{-# LANGUAGE DataKinds #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DerivingStrategies #-}
{-# LANGUAGE DerivingVia #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE EmptyDataDecls #-}
{-# LANGUAGE ExplicitForAll #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
{-# LANGUAGE MagicHash #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE StandaloneDeriving #-}
{-# LANGUAGE TypeApplications #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE TypeOperators #-}
{-# LANGUAGE UnboxedTuples #-}
{-# LANGUAGE UndecidableInstances #-}
{-# LANGUAGE NoFieldSelectors #-}
{-# LANGUAGE NoImplicitPrelude #-}
module SDL3.Sys.Bindgen.Render (
SDL3.Sys.Bindgen.Render.sDL_SOFTWARE_RENDERER,
SDL3.Sys.Bindgen.Render.sDL_GPU_RENDERER,
SDL3.Sys.Bindgen.Render.SDL_Vertex (..),
SDL3.Sys.Bindgen.Render.SDL_TextureAccess (..),
pattern SDL3.Sys.Bindgen.Render.SDL_TEXTUREACCESS_STATIC,
pattern SDL3.Sys.Bindgen.Render.SDL_TEXTUREACCESS_STREAMING,
pattern SDL3.Sys.Bindgen.Render.SDL_TEXTUREACCESS_TARGET,
SDL3.Sys.Bindgen.Render.SDL_TextureAddressMode (..),
pattern SDL3.Sys.Bindgen.Render.SDL_TEXTURE_ADDRESS_INVALID,
pattern SDL3.Sys.Bindgen.Render.SDL_TEXTURE_ADDRESS_AUTO,
pattern SDL3.Sys.Bindgen.Render.SDL_TEXTURE_ADDRESS_CLAMP,
pattern SDL3.Sys.Bindgen.Render.SDL_TEXTURE_ADDRESS_WRAP,
SDL3.Sys.Bindgen.Render.SDL_RendererLogicalPresentation (..),
pattern SDL3.Sys.Bindgen.Render.SDL_LOGICAL_PRESENTATION_DISABLED,
pattern SDL3.Sys.Bindgen.Render.SDL_LOGICAL_PRESENTATION_STRETCH,
pattern SDL3.Sys.Bindgen.Render.SDL_LOGICAL_PRESENTATION_LETTERBOX,
pattern SDL3.Sys.Bindgen.Render.SDL_LOGICAL_PRESENTATION_OVERSCAN,
pattern SDL3.Sys.Bindgen.Render.SDL_LOGICAL_PRESENTATION_INTEGER_SCALE,
SDL3.Sys.Bindgen.Render.SDL_Renderer,
SDL3.Sys.Bindgen.Render.SDL_Texture (..),
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_CREATE_NAME_STRING,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_CREATE_WINDOW_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_CREATE_SURFACE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_NAME_STRING,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_WINDOW_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_SURFACE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_VSYNC_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_HDR_HEADROOM_FLOAT,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_D3D9_DEVICE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_D3D11_DEVICE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_D3D12_DEVICE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_VULKAN_DEVICE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_RENDERER_GPU_DEVICE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_PALETTE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_COLORSPACE_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_FORMAT_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_ACCESS_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_WIDTH_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_HEIGHT_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_GPU_TEXTURE_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER,
SDL3.Sys.Bindgen.Render.sDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER,
SDL3.Sys.Bindgen.Render.sDL_RENDERER_VSYNC_DISABLED,
SDL3.Sys.Bindgen.Render.sDL_RENDERER_VSYNC_ADAPTIVE,
SDL3.Sys.Bindgen.Render.sDL_DEBUG_TEXT_FONT_CHARACTER_SIZE,
SDL3.Sys.Bindgen.Render.SDL_GPURenderStateCreateInfo (..),
SDL3.Sys.Bindgen.Render.SDL_GPURenderState,
)
where
import Prelude (Eq, Int, Ord, Read, Show, pure, (<*>), (>>), type (~))
import C.Expr.HostPlatform qualified
import HsBindgen.Runtime.CEnum qualified as CEnum
import HsBindgen.Runtime.HasCField qualified as HasCField
import HsBindgen.Runtime.Marshal qualified as Marshal
import HsBindgen.Runtime.PtrConst qualified as PtrConst
import HsBindgen.Runtime.Struct qualified as Struct
import HsBindgen.Runtime.Support qualified as BG
import HsBindgen.Runtime.Support.CompatHasField qualified as BG.CompatHasField
import SDL3.Sys.Bindgen.Gpu qualified
import SDL3.Sys.Bindgen.Pixels qualified
import SDL3.Sys.Bindgen.Properties qualified
import SDL3.Sys.Bindgen.Rect qualified
import SDL3.Sys.Bindgen.Stdinc qualified
sDL_SOFTWARE_RENDERER :: BG.ByteString
sDL_SOFTWARE_RENDERER :: ByteString
sDL_SOFTWARE_RENDERER =
[Word8] -> ByteString
BG.pack [Word8
0x73, Word8
0x6F, Word8
0x66, Word8
0x74, Word8
0x77, Word8
0x61, Word8
0x72, Word8
0x65]
sDL_GPU_RENDERER :: BG.ByteString
sDL_GPU_RENDERER :: ByteString
sDL_GPU_RENDERER = [Word8] -> ByteString
BG.pack [Word8
0x67, Word8
0x70, Word8
0x75]
data SDL_Vertex = SDL_Vertex
{ SDL_Vertex -> SDL_FPoint
position :: SDL3.Sys.Bindgen.Rect.SDL_FPoint
, SDL_Vertex -> SDL_FColor
color :: SDL3.Sys.Bindgen.Pixels.SDL_FColor
, SDL_Vertex -> SDL_FPoint
tex_coord :: SDL3.Sys.Bindgen.Rect.SDL_FPoint
}
deriving stock ((forall x. SDL_Vertex -> Rep SDL_Vertex x)
-> (forall x. Rep SDL_Vertex x -> SDL_Vertex) -> Generic SDL_Vertex
forall x. Rep SDL_Vertex x -> SDL_Vertex
forall x. SDL_Vertex -> Rep SDL_Vertex x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cfrom :: forall x. SDL_Vertex -> Rep SDL_Vertex x
from :: forall x. SDL_Vertex -> Rep SDL_Vertex x
$cto :: forall x. Rep SDL_Vertex x -> SDL_Vertex
to :: forall x. Rep SDL_Vertex x -> SDL_Vertex
BG.Generic, SDL_Vertex -> SDL_Vertex -> Bool
(SDL_Vertex -> SDL_Vertex -> Bool)
-> (SDL_Vertex -> SDL_Vertex -> Bool) -> Eq SDL_Vertex
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: SDL_Vertex -> SDL_Vertex -> Bool
== :: SDL_Vertex -> SDL_Vertex -> Bool
$c/= :: SDL_Vertex -> SDL_Vertex -> Bool
/= :: SDL_Vertex -> SDL_Vertex -> Bool
Eq, Int -> SDL_Vertex -> ShowS
[SDL_Vertex] -> ShowS
SDL_Vertex -> String
(Int -> SDL_Vertex -> ShowS)
-> (SDL_Vertex -> String)
-> ([SDL_Vertex] -> ShowS)
-> Show SDL_Vertex
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
$cshowsPrec :: Int -> SDL_Vertex -> ShowS
showsPrec :: Int -> SDL_Vertex -> ShowS
$cshow :: SDL_Vertex -> String
show :: SDL_Vertex -> String
$cshowList :: [SDL_Vertex] -> ShowS
showList :: [SDL_Vertex] -> ShowS
Show)
instance Marshal.StaticSize SDL_Vertex where
staticSizeOf :: Proxy SDL_Vertex -> Int
staticSizeOf = \Proxy SDL_Vertex
_ -> (Int
32 :: Int)
staticAlignment :: Proxy SDL_Vertex -> Int
staticAlignment = \Proxy SDL_Vertex
_ -> (Int
4 :: Int)
instance Marshal.ReadRaw SDL_Vertex where
readRaw :: Ptr SDL_Vertex -> IO SDL_Vertex
readRaw =
\Ptr SDL_Vertex
ptr0 ->
(SDL_FPoint -> SDL_FColor -> SDL_FPoint -> SDL_Vertex)
-> IO (SDL_FPoint -> SDL_FColor -> SDL_FPoint -> SDL_Vertex)
forall a. a -> IO a
forall (f :: * -> *) a. Applicative f => a -> f a
pure SDL_FPoint -> SDL_FColor -> SDL_FPoint -> SDL_Vertex
SDL_Vertex
IO (SDL_FPoint -> SDL_FColor -> SDL_FPoint -> SDL_Vertex)
-> IO SDL_FPoint -> IO (SDL_FColor -> SDL_FPoint -> SDL_Vertex)
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Proxy "position"
-> Ptr SDL_Vertex -> IO (CFieldType SDL_Vertex "position")
forall a (field :: Symbol).
(HasCField a field, ReadRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> IO (CFieldType a field)
HasCField.readRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"position") Ptr SDL_Vertex
ptr0
IO (SDL_FColor -> SDL_FPoint -> SDL_Vertex)
-> IO SDL_FColor -> IO (SDL_FPoint -> SDL_Vertex)
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Proxy "color"
-> Ptr SDL_Vertex -> IO (CFieldType SDL_Vertex "color")
forall a (field :: Symbol).
(HasCField a field, ReadRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> IO (CFieldType a field)
HasCField.readRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"color") Ptr SDL_Vertex
ptr0
IO (SDL_FPoint -> SDL_Vertex) -> IO SDL_FPoint -> IO SDL_Vertex
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Proxy "tex_coord"
-> Ptr SDL_Vertex -> IO (CFieldType SDL_Vertex "tex_coord")
forall a (field :: Symbol).
(HasCField a field, ReadRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> IO (CFieldType a field)
HasCField.readRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"tex_coord") Ptr SDL_Vertex
ptr0
instance Marshal.WriteRaw SDL_Vertex where
writeRaw :: Ptr SDL_Vertex -> SDL_Vertex -> IO ()
writeRaw =
\Ptr SDL_Vertex
ptr0 ->
\SDL_Vertex
s1 ->
case SDL_Vertex
s1 of
SDL_Vertex SDL_FPoint
position2 SDL_FColor
color3 SDL_FPoint
tex_coord4 ->
Proxy "position"
-> Ptr SDL_Vertex -> CFieldType SDL_Vertex "position" -> IO ()
forall a (field :: Symbol).
(HasCField a field, WriteRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> CFieldType a field -> IO ()
HasCField.writeRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"position") Ptr SDL_Vertex
ptr0 CFieldType SDL_Vertex "position"
SDL_FPoint
position2
IO () -> IO () -> IO ()
forall a b. IO a -> IO b -> IO b
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> Proxy "color"
-> Ptr SDL_Vertex -> CFieldType SDL_Vertex "color" -> IO ()
forall a (field :: Symbol).
(HasCField a field, WriteRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> CFieldType a field -> IO ()
HasCField.writeRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"color") Ptr SDL_Vertex
ptr0 CFieldType SDL_Vertex "color"
SDL_FColor
color3
IO () -> IO () -> IO ()
forall a b. IO a -> IO b -> IO b
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> Proxy "tex_coord"
-> Ptr SDL_Vertex -> CFieldType SDL_Vertex "tex_coord" -> IO ()
forall a (field :: Symbol).
(HasCField a field, WriteRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> CFieldType a field -> IO ()
HasCField.writeRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"tex_coord") Ptr SDL_Vertex
ptr0 CFieldType SDL_Vertex "tex_coord"
SDL_FPoint
tex_coord4
deriving via Marshal.EquivStorable SDL_Vertex instance BG.Storable SDL_Vertex
deriving via Struct.IsStructViaReadRaw SDL_Vertex instance Struct.IsStruct SDL_Vertex
instance
(ty ~ SDL3.Sys.Bindgen.Rect.SDL_FPoint)
=> BG.CompatHasField.HasField "position" SDL_Vertex ty
where
hasField :: SDL_Vertex -> (ty -> SDL_Vertex, ty)
hasField =
\SDL_Vertex
x0 ->
( \ty
y1 ->
SDL_Vertex
{ position :: SDL_FPoint
position = ty
SDL_FPoint
y1
, color :: SDL_FColor
color = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"color" SDL_Vertex
x0
, tex_coord :: SDL_FPoint
tex_coord = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"tex_coord" SDL_Vertex
x0
}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"position" SDL_Vertex
x0
)
instance
(ty ~ SDL3.Sys.Bindgen.Rect.SDL_FPoint)
=> BG.HasField "position" (BG.Ptr SDL_Vertex) (BG.Ptr ty)
where
getField :: Ptr SDL_Vertex -> Ptr ty
getField = Proxy "position"
-> Ptr SDL_Vertex -> Ptr (CFieldType SDL_Vertex "position")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"position")
instance HasCField.HasCField SDL_Vertex "position" where
type
CFieldType SDL_Vertex "position" =
SDL3.Sys.Bindgen.Rect.SDL_FPoint
offset# :: Proxy# SDL_Vertex -> Proxy# "position" -> Int
offset# = \Proxy# SDL_Vertex
_ -> \Proxy# "position"
_ -> Int
0
instance
(ty ~ SDL3.Sys.Bindgen.Pixels.SDL_FColor)
=> BG.CompatHasField.HasField "color" SDL_Vertex ty
where
hasField :: SDL_Vertex -> (ty -> SDL_Vertex, ty)
hasField =
\SDL_Vertex
x0 ->
( \ty
y1 ->
SDL_Vertex
{ color :: SDL_FColor
color = ty
SDL_FColor
y1
, position :: SDL_FPoint
position = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"position" SDL_Vertex
x0
, tex_coord :: SDL_FPoint
tex_coord = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"tex_coord" SDL_Vertex
x0
}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"color" SDL_Vertex
x0
)
instance
(ty ~ SDL3.Sys.Bindgen.Pixels.SDL_FColor)
=> BG.HasField "color" (BG.Ptr SDL_Vertex) (BG.Ptr ty)
where
getField :: Ptr SDL_Vertex -> Ptr ty
getField = Proxy "color"
-> Ptr SDL_Vertex -> Ptr (CFieldType SDL_Vertex "color")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"color")
instance HasCField.HasCField SDL_Vertex "color" where
type
CFieldType SDL_Vertex "color" =
SDL3.Sys.Bindgen.Pixels.SDL_FColor
offset# :: Proxy# SDL_Vertex -> Proxy# "color" -> Int
offset# = \Proxy# SDL_Vertex
_ -> \Proxy# "color"
_ -> Int
8
instance
(ty ~ SDL3.Sys.Bindgen.Rect.SDL_FPoint)
=> BG.CompatHasField.HasField "tex_coord" SDL_Vertex ty
where
hasField :: SDL_Vertex -> (ty -> SDL_Vertex, ty)
hasField =
\SDL_Vertex
x0 ->
( \ty
y1 ->
SDL_Vertex
{ tex_coord :: SDL_FPoint
tex_coord = ty
SDL_FPoint
y1
, position :: SDL_FPoint
position = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"position" SDL_Vertex
x0
, color :: SDL_FColor
color = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"color" SDL_Vertex
x0
}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"tex_coord" SDL_Vertex
x0
)
instance
(ty ~ SDL3.Sys.Bindgen.Rect.SDL_FPoint)
=> BG.HasField "tex_coord" (BG.Ptr SDL_Vertex) (BG.Ptr ty)
where
getField :: Ptr SDL_Vertex -> Ptr ty
getField = Proxy "tex_coord"
-> Ptr SDL_Vertex -> Ptr (CFieldType SDL_Vertex "tex_coord")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"tex_coord")
instance HasCField.HasCField SDL_Vertex "tex_coord" where
type
CFieldType SDL_Vertex "tex_coord" =
SDL3.Sys.Bindgen.Rect.SDL_FPoint
offset# :: Proxy# SDL_Vertex -> Proxy# "tex_coord" -> Int
offset# = \Proxy# SDL_Vertex
_ -> \Proxy# "tex_coord"
_ -> Int
24
newtype SDL_TextureAccess = SDL_TextureAccess
{ SDL_TextureAccess -> CUInt
unwrap :: BG.CUInt
}
deriving stock ((forall x. SDL_TextureAccess -> Rep SDL_TextureAccess x)
-> (forall x. Rep SDL_TextureAccess x -> SDL_TextureAccess)
-> Generic SDL_TextureAccess
forall x. Rep SDL_TextureAccess x -> SDL_TextureAccess
forall x. SDL_TextureAccess -> Rep SDL_TextureAccess x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cfrom :: forall x. SDL_TextureAccess -> Rep SDL_TextureAccess x
from :: forall x. SDL_TextureAccess -> Rep SDL_TextureAccess x
$cto :: forall x. Rep SDL_TextureAccess x -> SDL_TextureAccess
to :: forall x. Rep SDL_TextureAccess x -> SDL_TextureAccess
BG.Generic, SDL_TextureAccess -> SDL_TextureAccess -> Bool
(SDL_TextureAccess -> SDL_TextureAccess -> Bool)
-> (SDL_TextureAccess -> SDL_TextureAccess -> Bool)
-> Eq SDL_TextureAccess
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: SDL_TextureAccess -> SDL_TextureAccess -> Bool
== :: SDL_TextureAccess -> SDL_TextureAccess -> Bool
$c/= :: SDL_TextureAccess -> SDL_TextureAccess -> Bool
/= :: SDL_TextureAccess -> SDL_TextureAccess -> Bool
Eq, Eq SDL_TextureAccess
Eq SDL_TextureAccess =>
(SDL_TextureAccess -> SDL_TextureAccess -> Ordering)
-> (SDL_TextureAccess -> SDL_TextureAccess -> Bool)
-> (SDL_TextureAccess -> SDL_TextureAccess -> Bool)
-> (SDL_TextureAccess -> SDL_TextureAccess -> Bool)
-> (SDL_TextureAccess -> SDL_TextureAccess -> Bool)
-> (SDL_TextureAccess -> SDL_TextureAccess -> SDL_TextureAccess)
-> (SDL_TextureAccess -> SDL_TextureAccess -> SDL_TextureAccess)
-> Ord SDL_TextureAccess
SDL_TextureAccess -> SDL_TextureAccess -> Bool
SDL_TextureAccess -> SDL_TextureAccess -> Ordering
SDL_TextureAccess -> SDL_TextureAccess -> SDL_TextureAccess
forall a.
