vulkan
Safe HaskellNone
LanguageHaskell2010

Vulkan.Extensions.VK_KHR_shader_quad_control

Description

Name

VK_KHR_shader_quad_control - device extension

VK_KHR_shader_quad_control

Name String
VK_KHR_shader_quad_control
Extension Type
Device extension
Registered Extension Number
236
Revision
1
Ratification Status
Ratified
Extension and Version Dependencies

Vulkan Version 1.1          and

VK_KHR_vulkan_memory_model      or

Vulkan Version 1.2 and VK_KHR_shader_maximal_reconvergence

SPIR-V Dependencies
Contact
Extension Proposal
VK_KHR_shader_quad_control

Other Extension Metadata

Last Modified Date
2023-11-01
IP Status
No known IP claims.
Contributors
  • Tobias Hector, AMD
  • Bill Licea-Kane, Qualcomm
  • Graeme Leese, Broadcom
  • Jan-Harald Fredriksen, Arm
  • Nicolai Hähnle, AMD
  • Jeff Bolz, NVidia
  • Alan Baker, Google
  • Hans-Kristian Arntzen, Valve

Description

This extension adds new quad any/all operations, requires that derivatives are well-defined in quad-uniform control flow, and adds the ability to require helper invocations participate in group operations.

New Structures

New Enum Constants

New SPIR-V Capabilities

Version History

  • Revision 1, 2023-11-01 (Tobias Hector)

    • Initial draft

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

Synopsis

Documentation

data PhysicalDeviceShaderQuadControlFeaturesKHR Source #

VkPhysicalDeviceShaderQuadControlFeaturesKHR - Structure describing whether quad scopes are supported by the implementation

Members

This structure describes the following features:

Description

If the PhysicalDeviceShaderQuadControlFeaturesKHR structure is included in the pNext chain of the PhysicalDeviceFeatures2 structure passed to getPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a Device with any features described by PhysicalDeviceShaderQuadControlFeaturesKHR, it must add an instance of the structure, with the desired feature members set to TRUE, to the pNext chain of DeviceCreateInfo when creating the Device.

Valid Usage (Implicit)

See Also

VK_KHR_shader_quad_control, Bool32, StructureType

Constructors

PhysicalDeviceShaderQuadControlFeaturesKHR 

Fields

  • shaderQuadControl :: Bool

    shaderQuadControl indicates whether the implementation supports shaders with the QuadControlKHR capability.

Instances

Instances details
Eq PhysicalDeviceShaderQuadControlFeaturesKHR Source # 
Instance details

Defined in Vulkan.Extensions.VK_KHR_shader_quad_control

Storable PhysicalDeviceShaderQuadControlFeaturesKHR Source # 
Instance details

Defined in Vulkan.Extensions.VK_KHR_shader_quad_control

Show PhysicalDeviceShaderQuadControlFeaturesKHR Source # 
Instance details

Defined in Vulkan.Extensions.VK_KHR_shader_quad_control

FromCStruct PhysicalDeviceShaderQuadControlFeaturesKHR Source # 
Instance details

Defined in Vulkan.Extensions.VK_KHR_shader_quad_control

ToCStruct PhysicalDeviceShaderQuadControlFeaturesKHR Source # 
Instance details

Defined in Vulkan.Extensions.VK_KHR_shader_quad_control

Zero PhysicalDeviceShaderQuadControlFeaturesKHR Source # 
Instance details

Defined in Vulkan.Extensions.VK_KHR_shader_quad_control

type KHR_SHADER_QUAD_CONTROL_EXTENSION_NAME = "VK_KHR_shader_quad_control" Source #