{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE NoFieldSelectors #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_HADDOCK prune #-}

module SDL3.Sys.Bindgen.Mouse.Safe (
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_HasMouse,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_GetMice,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_GetMouseNameForID,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_GetMouseFocus,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_GetMouseState,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_GetGlobalMouseState,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_GetRelativeMouseState,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_WarpMouseInWindow,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_WarpMouseGlobal,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_SetRelativeMouseTransform,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_SetWindowRelativeMouseMode,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_GetWindowRelativeMouseMode,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_CaptureMouse,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_CreateCursor,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_CreateColorCursor,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_CreateAnimatedCursor,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_CreateSystemCursor,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_SetCursor,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_GetCursor,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_GetDefaultCursor,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_DestroyCursor,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_ShowCursor,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_HideCursor,
  SDL3.Sys.Bindgen.Mouse.Safe.sDL_CursorVisible,
)
where

import Prelude (IO, fmap)

import HsBindgen.Runtime.LibC qualified
import HsBindgen.Runtime.PtrConst qualified as PtrConst
import HsBindgen.Runtime.Support qualified as BG
import HsBindgen.Runtime.Support.CAPI qualified
import SDL3.Sys.Bindgen.Mouse
import SDL3.Sys.Bindgen.Stdinc qualified
import SDL3.Sys.Bindgen.Surface qualified
import SDL3.Sys.Bindgen.Video qualified

$( HsBindgen.Runtime.Support.CAPI.addCSource
     ( HsBindgen.Runtime.Support.CAPI.unlines
         [ "#define SDL_MAIN_HANDLED"
         , "#define SDL_SLOW_MEMCPY"
         , "#define SDL_SLOW_MEMMOVE"
         , "#define SDL_SLOW_MEMSET"
         , "#include <SDL3/SDL_mouse.h>"
         , "_Bool hs_bindgen_c5f87eb6a615a43b (void)"
         , "{"
         , "  return (SDL_HasMouse)();"
         , "}"
         , "SDL_MouseID *hs_bindgen_b5ddc524dd09ed59 ("
         , "  signed int *arg1"
         , ")"
         , "{"
         , "  return (SDL_GetMice)(arg1);"
         , "}"
         , "char const *hs_bindgen_5f9df08d34babce6 ("
         , "  SDL_MouseID arg1"
         , ")"
         , "{"
         , "  return (SDL_GetMouseNameForID)(arg1);"
         , "}"
         , "SDL_Window *hs_bindgen_d663c2bc45028535 (void)"
         , "{"
         , "  return (SDL_GetMouseFocus)();"
         , "}"
         , "SDL_MouseButtonFlags hs_bindgen_ea9a965df89a99a0 ("
         , "  float *arg1,"
         , "  float *arg2"
         , ")"
         , "{"
         , "  return (SDL_GetMouseState)(arg1, arg2);"
         , "}"
         , "SDL_MouseButtonFlags hs_bindgen_10d90c46febd8700 ("
         , "  float *arg1,"
         , "  float *arg2"
         , ")"
         , "{"
         , "  return (SDL_GetGlobalMouseState)(arg1, arg2);"
         , "}"
         , "SDL_MouseButtonFlags hs_bindgen_b0dfdde07e2521d8 ("
         , "  float *arg1,"
         , "  float *arg2"
         , ")"
         , "{"
         , "  return (SDL_GetRelativeMouseState)(arg1, arg2);"
         , "}"
         , "void hs_bindgen_0eb4d6e5e240c8df ("
         , "  SDL_Window *arg1,"
         , "  float arg2,"
         , "  float arg3"
         , ")"
         , "{"
         , "  (SDL_WarpMouseInWindow)(arg1, arg2, arg3);"
         , "}"
         , "_Bool hs_bindgen_f03dc8593d130e68 ("
         , "  float arg1,"
         , "  float arg2"
         , ")"
         , "{"
         , "  return (SDL_WarpMouseGlobal)(arg1, arg2);"
         , "}"
         , "#include <SDL3/SDL_version.h>"
         , "#include <SDL3/SDL_error.h>"
         , "#include <SDL3/SDL_version.h>"
         , "#if !SDL_VERSION_ATLEAST(3, 4, 0)"
         , "typedef struct SDL_CursorFrameInfo SDL_CursorFrameInfo;"
         , "typedef void *SDL_MouseMotionTransformCallback;"
         , "#endif"
         , "_Bool hs_bindgen_c18f7adda4cf4b0b ("
         , "  SDL_MouseMotionTransformCallback arg1,"
         , "  void *arg2"
         , ")"
         , "{"
         , "#if SDL_VERSION_ATLEAST(3, 4, 0)"
         , "  return (SDL_SetRelativeMouseTransform)(arg1, arg2);"
         , "#else"
         , "  (void)arg1; (void)arg2; SDL_SetError(\"SDL_SetRelativeMouseTransform requires SDL >= 3.4.0\"); return 0;"
         , "#endif"
         , "}"
         , "_Bool hs_bindgen_ebfc8396f7c8dfc1 ("
         , "  SDL_Window *arg1,"
         , "  _Bool arg2"
         , ")"
         , "{"
         , "  return (SDL_SetWindowRelativeMouseMode)(arg1, arg2);"
         , "}"
         , "_Bool hs_bindgen_c122318f49f37c28 ("
         , "  SDL_Window *arg1"
         , ")"
         , "{"
         , "  return (SDL_GetWindowRelativeMouseMode)(arg1);"
         , "}"
         , "_Bool hs_bindgen_ba2a652c2d22d4f9 ("
         , "  _Bool arg1"
         , ")"
         , "{"
         , "  return (SDL_CaptureMouse)(arg1);"
         , "}"
         , "SDL_Cursor *hs_bindgen_8aa3978a09ad477f ("
         , "  Uint8 const *arg1,"
         , "  Uint8 const *arg2,"
         , "  signed int arg3,"
         , "  signed int arg4,"
         , "  signed int arg5,"
         , "  signed int arg6"
         , ")"
         , "{"
         , "  return (SDL_CreateCursor)(arg1, arg2, arg3, arg4, arg5, arg6);"
         , "}"
         , "SDL_Cursor *hs_bindgen_1af9c26d315c2409 ("
         , "  SDL_Surface *arg1,"
         , "  signed int arg2,"
         , "  signed int arg3"
         , ")"
         , "{"
         , "  return (SDL_CreateColorCursor)(arg1, arg2, arg3);"
         , "}"
         , "#include <SDL3/SDL_version.h>"
         , "#include <SDL3/SDL_error.h>"
         , "#include <SDL3/SDL_version.h>"
         , "#if !SDL_VERSION_ATLEAST(3, 4, 0)"
         , "typedef struct SDL_CursorFrameInfo SDL_CursorFrameInfo;"
         , "typedef void *SDL_MouseMotionTransformCallback;"
         , "#endif"
         , "SDL_Cursor *hs_bindgen_9a5f9b18f58c86ff ("
         , "  SDL_CursorFrameInfo *arg1,"
         , "  signed int arg2,"
         , "  signed int arg3,"
         , "  signed int arg4"
         , ")"
         , "{"
         , "#if SDL_VERSION_ATLEAST(3, 4, 0)"
         , "  return (SDL_CreateAnimatedCursor)(arg1, arg2, arg3, arg4);"
         , "#else"
         , "  (void)arg1; (void)arg2; (void)arg3; (void)arg4; SDL_SetError(\"SDL_CreateAnimatedCursor requires SDL >= 3.4.0\"); return 0;"
         , "#endif"
         , "}"
         , "SDL_Cursor *hs_bindgen_9c5496f4b40d0ce6 ("
         , "  SDL_SystemCursor arg1"
         , ")"
         , "{"
         , "  return (SDL_CreateSystemCursor)(arg1);"
         , "}"
         , "_Bool hs_bindgen_3b39298a9bf3a79f ("
         , "  SDL_Cursor *arg1"
         , ")"
         , "{"
         , "  return (SDL_SetCursor)(arg1);"
         , "}"
         , "SDL_Cursor *hs_bindgen_0ad270dac1fad234 (void)"
         , "{"
         , "  return (SDL_GetCursor)();"
         , "}"
         , "SDL_Cursor *hs_bindgen_eba07747bd0a11f2 (void)"
         , "{"
         , "  return (SDL_GetDefaultCursor)();"
         , "}"
         , "void hs_bindgen_c88c0b977a69ed2a ("
         , "  SDL_Cursor *arg1"
         , ")"
         , "{"
         , "  (SDL_DestroyCursor)(arg1);"
         , "}"
         , "_Bool hs_bindgen_2dbfefec61405524 (void)"
         , "{"
         , "  return (SDL_ShowCursor)();"
         , "}"
         , "_Bool hs_bindgen_40414e63ec7f7a75 (void)"
         , "{"
         , "  return (SDL_HideCursor)();"
         , "}"
         , "_Bool hs_bindgen_3414c4fe925fe000 (void)"
         , "{"
         , "  return (SDL_CursorVisible)();"
         , "}"
         ]
     )
 )