Eq a =>
(a -> a -> Ordering)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> a)
-> (a -> a -> a)
-> Ord a
$ccompare :: SDL_TextureAccess -> SDL_TextureAccess -> Ordering
compare :: SDL_TextureAccess -> SDL_TextureAccess -> Ordering
$c< :: SDL_TextureAccess -> SDL_TextureAccess -> Bool
< :: SDL_TextureAccess -> SDL_TextureAccess -> Bool
$c<= :: SDL_TextureAccess -> SDL_TextureAccess -> Bool
<= :: SDL_TextureAccess -> SDL_TextureAccess -> Bool
$c> :: SDL_TextureAccess -> SDL_TextureAccess -> Bool
> :: SDL_TextureAccess -> SDL_TextureAccess -> Bool
$c>= :: SDL_TextureAccess -> SDL_TextureAccess -> Bool
>= :: SDL_TextureAccess -> SDL_TextureAccess -> Bool
$cmax :: SDL_TextureAccess -> SDL_TextureAccess -> SDL_TextureAccess
max :: SDL_TextureAccess -> SDL_TextureAccess -> SDL_TextureAccess
$cmin :: SDL_TextureAccess -> SDL_TextureAccess -> SDL_TextureAccess
min :: SDL_TextureAccess -> SDL_TextureAccess -> SDL_TextureAccess
Ord)
deriving newtype (FFIType SDL_TextureAccess -> SDL_TextureAccess
SDL_TextureAccess -> FFIType SDL_TextureAccess
(SDL_TextureAccess -> FFIType SDL_TextureAccess)
-> (FFIType SDL_TextureAccess -> SDL_TextureAccess)
-> HasFFIType SDL_TextureAccess
forall a. (a -> FFIType a) -> (FFIType a -> a) -> HasFFIType a
$ctoFFIType :: SDL_TextureAccess -> FFIType SDL_TextureAccess
toFFIType :: SDL_TextureAccess -> FFIType SDL_TextureAccess
$cfromFFIType :: FFIType SDL_TextureAccess -> SDL_TextureAccess
fromFFIType :: FFIType SDL_TextureAccess -> SDL_TextureAccess
BG.HasFFIType)
instance Marshal.StaticSize SDL_TextureAccess where
staticSizeOf :: Proxy SDL_TextureAccess -> Int
staticSizeOf = \Proxy SDL_TextureAccess
_ -> (Int
4 :: Int)
staticAlignment :: Proxy SDL_TextureAccess -> Int
staticAlignment = \Proxy SDL_TextureAccess
_ -> (Int
4 :: Int)
instance Marshal.ReadRaw SDL_TextureAccess where
readRaw :: Ptr SDL_TextureAccess -> IO SDL_TextureAccess
readRaw =
\Ptr SDL_TextureAccess
ptr0 ->
(CUInt -> SDL_TextureAccess) -> IO (CUInt -> SDL_TextureAccess)
forall a. a -> IO a
forall (f :: * -> *) a. Applicative f => a -> f a
pure CUInt -> SDL_TextureAccess
SDL_TextureAccess
IO (CUInt -> SDL_TextureAccess) -> IO CUInt -> IO SDL_TextureAccess
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Ptr SDL_TextureAccess -> Int -> IO CUInt
forall a b. ReadRaw a => Ptr b -> Int -> IO a
Marshal.readRawByteOff Ptr SDL_TextureAccess
ptr0 (Int
0 :: Int)
instance Marshal.WriteRaw SDL_TextureAccess where
writeRaw :: Ptr SDL_TextureAccess -> SDL_TextureAccess -> IO ()
writeRaw =
\Ptr SDL_TextureAccess
ptr0 ->
\SDL_TextureAccess
s1 ->
case SDL_TextureAccess
s1 of
SDL_TextureAccess CUInt
unwrap2 ->
Ptr SDL_TextureAccess -> Int -> CUInt -> IO ()
forall a b. WriteRaw a => Ptr b -> Int -> a -> IO ()
Marshal.writeRawByteOff Ptr SDL_TextureAccess
ptr0 (Int
0 :: Int) CUInt
unwrap2
deriving via Marshal.EquivStorable SDL_TextureAccess instance BG.Storable SDL_TextureAccess
deriving via BG.CUInt instance BG.Prim SDL_TextureAccess
instance CEnum.CEnum SDL_TextureAccess where
type CEnumZ SDL_TextureAccess = BG.CUInt
toCEnum :: CEnumZ SDL_TextureAccess -> SDL_TextureAccess
toCEnum = CUInt -> SDL_TextureAccess
CEnumZ SDL_TextureAccess -> SDL_TextureAccess
SDL_TextureAccess
fromCEnum :: SDL_TextureAccess -> CEnumZ SDL_TextureAccess
fromCEnum = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"unwrap"
declaredValues :: forall (proxy :: * -> *).
proxy SDL_TextureAccess -> DeclaredValues SDL_TextureAccess
declaredValues =
\proxy SDL_TextureAccess
_ ->
[(CEnumZ SDL_TextureAccess, NonEmpty String)]
-> DeclaredValues SDL_TextureAccess
forall a.
Ord (CEnumZ a) =>
[(CEnumZ a, NonEmpty String)] -> DeclaredValues a
CEnum.declaredValuesFromList
[ (CUInt
CEnumZ SDL_TextureAccess
0, String -> NonEmpty String
forall a. a -> NonEmpty a
BG.singleton String
"SDL_TEXTUREACCESS_STATIC")
, (CUInt
CEnumZ SDL_TextureAccess
1, String -> NonEmpty String
forall a. a -> NonEmpty a
BG.singleton String
"SDL_TEXTUREACCESS_STREAMING")
, (CUInt
CEnumZ SDL_TextureAccess
2, String -> NonEmpty String
forall a. a -> NonEmpty a
BG.singleton String
"SDL_TEXTUREACCESS_TARGET")
]
showsUndeclared :: forall (proxy :: * -> *).
proxy SDL_TextureAccess -> Int -> CEnumZ SDL_TextureAccess -> ShowS
showsUndeclared =
String
-> proxy SDL_TextureAccess
-> Int
-> CEnumZ SDL_TextureAccess
-> ShowS
forall a (proxy :: * -> *).
Show (CEnumZ a) =>
String -> proxy a -> Int -> CEnumZ a -> ShowS
CEnum.showsWrappedUndeclared String
"SDL_TextureAccess"
readPrecUndeclared :: ReadPrec SDL_TextureAccess
readPrecUndeclared =
String -> ReadPrec SDL_TextureAccess
forall a. (CEnum a, Read (CEnumZ a)) => String -> ReadPrec a
CEnum.readPrecWrappedUndeclared String
"SDL_TextureAccess"
isDeclared :: SDL_TextureAccess -> Bool
isDeclared = SDL_TextureAccess -> Bool
forall a. SequentialCEnum a => a -> Bool
CEnum.seqIsDeclared
mkDeclared :: CEnumZ SDL_TextureAccess -> Maybe SDL_TextureAccess
mkDeclared = CEnumZ SDL_TextureAccess -> Maybe SDL_TextureAccess
forall a. SequentialCEnum a => CEnumZ a -> Maybe a
CEnum.seqMkDeclared
instance CEnum.SequentialCEnum SDL_TextureAccess where
minDeclaredValue :: SDL_TextureAccess
minDeclaredValue = SDL_TextureAccess
SDL_TEXTUREACCESS_STATIC
maxDeclaredValue :: SDL_TextureAccess
maxDeclaredValue = SDL_TextureAccess
SDL_TEXTUREACCESS_TARGET
instance Show SDL_TextureAccess where
showsPrec :: Int -> SDL_TextureAccess -> ShowS
showsPrec = Int -> SDL_TextureAccess -> ShowS
forall a. CEnum a => Int -> a -> ShowS
CEnum.shows
instance Read SDL_TextureAccess where
readPrec :: ReadPrec SDL_TextureAccess
readPrec = ReadPrec SDL_TextureAccess
forall a. CEnum a => ReadPrec a
CEnum.readPrec
readList :: ReadS [SDL_TextureAccess]
readList = ReadS [SDL_TextureAccess]
forall a. Read a => ReadS [a]
BG.readListDefault
readListPrec :: ReadPrec [SDL_TextureAccess]
readListPrec = ReadPrec [SDL_TextureAccess]
forall a. Read a => ReadPrec [a]
BG.readListPrecDefault
instance
(ty ~ BG.CUInt)
=> BG.CompatHasField.HasField "unwrap" SDL_TextureAccess ty
where
hasField :: SDL_TextureAccess -> (ty -> SDL_TextureAccess, ty)
hasField =
\SDL_TextureAccess
x0 ->
( \ty
y1 ->
SDL_TextureAccess{unwrap :: CUInt
unwrap = ty
CUInt
y1}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"unwrap" SDL_TextureAccess
x0
)
instance
(ty ~ BG.CUInt)
=> BG.HasField "unwrap" (BG.Ptr SDL_TextureAccess) (BG.Ptr ty)
where
getField :: Ptr SDL_TextureAccess -> Ptr ty
getField = Proxy "unwrap"
-> Ptr SDL_TextureAccess
-> Ptr (CFieldType SDL_TextureAccess "unwrap")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"unwrap")
instance HasCField.HasCField SDL_TextureAccess "unwrap" where
type CFieldType SDL_TextureAccess "unwrap" = BG.CUInt
offset# :: Proxy# SDL_TextureAccess -> Proxy# "unwrap" -> Int
offset# = \Proxy# SDL_TextureAccess
_ -> \Proxy# "unwrap"
_ -> Int
0
pattern SDL_TEXTUREACCESS_STATIC :: SDL_TextureAccess
pattern $mSDL_TEXTUREACCESS_STATIC :: forall {r}. SDL_TextureAccess -> ((# #) -> r) -> ((# #) -> r) -> r
$bSDL_TEXTUREACCESS_STATIC :: SDL_TextureAccess
SDL_TEXTUREACCESS_STATIC = SDL_TextureAccess 0
pattern SDL_TEXTUREACCESS_STREAMING :: SDL_TextureAccess
pattern $mSDL_TEXTUREACCESS_STREAMING :: forall {r}. SDL_TextureAccess -> ((# #) -> r) -> ((# #) -> r) -> r
$bSDL_TEXTUREACCESS_STREAMING :: SDL_TextureAccess
SDL_TEXTUREACCESS_STREAMING = SDL_TextureAccess 1
pattern SDL_TEXTUREACCESS_TARGET :: SDL_TextureAccess
pattern $mSDL_TEXTUREACCESS_TARGET :: forall {r}. SDL_TextureAccess -> ((# #) -> r) -> ((# #) -> r) -> r
$bSDL_TEXTUREACCESS_TARGET :: SDL_TextureAccess
SDL_TEXTUREACCESS_TARGET = SDL_TextureAccess 2
newtype SDL_TextureAddressMode = SDL_TextureAddressMode
{ SDL_TextureAddressMode -> CInt
unwrap :: BG.CInt
}
deriving stock ((forall x. SDL_TextureAddressMode -> Rep SDL_TextureAddressMode x)
-> (forall x.
Rep SDL_TextureAddressMode x -> SDL_TextureAddressMode)
-> Generic SDL_TextureAddressMode
forall x. Rep SDL_TextureAddressMode x -> SDL_TextureAddressMode
forall x. SDL_TextureAddressMode -> Rep SDL_TextureAddressMode x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cfrom :: forall x. SDL_TextureAddressMode -> Rep SDL_TextureAddressMode x
from :: forall x. SDL_TextureAddressMode -> Rep SDL_TextureAddressMode x
$cto :: forall x. Rep SDL_TextureAddressMode x -> SDL_TextureAddressMode
to :: forall x. Rep SDL_TextureAddressMode x -> SDL_TextureAddressMode
BG.Generic, SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool
(SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool)
-> (SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool)
-> Eq SDL_TextureAddressMode
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool
== :: SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool
$c/= :: SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool
/= :: SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool
Eq, Eq SDL_TextureAddressMode
Eq SDL_TextureAddressMode =>
(SDL_TextureAddressMode -> SDL_TextureAddressMode -> Ordering)
-> (SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool)
-> (SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool)
-> (SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool)
-> (SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool)
-> (SDL_TextureAddressMode
-> SDL_TextureAddressMode -> SDL_TextureAddressMode)
-> (SDL_TextureAddressMode
-> SDL_TextureAddressMode -> SDL_TextureAddressMode)
-> Ord SDL_TextureAddressMode
SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool
SDL_TextureAddressMode -> SDL_TextureAddressMode -> Ordering
SDL_TextureAddressMode
-> SDL_TextureAddressMode -> SDL_TextureAddressMode
forall a.
