{-# LANGUAGE GeneralizedNewtypeDeriving #-}
{-# LANGUAGE LambdaCase #-}
{-# LANGUAGE ParallelListComp #-}
module XMonad.Actions.PhysicalScreens (
PhysicalScreen(..)
, getScreen
, viewScreen
, sendToScreen
, onNextNeighbour
, onPrevNeighbour
, horizontalScreenOrderer
, verticalScreenOrderer
, ScreenComparator(ScreenComparator)
, getScreenIdAndRectangle
, screenComparatorById
, screenComparatorByRectangle
, rescreen
) where
import Data.List.NonEmpty (nonEmpty)
import XMonad hiding (rescreen)
import XMonad.Prelude (elemIndex, fromMaybe, on, sortBy, NonEmpty((:|)))
import qualified Data.List.NonEmpty as NE
import qualified XMonad.StackSet as W
newtype PhysicalScreen = P Int deriving (PhysicalScreen -> PhysicalScreen -> Bool
(PhysicalScreen -> PhysicalScreen -> Bool)
-> (PhysicalScreen -> PhysicalScreen -> Bool) -> Eq PhysicalScreen
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: PhysicalScreen -> PhysicalScreen -> Bool
== :: PhysicalScreen -> PhysicalScreen -> Bool
$c/= :: PhysicalScreen -> PhysicalScreen -> Bool
/= :: PhysicalScreen -> PhysicalScreen -> Bool
Eq,Eq PhysicalScreen
Eq PhysicalScreen =>
(PhysicalScreen -> PhysicalScreen -> Ordering)
-> (PhysicalScreen -> PhysicalScreen -> Bool)
-> (PhysicalScreen -> PhysicalScreen -> Bool)
-> (PhysicalScreen -> PhysicalScreen -> Bool)
-> (PhysicalScreen -> PhysicalScreen -> Bool)
-> (PhysicalScreen -> PhysicalScreen -> PhysicalScreen)
-> (PhysicalScreen -> PhysicalScreen -> PhysicalScreen)
-> Ord PhysicalScreen
PhysicalScreen -> PhysicalScreen -> Bool
PhysicalScreen -> PhysicalScreen -> Ordering
PhysicalScreen -> PhysicalScreen -> PhysicalScreen
forall a.
Eq a =>
(a -> a -> Ordering)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> a)
-> (a -> a -> a)
-> Ord a
$ccompare :: PhysicalScreen -> PhysicalScreen -> Ordering
compare :: PhysicalScreen -> PhysicalScreen -> Ordering
$c< :: PhysicalScreen -> PhysicalScreen -> Bool
< :: PhysicalScreen -> PhysicalScreen -> Bool
$c<= :: PhysicalScreen -> PhysicalScreen -> Bool
<= :: PhysicalScreen -> PhysicalScreen -> Bool
$c> :: PhysicalScreen -> PhysicalScreen -> Bool
> :: PhysicalScreen -> PhysicalScreen -> Bool
$c>= :: PhysicalScreen -> PhysicalScreen -> Bool
>= :: PhysicalScreen -> PhysicalScreen -> Bool
$cmax :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
max :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
$cmin :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
min :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
Ord,Int -> PhysicalScreen -> ShowS
[PhysicalScreen] -> ShowS
PhysicalScreen -> WorkspaceId
(Int -> PhysicalScreen -> ShowS)
-> (PhysicalScreen -> WorkspaceId)
-> ([PhysicalScreen] -> ShowS)
-> Show PhysicalScreen
forall a.