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_HasMouse@
foreign import ccall safe "hs_bindgen_c5f87eb6a615a43b"
  hs_bindgen_c5f87eb6a615a43b_base
    :: IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_HasMouse@
hs_bindgen_c5f87eb6a615a43b :: IO BG.CBool
hs_bindgen_c5f87eb6a615a43b :: IO CBool
hs_bindgen_c5f87eb6a615a43b =
  (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType IO CBool
hs_bindgen_c5f87eb6a615a43b_base

-- | Return whether a mouse is currently connected.
--
--     [Returns]: true if a mouse is connected, false otherwise.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetMice'
--
--     [C declaration]: @SDL_HasMouse@, defined at @SDL3\/SDL_mouse.h 226:34@
sDL_HasMouse :: IO BG.CBool
sDL_HasMouse :: IO CBool
sDL_HasMouse = IO CBool
hs_bindgen_c5f87eb6a615a43b

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetMice@
foreign import ccall safe "hs_bindgen_b5ddc524dd09ed59"
  hs_bindgen_b5ddc524dd09ed59_base
    :: BG.Ptr BG.Void
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetMice@
hs_bindgen_b5ddc524dd09ed59
  :: BG.Ptr BG.CInt
  -> IO (BG.Ptr SDL_MouseID)
hs_bindgen_b5ddc524dd09ed59 :: Ptr CInt -> IO (Ptr SDL_MouseID)
hs_bindgen_b5ddc524dd09ed59 =
  \Ptr CInt
x0 ->
    (Ptr Void -> Ptr SDL_MouseID)
-> IO (Ptr Void) -> IO (Ptr SDL_MouseID)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_MouseID
FFIType (Ptr SDL_MouseID) -> Ptr SDL_MouseID
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO (Ptr Void)
hs_bindgen_b5ddc524dd09ed59_base (Ptr CInt -> FFIType (Ptr CInt)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CInt
x0))

-- | Get a list of currently connected mice.
--
--     Note that this will include any device or virtual driver that includes mouse functionality, including some game controllers, KVM switches, etc. You should wait for input from a device before you consider it actively in use.
--
--     [Returns]: a 0 terminated array of mouse instance IDs or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetMouseNameForID', 'sDL_HasMouse'
--
--     [C declaration]: @SDL_GetMice@, defined at @SDL3\/SDL_mouse.h 249:43@
sDL_GetMice
  :: BG.Ptr BG.CInt
  -- ^
  --
  --           [@count@]: a pointer filled in with the number of mice returned, may be NULL.
  -> IO (BG.Ptr SDL_MouseID)
sDL_GetMice :: Ptr CInt -> IO (Ptr SDL_MouseID)
sDL_GetMice = Ptr CInt -> IO (Ptr SDL_MouseID)
hs_bindgen_b5ddc524dd09ed59

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetMouseNameForID@
foreign import ccall safe "hs_bindgen_5f9df08d34babce6"
  hs_bindgen_5f9df08d34babce6_base
    :: HsBindgen.Runtime.LibC.Word32
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetMouseNameForID@
hs_bindgen_5f9df08d34babce6
  :: SDL_MouseID
  -> IO (PtrConst.PtrConst BG.CChar)
hs_bindgen_5f9df08d34babce6 :: SDL_MouseID -> IO (PtrConst CChar)
hs_bindgen_5f9df08d34babce6 =
  \SDL_MouseID
x0 ->
    (Ptr Void -> PtrConst CChar)
-> IO (Ptr Void) -> IO (PtrConst CChar)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> PtrConst CChar
FFIType (PtrConst CChar) -> PtrConst CChar
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Word32 -> IO (Ptr Void)
hs_bindgen_5f9df08d34babce6_base (SDL_MouseID -> FFIType SDL_MouseID
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_MouseID
x0))

-- | Get the name of a mouse.
--
--     This function returns \"\" if the mouse doesn\'t have a name.
--
--     [Returns]: the name of the selected mouse, or NULL on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetMice'
--
--     [C declaration]: @SDL_GetMouseNameForID@, defined at @SDL3\/SDL_mouse.h 266:42@
sDL_GetMouseNameForID
  :: SDL_MouseID
  -- ^
  --
  --           [@instance_id@]: the mouse instance ID.
  -> IO (PtrConst.PtrConst BG.CChar)
sDL_GetMouseNameForID :: SDL_MouseID -> IO (PtrConst CChar)
sDL_GetMouseNameForID = SDL_MouseID -> IO (PtrConst CChar)
hs_bindgen_5f9df08d34babce6

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetMouseFocus@
foreign import ccall safe "hs_bindgen_d663c2bc45028535"
  hs_bindgen_d663c2bc45028535_base
    :: IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetMouseFocus@
hs_bindgen_d663c2bc45028535 :: IO (BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window)
hs_bindgen_d663c2bc45028535 :: IO (Ptr SDL_Window)
hs_bindgen_d663c2bc45028535 =
  (Ptr Void -> Ptr SDL_Window)
-> IO (Ptr Void) -> IO (Ptr SDL_Window)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Window
FFIType (Ptr SDL_Window) -> Ptr SDL_Window
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType IO (Ptr Void)
hs_bindgen_d663c2bc45028535_base

