| Safe Haskell | Safe-Inferred |
|---|---|
| Language | Haskell2010 |
Vulkan.Extensions.VK_HUAWEI_cluster_culling_shader
Description
Name
VK_HUAWEI_cluster_culling_shader - device extension
VK_HUAWEI_cluster_culling_shader
- Name String
VK_HUAWEI_cluster_culling_shader
- Extension Type
- Device extension
- Registered Extension Number
- 405
- Revision
- 2
- Ratification Status
- Not ratified
- Extension and Version Dependencies
- VK_KHR_get_physical_device_properties2
- Contact
- Extension Proposal
- VK_HUAWEI_cluster_culling_shader
Other Extension Metadata
- Last Modified Date
- 2022-11-17
- Interactions and External Dependencies
- This extension requires SPV_HUAWEI_cluster_culling_shader.
- This extension provides API support for GL_HUAWEI_cluster_culling_shader.
- Contributors
- Yuchang Wang, Huawei
- Juntao Li, Huawei
- Pan Gao, Huawei
- Jie Cao, Huawei
- Yunjin Zhang, Huawei
- Shujie Zhou, Huawei
- Chaojun Wang, Huawei
- Jiajun Hu, Huawei
- Cong Zhang, Huawei
Description
Cluster Culling Shaders (CCS) are similar to the existing compute shaders. Their main purpose is to provide an execution environment in order to perform coarse-level geometry culling and LOD selection more efficiently on the GPU.
The traditional 2-pass GPU culling solution using a compute shader sometimes needs a pipeline barrier between compute and graphics pipeline to optimize performance. An additional compaction process may also be required. This extension addresses these shortcomings, allowing compute shaders to directly emit visible clusters to the following graphics pipeline.
A set of new built-in output variables are used to express a visible cluster. In addition, a new built-in function is used to emit these variables from CCS to the IA stage. The IA stage can use these variables to fetches vertices of a visible cluster and drive vertex shaders to shading these vertices.
Note that CCS do not work with geometry or tessellation shaders, but both IA and vertex shaders are preserved. Vertex shaders are still used for vertex position shading, instead of directly outputting transformed vertices from the compute shader. This makes CCS more suitable for mobile GPUs.
New Commands
New Structures
Extending
PhysicalDeviceFeatures2,DeviceCreateInfo:
New Enum Constants
HUAWEI_CLUSTER_CULLING_SHADER_SPEC_VERSIONExtending
PipelineStageFlagBits2:Extending
QueryPipelineStatisticFlagBits:Extending
ShaderStageFlagBits:Extending
StructureType:
New Built-In Variables
- VertexCountHUAWEI
- InstanceCountHUAWEI
- FirstIndexHUAWEI
- FirstVertexHUAWEI
- VertexOffsetHUAWEI
- FirstInstanceHUAWEI
- ClusterIDHUAWEI
New SPIR-V Capability
Sample Code
Example of cluster culling in a GLSL shader
#extension GL_HUAWEI_cluster_culling_shader: enable
#define GPU_WARP_SIZE 32
#define GPU_GROUP_SIZE GPU_WARP_SIZE
#define GPU_CLUSTER_PER_INVOCATION 1
#define GPU_CLUSTER_PER_WORKGROUP (GPU_GROUP_SIZE * GPU_CLUSTER_PER_INVOCATION)
// Number of threads per workgroup
// - 1D only
// - warpsize = 32
layout(local_size_x=GPU_GROUP_SIZE, local_size_y=1, local_size_z=1) in;
#define GPU_CLUSTER_DESCRIPTOR_BINDING 0
#define GPU_DRAW_BUFFER_BINDING 1
#define GPU_INSTANCE_DESCRIPTOR_BINDING 2
const float pi_half = 1.570795;
uint instance_id;
struct BoundingSphere
{
vec3 center;
float radius;
};
struct BoundingCone
{
vec3 normal;
float angle;
};
struct ClusterDescriptor
{
BoundingSphere sphere;
BoundingCone cone;
uint instance_idx;
};
struct InstanceData
{
mat4 mvp_matrix; // mvp matrix.
vec4 frustum_planes[6]; // six frustum planes
mat4 model_matrix_transpose_inverse; // inverse transpose of model matrix.
vec3 view_origin; // view original
};
struct InstanceDescriptor
{
uint begin;
uint end;
uint cluster_count;
uint debug;
BoundingSphere sphere;
InstanceData instance_data;
};
struct DrawElementsCommand{
uint indexcount;
uint instanceCount;
uint firstIndex;
int vertexoffset;
uint firstInstance;
uint cluster_id;
};
// indexed mode
out gl_PerClusterHUAWEI{
uint gl_IndexCountHUAWEI;
uint gl_InstanceCountHUAWEI;
uint gl_FirstIndexHUAWEI;
int gl_VertexOffsetHUAWEI;
uint gl_FirstInstanceHUAWEI;
uint gl_ClusterIDHUAWEI;
};
layout(binding = GPU_CLUSTER_DESCRIPTOR_BINDING, std430) readonly buffer cluster_descriptor_ssbo
{
ClusterDescriptor cluster_descriptors[];
};
layout(binding = GPU_DRAW_BUFFER_BINDING, std430) buffer draw_indirect_ssbo
{
DrawElementsCommand draw_commands[];
};
layout(binding = GPU_INSTANCE_DESCRIPTOR_BINDING, std430) buffer instance_descriptor_ssbo
{
InstanceDescriptor instance_descriptors[];
};
bool isFrontFaceVisible( vec3 sphere_center, float sphere_radius, vec3 cone_normal, float cone_angle )
{
vec3 sphere_center_dir = normalize(sphere_center -
instance_descriptors[instance_id].instance_data.view_origin);
float sin_cone_angle = sin(min(cone_angle, pi_half));
return dot(cone_normal, sphere_center_dir) < sin_cone_angle;
}
bool isSphereOutsideFrustum( vec3 sphere_center, float sphere_radius )
{
bool isInside = false;
for(int i = 0; i < 6; i++)
{
isInside = isInside ||
(dot(instance_descriptors[instance_id].instance_data.frustum_planes[i].xyz,
sphere_center) + instance_descriptors[instance_id].instance_data.frustum_planes[i].w <
sphere_radius);
}
return isInside;
}
void main()
{
uint cluster_id = gl_GlobalInvocationID.x;
ClusterDescriptor desc = cluster_descriptors[cluster_id];
// get instance description
instance_id = desc.instance_idx;
InstanceDescriptor inst_desc = instance_descriptors[instance_id];
//instance based culling
bool instance_render = !isSphereOutsideFrustum(inst_desc.sphere.center, inst_desc.sphere.radius);
if( instance_render)
{
// cluster based culling
bool render = (!isSphereOutsideFrustum(desc.sphere.center,
desc.sphere.radius) && isFrontFaceVisible(desc.sphere.center, desc.sphere.radius, desc.cone.norm
al, desc.cone.angle));
if (render)
{
// this cluster passed coarse-level culling, update built-in output variable.
