{-# language CPP #-}
-- | = Name
--
-- VK_KHR_shader_float_controls2 - device extension
--
-- = VK_KHR_shader_float_controls2
--
-- [__Name String__]
--     @VK_KHR_shader_float_controls2@
--
-- [__Extension Type__]
--     Device extension
--
-- [__Registered Extension Number__]
--     529
--
-- [__Revision__]
--     1
--
-- [__Ratification Status__]
--     Ratified
--
-- [__Extension and Version Dependencies__]
--     <https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#versions-1.1 Vulkan Version 1.1>
--     and
--     <https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VK_KHR_shader_float_controls VK_KHR_shader_float_controls>
--
-- [__SPIR-V Dependencies__]
--
--     -   <https://htmlpreview.github.io/?https://github.com/KhronosGroup/SPIRV-Registry/blob/master/extensions/KHR/SPV_KHR_float_controls2.html SPV_KHR_float_controls2>
--
-- [__Contact__]
--
--     -   Graeme Leese
--         <https://github.com/KhronosGroup/Vulkan-Docs/issues/new?body=[VK_KHR_shader_float_controls2] @gnl21%0A*Here describe the issue or question you have about the VK_KHR_shader_float_controls2 extension* >
--
-- [__Extension Proposal__]
--     <https://github.com/KhronosGroup/Vulkan-Docs/tree/main/proposals/VK_KHR_shader_float_controls2.adoc VK_KHR_shader_float_controls2>
--
-- == Other Extension Metadata
--
-- [__Last Modified Date__]
--     2023-05-16
--
-- [__Interactions and External Dependencies__]
--
--     -   This extension requires
--         <https://htmlpreview.github.io/?https://github.com/KhronosGroup/SPIRV-Registry/blob/master/extensions/KHR/SPV_KHR_float_controls2.html SPV_KHR_float_controls2>.
--
-- [__Contributors__]
--
--     -   Graeme Leese, Broadcom
--
-- == Description
--
-- This extension enables use of the more expressive fast floating-point
-- math flags in the SPV_KHR_float_controls2 extension. These flags give
-- finer- grained control over which optimizations compilers may apply,
-- potentially speeding up execution while retaining correct results.
--
-- The extension also adds control over the fast-math modes to the GLSL
-- extended instruction set, making these operations more consistent with
-- SPIR-V and allowing their use in situations where floating-point
-- conformance is important.
--
-- == New Structures
--
-- -   Extending
--     'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.PhysicalDeviceFeatures2',
--     'Vulkan.Core10.Device.DeviceCreateInfo':
--
--     -   'PhysicalDeviceShaderFloatControls2FeaturesKHR'
--
-- == New Enum Constants
--
-- -   'KHR_SHADER_FLOAT_CONTROLS_2_EXTENSION_NAME'
--
-- -   'KHR_SHADER_FLOAT_CONTROLS_2_SPEC_VERSION'
--
-- -   Extending 'Vulkan.Core10.Enums.StructureType.StructureType':
--
--     -   'Vulkan.Core10.Enums.StructureType.STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES_KHR'
--
-- == New SPIR-V Capabilities
--
-- -   <https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#spirvenv-capabilities-table-FloatControls2 FloatControls2>
--
-- == Version History
--
-- -   Revision 1, 2023-05-16 (Graeme Leese)
--
--     -   Initial draft
--
-- == See Also
--
-- No cross-references are available
--
-- == Document Notes
--
-- For more information, see the
-- <https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#VK_KHR_shader_float_controls2 Vulkan Specification>
--
-- This page is a generated document. Fixes and changes should be made to
-- the generator scripts, not directly.
module Vulkan.Extensions.VK_KHR_shader_float_controls2  ( PhysicalDeviceShaderFloatControls2FeaturesKHR(..)
                                                        , KHR_SHADER_FLOAT_CONTROLS_2_SPEC_VERSION
                                                        , pattern KHR_SHADER_FLOAT_CONTROLS_2_SPEC_VERSION
                                                        , KHR_SHADER_FLOAT_CONTROLS_2_EXTENSION_NAME
                                                        , pattern KHR_SHADER_FLOAT_CONTROLS_2_EXTENSION_NAME
                                                        ) where