-- | Get the window which currently has mouse focus.
--
--     [Returns]: the window with mouse focus.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [C declaration]: @SDL_GetMouseFocus@, defined at @SDL3\/SDL_mouse.h 277:42@
sDL_GetMouseFocus :: IO (BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window)
sDL_GetMouseFocus :: IO (Ptr SDL_Window)
sDL_GetMouseFocus = IO (Ptr SDL_Window)
hs_bindgen_d663c2bc45028535

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetMouseState@
foreign import ccall safe "hs_bindgen_ea9a965df89a99a0"
  hs_bindgen_ea9a965df89a99a0_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO HsBindgen.Runtime.LibC.Word32

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetMouseState@
hs_bindgen_ea9a965df89a99a0
  :: BG.Ptr BG.CFloat
  -> BG.Ptr BG.CFloat
  -> IO SDL_MouseButtonFlags
hs_bindgen_ea9a965df89a99a0 :: Ptr CFloat -> Ptr CFloat -> IO SDL_MouseButtonFlags
hs_bindgen_ea9a965df89a99a0 =
  \Ptr CFloat
x0 ->
    \Ptr CFloat
x1 ->
      (Word32 -> SDL_MouseButtonFlags)
-> IO Word32 -> IO SDL_MouseButtonFlags
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Word32 -> SDL_MouseButtonFlags
FFIType SDL_MouseButtonFlags -> SDL_MouseButtonFlags
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO Word32
hs_bindgen_ea9a965df89a99a0_base (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x0) (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x1))

-- | Query SDL\'s cache for the synchronous mouse button state and the window-relative SDL-cursor position.
--
--     This function returns the cached synchronous state as SDL understands it from the last pump of the event queue.
--
--     To query the platform for immediate asynchronous state, use SDL_GetGlobalMouseState.
--
--     Passing non-NULL pointers to @x@ or @y@ will write the destination with respective x or y coordinates relative to the focused window.
--
--     In Relative Mode, the SDL-cursor\'s position usually contradicts the platform-cursor\'s position as manually calculated from @SDL_GetGlobalMouseState()@ and SDL_GetWindowPosition.
--
--     [Returns]: a 32-bit bitmask of the button state that can be bitwise-compared against the @SDL_BUTTON_MASK(X)@ macro.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetGlobalMouseState', 'sDL_GetRelativeMouseState'
--
--     [C declaration]: @SDL_GetMouseState@, defined at @SDL3\/SDL_mouse.h 310:50@
sDL_GetMouseState
  :: BG.Ptr BG.CFloat
  -- ^
  --
  --           [@x@]: a pointer to receive the SDL-cursor\'s x-position from the focused window\'s top left corner, can be NULL if unused.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@y@]: a pointer to receive the SDL-cursor\'s y-position from the focused window\'s top left corner, can be NULL if unused.
  -> IO SDL_MouseButtonFlags
sDL_GetMouseState :: Ptr CFloat -> Ptr CFloat -> IO SDL_MouseButtonFlags
sDL_GetMouseState = Ptr CFloat -> Ptr CFloat -> IO SDL_MouseButtonFlags
hs_bindgen_ea9a965df89a99a0

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetGlobalMouseState@
foreign import ccall safe "hs_bindgen_10d90c46febd8700"
  hs_bindgen_10d90c46febd8700_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO HsBindgen.Runtime.LibC.Word32

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetGlobalMouseState@
hs_bindgen_10d90c46febd8700
  :: BG.Ptr BG.CFloat
  -> BG.Ptr BG.CFloat
  -> IO SDL_MouseButtonFlags
hs_bindgen_10d90c46febd8700 :: Ptr CFloat -> Ptr CFloat -> IO SDL_MouseButtonFlags
hs_bindgen_10d90c46febd8700 =
  \Ptr CFloat
x0 ->
    \Ptr CFloat
x1 ->
      (Word32 -> SDL_MouseButtonFlags)
-> IO Word32 -> IO SDL_MouseButtonFlags
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Word32 -> SDL_MouseButtonFlags
FFIType SDL_MouseButtonFlags -> SDL_MouseButtonFlags
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO Word32
hs_bindgen_10d90c46febd8700_base (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x0) (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x1))

-- | Query the platform for the asynchronous mouse button state and the desktop-relative platform-cursor position.
--
--     This function immediately queries the platform for the most recent asynchronous state, more costly than retrieving SDL\'s cached state in @SDL_GetMouseState()@.
--
--     Passing non-NULL pointers to @x@ or @y@ will write the destination with respective x or y coordinates relative to the desktop.
--
--     In Relative Mode, the platform-cursor\'s position usually contradicts the SDL-cursor\'s position as manually calculated from @SDL_GetMouseState()@ and SDL_GetWindowPosition.
--
--     This function can be useful if you need to track the mouse outside of a specific window and @SDL_CaptureMouse()@ doesn\'t fit your needs. For example, it could be useful if you need to track the mouse while dragging a window, where coordinates relative to a window might not be in sync at all times.
--
--     [Returns]: a 32-bit bitmask of the button state that can be bitwise-compared against the @SDL_BUTTON_MASK(X)@ macro.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_CaptureMouse', 'sDL_GetMouseState', 'sDL_GetGlobalMouseState'
--
--     [C declaration]: @SDL_GetGlobalMouseState@, defined at @SDL3\/SDL_mouse.h 347:50@
sDL_GetGlobalMouseState
  :: BG.Ptr BG.CFloat
  -- ^
  --
  --           [@x@]: a pointer to receive the platform-cursor\'s x-position from the desktop\'s top left corner, can be NULL if unused.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@y@]: a pointer to receive the platform-cursor\'s y-position from the desktop\'s top left corner, can be NULL if unused.
  -> IO SDL_MouseButtonFlags
sDL_GetGlobalMouseState :: Ptr CFloat -> Ptr CFloat -> IO SDL_MouseButtonFlags
sDL_GetGlobalMouseState = Ptr CFloat -> Ptr CFloat -> IO SDL_MouseButtonFlags
hs_bindgen_10d90c46febd8700

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetRelativeMouseState@
foreign import ccall safe "hs_bindgen_b0dfdde07e2521d8"
  hs_bindgen_b0dfdde07e2521d8_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> IO HsBindgen.Runtime.LibC.Word32

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetRelativeMouseState@
hs_bindgen_b0dfdde07e2521d8
  :: BG.Ptr BG.CFloat
  -> BG.Ptr BG.CFloat
  -> IO SDL_MouseButtonFlags
hs_bindgen_b0dfdde07e2521d8 :: Ptr CFloat -> Ptr CFloat -> IO SDL_MouseButtonFlags
hs_bindgen_b0dfdde07e2521d8 =
  \Ptr CFloat
x0 ->
    \Ptr CFloat
x1 ->
      (Word32 -> SDL_MouseButtonFlags)
-> IO Word32 -> IO SDL_MouseButtonFlags
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Word32 -> SDL_MouseButtonFlags
FFIType SDL_MouseButtonFlags -> SDL_MouseButtonFlags
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> Ptr Void -> IO Word32
hs_bindgen_b0dfdde07e2521d8_base (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x0) (Ptr CFloat -> FFIType (Ptr CFloat)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr CFloat
x1))