(Int -> a -> ShowS)
-> (a -> WorkspaceId) -> ([a] -> ShowS) -> Show a
$cshowsPrec :: Int -> PhysicalScreen -> ShowS
showsPrec :: Int -> PhysicalScreen -> ShowS
$cshow :: PhysicalScreen -> WorkspaceId
show :: PhysicalScreen -> WorkspaceId
$cshowList :: [PhysicalScreen] -> ShowS
showList :: [PhysicalScreen] -> ShowS
Show,ReadPrec [PhysicalScreen]
ReadPrec PhysicalScreen
Int -> ReadS PhysicalScreen
ReadS [PhysicalScreen]
(Int -> ReadS PhysicalScreen)
-> ReadS [PhysicalScreen]
-> ReadPrec PhysicalScreen
-> ReadPrec [PhysicalScreen]
-> Read PhysicalScreen
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
$creadsPrec :: Int -> ReadS PhysicalScreen
readsPrec :: Int -> ReadS PhysicalScreen
$creadList :: ReadS [PhysicalScreen]
readList :: ReadS [PhysicalScreen]
$creadPrec :: ReadPrec PhysicalScreen
readPrec :: ReadPrec PhysicalScreen
$creadListPrec :: ReadPrec [PhysicalScreen]
readListPrec :: ReadPrec [PhysicalScreen]
Read,Int -> PhysicalScreen
PhysicalScreen -> Int
PhysicalScreen -> [PhysicalScreen]
PhysicalScreen -> PhysicalScreen
PhysicalScreen -> PhysicalScreen -> [PhysicalScreen]
PhysicalScreen
-> PhysicalScreen -> PhysicalScreen -> [PhysicalScreen]
(PhysicalScreen -> PhysicalScreen)
-> (PhysicalScreen -> PhysicalScreen)
-> (Int -> PhysicalScreen)
-> (PhysicalScreen -> Int)
-> (PhysicalScreen -> [PhysicalScreen])
-> (PhysicalScreen -> PhysicalScreen -> [PhysicalScreen])
-> (PhysicalScreen -> PhysicalScreen -> [PhysicalScreen])
-> (PhysicalScreen
-> PhysicalScreen -> PhysicalScreen -> [PhysicalScreen])
-> Enum PhysicalScreen
forall a.
(a -> a)
-> (a -> a)
-> (Int -> a)
-> (a -> Int)
-> (a -> [a])
-> (a -> a -> [a])
-> (a -> a -> [a])
-> (a -> a -> a -> [a])
-> Enum a
$csucc :: PhysicalScreen -> PhysicalScreen
succ :: PhysicalScreen -> PhysicalScreen
$cpred :: PhysicalScreen -> PhysicalScreen
pred :: PhysicalScreen -> PhysicalScreen
$ctoEnum :: Int -> PhysicalScreen
toEnum :: Int -> PhysicalScreen
$cfromEnum :: PhysicalScreen -> Int
fromEnum :: PhysicalScreen -> Int
$cenumFrom :: PhysicalScreen -> [PhysicalScreen]
enumFrom :: PhysicalScreen -> [PhysicalScreen]
$cenumFromThen :: PhysicalScreen -> PhysicalScreen -> [PhysicalScreen]
enumFromThen :: PhysicalScreen -> PhysicalScreen -> [PhysicalScreen]
$cenumFromTo :: PhysicalScreen -> PhysicalScreen -> [PhysicalScreen]
enumFromTo :: PhysicalScreen -> PhysicalScreen -> [PhysicalScreen]
$cenumFromThenTo :: PhysicalScreen
-> PhysicalScreen -> PhysicalScreen -> [PhysicalScreen]
enumFromThenTo :: PhysicalScreen
-> PhysicalScreen -> PhysicalScreen -> [PhysicalScreen]
Enum,Integer -> PhysicalScreen
PhysicalScreen -> PhysicalScreen
PhysicalScreen -> PhysicalScreen -> PhysicalScreen
(PhysicalScreen -> PhysicalScreen -> PhysicalScreen)
-> (PhysicalScreen -> PhysicalScreen -> PhysicalScreen)
-> (PhysicalScreen -> PhysicalScreen -> PhysicalScreen)
-> (PhysicalScreen -> PhysicalScreen)
-> (PhysicalScreen -> PhysicalScreen)
-> (PhysicalScreen -> PhysicalScreen)
-> (Integer -> PhysicalScreen)
-> Num PhysicalScreen
forall a.