import Foreign.Marshal.Alloc (allocaBytes)
import Foreign.Ptr (nullPtr)
import Foreign.Ptr (plusPtr)
import Vulkan.CStruct (FromCStruct)
import Vulkan.CStruct (FromCStruct(..))
import Vulkan.CStruct (ToCStruct)
import Vulkan.CStruct (ToCStruct(..))
import Vulkan.Zero (Zero(..))
import Data.String (IsString)
import Data.Typeable (Typeable)
import Foreign.Storable (Storable)
import Foreign.Storable (Storable(peek))
import Foreign.Storable (Storable(poke))
import qualified Foreign.Storable (Storable(..))
import GHC.Generics (Generic)
import Foreign.Ptr (Ptr)
import Data.Kind (Type)
import Vulkan.Core10.FundamentalTypes (bool32ToBool)
import Vulkan.Core10.FundamentalTypes (boolToBool32)
import Vulkan.Core10.FundamentalTypes (Bool32)
import Vulkan.Core10.Enums.StructureType (StructureType)
import Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES_KHR))
-- | VkPhysicalDeviceShaderFloatControls2FeaturesKHR - Structure describing
-- shader float controls 2 features that can be supported by an
-- implementation
--
-- = Members
--
-- This structure describes the following feature:
--
-- = Description
--
-- If the 'PhysicalDeviceShaderFloatControls2FeaturesKHR' structure is
-- included in the @pNext@ chain of the
-- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.PhysicalDeviceFeatures2'
-- structure passed to
-- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.getPhysicalDeviceFeatures2',
-- it is filled in to indicate whether each corresponding feature is
-- supported. 'PhysicalDeviceShaderFloatControls2FeaturesKHR' /can/ also be
-- used in the @pNext@ chain of 'Vulkan.Core10.Device.DeviceCreateInfo' to
-- selectively enable these features.
--
-- == Valid Usage (Implicit)
--
-- = See Also
--
-- <https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VK_KHR_shader_float_controls2 VK_KHR_shader_float_controls2>,
-- 'Vulkan.Core10.FundamentalTypes.Bool32',
-- 'Vulkan.Core10.Enums.StructureType.StructureType'
data PhysicalDeviceShaderFloatControls2FeaturesKHR = PhysicalDeviceShaderFloatControls2FeaturesKHR
  { -- | #features-shaderFloatControls2# @shaderFloatControls2@ specifies whether
    -- shader modules /can/ declare the @FloatControls2@ capability.
    PhysicalDeviceShaderFloatControls2FeaturesKHR -> Bool
shaderFloatControls2 :: Bool }
  deriving (Typeable, PhysicalDeviceShaderFloatControls2FeaturesKHR
-> PhysicalDeviceShaderFloatControls2FeaturesKHR -> Bool
(PhysicalDeviceShaderFloatControls2FeaturesKHR
 -> PhysicalDeviceShaderFloatControls2FeaturesKHR -> Bool)
-> (PhysicalDeviceShaderFloatControls2FeaturesKHR
    -> PhysicalDeviceShaderFloatControls2FeaturesKHR -> Bool)
-> Eq PhysicalDeviceShaderFloatControls2FeaturesKHR
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: PhysicalDeviceShaderFloatControls2FeaturesKHR
-> PhysicalDeviceShaderFloatControls2FeaturesKHR -> Bool
== :: PhysicalDeviceShaderFloatControls2FeaturesKHR
-> PhysicalDeviceShaderFloatControls2FeaturesKHR -> Bool
$c/= :: PhysicalDeviceShaderFloatControls2FeaturesKHR
-> PhysicalDeviceShaderFloatControls2FeaturesKHR -> Bool
/= :: PhysicalDeviceShaderFloatControls2FeaturesKHR
-> PhysicalDeviceShaderFloatControls2FeaturesKHR -> Bool
Eq)
#if defined(GENERIC_INSTANCES)
deriving instance Generic (PhysicalDeviceShaderFloatControls2FeaturesKHR)
#endif
deriving instance Show PhysicalDeviceShaderFloatControls2FeaturesKHR

