185:34@
sDL_RenderLines
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer which should draw multiple lines.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FPoint
  -- ^
  --
  --           [@points@]: the points along the lines.
  -> BG.CInt
  -- ^
  --
  --           [@count@]: the number of points, drawing count-1 lines.
  -> IO BG.CBool
sDL_RenderLines :: Ptr SDL_Renderer -> PtrConst SDL_FPoint -> CInt -> IO CBool
sDL_RenderLines = Ptr SDL_Renderer -> PtrConst SDL_FPoint -> CInt -> IO CBool
hs_bindgen_d68b0895520fbd3a

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderRect@
foreign import ccall unsafe "hs_bindgen_74702b94b10a8a97"
  hs_bindgen_74702b94b10a8a97_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderRect@
hs_bindgen_74702b94b10a8a97
  :: BG.Ptr SDL_Renderer
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> IO BG.CBool
hs_bindgen_74702b94b10a8a97 :: Ptr SDL_Renderer -> PtrConst SDL_FRect -> IO CBool
hs_bindgen_74702b94b10a8a97 =
  \Ptr SDL_Renderer
x0 ->
    \PtrConst SDL_FRect
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_74702b94b10a8a97_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (PtrConst SDL_FRect -> FFIType (PtrConst SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FRect
x1))

-- | Draw a rectangle on the current rendering target at subpixel precision.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderRects'
--
--     [C declaration]: @SDL_RenderRect@, defined at @SDL3\/SDL_render.h 2202:34@
sDL_RenderRect
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer which should draw a rectangle.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@rect@]: a pointer to the destination rectangle, or NULL to outline the entire rendering target.
  -> IO BG.CBool
sDL_RenderRect :: Ptr SDL_Renderer -> PtrConst SDL_FRect -> IO CBool
sDL_RenderRect = Ptr SDL_Renderer -> PtrConst SDL_FRect -> IO CBool
hs_bindgen_74702b94b10a8a97

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderRects@
foreign import ccall unsafe "hs_bindgen_2ee379e179df5f3c"
  hs_bindgen_2ee379e179df5f3c_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderRects@
hs_bindgen_2ee379e179df5f3c
  :: BG.Ptr SDL_Renderer
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> BG.CInt
  -> IO BG.CBool
hs_bindgen_2ee379e179df5f3c :: Ptr SDL_Renderer -> PtrConst SDL_FRect -> CInt -> IO CBool
hs_bindgen_2ee379e179df5f3c =
  \Ptr SDL_Renderer
x0 ->
    \PtrConst SDL_FRect
x1 ->
      \CInt
x2 ->
        (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
          CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
          (Ptr Void -> Ptr Void -> CInt -> IO CBool
hs_bindgen_2ee379e179df5f3c_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (PtrConst SDL_FRect -> FFIType (PtrConst SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FRect
x1) (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x2))

-- | Draw some number of rectangles on the current rendering target at subpixel precision.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderRect'
--
--     [C declaration]: @SDL_RenderRects@, defined at @SDL3\/SDL_render.h 2220:34@
sDL_RenderRects
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer which should draw multiple rectangles.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@rects@]: a pointer to an array of destination rectangles.
  -> BG.CInt
  -- ^
  --
  --           [@count@]: the number of rectangles.
  -> IO BG.CBool
sDL_RenderRects :: Ptr SDL_Renderer -> PtrConst SDL_FRect -> CInt -> IO CBool
sDL_RenderRects = Ptr SDL_Renderer -> PtrConst SDL_FRect -> CInt -> IO CBool
hs_bindgen_2ee379e179df5f3c

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderFillRect@
foreign import ccall unsafe "hs_bindgen_c5b24d3e3930aa12"
  hs_bindgen_c5b24d3e3930aa12_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderFillRect@
hs_bindgen_c5b24d3e3930aa12
  :: BG.Ptr SDL_Renderer
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> IO BG.CBool
hs_bindgen_c5b24d3e3930aa12 :: Ptr SDL_Renderer -> PtrConst SDL_FRect -> IO CBool
hs_bindgen_c5b24d3e3930aa12 =
  \Ptr SDL_Renderer
x0 ->
    \PtrConst SDL_FRect
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_c5b24d3e3930aa12_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (PtrConst SDL_FRect -> FFIType (PtrConst SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FRect
x1))

-- | Fill a rectangle on the current rendering target with the drawing color at subpixel precision.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderFillRects'
--
--     [C declaration]: @SDL_RenderFillRect@, defined at @SDL3\/SDL_render.h 2238:34@
sDL_RenderFillRect
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer which should fill a rectangle.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@rect@]: a pointer to the destination rectangle, or NULL for the entire rendering target.
  -> IO BG.CBool
sDL_RenderFillRect :: Ptr SDL_Renderer -> PtrConst SDL_FRect -> IO CBool
sDL_RenderFillRect = Ptr SDL_Renderer -> PtrConst SDL_FRect -> IO CBool
hs_bindgen_c5b24d3e3930aa12

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderFillRects@
foreign import ccall unsafe "hs_bindgen_afbd05ab4eae453e"
  hs_bindgen_afbd05ab4eae453e_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderFillRects@
hs_bindgen_afbd05ab4eae453e
  :: BG.Ptr SDL_Renderer
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> BG.CInt
  -> IO BG.CBool
hs_bindgen_afbd05ab4eae453e :: Ptr SDL_Renderer -> PtrConst SDL_FRect -> CInt -> IO CBool
hs_bindgen_afbd05ab4eae453e =
  \Ptr SDL_Renderer
x0 ->
    \PtrConst SDL_FRect
x1 ->
      \CInt
x2 ->
        (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
          CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
          (Ptr Void -> Ptr Void -> CInt -> IO CBool
hs_bindgen_afbd05ab4eae453e_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (PtrConst SDL_FRect -> FFIType (PtrConst SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FRect
x1) (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x2))

-- | Fill some number of rectangles on the current rendering target with the drawing color at subpixel precision.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderFillRect'
--
--     [C declaration]: @SDL_RenderFillRects@, defined at @SDL3\/SDL_render.h 2256:34@
sDL_RenderFillRects
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer which should fill multiple rectangles.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@rects@]: a pointer to an array of destination rectangles.
  -> BG.CInt
  -- ^
  --
  --           [@count@]: the number of rectangles.
  -> IO BG.CBool
sDL_RenderFillRects :: Ptr SDL_Renderer -> PtrConst SDL_FRect -> CInt -> IO CBool
sDL_RenderFillRects = Ptr SDL_Renderer -> PtrConst SDL_FRect -> CInt -> IO CBool
hs_bindgen_afbd05ab4eae453e

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderTexture@
foreign import ccall unsafe "hs_bindgen_9502ac14df729213"
  hs_bindgen_9502ac14df729213_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderTexture@
hs_bindgen_9502ac14df729213
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL_Texture
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> IO BG.CBool
hs_bindgen_9502ac14df729213 :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> PtrConst SDL_FRect
-> IO CBool
hs_bindgen_9502ac14df729213 =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_Texture
x1 ->
      \PtrConst SDL_FRect
x2 ->
        \PtrConst SDL_FRect
x3 ->
          (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
            CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
            ( Ptr Void -> Ptr Void -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_9502ac14df729213_base
                (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x1)
                (PtrConst SDL_FRect -> FFIType (PtrConst SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FRect
x2)
                (PtrConst SDL_FRect -> FFIType (PtrConst SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FRect
x3)
            )

-- | Copy a portion of the texture to the current rendering target at subpixel precision.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderTextureRotated', 'sDL_RenderTextureTiled'
--
--     [C declaration]: @SDL_RenderTexture@, defined at @SDL3\/SDL_render.h 2278:34@
sDL_RenderTexture
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer which should copy parts of a texture.
  -> BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the source texture.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@srcrect@]: a pointer to the source rectangle, or NULL for the entire texture.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@dstrect@]: a pointer to the destination rectangle, or NULL for the entire rendering target.
  -> IO BG.CBool
sDL_RenderTexture :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> PtrConst SDL_FRect
-> IO CBool
sDL_RenderTexture = Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> PtrConst SDL_FRect
-> IO CBool
hs_bindgen_9502ac14df729213