(a -> a -> a)
-> (a -> a -> a)
-> (a -> a -> a)
-> (a -> a)
-> (a -> a)
-> (a -> a)
-> (Integer -> a)
-> Num a
$c+ :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
+ :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
$c- :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
- :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
$c* :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
* :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
$cnegate :: PhysicalScreen -> PhysicalScreen
negate :: PhysicalScreen -> PhysicalScreen
$cabs :: PhysicalScreen -> PhysicalScreen
abs :: PhysicalScreen -> PhysicalScreen
$csignum :: PhysicalScreen -> PhysicalScreen
signum :: PhysicalScreen -> PhysicalScreen
$cfromInteger :: Integer -> PhysicalScreen
fromInteger :: Integer -> PhysicalScreen
Num,Enum PhysicalScreen
Real PhysicalScreen
(Real PhysicalScreen, Enum PhysicalScreen) =>
(PhysicalScreen -> PhysicalScreen -> PhysicalScreen)
-> (PhysicalScreen -> PhysicalScreen -> PhysicalScreen)
-> (PhysicalScreen -> PhysicalScreen -> PhysicalScreen)
-> (PhysicalScreen -> PhysicalScreen -> PhysicalScreen)
-> (PhysicalScreen
-> PhysicalScreen -> (PhysicalScreen, PhysicalScreen))
-> (PhysicalScreen
-> PhysicalScreen -> (PhysicalScreen, PhysicalScreen))
-> (PhysicalScreen -> Integer)
-> Integral PhysicalScreen
PhysicalScreen -> Integer
PhysicalScreen
-> PhysicalScreen -> (PhysicalScreen, PhysicalScreen)
PhysicalScreen -> PhysicalScreen -> PhysicalScreen
forall a.
(Real a, Enum a) =>
(a -> a -> a)
-> (a -> a -> a)
-> (a -> a -> a)
-> (a -> a -> a)
-> (a -> a -> (a, a))
-> (a -> a -> (a, a))
-> (a -> Integer)
-> Integral a
$cquot :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
quot :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
$crem :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
rem :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
$cdiv :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
div :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
$cmod :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
mod :: PhysicalScreen -> PhysicalScreen -> PhysicalScreen
$cquotRem :: PhysicalScreen
-> PhysicalScreen -> (PhysicalScreen, PhysicalScreen)
quotRem :: PhysicalScreen
-> PhysicalScreen -> (PhysicalScreen, PhysicalScreen)
$cdivMod :: PhysicalScreen
-> PhysicalScreen -> (PhysicalScreen, PhysicalScreen)
divMod :: PhysicalScreen
-> PhysicalScreen -> (PhysicalScreen, PhysicalScreen)
$ctoInteger :: PhysicalScreen -> Integer
toInteger :: PhysicalScreen -> Integer
Integral,Num PhysicalScreen
Ord PhysicalScreen
(Num PhysicalScreen, Ord PhysicalScreen) =>
(PhysicalScreen -> Rational) -> Real PhysicalScreen
PhysicalScreen -> Rational
forall a. (Num a, Ord a) => (a -> Rational) -> Real a
$ctoRational :: PhysicalScreen -> Rational
toRational :: PhysicalScreen -> Rational
Real)
getScreenIdAndRectangle :: W.Screen i l a ScreenId ScreenDetail -> (ScreenId, Rectangle)
getScreenIdAndRectangle :: forall i l a.
Screen i l a ScreenId ScreenDetail -> (ScreenId, Rectangle)
getScreenIdAndRectangle Screen i l a ScreenId ScreenDetail
screen = (Screen i l a ScreenId ScreenDetail -> ScreenId
forall i l a sid sd. Screen i l a sid sd -> sid
W.screen Screen i l a ScreenId ScreenDetail
screen, Rectangle
rect) where
rect :: Rectangle
rect = ScreenDetail -> Rectangle
screenRect (ScreenDetail -> Rectangle) -> ScreenDetail -> Rectangle
forall a b. (a -> b) -> a -> b
$ Screen i l a ScreenId ScreenDetail -> ScreenDetail
forall i l a sid sd. Screen i l a sid sd -> sd
W.screenDetail Screen i l a ScreenId ScreenDetail
screen
getScreen:: ScreenComparator -> PhysicalScreen -> X (Maybe ScreenId)
getScreen :: ScreenComparator -> PhysicalScreen -> X (Maybe ScreenId)
getScreen (ScreenComparator (ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering
cmpScreen) (P Int
i) = do w <- (XState -> WindowSet) -> X WindowSet
forall s (m :: * -> *) a. MonadState s m => (s -> a) -> m a
gets XState -> WindowSet
windowset
let screens = WindowSet
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
forall i l a sid sd. StackSet i l a sid sd -> Screen i l a sid sd
W.current WindowSet
w Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
forall a. a -> [a] -> [a]
: WindowSet
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
forall i l a sid sd. StackSet i l a sid sd -> [Screen i l a sid sd]
W.visible WindowSet
w
if i<0 || i >= length screens
then return Nothing
else let ss = (Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> Ordering)
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
forall a. (a -> a -> Ordering) -> [a] -> [a]
sortBy ((ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering
cmpScreen ((ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering)
-> (Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> (ScreenId, Rectangle))
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> Ordering
forall b c a. (b -> b -> c) -> (a -> b) -> a -> a -> c
`on` Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> (ScreenId, Rectangle)
forall i l a.