-- | Query SDL\'s cache for the synchronous mouse button state and accumulated mouse delta since last call.
--
--     This function returns the cached synchronous state as SDL understands it from the last pump of the event queue.
--
--     To query the platform for immediate asynchronous state, use SDL_GetGlobalMouseState.
--
--     Passing non-NULL pointers to @x@ or @y@ will write the destination with respective x or y deltas accumulated since the last call to this function (or since event initialization).
--
--     This function is useful for reducing overhead by processing relative mouse inputs in one go per-frame instead of individually per-event, at the expense of losing the order between events within the frame (e.g. quickly pressing and releasing a button within the same frame).
--
--     [Returns]: a 32-bit bitmask of the button state that can be bitwise-compared against the @SDL_BUTTON_MASK(X)@ macro.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetMouseState', 'sDL_GetGlobalMouseState'
--
--     [C declaration]: @SDL_GetRelativeMouseState@, defined at @SDL3\/SDL_mouse.h 382:50@
sDL_GetRelativeMouseState
  :: BG.Ptr BG.CFloat
  -- ^
  --
  --           [@x@]: a pointer to receive the x mouse delta accumulated since last call, can be NULL if unused.
  -> BG.Ptr BG.CFloat
  -- ^
  --
  --           [@y@]: a pointer to receive the y mouse delta accumulated since last call, can be NULL if unused.
  -> IO SDL_MouseButtonFlags
sDL_GetRelativeMouseState :: Ptr CFloat -> Ptr CFloat -> IO SDL_MouseButtonFlags
sDL_GetRelativeMouseState =
  Ptr CFloat -> Ptr CFloat -> IO SDL_MouseButtonFlags
hs_bindgen_b0dfdde07e2521d8

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_WarpMouseInWindow@
foreign import ccall safe "hs_bindgen_0eb4d6e5e240c8df"
  hs_bindgen_0eb4d6e5e240c8df_base
    :: BG.Ptr BG.Void
    -> BG.CFloat
    -> BG.CFloat
    -> IO ()

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_WarpMouseInWindow@
hs_bindgen_0eb4d6e5e240c8df
  :: BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window
  -> BG.CFloat
  -> BG.CFloat
  -> IO ()
hs_bindgen_0eb4d6e5e240c8df :: Ptr SDL_Window -> CFloat -> CFloat -> IO ()
hs_bindgen_0eb4d6e5e240c8df =
  \Ptr SDL_Window
x0 ->
    \CFloat
x1 ->
      \CFloat
x2 ->
        Ptr Void -> CFloat -> CFloat -> IO ()
hs_bindgen_0eb4d6e5e240c8df_base (Ptr SDL_Window -> FFIType (Ptr SDL_Window)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Window
x0) (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x1) (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x2)

-- | Move the mouse cursor to the given position within the window.
--
--     This function generates a mouse motion event if relative mode is not enabled. If relative mode is enabled, you can force mouse events for the warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint.
--
--     Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_WarpMouseGlobal'
--
--     [C declaration]: @SDL_WarpMouseInWindow@, defined at @SDL3\/SDL_mouse.h 405:34@
sDL_WarpMouseInWindow
  :: BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window
  -- ^
  --
  --           [@window@]: the window to move the mouse into, or NULL for the current mouse focus.
  -> BG.CFloat
  -- ^
  --
  --           [@x@]: the x coordinate within the window.
  -> BG.CFloat
  -- ^
  --
  --           [@y@]: the y coordinate within the window.
  -> IO ()
sDL_WarpMouseInWindow :: Ptr SDL_Window -> CFloat -> CFloat -> IO ()
sDL_WarpMouseInWindow = Ptr SDL_Window -> CFloat -> CFloat -> IO ()
hs_bindgen_0eb4d6e5e240c8df

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_WarpMouseGlobal@
foreign import ccall safe "hs_bindgen_f03dc8593d130e68"
  hs_bindgen_f03dc8593d130e68_base
    :: BG.CFloat
    -> BG.CFloat
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_WarpMouseGlobal@
hs_bindgen_f03dc8593d130e68
  :: BG.CFloat
  -> BG.CFloat
  -> IO BG.CBool
hs_bindgen_f03dc8593d130e68 :: CFloat -> CFloat -> IO CBool
hs_bindgen_f03dc8593d130e68 =
  \CFloat
x0 ->
    \CFloat
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (CFloat -> CFloat -> IO CBool
hs_bindgen_f03dc8593d130e68_base (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x0) (CFloat -> FFIType CFloat
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CFloat
x1))

-- | Move the mouse to the given position in global screen space.
--
--     This function generates a mouse motion event.
--
--     A failure of this function usually means that it is unsupported by a platform.
--
--     Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_WarpMouseInWindow'
--
--     [C declaration]: @SDL_WarpMouseGlobal@, defined at @SDL3\/SDL_mouse.h 430:34@
sDL_WarpMouseGlobal
  :: BG.CFloat
  -- ^
  --
  --           [@x@]: the x coordinate.
  -> BG.CFloat
  -- ^
  --
  --           [@y@]: the y coordinate.
  -> IO BG.CBool
sDL_WarpMouseGlobal :: CFloat -> CFloat -> IO CBool
sDL_WarpMouseGlobal = CFloat -> CFloat -> IO CBool
hs_bindgen_f03dc8593d130e68

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_SetRelativeMouseTransform@
foreign import ccall safe "hs_bindgen_c18f7adda4cf4b0b"
  hs_bindgen_c18f7adda4cf4b0b_base
    :: BG.FunPtr BG.Void
    -> BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_SetRelativeMouseTransform@
hs_bindgen_c18f7adda4cf4b0b
  :: SDL_MouseMotionTransformCallback
  -> BG.Ptr BG.Void
  -> IO BG.CBool
hs_bindgen_c18f7adda4cf4b0b :: SDL_MouseMotionTransformCallback -> Ptr Void -> IO CBool
hs_bindgen_c18f7adda4cf4b0b =
  \SDL_MouseMotionTransformCallback
x0 ->
    \Ptr Void
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (FunPtr Void -> Ptr Void -> IO CBool
hs_bindgen_c18f7adda4cf4b0b_base (SDL_MouseMotionTransformCallback
-> FFIType SDL_MouseMotionTransformCallback
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_MouseMotionTransformCallback
x0) (Ptr Void -> FFIType (Ptr Void)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr Void
x1))

-- | Set a user-defined function by which to transform relative mouse inputs.
--
--     This overrides the relative system scale and relative speed scale hints. Should be called prior to enabling relative mouse mode, fails otherwise.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.4.0
--
--     [C declaration]: @SDL_SetRelativeMouseTransform@, defined at @SDL3\/SDL_mouse.h 448:34@
sDL_SetRelativeMouseTransform
  :: SDL_MouseMotionTransformCallback
  -- ^
  --
  --           [@callback@]: a callback used to transform relative mouse motion, or NULL for default behavior.
  -> BG.Ptr BG.Void
  -- ^
  --
  --           [@userdata@]: a pointer that will be passed to @callback@.
  -> IO BG.CBool
sDL_SetRelativeMouseTransform :: SDL_MouseMotionTransformCallback -> Ptr Void -> IO CBool
sDL_SetRelativeMouseTransform =
  SDL_MouseMotionTransformCallback -> Ptr Void -> IO CBool
hs_bindgen_c18f7adda4cf4b0b