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderTextureRotated@
foreign import ccall unsafe "hs_bindgen_bdd81c1a4d95fd9a"
  hs_bindgen_bdd81c1a4d95fd9a_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.CDouble
    -> BG.Ptr BG.Void
    -> HsBindgen.Runtime.Support.CUInt
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderTextureRotated@
hs_bindgen_bdd81c1a4d95fd9a
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL_Texture
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> BG.CDouble
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FPoint
  -> SDL3.Sys.Bindgen.Surface.SDL_FlipMode
  -> IO BG.CBool
hs_bindgen_bdd81c1a4d95fd9a :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> PtrConst SDL_FRect
-> CDouble
-> PtrConst SDL_FPoint
-> SDL_FlipMode
-> IO CBool
hs_bindgen_bdd81c1a4d95fd9a =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_Texture
x1 ->
      \PtrConst SDL_FRect
x2 ->
        \PtrConst SDL_FRect
x3 ->
          \CDouble
x4 ->
            \PtrConst SDL_FPoint
x5 ->
              \SDL_FlipMode
x6 ->
                (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
                  CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
                  ( Ptr Void
-> Ptr Void
-> Ptr Void
-> Ptr Void
-> CDouble
-> Ptr Void
-> CUInt
-> IO CBool
hs_bindgen_bdd81c1a4d95fd9a_base
                      (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                      (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x1)
                      (PtrConst SDL_FRect -> FFIType (PtrConst SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FRect
x2)
                      (PtrConst SDL_FRect -> FFIType (PtrConst SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FRect
x3)
                      (CDouble -> FFIType CDouble
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CDouble
x4)
                      (PtrConst SDL_FPoint -> FFIType (PtrConst SDL_FPoint)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FPoint
x5)
                      (SDL_FlipMode -> FFIType SDL_FlipMode
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_FlipMode
x6)
                  )

-- | Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderTexture'
--
--     [C declaration]: @SDL_RenderTextureRotated@, defined at @SDL3\/SDL_render.h 2306:34@
sDL_RenderTextureRotated
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer which should copy parts of a texture.
  -> BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the source texture.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@srcrect@]: a pointer to the source rectangle, or NULL for the entire texture.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@dstrect@]: a pointer to the destination rectangle, or NULL for the entire rendering target.
  -> BG.CDouble
  -- ^
  --
  --           [@angle@]: an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FPoint
  -- ^
  --
  --           [@center@]: a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w\/2, dstrect.h\/2).
  -> SDL3.Sys.Bindgen.Surface.SDL_FlipMode
  -- ^
  --
  --           [@flip@]: an SDL_FlipMode value stating which flipping actions should be performed on the texture.
  -> IO BG.CBool
sDL_RenderTextureRotated :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> PtrConst SDL_FRect
-> CDouble
-> PtrConst SDL_FPoint
-> SDL_FlipMode
-> IO CBool
sDL_RenderTextureRotated =
  Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> PtrConst SDL_FRect
-> CDouble
-> PtrConst SDL_FPoint
-> SDL_FlipMode
-> IO CBool
hs_bindgen_bdd81c1a4d95fd9a

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderTextureAffine@
foreign import ccall unsafe "hs_bindgen_18c2f3b6d0215153"
  hs_bindgen_18c2f3b6d0215153_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderTextureAffine@
hs_bindgen_18c2f3b6d0215153
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL_Texture
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FPoint
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FPoint
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FPoint
  -> IO BG.CBool
hs_bindgen_18c2f3b6d0215153 :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> PtrConst SDL_FPoint
-> PtrConst SDL_FPoint
-> PtrConst SDL_FPoint
-> IO CBool
hs_bindgen_18c2f3b6d0215153 =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_Texture
x1 ->
      \PtrConst SDL_FRect
x2 ->
        \PtrConst SDL_FPoint
x3 ->
          \PtrConst SDL_FPoint
x4 ->
            \PtrConst SDL_FPoint
x5 ->
              (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
                CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
                ( Ptr Void
-> Ptr Void
-> Ptr Void
-> Ptr Void
-> Ptr Void
-> Ptr Void
-> IO CBool
hs_bindgen_18c2f3b6d0215153_base
                    (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                    (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x1)
                    (PtrConst SDL_FRect -> FFIType (PtrConst SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FRect
x2)
                    (PtrConst SDL_FPoint -> FFIType (PtrConst SDL_FPoint)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FPoint
x3)
                    (PtrConst SDL_FPoint -> FFIType (PtrConst SDL_FPoint)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FPoint
x4)
                    (PtrConst SDL_FPoint -> FFIType (PtrConst SDL_FPoint)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FPoint
x5)
                )

-- | Copy a portion of the source texture to the current rendering target, with affine transform, at subpixel precision.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: You may only call this function from the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderTexture'
--
--     [C declaration]: @SDL_RenderTextureAffine@, defined at @SDL3\/SDL_render.h 2337:34@
sDL_RenderTextureAffine
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer which should copy parts of a texture.
  -> BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the source texture.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@srcrect@]: a pointer to the source rectangle, or NULL for the entire texture.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FPoint
  -- ^
  --
  --           [@origin@]: a pointer to a point indicating where the top-left corner of srcrect should be mapped to, or NULL for the rendering target\'s origin.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FPoint
  -- ^
  --
  --           [@right@]: a pointer to a point indicating where the top-right corner of srcrect should be mapped to, or NULL for the rendering target\'s top-right corner.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FPoint
  -- ^
  --
  --           [@down@]: a pointer to a point indicating where the bottom-left corner of srcrect should be mapped to, or NULL for the rendering target\'s bottom-left corner.
  -> IO BG.CBool
sDL_RenderTextureAffine :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> PtrConst SDL_FPoint
-> PtrConst SDL_FPoint
-> PtrConst SDL_FPoint
-> IO CBool
sDL_RenderTextureAffine = Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> PtrConst SDL_FPoint
-> PtrConst SDL_FPoint
-> PtrConst SDL_FPoint
-> IO CBool
hs_bindgen_18c2f3b6d0215153

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderTextureTiled@
foreign import ccall unsafe "hs_bindgen_f46f867b1d2a5b99"
  hs_bindgen_f46f867b1d2a5b99_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.CFloat
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderTextureTiled@
hs_bindgen_f46f867b1d2a5b99
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL_Texture
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> BG.CFloat
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> IO BG.CBool
hs_bindgen_f46f867b1d2a5b99 :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> CFloat
-> PtrConst SDL_FRect
-> IO CBool
hs_bindgen_f46f867b1d2a5b99 =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_Texture
x1 ->
      \PtrConst SDL_FRect
x2 ->
        \CFloat
x3 ->
          \PtrConst SDL_FRect
x4 ->
            (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
              CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
              ( Ptr Void -> Ptr Void -> Ptr Void -> CFloat -> Ptr Void -> IO CBool
hs_bindgen_f46f867b1d2a5b99_base
                  (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                  (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x1)
                  (PtrConst SDL_FRect -> FFIType (PtrConst SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FRect
x2)
                  (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x3)
                  (PtrConst SDL_FRect -> FFIType (PtrConst SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FRect
x4)
              )

-- | Tile a portion of the texture to the current rendering target at subpixel precision.
--
--     The pixels in @srcrect@ will be repeated as many times as needed to completely fill @dstrect@.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderTexture'
--
--     [C declaration]: @SDL_RenderTextureTiled@, defined at @SDL3\/SDL_render.h 2366:34@
sDL_RenderTextureTiled
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer which should copy parts of a texture.
  -> BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the source texture.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@srcrect@]: a pointer to the source rectangle, or NULL for the entire texture.
  -> BG.CFloat
  -- ^
  --
  --           [@scale@]: the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@dstrect@]: a pointer to the destination rectangle, or NULL for the entire rendering target.
  -> IO BG.CBool
sDL_RenderTextureTiled :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> CFloat
-> PtrConst SDL_FRect
-> IO CBool
sDL_RenderTextureTiled = Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> CFloat
-> PtrConst SDL_FRect
-> IO CBool
hs_bindgen_f46f867b1d2a5b99

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderTexture9Grid@
foreign import ccall unsafe "hs_bindgen_7460ccca85327f67"
  hs_bindgen_7460ccca85327f67_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.CFloat
    -> BG.CFloat
    -> BG.CFloat
    -> BG.CFloat
    -> BG.CFloat
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderTexture9Grid@
hs_bindgen_7460ccca85327f67
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL_Texture
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> BG.CFloat
  -> BG.CFloat
  -> BG.CFloat
  -> BG.CFloat
  -> BG.CFloat
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> IO BG.CBool
hs_bindgen_7460ccca85327f67 :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> PtrConst SDL_FRect
-> IO CBool
hs_bindgen_7460ccca85327f67 =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_Texture
x1 ->
      \PtrConst SDL_FRect
x2 ->
        \CFloat
x3 ->
          \CFloat
x4 ->
            \CFloat
x5 ->
              \CFloat
x6 ->
                \CFloat
x7 ->
                  \PtrConst SDL_FRect
x8 ->
                    (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
                      CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
                      ( Ptr Void
-> Ptr Void
-> Ptr Void
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> Ptr Void
-> IO CBool
hs_bindgen_7460ccca85327f67_base
                          (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                          (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x1)
                          (PtrConst SDL_FRect -> FFIType (PtrConst SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FRect
x2)
                          (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x3)
                          (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x4)
                          (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x5)
                          (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x6)
                          (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x7)
                          (PtrConst SDL_FRect -> FFIType (PtrConst SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FRect
x8)
                      )

-- | Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision.
--
--     The pixels in the texture are split into a 3x3 grid, using the different corner sizes for each corner, and the sides and center making up the remaining pixels. The corners are then scaled using @scale@ and fit into the corners of the destination rectangle. The sides and center are then stretched into place to cover the remaining destination rectangle.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderTexture', 'sDL_RenderTexture9GridTiled'
--
--     [C declaration]: @SDL_RenderTexture9Grid@, defined at @SDL3\/SDL_render.h 2401:34@
sDL_RenderTexture9Grid
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer which should copy parts of a texture.
  -> BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the source texture.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@srcrect@]: the SDL_Rect structure representing the rectangle to be used for the 9-grid, or NULL to use the entire texture.
  -> BG.CFloat
  -- ^
  --
  --           [@left_width@]: the width, in pixels, of the left corners in @srcrect@.
  -> BG.CFloat
  -- ^
  --
  --           [@right_width@]: the width, in pixels, of the right corners in @srcrect@.
  -> BG.CFloat
  -- ^
  --
  --           [@top_height@]: the height, in pixels, of the top corners in @srcrect@.
  -> BG.CFloat
  -- ^
  --
  --           [@bottom_height@]: the height, in pixels, of the bottom corners in @srcrect@.
  -> BG.CFloat
  -- ^
  --
  --           [@scale@]: the scale used to transform the corner of @srcrect@ into the corner of @dstrect@, or 0.0f for an unscaled copy.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@dstrect@]: a pointer to the destination rectangle, or NULL for the entire rendering target.
  -> IO BG.CBool
sDL_RenderTexture9Grid :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> PtrConst SDL_FRect
-> IO CBool
sDL_RenderTexture9Grid = Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> PtrConst SDL_FRect
-> IO CBool
hs_bindgen_7460ccca85327f67

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderTexture9GridTiled@
foreign import ccall unsafe "hs_bindgen_82ec92cefa73aeb4"
  hs_bindgen_82ec92cefa73aeb4_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.CFloat
    -> BG.CFloat
    -> BG.CFloat
    -> BG.CFloat
    -> BG.CFloat
    -> BG.Ptr BG.Void
    -> BG.CFloat
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderTexture9GridTiled@
hs_bindgen_82ec92cefa73aeb4
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL_Texture
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> BG.CFloat
  -> BG.CFloat
  -> BG.CFloat
  -> BG.CFloat
  -> BG.CFloat
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -> BG.CFloat
  -> IO BG.CBool
hs_bindgen_82ec92cefa73aeb4 :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> PtrConst SDL_FRect
-> CFloat
-> IO CBool
hs_bindgen_82ec92cefa73aeb4 =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_Texture
x1 ->
      \PtrConst SDL_FRect
x2 ->
        \CFloat
x3 ->
          \CFloat
x4 ->
            \CFloat
x5 ->
              \CFloat
x6 ->
                \CFloat
x7 ->
                  \PtrConst SDL_FRect
x8 ->
                    \CFloat
x9 ->
                      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
                        CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
                        ( Ptr Void
-> Ptr Void
-> Ptr Void
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> Ptr Void
-> CFloat
-> IO CBool
hs_bindgen_82ec92cefa73aeb4_base
                            (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                            (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x1)
                            (PtrConst SDL_FRect -> FFIType (PtrConst SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FRect
x2)
                            (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x3)
                            (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x4)
                            (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x5)
                            (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x6)
                            (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x7)
                            (PtrConst SDL_FRect -> FFIType (PtrConst SDL_FRect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FRect
x8)
                            (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x9)
                        )

-- | Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision.
--
--     The pixels in the texture are split into a 3x3 grid, using the different corner sizes for each corner, and the sides and center making up the remaining pixels. The corners are then scaled using @scale@ and fit into the corners of the destination rectangle. The sides and center are then tiled into place to cover the remaining destination rectangle.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.4.0
--
--     [See also]: 'sDL_RenderTexture', 'sDL_RenderTexture9Grid'
--
--     [C declaration]: @SDL_RenderTexture9GridTiled@, defined at @SDL3\/SDL_render.h 2439:34@
sDL_RenderTexture9GridTiled
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer which should copy parts of a texture.
  -> BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the source texture.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@srcrect@]: the SDL_Rect structure representing the rectangle to be used for the 9-grid, or NULL to use the entire texture.
  -> BG.CFloat
  -- ^
  --
  --           [@left_width@]: the width, in pixels, of the left corners in @srcrect@.
  -> BG.CFloat
  -- ^
  --
  --           [@right_width@]: the width, in pixels, of the right corners in @srcrect@.
  -> BG.CFloat
  -- ^
  --
  --           [@top_height@]: the height, in pixels, of the top corners in @srcrect@.
  -> BG.CFloat
  -- ^
  --
  --           [@bottom_height@]: the height, in pixels, of the bottom corners in @srcrect@.
  -> BG.CFloat
  -- ^
  --
  --           [@scale@]: the scale used to transform the corner of @srcrect@ into the corner of @dstrect@, or 0.0f for an unscaled copy.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_FRect
  -- ^
  --
  --           [@dstrect@]: a pointer to the destination rectangle, or NULL for the entire rendering target.
  -> BG.CFloat
  -- ^
  --
  --           [@tileScale@]: the scale used to transform the borders and center of @srcrect@ into the borders and middle of @dstrect@, or 1.0f for an unscaled copy.
  -> IO BG.CBool
sDL_RenderTexture9GridTiled :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> PtrConst SDL_FRect
-> CFloat
-> IO CBool
sDL_RenderTexture9GridTiled =
  Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_FRect
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> CFloat
-> PtrConst SDL_FRect
-> CFloat
-> IO CBool
hs_bindgen_82ec92cefa73aeb4

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderGeometry@
foreign import ccall unsafe "hs_bindgen_604c256c92b502f9"
  hs_bindgen_604c256c92b502f9_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderGeometry@
hs_bindgen_604c256c92b502f9
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL_Texture
  -> PtrConst.PtrConst SDL_Vertex
  -> BG.CInt
  -> PtrConst.PtrConst BG.CInt
  -> BG.CInt
  -> IO BG.CBool
hs_bindgen_604c256c92b502f9 :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_Vertex
-> CInt
-> PtrConst CInt
-> CInt
-> IO CBool
hs_bindgen_604c256c92b502f9 =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_Texture
x1 ->
      \PtrConst SDL_Vertex
x2 ->
        \CInt
x3 ->
          \PtrConst CInt
x4 ->
            \CInt
x5 ->
              (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
                CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
                ( Ptr Void
-> Ptr Void -> Ptr Void -> CInt -> Ptr Void -> CInt -> IO CBool
hs_bindgen_604c256c92b502f9_base
                    (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                    (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x1)
                    (PtrConst SDL_Vertex -> FFIType (PtrConst SDL_Vertex)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_Vertex
x2)
                    (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x3)
                    (PtrConst CInt -> FFIType (PtrConst CInt)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst CInt
x4)
                    (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x5)
                )

-- | Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderGeometryRaw', 'sDL_SetRenderTextureAddressMode'
--
--     [C declaration]: @SDL_RenderGeometry@, defined at @SDL3\/SDL_render.h 2464:34@
sDL_RenderGeometry
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: (optional) The SDL texture to use.
  -> PtrConst.PtrConst SDL_Vertex
  -- ^
  --
  --           [@vertices@]: vertices.
  -> BG.CInt
  -- ^
  --
  --           [@num_vertices@]: number of vertices.
  -> PtrConst.PtrConst BG.CInt
  -- ^
  --
  --           [@indices@]: (optional) An array of integer indices into the \'vertices\' array, if NULL all vertices will be rendered in sequential order.
  -> BG.CInt
  -- ^
  --
  --           [@num_indices@]: number of indices.
  -> IO BG.CBool
sDL_RenderGeometry :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_Vertex
-> CInt
-> PtrConst CInt
-> CInt
-> IO CBool
sDL_RenderGeometry = Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst SDL_Vertex
-> CInt
-> PtrConst CInt
-> CInt
-> IO CBool
hs_bindgen_604c256c92b502f9