Screen i l a ScreenId ScreenDetail -> (ScreenId, Rectangle)
getScreenIdAndRectangle) [Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
screens
in return $ Just $ W.screen $ ss !! i
viewScreen :: ScreenComparator -> PhysicalScreen -> X ()
viewScreen :: ScreenComparator -> PhysicalScreen -> X ()
viewScreen ScreenComparator
sc PhysicalScreen
p = do i <- ScreenComparator -> PhysicalScreen -> X (Maybe ScreenId)
getScreen ScreenComparator
sc PhysicalScreen
p
whenJust i $ \ScreenId
s -> do
w <- ScreenId -> X (Maybe WorkspaceId)
screenWorkspace ScreenId
s
whenJust w $ windows . W.view
sendToScreen :: ScreenComparator -> PhysicalScreen -> X ()
sendToScreen :: ScreenComparator -> PhysicalScreen -> X ()
sendToScreen ScreenComparator
sc PhysicalScreen
p = do i <- ScreenComparator -> PhysicalScreen -> X (Maybe ScreenId)
getScreen ScreenComparator
sc PhysicalScreen
p
whenJust i $ \ScreenId
s -> do
w <- ScreenId -> X (Maybe WorkspaceId)
screenWorkspace ScreenId
s
whenJust w $ windows . W.shift
newtype ScreenComparator = ScreenComparator ((ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering)
instance Default ScreenComparator where
def :: ScreenComparator
def= ScreenComparator
verticalScreenOrderer
screenComparatorByRectangle :: (Rectangle -> Rectangle -> Ordering) -> ScreenComparator
screenComparatorByRectangle :: (Rectangle -> Rectangle -> Ordering) -> ScreenComparator
screenComparatorByRectangle Rectangle -> Rectangle -> Ordering
rectComparator = ((ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering)
-> ScreenComparator
ScreenComparator (ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering
forall {a} {a}. (a, Rectangle) -> (a, Rectangle) -> Ordering
comparator where
comparator :: (a, Rectangle) -> (a, Rectangle) -> Ordering
comparator (a
_, Rectangle
rec1) (a
_, Rectangle
rec2) = Rectangle -> Rectangle -> Ordering
rectComparator Rectangle
rec1 Rectangle
rec2
screenComparatorById :: (ScreenId -> ScreenId -> Ordering) -> ScreenComparator
screenComparatorById :: (ScreenId -> ScreenId -> Ordering) -> ScreenComparator
screenComparatorById ScreenId -> ScreenId -> Ordering
idComparator = ((ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering)
-> ScreenComparator
ScreenComparator (ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering
forall {b} {b}. (ScreenId, b) -> (ScreenId, b) -> Ordering
comparator where
comparator :: (ScreenId, b) -> (ScreenId, b) -> Ordering
comparator (ScreenId
id1, b
_) (ScreenId
id2, b
_) = ScreenId -> ScreenId -> Ordering
idComparator ScreenId
id1 ScreenId
id2
verticalScreenOrderer :: ScreenComparator
verticalScreenOrderer :: ScreenComparator
verticalScreenOrderer = (Rectangle -> Rectangle -> Ordering) -> ScreenComparator
screenComparatorByRectangle Rectangle -> Rectangle -> Ordering
comparator where
comparator :: Rectangle -> Rectangle -> Ordering
comparator (Rectangle Position
x1 Position
y1 Dimension
_ Dimension
_) (Rectangle Position
x2 Position
y2 Dimension
_ Dimension
_) = (Position, Position) -> (Position, Position) -> Ordering
forall a. Ord a => a -> a -> Ordering
compare (Position
y1, Position
x1) (Position
y2, Position
x2)
horizontalScreenOrderer :: ScreenComparator
horizontalScreenOrderer :: ScreenComparator
horizontalScreenOrderer = (Rectangle -> Rectangle -> Ordering) -> ScreenComparator
screenComparatorByRectangle Rectangle -> Rectangle -> Ordering
comparator where
comparator :: Rectangle -> Rectangle -> Ordering
comparator (Rectangle Position
x1 Position
y1 Dimension
_ Dimension
_) (Rectangle Position
x2 Position
y2 Dimension
_ Dimension
_) = (Position, Position) -> (Position, Position) -> Ordering
forall a. Ord a => a -> a -> Ordering
compare (Position
x1, Position
y1) (Position
x2, Position
y2)
getNeighbour :: ScreenComparator -> Int -> X ScreenId
getNeighbour :: ScreenComparator -> Int -> X ScreenId
getNeighbour (ScreenComparator (ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering
cmpScreen) Int
d =
do w <- (XState -> WindowSet) -> X WindowSet