// in case of indexed mode:
gl_IndexCountHUAWEI = draw_commands[cluster_id].indexcount;
gl_InstanceCountHUAWEI = draw_commands[cluster_id].instanceCount;
gl_FirstIndexHUAWEI = draw_commands[cluster_id].firstIndex;
gl_VertexOffsetHUAWEI = draw_commands[cluster_id].vertexoffset;
gl_FirstInstanceHUAWEI = draw_commands[cluster_id].firstInstance;
gl_ClusterIDHUAWEI = draw_commands[cluster_id].cluster_id;
// emit built-in output variables as a drawing command to subsequent
// rendering pipeline.
dispatchClusterHUAWEI();
}
}
}Example of graphics pipeline creation with cluster culling shader
// create a cluster culling shader stage info structure.
VkPipelineShaderStageCreateInfo ccsStageInfo{};
ccsStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
ccsStageInfo.stage = VK_SHADER_STAGE_CLUSTER_CULLING_BIT_HUAWEI;
ccsStageInfo.module = clustercullingshaderModule;
ccsStageInfo.pName = "main";
// pipeline shader stage creation
VkPipelineShaderStageCreateInfo shaderStages[] = { ccsStageInfo, vertexShaderStageInfo, fragmentShaderStageInfo };
// create graphics pipeline
VkGraphicsPipelineCreateInfo pipelineInfo{};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = 3;
pipelineInfo.pStage = shaderStages;
pipelineInfo.pVertexInputState = &vertexInputInfo;
// ...
VkPipeline graphicsPipeline;
VkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline);Example of launching the execution of cluster culling shader
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline); vkCmdDrawClusterHUAWEI(commandBuffer, groupCountX, 1, 1); vkCmdEndRenderPass(commandBuffer);
Version History
Revision 1, 2022-11-18 (YuChang Wang)
- Internal revisions
Revision 2, 2023-04-02 (Jon Leech)
- Grammar edits.
See Also
PhysicalDeviceClusterCullingShaderFeaturesHUAWEI,
PhysicalDeviceClusterCullingShaderPropertiesHUAWEI,
cmdDrawClusterHUAWEI, cmdDrawClusterIndirectHUAWEI
Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
Synopsis
- cmdDrawClusterHUAWEI :: forall io. MonadIO io => CommandBuffer -> ("groupCountX" ::: Word32) -> ("groupCountY" ::: Word32) -> ("groupCountZ" ::: Word32) -> io ()
- cmdDrawClusterIndirectHUAWEI :: forall io. MonadIO io => CommandBuffer -> Buffer -> ("offset" ::: DeviceSize) -> io ()
- data PhysicalDeviceClusterCullingShaderPropertiesHUAWEI = PhysicalDeviceClusterCullingShaderPropertiesHUAWEI {}
- data PhysicalDeviceClusterCullingShaderFeaturesHUAWEI = PhysicalDeviceClusterCullingShaderFeaturesHUAWEI {}
- type HUAWEI_CLUSTER_CULLING_SHADER_SPEC_VERSION = 2
- pattern HUAWEI_CLUSTER_CULLING_SHADER_SPEC_VERSION :: forall a. Integral a => a
- type HUAWEI_CLUSTER_CULLING_SHADER_EXTENSION_NAME = "VK_HUAWEI_cluster_culling_shader"
- pattern HUAWEI_CLUSTER_CULLING_SHADER_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a
Documentation
Arguments
| :: forall io. MonadIO io | |
| => CommandBuffer |
|
| -> ("groupCountX" ::: Word32) |
|
| -> ("groupCountY" ::: Word32) |
|
| -> ("groupCountZ" ::: Word32) |
|
| -> io () |
vkCmdDrawClusterHUAWEI - Draw cluster culling work items
Description
When the command is executed,a global workgroup consisting of
groupCountX*groupCountY*groupCountZ local workgroup is assembled. Note
that the cluster culling shader pipeline only accepts
cmdDrawClusterHUAWEI and cmdDrawClusterIndirectHUAWEI as drawing
commands.