instance ToCStruct PhysicalDeviceShaderFloatControls2FeaturesKHR where
  withCStruct :: forall b.
PhysicalDeviceShaderFloatControls2FeaturesKHR
-> (Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR -> IO b)
-> IO b
withCStruct PhysicalDeviceShaderFloatControls2FeaturesKHR
x Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR -> IO b
f = Int
-> (Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR -> IO b)
-> IO b
forall a b. Int -> (Ptr a -> IO b) -> IO b
allocaBytes Int
24 ((Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR -> IO b)
 -> IO b)
-> (Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR -> IO b)
-> IO b
forall a b. (a -> b) -> a -> b
$ \Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
p -> Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> PhysicalDeviceShaderFloatControls2FeaturesKHR -> IO b -> IO b
forall b.
Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> PhysicalDeviceShaderFloatControls2FeaturesKHR -> IO b -> IO b
forall a b. ToCStruct a => Ptr a -> a -> IO b -> IO b
pokeCStruct Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
p PhysicalDeviceShaderFloatControls2FeaturesKHR
x (Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR -> IO b
f Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
p)
  pokeCStruct :: forall b.
Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> PhysicalDeviceShaderFloatControls2FeaturesKHR -> IO b -> IO b
pokeCStruct Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
p PhysicalDeviceShaderFloatControls2FeaturesKHR{Bool
$sel:shaderFloatControls2:PhysicalDeviceShaderFloatControls2FeaturesKHR :: PhysicalDeviceShaderFloatControls2FeaturesKHR -> Bool
shaderFloatControls2 :: Bool
..} IO b
f = do
    Ptr StructureType -> StructureType -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
p Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> Int -> Ptr StructureType
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
0 :: Ptr StructureType)) (StructureType
STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES_KHR)
    Ptr (Ptr ()) -> Ptr () -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
p Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> Int -> Ptr (Ptr ())
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
8 :: Ptr (Ptr ()))) (Ptr ()
forall a. Ptr a
nullPtr)
    Ptr Bool32 -> Bool32 -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
p Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
16 :: Ptr Bool32)) (Bool -> Bool32
boolToBool32 (Bool
shaderFloatControls2))
    IO b
f
  cStructSize :: Int
cStructSize = Int
24
  cStructAlignment :: Int
cStructAlignment = Int
8
  pokeZeroCStruct :: forall b.
Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR -> IO b -> IO b
pokeZeroCStruct Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
p IO b
f = do
    Ptr StructureType -> StructureType -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
p Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> Int -> Ptr StructureType
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
0 :: Ptr StructureType)) (StructureType
STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES_KHR)
    Ptr (Ptr ()) -> Ptr () -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
p Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> Int -> Ptr (Ptr ())
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
8 :: Ptr (Ptr ()))) (Ptr ()
forall a. Ptr a
nullPtr)
    Ptr Bool32 -> Bool32 -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
p Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
16 :: Ptr Bool32)) (Bool -> Bool32
boolToBool32 (Bool
forall a. Zero a => a
zero))
    IO b
f