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_SetWindowRelativeMouseMode@
foreign import ccall safe "hs_bindgen_ebfc8396f7c8dfc1"
  hs_bindgen_ebfc8396f7c8dfc1_base
    :: BG.Ptr BG.Void
    -> BG.CBool
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_SetWindowRelativeMouseMode@
hs_bindgen_ebfc8396f7c8dfc1
  :: BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window
  -> BG.CBool
  -> IO BG.CBool
hs_bindgen_ebfc8396f7c8dfc1 :: Ptr SDL_Window -> CBool -> IO CBool
hs_bindgen_ebfc8396f7c8dfc1 =
  \Ptr SDL_Window
x0 ->
    \CBool
x1 ->
      (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> CBool -> IO CBool
hs_bindgen_ebfc8396f7c8dfc1_base (Ptr SDL_Window -> FFIType (Ptr SDL_Window)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Window
x0) (CBool -> FFIType CBool
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CBool
x1))

-- | Set relative mouse mode for a window.
--
--     While the window has focus and relative mouse mode is enabled, the cursor is hidden, the mouse position is constrained to the window, and SDL will report continuous relative mouse motion even if the mouse is at the edge of the window.
--
--     If you\'d like to keep the mouse position fixed while in relative mode you can use SDL_SetWindowMouseRect(). If you\'d like the cursor to be at a specific location when relative mode ends, you should use @SDL_WarpMouseInWindow()@ before disabling relative mode.
--
--     This function will flush any pending mouse motion for this window.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetWindowRelativeMouseMode'
--
--     [C declaration]: @SDL_SetWindowRelativeMouseMode@, defined at @SDL3\/SDL_mouse.h 476:34@
sDL_SetWindowRelativeMouseMode
  :: BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window
  -- ^
  --
  --           [@window@]: the window to change.
  -> BG.CBool
  -- ^
  --
  --           [@enabled@]: true to enable relative mode, false to disable.
  -> IO BG.CBool
sDL_SetWindowRelativeMouseMode :: Ptr SDL_Window -> CBool -> IO CBool
sDL_SetWindowRelativeMouseMode =
  Ptr SDL_Window -> CBool -> IO CBool
hs_bindgen_ebfc8396f7c8dfc1

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetWindowRelativeMouseMode@
foreign import ccall safe "hs_bindgen_c122318f49f37c28"
  hs_bindgen_c122318f49f37c28_base
    :: BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetWindowRelativeMouseMode@
hs_bindgen_c122318f49f37c28
  :: BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window
  -> IO BG.CBool
hs_bindgen_c122318f49f37c28 :: Ptr SDL_Window -> IO CBool
hs_bindgen_c122318f49f37c28 =
  \Ptr SDL_Window
x0 ->
    (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO CBool
hs_bindgen_c122318f49f37c28_base (Ptr SDL_Window -> FFIType (Ptr SDL_Window)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Window
x0))

-- | Query whether relative mouse mode is enabled for a window.
--
--     [Returns]: true if relative mode is enabled for a window or false otherwise.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_SetWindowRelativeMouseMode'
--
--     [C declaration]: @SDL_GetWindowRelativeMouseMode@, defined at @SDL3\/SDL_mouse.h 490:34@
sDL_GetWindowRelativeMouseMode
  :: BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window
  -- ^
  --
  --           [@window@]: the window to query.
  -> IO BG.CBool
sDL_GetWindowRelativeMouseMode :: Ptr SDL_Window -> IO CBool
sDL_GetWindowRelativeMouseMode =
  Ptr SDL_Window -> IO CBool
hs_bindgen_c122318f49f37c28

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_CaptureMouse@
foreign import ccall safe "hs_bindgen_ba2a652c2d22d4f9"
  hs_bindgen_ba2a652c2d22d4f9_base
    :: BG.CBool
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_CaptureMouse@
hs_bindgen_ba2a652c2d22d4f9
  :: BG.CBool
  -> IO BG.CBool
hs_bindgen_ba2a652c2d22d4f9 :: CBool -> IO CBool
hs_bindgen_ba2a652c2d22d4f9 =
  \CBool
x0 ->
    (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (CBool -> IO CBool
hs_bindgen_ba2a652c2d22d4f9_base (CBool -> FFIType CBool
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CBool
x0))

-- | Capture the mouse and to track input outside an SDL window.
--
--     Capturing enables your app to obtain mouse events globally, instead of just within your window. Not all video targets support this function. When capturing is enabled, the current window will get all mouse events, but unlike relative mode, no change is made to the cursor and it is not restrained to your window.
--
--     This function may also deny mouse input to other windows both those in your application and others on the system so you should use this function sparingly, and in small bursts. For example, you might want to track the mouse while the user is dragging something, until the user releases a mouse button. It is not recommended that you capture the mouse for long periods of time, such as the entire time your app is running. For that, you should probably use @SDL_SetWindowRelativeMouseMode()@ or SDL_SetWindowMouseGrab(), depending on your goals.
--
--     While captured, mouse events still report coordinates relative to the current (foreground) window, but those coordinates may be outside the bounds of the window (including negative values). Capturing is only allowed for the foreground window. If the window loses focus while capturing, the capture will be disabled automatically.
--
--     While capturing is enabled, the current window will have the @SDL_WINDOW_MOUSE_CAPTURE@ flag set.
--
--     Please note that SDL will attempt to \"auto capture\" the mouse while the user is pressing a button; this is to try and make mouse behavior more consistent between platforms, and deal with the common case of a user dragging the mouse outside of the window. This means that if you are calling @SDL_CaptureMouse()@ only to deal with this situation, you do not have to (although it is safe to do so). If this causes problems for your app, you can disable auto capture by setting the @SDL_HINT_MOUSE_AUTO_CAPTURE@ hint to zero.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetGlobalMouseState'
--
--     [C declaration]: @SDL_CaptureMouse@, defined at @SDL3\/SDL_mouse.h 538:34@
sDL_CaptureMouse
  :: BG.CBool
  -- ^
  --
  --           [@enabled@]: true to enable capturing, false to disable.
  -> IO BG.CBool
sDL_CaptureMouse :: CBool -> IO CBool
sDL_CaptureMouse = CBool -> IO CBool
hs_bindgen_ba2a652c2d22d4f9

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_CreateCursor@
foreign import ccall safe "hs_bindgen_8aa3978a09ad477f"
  hs_bindgen_8aa3978a09ad477f_base
    :: BG.Ptr BG.Void
    -> BG.Ptr BG.Void
    -> BG.CInt
    -> BG.CInt
    -> BG.CInt
    -> BG.CInt
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_CreateCursor@
hs_bindgen_8aa3978a09ad477f
  :: PtrConst.PtrConst SDL3.Sys.Bindgen.Stdinc.Uint8
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Stdinc.Uint8
  -> BG.CInt
  -> BG.CInt
  -> BG.CInt
  -> BG.CInt
  -> IO (BG.Ptr SDL_Cursor)
hs_bindgen_8aa3978a09ad477f :: PtrConst Uint8
-> PtrConst Uint8
-> CInt
-> CInt
-> CInt
-> CInt
-> IO (Ptr SDL_Cursor)
hs_bindgen_8aa3978a09ad477f =
  \PtrConst Uint8
x0 ->
    \PtrConst Uint8
x1 ->
      \CInt
x2 ->
        \CInt
x3 ->
          \CInt
x4 ->
            \CInt
x5 ->
              (Ptr Void -> Ptr SDL_Cursor)
-> IO (Ptr Void) -> IO (Ptr SDL_Cursor)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
                Ptr Void -> Ptr SDL_Cursor
FFIType (Ptr SDL_Cursor) -> Ptr SDL_Cursor
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
                ( Ptr Void
-> Ptr Void -> CInt -> CInt -> CInt -> CInt -> IO (Ptr Void)
hs_bindgen_8aa3978a09ad477f_base
                    (PtrConst Uint8 -> FFIType (PtrConst Uint8)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst Uint8
x0)
                    (PtrConst Uint8 -> FFIType (PtrConst Uint8)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType PtrConst Uint8
x1)
                    (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x2)
                    (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x3)
                    (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x4)
                    (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x5)
                )