forall s (m :: * -> *) a. MonadState s m => (s -> a) -> m a
gets XState -> WindowSet
windowset
let ss = (Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> ScreenId)
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> [ScreenId]
forall a b. (a -> b) -> [a] -> [b]
map Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> ScreenId
forall i l a sid sd. Screen i l a sid sd -> sid
W.screen ([Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> [ScreenId])
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> [ScreenId]
forall a b. (a -> b) -> a -> b
$ (Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> Ordering)
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
forall a. (a -> a -> Ordering) -> [a] -> [a]
sortBy ((ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering
cmpScreen ((ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering)
-> (Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> (ScreenId, Rectangle))
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> Ordering
forall b c a. (b -> b -> c) -> (a -> b) -> a -> a -> c
`on` Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> (ScreenId, Rectangle)
forall i l a.
Screen i l a ScreenId ScreenDetail -> (ScreenId, Rectangle)
getScreenIdAndRectangle) ([Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail])
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
forall a b. (a -> b) -> a -> b
$ WindowSet
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
forall i l a sid sd. StackSet i l a sid sd -> Screen i l a sid sd
W.current WindowSet
w Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
forall a. a -> [a] -> [a]
: WindowSet
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
forall i l a sid sd. StackSet i l a sid sd -> [Screen i l a sid sd]
W.visible WindowSet
w
curPos = Int -> Maybe Int -> Int
forall a. a -> Maybe a -> a
fromMaybe Int
0 (Maybe Int -> Int) -> Maybe Int -> Int
forall a b. (a -> b) -> a -> b
$ ScreenId -> [ScreenId] -> Maybe Int
forall a. Eq a => a -> [a] -> Maybe Int
elemIndex (Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> ScreenId
forall i l a sid sd. Screen i l a sid sd -> sid
W.screen (WindowSet
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
forall i l a sid sd. StackSet i l a sid sd -> Screen i l a sid sd
W.current WindowSet
w)) [ScreenId]
ss
pos = (Int
curPos Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
d) Int -> Int -> Int
forall a. Integral a => a -> a -> a
`mod` [ScreenId] -> Int
forall a. [a] -> Int
forall (t :: * -> *) a. Foldable t => t a -> Int
length [ScreenId]
ss
return $ ss !! pos
neighbourWindows :: ScreenComparator -> Int -> (WorkspaceId -> WindowSet -> WindowSet) -> X ()
neighbourWindows :: ScreenComparator
-> Int -> (WorkspaceId -> WindowSet -> WindowSet) -> X ()
neighbourWindows ScreenComparator
sc Int
d WorkspaceId -> WindowSet -> WindowSet
f = do s <- ScreenComparator -> Int -> X ScreenId
getNeighbour ScreenComparator
sc Int
d
w <- screenWorkspace s
whenJust w $ windows . f
onNextNeighbour :: ScreenComparator -> (WorkspaceId -> WindowSet -> WindowSet) -> X ()
onNextNeighbour :: ScreenComparator -> (WorkspaceId -> WindowSet -> WindowSet) -> X ()
onNextNeighbour ScreenComparator
sc = ScreenComparator
-> Int -> (WorkspaceId -> WindowSet -> WindowSet) -> X ()
neighbourWindows ScreenComparator
sc Int
1
onPrevNeighbour :: ScreenComparator -> (WorkspaceId -> WindowSet -> WindowSet) -> X ()
onPrevNeighbour :: ScreenComparator -> (WorkspaceId -> WindowSet -> WindowSet) -> X ()
onPrevNeighbour ScreenComparator
sc = ScreenComparator
-> Int -> (WorkspaceId -> WindowSet -> WindowSet) -> X ()
neighbourWindows ScreenComparator
sc (-Int
1)
rescreen :: ScreenComparator -> X ()
rescreen :: ScreenComparator -> X ()
rescreen (ScreenComparator (ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering
cmpScreen) = (Display -> X (Maybe (NonEmpty Rectangle)))
-> X (Maybe (NonEmpty Rectangle))
forall a. (Display -> X a) -> X a
withDisplay (([Rectangle] -> Maybe (NonEmpty Rectangle))
