vulkan
Safe HaskellNone
LanguageHaskell2010

Vulkan.Extensions.VK_EXT_shader_subgroup_partitioned

Description

Name

VK_EXT_shader_subgroup_partitioned - device extension

VK_EXT_shader_subgroup_partitioned

Name String
VK_EXT_shader_subgroup_partitioned
Extension Type
Device extension
Registered Extension Number
663
Revision
1
Ratification Status
Ratified
Extension and Version Dependencies
VK_KHR_get_physical_device_properties2 or Vulkan Version 1.1
SPIR-V Dependencies
Contact

Other Extension Metadata

Last Modified Date
2025-11-12
Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

Description

This extension enables support for a new class of group operations on subgroups via the GL_NV_shader_subgroup_partitioned GLSL extension and SPV_EXT_shader_subgroup_partitioned SPIR-V extension. Support for these new operations is advertised via the SUBGROUP_FEATURE_PARTITIONED_BIT_EXT bit. Note that there is not a new GLSL extension since SPV_EXT_shader_subgroup_partitioned is compatible with SPV_NV_shader_subgroup_partitioned, so the GL_NV_shader_subgroup_partitioned GLSL extension can still be used.

This extension requires Vulkan 1.1, for general subgroup support.

New Structures

New Enum Constants

Version History

  • Revision 1, 2025-11-12 (Jeff Bolz)

    • Promoted from VK_NV_shader_subgroup_partitioned

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

Synopsis

Documentation

data PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT Source #

VkPhysicalDeviceShaderSubgroupPartitionedFeaturesEXT - Structure describing shader subgroup partitioned features that can be supported by an implementation

Members

This structure describes the following features:

Description

If the PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT structure is included in the pNext chain of the PhysicalDeviceFeatures2 structure passed to getPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a Device with any features described by PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT, it must add an instance of the structure, with the desired feature members set to TRUE, to the pNext chain of DeviceCreateInfo when creating the Device.

Valid Usage (Implicit)

See Also

VK_EXT_shader_subgroup_partitioned, Bool32, StructureType

Constructors

PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT 

Fields

Instances

Instances details
Eq PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_shader_subgroup_partitioned

Storable PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_shader_subgroup_partitioned

Show PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_shader_subgroup_partitioned

FromCStruct PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_shader_subgroup_partitioned

ToCStruct PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_shader_subgroup_partitioned

Zero PhysicalDeviceShaderSubgroupPartitionedFeaturesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_shader_subgroup_partitioned

type EXT_SHADER_SUBGROUP_PARTITIONED_EXTENSION_NAME = "VK_EXT_shader_subgroup_partitioned" Source #