Eq a =>
(a -> a -> Ordering)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> a)
-> (a -> a -> a)
-> Ord a
$ccompare :: SDL_TextureAddressMode -> SDL_TextureAddressMode -> Ordering
compare :: SDL_TextureAddressMode -> SDL_TextureAddressMode -> Ordering
$c< :: SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool
< :: SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool
$c<= :: SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool
<= :: SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool
$c> :: SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool
> :: SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool
$c>= :: SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool
>= :: SDL_TextureAddressMode -> SDL_TextureAddressMode -> Bool
$cmax :: SDL_TextureAddressMode
-> SDL_TextureAddressMode -> SDL_TextureAddressMode
max :: SDL_TextureAddressMode
-> SDL_TextureAddressMode -> SDL_TextureAddressMode
$cmin :: SDL_TextureAddressMode
-> SDL_TextureAddressMode -> SDL_TextureAddressMode
min :: SDL_TextureAddressMode
-> SDL_TextureAddressMode -> SDL_TextureAddressMode
Ord)
deriving newtype (FFIType SDL_TextureAddressMode -> SDL_TextureAddressMode
SDL_TextureAddressMode -> FFIType SDL_TextureAddressMode
(SDL_TextureAddressMode -> FFIType SDL_TextureAddressMode)
-> (FFIType SDL_TextureAddressMode -> SDL_TextureAddressMode)
-> HasFFIType SDL_TextureAddressMode
forall a. (a -> FFIType a) -> (FFIType a -> a) -> HasFFIType a
$ctoFFIType :: SDL_TextureAddressMode -> FFIType SDL_TextureAddressMode
toFFIType :: SDL_TextureAddressMode -> FFIType SDL_TextureAddressMode
$cfromFFIType :: FFIType SDL_TextureAddressMode -> SDL_TextureAddressMode
fromFFIType :: FFIType SDL_TextureAddressMode -> SDL_TextureAddressMode
BG.HasFFIType)
instance Marshal.StaticSize SDL_TextureAddressMode where
staticSizeOf :: Proxy SDL_TextureAddressMode -> Int
staticSizeOf = \Proxy SDL_TextureAddressMode
_ -> (Int
4 :: Int)
staticAlignment :: Proxy SDL_TextureAddressMode -> Int
staticAlignment = \Proxy SDL_TextureAddressMode
_ -> (Int
4 :: Int)
instance Marshal.ReadRaw SDL_TextureAddressMode where
readRaw :: Ptr SDL_TextureAddressMode -> IO SDL_TextureAddressMode
readRaw =
\Ptr SDL_TextureAddressMode
ptr0 ->
(CInt -> SDL_TextureAddressMode)
-> IO (CInt -> SDL_TextureAddressMode)
forall a. a -> IO a
forall (f :: * -> *) a. Applicative f => a -> f a
pure CInt -> SDL_TextureAddressMode
SDL_TextureAddressMode
IO (CInt -> SDL_TextureAddressMode)
-> IO CInt -> IO SDL_TextureAddressMode
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Ptr SDL_TextureAddressMode -> Int -> IO CInt
forall a b. ReadRaw a => Ptr b -> Int -> IO a
Marshal.readRawByteOff Ptr SDL_TextureAddressMode
ptr0 (Int
0 :: Int)
instance Marshal.WriteRaw SDL_TextureAddressMode where
writeRaw :: Ptr SDL_TextureAddressMode -> SDL_TextureAddressMode -> IO ()
writeRaw =
\Ptr SDL_TextureAddressMode
ptr0 ->
\SDL_TextureAddressMode
s1 ->
case SDL_TextureAddressMode
s1 of
SDL_TextureAddressMode CInt
unwrap2 ->
Ptr SDL_TextureAddressMode -> Int -> CInt -> IO ()
forall a b. WriteRaw a => Ptr b -> Int -> a -> IO ()
Marshal.writeRawByteOff Ptr SDL_TextureAddressMode
ptr0 (Int
0 :: Int) CInt
unwrap2
deriving via
Marshal.EquivStorable SDL_TextureAddressMode
instance
BG.Storable SDL_TextureAddressMode
deriving via BG.CInt instance BG.Prim SDL_TextureAddressMode
instance CEnum.CEnum SDL_TextureAddressMode where
type CEnumZ SDL_TextureAddressMode = BG.CInt
toCEnum :: CEnumZ SDL_TextureAddressMode -> SDL_TextureAddressMode
toCEnum = CInt -> SDL_TextureAddressMode
CEnumZ SDL_TextureAddressMode -> SDL_TextureAddressMode
SDL_TextureAddressMode
fromCEnum :: SDL_TextureAddressMode -> CEnumZ SDL_TextureAddressMode
fromCEnum = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"unwrap"
declaredValues :: forall (proxy :: * -> *).
proxy SDL_TextureAddressMode
-> DeclaredValues SDL_TextureAddressMode
declaredValues =
\proxy SDL_TextureAddressMode
_ ->
[(CEnumZ SDL_TextureAddressMode, NonEmpty String)]
-> DeclaredValues SDL_TextureAddressMode
forall a.
Ord (CEnumZ a) =>
[(CEnumZ a, NonEmpty String)] -> DeclaredValues a
CEnum.declaredValuesFromList
[ (-CInt
1, String -> NonEmpty String
forall a. a -> NonEmpty a
BG.singleton String
"SDL_TEXTURE_ADDRESS_INVALID")
, (CInt
CEnumZ SDL_TextureAddressMode
0, String -> NonEmpty String
forall a. a -> NonEmpty a
BG.singleton String
"SDL_TEXTURE_ADDRESS_AUTO")
, (CInt
CEnumZ SDL_TextureAddressMode
1, String -> NonEmpty String
forall a. a -> NonEmpty a
BG.singleton String
"SDL_TEXTURE_ADDRESS_CLAMP")
, (CInt
CEnumZ SDL_TextureAddressMode
2, String -> NonEmpty String
forall a. a -> NonEmpty a
BG.singleton String
"SDL_TEXTURE_ADDRESS_WRAP")
]
showsUndeclared :: forall (proxy :: * -> *).
proxy SDL_TextureAddressMode
-> Int -> CEnumZ SDL_TextureAddressMode -> ShowS
showsUndeclared =
String
-> proxy SDL_TextureAddressMode
-> Int
-> CEnumZ SDL_TextureAddressMode
-> ShowS
forall a (proxy :: * -> *).
Show (CEnumZ a) =>
String -> proxy a -> Int -> CEnumZ a -> ShowS
CEnum.showsWrappedUndeclared String
"SDL_TextureAddressMode"
readPrecUndeclared :: ReadPrec SDL_TextureAddressMode
readPrecUndeclared =
String -> ReadPrec SDL_TextureAddressMode
forall a. (CEnum a, Read (CEnumZ a)) => String -> ReadPrec a
CEnum.readPrecWrappedUndeclared String
"SDL_TextureAddressMode"
isDeclared :: SDL_TextureAddressMode -> Bool
isDeclared = SDL_TextureAddressMode -> Bool
forall a. SequentialCEnum a => a -> Bool
CEnum.seqIsDeclared
mkDeclared :: CEnumZ SDL_TextureAddressMode -> Maybe SDL_TextureAddressMode
mkDeclared = CEnumZ SDL_TextureAddressMode -> Maybe SDL_TextureAddressMode
forall a. SequentialCEnum a => CEnumZ a -> Maybe a
CEnum.seqMkDeclared
instance CEnum.SequentialCEnum SDL_TextureAddressMode where
minDeclaredValue :: SDL_TextureAddressMode
minDeclaredValue = SDL_TextureAddressMode
SDL_TEXTURE_ADDRESS_INVALID
maxDeclaredValue :: SDL_TextureAddressMode
maxDeclaredValue = SDL_TextureAddressMode
SDL_TEXTURE_ADDRESS_WRAP
instance Show SDL_TextureAddressMode where
showsPrec :: Int -> SDL_TextureAddressMode -> ShowS
showsPrec = Int -> SDL_TextureAddressMode -> ShowS
forall a. CEnum a => Int -> a -> ShowS
CEnum.shows
instance Read SDL_TextureAddressMode where
readPrec :: ReadPrec SDL_TextureAddressMode
readPrec = ReadPrec SDL_TextureAddressMode
forall a. CEnum a => ReadPrec a
CEnum.readPrec
readList :: ReadS [SDL_TextureAddressMode]
readList = ReadS [SDL_TextureAddressMode]
forall a. Read a => ReadS [a]
BG.readListDefault
readListPrec :: ReadPrec [SDL_TextureAddressMode]
readListPrec = ReadPrec [SDL_TextureAddressMode]
forall a. Read a => ReadPrec [a]
BG.readListPrecDefault
instance
(ty ~ BG.CInt)
=> BG.CompatHasField.HasField "unwrap" SDL_TextureAddressMode ty
where
hasField :: SDL_TextureAddressMode -> (ty -> SDL_TextureAddressMode, ty)
hasField =
\SDL_TextureAddressMode
x0 ->
( \ty
y1 ->
SDL_TextureAddressMode{unwrap :: CInt
unwrap = ty
CInt
y1}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"unwrap" SDL_TextureAddressMode
x0
)
instance
(ty ~ BG.CInt)
=> BG.HasField "unwrap" (BG.Ptr SDL_TextureAddressMode) (BG.Ptr ty)
where
getField :: Ptr SDL_TextureAddressMode -> Ptr ty
getField = Proxy "unwrap"
-> Ptr SDL_TextureAddressMode
-> Ptr (CFieldType SDL_TextureAddressMode "unwrap")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"unwrap")
instance HasCField.HasCField SDL_TextureAddressMode "unwrap" where
type
CFieldType SDL_TextureAddressMode "unwrap" =
BG.CInt
offset# :: Proxy# SDL_TextureAddressMode -> Proxy# "unwrap" -> Int
offset# = \Proxy# SDL_TextureAddressMode
_ -> \Proxy# "unwrap"
_ -> Int
0
pattern SDL_TEXTURE_ADDRESS_INVALID :: SDL_TextureAddressMode
pattern $mSDL_TEXTURE_ADDRESS_INVALID :: forall {r}.
SDL_TextureAddressMode -> ((# #) -> r) -> ((# #) -> r) -> r
$bSDL_TEXTURE_ADDRESS_INVALID :: SDL_TextureAddressMode
SDL_TEXTURE_ADDRESS_INVALID = SDL_TextureAddressMode (-1)
pattern SDL_TEXTURE_ADDRESS_AUTO :: SDL_TextureAddressMode
pattern $mSDL_TEXTURE_ADDRESS_AUTO :: forall {r}.
SDL_TextureAddressMode -> ((# #) -> r) -> ((# #) -> r) -> r
$bSDL_TEXTURE_ADDRESS_AUTO :: SDL_TextureAddressMode
SDL_TEXTURE_ADDRESS_AUTO = SDL_TextureAddressMode 0
pattern SDL_TEXTURE_ADDRESS_CLAMP :: SDL_TextureAddressMode
pattern $mSDL_TEXTURE_ADDRESS_CLAMP :: forall {r}.
SDL_TextureAddressMode -> ((# #) -> r) -> ((# #) -> r) -> r
$bSDL_TEXTURE_ADDRESS_CLAMP :: SDL_TextureAddressMode
SDL_TEXTURE_ADDRESS_CLAMP = SDL_TextureAddressMode 1
pattern SDL_TEXTURE_ADDRESS_WRAP :: SDL_TextureAddressMode
pattern $mSDL_TEXTURE_ADDRESS_WRAP :: forall {r}.
SDL_TextureAddressMode -> ((# #) -> r) -> ((# #) -> r) -> r
$bSDL_TEXTURE_ADDRESS_WRAP :: SDL_TextureAddressMode
SDL_TEXTURE_ADDRESS_WRAP = SDL_TextureAddressMode 2
newtype SDL_RendererLogicalPresentation = SDL_RendererLogicalPresentation
{ SDL_RendererLogicalPresentation -> CUInt
unwrap :: BG.CUInt
}
deriving stock ((forall x.
SDL_RendererLogicalPresentation
-> Rep SDL_RendererLogicalPresentation x)
-> (forall x.
Rep SDL_RendererLogicalPresentation x
-> SDL_RendererLogicalPresentation)
-> Generic SDL_RendererLogicalPresentation
forall x.
Rep SDL_RendererLogicalPresentation x
-> SDL_RendererLogicalPresentation
forall x.
SDL_RendererLogicalPresentation
-> Rep SDL_RendererLogicalPresentation x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cfrom :: forall x.
SDL_RendererLogicalPresentation
-> Rep SDL_RendererLogicalPresentation x
from :: forall x.
SDL_RendererLogicalPresentation
-> Rep SDL_RendererLogicalPresentation x
$cto :: forall x.
Rep SDL_RendererLogicalPresentation x
-> SDL_RendererLogicalPresentation
to :: forall x.
Rep SDL_RendererLogicalPresentation x
-> SDL_RendererLogicalPresentation
BG.Generic, SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool
(SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool)
-> (SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool)
-> Eq SDL_RendererLogicalPresentation
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool
== :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool
$c/= :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool
/= :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool
Eq, Eq SDL_RendererLogicalPresentation
Eq SDL_RendererLogicalPresentation =>
(SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Ordering)
-> (SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool)
-> (SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool)
-> (SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool)
-> (SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool)
-> (SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation)
-> (SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation)
-> Ord SDL_RendererLogicalPresentation
SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool
SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Ordering
SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
forall a.
Eq a =>
(a -> a -> Ordering)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> a)
-> (a -> a -> a)
-> Ord a
$ccompare :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Ordering
compare :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Ordering
$c< :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool
< :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool
$c<= :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool
<= :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool
$c> :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool
> :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool
$c>= :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool
>= :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> Bool
$cmax :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
max :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
$cmin :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
min :: SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
Ord)
deriving newtype (FFIType SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
SDL_RendererLogicalPresentation
-> FFIType SDL_RendererLogicalPresentation
(SDL_RendererLogicalPresentation
-> FFIType SDL_RendererLogicalPresentation)
-> (FFIType SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation)
-> HasFFIType SDL_RendererLogicalPresentation
forall a. (a -> FFIType a) -> (FFIType a -> a) -> HasFFIType a
$ctoFFIType :: SDL_RendererLogicalPresentation
-> FFIType SDL_RendererLogicalPresentation
toFFIType :: SDL_RendererLogicalPresentation
-> FFIType SDL_RendererLogicalPresentation
$cfromFFIType :: FFIType SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
fromFFIType :: FFIType SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
BG.HasFFIType)
instance Marshal.StaticSize SDL_RendererLogicalPresentation where
staticSizeOf :: Proxy SDL_RendererLogicalPresentation -> Int
staticSizeOf = \Proxy SDL_RendererLogicalPresentation
_ -> (Int
4 :: Int)
staticAlignment :: Proxy SDL_RendererLogicalPresentation -> Int
staticAlignment = \Proxy SDL_RendererLogicalPresentation
_ -> (Int
4 :: Int)
instance Marshal.ReadRaw SDL_RendererLogicalPresentation where
readRaw :: Ptr SDL_RendererLogicalPresentation
-> IO SDL_RendererLogicalPresentation
readRaw =
\Ptr SDL_RendererLogicalPresentation
ptr0 ->
(CUInt -> SDL_RendererLogicalPresentation)
-> IO (CUInt -> SDL_RendererLogicalPresentation)
forall a. a -> IO a
forall (f :: * -> *) a. Applicative f => a -> f a
pure CUInt -> SDL_RendererLogicalPresentation
SDL_RendererLogicalPresentation
IO (CUInt -> SDL_RendererLogicalPresentation)
-> IO CUInt -> IO SDL_RendererLogicalPresentation
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Ptr SDL_RendererLogicalPresentation -> Int -> IO CUInt
forall a b. ReadRaw a => Ptr b -> Int -> IO a
Marshal.readRawByteOff Ptr SDL_RendererLogicalPresentation
ptr0 (Int
0 :: Int)
instance Marshal.WriteRaw SDL_RendererLogicalPresentation where
writeRaw :: Ptr SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation -> IO ()
writeRaw =
\Ptr SDL_RendererLogicalPresentation
ptr0 ->
\SDL_RendererLogicalPresentation
s1 ->
case SDL_RendererLogicalPresentation
s1 of
SDL_RendererLogicalPresentation CUInt
unwrap2 ->
Ptr SDL_RendererLogicalPresentation -> Int -> CUInt -> IO ()
forall a b. WriteRaw a => Ptr b -> Int -> a -> IO ()
Marshal.writeRawByteOff Ptr SDL_RendererLogicalPresentation
ptr0 (Int
0 :: Int) CUInt
unwrap2
deriving via
Marshal.EquivStorable SDL_RendererLogicalPresentation
instance
BG.Storable SDL_RendererLogicalPresentation
deriving via BG.CUInt instance BG.Prim SDL_RendererLogicalPresentation
instance CEnum.CEnum SDL_RendererLogicalPresentation where
type
CEnumZ SDL_RendererLogicalPresentation =
BG.CUInt
toCEnum :: CEnumZ SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
toCEnum = CUInt -> SDL_RendererLogicalPresentation
CEnumZ SDL_RendererLogicalPresentation
-> SDL_RendererLogicalPresentation
SDL_RendererLogicalPresentation
fromCEnum :: SDL_RendererLogicalPresentation
-> CEnumZ SDL_RendererLogicalPresentation
fromCEnum = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"unwrap"
declaredValues :: forall (proxy :: * -> *).
proxy SDL_RendererLogicalPresentation
-> DeclaredValues SDL_RendererLogicalPresentation
declaredValues =
\proxy SDL_RendererLogicalPresentation
_ ->
[(CEnumZ SDL_RendererLogicalPresentation, NonEmpty String)]
-> DeclaredValues SDL_RendererLogicalPresentation
forall a.