Valid Usage
- If a
Samplercreated withmagFilterorminFilterequal toFILTER_LINEARandcompareEnableequal toFALSEis used to sample aImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
- If a
Samplercreated withmipmapModeequal toSAMPLER_MIPMAP_MODE_LINEARandcompareEnableequal toFALSEis used to sample aImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT - If a
ImageViewis sampled with depth comparison, the image view’s format features must containFORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT - If a
ImageViewis accessed using atomic operations as a result of this command, then the image view’s format features must containFORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT - If a
DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERdescriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must containFORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT - If a
ImageViewis sampled withFILTER_CUBIC_EXTas a result of this command, then the image view’s format features must containFORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT - If the
VK_EXT_filter_cubic
extension is not enabled and any
ImageViewis sampled withFILTER_CUBIC_EXTas a result of this command, it must not have aImageViewTypeofIMAGE_VIEW_TYPE_3D,IMAGE_VIEW_TYPE_CUBE, orIMAGE_VIEW_TYPE_CUBE_ARRAY - Any
ImageViewbeing sampled withFILTER_CUBIC_EXTas a result of this command must have aImageViewTypeand format that supports cubic filtering, as specified byFilterCubicImageViewImageFormatPropertiesEXT::filterCubicreturned bygetPhysicalDeviceImageFormatProperties2 - Any
ImageViewbeing sampled withFILTER_CUBIC_EXTwith a reduction mode of eitherSAMPLER_REDUCTION_MODE_MINorSAMPLER_REDUCTION_MODE_MAXas a result of this command must have aImageViewTypeand format that supports cubic filtering together with minmax filtering, as specified byFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmaxreturned bygetPhysicalDeviceImageFormatProperties2 - If the
cubicRangeClamp
feature is not enabled, then any
ImageViewbeing sampled withFILTER_CUBIC_EXTas a result of this command must not have aSamplerReductionModeCreateInfo::reductionModeequal toSAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM - Any
ImageViewbeing sampled with aSamplerReductionModeCreateInfo::reductionModeequal toSAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOMas a result of this command must sample withFILTER_CUBIC_EXT - If the
selectableCubicWeights
feature is not enabled, then any
ImageViewbeing sampled withFILTER_CUBIC_EXTas a result of this command must haveSamplerCubicWeightsCreateInfoQCOM::cubicWeightsequal toCUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM - Any
Imagecreated with aImageCreateInfo::flagscontainingIMAGE_CREATE_CORNER_SAMPLED_BIT_NVsampled as a result of this command must only be sampled using aSamplerAddressModeofSAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE - For any
ImageViewbeing written as a storage image where the image format field of theOpTypeImageisUnknown, the view’s format features must containFORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT - For any
ImageViewbeing read as a storage image where the image format field of theOpTypeImageisUnknown, the view’s format features must containFORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT - For any
BufferViewbeing written as a storage texel buffer where the image format field of theOpTypeImageisUnknown, the view’s buffer features must containFORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT - Any
BufferViewbeing read as a storage texel buffer where the image format field of theOpTypeImageisUnknownthen the view’s buffer features must containFORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT - For each set n that is
statically used by
a bound shader,
a descriptor set must have been bound to n at the same pipeline
bind point, with a
PipelineLayoutthat is compatible for set n, with thePipelineLayoutorDescriptorSetLayoutarray that was used to create the currentPipelineorShaderEXT, as described in ??? - For each push constant that
is statically used by
a bound shader,
a push constant value must have been set for the same pipeline
bind point, with a
PipelineLayoutthat is compatible for push constants, with thePipelineLayoutorDescriptorSetLayoutandPushConstantRangearrays used to create the currentPipelineorShaderEXT, as described in ??? - If the
maintenance4
feature is not enabled, then for each push constant that is
statically used by
a bound shader,
a push constant value must have been set for the same pipeline
bind point, with a
PipelineLayoutthat is compatible for push constants, with thePipelineLayoutorDescriptorSetLayoutandPushConstantRangearrays used to create the currentPipelineorShaderEXT, as described in ??? - Descriptors in each bound
descriptor set, specified via
cmdBindDescriptorSets, must be valid if they are statically used by thePipelinebound to the pipeline bind point used by this command and the boundPipelinewas not created withPIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT - If the descriptors used by
the
Pipelinebound to the pipeline bind point were specified viacmdBindDescriptorSets, the boundPipelinemust have been created withoutPIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT - Descriptors in bound
descriptor buffers, specified via
cmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by thePipelinebound to the pipeline bind point used by this command and the boundPipelinewas created withPIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT - Descriptors in bound
descriptor buffers, specified via
cmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by anyShaderEXTbound to a stage corresponding to the pipeline bind point used by this command - If the descriptors used by
the
Pipelinebound to the pipeline bind point were specified viacmdSetDescriptorBufferOffsetsEXT, the boundPipelinemust have been created withPIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT - If a descriptor is
dynamically used with a
Pipelinecreated withPIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident - If a descriptor is
dynamically used with a
ShaderEXTcreated with aDescriptorSetLayoutthat was created withDESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident - If the shaderObject feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command
- If the
shaderObject
is enabled, either a valid pipeline must be bound to the pipeline
bind point used by this command, or a valid combination of valid and
NULL_HANDLEshader objects must be bound to every supported shader stage corresponding to the pipeline bind point used by this command - If a pipeline is bound to
the pipeline bind point used by this command, there must not have
been any calls to dynamic state setting commands for any state not
specified as dynamic in the
Pipelineobject bound to the pipeline bind point used by this command, since that pipeline was bound - If the
Pipelineobject bound to the pipeline bind point used by this command or anyShaderEXTbound to a stage corresponding to the pipeline bind point used by this command accesses aSamplerobject that uses unnormalized coordinates, that sampler must not be used to sample from anyImagewith aImageViewof the typeIMAGE_VIEW_TYPE_3D,IMAGE_VIEW_TYPE_CUBE,IMAGE_VIEW_TYPE_1D_ARRAY,IMAGE_VIEW_TYPE_2D_ARRAYorIMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage - If the
Pipelineobject bound to the pipeline bind point used by this command or anyShaderEXTbound to a stage corresponding to the pipeline bind point used by this command accesses aSamplerobject that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions withImplicitLod,DreforProjin their name, in any shader stage - If the