-- | Create a cursor using the specified bitmap data and mask (in MSB format).
--
--     @mask@ has to be in MSB (Most Significant Bit) format.
--
--     The cursor width (@w@) must be a multiple of 8 bits.
--
--     The cursor is created in black and white according to the following:
--
--     * data=0, mask=1: white
--
--     * data=1, mask=1: black
--
--     * data=0, mask=0: transparent
--
--     * data=1, mask=0: inverted color if possible, black if not.
--
--     Cursors created with this function must be freed with @SDL_DestroyCursor()@.
--
--     If you want to have a color cursor, or create your cursor from an SDL_Surface, you should use @SDL_CreateColorCursor()@. Alternately, you can hide the cursor and draw your own as part of your game\'s rendering, but it will be bound to the framerate.
--
--     Also, @SDL_CreateSystemCursor()@ is available, which provides several readily-available system cursors to pick from.
--
--     [Returns]: a new cursor with the specified parameters on success or NULL on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_CreateAnimatedCursor', 'sDL_CreateColorCursor', 'sDL_CreateSystemCursor', 'sDL_DestroyCursor', 'sDL_SetCursor'
--
--     [C declaration]: @SDL_CreateCursor@, defined at @SDL3\/SDL_mouse.h 585:42@
sDL_CreateCursor
  :: PtrConst.PtrConst SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@data@]: the color value for each pixel of the cursor.
  -> PtrConst.PtrConst SDL3.Sys.Bindgen.Stdinc.Uint8
  -- ^
  --
  --           [@mask@]: the mask value for each pixel of the cursor.
  -> BG.CInt
  -- ^
  --
  --           [@w@]: the width of the cursor.
  -> BG.CInt
  -- ^
  --
  --           [@h@]: the height of the cursor.
  -> BG.CInt
  -- ^
  --
  --           [@hot_x@]: the x-axis offset from the left of the cursor image to the mouse x position, in the range of 0 to @w@ - 1.
  -> BG.CInt
  -- ^
  --
  --           [@hot_y@]: the y-axis offset from the top of the cursor image to the mouse y position, in the range of 0 to @h@ - 1.
  -> IO (BG.Ptr SDL_Cursor)
sDL_CreateCursor :: PtrConst Uint8
-> PtrConst Uint8
-> CInt
-> CInt
-> CInt
-> CInt
-> IO (Ptr SDL_Cursor)
sDL_CreateCursor = PtrConst Uint8
-> PtrConst Uint8
-> CInt
-> CInt
-> CInt
-> CInt
-> IO (Ptr SDL_Cursor)
hs_bindgen_8aa3978a09ad477f

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_CreateColorCursor@
foreign import ccall safe "hs_bindgen_1af9c26d315c2409"
  hs_bindgen_1af9c26d315c2409_base
    :: BG.Ptr BG.Void
    -> BG.CInt
    -> BG.CInt
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_CreateColorCursor@
hs_bindgen_1af9c26d315c2409
  :: BG.Ptr SDL3.Sys.Bindgen.Surface.SDL_Surface
  -> BG.CInt
  -> BG.CInt
  -> IO (BG.Ptr SDL_Cursor)
hs_bindgen_1af9c26d315c2409 :: Ptr SDL_Surface -> CInt -> CInt -> IO (Ptr SDL_Cursor)
hs_bindgen_1af9c26d315c2409 =
  \Ptr SDL_Surface
x0 ->
    \CInt
x1 ->
      \CInt
x2 ->
        (Ptr Void -> Ptr SDL_Cursor)
-> IO (Ptr Void) -> IO (Ptr SDL_Cursor)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
          Ptr Void -> Ptr SDL_Cursor
FFIType (Ptr SDL_Cursor) -> Ptr SDL_Cursor
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
          (Ptr Void -> CInt -> CInt -> IO (Ptr Void)
hs_bindgen_1af9c26d315c2409_base (Ptr SDL_Surface -> FFIType (Ptr SDL_Surface)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Surface
x0) (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x1) (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x2))

-- | Create a color cursor.
--
--     If this function is passed a surface with alternate representations added with SDL_AddSurfaceAlternateImage(), the surface will be interpreted as the content to be used for 100% display scale, and the alternate representations will be used for high DPI situations if SDL_HINT_MOUSE_DPI_SCALE_CURSORS is enabled. For example, if the original surface is 32x32, then on a 2x macOS display or 200% display scale on Windows, a 64x64 version of the image will be used, if available. If a matching version of the image isn\'t available, the closest larger size image will be downscaled to the appropriate size and be used instead, if available. Otherwise, the closest smaller image will be upscaled and be used instead.
--
--     [Returns]: the new cursor on success or NULL on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: SDL_AddSurfaceAlternateImage, 'sDL_CreateAnimatedCursor', 'sDL_CreateCursor', 'sDL_CreateSystemCursor', 'sDL_DestroyCursor', 'sDL_SetCursor'
--
--     [C declaration]: @SDL_CreateColorCursor@, defined at @SDL3\/SDL_mouse.h 622:42@
sDL_CreateColorCursor
  :: BG.Ptr SDL3.Sys.Bindgen.Surface.SDL_Surface
  -- ^
  --
  --           [@surface@]: an SDL_Surface structure representing the cursor image.
  -> BG.CInt
  -- ^
  --
  --           [@hot_x@]: the x position of the cursor hot spot.
  -> BG.CInt
  -- ^
  --
  --           [@hot_y@]: the y position of the cursor hot spot.
  -> IO (BG.Ptr SDL_Cursor)
sDL_CreateColorCursor :: Ptr SDL_Surface -> CInt -> CInt -> IO (Ptr SDL_Cursor)
sDL_CreateColorCursor = Ptr SDL_Surface -> CInt -> CInt -> IO (Ptr SDL_Cursor)
hs_bindgen_1af9c26d315c2409