Ord (CEnumZ a) =>
[(CEnumZ a, NonEmpty String)] -> DeclaredValues a
CEnum.declaredValuesFromList
[ (CUInt
CEnumZ SDL_RendererLogicalPresentation
0, String -> NonEmpty String
forall a. a -> NonEmpty a
BG.singleton String
"SDL_LOGICAL_PRESENTATION_DISABLED")
, (CUInt
CEnumZ SDL_RendererLogicalPresentation
1, String -> NonEmpty String
forall a. a -> NonEmpty a
BG.singleton String
"SDL_LOGICAL_PRESENTATION_STRETCH")
, (CUInt
CEnumZ SDL_RendererLogicalPresentation
2, String -> NonEmpty String
forall a. a -> NonEmpty a
BG.singleton String
"SDL_LOGICAL_PRESENTATION_LETTERBOX")
, (CUInt
CEnumZ SDL_RendererLogicalPresentation
3, String -> NonEmpty String
forall a. a -> NonEmpty a
BG.singleton String
"SDL_LOGICAL_PRESENTATION_OVERSCAN")
, (CUInt
CEnumZ SDL_RendererLogicalPresentation
4, String -> NonEmpty String
forall a. a -> NonEmpty a
BG.singleton String
"SDL_LOGICAL_PRESENTATION_INTEGER_SCALE")
]
showsUndeclared :: forall (proxy :: * -> *).
proxy SDL_RendererLogicalPresentation
-> Int -> CEnumZ SDL_RendererLogicalPresentation -> ShowS
showsUndeclared =
String
-> proxy SDL_RendererLogicalPresentation
-> Int
-> CEnumZ SDL_RendererLogicalPresentation
-> ShowS
forall a (proxy :: * -> *).
Show (CEnumZ a) =>
String -> proxy a -> Int -> CEnumZ a -> ShowS
CEnum.showsWrappedUndeclared String
"SDL_RendererLogicalPresentation"
readPrecUndeclared :: ReadPrec SDL_RendererLogicalPresentation
readPrecUndeclared =
String -> ReadPrec SDL_RendererLogicalPresentation
forall a. (CEnum a, Read (CEnumZ a)) => String -> ReadPrec a
CEnum.readPrecWrappedUndeclared String
"SDL_RendererLogicalPresentation"
isDeclared :: SDL_RendererLogicalPresentation -> Bool
isDeclared = SDL_RendererLogicalPresentation -> Bool
forall a. SequentialCEnum a => a -> Bool
CEnum.seqIsDeclared
mkDeclared :: CEnumZ SDL_RendererLogicalPresentation
-> Maybe SDL_RendererLogicalPresentation
mkDeclared = CEnumZ SDL_RendererLogicalPresentation
-> Maybe SDL_RendererLogicalPresentation
forall a. SequentialCEnum a => CEnumZ a -> Maybe a
CEnum.seqMkDeclared
instance CEnum.SequentialCEnum SDL_RendererLogicalPresentation where
minDeclaredValue :: SDL_RendererLogicalPresentation
minDeclaredValue = SDL_RendererLogicalPresentation
SDL_LOGICAL_PRESENTATION_DISABLED
maxDeclaredValue :: SDL_RendererLogicalPresentation
maxDeclaredValue =
SDL_RendererLogicalPresentation
SDL_LOGICAL_PRESENTATION_INTEGER_SCALE
instance Show SDL_RendererLogicalPresentation where
showsPrec :: Int -> SDL_RendererLogicalPresentation -> ShowS
showsPrec = Int -> SDL_RendererLogicalPresentation -> ShowS
forall a. CEnum a => Int -> a -> ShowS
CEnum.shows
instance Read SDL_RendererLogicalPresentation where
readPrec :: ReadPrec SDL_RendererLogicalPresentation
readPrec = ReadPrec SDL_RendererLogicalPresentation
forall a. CEnum a => ReadPrec a
CEnum.readPrec
readList :: ReadS [SDL_RendererLogicalPresentation]
readList = ReadS [SDL_RendererLogicalPresentation]
forall a. Read a => ReadS [a]
BG.readListDefault
readListPrec :: ReadPrec [SDL_RendererLogicalPresentation]
readListPrec = ReadPrec [SDL_RendererLogicalPresentation]
forall a. Read a => ReadPrec [a]
BG.readListPrecDefault
instance
(ty ~ BG.CUInt)
=> BG.CompatHasField.HasField "unwrap" SDL_RendererLogicalPresentation ty
where
hasField :: SDL_RendererLogicalPresentation
-> (ty -> SDL_RendererLogicalPresentation, ty)
hasField =
\SDL_RendererLogicalPresentation
x0 ->
( \ty
y1 ->
SDL_RendererLogicalPresentation{unwrap :: CUInt
unwrap = ty
CUInt
y1}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"unwrap" SDL_RendererLogicalPresentation
x0
)
instance
(ty ~ BG.CUInt)
=> BG.HasField "unwrap" (BG.Ptr SDL_RendererLogicalPresentation) (BG.Ptr ty)
where
getField :: Ptr SDL_RendererLogicalPresentation -> Ptr ty
getField = Proxy "unwrap"
-> Ptr SDL_RendererLogicalPresentation
-> Ptr (CFieldType SDL_RendererLogicalPresentation "unwrap")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"unwrap")
instance HasCField.HasCField SDL_RendererLogicalPresentation "unwrap" where
type
CFieldType SDL_RendererLogicalPresentation "unwrap" =
BG.CUInt
offset# :: Proxy# SDL_RendererLogicalPresentation -> Proxy# "unwrap" -> Int
offset# = \Proxy# SDL_RendererLogicalPresentation
_ -> \Proxy# "unwrap"
_ -> Int
0
pattern SDL_LOGICAL_PRESENTATION_DISABLED :: SDL_RendererLogicalPresentation
pattern $mSDL_LOGICAL_PRESENTATION_DISABLED :: forall {r}.
SDL_RendererLogicalPresentation
-> ((# #) -> r) -> ((# #) -> r) -> r
$bSDL_LOGICAL_PRESENTATION_DISABLED :: SDL_RendererLogicalPresentation
SDL_LOGICAL_PRESENTATION_DISABLED = SDL_RendererLogicalPresentation 0
pattern SDL_LOGICAL_PRESENTATION_STRETCH :: SDL_RendererLogicalPresentation
pattern $mSDL_LOGICAL_PRESENTATION_STRETCH :: forall {r}.
SDL_RendererLogicalPresentation
-> ((# #) -> r) -> ((# #) -> r) -> r
$bSDL_LOGICAL_PRESENTATION_STRETCH :: SDL_RendererLogicalPresentation
SDL_LOGICAL_PRESENTATION_STRETCH = SDL_RendererLogicalPresentation 1
pattern SDL_LOGICAL_PRESENTATION_LETTERBOX :: SDL_RendererLogicalPresentation
pattern $mSDL_LOGICAL_PRESENTATION_LETTERBOX :: forall {r}.
SDL_RendererLogicalPresentation
-> ((# #) -> r) -> ((# #) -> r) -> r
$bSDL_LOGICAL_PRESENTATION_LETTERBOX :: SDL_RendererLogicalPresentation
SDL_LOGICAL_PRESENTATION_LETTERBOX = SDL_RendererLogicalPresentation 2
pattern SDL_LOGICAL_PRESENTATION_OVERSCAN :: SDL_RendererLogicalPresentation
pattern $mSDL_LOGICAL_PRESENTATION_OVERSCAN :: forall {r}.
SDL_RendererLogicalPresentation
-> ((# #) -> r) -> ((# #) -> r) -> r
$bSDL_LOGICAL_PRESENTATION_OVERSCAN :: SDL_RendererLogicalPresentation
SDL_LOGICAL_PRESENTATION_OVERSCAN = SDL_RendererLogicalPresentation 3
pattern SDL_LOGICAL_PRESENTATION_INTEGER_SCALE :: SDL_RendererLogicalPresentation
pattern $mSDL_LOGICAL_PRESENTATION_INTEGER_SCALE :: forall {r}.
SDL_RendererLogicalPresentation
-> ((# #) -> r) -> ((# #) -> r) -> r
$bSDL_LOGICAL_PRESENTATION_INTEGER_SCALE :: SDL_RendererLogicalPresentation
SDL_LOGICAL_PRESENTATION_INTEGER_SCALE = SDL_RendererLogicalPresentation 4
data SDL_Renderer
data SDL_Texture = SDL_Texture
{ SDL_Texture -> SDL_PixelFormat
format :: SDL3.Sys.Bindgen.Pixels.SDL_PixelFormat
, SDL_Texture -> CInt
w :: BG.CInt
, SDL_Texture -> CInt
h :: BG.CInt
, SDL_Texture -> CInt
refcount :: BG.CInt
}
deriving stock ((forall x. SDL_Texture -> Rep SDL_Texture x)
-> (forall x. Rep SDL_Texture x -> SDL_Texture)
-> Generic SDL_Texture
forall x. Rep SDL_Texture x -> SDL_Texture
forall x. SDL_Texture -> Rep SDL_Texture x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cfrom :: forall x. SDL_Texture -> Rep SDL_Texture x
from :: forall x. SDL_Texture -> Rep SDL_Texture x
$cto :: forall x. Rep SDL_Texture x -> SDL_Texture
to :: forall x. Rep SDL_Texture x -> SDL_Texture
BG.Generic, SDL_Texture -> SDL_Texture -> Bool
(SDL_Texture -> SDL_Texture -> Bool)
-> (SDL_Texture -> SDL_Texture -> Bool) -> Eq SDL_Texture
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: SDL_Texture -> SDL_Texture -> Bool
== :: SDL_Texture -> SDL_Texture -> Bool
$c/= :: SDL_Texture -> SDL_Texture -> Bool
/= :: SDL_Texture -> SDL_Texture -> Bool
Eq, Int -> SDL_Texture -> ShowS
[SDL_Texture] -> ShowS
SDL_Texture -> String
(Int -> SDL_Texture -> ShowS)
-> (SDL_Texture -> String)
-> ([SDL_Texture] -> ShowS)
-> Show SDL_Texture
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
$cshowsPrec :: Int -> SDL_Texture -> ShowS
showsPrec :: Int -> SDL_Texture -> ShowS
$cshow :: SDL_Texture -> String
show :: SDL_Texture -> String
$cshowList :: [SDL_Texture] -> ShowS
showList :: [SDL_Texture] -> ShowS
Show)
instance Marshal.StaticSize SDL_Texture where
staticSizeOf :: Proxy SDL_Texture -> Int
staticSizeOf = \Proxy SDL_Texture
_ -> (Int
16 :: Int)
staticAlignment :: Proxy SDL_Texture -> Int
staticAlignment = \Proxy SDL_Texture
_ -> (Int
4 :: Int)
instance Marshal.ReadRaw SDL_Texture where
readRaw :: Ptr SDL_Texture -> IO SDL_Texture
readRaw =
\Ptr SDL_Texture
ptr0 ->
(SDL_PixelFormat -> CInt -> CInt -> CInt -> SDL_Texture)
-> IO (SDL_PixelFormat -> CInt -> CInt -> CInt -> SDL_Texture)
forall a. a -> IO a
forall (f :: * -> *) a. Applicative f => a -> f a
pure SDL_PixelFormat -> CInt -> CInt -> CInt -> SDL_Texture
SDL_Texture
IO (SDL_PixelFormat -> CInt -> CInt -> CInt -> SDL_Texture)
-> IO SDL_PixelFormat -> IO (CInt -> CInt -> CInt -> SDL_Texture)
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Proxy "format"
-> Ptr SDL_Texture -> IO (CFieldType SDL_Texture "format")
forall a (field :: Symbol).
(HasCField a field, ReadRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> IO (CFieldType a field)
HasCField.readRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"format") Ptr SDL_Texture
ptr0
IO (CInt -> CInt -> CInt -> SDL_Texture)
-> IO CInt -> IO (CInt -> CInt -> SDL_Texture)
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Proxy "w" -> Ptr SDL_Texture -> IO (CFieldType SDL_Texture "w")
forall a (field :: Symbol).
(HasCField a field, ReadRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> IO (CFieldType a field)
HasCField.readRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"w") Ptr SDL_Texture
ptr0
IO (CInt -> CInt -> SDL_Texture)
-> IO CInt -> IO (CInt -> SDL_Texture)
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Proxy "h" -> Ptr SDL_Texture -> IO (CFieldType SDL_Texture "h")
forall a (field :: Symbol).
(HasCField a field, ReadRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> IO (CFieldType a field)
HasCField.readRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"h") Ptr SDL_Texture
ptr0
IO (CInt -> SDL_Texture) -> IO CInt -> IO SDL_Texture
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Proxy "refcount"
-> Ptr SDL_Texture -> IO (CFieldType SDL_Texture "refcount")
forall a (field :: Symbol).
(HasCField a field, ReadRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> IO (CFieldType a field)
HasCField.readRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"refcount") Ptr SDL_Texture
ptr0
instance Marshal.WriteRaw SDL_Texture where
writeRaw :: Ptr SDL_Texture -> SDL_Texture -> IO ()
writeRaw =
\Ptr SDL_Texture
ptr0 ->
\SDL_Texture
s1 ->
case SDL_Texture
s1 of
SDL_Texture SDL_PixelFormat
format2 CInt
w3 CInt
h4 CInt
refcount5 ->
Proxy "format"
-> Ptr SDL_Texture -> CFieldType SDL_Texture "format" -> IO ()
forall a (field :: Symbol).
(HasCField a field, WriteRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> CFieldType a field -> IO ()
HasCField.writeRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"format") Ptr SDL_Texture
ptr0 CFieldType SDL_Texture "format"
SDL_PixelFormat
format2
IO () -> IO () -> IO ()
forall a b. IO a -> IO b -> IO b
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> Proxy "w" -> Ptr SDL_Texture -> CFieldType SDL_Texture "w" -> IO ()
forall a (field :: Symbol).
(HasCField a field, WriteRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> CFieldType a field -> IO ()
HasCField.writeRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"w") Ptr SDL_Texture
ptr0 CInt
CFieldType SDL_Texture "w"
w3
IO () -> IO () -> IO ()
forall a b. IO a -> IO b -> IO b
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> Proxy "h" -> Ptr SDL_Texture -> CFieldType SDL_Texture "h" -> IO ()
forall a (field :: Symbol).
(HasCField a field, WriteRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> CFieldType a field -> IO ()
HasCField.writeRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"h") Ptr SDL_Texture
ptr0 CInt
CFieldType SDL_Texture "h"
h4
IO () -> IO () -> IO ()
forall a b. IO a -> IO b -> IO b
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> Proxy "refcount"
-> Ptr SDL_Texture -> CFieldType SDL_Texture "refcount" -> IO ()
forall a (field :: Symbol).