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderGeometryRaw@
foreign import ccall unsafe "hs_bindgen_ae17af9f44d6d343"
  hs_bindgen_ae17af9f44d6d343_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> BG.CInt
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> BG.CInt
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderGeometryRaw@
hs_bindgen_ae17af9f44d6d343
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL_Texture
  -> PtrConst.PtrConst BG.CFloat
  -> BG.CInt
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Pixels.SDL_FColor
  -> BG.CInt
  -> PtrConst.PtrConst BG.CFloat
  -> BG.CInt
  -> BG.CInt
  -> PtrConst.PtrConst BG.Void
  -> BG.CInt
  -> BG.CInt
  -> IO BG.CBool
hs_bindgen_ae17af9f44d6d343 :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst CFloat
-> CInt
-> PtrConst SDL_FColor
-> CInt
-> PtrConst CFloat
-> CInt
-> CInt
-> PtrConst Void
-> CInt
-> CInt
-> IO CBool
hs_bindgen_ae17af9f44d6d343 =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_Texture
x1 ->
      \PtrConst CFloat
x2 ->
        \CInt
x3 ->
          \PtrConst SDL_FColor
x4 ->
            \CInt
x5 ->
              \PtrConst CFloat
x6 ->
                \CInt
x7 ->
                  \CInt
x8 ->
                    \PtrConst Void
x9 ->
                      \CInt
x10 ->
                        \CInt
x11 ->
                          (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
                            CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
                            ( Ptr Void
-> Ptr Void
-> Ptr Void
-> CInt
-> Ptr Void
-> CInt
-> Ptr Void
-> CInt
-> CInt
-> Ptr Void
-> CInt
-> CInt
-> IO CBool
hs_bindgen_ae17af9f44d6d343_base
                                (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                                (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x1)
                                (PtrConst CFloat -> FFIType (PtrConst CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst CFloat
x2)
                                (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x3)
                                (PtrConst SDL_FColor -> FFIType (PtrConst SDL_FColor)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_FColor
x4)
                                (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x5)
                                (PtrConst CFloat -> FFIType (PtrConst CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst CFloat
x6)
                                (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x7)
                                (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x8)
                                (PtrConst Void -> FFIType (PtrConst Void)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst Void
x9)
                                (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x10)
                                (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x11)
                            )

-- | Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_RenderGeometry', 'sDL_SetRenderTextureAddressMode'
--
--     [C declaration]: @SDL_RenderGeometryRaw@, defined at @SDL3\/SDL_render.h 2497:34@
sDL_RenderGeometryRaw
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: (optional) The SDL texture to use.
  -> PtrConst.PtrConst BG.CFloat
  -- ^
  --
  --           [@xy@]: vertex positions.
  -> BG.CInt
  -- ^
  --
  --           [@xy_stride@]: byte size to move from one element to the next element.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Pixels.SDL_FColor
  -- ^
  --
  --           [@color@]: vertex colors (as SDL_FColor).
  -> BG.CInt
  -- ^
  --
  --           [@color_stride@]: byte size to move from one element to the next element.
  -> PtrConst.PtrConst BG.CFloat
  -- ^
  --
  --           [@uv@]: vertex normalized texture coordinates.
  -> BG.CInt
  -- ^
  --
  --           [@uv_stride@]: byte size to move from one element to the next element.
  -> BG.CInt
  -- ^
  --
  --           [@num_vertices@]: number of vertices.
  -> PtrConst.PtrConst BG.Void
  -- ^
  --
  --           [@indices@]: (optional) An array of indices into the \'vertices\' arrays, if NULL all vertices will be rendered in sequential order.
  -> BG.CInt
  -- ^
  --
  --           [@num_indices@]: number of indices.
  -> BG.CInt
  -- ^
  --
  --           [@size_indices@]: index size: 1 (byte), 2 (short), 4 (int).
  -> IO BG.CBool
sDL_RenderGeometryRaw :: Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst CFloat
-> CInt
-> PtrConst SDL_FColor
-> CInt
-> PtrConst CFloat
-> CInt
-> CInt
-> PtrConst Void
-> CInt
-> CInt
-> IO CBool
sDL_RenderGeometryRaw = Ptr SDL_Renderer
-> Ptr SDL_Texture
-> PtrConst CFloat
-> CInt
-> PtrConst SDL_FColor
-> CInt
-> PtrConst CFloat
-> CInt
-> CInt
-> PtrConst Void
-> CInt
-> CInt
-> IO CBool
hs_bindgen_ae17af9f44d6d343

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderTextureAddressMode@
foreign import ccall unsafe "hs_bindgen_f5de60362bf89a18"
  hs_bindgen_f5de60362bf89a18_base
    :: BG.Ptr BG.Void
    -> BG.CInt
    -> BG.CInt
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderTextureAddressMode@
hs_bindgen_f5de60362bf89a18
  :: BG.Ptr SDL_Renderer
  -> SDL_TextureAddressMode
  -> SDL_TextureAddressMode
  -> IO BG.CBool
hs_bindgen_f5de60362bf89a18 :: Ptr SDL_Renderer
-> SDL_TextureAddressMode -> SDL_TextureAddressMode -> IO CBool
hs_bindgen_f5de60362bf89a18 =
  \Ptr SDL_Renderer
x0 ->
    \SDL_TextureAddressMode
x1 ->
      \SDL_TextureAddressMode
x2 ->
        (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
          CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
          (Ptr Void -> CInt -> CInt -> IO CBool
hs_bindgen_f5de60362bf89a18_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (SDL_TextureAddressMode -> FFIType SDL_TextureAddressMode
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_TextureAddressMode
x1) (SDL_TextureAddressMode -> FFIType SDL_TextureAddressMode
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_TextureAddressMode
x2))

-- | Set the texture addressing mode used in @SDL_RenderGeometry()@.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.4.0
--
--     [See also]: 'sDL_RenderGeometry', 'sDL_RenderGeometryRaw', 'sDL_GetRenderTextureAddressMode'
--
--     [C declaration]: @SDL_SetRenderTextureAddressMode@, defined at @SDL3\/SDL_render.h 2524:34@
sDL_SetRenderTextureAddressMode
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> SDL_TextureAddressMode
  -- ^
  --
  --           [@u_mode@]: the 'SDL_TextureAddressMode' to use for horizontal texture coordinates in @SDL_RenderGeometry()@.
  -> SDL_TextureAddressMode
  -- ^
  --
  --           [@v_mode@]: the 'SDL_TextureAddressMode' to use for vertical texture coordinates in @SDL_RenderGeometry()@.
  -> IO BG.CBool
sDL_SetRenderTextureAddressMode :: Ptr SDL_Renderer
-> SDL_TextureAddressMode -> SDL_TextureAddressMode -> IO CBool
sDL_SetRenderTextureAddressMode =
  Ptr SDL_Renderer
-> SDL_TextureAddressMode -> SDL_TextureAddressMode -> IO CBool
hs_bindgen_f5de60362bf89a18

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderTextureAddressMode@
foreign import ccall unsafe "hs_bindgen_727bb39b49c44f15"
  hs_bindgen_727bb39b49c44f15_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderTextureAddressMode@
hs_bindgen_727bb39b49c44f15
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL_TextureAddressMode
  -> BG.Ptr SDL_TextureAddressMode
  -> IO BG.CBool
hs_bindgen_727bb39b49c44f15 :: Ptr SDL_Renderer
-> Ptr SDL_TextureAddressMode
-> Ptr SDL_TextureAddressMode
-> IO CBool
hs_bindgen_727bb39b49c44f15 =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_TextureAddressMode
x1 ->
      \Ptr SDL_TextureAddressMode
x2 ->
        (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
          CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
          (Ptr Void -> Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_727bb39b49c44f15_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr SDL_TextureAddressMode -> FFIType (Ptr SDL_TextureAddressMode)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_TextureAddressMode
x1) (Ptr SDL_TextureAddressMode -> FFIType (Ptr SDL_TextureAddressMode)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_TextureAddressMode
x2))

-- | Get the texture addressing mode used in @SDL_RenderGeometry()@.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.4.0
--
--     [See also]: 'sDL_SetRenderTextureAddressMode'
--
--     [C declaration]: @SDL_GetRenderTextureAddressMode@, defined at @SDL3\/SDL_render.h 2545:34@
sDL_GetRenderTextureAddressMode
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> BG.Ptr SDL_TextureAddressMode
  -- ^
  --
  --           [@u_mode@]: a pointer filled in with the 'SDL_TextureAddressMode' to use for horizontal texture coordinates in @SDL_RenderGeometry()@, may be NULL.
  -> BG.Ptr SDL_TextureAddressMode
  -- ^
  --
  --           [@v_mode@]: a pointer filled in with the 'SDL_TextureAddressMode' to use for vertical texture coordinates in @SDL_RenderGeometry()@, may be NULL.
  -> IO BG.CBool
sDL_GetRenderTextureAddressMode :: Ptr SDL_Renderer
-> Ptr SDL_TextureAddressMode
-> Ptr SDL_TextureAddressMode
-> IO CBool
sDL_GetRenderTextureAddressMode =
  Ptr SDL_Renderer
-> Ptr SDL_TextureAddressMode
-> Ptr SDL_TextureAddressMode
-> IO CBool
hs_bindgen_727bb39b49c44f15