Pipelineobject bound to the pipeline bind point used by this command or anyShaderEXTbound to a stage corresponding to the pipeline bind point used by this command accesses aSamplerobject that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions that includes a LOD bias or any offset values, in any shader stage - If any stage of
the
Pipelineobject bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling eitherPIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXTorPIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXTforuniformBuffers, and the robustBufferAccess feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If the
robustBufferAccess
feature is not enabled, and any
ShaderEXTbound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If any stage of
the
Pipelineobject bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling eitherPIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXTorPIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXTforstorageBuffers, and the robustBufferAccess feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If the
robustBufferAccess
feature is not enabled, and any
ShaderEXTbound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If
commandBufferis an unprotected command buffer and protectedNoFault is not supported, any resource accessed by bound shaders must not be a protected resource - If
a bound shader
accesses a
SamplerorImageViewobject that enables sampler Y′CBCR conversion, that object must only be used withOpImageSample*orOpImageSparseSample*instructions - If
a bound shader
accesses a
SamplerorImageViewobject that enables sampler Y′CBCR conversion, that object must not use theConstOffsetandOffsetoperands - If a
ImageViewis accessed as a result of this command, then the image view’sviewTypemust match theDimoperand of theOpTypeImageas described in ??? - If a
ImageViewis accessed as a result of this command, then the numeric type of the image view’sformatand theSampledTypeoperand of theOpTypeImagemust match - If a
ImageViewcreated with a format other thanFORMAT_A8_UNORM_KHRis accessed usingOpImageWriteas a result of this command, then theTypeof theTexeloperand of that instruction must have at least as many components as the image view’s format - If a
ImageViewcreated with the formatFORMAT_A8_UNORM_KHRis accessed usingOpImageWriteas a result of this command, then theTypeof theTexeloperand of that instruction must have four components - If a
BufferViewis accessed usingOpImageWriteas a result of this command, then theTypeof theTexeloperand of that instruction must have at least as many components as the buffer view’s format - If a
ImageViewwith aFormatthat has a 64-bit component width is accessed as a result of this command, theSampledTypeof theOpTypeImageoperand of that instruction must have aWidthof 64 - If a
ImageViewwith aFormatthat has a component width less than 64-bit is accessed as a result of this command, theSampledTypeof theOpTypeImageoperand of that instruction must have aWidthof 32 - If a
BufferViewwith aFormatthat has a 64-bit component width is accessed as a result of this command, theSampledTypeof theOpTypeImageoperand of that instruction must have aWidthof 64 - If a
BufferViewwith aFormatthat has a component width less than 64-bit is accessed as a result of this command, theSampledTypeof theOpTypeImageoperand of that instruction must have aWidthof 32 - If the
sparseImageInt64Atomics
feature is not enabled,
Imageobjects created with theIMAGE_CREATE_SPARSE_RESIDENCY_BITflag must not be accessed by atomic instructions through anOpTypeImagewith aSampledTypewith aWidthof 64 by this command - If the
sparseImageInt64Atomics
feature is not enabled,
Bufferobjects created with theBUFFER_CREATE_SPARSE_RESIDENCY_BITflag must not be accessed by atomic instructions through anOpTypeImagewith aSampledTypewith aWidthof 64 by this command - If
OpImageWeightedSampleQCOMis used to sample aImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM - If
OpImageWeightedSampleQCOMuses aImageViewas a sample weight image as a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM - If
OpImageBoxFilterQCOMis used to sample aImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM - If
OpImageBlockMatchSSDQCOMis used to read from anImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM - If
OpImageBlockMatchSADQCOMis used to read from anImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM - If
OpImageBlockMatchSADQCOMor OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation - If
OpImageWeightedSampleQCOM,OpImageBoxFilterQCOM,OpImageBlockMatchWindowSSDQCOM,OpImageBlockMatchWindowSADQCOM,OpImageBlockMatchGatherSSDQCOM,OpImageBlockMatchGatherSADQCOM,OpImageBlockMatchSSDQCOM, orOpImageBlockMatchSADQCOMuses aSampleras a result of this command, then the sampler must have been created withSAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM - If any
command other than
OpImageWeightedSampleQCOM,OpImageBoxFilterQCOM,OpImageBlockMatchWindowSSDQCOM,OpImageBlockMatchWindowSADQCOM,OpImageBlockMatchGatherSSDQCOM,OpImageBlockMatchGatherSADQCOM,OpImageBlockMatchSSDQCOM, orOpImageBlockMatchSADQCOMuses aSampleras a result of this command, then the sampler must not have been created withSAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM - If a
OpImageBlockMatchWindow*QCOMorOpImageBlockMatchGather*QCOMinstruction is used to read from anImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM - If a
OpImageBlockMatchWindow*QCOMorOpImageBlockMatchGather*QCOMinstruction is used to read from anImageViewas a result of this command, then the image view’s format must be a single-component format. - If a
OpImageBlockMatchWindow*QCOMorOpImageBlockMatchGather*QCOMread from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation - Any shader invocation executed by this command must terminate
- The current render
pass must be
compatible
with the
renderPassmember of theGraphicsPipelineCreateInfostructure specified when creating thePipelinebound toPIPELINE_BIND_POINT_GRAPHICS - The subpass index of the
current render pass must be equal to the
subpassmember of theGraphicsPipelineCreateInfostructure specified when creating thePipelinebound toPIPELINE_BIND_POINT_GRAPHICS - If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set
- If any shader
executed by this pipeline accesses an
OpTypeImagevariable with aDimoperand ofSubpassData, it must be decorated with anInputAttachmentIndexthat corresponds to a valid input attachment in the current subpass - Input attachment views
accessed in a subpass must be created with the same
Formatas the corresponding subpass definition, and be created with aImageViewthat is compatible with the attachment referenced by the subpass'pInputAttachments[InputAttachmentIndex] in the currently boundFramebufferas specified by Fragment Input Attachment Compatibility - Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command
If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it is not in the
IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXTimage layout, and either:- the
PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXTis set on the currently bound pipeline or the last call to
cmdSetAttachmentFeedbackLoopEnableEXTincludedIMAGE_ASPECT_COLOR_BITand- there is no currently bound graphics pipeline or
- the currently bound graphics pipeline was created with
DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXTit must not be accessed in any way other than as an attachment by this command