(HasCField a field, WriteRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> CFieldType a field -> IO ()
HasCField.writeRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"refcount") Ptr SDL_Texture
ptr0 CInt
CFieldType SDL_Texture "refcount"
refcount5
deriving via Marshal.EquivStorable SDL_Texture instance BG.Storable SDL_Texture
deriving via Struct.IsStructViaReadRaw SDL_Texture instance Struct.IsStruct SDL_Texture
instance
(ty ~ SDL3.Sys.Bindgen.Pixels.SDL_PixelFormat)
=> BG.CompatHasField.HasField "format" SDL_Texture ty
where
hasField :: SDL_Texture -> (ty -> SDL_Texture, ty)
hasField =
\SDL_Texture
x0 ->
( \ty
y1 ->
SDL_Texture
{ format :: SDL_PixelFormat
format = ty
SDL_PixelFormat
y1
, w :: CInt
w = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"w" SDL_Texture
x0
, h :: CInt
h = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"h" SDL_Texture
x0
, refcount :: CInt
refcount = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"refcount" SDL_Texture
x0
}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"format" SDL_Texture
x0
)
instance
(ty ~ SDL3.Sys.Bindgen.Pixels.SDL_PixelFormat)
=> BG.HasField "format" (BG.Ptr SDL_Texture) (BG.Ptr ty)
where
getField :: Ptr SDL_Texture -> Ptr ty
getField = Proxy "format"
-> Ptr SDL_Texture -> Ptr (CFieldType SDL_Texture "format")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"format")
instance HasCField.HasCField SDL_Texture "format" where
type
CFieldType SDL_Texture "format" =
SDL3.Sys.Bindgen.Pixels.SDL_PixelFormat
offset# :: Proxy# SDL_Texture -> Proxy# "format" -> Int
offset# = \Proxy# SDL_Texture
_ -> \Proxy# "format"
_ -> Int
0
instance (ty ~ BG.CInt) => BG.CompatHasField.HasField "w" SDL_Texture ty where
hasField :: SDL_Texture -> (ty -> SDL_Texture, ty)
hasField =
\SDL_Texture
x0 ->
( \ty
y1 ->
SDL_Texture
{ w :: CInt
w = ty
CInt
y1
, format :: SDL_PixelFormat
format = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"format" SDL_Texture
x0
, h :: CInt
h = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"h" SDL_Texture
x0
, refcount :: CInt
refcount = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"refcount" SDL_Texture
x0
}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"w" SDL_Texture
x0
)
instance
(ty ~ BG.CInt)
=> BG.HasField "w" (BG.Ptr SDL_Texture) (BG.Ptr ty)
where
getField :: Ptr SDL_Texture -> Ptr ty
getField = Proxy "w" -> Ptr SDL_Texture -> Ptr (CFieldType SDL_Texture "w")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"w")
instance HasCField.HasCField SDL_Texture "w" where
type CFieldType SDL_Texture "w" = BG.CInt
offset# :: Proxy# SDL_Texture -> Proxy# "w" -> Int
offset# = \Proxy# SDL_Texture
_ -> \Proxy# "w"
_ -> Int
4
instance (ty ~ BG.CInt) => BG.CompatHasField.HasField "h" SDL_Texture ty where
hasField :: SDL_Texture -> (ty -> SDL_Texture, ty)
hasField =
\SDL_Texture
x0 ->
( \ty
y1 ->
SDL_Texture
{ h :: CInt
h = ty
CInt
y1
, format :: SDL_PixelFormat
format = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"format" SDL_Texture
x0
, w :: CInt
w = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"w" SDL_Texture
x0
, refcount :: CInt
refcount = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"refcount" SDL_Texture
x0
}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"h" SDL_Texture
x0
)
instance
(ty ~ BG.CInt)
=> BG.HasField "h" (BG.Ptr SDL_Texture) (BG.Ptr ty)
where
getField :: Ptr SDL_Texture -> Ptr ty
getField = Proxy "h" -> Ptr SDL_Texture -> Ptr (CFieldType SDL_Texture "h")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"h")
instance HasCField.HasCField SDL_Texture "h" where
type CFieldType SDL_Texture "h" = BG.CInt
offset# :: Proxy# SDL_Texture -> Proxy# "h" -> Int
offset# = \Proxy# SDL_Texture
_ -> \Proxy# "h"
_ -> Int
8
instance
(ty ~ BG.CInt)
=> BG.CompatHasField.HasField "refcount" SDL_Texture ty
where
hasField :: SDL_Texture -> (ty -> SDL_Texture, ty)
hasField =
\SDL_Texture
x0 ->
( \ty
y1 ->
SDL_Texture
{ refcount :: CInt
refcount = ty
CInt
y1
, format :: SDL_PixelFormat
format = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"format" SDL_Texture
x0
, w :: CInt
w = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"w" SDL_Texture
x0
, h :: CInt
h = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"h" SDL_Texture
x0
}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"refcount" SDL_Texture
x0
)
instance
(ty ~ BG.CInt)
=> BG.HasField "refcount" (BG.Ptr SDL_Texture) (BG.Ptr ty)
where
getField :: Ptr SDL_Texture -> Ptr ty
getField = Proxy "refcount"
-> Ptr SDL_Texture -> Ptr (CFieldType SDL_Texture "refcount")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"refcount")
instance HasCField.HasCField SDL_Texture "refcount" where
type CFieldType SDL_Texture "refcount" = BG.CInt
offset# :: Proxy# SDL_Texture -> Proxy# "refcount" -> Int
offset# = \Proxy# SDL_Texture
_ -> \Proxy# "refcount"
_ -> Int
12
sDL_PROP_RENDERER_CREATE_NAME_STRING :: BG.ByteString
sDL_PROP_RENDERER_CREATE_NAME_STRING :: ByteString
sDL_PROP_RENDERER_CREATE_NAME_STRING =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
0x65
, Word8
0x61
, Word8
0x74
, Word8
0x65
, Word8
0x2E
, Word8
0x6E
, Word8
0x61
, Word8
0x6D
, Word8
0x65
]
sDL_PROP_RENDERER_CREATE_WINDOW_POINTER :: BG.ByteString
sDL_PROP_RENDERER_CREATE_WINDOW_POINTER :: ByteString
sDL_PROP_RENDERER_CREATE_WINDOW_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
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, Word8
0x65
, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
0x65
, Word8
0x61
, Word8
0x74
, Word8
0x65
, Word8
0x2E
, Word8
0x77
, Word8
0x69
, Word8
0x6E
, Word8
0x64
, Word8
0x6F
, Word8
0x77
]
sDL_PROP_RENDERER_CREATE_SURFACE_POINTER :: BG.ByteString
sDL_PROP_RENDERER_CREATE_SURFACE_POINTER :: ByteString
sDL_PROP_RENDERER_CREATE_SURFACE_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
0x6E
, Word8
0x64
, Word8
0x65
, Word8
0x72
, Word8
0x65
, Word8
0x72
, Word8
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, Word8
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, Word8
0x72
, Word8
0x65
, Word8
0x61
, Word8
0x74
, Word8
0x65
, Word8
0x2E
, Word8
0x73
, Word8
0x75
, Word8
0x72
, Word8
0x66
, Word8
0x61
, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER :: BG.ByteString
sDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER :: ByteString
sDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
0x6E
, Word8
0x64
, Word8
0x65
, Word8
0x72
, Word8
0x65
, Word8
0x72
, Word8
0x2E
, Word8
0x63
, Word8
0x72
, Word8
0x65
, Word8
0x61
, Word8
0x74
, Word8
0x65
, Word8
0x2E
, Word8
0x6F
, Word8
0x75
, Word8
0x74
, Word8
0x70
, Word8
0x75
, Word8
0x74
, Word8
0x5F
, Word8
0x63
, Word8
0x6F
, Word8
0x6C
, Word8
0x6F
, Word8
0x72
, Word8
0x73
, Word8
0x70
, Word8
0x61
, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER :: BG.ByteString
sDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER :: ByteString
sDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
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, Word8
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, Word8
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, Word8
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, Word8
0x65
, Word8
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, Word8
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, Word8
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, Word8
0x72
, Word8
0x65
, Word8
0x61
, Word8
0x74
, Word8
0x65
, Word8
0x2E
, Word8
0x70
, Word8
0x72
, Word8
0x65
, Word8
0x73
, Word8
0x65
, Word8
0x6E
, Word8
0x74
, Word8
0x5F
, Word8
0x76
, Word8
0x73
, Word8
0x79
, Word8
0x6E
, Word8
0x63
]
sDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER :: BG.ByteString
sDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER :: ByteString
sDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
0x6E
, Word8
0x64
, Word8
0x65
, Word8
0x72
, Word8
0x65
, Word8
0x72
, Word8
0x2E
, Word8
0x63
, Word8
0x72
, Word8
0x65
, Word8
0x61
, Word8
0x74
, Word8
0x65
, Word8
0x2E
, Word8
0x67
, Word8
0x70
, Word8
0x75
, Word8
0x2E
, Word8
0x64
, Word8
0x65
, Word8
0x76
, Word8
0x69
, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN :: BG.ByteString
sDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN :: ByteString
sDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
0x6E
, Word8
0x64
, Word8
0x65
, Word8
0x72
, Word8
0x65
, Word8
0x72
, Word8
0x2E
, Word8
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, Word8
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, Word8
0x65
, Word8
0x61
, Word8
0x74
, Word8
0x65
, Word8
0x2E
, Word8
0x67
, Word8
0x70
, Word8
0x75
, Word8
0x2E
, Word8
0x73
, Word8
0x68
, Word8
0x61
, Word8
0x64
, Word8
0x65
, Word8
0x72
, Word8
0x73
, Word8
0x5F
, Word8
0x73
, Word8
0x70
, Word8
0x69
, Word8
0x72
, Word8
0x76
]
sDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN :: BG.ByteString
sDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN :: ByteString
sDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
0x65
, Word8
0x2E
, Word8
0x67
, Word8
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, Word8
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, Word8
0x2E
, Word8
0x73
, Word8
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, Word8
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, Word8
0x64
, Word8
0x65
, Word8
0x72
, Word8
0x73
, Word8
0x5F
, Word8
0x64
, Word8
0x78
, Word8
0x69
, Word8
0x6C
]
sDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN :: BG.ByteString
sDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN :: ByteString
sDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
0x74
, Word8
0x65
, Word8
0x2E
, Word8
0x67
, Word8
0x70
, Word8
0x75
, Word8
0x2E
, Word8
0x73
, Word8
0x68
, Word8
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, Word8
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, Word8
0x65
, Word8
0x72
, Word8
0x73
, Word8
0x5F
, Word8
0x6D
, Word8
0x73
, Word8
0x6C
]
sDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER :: BG.ByteString
sDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER :: ByteString
sDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
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, Word8
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, Word8
0x65
, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
0x61
, Word8
0x74
, Word8
0x65
, Word8
0x2E
, Word8
0x76
, Word8
0x75
, Word8
0x6C
, Word8
0x6B
, Word8
0x61
, Word8
0x6E
, Word8
0x2E
, Word8
0x69
, Word8
0x6E
, Word8
0x73
, Word8
0x74
, Word8
0x61
, Word8
0x6E
, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER :: BG.ByteString
sDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER :: ByteString
sDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
0x6E
, Word8
0x64
, Word8
0x65
, Word8
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, Word8
0x65
, Word8
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, Word8
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, Word8
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, Word8
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, Word8
0x65
, Word8
0x61
, Word8
0x74
, Word8
0x65
, Word8
0x2E
, Word8
0x76
, Word8
0x75
, Word8
0x6C
, Word8
0x6B
, Word8
0x61
, Word8
0x6E
, Word8
0x2E
, Word8
0x73
, Word8
0x75
, Word8
0x72
, Word8
0x66
, Word8
0x61
, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER :: BG.ByteString
sDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER :: ByteString
sDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
0x6E
, Word8
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, Word8
0x65
, Word8
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, Word8
0x65
, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
0x61
, Word8
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, Word8
0x65
, Word8
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, Word8
0x76
, Word8
0x75
, Word8
0x6C
, Word8
0x6B
, Word8
0x61
, Word8
0x6E
, Word8
0x2E
, Word8
0x70
, Word8
0x68
, Word8
0x79
, Word8
0x73
, Word8
0x69
, Word8
0x63
, Word8
0x61
, Word8
0x6C
, Word8
0x5F
, Word8
0x64
, Word8
0x65
, Word8
0x76
, Word8
0x69
, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER :: BG.ByteString
sDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER :: ByteString
sDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
0x6E
, Word8
0x64
, Word8
0x65
, Word8
0x72
, Word8
0x65
, Word8
0x72
, Word8
0x2E
, Word8
0x63
, Word8
0x72
, Word8
0x65
, Word8
0x61
, Word8
0x74
, Word8
0x65
, Word8
0x2E
, Word8
0x76
, Word8
0x75
, Word8
0x6C
, Word8
0x6B
, Word8
0x61
, Word8
0x6E
, Word8
0x2E
, Word8
0x64
, Word8
0x65
, Word8
0x76
, Word8
0x69
, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER :: BG.ByteString
sDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER :: ByteString
sDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
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, Word8
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, Word8
0x65
, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
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, Word8
0x75
, Word8
0x6C
, Word8
0x6B
, Word8
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, Word8
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, Word8
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, Word8
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, Word8
0x72
, Word8
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, Word8
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, Word8
0x68
, Word8
0x69
, Word8
0x63
, Word8
0x73
, Word8
0x5F
, Word8
0x71
, Word8
0x75
, Word8
0x65
, Word8
0x75
, Word8
0x65
, Word8
0x5F
, Word8
0x66
, Word8
0x61
, Word8
0x6D
, Word8
0x69
, Word8
0x6C
, Word8
0x79
, Word8
0x5F
, Word8
0x69
, Word8
0x6E
, Word8
0x64
, Word8
0x65
, Word8
0x78
]
sDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER :: BG.ByteString
sDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER :: ByteString
sDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
0x6E
, Word8
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, Word8
0x65
, Word8
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, Word8
0x65
, Word8
0x72
, Word8
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, Word8
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, Word8
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, Word8
0x65
, Word8
0x61
, Word8
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, Word8
0x65
, Word8
0x2E
, Word8
0x76
, Word8
0x75
, Word8
0x6C
, Word8
0x6B
, Word8
0x61
, Word8
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, Word8
0x2E
, Word8
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, Word8
0x72
, Word8
0x65
, Word8
0x73
, Word8
0x65
, Word8
0x6E
, Word8
0x74
, Word8
0x5F
, Word8
0x71
, Word8
0x75
, Word8
0x65
, Word8
0x75
, Word8
0x65
, Word8
0x5F
, Word8
0x66
, Word8
0x61
, Word8
0x6D
, Word8
0x69
, Word8
0x6C
, Word8
0x79
, Word8
0x5F
, Word8
0x69
, Word8
0x6E
, Word8
0x64
, Word8
0x65
, Word8
0x78
]
sDL_PROP_RENDERER_NAME_STRING :: BG.ByteString
sDL_PROP_RENDERER_NAME_STRING :: ByteString
sDL_PROP_RENDERER_NAME_STRING =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
0x6E
, Word8
0x64
, Word8
0x65
, Word8
0x72
, Word8
0x65
, Word8
0x72
, Word8
0x2E
, Word8
0x6E
, Word8
0x61
, Word8
0x6D
, Word8
0x65
]
sDL_PROP_RENDERER_WINDOW_POINTER :: BG.ByteString
sDL_PROP_RENDERER_WINDOW_POINTER :: ByteString
sDL_PROP_RENDERER_WINDOW_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
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, Word8
0x64
, Word8
0x65
, Word8
0x72
, Word8
0x65
, Word8
0x72
, Word8
0x2E
, Word8
0x77
, Word8
0x69
, Word8
0x6E
, Word8
0x64
, Word8
0x6F
, Word8
0x77
]
sDL_PROP_RENDERER_SURFACE_POINTER :: BG.ByteString
sDL_PROP_RENDERER_SURFACE_POINTER :: ByteString
sDL_PROP_RENDERER_SURFACE_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
0x53
, Word8
0x44
, Word8
0x4C
, Word8
0x2E
, Word8
0x72
, Word8
0x65
, Word8
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, Word8
0x64
, Word8
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, Word8
0x72
, Word8
0x65
, Word8
0x72
, Word8
0x2E
, Word8
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0x75
, Word8
0x72
, Word8
0x66
, Word8
0x61
, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_VSYNC_NUMBER :: BG.ByteString
sDL_PROP_RENDERER_VSYNC_NUMBER :: ByteString
sDL_PROP_RENDERER_VSYNC_NUMBER =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
0x76
, Word8
0x73
, Word8
0x79
, Word8
0x6E
, Word8
0x63
]
sDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER :: BG.ByteString
sDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER :: ByteString
sDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
0x5F
, Word8
0x73
, Word8
0x69
, Word8
0x7A
, Word8
0x65
]
sDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER :: BG.ByteString
sDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER :: ByteString
sDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
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, Word8
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, Word8
0x74
, Word8
0x73
]
sDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN :: BG.ByteString
sDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN :: ByteString
sDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN =
[Word8] -> ByteString
BG.pack
[ Word8
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0x61
, Word8
0x70
, Word8
0x70
, Word8
0x69
, Word8
0x6E
, Word8
0x67
]
sDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER :: BG.ByteString
sDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER :: ByteString
sDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
0x61
, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN :: BG.ByteString
sDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN :: ByteString
sDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN =
[Word8] -> ByteString
BG.pack
[ Word8
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0x6E
, Word8
0x61
, Word8
0x62
, Word8
0x6C
, Word8
0x65
, Word8
0x64
]
sDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT :: BG.ByteString
sDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT :: ByteString
sDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT =
[Word8] -> ByteString
BG.pack
[ Word8
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0x5F
, Word8
0x70
, Word8
0x6F
, Word8
0x69
, Word8
0x6E
, Word8
0x74
]
sDL_PROP_RENDERER_HDR_HEADROOM_FLOAT :: BG.ByteString
sDL_PROP_RENDERER_HDR_HEADROOM_FLOAT :: ByteString
sDL_PROP_RENDERER_HDR_HEADROOM_FLOAT =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
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, Word8
0x6F
, Word8
0x6F
, Word8
0x6D
]
sDL_PROP_RENDERER_D3D9_DEVICE_POINTER :: BG.ByteString
sDL_PROP_RENDERER_D3D9_DEVICE_POINTER :: ByteString
sDL_PROP_RENDERER_D3D9_DEVICE_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
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, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_D3D11_DEVICE_POINTER :: BG.ByteString
sDL_PROP_RENDERER_D3D11_DEVICE_POINTER :: ByteString
sDL_PROP_RENDERER_D3D11_DEVICE_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
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0x64
, Word8
0x65
, Word8
0x76
, Word8
0x69
, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER :: BG.ByteString
sDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER :: ByteString
sDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
0x5F
, Word8
0x63
, Word8
0x68
, Word8
0x61
, Word8
0x69
, Word8
0x6E
]
sDL_PROP_RENDERER_D3D12_DEVICE_POINTER :: BG.ByteString
sDL_PROP_RENDERER_D3D12_DEVICE_POINTER :: ByteString
sDL_PROP_RENDERER_D3D12_DEVICE_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
0x64
, Word8
0x65
, Word8
0x76
, Word8
0x69
, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER :: BG.ByteString
sDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER :: ByteString
sDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
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, Word8