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderReadPixels@
foreign import ccall unsafe "hs_bindgen_7173be00862c48e8"
  hs_bindgen_7173be00862c48e8_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderReadPixels@
hs_bindgen_7173be00862c48e8
  :: BG.Ptr SDL_Renderer
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -> IO (BG.Ptr SDL3.Sys.Bindgen.Surface.SDL_Surface)
hs_bindgen_7173be00862c48e8 :: Ptr SDL_Renderer -> PtrConst SDL_Rect -> IO (Ptr SDL_Surface)
hs_bindgen_7173be00862c48e8 =
  \Ptr SDL_Renderer
x0 ->
    \PtrConst SDL_Rect
x1 ->
      (Ptr Void -> Ptr SDL_Surface)
-> IO (Ptr Void) -> IO (Ptr SDL_Surface)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Surface
FFIType (Ptr SDL_Surface) -> Ptr SDL_Surface
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO (Ptr Void)
hs_bindgen_7173be00862c48e8_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (PtrConst SDL_Rect -> FFIType (PtrConst SDL_Rect)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_Rect
x1))

-- | Read pixels from the current rendering target.
--
--     The returned surface contains pixels inside the desired area clipped to the current viewport, and should be freed with SDL_DestroySurface().
--
--     Note that this returns the actual pixels on the screen, so if you are using logical presentation you should use @SDL_GetRenderLogicalPresentationRect()@ to get the area containing your content.
--
--     __WARNING__: This is a very slow operation, and should not be used frequently. If you\'re using this on the main rendering target, it should be called after rendering and before @SDL_RenderPresent()@.
--
--     [Returns]: a new SDL_Surface on success or NULL on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [C declaration]: @SDL_RenderReadPixels@, defined at @SDL3\/SDL_render.h 2572:43@
sDL_RenderReadPixels
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Rect.SDL_Rect
  -- ^
  --
  --           [@rect@]: an SDL_Rect structure representing the area to read, which will be clipped to the current viewport, or NULL for the entire viewport.
  -> IO (BG.Ptr SDL3.Sys.Bindgen.Surface.SDL_Surface)
sDL_RenderReadPixels :: Ptr SDL_Renderer -> PtrConst SDL_Rect -> IO (Ptr SDL_Surface)
sDL_RenderReadPixels = Ptr SDL_Renderer -> PtrConst SDL_Rect -> IO (Ptr SDL_Surface)
hs_bindgen_7173be00862c48e8

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderPresent@
foreign import ccall unsafe "hs_bindgen_e66060f4d8ba3f83"
  hs_bindgen_e66060f4d8ba3f83_base
    :: BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderPresent@
hs_bindgen_e66060f4d8ba3f83
  :: BG.Ptr SDL_Renderer
  -> IO BG.CBool
hs_bindgen_e66060f4d8ba3f83 :: Ptr SDL_Renderer -> IO CBool
hs_bindgen_e66060f4d8ba3f83 =
  \Ptr SDL_Renderer
x0 ->
    (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO CBool
hs_bindgen_e66060f4d8ba3f83_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0))

-- | Update the screen with any rendering performed since the previous call.
--
--     SDL\'s rendering functions operate on a backbuffer; that is, calling a rendering function such as @SDL_RenderLine()@ does not directly put a line on the screen, but rather updates the backbuffer. As such, you compose your entire scene and /present/ the composed backbuffer to the screen as a complete picture.
--
--     Therefore, when using SDL\'s rendering API, one does all drawing intended for the frame, and then calls this function once per frame to present the final drawing to the user.
--
--     The backbuffer should be considered invalidated after each present; do not assume that previous contents will exist between frames. You are strongly encouraged to call @SDL_RenderClear()@ to initialize the backbuffer before starting each new frame\'s drawing, even if you plan to overwrite every pixel.
--
--     Please note, that in case of rendering to a texture - there is __no need__ to call @'sDL_RenderPresent'@ after drawing needed objects to a texture, and should not be done; you are only required to change back the rendering target to default via @SDL_SetRenderTarget(renderer, NULL)@ afterwards, as textures by themselves do not have a concept of backbuffers. Calling SDL_RenderPresent while rendering to a texture will fail.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_CreateRenderer', 'sDL_RenderClear', 'sDL_RenderFillRect', 'sDL_RenderFillRects', 'sDL_RenderLine', 'sDL_RenderLines', 'sDL_RenderPoint', 'sDL_RenderPoints', 'sDL_RenderRect', 'sDL_RenderRects', 'sDL_SetRenderDrawBlendMode', 'sDL_SetRenderDrawColor'
--
--     [C declaration]: @SDL_RenderPresent@, defined at @SDL3\/SDL_render.h 2621:34@
sDL_RenderPresent
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> IO BG.CBool
sDL_RenderPresent :: Ptr SDL_Renderer -> IO CBool
sDL_RenderPresent = Ptr SDL_Renderer -> IO CBool
hs_bindgen_e66060f4d8ba3f83

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_DestroyTexture@
foreign import ccall unsafe "hs_bindgen_daf903d539dab511"
  hs_bindgen_daf903d539dab511_base
    :: BG.Ptr BG.Void
    -> IO ()

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_DestroyTexture@
hs_bindgen_daf903d539dab511
  :: BG.Ptr SDL_Texture
  -> IO ()
hs_bindgen_daf903d539dab511 :: Ptr SDL_Texture -> IO ()
hs_bindgen_daf903d539dab511 =
  \Ptr SDL_Texture
x0 ->
    Ptr Void -> IO ()
hs_bindgen_daf903d539dab511_base (Ptr SDL_Texture -> FFIType (Ptr SDL_Texture)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Texture
x0)

-- | Destroy the specified texture.
--
--     Passing NULL or an otherwise invalid texture will set the SDL error message to \"Invalid texture\".
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_CreateTexture', 'sDL_CreateTextureFromSurface'
--
--     [C declaration]: @SDL_DestroyTexture@, defined at @SDL3\/SDL_render.h 2638:34@
sDL_DestroyTexture
  :: BG.Ptr SDL_Texture
  -- ^
  --
  --           [@texture@]: the texture to destroy.
  -> IO ()
sDL_DestroyTexture :: Ptr SDL_Texture -> IO ()
sDL_DestroyTexture = Ptr SDL_Texture -> IO ()
hs_bindgen_daf903d539dab511

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_DestroyRenderer@
foreign import ccall unsafe "hs_bindgen_1473f45c80ad6575"
  hs_bindgen_1473f45c80ad6575_base
    :: BG.Ptr BG.Void
    -> IO ()

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_DestroyRenderer@
hs_bindgen_1473f45c80ad6575
  :: BG.Ptr SDL_Renderer
  -> IO ()
hs_bindgen_1473f45c80ad6575 :: Ptr SDL_Renderer -> IO ()
hs_bindgen_1473f45c80ad6575 =
  \Ptr SDL_Renderer
x0 ->
    Ptr Void -> IO ()
hs_bindgen_1473f45c80ad6575_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)

-- | Destroy the rendering context for a window and free all associated textures.
--
--     This should be called before destroying the associated window.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_CreateRenderer'
--
--     [C declaration]: @SDL_DestroyRenderer@, defined at @SDL3\/SDL_render.h 2654:34@
sDL_DestroyRenderer
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> IO ()
sDL_DestroyRenderer :: Ptr SDL_Renderer -> IO ()
sDL_DestroyRenderer = Ptr SDL_Renderer -> IO ()
hs_bindgen_1473f45c80ad6575

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_FlushRenderer@
foreign import ccall unsafe "hs_bindgen_78e89be71892a1e6"
  hs_bindgen_78e89be71892a1e6_base
    :: BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_FlushRenderer@
hs_bindgen_78e89be71892a1e6
  :: BG.Ptr SDL_Renderer
  -> IO BG.CBool
hs_bindgen_78e89be71892a1e6 :: Ptr SDL_Renderer -> IO CBool
hs_bindgen_78e89be71892a1e6 =
  \Ptr SDL_Renderer
x0 ->
    (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO CBool
hs_bindgen_78e89be71892a1e6_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0))

-- | Force the rendering context to flush any pending commands and state.
--
--     You do not need to (and in fact, shouldn\'t) call this function unless you are planning to call into OpenGL\/Direct3D\/Metal\/whatever directly, in addition to using an 'SDL_Renderer'.
--
--     This is for a very-specific case: if you are using SDL\'s render API, and you plan to make OpenGL\/D3D\/whatever calls in addition to SDL render API calls. If this applies, you should call this function between calls to SDL\'s render API and the low-level API you\'re using in cooperation.
--
--     In all other cases, you can ignore this function.
--
--     This call makes SDL flush any pending rendering work it was queueing up to do later in a single batch, and marks any internal cached state as invalid, so it\'ll prepare all its state again later, from scratch.
--
--     This means you do not need to save state in your rendering code to protect the SDL renderer. However, there lots of arbitrary pieces of Direct3D and OpenGL state that can confuse things; you should use your best judgment and be prepared to make changes if specific state needs to be protected.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [C declaration]: @SDL_FlushRenderer@, defined at @SDL3\/SDL_render.h 2687:34@
sDL_FlushRenderer
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> IO BG.CBool
sDL_FlushRenderer :: Ptr SDL_Renderer -> IO CBool
sDL_FlushRenderer = Ptr SDL_Renderer -> IO CBool
hs_bindgen_78e89be71892a1e6