-> X [Rectangle] -> X (Maybe (NonEmpty Rectangle))
forall a b. (a -> b) -> X a -> X b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap [Rectangle] -> Maybe (NonEmpty Rectangle)
forall a. [a] -> Maybe (NonEmpty a)
nonEmpty (X [Rectangle] -> X (Maybe (NonEmpty Rectangle)))
-> (Display -> X [Rectangle])
-> Display
-> X (Maybe (NonEmpty Rectangle))
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Display -> X [Rectangle]
forall (m :: * -> *). MonadIO m => Display -> m [Rectangle]
getCleanedScreenInfo) X (Maybe (NonEmpty Rectangle))
-> (Maybe (NonEmpty Rectangle) -> X ()) -> X ()
forall a b. X a -> (a -> X b) -> X b
forall (m :: * -> *) a b. Monad m => m a -> (a -> m b) -> m b
>>= \case
Maybe (NonEmpty Rectangle)
Nothing -> WorkspaceId -> X ()
forall (m :: * -> *). MonadIO m => WorkspaceId -> m ()
trace WorkspaceId
"getCleanedScreenInfo returned []"
Just NonEmpty Rectangle
xinescs -> (WindowSet -> WindowSet) -> X ()
windows ((WindowSet -> WindowSet) -> X ())
-> (WindowSet -> WindowSet) -> X ()
forall a b. (a -> b) -> a -> b
$ NonEmpty Rectangle -> WindowSet -> WindowSet
rescreen' NonEmpty Rectangle
xinescs
where
rescreen' :: NonEmpty Rectangle -> WindowSet -> WindowSet
rescreen' :: NonEmpty Rectangle -> WindowSet -> WindowSet
rescreen' NonEmpty Rectangle
xinescs WindowSet
ws
| NonEmpty Rectangle -> Int
forall a. NonEmpty a -> Int
NE.length NonEmpty Rectangle
xinescs Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
== [Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> Int
forall a. [a] -> Int
forall (t :: * -> *) a. Foldable t => t a -> Int
length (WindowSet
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
forall i l a sid sd. StackSet i l a sid sd -> [Screen i l a sid sd]
W.visible WindowSet
ws) Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
1 = NonEmpty Rectangle -> WindowSet -> WindowSet
rescreenSameLength NonEmpty Rectangle
xinescs WindowSet
ws
| Bool
otherwise = NonEmpty Rectangle -> WindowSet -> WindowSet
rescreenCore NonEmpty Rectangle
xinescs WindowSet
ws
rescreenCore :: NonEmpty Rectangle -> WindowSet -> WindowSet
rescreenCore :: NonEmpty Rectangle -> WindowSet -> WindowSet
rescreenCore (Rectangle
xinesc :| [Rectangle]
xinescs) ws :: WindowSet
ws@W.StackSet{ current :: forall i l a sid sd. StackSet i l a sid sd -> Screen i l a sid sd
W.current = Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
v, visible :: forall i l a sid sd. StackSet i l a sid sd -> [Screen i l a sid sd]
W.visible = [Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
vs, hidden :: forall i l a sid sd. StackSet i l a sid sd -> [Workspace i l a]
W.hidden = [Workspace WorkspaceId (Layout Window) Window]
hs } =
let ([Workspace WorkspaceId (Layout Window) Window]
xs, [Workspace WorkspaceId (Layout Window) Window]
ys) = Int
-> [Workspace WorkspaceId (Layout Window) Window]
-> ([Workspace WorkspaceId (Layout Window) Window],
[Workspace WorkspaceId (Layout Window) Window])
forall a. Int -> [a] -> ([a], [a])
splitAt ([Rectangle] -> Int
forall a. [a] -> Int
forall (t :: * -> *) a. Foldable t => t a -> Int
length [Rectangle]
xinescs) ((Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> Workspace WorkspaceId (Layout Window) Window)
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> [Workspace WorkspaceId (Layout Window) Window]
forall a b. (a -> b) -> [a] -> [b]
map Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> Workspace WorkspaceId (Layout Window) Window
forall i l a sid sd. Screen i l a sid sd -> Workspace i l a
W.workspace [Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
vs [Workspace WorkspaceId (Layout Window) Window]
-> [Workspace WorkspaceId (Layout Window) Window]
-> [Workspace WorkspaceId (Layout Window) Window]
forall a. [a] -> [a] -> [a]
++ [Workspace WorkspaceId (Layout Window) Window]
hs)
a :: Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
a = Workspace WorkspaceId (Layout Window) Window
-> ScreenId
-> ScreenDetail
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
forall i l a sid sd.