0x5F
, Word8
0x63
, Word8
0x68
, Word8
0x61
, Word8
0x69
, Word8
0x6E
]
sDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER :: BG.ByteString
sDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER :: ByteString
sDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
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, Word8
0x5F
, Word8
0x71
, Word8
0x75
, Word8
0x65
, Word8
0x75
, Word8
0x65
]
sDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER :: BG.ByteString
sDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER :: ByteString
sDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
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0x6E
, Word8
0x73
, Word8
0x74
, Word8
0x61
, Word8
0x6E
, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER :: BG.ByteString
sDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER :: ByteString
sDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
0x75
, Word8
0x72
, Word8
0x66
, Word8
0x61
, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER :: BG.ByteString
sDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER :: ByteString
sDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
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, Word8
0x64
, Word8
0x65
, Word8
0x76
, Word8
0x69
, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_VULKAN_DEVICE_POINTER :: BG.ByteString
sDL_PROP_RENDERER_VULKAN_DEVICE_POINTER :: ByteString
sDL_PROP_RENDERER_VULKAN_DEVICE_POINTER =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
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, Word8
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, Word8
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0x64
, Word8
0x65
, Word8
0x76
, Word8
0x69
, Word8
0x63
, Word8
0x65
]
sDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER :: BG.ByteString
sDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER :: ByteString
sDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER =
[Word8] -> ByteString
BG.pack
[ Word8
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0x73
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, Word8
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, Word8
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0x79
, Word8
0x5F
, Word8
0x69
, Word8
0x6E
, Word8
0x64
, Word8
0x65
, Word8
0x78
]
sDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER :: BG.ByteString
sDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER :: ByteString
sDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER =
[Word8] -> ByteString
BG.pack
[ Word8
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, Word8
0x5F
, Word8
0x69
, Word8
0x6E
, Word8
0x64
, Word8
0x65
, Word8
0x78
]
sDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER :: BG.ByteString
sDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER :: ByteString
sDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER =
[Word8] -> ByteString
BG.pack
[ Word8
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sDL_PROP_RENDERER_GPU_DEVICE_POINTER :: BG.ByteString
sDL_PROP_RENDERER_GPU_DEVICE_POINTER :: ByteString
sDL_PROP_RENDERER_GPU_DEVICE_POINTER =
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sDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER :: ByteString
sDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER =
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sDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER :: ByteString
sDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER =
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sDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER :: ByteString
sDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER =
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sDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER :: ByteString
sDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER =
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BG.pack
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sDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER :: ByteString
sDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER =
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sDL_PROP_TEXTURE_CREATE_PALETTE_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_PALETTE_POINTER :: ByteString
sDL_PROP_TEXTURE_CREATE_PALETTE_POINTER =
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sDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT :: ByteString
sDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT =
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sDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT :: ByteString
sDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT =
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sDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER :: ByteString
sDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER =
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BG.pack
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sDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER :: ByteString
sDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER =
[Word8] -> ByteString
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sDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER :: ByteString
sDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER =
[Word8] -> ByteString
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sDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER :: ByteString
sDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER :: ByteString
sDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER :: ByteString
sDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER :: ByteString
sDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER :: ByteString
sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER :: ByteString
sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER :: ByteString
sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER :: ByteString
sDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER :: ByteString
sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER =
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sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER :: ByteString
sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER =
[Word8] -> ByteString
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sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER :: ByteString
sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER :: ByteString
sDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER :: ByteString
sDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER =
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BG.pack
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sDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER :: ByteString
sDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER =
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sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER :: ByteString
sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER =
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sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER :: ByteString
sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER =
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sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER :: ByteString
sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER =
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BG.pack
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sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_POINTER :: ByteString
sDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_POINTER =
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BG.pack
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sDL_PROP_TEXTURE_COLORSPACE_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_COLORSPACE_NUMBER :: ByteString
sDL_PROP_TEXTURE_COLORSPACE_NUMBER =
[Word8] -> ByteString
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sDL_PROP_TEXTURE_FORMAT_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_FORMAT_NUMBER :: ByteString
sDL_PROP_TEXTURE_FORMAT_NUMBER =
[Word8] -> ByteString
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sDL_PROP_TEXTURE_ACCESS_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_ACCESS_NUMBER :: ByteString
sDL_PROP_TEXTURE_ACCESS_NUMBER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_WIDTH_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_WIDTH_NUMBER :: ByteString
sDL_PROP_TEXTURE_WIDTH_NUMBER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_HEIGHT_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_HEIGHT_NUMBER :: ByteString
sDL_PROP_TEXTURE_HEIGHT_NUMBER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT :: BG.ByteString
sDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT :: ByteString
sDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT =
[Word8] -> ByteString
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sDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT :: BG.ByteString
sDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT :: ByteString
sDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT =
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sDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER :: ByteString
sDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER =
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BG.pack
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sDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER :: ByteString
sDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER :: ByteString
sDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER :: ByteString
sDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER =
[Word8] -> ByteString
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sDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER :: ByteString
sDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER =
[Word8] -> ByteString
BG.pack
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sDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER :: ByteString
sDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER =
[Word8] -> ByteString
BG.pack
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, Word8
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]
sDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER :: ByteString
sDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER =
[Word8] -> ByteString
BG.pack
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]
sDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER :: ByteString
sDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER =
[Word8] -> ByteString
BG.pack
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]
sDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER :: ByteString
sDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER =
[Word8] -> ByteString
BG.pack
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]
sDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER :: ByteString
sDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER =
[Word8] -> ByteString
BG.pack
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]
sDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER :: ByteString
sDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER =
[Word8] -> ByteString
BG.pack
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]
sDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT :: BG.ByteString
sDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT :: ByteString
sDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT =
[Word8] -> ByteString
BG.pack
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]
sDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT :: BG.ByteString
sDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT :: ByteString
sDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT =
[Word8] -> ByteString
BG.pack
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]
sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER :: ByteString
sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER =
[Word8] -> ByteString
BG.pack
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]
sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER :: ByteString
sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER =
[Word8] -> ByteString
BG.pack
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]
sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER :: ByteString
sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER =
[Word8] -> ByteString
BG.pack
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]
sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER :: ByteString
sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER =
[Word8] -> ByteString
BG.pack
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]
sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER :: ByteString
sDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER =
[Word8] -> ByteString
BG.pack
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]
sDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER :: BG.ByteString
sDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER :: ByteString
sDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER =
[Word8] -> ByteString
BG.pack
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]
sDL_PROP_TEXTURE_GPU_TEXTURE_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_GPU_TEXTURE_POINTER :: ByteString
sDL_PROP_TEXTURE_GPU_TEXTURE_POINTER =
[Word8] -> ByteString
BG.pack
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]
sDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER :: ByteString
sDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER =
[Word8] -> ByteString
BG.pack
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]
sDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER :: ByteString
sDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER =
[Word8] -> ByteString
BG.pack
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0x75
]
sDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER :: BG.ByteString
sDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER :: ByteString
sDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER =
[Word8] -> ByteString
BG.pack
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, Word8
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]
sDL_RENDERER_VSYNC_DISABLED :: BG.CInt
sDL_RENDERER_VSYNC_DISABLED :: CInt
sDL_RENDERER_VSYNC_DISABLED = (CInt
0 :: BG.CInt)
sDL_RENDERER_VSYNC_ADAPTIVE :: BG.CInt
sDL_RENDERER_VSYNC_ADAPTIVE :: CInt
sDL_RENDERER_VSYNC_ADAPTIVE =
CInt -> MinusRes CInt
forall a. Minus a => a -> MinusRes a
C.Expr.HostPlatform.negate (CInt
1 :: BG.CInt)
sDL_DEBUG_TEXT_FONT_CHARACTER_SIZE :: BG.CInt
sDL_DEBUG_TEXT_FONT_CHARACTER_SIZE :: CInt
sDL_DEBUG_TEXT_FONT_CHARACTER_SIZE = (CInt
8 :: BG.CInt)
data SDL_GPURenderStateCreateInfo = SDL_GPURenderStateCreateInfo
{ SDL_GPURenderStateCreateInfo -> Ptr SDL_GPUShader
fragment_shader :: BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUShader
, SDL_GPURenderStateCreateInfo -> Sint32
num_sampler_bindings :: SDL3.Sys.Bindgen.Stdinc.Sint32
, SDL_GPURenderStateCreateInfo
-> PtrConst SDL_GPUTextureSamplerBinding
sampler_bindings :: PtrConst.PtrConst SDL3.Sys.Bindgen.Gpu.SDL_GPUTextureSamplerBinding
, SDL_GPURenderStateCreateInfo -> Sint32
num_storage_textures :: SDL3.Sys.Bindgen.Stdinc.Sint32
, SDL_GPURenderStateCreateInfo -> PtrConst (Ptr SDL_GPUTexture)
storage_textures :: PtrConst.PtrConst (BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUTexture)
, SDL_GPURenderStateCreateInfo -> Sint32
num_storage_buffers :: SDL3.Sys.Bindgen.Stdinc.Sint32
, SDL_GPURenderStateCreateInfo -> PtrConst (Ptr SDL_GPUBuffer)
storage_buffers :: PtrConst.PtrConst (BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUBuffer)
, SDL_GPURenderStateCreateInfo -> SDL_PropertiesID
props :: SDL3.Sys.Bindgen.Properties.SDL_PropertiesID
}
deriving stock ((forall x.
SDL_GPURenderStateCreateInfo -> Rep SDL_GPURenderStateCreateInfo x)
-> (forall x.
Rep SDL_GPURenderStateCreateInfo x -> SDL_GPURenderStateCreateInfo)
-> Generic SDL_GPURenderStateCreateInfo
forall x.
Rep SDL_GPURenderStateCreateInfo x -> SDL_GPURenderStateCreateInfo
forall x.
SDL_GPURenderStateCreateInfo -> Rep SDL_GPURenderStateCreateInfo x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cfrom :: forall x.
SDL_GPURenderStateCreateInfo -> Rep SDL_GPURenderStateCreateInfo x
from :: forall x.
SDL_GPURenderStateCreateInfo -> Rep SDL_GPURenderStateCreateInfo x
$cto :: forall x.
Rep SDL_GPURenderStateCreateInfo x -> SDL_GPURenderStateCreateInfo
to :: forall x.
Rep SDL_GPURenderStateCreateInfo x -> SDL_GPURenderStateCreateInfo
BG.Generic, SDL_GPURenderStateCreateInfo
-> SDL_GPURenderStateCreateInfo -> Bool
(SDL_GPURenderStateCreateInfo
-> SDL_GPURenderStateCreateInfo -> Bool)
-> (SDL_GPURenderStateCreateInfo
-> SDL_GPURenderStateCreateInfo -> Bool)
-> Eq SDL_GPURenderStateCreateInfo
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: SDL_GPURenderStateCreateInfo
-> SDL_GPURenderStateCreateInfo -> Bool
== :: SDL_GPURenderStateCreateInfo
-> SDL_GPURenderStateCreateInfo -> Bool
$c/= :: SDL_GPURenderStateCreateInfo
-> SDL_GPURenderStateCreateInfo -> Bool
/= :: SDL_GPURenderStateCreateInfo
-> SDL_GPURenderStateCreateInfo -> Bool
Eq, Int -> SDL_GPURenderStateCreateInfo -> ShowS
[SDL_GPURenderStateCreateInfo] -> ShowS
SDL_GPURenderStateCreateInfo -> String
(Int -> SDL_GPURenderStateCreateInfo -> ShowS)
-> (SDL_GPURenderStateCreateInfo -> String)
-> ([SDL_GPURenderStateCreateInfo] -> ShowS)
-> Show SDL_GPURenderStateCreateInfo
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
$cshowsPrec :: Int -> SDL_GPURenderStateCreateInfo -> ShowS
showsPrec :: Int -> SDL_GPURenderStateCreateInfo -> ShowS
$cshow :: SDL_GPURenderStateCreateInfo -> String
show :: SDL_GPURenderStateCreateInfo -> String
$cshowList :: [SDL_GPURenderStateCreateInfo] -> ShowS
showList :: [SDL_GPURenderStateCreateInfo] -> ShowS
Show)
instance Marshal.StaticSize SDL_GPURenderStateCreateInfo where
staticSizeOf :: Proxy SDL_GPURenderStateCreateInfo -> Int
staticSizeOf = \Proxy SDL_GPURenderStateCreateInfo
_ -> (Int
64 :: Int)
staticAlignment :: Proxy SDL_GPURenderStateCreateInfo -> Int
staticAlignment = \Proxy SDL_GPURenderStateCreateInfo
_ -> (Int
8 :: Int)
instance Marshal.ReadRaw SDL_GPURenderStateCreateInfo where
readRaw :: Ptr SDL_GPURenderStateCreateInfo -> IO SDL_GPURenderStateCreateInfo
readRaw =
\Ptr SDL_GPURenderStateCreateInfo
ptr0 ->
(Ptr SDL_GPUShader
-> Sint32
-> PtrConst SDL_GPUTextureSamplerBinding
-> Sint32
-> PtrConst (Ptr SDL_GPUTexture)
-> Sint32
-> PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID
-> SDL_GPURenderStateCreateInfo)
-> IO
(Ptr SDL_GPUShader
-> Sint32
-> PtrConst SDL_GPUTextureSamplerBinding
-> Sint32
-> PtrConst (Ptr SDL_GPUTexture)
-> Sint32
-> PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID
-> SDL_GPURenderStateCreateInfo)
forall a. a -> IO a
forall (f :: * -> *) a. Applicative f => a -> f a
pure Ptr SDL_GPUShader
-> Sint32
-> PtrConst SDL_GPUTextureSamplerBinding
-> Sint32
-> PtrConst (Ptr SDL_GPUTexture)
-> Sint32
-> PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID
-> SDL_GPURenderStateCreateInfo
SDL_GPURenderStateCreateInfo
IO
(Ptr SDL_GPUShader
-> Sint32
-> PtrConst SDL_GPUTextureSamplerBinding
-> Sint32
-> PtrConst (Ptr SDL_GPUTexture)
-> Sint32
-> PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID
-> SDL_GPURenderStateCreateInfo)
-> IO (Ptr SDL_GPUShader)
-> IO
(Sint32
-> PtrConst SDL_GPUTextureSamplerBinding
-> Sint32
-> PtrConst (Ptr SDL_GPUTexture)
-> Sint32
-> PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID
-> SDL_GPURenderStateCreateInfo)
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Proxy "fragment_shader"
-> Ptr SDL_GPURenderStateCreateInfo
-> IO (CFieldType SDL_GPURenderStateCreateInfo "fragment_shader")
forall a (field :: Symbol).