- the
If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it is not in the
IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXTimage layout, and either:- the
PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXTis set on the currently bound pipeline or the last call to
cmdSetAttachmentFeedbackLoopEnableEXTincludedIMAGE_ASPECT_DEPTH_BITand- there is no currently bound graphics pipeline or
- the currently bound graphics pipeline was created with
DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXTit must not be accessed in any way other than as an attachment by this command
- the
If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it is not in the
IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXTimage layout, and either:- the
PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXTis set on the currently bound pipeline or the last call to
cmdSetAttachmentFeedbackLoopEnableEXTincludedIMAGE_ASPECT_STENCIL_BITand- there is no currently bound graphics pipeline or
- the currently bound graphics pipeline was created with
DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXTit must not be accessed in any way other than as an attachment by this command
- the
- If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command
- If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment
- If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled
- If the current render pass
instance uses a depth/stencil attachment with a read-only layout
for the stencil aspect, both front and back
writeMaskare not zero, and stencil test is enabled, all stencil ops must beSTENCIL_OP_KEEP - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_VIEWPORTdynamic state enabled thencmdSetViewportmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_SCISSORdynamic state enabled thencmdSetScissormust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_LINE_WIDTHdynamic state enabled thencmdSetLineWidthmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetPolygonModeEXTin the current command buffer setpolygonModetoPOLYGON_MODE_LINE,cmdSetLineWidthmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetPrimitiveTopologyin the current command buffer setprimitiveTopologyto any line topology,cmdSetLineWidthmust have been called in the current command buffer prior to this drawing command - If a shader object that
outputs line primitives is bound to the
SHADER_STAGE_TESSELLATION_EVALUATION_BITorSHADER_STAGE_GEOMETRY_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE,cmdSetLineWidthmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_DEPTH_BIASdynamic state enabled thencmdSetDepthBiasorcmdSetDepthBias2EXTmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetDepthBiasEnablein the current command buffer setdepthBiasEnabletoTRUE,cmdSetDepthBiasorcmdSetDepthBias2EXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_BLEND_CONSTANTSdynamic state enabled thencmdSetBlendConstantsmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetColorBlendEnableEXTin the current command buffer set any element ofpColorBlendEnablestoTRUE, and the most recent call tocmdSetColorBlendEquationEXTin the current command buffer set the same element ofpColorBlendEquationsto aColorBlendEquationEXTstructure with anyBlendFactormember with a value ofBLEND_FACTOR_CONSTANT_COLOR,BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,BLEND_FACTOR_CONSTANT_ALPHA, orBLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,cmdSetBlendConstantsmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_DEPTH_BOUNDSdynamic state enabled, and if the currentdepthBoundsTestEnablestate isTRUE, thencmdSetDepthBoundsmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetDepthBoundsTestEnablein the current command buffer setdepthBoundsTestEnabletoTRUE, thencmdSetDepthBoundsmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_STENCIL_COMPARE_MASKdynamic state enabled, and if the currentstencilTestEnablestate isTRUE, thencmdSetStencilCompareMaskmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetStencilTestEnablein the current command buffer setstencilTestEnabletoTRUE,cmdSetStencilCompareMaskmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_STENCIL_WRITE_MASKdynamic state enabled, and if the currentstencilTestEnablestate isTRUE, thencmdSetStencilWriteMaskmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetStencilTestEnablein the current command buffer setstencilTestEnabletoTRUE,cmdSetStencilWriteMaskmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_STENCIL_REFERENCEdynamic state enabled, and if the currentstencilTestEnablestate isTRUE, thencmdSetStencilReferencemust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetStencilTestEnablein the current command buffer setstencilTestEnabletoTRUE,cmdSetStencilReferencemust have been called in the current command buffer prior to this drawing command - If the
draw is recorded in a render pass instance with multiview enabled,
the maximum instance index must be less than or equal to
PhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex - If the
bound graphics pipeline was created with
PipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnableset toTRUEand the current subpass has a depth/stencil attachment, then that attachment must have been created with theIMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXTbit set - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTdynamic state enabled thencmdSetSampleLocationsEXTmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetSampleLocationsEnableEXTin the current command buffer setsampleLocationsEnabletoTRUE, thencmdSetSampleLocationsEXTmust have been called in the current command buffer prior to this drawing command - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate enabled, then thesampleLocationsPerPixelmember ofpSampleLocationsInfoin the last call tocmdSetSampleLocationsEXTmust equal therasterizationSamplesmember of thePipelineMultisampleStateCreateInfostructure the bound graphics pipeline has been created with - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_CULL_MODEdynamic state enabled thencmdSetCullModemust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetCullModemust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_FRONT_FACEdynamic state enabled thencmdSetFrontFacemust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetFrontFacemust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_DEPTH_TEST_ENABLEdynamic state enabled thencmdSetDepthTestEnablemust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetDepthTestEnablemust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_DEPTH_WRITE_ENABLEdynamic state enabled thencmdSetDepthWriteEnablemust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetDepthWriteEnablemust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_DEPTH_COMPARE_OPdynamic state enabled thencmdSetDepthCompareOpmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetDepthTestEnablein the current command buffer setdepthTestEnabletoTRUE, thencmdSetDepthCompareOpmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLEdynamic state enabled thencmdSetDepthBoundsTestEnablemust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the
depthBounds