Workspace i l a -> sid -> sd -> Screen i l a sid sd
W.Screen (Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> Workspace WorkspaceId (Layout Window) Window
forall i l a sid sd. Screen i l a sid sd -> Workspace i l a
W.workspace Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
v) ScreenId
0 (Rectangle -> ScreenDetail
SD Rectangle
xinesc)
as :: [Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
as = (Workspace WorkspaceId (Layout Window) Window
-> ScreenId
-> ScreenDetail
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> [Workspace WorkspaceId (Layout Window) Window]
-> [ScreenId]
-> [ScreenDetail]
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
forall a b c d. (a -> b -> c -> d) -> [a] -> [b] -> [c] -> [d]
zipWith3 Workspace WorkspaceId (Layout Window) Window
-> ScreenId
-> ScreenDetail
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
forall i l a sid sd.
Workspace i l a -> sid -> sd -> Screen i l a sid sd
W.Screen [Workspace WorkspaceId (Layout Window) Window]
xs [ScreenId
1..] ([ScreenDetail]
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail])
-> [ScreenDetail]
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
forall a b. (a -> b) -> a -> b
$ (Rectangle -> ScreenDetail) -> [Rectangle] -> [ScreenDetail]
forall a b. (a -> b) -> [a] -> [b]
map Rectangle -> ScreenDetail
SD [Rectangle]
xinescs
in WindowSet
ws{ W.current = a
, W.visible = as
, W.hidden = ys }
rescreenSameLength :: NonEmpty Rectangle -> WindowSet -> WindowSet
rescreenSameLength :: NonEmpty Rectangle -> WindowSet -> WindowSet
rescreenSameLength NonEmpty Rectangle
xinescs WindowSet
ws =
WindowSet
ws{ W.current = (W.current ws){ W.screenDetail = SD newCurrentRect }
, W.visible = [ w{ W.screenDetail = SD r } | w <- W.visible ws | r <- newVisibleRects ]
}
where
undoSort :: NonEmpty Int
undoSort =
((Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> Int)
-> NonEmpty
(Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> NonEmpty Int
forall a b. (a -> b) -> NonEmpty a -> NonEmpty b
NE.map (Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> Int
forall a b. (a, b) -> a
fst (NonEmpty
(Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> NonEmpty Int)
-> NonEmpty
(Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> NonEmpty Int
forall a b. (a -> b) -> a -> b
$
((Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> (Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> Ordering)
-> NonEmpty
(Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> NonEmpty
(Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
forall a. (a -> a -> Ordering) -> NonEmpty a -> NonEmpty a
NE.sortBy ((ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering
cmpScreen ((ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering)
-> ((Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> (ScreenId, Rectangle))
-> (Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> (Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> Ordering
forall b c a. (b -> b -> c) -> (a -> b) -> a -> a -> c
`on` (Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> (ScreenId, Rectangle)
forall i l a.