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderMetalLayer@
foreign import ccall unsafe "hs_bindgen_47416f026ca1192f"
  hs_bindgen_47416f026ca1192f_base
    :: BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderMetalLayer@
hs_bindgen_47416f026ca1192f
  :: BG.Ptr SDL_Renderer
  -> IO (BG.Ptr BG.Void)
hs_bindgen_47416f026ca1192f :: Ptr SDL_Renderer -> IO (Ptr Void)
hs_bindgen_47416f026ca1192f =
  \Ptr SDL_Renderer
x0 ->
    (Ptr Void -> Ptr Void) -> IO (Ptr Void) -> IO (Ptr Void)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr Void
FFIType (Ptr Void) -> Ptr Void
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO (Ptr Void)
hs_bindgen_47416f026ca1192f_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0))

-- | Get the CAMetalLayer associated with the given Metal renderer.
--
--     This function returns @void *@, so SDL doesn\'t have to include Metal\'s headers, but it can be safely cast to a @CAMetalLayer *@.
--
--     [Returns]: a @CAMetalLayer *@ on success, or NULL if the renderer isn\'t a Metal renderer.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetRenderMetalCommandEncoder'
--
--     [C declaration]: @SDL_GetRenderMetalLayer@, defined at @SDL3\/SDL_render.h 2705:36@
sDL_GetRenderMetalLayer
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer to query.
  -> IO (BG.Ptr BG.Void)
sDL_GetRenderMetalLayer :: Ptr SDL_Renderer -> IO (Ptr Void)
sDL_GetRenderMetalLayer = Ptr SDL_Renderer -> IO (Ptr Void)
hs_bindgen_47416f026ca1192f

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderMetalCommandEncoder@
foreign import ccall unsafe "hs_bindgen_c2e3411ac19d746f"
  hs_bindgen_c2e3411ac19d746f_base
    :: BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderMetalCommandEncoder@
hs_bindgen_c2e3411ac19d746f
  :: BG.Ptr SDL_Renderer
  -> IO (BG.Ptr BG.Void)
hs_bindgen_c2e3411ac19d746f :: Ptr SDL_Renderer -> IO (Ptr Void)
hs_bindgen_c2e3411ac19d746f =
  \Ptr SDL_Renderer
x0 ->
    (Ptr Void -> Ptr Void) -> IO (Ptr Void) -> IO (Ptr Void)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr Void
FFIType (Ptr Void) -> Ptr Void
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO (Ptr Void)
hs_bindgen_c2e3411ac19d746f_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0))

-- | Get the Metal command encoder for the current frame.
--
--     This function returns @void *@, so SDL doesn\'t have to include Metal\'s headers, but it can be safely cast to an @id\<MTLRenderCommandEncoder>@.
--
--     This will return NULL if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden\/minimized\/offscreen. This doesn\'t apply to command encoders for render targets, just the window\'s backbuffer. Check your return values!
--
--     [Returns]: an @id\<MTLRenderCommandEncoder>@ on success, or NULL if the renderer isn\'t a Metal renderer or there was an error.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetRenderMetalLayer'
--
--     [C declaration]: @SDL_GetRenderMetalCommandEncoder@, defined at @SDL3\/SDL_render.h 2728:36@
sDL_GetRenderMetalCommandEncoder
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer to query.
  -> IO (BG.Ptr BG.Void)
sDL_GetRenderMetalCommandEncoder :: Ptr SDL_Renderer -> IO (Ptr Void)
sDL_GetRenderMetalCommandEncoder =
  Ptr SDL_Renderer -> IO (Ptr Void)
hs_bindgen_c2e3411ac19d746f

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_AddVulkanRenderSemaphores@
foreign import ccall unsafe "hs_bindgen_98b03ff5afd62e07"
  hs_bindgen_98b03ff5afd62e07_base
    :: BG.Ptr BG.Void
    -> HsBindgen.Runtime.LibC.Word32
    -> HsBindgen.Runtime.LibC.Int64
    -> HsBindgen.Runtime.LibC.Int64
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_AddVulkanRenderSemaphores@
hs_bindgen_98b03ff5afd62e07
  :: BG.Ptr SDL_Renderer
  -> SDL3.Sys.Bindgen.Stdinc.Uint32
  -> SDL3.Sys.Bindgen.Stdinc.Sint64
  -> SDL3.Sys.Bindgen.Stdinc.Sint64
  -> IO BG.CBool
hs_bindgen_98b03ff5afd62e07 :: Ptr SDL_Renderer -> Uint32 -> Sint64 -> Sint64 -> IO CBool
hs_bindgen_98b03ff5afd62e07 =
  \Ptr SDL_Renderer
x0 ->
    \Uint32
x1 ->
      \Sint64
x2 ->
        \Sint64
x3 ->
          (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
            CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
            ( Ptr Void -> Word32 -> Int64 -> Int64 -> IO CBool
hs_bindgen_98b03ff5afd62e07_base
                (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                (Uint32 -> FFIType Uint32
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Uint32
x1)
                (Sint64 -> FFIType Sint64
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Sint64
x2)
                (Sint64 -> FFIType Sint64
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Sint64
x3)
            )

-- | Add a set of synchronization semaphores for the current frame.
--
--     The Vulkan renderer will wait for @wait_semaphore@ before submitting rendering commands and signal @signal_semaphore@ after rendering commands are complete for this frame.
--
--     This should be called each frame that you want semaphore synchronization. The Vulkan renderer may have multiple frames in flight on the GPU, so you should have multiple semaphores that are used for synchronization. Querying SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER will give you the maximum number of semaphores you\'ll need.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: It is __NOT__ safe to call this function from two threads at once.
--
--     @since 3.2.0
--
--     [C declaration]: @SDL_AddVulkanRenderSemaphores@, defined at @SDL3\/SDL_render.h 2759:34@
sDL_AddVulkanRenderSemaphores
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the rendering context.
  -> SDL3.Sys.Bindgen.Stdinc.Uint32
  -- ^
  --
  --           [@wait_stage_mask@]: the VkPipelineStageFlags for the wait.
  -> SDL3.Sys.Bindgen.Stdinc.Sint64
  -- ^
  --
  --           [@wait_semaphore@]: a VkSempahore to wait on before rendering the current frame, or 0 if not needed.
  -> SDL3.Sys.Bindgen.Stdinc.Sint64
  -- ^
  --
  --           [@signal_semaphore@]: a VkSempahore that SDL will signal when rendering for the current frame is complete, or 0 if not needed.
  -> IO BG.CBool
sDL_AddVulkanRenderSemaphores :: Ptr SDL_Renderer -> Uint32 -> Sint64 -> Sint64 -> IO CBool
sDL_AddVulkanRenderSemaphores =
  Ptr SDL_Renderer -> Uint32 -> Sint64 -> Sint64 -> IO CBool
hs_bindgen_98b03ff5afd62e07

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderVSync@
foreign import ccall unsafe "hs_bindgen_529493ee355e9466"
  hs_bindgen_529493ee355e9466_base
    :: BG.Ptr BG.Void
    -> BG.CInt
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetRenderVSync@
hs_bindgen_529493ee355e9466
  :: BG.Ptr SDL_Renderer
  -> BG.CInt
  -> IO BG.CBool
hs_bindgen_529493ee355e9466 :: Ptr SDL_Renderer -> CInt -> IO CBool
hs_bindgen_529493ee355e9466 =
  \Ptr SDL_Renderer
x0 ->
    \CInt
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> CInt -> IO CBool
hs_bindgen_529493ee355e9466_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x1))

-- | Toggle VSync of the given renderer.
--
--     When a renderer is created, vsync defaults to SDL_RENDERER_VSYNC_DISABLED.
--
--     The @vsync@ parameter can be 1 to synchronize present with every vertical refresh, 2 to synchronize present with every second vertical refresh, etc., SDL_RENDERER_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), or SDL_RENDERER_VSYNC_DISABLED to disable. Not every value is supported by every driver, so you should check the return value to see whether the requested setting is supported.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetRenderVSync'
--
--     [C declaration]: @SDL_SetRenderVSync@, defined at @SDL3\/SDL_render.h 2784:34@
sDL_SetRenderVSync
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer to toggle.
  -> BG.CInt
  -- ^
  --
  --           [@vsync@]: the vertical refresh sync interval.
  -> IO BG.CBool
sDL_SetRenderVSync :: Ptr SDL_Renderer -> CInt -> IO CBool
sDL_SetRenderVSync = Ptr SDL_Renderer -> CInt -> IO CBool
hs_bindgen_529493ee355e9466