feature is enabled, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, then thecmdSetDepthBoundsTestEnablemust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_STENCIL_TEST_ENABLEdynamic state enabled thencmdSetStencilTestEnablemust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetStencilTestEnablemust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_STENCIL_OPdynamic state enabled thencmdSetStencilOpmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetStencilTestEnablein the current command buffer setstencilTestEnabletoTRUE, thencmdSetStencilOpmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled, but not theDYNAMIC_STATE_SCISSOR_WITH_COUNTdynamic state enabled, thencmdSetViewportWithCountmust have been called in the current command buffer prior to this drawing command, and theviewportCountparameter ofcmdSetViewportWithCountmust match thePipelineViewportStateCreateInfo::scissorCountof the pipeline - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_SCISSOR_WITH_COUNTdynamic state enabled, but not theDYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled, thencmdSetScissorWithCountmust have been called in the current command buffer prior to this drawing command, and thescissorCountparameter ofcmdSetScissorWithCountmust match thePipelineViewportStateCreateInfo::viewportCountof the pipeline - If the bound
graphics pipeline state was created with both the
DYNAMIC_STATE_SCISSOR_WITH_COUNTandDYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic states enabled then bothcmdSetViewportWithCountandcmdSetScissorWithCountmust have been called in the current command buffer prior to this drawing command, and theviewportCountparameter ofcmdSetViewportWithCountmust match thescissorCountparameter ofcmdSetScissorWithCount - If a shader object is bound
to any graphics stage, then both
cmdSetViewportWithCountandcmdSetScissorWithCountmust have been called in the current command buffer prior to this drawing command, and theviewportCountparameter ofcmdSetViewportWithCountmust match thescissorCountparameter ofcmdSetScissorWithCount - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled, but not theDYNAMIC_STATE_VIEWPORT_W_SCALING_NVdynamic state enabled, then the bound graphics pipeline must have been created withPipelineViewportWScalingStateCreateInfoNV::viewportCountgreater or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTandDYNAMIC_STATE_VIEWPORT_W_SCALING_NVdynamic states enabled then theviewportCountparameter in the last call tocmdSetViewportWScalingNVmust be greater than or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the
VK_NV_clip_space_w_scalingextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetViewportWScalingEnableNVin the current command buffer setviewportWScalingEnabletoTRUE, thencmdSetViewportWScalingNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_clip_space_w_scalingextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetViewportWScalingEnableNVin the current command buffer setviewportWScalingEnabletoTRUE, then theviewportCountparameter in the last call tocmdSetViewportWScalingNVmust be greater than or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled, but not theDYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NVdynamic state enabled, then the bound graphics pipeline must have been created withPipelineViewportShadingRateImageStateCreateInfoNV::viewportCountgreater or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTandDYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NVdynamic states enabled then theviewportCountparameter in the last call tocmdSetViewportShadingRatePaletteNVmust be greater than or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the
shadingRateImage
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetCoarseSampleOrderNVmust have been called in the current command buffer prior to this drawing command - If the
shadingRateImage
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetShadingRateImageEnableNVin the current command buffer setshadingRateImageEnabletoTRUE, thencmdSetViewportShadingRatePaletteNVmust have been called in the current command buffer prior to this drawing command - If the
shadingRateImage
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetShadingRateImageEnableNVin the current command buffer setshadingRateImageEnabletoTRUE, then theviewportCountparameter in the last call tocmdSetViewportShadingRatePaletteNVmust be greater than or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If
the bound graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled and aPipelineViewportSwizzleStateCreateInfoNVstructure chained fromPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created withPipelineViewportSwizzleStateCreateInfoNV::viewportCountgreater or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If
the bound graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled and aPipelineViewportExclusiveScissorStateCreateInfoNVstructure chained fromPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created withPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCountgreater or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NVdynamic state enabled thencmdSetExclusiveScissorEnableNVmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NVdynamic state enabled thencmdSetExclusiveScissorNVmust have been called in the current command buffer prior to this drawing command - If the
exclusiveScissor
feature is enabled, and a shader object is bound to any graphics
stage, then
cmdSetExclusiveScissorEnableNVmust have been called in the current command buffer prior to this drawing command - If the
exclusiveScissor
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetExclusiveScissorEnableNVin the current command buffer set any element ofpExclusiveScissorEnablestoTRUE, thencmdSetExclusiveScissorNVmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLEdynamic state enabled thencmdSetRasterizerDiscardEnablemust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, then
cmdSetRasterizerDiscardEnablemust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_DEPTH_BIAS_ENABLEdynamic state enabled thencmdSetDepthBiasEnablemust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetDepthBiasEnablemust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_LOGIC_OP_EXTdynamic state enabled thencmdSetLogicOpEXTmust have been called in the current command buffer prior to this drawing command and thelogicOpmust be a validLogicOpvalue - If a shader object is bound
to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetLogicOpEnableEXTsetlogicOpEnabletoTRUE, thencmdSetLogicOpEXTmust have been called in the current command buffer prior to this drawing command and thelogicOpmust be a validLogicOpvalue -
If the
primitiveFragmentShadingRateWithMultipleViewports
limit is not supported, the bound graphics pipeline was created with
the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled, and any of the shader stages of the bound graphics pipeline write to thePrimitiveShadingRateKHRbuilt-in, thencmdSetViewportWithCountmust have been called in the current command buffer prior to this drawing command, and theviewportCountparameter ofcmdSetViewportWithCountmust be1 -
If the
primitiveFragmentShadingRateWithMultipleViewports
limit is not supported, and any shader object bound to a graphics
stage writes to the
PrimitiveShadingRateKHRbuilt-in, thencmdSetViewportWithCountmust have been called in the current command buffer prior to this drawing command, and theviewportCountparameter ofcmdSetViewportWithCountmust be1 - If rasterization is
not disabled in the bound graphics pipeline, then for each color
attachment in the subpass, if the corresponding image view’s
format features
do not contain
FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then theblendEnablemember of the corresponding element of thepAttachmentsmember ofpColorBlendStatemust beFALSE - If a shader object is bound