Screen i l a ScreenId ScreenDetail -> (ScreenId, Rectangle)
getScreenIdAndRectangle (Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> (ScreenId, Rectangle))
-> ((Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> (Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> (ScreenId, Rectangle)
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
forall a b. (a, b) -> b
snd)) (NonEmpty
(Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> NonEmpty
(Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail))
-> NonEmpty
(Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> NonEmpty
(Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
forall a b. (a -> b) -> a -> b
$
NonEmpty Int
-> NonEmpty
(Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> NonEmpty
(Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
forall a b. NonEmpty a -> NonEmpty b -> NonEmpty (a, b)
NE.zip ((Int
0 :: Int) Int -> [Int] -> NonEmpty Int
forall a. a -> [a] -> NonEmpty a
:| [Int
1..]) (NonEmpty
(Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> NonEmpty
(Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail))
-> NonEmpty
(Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
-> NonEmpty
(Int,
Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
forall a b. (a -> b) -> a -> b
$
WindowSet
-> Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
forall i l a sid sd. StackSet i l a sid sd -> Screen i l a sid sd
W.current WindowSet
ws Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
-> NonEmpty
(Screen WorkspaceId (Layout Window) Window ScreenId ScreenDetail)
forall a. a -> [a] -> NonEmpty a
:| WindowSet
-> [Screen
WorkspaceId (Layout Window) Window ScreenId ScreenDetail]
forall i l a sid sd. StackSet i l a sid sd -> [Screen i l a sid sd]
W.visible WindowSet
ws
Rectangle
newCurrentRect :| [Rectangle]
newVisibleRects =
((Int, Rectangle) -> Rectangle)
-> NonEmpty (Int, Rectangle) -> NonEmpty Rectangle
forall a b. (a -> b) -> NonEmpty a -> NonEmpty b
NE.map (Int, Rectangle) -> Rectangle
forall a b. (a, b) -> b
snd (NonEmpty (Int, Rectangle) -> NonEmpty Rectangle)
-> NonEmpty (Int, Rectangle) -> NonEmpty Rectangle
forall a b. (a -> b) -> a -> b
$ ((Int, Rectangle) -> Int)
-> NonEmpty (Int, Rectangle) -> NonEmpty (Int, Rectangle)
forall o a. Ord o => (a -> o) -> NonEmpty a -> NonEmpty a
NE.sortWith (Int, Rectangle) -> Int
forall a b. (a, b) -> a
fst (NonEmpty (Int, Rectangle) -> NonEmpty (Int, Rectangle))
-> NonEmpty (Int, Rectangle) -> NonEmpty (Int, Rectangle)
forall a b. (a -> b) -> a -> b
$ NonEmpty Int -> NonEmpty Rectangle -> NonEmpty (Int, Rectangle)
forall a b. NonEmpty a -> NonEmpty b -> NonEmpty (a, b)
NE.zip NonEmpty Int
undoSort (NonEmpty Rectangle -> NonEmpty (Int, Rectangle))
-> NonEmpty Rectangle -> NonEmpty (Int, Rectangle)
forall a b. (a -> b) -> a -> b
$
((ScreenId, Rectangle) -> Rectangle)
-> NonEmpty (ScreenId, Rectangle) -> NonEmpty Rectangle
forall a b. (a -> b) -> NonEmpty a -> NonEmpty b
NE.map (ScreenId, Rectangle) -> Rectangle
forall a b. (a, b) -> b
snd (NonEmpty (ScreenId, Rectangle) -> NonEmpty Rectangle)
-> NonEmpty (ScreenId, Rectangle) -> NonEmpty Rectangle
forall a b. (a -> b) -> a -> b
$ ((ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering)
-> NonEmpty (ScreenId, Rectangle) -> NonEmpty (ScreenId, Rectangle)
forall a. (a -> a -> Ordering) -> NonEmpty a -> NonEmpty a
NE.sortBy (ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering
cmpScreen (NonEmpty (ScreenId, Rectangle) -> NonEmpty (ScreenId, Rectangle))
-> NonEmpty (ScreenId, Rectangle) -> NonEmpty (ScreenId, Rectangle)
forall a b. (a -> b) -> a -> b
$ NonEmpty ScreenId
-> NonEmpty Rectangle -> NonEmpty (ScreenId, Rectangle)
forall a b. NonEmpty a -> NonEmpty b -> NonEmpty (a, b)
NE.zip (ScreenId
0 ScreenId -> [ScreenId] -> NonEmpty ScreenId
forall a. a -> [a] -> NonEmpty a
:| [ScreenId
1..]) NonEmpty Rectangle
xinescs