(HasCField a field, ReadRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> IO (CFieldType a field)
HasCField.readRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"fragment_shader") Ptr SDL_GPURenderStateCreateInfo
ptr0
IO
(Sint32
-> PtrConst SDL_GPUTextureSamplerBinding
-> Sint32
-> PtrConst (Ptr SDL_GPUTexture)
-> Sint32
-> PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID
-> SDL_GPURenderStateCreateInfo)
-> IO Sint32
-> IO
(PtrConst SDL_GPUTextureSamplerBinding
-> Sint32
-> PtrConst (Ptr SDL_GPUTexture)
-> Sint32
-> PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID
-> SDL_GPURenderStateCreateInfo)
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Proxy "num_sampler_bindings"
-> Ptr SDL_GPURenderStateCreateInfo
-> IO
(CFieldType SDL_GPURenderStateCreateInfo "num_sampler_bindings")
forall a (field :: Symbol).
(HasCField a field, ReadRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> IO (CFieldType a field)
HasCField.readRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"num_sampler_bindings") Ptr SDL_GPURenderStateCreateInfo
ptr0
IO
(PtrConst SDL_GPUTextureSamplerBinding
-> Sint32
-> PtrConst (Ptr SDL_GPUTexture)
-> Sint32
-> PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID
-> SDL_GPURenderStateCreateInfo)
-> IO (PtrConst SDL_GPUTextureSamplerBinding)
-> IO
(Sint32
-> PtrConst (Ptr SDL_GPUTexture)
-> Sint32
-> PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID
-> SDL_GPURenderStateCreateInfo)
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Proxy "sampler_bindings"
-> Ptr SDL_GPURenderStateCreateInfo
-> IO (CFieldType SDL_GPURenderStateCreateInfo "sampler_bindings")
forall a (field :: Symbol).
(HasCField a field, ReadRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> IO (CFieldType a field)
HasCField.readRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"sampler_bindings") Ptr SDL_GPURenderStateCreateInfo
ptr0
IO
(Sint32
-> PtrConst (Ptr SDL_GPUTexture)
-> Sint32
-> PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID
-> SDL_GPURenderStateCreateInfo)
-> IO Sint32
-> IO
(PtrConst (Ptr SDL_GPUTexture)
-> Sint32
-> PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID
-> SDL_GPURenderStateCreateInfo)
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Proxy "num_storage_textures"
-> Ptr SDL_GPURenderStateCreateInfo
-> IO
(CFieldType SDL_GPURenderStateCreateInfo "num_storage_textures")
forall a (field :: Symbol).
(HasCField a field, ReadRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> IO (CFieldType a field)
HasCField.readRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"num_storage_textures") Ptr SDL_GPURenderStateCreateInfo
ptr0
IO
(PtrConst (Ptr SDL_GPUTexture)
-> Sint32
-> PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID
-> SDL_GPURenderStateCreateInfo)
-> IO (PtrConst (Ptr SDL_GPUTexture))
-> IO
(Sint32
-> PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID
-> SDL_GPURenderStateCreateInfo)
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Proxy "storage_textures"
-> Ptr SDL_GPURenderStateCreateInfo
-> IO (CFieldType SDL_GPURenderStateCreateInfo "storage_textures")
forall a (field :: Symbol).
(HasCField a field, ReadRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> IO (CFieldType a field)
HasCField.readRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"storage_textures") Ptr SDL_GPURenderStateCreateInfo
ptr0
IO
(Sint32
-> PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID
-> SDL_GPURenderStateCreateInfo)
-> IO Sint32
-> IO
(PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID -> SDL_GPURenderStateCreateInfo)
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Proxy "num_storage_buffers"
-> Ptr SDL_GPURenderStateCreateInfo
-> IO
(CFieldType SDL_GPURenderStateCreateInfo "num_storage_buffers")
forall a (field :: Symbol).
(HasCField a field, ReadRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> IO (CFieldType a field)
HasCField.readRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"num_storage_buffers") Ptr SDL_GPURenderStateCreateInfo
ptr0
IO
(PtrConst (Ptr SDL_GPUBuffer)
-> SDL_PropertiesID -> SDL_GPURenderStateCreateInfo)
-> IO (PtrConst (Ptr SDL_GPUBuffer))
-> IO (SDL_PropertiesID -> SDL_GPURenderStateCreateInfo)
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Proxy "storage_buffers"
-> Ptr SDL_GPURenderStateCreateInfo
-> IO (CFieldType SDL_GPURenderStateCreateInfo "storage_buffers")
forall a (field :: Symbol).
(HasCField a field, ReadRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> IO (CFieldType a field)
HasCField.readRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"storage_buffers") Ptr SDL_GPURenderStateCreateInfo
ptr0
IO (SDL_PropertiesID -> SDL_GPURenderStateCreateInfo)
-> IO SDL_PropertiesID -> IO SDL_GPURenderStateCreateInfo
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Proxy "props"
-> Ptr SDL_GPURenderStateCreateInfo
-> IO (CFieldType SDL_GPURenderStateCreateInfo "props")
forall a (field :: Symbol).
(HasCField a field, ReadRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> IO (CFieldType a field)
HasCField.readRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"props") Ptr SDL_GPURenderStateCreateInfo
ptr0
instance Marshal.WriteRaw SDL_GPURenderStateCreateInfo where
writeRaw :: Ptr SDL_GPURenderStateCreateInfo
-> SDL_GPURenderStateCreateInfo -> IO ()
writeRaw =
\Ptr SDL_GPURenderStateCreateInfo
ptr0 ->
\SDL_GPURenderStateCreateInfo
s1 ->
case SDL_GPURenderStateCreateInfo
s1 of
SDL_GPURenderStateCreateInfo
Ptr SDL_GPUShader
fragment_shader2
Sint32
num_sampler_bindings3
PtrConst SDL_GPUTextureSamplerBinding
sampler_bindings4
Sint32
num_storage_textures5
PtrConst (Ptr SDL_GPUTexture)
storage_textures6
Sint32
num_storage_buffers7
PtrConst (Ptr SDL_GPUBuffer)
storage_buffers8
SDL_PropertiesID
props9 ->
Proxy "fragment_shader"
-> Ptr SDL_GPURenderStateCreateInfo
-> CFieldType SDL_GPURenderStateCreateInfo "fragment_shader"
-> IO ()
forall a (field :: Symbol).
(HasCField a field, WriteRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> CFieldType a field -> IO ()
HasCField.writeRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"fragment_shader") Ptr SDL_GPURenderStateCreateInfo
ptr0 Ptr SDL_GPUShader
CFieldType SDL_GPURenderStateCreateInfo "fragment_shader"
fragment_shader2
IO () -> IO () -> IO ()
forall a b. IO a -> IO b -> IO b
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> Proxy "num_sampler_bindings"
-> Ptr SDL_GPURenderStateCreateInfo
-> CFieldType SDL_GPURenderStateCreateInfo "num_sampler_bindings"
-> IO ()
forall a (field :: Symbol).
(HasCField a field, WriteRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> CFieldType a field -> IO ()
HasCField.writeRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"num_sampler_bindings") Ptr SDL_GPURenderStateCreateInfo
ptr0 CFieldType SDL_GPURenderStateCreateInfo "num_sampler_bindings"
Sint32
num_sampler_bindings3
IO () -> IO () -> IO ()
forall a b. IO a -> IO b -> IO b
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> Proxy "sampler_bindings"
-> Ptr SDL_GPURenderStateCreateInfo
-> CFieldType SDL_GPURenderStateCreateInfo "sampler_bindings"
-> IO ()
forall a (field :: Symbol).
(HasCField a field, WriteRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> CFieldType a field -> IO ()
HasCField.writeRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"sampler_bindings") Ptr SDL_GPURenderStateCreateInfo
ptr0 PtrConst SDL_GPUTextureSamplerBinding
CFieldType SDL_GPURenderStateCreateInfo "sampler_bindings"
sampler_bindings4
IO () -> IO () -> IO ()
forall a b. IO a -> IO b -> IO b
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> Proxy "num_storage_textures"
-> Ptr SDL_GPURenderStateCreateInfo
-> CFieldType SDL_GPURenderStateCreateInfo "num_storage_textures"
-> IO ()
forall a (field :: Symbol).
(HasCField a field, WriteRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> CFieldType a field -> IO ()
HasCField.writeRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"num_storage_textures") Ptr SDL_GPURenderStateCreateInfo
ptr0 CFieldType SDL_GPURenderStateCreateInfo "num_storage_textures"
Sint32
num_storage_textures5
IO () -> IO () -> IO ()
forall a b. IO a -> IO b -> IO b
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> Proxy "storage_textures"
-> Ptr SDL_GPURenderStateCreateInfo
-> CFieldType SDL_GPURenderStateCreateInfo "storage_textures"
-> IO ()
forall a (field :: Symbol).
(HasCField a field, WriteRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> CFieldType a field -> IO ()
HasCField.writeRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"storage_textures") Ptr SDL_GPURenderStateCreateInfo
ptr0 PtrConst (Ptr SDL_GPUTexture)
CFieldType SDL_GPURenderStateCreateInfo "storage_textures"
storage_textures6
IO () -> IO () -> IO ()
forall a b. IO a -> IO b -> IO b
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> Proxy "num_storage_buffers"
-> Ptr SDL_GPURenderStateCreateInfo
-> CFieldType SDL_GPURenderStateCreateInfo "num_storage_buffers"
-> IO ()
forall a (field :: Symbol).
(HasCField a field, WriteRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> CFieldType a field -> IO ()
HasCField.writeRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"num_storage_buffers") Ptr SDL_GPURenderStateCreateInfo
ptr0 CFieldType SDL_GPURenderStateCreateInfo "num_storage_buffers"
Sint32
num_storage_buffers7
IO () -> IO () -> IO ()
forall a b. IO a -> IO b -> IO b
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> Proxy "storage_buffers"
-> Ptr SDL_GPURenderStateCreateInfo
-> CFieldType SDL_GPURenderStateCreateInfo "storage_buffers"
-> IO ()
forall a (field :: Symbol).
(HasCField a field, WriteRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> CFieldType a field -> IO ()
HasCField.writeRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"storage_buffers") Ptr SDL_GPURenderStateCreateInfo
ptr0 PtrConst (Ptr SDL_GPUBuffer)
CFieldType SDL_GPURenderStateCreateInfo "storage_buffers"
storage_buffers8
IO () -> IO () -> IO ()
forall a b. IO a -> IO b -> IO b
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> Proxy "props"
-> Ptr SDL_GPURenderStateCreateInfo
-> CFieldType SDL_GPURenderStateCreateInfo "props"
-> IO ()
forall a (field :: Symbol).
(HasCField a field, WriteRaw (CFieldType a field)) =>
Proxy field -> Ptr a -> CFieldType a field -> IO ()
HasCField.writeRaw (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"props") Ptr SDL_GPURenderStateCreateInfo
ptr0 CFieldType SDL_GPURenderStateCreateInfo "props"
SDL_PropertiesID
props9
deriving via
Marshal.EquivStorable SDL_GPURenderStateCreateInfo
instance
BG.Storable SDL_GPURenderStateCreateInfo
deriving via
Struct.IsStructViaReadRaw SDL_GPURenderStateCreateInfo
instance
Struct.IsStruct SDL_GPURenderStateCreateInfo
instance
(ty ~ BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUShader)
=> BG.CompatHasField.HasField "fragment_shader" SDL_GPURenderStateCreateInfo ty
where
hasField :: SDL_GPURenderStateCreateInfo
-> (ty -> SDL_GPURenderStateCreateInfo, ty)
hasField =
\SDL_GPURenderStateCreateInfo
x0 ->
( \ty
y1 ->
SDL_GPURenderStateCreateInfo
{ fragment_shader :: Ptr SDL_GPUShader
fragment_shader = ty
Ptr SDL_GPUShader
y1
, num_sampler_bindings :: Sint32
num_sampler_bindings = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_sampler_bindings" SDL_GPURenderStateCreateInfo
x0
, sampler_bindings :: PtrConst SDL_GPUTextureSamplerBinding
sampler_bindings = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"sampler_bindings" SDL_GPURenderStateCreateInfo
x0
, num_storage_textures :: Sint32
num_storage_textures = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_textures" SDL_GPURenderStateCreateInfo
x0
, storage_textures :: PtrConst (Ptr SDL_GPUTexture)
storage_textures = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_textures" SDL_GPURenderStateCreateInfo
x0
, num_storage_buffers :: Sint32
num_storage_buffers = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_buffers" SDL_GPURenderStateCreateInfo
x0
, storage_buffers :: PtrConst (Ptr SDL_GPUBuffer)
storage_buffers = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_buffers" SDL_GPURenderStateCreateInfo
x0
, props :: SDL_PropertiesID
props = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"props" SDL_GPURenderStateCreateInfo
x0
}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"fragment_shader" SDL_GPURenderStateCreateInfo
x0
)
instance
(ty ~ BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUShader)
=> BG.HasField "fragment_shader" (BG.Ptr SDL_GPURenderStateCreateInfo) (BG.Ptr ty)
where
getField :: Ptr SDL_GPURenderStateCreateInfo -> Ptr ty
getField =
Proxy "fragment_shader"
-> Ptr SDL_GPURenderStateCreateInfo
-> Ptr (CFieldType SDL_GPURenderStateCreateInfo "fragment_shader")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"fragment_shader")
instance HasCField.HasCField SDL_GPURenderStateCreateInfo "fragment_shader" where
type
CFieldType SDL_GPURenderStateCreateInfo "fragment_shader" =
BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUShader
offset# :: Proxy# SDL_GPURenderStateCreateInfo
-> Proxy# "fragment_shader" -> Int
offset# = \Proxy# SDL_GPURenderStateCreateInfo
_ -> \Proxy# "fragment_shader"
_ -> Int
0
instance
(ty ~ SDL3.Sys.Bindgen.Stdinc.Sint32)
=> BG.CompatHasField.HasField "num_sampler_bindings" SDL_GPURenderStateCreateInfo ty
where
hasField :: SDL_GPURenderStateCreateInfo
-> (ty -> SDL_GPURenderStateCreateInfo, ty)
hasField =
\SDL_GPURenderStateCreateInfo
x0 ->
( \ty
y1 ->
SDL_GPURenderStateCreateInfo
{ num_sampler_bindings :: Sint32
num_sampler_bindings = ty
Sint32
y1
, fragment_shader :: Ptr SDL_GPUShader
fragment_shader = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"fragment_shader" SDL_GPURenderStateCreateInfo
x0
, sampler_bindings :: PtrConst SDL_GPUTextureSamplerBinding
sampler_bindings = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"sampler_bindings" SDL_GPURenderStateCreateInfo
x0
, num_storage_textures :: Sint32
num_storage_textures = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_textures" SDL_GPURenderStateCreateInfo
x0
, storage_textures :: PtrConst (Ptr SDL_GPUTexture)
storage_textures = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_textures" SDL_GPURenderStateCreateInfo
x0
, num_storage_buffers :: Sint32
num_storage_buffers = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_buffers" SDL_GPURenderStateCreateInfo
x0
, storage_buffers :: PtrConst (Ptr SDL_GPUBuffer)
storage_buffers = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_buffers" SDL_GPURenderStateCreateInfo
x0
, props :: SDL_PropertiesID
props = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"props" SDL_GPURenderStateCreateInfo
x0
}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_sampler_bindings" SDL_GPURenderStateCreateInfo
x0
)
instance
(ty ~ SDL3.Sys.Bindgen.Stdinc.Sint32)
=> BG.HasField "num_sampler_bindings" (BG.Ptr SDL_GPURenderStateCreateInfo) (BG.Ptr ty)
where
getField :: Ptr SDL_GPURenderStateCreateInfo -> Ptr ty
getField =
Proxy "num_sampler_bindings"
-> Ptr SDL_GPURenderStateCreateInfo
-> Ptr
(CFieldType SDL_GPURenderStateCreateInfo "num_sampler_bindings")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"num_sampler_bindings")