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_CreateAnimatedCursor@
foreign import ccall safe "hs_bindgen_9a5f9b18f58c86ff"
  hs_bindgen_9a5f9b18f58c86ff_base
    :: BG.Ptr BG.Void
    -> BG.CInt
    -> BG.CInt
    -> BG.CInt
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_CreateAnimatedCursor@
hs_bindgen_9a5f9b18f58c86ff
  :: BG.Ptr SDL_CursorFrameInfo
  -> BG.CInt
  -> BG.CInt
  -> BG.CInt
  -> IO (BG.Ptr SDL_Cursor)
hs_bindgen_9a5f9b18f58c86ff :: Ptr SDL_CursorFrameInfo
-> CInt -> CInt -> CInt -> IO (Ptr SDL_Cursor)
hs_bindgen_9a5f9b18f58c86ff =
  \Ptr SDL_CursorFrameInfo
x0 ->
    \CInt
x1 ->
      \CInt
x2 ->
        \CInt
x3 ->
          (Ptr Void -> Ptr SDL_Cursor)
-> IO (Ptr Void) -> IO (Ptr SDL_Cursor)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap
            Ptr Void -> Ptr SDL_Cursor
FFIType (Ptr SDL_Cursor) -> Ptr SDL_Cursor
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType
            ( Ptr Void -> CInt -> CInt -> CInt -> IO (Ptr Void)
hs_bindgen_9a5f9b18f58c86ff_base
                (Ptr SDL_CursorFrameInfo -> FFIType (Ptr SDL_CursorFrameInfo)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_CursorFrameInfo
x0)
                (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x1)
                (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x2)
                (CInt -> FFIType CInt
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType CInt
x3)
            )

-- | Create an animated color cursor.
--
--     Animated cursors are composed of a sequential array of frames, specified as surfaces and durations in an array of 'SDL_CursorFrameInfo' structs. The hot spot coordinates are universal to all frames, and all frames must have the same dimensions.
--
--     Frame durations are specified in milliseconds. A duration of 0 implies an infinite frame time, and the animation will stop on that frame. To create a one-shot animation, set the duration of the last frame in the sequence to 0.
--
--     If this function is passed surfaces with alternate representations added with SDL_AddSurfaceAlternateImage(), the surfaces will be interpreted as the content to be used for 100% display scale, and the alternate representations will be used for high DPI situations. For example, if the original surfaces are 32x32, then on a 2x macOS display or 200% display scale on Windows, a 64x64 version of the image will be used, if available. If a matching version of the image isn\'t available, the closest larger size image will be downscaled to the appropriate size and be used instead, if available. Otherwise, the closest smaller image will be upscaled and be used instead.
--
--     If the underlying platform does not support animated cursors, this function will fall back to creating a static color cursor using the first frame in the sequence.
--
--     [Returns]: the new cursor on success or NULL on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.4.0
--
--     [See also]: SDL_AddSurfaceAlternateImage, 'sDL_CreateCursor', 'sDL_CreateColorCursor', 'sDL_CreateSystemCursor', 'sDL_DestroyCursor', 'sDL_SetCursor'
--
--     [C declaration]: @SDL_CreateAnimatedCursor@, defined at @SDL3\/SDL_mouse.h 672:41@
sDL_CreateAnimatedCursor
  :: BG.Ptr SDL_CursorFrameInfo
  -- ^
  --
  --           [@frames@]: an array of cursor images composing the animation.
  -> BG.CInt
  -- ^
  --
  --           [@frame_count@]: the number of frames in the sequence.
  -> BG.CInt
  -- ^
  --
  --           [@hot_x@]: the x position of the cursor hot spot.
  -> BG.CInt
  -- ^
  --
  --           [@hot_y@]: the y position of the cursor hot spot.
  -> IO (BG.Ptr SDL_Cursor)
sDL_CreateAnimatedCursor :: Ptr SDL_CursorFrameInfo
-> CInt -> CInt -> CInt -> IO (Ptr SDL_Cursor)
sDL_CreateAnimatedCursor =
  Ptr SDL_CursorFrameInfo
-> CInt -> CInt -> CInt -> IO (Ptr SDL_Cursor)
hs_bindgen_9a5f9b18f58c86ff

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_CreateSystemCursor@
foreign import ccall safe "hs_bindgen_9c5496f4b40d0ce6"
  hs_bindgen_9c5496f4b40d0ce6_base
    :: BG.CUInt
    -> IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_CreateSystemCursor@
hs_bindgen_9c5496f4b40d0ce6
  :: SDL_SystemCursor
  -> IO (BG.Ptr SDL_Cursor)
hs_bindgen_9c5496f4b40d0ce6 :: SDL_SystemCursor -> IO (Ptr SDL_Cursor)
hs_bindgen_9c5496f4b40d0ce6 =
  \SDL_SystemCursor
x0 ->
    (Ptr Void -> Ptr SDL_Cursor)
-> IO (Ptr Void) -> IO (Ptr SDL_Cursor)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Cursor
FFIType (Ptr SDL_Cursor) -> Ptr SDL_Cursor
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (CUInt -> IO (Ptr Void)
hs_bindgen_9c5496f4b40d0ce6_base (SDL_SystemCursor -> FFIType SDL_SystemCursor
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType SDL_SystemCursor
x0))

-- | Create a system cursor.
--
--     [Returns]: a cursor on success or NULL on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_DestroyCursor'
--
--     [C declaration]: @SDL_CreateSystemCursor@, defined at @SDL3\/SDL_mouse.h 690:42@
sDL_CreateSystemCursor
  :: SDL_SystemCursor
  -- ^
  --
  --           [@id@]: an 'SDL_SystemCursor' enum value.
  -> IO (BG.Ptr SDL_Cursor)
sDL_CreateSystemCursor :: SDL_SystemCursor -> IO (Ptr SDL_Cursor)
sDL_CreateSystemCursor = SDL_SystemCursor -> IO (Ptr SDL_Cursor)
hs_bindgen_9c5496f4b40d0ce6

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_SetCursor@
foreign import ccall safe "hs_bindgen_3b39298a9bf3a79f"
  hs_bindgen_3b39298a9bf3a79f_base
    :: BG.Ptr BG.Void
    -> IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_SetCursor@
hs_bindgen_3b39298a9bf3a79f
  :: BG.Ptr SDL_Cursor
  -> IO BG.CBool
hs_bindgen_3b39298a9bf3a79f :: Ptr SDL_Cursor -> IO CBool
hs_bindgen_3b39298a9bf3a79f =
  \Ptr SDL_Cursor
x0 ->
    (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType (Ptr Void -> IO CBool
hs_bindgen_3b39298a9bf3a79f_base (Ptr SDL_Cursor -> FFIType (Ptr SDL_Cursor)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Cursor
x0))

-- | Set the active cursor.
--
--     This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if this is desired for any reason.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_GetCursor'
--
--     [C declaration]: @SDL_SetCursor@, defined at @SDL3\/SDL_mouse.h 710:34@
sDL_SetCursor
  :: BG.Ptr SDL_Cursor
  -- ^
  --
  --           [@cursor@]: a cursor to make active.
  -> IO BG.CBool
sDL_SetCursor :: Ptr SDL_Cursor -> IO CBool
sDL_SetCursor = Ptr SDL_Cursor -> IO CBool
hs_bindgen_3b39298a9bf3a79f

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetCursor@
foreign import ccall safe "hs_bindgen_0ad270dac1fad234"
  hs_bindgen_0ad270dac1fad234_base
    :: IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetCursor@
hs_bindgen_0ad270dac1fad234 :: IO (BG.Ptr SDL_Cursor)
hs_bindgen_0ad270dac1fad234 :: IO (Ptr SDL_Cursor)
hs_bindgen_0ad270dac1fad234 =
  (Ptr Void -> Ptr SDL_Cursor)
-> IO (Ptr Void) -> IO (Ptr SDL_Cursor)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Cursor
FFIType (Ptr SDL_Cursor) -> Ptr SDL_Cursor
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType IO (Ptr Void)
hs_bindgen_0ad270dac1fad234_base