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderVSync@
foreign import ccall unsafe "hs_bindgen_ff41dba2a623c0ab"
  hs_bindgen_ff41dba2a623c0ab_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetRenderVSync@
hs_bindgen_ff41dba2a623c0ab
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr BG.CInt
  -> IO BG.CBool
hs_bindgen_ff41dba2a623c0ab :: Ptr SDL_Renderer -> Ptr CInt -> IO CBool
hs_bindgen_ff41dba2a623c0ab =
  \Ptr SDL_Renderer
x0 ->
    \Ptr CInt
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_ff41dba2a623c0ab_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr CInt -> FFIType (Ptr CInt)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CInt
x1))

-- | Get VSync of the given renderer.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_SetRenderVSync'
--
--     [C declaration]: @SDL_GetRenderVSync@, defined at @SDL3\/SDL_render.h 2804:34@
sDL_GetRenderVSync
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer to toggle.
  -> BG.Ptr BG.CInt
  -- ^
  --
  --           [@vsync@]: an int filled with the current vertical refresh sync interval. See @SDL_SetRenderVSync()@ for the meaning of the value.
  -> IO BG.CBool
sDL_GetRenderVSync :: Ptr SDL_Renderer -> Ptr CInt -> IO CBool
sDL_GetRenderVSync = Ptr SDL_Renderer -> Ptr CInt -> IO CBool
hs_bindgen_ff41dba2a623c0ab

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderDebugText@
foreign import ccall unsafe "hs_bindgen_a60ea3ca32fd26a5"
  hs_bindgen_a60ea3ca32fd26a5_base
    :: BG.Ptr BG.Void
    -> BG.CFloat
    -> BG.CFloat
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_RenderDebugText@
hs_bindgen_a60ea3ca32fd26a5
  :: BG.Ptr SDL_Renderer
  -> BG.CFloat
  -> BG.CFloat
  -> PtrConst.PtrConst BG.CChar
  -> IO BG.CBool
hs_bindgen_a60ea3ca32fd26a5 :: Ptr SDL_Renderer -> CFloat -> CFloat -> PtrConst CChar -> IO CBool
hs_bindgen_a60ea3ca32fd26a5 =
  \Ptr SDL_Renderer
x0 ->
    \CFloat
x1 ->
      \CFloat
x2 ->
        \PtrConst CChar
x3 ->
          (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
            CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
            ( Ptr Void -> CFloat -> CFloat -> Ptr Void -> IO CBool
hs_bindgen_a60ea3ca32fd26a5_base
                (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0)
                (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x1)
                (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x2)
                (PtrConst CChar -> FFIType (PtrConst CChar)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst CChar
x3)
            )

-- | Draw debug text to an 'SDL_Renderer'.
--
--     This function will render a string of text to an 'SDL_Renderer'. Note that this is a convenience function for debugging, with severe limitations, and not intended to be used for production apps and games.
--
--     Among these limitations:
--
--     * It accepts UTF-8 strings, but will only renders ASCII characters.
--
--     * It has a single, tiny size (8x8 pixels). You can use logical presentation or @SDL_SetRenderScale()@ to adjust it.
--
--     * It uses a simple, hardcoded bitmap font. It does not allow different font selections and it does not support truetype, for proper scaling.
--
--     * It does no word-wrapping and does not treat newline characters as a line break. If the text goes out of the window, it\'s gone.
--
--     For serious text rendering, there are several good options, such as SDL_ttf, stb_truetype, or other external libraries.
--
--     On first use, this will create an internal texture for rendering glyphs. This texture will live until the renderer is destroyed.
--
--     The text is drawn in the color specified by @SDL_SetRenderDrawColor()@.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: @SDL_RenderDebugTextFormat@, 'sDL_DEBUG_TEXT_FONT_CHARACTER_SIZE'
--
--     [C declaration]: @SDL_RenderDebugText@, defined at @SDL3\/SDL_render.h 2856:34@
sDL_RenderDebugText
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer which should draw a line of text.
  -> BG.CFloat
  -- ^
  --
  --           [@x@]: the x coordinate where the top-left corner of the text will draw.
  -> BG.CFloat
  -- ^
  --
  --           [@y@]: the y coordinate where the top-left corner of the text will draw.
  -> PtrConst.PtrConst BG.CChar
  -- ^
  --
  --           [@str@]: the string to render.
  -> IO BG.CBool
sDL_RenderDebugText :: Ptr SDL_Renderer -> CFloat -> CFloat -> PtrConst CChar -> IO CBool
sDL_RenderDebugText = Ptr SDL_Renderer -> CFloat -> CFloat -> PtrConst CChar -> IO CBool
hs_bindgen_a60ea3ca32fd26a5

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetDefaultTextureScaleMode@
foreign import ccall unsafe "hs_bindgen_e0aee38e1b73b64f"
  hs_bindgen_e0aee38e1b73b64f_base
    :: BG.Ptr BG.Void
    -> HsBindgen.Runtime.Support.CInt
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetDefaultTextureScaleMode@
hs_bindgen_e0aee38e1b73b64f
  :: BG.Ptr SDL_Renderer
  -> SDL3.Sys.Bindgen.Surface.SDL_ScaleMode
  -> IO BG.CBool
hs_bindgen_e0aee38e1b73b64f :: Ptr SDL_Renderer -> SDL_ScaleMode -> IO CBool
hs_bindgen_e0aee38e1b73b64f =
  \Ptr SDL_Renderer
x0 ->
    \SDL_ScaleMode
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> CInt -> IO CBool
hs_bindgen_e0aee38e1b73b64f_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (SDL_ScaleMode -> FFIType SDL_ScaleMode
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_ScaleMode
x1))

-- | Set default scale mode for new textures for given renderer.
--
--     When a renderer is created, scale_mode defaults to SDL_SCALEMODE_LINEAR.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.4.0
--
--     [See also]: 'sDL_GetDefaultTextureScaleMode'
--
--     [C declaration]: @SDL_SetDefaultTextureScaleMode@, defined at @SDL3\/SDL_render.h 2902:34@
sDL_SetDefaultTextureScaleMode
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer to update.
  -> SDL3.Sys.Bindgen.Surface.SDL_ScaleMode
  -- ^
  --
  --           [@scale_mode@]: the scale mode to change to for new textures.
  -> IO BG.CBool
sDL_SetDefaultTextureScaleMode :: Ptr SDL_Renderer -> SDL_ScaleMode -> IO CBool
sDL_SetDefaultTextureScaleMode =
  Ptr SDL_Renderer -> SDL_ScaleMode -> IO CBool
hs_bindgen_e0aee38e1b73b64f

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetDefaultTextureScaleMode@
foreign import ccall unsafe "hs_bindgen_51c8f91a397184cb"
  hs_bindgen_51c8f91a397184cb_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_GetDefaultTextureScaleMode@
hs_bindgen_51c8f91a397184cb
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL3.Sys.Bindgen.Surface.SDL_ScaleMode
  -> IO BG.CBool
hs_bindgen_51c8f91a397184cb :: Ptr SDL_Renderer -> Ptr SDL_ScaleMode -> IO CBool
hs_bindgen_51c8f91a397184cb =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_ScaleMode
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_51c8f91a397184cb_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr SDL_ScaleMode -> FFIType (Ptr SDL_ScaleMode)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_ScaleMode
x1))

-- | Get default texture scale mode of the given renderer.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.4.0
--
--     [See also]: 'sDL_SetDefaultTextureScaleMode'
--
--     [C declaration]: @SDL_GetDefaultTextureScaleMode@, defined at @SDL3\/SDL_render.h 2920:34@
sDL_GetDefaultTextureScaleMode
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer to get data from.
  -> BG.Ptr SDL3.Sys.Bindgen.Surface.SDL_ScaleMode
  -- ^
  --
  --           [@scale_mode@]: a SDL_ScaleMode filled with current default scale mode. See @SDL_SetDefaultTextureScaleMode()@ for the meaning of the value.
  -> IO BG.CBool
sDL_GetDefaultTextureScaleMode :: Ptr SDL_Renderer -> Ptr SDL_ScaleMode -> IO CBool
sDL_GetDefaultTextureScaleMode =
  Ptr SDL_Renderer -> Ptr SDL_ScaleMode -> IO CBool
hs_bindgen_51c8f91a397184cb