instance HasCField.HasCField SDL_GPURenderStateCreateInfo "num_sampler_bindings" where
type
CFieldType SDL_GPURenderStateCreateInfo "num_sampler_bindings" =
SDL3.Sys.Bindgen.Stdinc.Sint32
offset# :: Proxy# SDL_GPURenderStateCreateInfo
-> Proxy# "num_sampler_bindings" -> Int
offset# = \Proxy# SDL_GPURenderStateCreateInfo
_ -> \Proxy# "num_sampler_bindings"
_ -> Int
8
instance
(ty ~ PtrConst.PtrConst SDL3.Sys.Bindgen.Gpu.SDL_GPUTextureSamplerBinding)
=> BG.CompatHasField.HasField "sampler_bindings" SDL_GPURenderStateCreateInfo ty
where
hasField :: SDL_GPURenderStateCreateInfo
-> (ty -> SDL_GPURenderStateCreateInfo, ty)
hasField =
\SDL_GPURenderStateCreateInfo
x0 ->
( \ty
y1 ->
SDL_GPURenderStateCreateInfo
{ sampler_bindings :: PtrConst SDL_GPUTextureSamplerBinding
sampler_bindings = ty
PtrConst SDL_GPUTextureSamplerBinding
y1
, fragment_shader :: Ptr SDL_GPUShader
fragment_shader = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"fragment_shader" SDL_GPURenderStateCreateInfo
x0
, num_sampler_bindings :: Sint32
num_sampler_bindings = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_sampler_bindings" SDL_GPURenderStateCreateInfo
x0
, num_storage_textures :: Sint32
num_storage_textures = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_textures" SDL_GPURenderStateCreateInfo
x0
, storage_textures :: PtrConst (Ptr SDL_GPUTexture)
storage_textures = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_textures" SDL_GPURenderStateCreateInfo
x0
, num_storage_buffers :: Sint32
num_storage_buffers = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_buffers" SDL_GPURenderStateCreateInfo
x0
, storage_buffers :: PtrConst (Ptr SDL_GPUBuffer)
storage_buffers = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_buffers" SDL_GPURenderStateCreateInfo
x0
, props :: SDL_PropertiesID
props = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"props" SDL_GPURenderStateCreateInfo
x0
}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"sampler_bindings" SDL_GPURenderStateCreateInfo
x0
)
instance
(ty ~ PtrConst.PtrConst SDL3.Sys.Bindgen.Gpu.SDL_GPUTextureSamplerBinding)
=> BG.HasField "sampler_bindings" (BG.Ptr SDL_GPURenderStateCreateInfo) (BG.Ptr ty)
where
getField :: Ptr SDL_GPURenderStateCreateInfo -> Ptr ty
getField =
Proxy "sampler_bindings"
-> Ptr SDL_GPURenderStateCreateInfo
-> Ptr (CFieldType SDL_GPURenderStateCreateInfo "sampler_bindings")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"sampler_bindings")
instance HasCField.HasCField SDL_GPURenderStateCreateInfo "sampler_bindings" where
type
CFieldType SDL_GPURenderStateCreateInfo "sampler_bindings" =
PtrConst.PtrConst SDL3.Sys.Bindgen.Gpu.SDL_GPUTextureSamplerBinding
offset# :: Proxy# SDL_GPURenderStateCreateInfo
-> Proxy# "sampler_bindings" -> Int
offset# = \Proxy# SDL_GPURenderStateCreateInfo
_ -> \Proxy# "sampler_bindings"
_ -> Int
16
instance
(ty ~ SDL3.Sys.Bindgen.Stdinc.Sint32)
=> BG.CompatHasField.HasField "num_storage_textures" SDL_GPURenderStateCreateInfo ty
where
hasField :: SDL_GPURenderStateCreateInfo
-> (ty -> SDL_GPURenderStateCreateInfo, ty)
hasField =
\SDL_GPURenderStateCreateInfo
x0 ->
( \ty
y1 ->
SDL_GPURenderStateCreateInfo
{ num_storage_textures :: Sint32
num_storage_textures = ty
Sint32
y1
, fragment_shader :: Ptr SDL_GPUShader
fragment_shader = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"fragment_shader" SDL_GPURenderStateCreateInfo
x0
, num_sampler_bindings :: Sint32
num_sampler_bindings = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_sampler_bindings" SDL_GPURenderStateCreateInfo
x0
, sampler_bindings :: PtrConst SDL_GPUTextureSamplerBinding
sampler_bindings = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"sampler_bindings" SDL_GPURenderStateCreateInfo
x0
, storage_textures :: PtrConst (Ptr SDL_GPUTexture)
storage_textures = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_textures" SDL_GPURenderStateCreateInfo
x0
, num_storage_buffers :: Sint32
num_storage_buffers = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_buffers" SDL_GPURenderStateCreateInfo
x0
, storage_buffers :: PtrConst (Ptr SDL_GPUBuffer)
storage_buffers = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_buffers" SDL_GPURenderStateCreateInfo
x0
, props :: SDL_PropertiesID
props = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"props" SDL_GPURenderStateCreateInfo
x0
}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_textures" SDL_GPURenderStateCreateInfo
x0
)
instance
(ty ~ SDL3.Sys.Bindgen.Stdinc.Sint32)
=> BG.HasField "num_storage_textures" (BG.Ptr SDL_GPURenderStateCreateInfo) (BG.Ptr ty)
where
getField :: Ptr SDL_GPURenderStateCreateInfo -> Ptr ty
getField =
Proxy "num_storage_textures"
-> Ptr SDL_GPURenderStateCreateInfo
-> Ptr
(CFieldType SDL_GPURenderStateCreateInfo "num_storage_textures")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"num_storage_textures")
instance HasCField.HasCField SDL_GPURenderStateCreateInfo "num_storage_textures" where
type
CFieldType SDL_GPURenderStateCreateInfo "num_storage_textures" =
SDL3.Sys.Bindgen.Stdinc.Sint32
offset# :: Proxy# SDL_GPURenderStateCreateInfo
-> Proxy# "num_storage_textures" -> Int
offset# = \Proxy# SDL_GPURenderStateCreateInfo
_ -> \Proxy# "num_storage_textures"
_ -> Int
24
instance
(ty ~ PtrConst.PtrConst (BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUTexture))
=> BG.CompatHasField.HasField "storage_textures" SDL_GPURenderStateCreateInfo ty
where
hasField :: SDL_GPURenderStateCreateInfo
-> (ty -> SDL_GPURenderStateCreateInfo, ty)
hasField =
\SDL_GPURenderStateCreateInfo
x0 ->
( \ty
y1 ->
SDL_GPURenderStateCreateInfo
{ storage_textures :: PtrConst (Ptr SDL_GPUTexture)
storage_textures = ty
PtrConst (Ptr SDL_GPUTexture)
y1
, fragment_shader :: Ptr SDL_GPUShader
fragment_shader = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"fragment_shader" SDL_GPURenderStateCreateInfo
x0
, num_sampler_bindings :: Sint32
num_sampler_bindings = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_sampler_bindings" SDL_GPURenderStateCreateInfo
x0
, sampler_bindings :: PtrConst SDL_GPUTextureSamplerBinding
sampler_bindings = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"sampler_bindings" SDL_GPURenderStateCreateInfo
x0
, num_storage_textures :: Sint32
num_storage_textures = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_textures" SDL_GPURenderStateCreateInfo
x0
, num_storage_buffers :: Sint32
num_storage_buffers = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_buffers" SDL_GPURenderStateCreateInfo
x0
, storage_buffers :: PtrConst (Ptr SDL_GPUBuffer)
storage_buffers = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_buffers" SDL_GPURenderStateCreateInfo
x0
, props :: SDL_PropertiesID
props = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"props" SDL_GPURenderStateCreateInfo
x0
}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_textures" SDL_GPURenderStateCreateInfo
x0
)
instance
(ty ~ PtrConst.PtrConst (BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUTexture))
=> BG.HasField "storage_textures" (BG.Ptr SDL_GPURenderStateCreateInfo) (BG.Ptr ty)
where
getField :: Ptr SDL_GPURenderStateCreateInfo -> Ptr ty
getField =
Proxy "storage_textures"
-> Ptr SDL_GPURenderStateCreateInfo
-> Ptr (CFieldType SDL_GPURenderStateCreateInfo "storage_textures")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"storage_textures")
instance HasCField.HasCField SDL_GPURenderStateCreateInfo "storage_textures" where
type
CFieldType SDL_GPURenderStateCreateInfo "storage_textures" =
PtrConst.PtrConst (BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUTexture)
offset# :: Proxy# SDL_GPURenderStateCreateInfo
-> Proxy# "storage_textures" -> Int
offset# = \Proxy# SDL_GPURenderStateCreateInfo
_ -> \Proxy# "storage_textures"
_ -> Int
32
instance
(ty ~ SDL3.Sys.Bindgen.Stdinc.Sint32)
=> BG.CompatHasField.HasField "num_storage_buffers" SDL_GPURenderStateCreateInfo ty
where
hasField :: SDL_GPURenderStateCreateInfo
-> (ty -> SDL_GPURenderStateCreateInfo, ty)
hasField =
\SDL_GPURenderStateCreateInfo
x0 ->
( \ty
y1 ->
SDL_GPURenderStateCreateInfo
{ num_storage_buffers :: Sint32
num_storage_buffers = ty
Sint32
y1
, fragment_shader :: Ptr SDL_GPUShader
fragment_shader = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"fragment_shader" SDL_GPURenderStateCreateInfo
x0
, num_sampler_bindings :: Sint32
num_sampler_bindings = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_sampler_bindings" SDL_GPURenderStateCreateInfo
x0
, sampler_bindings :: PtrConst SDL_GPUTextureSamplerBinding
sampler_bindings = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"sampler_bindings" SDL_GPURenderStateCreateInfo
x0
, num_storage_textures :: Sint32
num_storage_textures = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_textures" SDL_GPURenderStateCreateInfo
x0
, storage_textures :: PtrConst (Ptr SDL_GPUTexture)
storage_textures = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_textures" SDL_GPURenderStateCreateInfo
x0
, storage_buffers :: PtrConst (Ptr SDL_GPUBuffer)
storage_buffers = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_buffers" SDL_GPURenderStateCreateInfo
x0
, props :: SDL_PropertiesID
props = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"props" SDL_GPURenderStateCreateInfo
x0
}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_buffers" SDL_GPURenderStateCreateInfo
x0
)
instance
(ty ~ SDL3.Sys.Bindgen.Stdinc.Sint32)
=> BG.HasField "num_storage_buffers" (BG.Ptr SDL_GPURenderStateCreateInfo) (BG.Ptr ty)
where
getField :: Ptr SDL_GPURenderStateCreateInfo -> Ptr ty
getField =
Proxy "num_storage_buffers"
-> Ptr SDL_GPURenderStateCreateInfo
-> Ptr
(CFieldType SDL_GPURenderStateCreateInfo "num_storage_buffers")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"num_storage_buffers")
instance HasCField.HasCField SDL_GPURenderStateCreateInfo "num_storage_buffers" where
type
CFieldType SDL_GPURenderStateCreateInfo "num_storage_buffers" =
SDL3.Sys.Bindgen.Stdinc.Sint32
offset# :: Proxy# SDL_GPURenderStateCreateInfo
-> Proxy# "num_storage_buffers" -> Int
offset# = \Proxy# SDL_GPURenderStateCreateInfo
_ -> \Proxy# "num_storage_buffers"
_ -> Int
40
instance
(ty ~ PtrConst.PtrConst (BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUBuffer))
=> BG.CompatHasField.HasField "storage_buffers" SDL_GPURenderStateCreateInfo ty
where
hasField :: SDL_GPURenderStateCreateInfo
-> (ty -> SDL_GPURenderStateCreateInfo, ty)
hasField =
\SDL_GPURenderStateCreateInfo
x0 ->
( \ty
y1 ->
SDL_GPURenderStateCreateInfo
{ storage_buffers :: PtrConst (Ptr SDL_GPUBuffer)
storage_buffers = ty
PtrConst (Ptr SDL_GPUBuffer)
y1
, fragment_shader :: Ptr SDL_GPUShader
fragment_shader = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"fragment_shader" SDL_GPURenderStateCreateInfo
x0
, num_sampler_bindings :: Sint32
num_sampler_bindings = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_sampler_bindings" SDL_GPURenderStateCreateInfo
x0
, sampler_bindings :: PtrConst SDL_GPUTextureSamplerBinding
sampler_bindings = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"sampler_bindings" SDL_GPURenderStateCreateInfo
x0
, num_storage_textures :: Sint32
num_storage_textures = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_textures" SDL_GPURenderStateCreateInfo
x0
, storage_textures :: PtrConst (Ptr SDL_GPUTexture)
storage_textures = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_textures" SDL_GPURenderStateCreateInfo
x0
, num_storage_buffers :: Sint32
num_storage_buffers = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_buffers" SDL_GPURenderStateCreateInfo
x0
, props :: SDL_PropertiesID
props = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"props" SDL_GPURenderStateCreateInfo
x0
}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_buffers" SDL_GPURenderStateCreateInfo
x0
)
instance
(ty ~ PtrConst.PtrConst (BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUBuffer))
=> BG.HasField "storage_buffers" (BG.Ptr SDL_GPURenderStateCreateInfo) (BG.Ptr ty)
where
getField :: Ptr SDL_GPURenderStateCreateInfo -> Ptr ty
getField =
Proxy "storage_buffers"
-> Ptr SDL_GPURenderStateCreateInfo
-> Ptr (CFieldType SDL_GPURenderStateCreateInfo "storage_buffers")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"storage_buffers")
instance HasCField.HasCField SDL_GPURenderStateCreateInfo "storage_buffers" where
type
CFieldType SDL_GPURenderStateCreateInfo "storage_buffers" =
PtrConst.PtrConst (BG.Ptr SDL3.Sys.Bindgen.Gpu.SDL_GPUBuffer)
offset# :: Proxy# SDL_GPURenderStateCreateInfo
-> Proxy# "storage_buffers" -> Int
offset# = \Proxy# SDL_GPURenderStateCreateInfo
_ -> \Proxy# "storage_buffers"
_ -> Int
48
instance
(ty ~ SDL3.Sys.Bindgen.Properties.SDL_PropertiesID)
=> BG.CompatHasField.HasField "props" SDL_GPURenderStateCreateInfo ty
where
hasField :: SDL_GPURenderStateCreateInfo
-> (ty -> SDL_GPURenderStateCreateInfo, ty)
hasField =
\SDL_GPURenderStateCreateInfo
x0 ->
( \ty
y1 ->
SDL_GPURenderStateCreateInfo
{ props :: SDL_PropertiesID
props = ty
SDL_PropertiesID
y1
, fragment_shader :: Ptr SDL_GPUShader
fragment_shader = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"fragment_shader" SDL_GPURenderStateCreateInfo
x0
, num_sampler_bindings :: Sint32
num_sampler_bindings = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_sampler_bindings" SDL_GPURenderStateCreateInfo
x0
, sampler_bindings :: PtrConst SDL_GPUTextureSamplerBinding
sampler_bindings = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"sampler_bindings" SDL_GPURenderStateCreateInfo
x0
, num_storage_textures :: Sint32
num_storage_textures = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_textures" SDL_GPURenderStateCreateInfo
x0
, storage_textures :: PtrConst (Ptr SDL_GPUTexture)
storage_textures = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_textures" SDL_GPURenderStateCreateInfo
x0
, num_storage_buffers :: Sint32
num_storage_buffers = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"num_storage_buffers" SDL_GPURenderStateCreateInfo
x0
, storage_buffers :: PtrConst (Ptr SDL_GPUBuffer)
storage_buffers = forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"storage_buffers" SDL_GPURenderStateCreateInfo
x0
}
, forall {k} (x :: k) r a. HasField x r a => r -> a
forall (x :: Symbol) r a. HasField x r a => r -> a
BG.getField @"props" SDL_GPURenderStateCreateInfo
x0
)
instance
(ty ~ SDL3.Sys.Bindgen.Properties.SDL_PropertiesID)
=> BG.HasField "props" (BG.Ptr SDL_GPURenderStateCreateInfo) (BG.Ptr ty)
where
getField :: Ptr SDL_GPURenderStateCreateInfo -> Ptr ty
getField = Proxy "props"
-> Ptr SDL_GPURenderStateCreateInfo
-> Ptr (CFieldType SDL_GPURenderStateCreateInfo "props")
forall a (field :: Symbol).
HasCField a field =>
Proxy field -> Ptr a -> Ptr (CFieldType a field)
HasCField.fromPtr (forall {k} (t :: k). Proxy t
forall (t :: Symbol). Proxy t
BG.Proxy @"props")
instance HasCField.HasCField SDL_GPURenderStateCreateInfo "props" where
type
CFieldType SDL_GPURenderStateCreateInfo "props" =
SDL3.Sys.Bindgen.Properties.SDL_PropertiesID
offset# :: Proxy# SDL_GPURenderStateCreateInfo -> Proxy# "props" -> Int
offset# = \Proxy# SDL_GPURenderStateCreateInfo
_ -> \Proxy# "props"
_ -> Int
56
data SDL_GPURenderState