dear-imgui: Haskell bindings for Dear ImGui.
The package supports multiple rendering backends. Set package flags according to your needs.
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library dear-imgui
Modules
[Index] [Quick Jump]
library dear-imgui:dear-imgui-generator
Modules
[Index] [Quick Jump]
- DearImGui
- DearImGui.Generator
- DearImGui.Generator.Parser
- DearImGui.Generator.Tokeniser
- DearImGui.Generator.Types
- DearImGui.Generator
Flags
Manual Flags
Name | Description | Default |
---|---|---|
debug | Enable debug mode. | Disabled |
opengl2 | Enable OpenGL 2 backend. | Disabled |
opengl3 | Enable OpenGL 3 backend. | Enabled |
vulkan | Enable Vulkan backend. | Disabled |
sdl | Enable SDL backend. | Enabled |
glfw | Enable GLFW backend. | Disabled |
examples | Build executable examples. | Disabled |
disable-obsolete | Don't define obsolete functionsenumsbehaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. | Disabled |
use-wchar32 | Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) | Enabled |
use-imdrawidx32 | Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. Read about ImGuiBackendFlags_RendererHasVtxOffset for details. | Enabled |
Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info
Downloads
- dear-imgui-2.2.0.tar.gz [browse] (Cabal source package)
- Package description (revised from the package)
Note: This package has metadata revisions in the cabal description newer than included in the tarball. To unpack the package including the revisions, use 'cabal get'.
Maintainer's Corner
For package maintainers and hackage trustees
Candidates
Versions [RSS] | 1.0.0, 1.0.1, 1.0.2, 1.1.0, 1.2.0, 1.2.1, 1.2.2, 1.3.0, 1.3.1, 1.4.0, 1.5.0, 2.0.0, 2.1.0, 2.1.1, 2.1.2, 2.1.3, 2.2.0, 2.2.1, 2.3.0, 2.3.1 (info) |
---|---|
Change log | ChangeLog.md |
Dependencies | base (>=4.12 && <4.19), containers (>=0.6.2.1 && <0.7), dear-imgui, directory (>=1.3 && <1.4), filepath (>=1.4 && <1.5), gl, inline-c (>=0.9.0.0 && <0.10), inline-c-cpp, managed, megaparsec (>=9.0 && <9.4), parser-combinators (>=1.2.0 && <1.4), scientific (>=0.3.6.2 && <0.3.8), sdl2, StateVar, template-haskell (>=2.15 && <2.21), text (>=1.2.4 && <2.1), th-lift (>=0.7 && <0.9), transformers (>=0.5.6 && <0.7), unliftio, unordered-containers (>=0.2.11 && <0.3), vector [details] |
License | BSD-3-Clause |
Author | Oliver Charles |
Maintainer | ollie@ocharles.org.uk, aenor.realm@gmail.com |
Revised | Revision 1 made by AlexanderBondarenko at 2023-09-10T18:51:14Z |
Category | Graphics |
Source repo | head: git clone https://github.com/haskell-game/dear-imgui.hs |
Uploaded | by AlexanderBondarenko at 2023-09-10T14:10:55Z |
Distributions | NixOS:2.3.1 |
Reverse Dependencies | 1 direct, 0 indirect [details] |
Executables | vulkan, image, fonts, readme, glfw, test |
Downloads | 2465 total (22 in the last 30 days) |
Rating | 2.0 (votes: 1) [estimated by Bayesian average] |
Your Rating | |
Status | Docs uploaded by user Build status unknown [no reports yet] |