{-# language CPP #-}
module Vulkan.Extensions.VK_KHR_shader_subgroup_rotate ( PhysicalDeviceShaderSubgroupRotateFeaturesKHR(..)
, KHR_SHADER_SUBGROUP_ROTATE_SPEC_VERSION
, pattern KHR_SHADER_SUBGROUP_ROTATE_SPEC_VERSION
, KHR_SHADER_SUBGROUP_ROTATE_EXTENSION_NAME
, pattern KHR_SHADER_SUBGROUP_ROTATE_EXTENSION_NAME
) where
import Foreign.Marshal.Alloc (allocaBytes)
import Foreign.Ptr (nullPtr)
import Foreign.Ptr (plusPtr)
import Vulkan.CStruct (FromCStruct)
import Vulkan.CStruct (FromCStruct(..))
import Vulkan.CStruct (ToCStruct)
import Vulkan.CStruct (ToCStruct(..))
import Vulkan.Zero (Zero(..))
import Data.String (IsString)
import Data.Typeable (Typeable)
import Foreign.Storable (Storable)
import Foreign.Storable (Storable(peek))
import Foreign.Storable (Storable(poke))
import qualified Foreign.Storable (Storable(..))
import GHC.Generics (Generic)
import Foreign.Ptr (Ptr)
import Data.Kind (Type)
import Vulkan.Core10.FundamentalTypes (bool32ToBool)
import Vulkan.Core10.FundamentalTypes (boolToBool32)
import Vulkan.Core10.FundamentalTypes (Bool32)
import Vulkan.Core10.Enums.StructureType (StructureType)
import Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES_KHR))
data PhysicalDeviceShaderSubgroupRotateFeaturesKHR = PhysicalDeviceShaderSubgroupRotateFeaturesKHR
{
PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> Bool
shaderSubgroupRotate :: Bool
,
PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> Bool
shaderSubgroupRotateClustered :: Bool
}
deriving (Typeable, PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> Bool
(PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> Bool)
-> (PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> Bool)
-> Eq PhysicalDeviceShaderSubgroupRotateFeaturesKHR
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> Bool
== :: PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> Bool
$c/= :: PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> Bool
/= :: PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> Bool
Eq)
#if defined(GENERIC_INSTANCES)
deriving instance Generic (PhysicalDeviceShaderSubgroupRotateFeaturesKHR)
#endif
deriving instance Show PhysicalDeviceShaderSubgroupRotateFeaturesKHR
instance ToCStruct PhysicalDeviceShaderSubgroupRotateFeaturesKHR where
withCStruct :: forall b.
PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> (Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> IO b)
-> IO b
withCStruct PhysicalDeviceShaderSubgroupRotateFeaturesKHR
x Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> IO b
f = Int
-> (Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> IO b)
-> IO b
forall a b. Int -> (Ptr a -> IO b) -> IO b
allocaBytes Int
24 ((Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> IO b)
-> IO b)
-> (Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> IO b)
-> IO b
forall a b. (a -> b) -> a -> b
$ \Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p -> Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> IO b -> IO b
forall b.
Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> IO b -> IO b
forall a b. ToCStruct a => Ptr a -> a -> IO b -> IO b
pokeCStruct Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p PhysicalDeviceShaderSubgroupRotateFeaturesKHR
x (Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> IO b
f Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p)
pokeCStruct :: forall b.
Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> IO b -> IO b
pokeCStruct Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p PhysicalDeviceShaderSubgroupRotateFeaturesKHR{Bool
$sel:shaderSubgroupRotate:PhysicalDeviceShaderSubgroupRotateFeaturesKHR :: PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> Bool
$sel:shaderSubgroupRotateClustered:PhysicalDeviceShaderSubgroupRotateFeaturesKHR :: PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> Bool
shaderSubgroupRotate :: Bool
shaderSubgroupRotateClustered :: Bool
..} IO b
f = do
Ptr StructureType -> StructureType -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> Int -> Ptr StructureType
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
0 :: Ptr StructureType)) (StructureType
STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES_KHR)
Ptr (Ptr ()) -> Ptr () -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> Int -> Ptr (Ptr ())
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
8 :: Ptr (Ptr ()))) (Ptr ()
forall a. Ptr a
nullPtr)
Ptr Bool32 -> Bool32 -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
16 :: Ptr Bool32)) (Bool -> Bool32
boolToBool32 (Bool
shaderSubgroupRotate))
Ptr Bool32 -> Bool32 -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
20 :: Ptr Bool32)) (Bool -> Bool32
boolToBool32 (Bool
shaderSubgroupRotateClustered))
IO b
f
cStructSize :: Int
cStructSize = Int
24
cStructAlignment :: Int
cStructAlignment = Int
8
pokeZeroCStruct :: forall b.
Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> IO b -> IO b
pokeZeroCStruct Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p IO b
f = do
Ptr StructureType -> StructureType -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> Int -> Ptr StructureType
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
0 :: Ptr StructureType)) (StructureType
STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES_KHR)
Ptr (Ptr ()) -> Ptr () -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> Int -> Ptr (Ptr ())
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
8 :: Ptr (Ptr ()))) (Ptr ()
forall a. Ptr a
nullPtr)
Ptr Bool32 -> Bool32 -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
16 :: Ptr Bool32)) (Bool -> Bool32
boolToBool32 (Bool
forall a. Zero a => a
zero))
Ptr Bool32 -> Bool32 -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
20 :: Ptr Bool32)) (Bool -> Bool32
boolToBool32 (Bool
forall a. Zero a => a
zero))
IO b
f
instance FromCStruct PhysicalDeviceShaderSubgroupRotateFeaturesKHR where
peekCStruct :: Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> IO PhysicalDeviceShaderSubgroupRotateFeaturesKHR
peekCStruct Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p = do
Bool32
shaderSubgroupRotate <- forall a. Storable a => Ptr a -> IO a
peek @Bool32 ((Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
16 :: Ptr Bool32))
Bool32
shaderSubgroupRotateClustered <- forall a. Storable a => Ptr a -> IO a
peek @Bool32 ((Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
20 :: Ptr Bool32))
PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> IO PhysicalDeviceShaderSubgroupRotateFeaturesKHR
forall a. a -> IO a
forall (f :: * -> *) a. Applicative f => a -> f a
pure (PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> IO PhysicalDeviceShaderSubgroupRotateFeaturesKHR)
-> PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> IO PhysicalDeviceShaderSubgroupRotateFeaturesKHR
forall a b. (a -> b) -> a -> b
$ Bool -> Bool -> PhysicalDeviceShaderSubgroupRotateFeaturesKHR
PhysicalDeviceShaderSubgroupRotateFeaturesKHR
(Bool32 -> Bool
bool32ToBool Bool32
shaderSubgroupRotate)
(Bool32 -> Bool
bool32ToBool Bool32
shaderSubgroupRotateClustered)
instance Storable PhysicalDeviceShaderSubgroupRotateFeaturesKHR where
sizeOf :: PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> Int
sizeOf ~PhysicalDeviceShaderSubgroupRotateFeaturesKHR
_ = Int
24
alignment :: PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> Int
alignment ~PhysicalDeviceShaderSubgroupRotateFeaturesKHR
_ = Int
8
peek :: Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> IO PhysicalDeviceShaderSubgroupRotateFeaturesKHR
peek = Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> IO PhysicalDeviceShaderSubgroupRotateFeaturesKHR
forall a. FromCStruct a => Ptr a -> IO a
peekCStruct
poke :: Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> IO ()
poke Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
poked = Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> IO () -> IO ()
forall b.
Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
-> PhysicalDeviceShaderSubgroupRotateFeaturesKHR -> IO b -> IO b
forall a b. ToCStruct a => Ptr a -> a -> IO b -> IO b
pokeCStruct Ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
ptr PhysicalDeviceShaderSubgroupRotateFeaturesKHR
poked (() -> IO ()
forall a. a -> IO a
forall (f :: * -> *) a. Applicative f => a -> f a
pure ())
instance Zero PhysicalDeviceShaderSubgroupRotateFeaturesKHR where
zero :: PhysicalDeviceShaderSubgroupRotateFeaturesKHR
zero = Bool -> Bool -> PhysicalDeviceShaderSubgroupRotateFeaturesKHR
PhysicalDeviceShaderSubgroupRotateFeaturesKHR
Bool
forall a. Zero a => a
zero
Bool
forall a. Zero a => a
zero
type KHR_SHADER_SUBGROUP_ROTATE_SPEC_VERSION = 2
pattern KHR_SHADER_SUBGROUP_ROTATE_SPEC_VERSION :: forall a . Integral a => a
pattern $mKHR_SHADER_SUBGROUP_ROTATE_SPEC_VERSION :: forall {r} {a}.
Integral a =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bKHR_SHADER_SUBGROUP_ROTATE_SPEC_VERSION :: forall a. Integral a => a
KHR_SHADER_SUBGROUP_ROTATE_SPEC_VERSION = 2
type KHR_SHADER_SUBGROUP_ROTATE_EXTENSION_NAME = "VK_KHR_shader_subgroup_rotate"
pattern KHR_SHADER_SUBGROUP_ROTATE_EXTENSION_NAME :: forall a . (Eq a, IsString a) => a
pattern $mKHR_SHADER_SUBGROUP_ROTATE_EXTENSION_NAME :: forall {r} {a}.
(Eq a, IsString a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bKHR_SHADER_SUBGROUP_ROTATE_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a
KHR_SHADER_SUBGROUP_ROTATE_EXTENSION_NAME = "VK_KHR_shader_subgroup_rotate"