instance FromCStruct PhysicalDeviceShaderFloatControls2FeaturesKHR where
  peekCStruct :: Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> IO PhysicalDeviceShaderFloatControls2FeaturesKHR
peekCStruct Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
p = do
    Bool32
shaderFloatControls2 <- forall a. Storable a => Ptr a -> IO a
peek @Bool32 ((Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
p Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
16 :: Ptr Bool32))
    PhysicalDeviceShaderFloatControls2FeaturesKHR
-> IO PhysicalDeviceShaderFloatControls2FeaturesKHR
forall a. a -> IO a
forall (f :: * -> *) a. Applicative f => a -> f a
pure (PhysicalDeviceShaderFloatControls2FeaturesKHR
 -> IO PhysicalDeviceShaderFloatControls2FeaturesKHR)
-> PhysicalDeviceShaderFloatControls2FeaturesKHR
-> IO PhysicalDeviceShaderFloatControls2FeaturesKHR
forall a b. (a -> b) -> a -> b
$ Bool -> PhysicalDeviceShaderFloatControls2FeaturesKHR
PhysicalDeviceShaderFloatControls2FeaturesKHR
             (Bool32 -> Bool
bool32ToBool Bool32
shaderFloatControls2)

instance Storable PhysicalDeviceShaderFloatControls2FeaturesKHR where
  sizeOf :: PhysicalDeviceShaderFloatControls2FeaturesKHR -> Int
sizeOf ~PhysicalDeviceShaderFloatControls2FeaturesKHR
_ = Int
24
  alignment :: PhysicalDeviceShaderFloatControls2FeaturesKHR -> Int
alignment ~PhysicalDeviceShaderFloatControls2FeaturesKHR
_ = Int
8
  peek :: Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> IO PhysicalDeviceShaderFloatControls2FeaturesKHR
peek = Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> IO PhysicalDeviceShaderFloatControls2FeaturesKHR
forall a. FromCStruct a => Ptr a -> IO a
peekCStruct
  poke :: Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> PhysicalDeviceShaderFloatControls2FeaturesKHR -> IO ()
poke Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
poked = Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> PhysicalDeviceShaderFloatControls2FeaturesKHR -> IO () -> IO ()
forall b.
Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
-> PhysicalDeviceShaderFloatControls2FeaturesKHR -> IO b -> IO b
forall a b. ToCStruct a => Ptr a -> a -> IO b -> IO b
pokeCStruct Ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
ptr PhysicalDeviceShaderFloatControls2FeaturesKHR
poked (() -> IO ()
forall a. a -> IO a
forall (f :: * -> *) a. Applicative f => a -> f a
pure ())

instance Zero PhysicalDeviceShaderFloatControls2FeaturesKHR where
  zero :: PhysicalDeviceShaderFloatControls2FeaturesKHR
zero = Bool -> PhysicalDeviceShaderFloatControls2FeaturesKHR
PhysicalDeviceShaderFloatControls2FeaturesKHR
           Bool
forall a. Zero a => a
zero


type KHR_SHADER_FLOAT_CONTROLS_2_SPEC_VERSION = 1

-- No documentation found for TopLevel "VK_KHR_SHADER_FLOAT_CONTROLS_2_SPEC_VERSION"
pattern KHR_SHADER_FLOAT_CONTROLS_2_SPEC_VERSION :: forall a . Integral a => a
pattern $mKHR_SHADER_FLOAT_CONTROLS_2_SPEC_VERSION :: forall {r} {a}.
Integral a =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bKHR_SHADER_FLOAT_CONTROLS_2_SPEC_VERSION :: forall a. Integral a => a
KHR_SHADER_FLOAT_CONTROLS_2_SPEC_VERSION = 1


type KHR_SHADER_FLOAT_CONTROLS_2_EXTENSION_NAME = "VK_KHR_shader_float_controls2"

-- No documentation found for TopLevel "VK_KHR_SHADER_FLOAT_CONTROLS_2_EXTENSION_NAME"
pattern KHR_SHADER_FLOAT_CONTROLS_2_EXTENSION_NAME :: forall a . (Eq a, IsString a) => a
pattern $mKHR_SHADER_FLOAT_CONTROLS_2_EXTENSION_NAME :: forall {r} {a}.
(Eq a, IsString a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bKHR_SHADER_FLOAT_CONTROLS_2_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a
KHR_SHADER_FLOAT_CONTROLS_2_EXTENSION_NAME = "VK_KHR_shader_float_controls2"