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateGPURenderState@
foreign import ccall unsafe "hs_bindgen_2d970ffb5a76b1e4"
  hs_bindgen_2d970ffb5a76b1e4_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_CreateGPURenderState@
hs_bindgen_2d970ffb5a76b1e4
  :: BG.Ptr SDL_Renderer
  -> PtrConst.PtrConst SDL_GPURenderStateCreateInfo
  -> IO (BG.Ptr SDL_GPURenderState)
hs_bindgen_2d970ffb5a76b1e4 :: Ptr SDL_Renderer
-> PtrConst SDL_GPURenderStateCreateInfo
-> IO (Ptr SDL_GPURenderState)
hs_bindgen_2d970ffb5a76b1e4 =
  \Ptr SDL_Renderer
x0 ->
    \PtrConst SDL_GPURenderStateCreateInfo
x1 ->
      (Ptr Void -> Ptr SDL_GPURenderState)
-> IO (Ptr Void) -> IO (Ptr SDL_GPURenderState)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_GPURenderState
FFIType (Ptr SDL_GPURenderState) -> Ptr SDL_GPURenderState
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO (Ptr Void)
hs_bindgen_2d970ffb5a76b1e4_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (PtrConst SDL_GPURenderStateCreateInfo
-> FFIType (PtrConst SDL_GPURenderStateCreateInfo)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst SDL_GPURenderStateCreateInfo
x1))

-- | Create custom GPU render state.
--
--     [Returns]: a custom GPU render state or NULL on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should be called on the thread that created the renderer.
--
--     @since 3.4.0
--
--     [See also]: 'sDL_SetGPURenderStateFragmentUniforms', 'sDL_SetGPURenderState', 'sDL_DestroyGPURenderState'
--
--     [C declaration]: @SDL_CreateGPURenderState@, defined at @SDL3\/SDL_render.h 2974:50@
sDL_CreateGPURenderState
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer to use.
  -> PtrConst.PtrConst SDL_GPURenderStateCreateInfo
  -- ^
  --
  --           [@createinfo@]: a struct describing the GPU render state to create.
  -> IO (BG.Ptr SDL_GPURenderState)
sDL_CreateGPURenderState :: Ptr SDL_Renderer
-> PtrConst SDL_GPURenderStateCreateInfo
-> IO (Ptr SDL_GPURenderState)
sDL_CreateGPURenderState =
  Ptr SDL_Renderer
-> PtrConst SDL_GPURenderStateCreateInfo
-> IO (Ptr SDL_GPURenderState)
hs_bindgen_2d970ffb5a76b1e4

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetGPURenderStateFragmentUniforms@
foreign import ccall unsafe "hs_bindgen_312b275c9f55463c"
  hs_bindgen_312b275c9f55463c_base
    :: BG.Ptr BG.Void
    -> HsBindgen.Runtime.LibC.Word32
    -> BG.Ptr BG.Void
    -> HsBindgen.Runtime.LibC.Word32
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetGPURenderStateFragmentUniforms@
hs_bindgen_312b275c9f55463c
  :: BG.Ptr SDL_GPURenderState
  -> SDL3.Sys.Bindgen.Stdinc.Uint32
  -> PtrConst.PtrConst BG.Void
  -> SDL3.Sys.Bindgen.Stdinc.Uint32
  -> IO BG.CBool
hs_bindgen_312b275c9f55463c :: Ptr SDL_GPURenderState
-> Uint32 -> PtrConst Void -> Uint32 -> IO CBool
hs_bindgen_312b275c9f55463c =
  \Ptr SDL_GPURenderState
x0 ->
    \Uint32
x1 ->
      \PtrConst Void
x2 ->
        \Uint32
x3 ->
          (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
            CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
            ( Ptr Void -> Word32 -> Ptr Void -> Word32 -> IO CBool
hs_bindgen_312b275c9f55463c_base
                (Ptr SDL_GPURenderState -> FFIType (Ptr SDL_GPURenderState)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_GPURenderState
x0)
                (Uint32 -> FFIType Uint32
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Uint32
x1)
                (PtrConst Void -> FFIType (PtrConst Void)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst Void
x2)
                (Uint32 -> FFIType Uint32
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Uint32
x3)
            )

-- | Set fragment shader uniform variables in a custom GPU render state.
--
--     The data is copied and will be pushed using SDL_PushGPUFragmentUniformData() during draw call execution.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should be called on the thread that created the renderer.
--
--     @since 3.4.0
--
--     [C declaration]: @SDL_SetGPURenderStateFragmentUniforms@, defined at @SDL3\/SDL_render.h 2994:34@
sDL_SetGPURenderStateFragmentUniforms
  :: BG.Ptr SDL_GPURenderState
  -- ^
  --
  --           [@state@]: the state to modify.
  -> SDL3.Sys.Bindgen.Stdinc.Uint32
  -- ^
  --
  --           [@slot_index@]: the fragment uniform slot to push data to.
  -> PtrConst.PtrConst BG.Void
  -- ^
  --
  --           [@data@]: client data to write.
  -> SDL3.Sys.Bindgen.Stdinc.Uint32
  -- ^
  --
  --           [@length@]: the length of the data to write.
  -> IO BG.CBool
sDL_SetGPURenderStateFragmentUniforms :: Ptr SDL_GPURenderState
-> Uint32 -> PtrConst Void -> Uint32 -> IO CBool
sDL_SetGPURenderStateFragmentUniforms =
  Ptr SDL_GPURenderState
-> Uint32 -> PtrConst Void -> Uint32 -> IO CBool
hs_bindgen_312b275c9f55463c

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetGPURenderState@
foreign import ccall unsafe "hs_bindgen_0d6949c161acc59d"
  hs_bindgen_0d6949c161acc59d_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_SetGPURenderState@
hs_bindgen_0d6949c161acc59d
  :: BG.Ptr SDL_Renderer
  -> BG.Ptr SDL_GPURenderState
  -> IO BG.CBool
hs_bindgen_0d6949c161acc59d :: Ptr SDL_Renderer -> Ptr SDL_GPURenderState -> IO CBool
hs_bindgen_0d6949c161acc59d =
  \Ptr SDL_Renderer
x0 ->
    \Ptr SDL_GPURenderState
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO CBool
hs_bindgen_0d6949c161acc59d_base (Ptr SDL_Renderer -> FFIType (Ptr SDL_Renderer)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Renderer
x0) (Ptr SDL_GPURenderState -> FFIType (Ptr SDL_GPURenderState)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_GPURenderState
x1))

-- | Set custom GPU render state.
--
--     This function sets custom GPU render state for subsequent draw calls. This allows using custom shaders with the GPU renderer.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should be called on the thread that created the renderer.
--
--     @since 3.4.0
--
--     [C declaration]: @SDL_SetGPURenderState@, defined at @SDL3\/SDL_render.h 3012:34@
sDL_SetGPURenderState
  :: BG.Ptr SDL_Renderer
  -- ^
  --
  --           [@renderer@]: the renderer to use.
  -> BG.Ptr SDL_GPURenderState
  -- ^
  --
  --           [@state@]: the state to to use, or NULL to clear custom GPU render state.
  -> IO BG.CBool
sDL_SetGPURenderState :: Ptr SDL_Renderer -> Ptr SDL_GPURenderState -> IO CBool
sDL_SetGPURenderState = Ptr SDL_Renderer -> Ptr SDL_GPURenderState -> IO CBool
hs_bindgen_0d6949c161acc59d

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_DestroyGPURenderState@
foreign import ccall unsafe "hs_bindgen_eccc60d637069ae8"
  hs_bindgen_eccc60d637069ae8_base
    :: BG.Ptr BG.Void
    -> IO ()

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Render_Unsafe_SDL_DestroyGPURenderState@
hs_bindgen_eccc60d637069ae8
  :: BG.Ptr SDL_GPURenderState
  -> IO ()
hs_bindgen_eccc60d637069ae8 :: Ptr SDL_GPURenderState -> IO ()
hs_bindgen_eccc60d637069ae8 =
  \Ptr SDL_GPURenderState
x0 ->
    Ptr Void -> IO ()
hs_bindgen_eccc60d637069ae8_base (Ptr SDL_GPURenderState -> FFIType (Ptr SDL_GPURenderState)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_GPURenderState
x0)

-- | Destroy custom GPU render state.
--
--     [Thread safety]: This function should be called on the thread that created the renderer.
--
--     @since 3.4.0
--
--     [See also]: 'sDL_CreateGPURenderState'
--
--     [C declaration]: @SDL_DestroyGPURenderState@, defined at @SDL3\/SDL_render.h 3026:34@
sDL_DestroyGPURenderState
  :: BG.Ptr SDL_GPURenderState
  -- ^
  --
  --           [@state@]: the state to destroy.
  -> IO ()
sDL_DestroyGPURenderState :: Ptr SDL_GPURenderState -> IO ()
sDL_DestroyGPURenderState =
  Ptr SDL_GPURenderState -> IO ()
hs_bindgen_eccc60d637069ae8