-- | Get the active cursor.
--
--     This function returns a pointer to the current cursor which is owned by the library. It is not necessary to free the cursor with @SDL_DestroyCursor()@.
--
--     [Returns]: the active cursor or NULL if there is no mouse.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_SetCursor'
--
--     [C declaration]: @SDL_GetCursor@, defined at @SDL3\/SDL_mouse.h 726:42@
sDL_GetCursor :: IO (BG.Ptr SDL_Cursor)
sDL_GetCursor :: IO (Ptr SDL_Cursor)
sDL_GetCursor = IO (Ptr SDL_Cursor)
hs_bindgen_0ad270dac1fad234

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetDefaultCursor@
foreign import ccall safe "hs_bindgen_eba07747bd0a11f2"
  hs_bindgen_eba07747bd0a11f2_base
    :: IO (BG.Ptr BG.Void)

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_GetDefaultCursor@
hs_bindgen_eba07747bd0a11f2 :: IO (BG.Ptr SDL_Cursor)
hs_bindgen_eba07747bd0a11f2 :: IO (Ptr SDL_Cursor)
hs_bindgen_eba07747bd0a11f2 =
  (Ptr Void -> Ptr SDL_Cursor)
-> IO (Ptr Void) -> IO (Ptr SDL_Cursor)
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr Void -> Ptr SDL_Cursor
FFIType (Ptr SDL_Cursor) -> Ptr SDL_Cursor
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType IO (Ptr Void)
hs_bindgen_eba07747bd0a11f2_base

-- | Get the default cursor.
--
--     You do not have to call @SDL_DestroyCursor()@ on the return value, but it is safe to do so.
--
--     [Returns]: the default cursor on success or NULL on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [C declaration]: @SDL_GetDefaultCursor@, defined at @SDL3\/SDL_mouse.h 741:42@
sDL_GetDefaultCursor :: IO (BG.Ptr SDL_Cursor)
sDL_GetDefaultCursor :: IO (Ptr SDL_Cursor)
sDL_GetDefaultCursor = IO (Ptr SDL_Cursor)
hs_bindgen_eba07747bd0a11f2

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_DestroyCursor@
foreign import ccall safe "hs_bindgen_c88c0b977a69ed2a"
  hs_bindgen_c88c0b977a69ed2a_base
    :: BG.Ptr BG.Void
    -> IO ()

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_DestroyCursor@
hs_bindgen_c88c0b977a69ed2a
  :: BG.Ptr SDL_Cursor
  -> IO ()
hs_bindgen_c88c0b977a69ed2a :: Ptr SDL_Cursor -> IO ()
hs_bindgen_c88c0b977a69ed2a =
  \Ptr SDL_Cursor
x0 ->
    Ptr Void -> IO ()
hs_bindgen_c88c0b977a69ed2a_base (Ptr SDL_Cursor -> FFIType (Ptr SDL_Cursor)
forall a. HasFFIType a => a -> FFIType a
BG.toFFIType Ptr SDL_Cursor
x0)

-- | Free a previously-created cursor.
--
--     Use this function to free cursor resources created with @SDL_CreateCursor()@, @SDL_CreateColorCursor()@ or @SDL_CreateSystemCursor()@.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_CreateAnimatedCursor', 'sDL_CreateColorCursor', 'sDL_CreateCursor', 'sDL_CreateSystemCursor'
--
--     [C declaration]: @SDL_DestroyCursor@, defined at @SDL3\/SDL_mouse.h 760:34@
sDL_DestroyCursor
  :: BG.Ptr SDL_Cursor
  -- ^
  --
  --           [@cursor@]: the cursor to free.
  -> IO ()
sDL_DestroyCursor :: Ptr SDL_Cursor -> IO ()
sDL_DestroyCursor = Ptr SDL_Cursor -> IO ()
hs_bindgen_c88c0b977a69ed2a

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_ShowCursor@
foreign import ccall safe "hs_bindgen_2dbfefec61405524"
  hs_bindgen_2dbfefec61405524_base
    :: IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_ShowCursor@
hs_bindgen_2dbfefec61405524 :: IO BG.CBool
hs_bindgen_2dbfefec61405524 :: IO CBool
hs_bindgen_2dbfefec61405524 =
  (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType IO CBool
hs_bindgen_2dbfefec61405524_base

-- | Show the cursor.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_CursorVisible', 'sDL_HideCursor'
--
--     [C declaration]: @SDL_ShowCursor@, defined at @SDL3\/SDL_mouse.h 775:34@
sDL_ShowCursor :: IO BG.CBool
sDL_ShowCursor :: IO CBool
sDL_ShowCursor = IO CBool
hs_bindgen_2dbfefec61405524

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_HideCursor@
foreign import ccall safe "hs_bindgen_40414e63ec7f7a75"
  hs_bindgen_40414e63ec7f7a75_base
    :: IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_HideCursor@
hs_bindgen_40414e63ec7f7a75 :: IO BG.CBool
hs_bindgen_40414e63ec7f7a75 :: IO CBool
hs_bindgen_40414e63ec7f7a75 =
  (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType IO CBool
hs_bindgen_40414e63ec7f7a75_base

-- | Hide the cursor.
--
--     [Returns]: true on success or false on failure; call SDL_GetError() for more information.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_CursorVisible', 'sDL_ShowCursor'
--
--     [C declaration]: @SDL_HideCursor@, defined at @SDL3\/SDL_mouse.h 790:34@
sDL_HideCursor :: IO BG.CBool
sDL_HideCursor :: IO CBool
sDL_HideCursor = IO CBool
hs_bindgen_40414e63ec7f7a75

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_CursorVisible@
foreign import ccall safe "hs_bindgen_3414c4fe925fe000"
  hs_bindgen_3414c4fe925fe000_base
    :: IO BG.CBool

-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Mouse_Safe_SDL_CursorVisible@
hs_bindgen_3414c4fe925fe000 :: IO BG.CBool
hs_bindgen_3414c4fe925fe000 :: IO CBool
hs_bindgen_3414c4fe925fe000 =
  (CBool -> CBool) -> IO CBool -> IO CBool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap CBool -> CBool
FFIType CBool -> CBool
forall a. HasFFIType a => FFIType a -> a
BG.fromFFIType IO CBool
hs_bindgen_3414c4fe925fe000_base

-- | Return whether the cursor is currently being shown.
--
--     [Returns]: @true@ if the cursor is being shown, or @false@ if the cursor is hidden.
--
--     [Thread safety]: This function should only be called on the main thread.
--
--     @since 3.2.0
--
--     [See also]: 'sDL_HideCursor', 'sDL_ShowCursor'
--
--     [C declaration]: @SDL_CursorVisible@, defined at @SDL3\/SDL_mouse.h 805:34@
sDL_CursorVisible :: IO BG.CBool
sDL_CursorVisible :: IO CBool
sDL_CursorVisible = IO CBool
hs_bindgen_3414c4fe925fe000