to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, then for each color attachment in the render pass, if the corresponding image view’s format features do not containFORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the corresponding member ofpColorBlendEnablesin the most recent call tocmdSetColorBlendEnableEXTin the current command buffer that affected that attachment index must have beenFALSE -
If rasterization is not disabled in the bound graphics pipeline, and
none of the
VK_AMD_mixed_attachment_samplesextension, theVK_NV_framebuffer_mixed_samplesextension, or the multisampledRenderToSingleSampled feature is enabled, thenrasterizationSamplesfor the currently bound graphics pipeline must be the same as the current subpass color and/or depth/stencil attachments - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and none of theVK_AMD_mixed_attachment_samplesextension, theVK_NV_framebuffer_mixed_samplesextension, or the multisampledRenderToSingleSampled feature is enabled, then the most recent call tocmdSetRasterizationSamplesEXTin the current command buffer must have setrasterizationSamplesto be the same as the number of samples for the current render pass color and/or depth/stencil attachments - If a shader object is bound
to any graphics stage, the current render pass instance must have
been begun with
cmdBeginRendering - If the current render
pass instance was begun with
cmdBeginRendering, theimageViewmember ofpDepthAttachmentis notNULL_HANDLE, and thelayoutmember ofpDepthAttachmentisIMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment - If the current render
pass instance was begun with
cmdBeginRendering, theimageViewmember ofpStencilAttachmentis notNULL_HANDLE, and thelayoutmember ofpStencilAttachmentisIMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment - If the current render
pass instance was begun with
cmdBeginRendering, theimageViewmember ofpDepthAttachmentis notNULL_HANDLE, and thelayoutmember ofpDepthAttachmentisIMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment - If the current render
pass instance was begun with
cmdBeginRendering, theimageViewmember ofpStencilAttachmentis notNULL_HANDLE, and thelayoutmember ofpStencilAttachmentisIMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment - If the current render
pass instance was begun with
cmdBeginRendering, theimageViewmember ofpDepthAttachmentis notNULL_HANDLE, and thelayoutmember ofpDepthAttachmentisIMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment - If the current render
pass instance was begun with
cmdBeginRendering, theimageViewmember ofpStencilAttachmentis notNULL_HANDLE, and thelayoutmember ofpStencilAttachmentisIMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment - If the current render
pass instance was begun with
cmdBeginRendering, the currently bound graphics pipeline must have been created with aPipelineRenderingCreateInfo::viewMaskequal toRenderingInfo::viewMask - If the
current render pass instance was begun with
cmdBeginRendering, the currently bound graphics pipeline must have been created with aPipelineRenderingCreateInfo::colorAttachmentCountequal toRenderingInfo::colorAttachmentCount -
If the
dynamicRenderingUnusedAttachments
feature is not enabled, and the current render pass instance was
begun with
cmdBeginRenderingandRenderingInfo::colorAttachmentCountgreater than0, then each element of theRenderingInfo::pColorAttachmentsarray with aimageViewnot equal toNULL_HANDLEmust have been created with aFormatequal to the corresponding element ofPipelineRenderingCreateInfo::pColorAttachmentFormatsused to create the currently bound graphics pipeline -
If the
dynamicRenderingUnusedAttachments
feature is enabled, and the current render pass instance was begun
with
cmdBeginRenderingandRenderingInfo::colorAttachmentCountgreater than0, then each element of theRenderingInfo::pColorAttachmentsarray with aimageViewnot equal toNULL_HANDLEmust have been created with aFormatequal to the corresponding element ofPipelineRenderingCreateInfo::pColorAttachmentFormatsused to create the currently bound graphics pipeline, or the corresponding element ofPipelineRenderingCreateInfo::pColorAttachmentFormats, if it exists, must beFORMAT_UNDEFINED -
If the
dynamicRenderingUnusedAttachments
feature is not enabled, and the current render pass instance was
begun with
cmdBeginRenderingandRenderingInfo::colorAttachmentCountgreater than0, then each element of theRenderingInfo::pColorAttachmentsarray with aimageViewequal toNULL_HANDLEmust have the corresponding element ofPipelineRenderingCreateInfo::pColorAttachmentFormatsused to create the currently bound pipeline equal toFORMAT_UNDEFINED - If the
current render pass instance was begun with
cmdBeginRendering, with aRenderingInfo::colorAttachmentCountequal to1, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode ofRESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID, each element of theRenderingInfo::pColorAttachmentsarray with aresolveImageViewnot equal toNULL_HANDLEmust have been created with an image created with aExternalFormatANDROID::externalFormatvalue equal to theExternalFormatANDROID::externalFormatvalue used to create the currently bound graphics pipeline - If there is no shader
object bound to any graphics stage, the current render pass instance
was begun with
cmdBeginRenderingand aRenderingInfo::colorAttachmentCountequal to1, and a color attachment with a resolve mode ofRESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID, each element of theRenderingInfo::pColorAttachmentsarray with aimageViewnot equal toNULL_HANDLEmust have been created with an image created with aExternalFormatANDROID::externalFormatvalue equal to theExternalFormatANDROID::externalFormatvalue used to create the currently bound graphics pipeline - If the current render pass
instance was begun with
cmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zeroExternalFormatANDROID::externalFormatvalue and with theDYNAMIC_STATE_COLOR_BLEND_ENABLE_EXTdynamic state enabled, thencmdSetColorBlendEnableEXTmust have set the blend enable toFALSEprior to this drawing command - If the current render pass
instance was begun with
cmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zeroExternalFormatANDROID::externalFormatvalue and with theDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTdynamic state enabled, thencmdSetRasterizationSamplesEXTmust have setrasterizationSamplestoSAMPLE_COUNT_1_BITprior to this drawing command - If there is a shader object
bound to any graphics stage, and the current render pass includes a
color attachment that uses the
RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROIDresolve mode, thencmdSetColorBlendEnableEXTmust have set blend enable toFALSEprior to this drawing command - If there is
a shader object bound to any graphics stage, and the current render
pass includes a color attachment that uses the
RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROIDresolve mode, thencmdSetRasterizationSamplesEXTmust have setrasterizationSamplestoSAMPLE_COUNT_1_BITprior to this drawing command - If the current render pass
instance was begun with
cmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zeroExternalFormatANDROID::externalFormatvalue and with theDYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHRdynamic state enabled, thencmdSetFragmentShadingRateKHRmust have setpFragmentSize->widthto1prior to this drawing command - If the current render pass
instance was begun with
cmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zeroExternalFormatANDROID::externalFormatvalue and with theDYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHRdynamic state enabled, thencmdSetFragmentShadingRateKHRmust have setpFragmentSize->heightto1prior to this drawing command - If there is a
shader object bound to any graphics stage, and the current render
pass includes a color attachment that uses the
RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROIDresolve mode, thencmdSetFragmentShadingRateKHRmust have setpFragmentSize->widthto1prior to this drawing command - If there is a
shader object bound to any graphics stage, and the current render
pass includes a color attachment that uses the
RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROIDresolve mode, thencmdSetFragmentShadingRateKHRmust have setpFragmentSize->heightto1prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXTdynamic state enabled thencmdSetColorWriteEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
colorWriteEnable
feature is enabled on the device, and a shader object is bound to
the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetColorWriteEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXTdynamic state enabled then theattachmentCountparameter ofcmdSetColorWriteEnableEXTmust be greater than or equal to thePipelineColorBlendStateCreateInfo::attachmentCountof the currently bound graphics pipeline - If the
colorWriteEnable
feature is enabled on the device, and a shader object is bound to
the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, then theattachmentCountparameter of most recent call tocmdSetColorWriteEnableEXTin the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_DISCARD_RECTANGLE_EXTdynamic state enabled thencmdSetDiscardRectangleEXTmust have been called in the current command buffer prior to this drawing command for each discard rectangle inPipelineDiscardRectangleStateCreateInfoEXT::discardRectangleCount - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXTdynamic state enabled thencmdSetDiscardRectangleEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_discard_rectanglesextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetDiscardRectangleEnableEXTin the current command buffer setdiscardRectangleEnabletoTRUE, thencmdSetDiscardRectangleEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_discard_rectanglesextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetDiscardRectangleEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXTdynamic state enabled thencmdSetDiscardRectangleModeEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_discard_rectanglesextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetDiscardRectangleEnableEXTin the current command buffer setdiscardRectangleEnabletoTRUE, thencmdSetDiscardRectangleModeEXTmust have been called in the current command buffer prior to this drawing command -
If the current render pass instance was begun with
cmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, andRenderingInfo::pDepthAttachment->imageViewwasNULL_HANDLE, the value ofPipelineRenderingCreateInfo::depthAttachmentFormatused to create the currently bound graphics pipeline must be equal toFORMAT_UNDEFINED -
If current render pass instance was begun with
cmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, andRenderingInfo::pDepthAttachment->imageViewwas notNULL_HANDLE, the value ofPipelineRenderingCreateInfo::depthAttachmentFormatused to create the currently bound graphics pipeline must be equal to theFormatused to createRenderingInfo::pDepthAttachment->imageView -
If the current render pass instance was begun with
cmdBeginRendering, the dynamicRenderingUnusedAttachments feature is enabled,RenderingInfo::pDepthAttachment->imageViewwas notNULL_HANDLE, and the value ofPipelineRenderingCreateInfo::depthAttachmentFormatused to create the currently bound graphics pipeline was not equal to theFormatused to createRenderingInfo::pDepthAttachment->imageView, the value of the format must beFORMAT_UNDEFINED -
If the current render pass instance was begun with
cmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, andRenderingInfo::pStencilAttachment->imageViewwasNULL_HANDLE, the value ofPipelineRenderingCreateInfo::stencilAttachmentFormatused to create the currently bound graphics pipeline must be equal toFORMAT_UNDEFINED -
If current render pass instance was begun with
cmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, andRenderingInfo::pStencilAttachment->imageViewwas notNULL_HANDLE, the value ofPipelineRenderingCreateInfo::stencilAttachmentFormatused to create the currently bound graphics pipeline must be equal to theFormatused to createRenderingInfo::pStencilAttachment->imageView -
If the current render pass instance was begun with
cmdBeginRendering, the dynamicRenderingUnusedAttachments feature is enabled,RenderingInfo::pStencilAttachment->imageViewwas notNULL_HANDLE, and the value ofPipelineRenderingCreateInfo::stencilAttachmentFormatused to create the currently bound graphics pipeline was not equal to theFormatused to createRenderingInfo::pStencilAttachment->imageView, the value of the format must beFORMAT_UNDEFINED - If the current render
pass instance was begun with
cmdBeginRenderingandRenderingFragmentShadingRateAttachmentInfoKHR::imageViewwas notNULL_HANDLE, the currently bound graphics pipeline must have been created withPIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR - If the current render
pass instance was begun with
cmdBeginRenderingandRenderingFragmentDensityMapAttachmentInfoEXT::imageViewwas notNULL_HANDLE, the currently bound graphics pipeline must have been created withPIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT - If the
currently bound pipeline was created with a
AttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVstructure, and the current render pass instance was begun withcmdBeginRenderingwith aRenderingInfo::colorAttachmentCountparameter greater than0, then each element of theRenderingInfo::pColorAttachmentsarray with aimageViewnot equal toNULL_HANDLEmust have been created with a sample count equal to the corresponding element of thepColorAttachmentSamplesmember ofAttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVused to create the currently bound graphics pipeline - If the current
render pass instance was begun with
cmdBeginRendering, the currently bound pipeline was created with aAttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVstructure, andRenderingInfo::pDepthAttachment->imageViewwas notNULL_HANDLE, the value of thedepthStencilAttachmentSamplesmember ofAttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVused to create the currently bound graphics pipeline must be equal to the sample count used to createRenderingInfo::pDepthAttachment->imageView - If the
current render pass instance was begun with
cmdBeginRendering, the currently bound pipeline was created with aAttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVstructure, andRenderingInfo::pStencilAttachment->imageViewwas notNULL_HANDLE, the value of thedepthStencilAttachmentSamplesmember ofAttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVused to create the currently bound graphics pipeline must be equal to the sample count used to createRenderingInfo::pStencilAttachment->imageView -
If the currently bound pipeline was created without a
AttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVstructure, and the multisampledRenderToSingleSampled feature is not enabled, and the current render pass instance was begun withcmdBeginRenderingwith aRenderingInfo::colorAttachmentCountparameter greater than0, then each element of theRenderingInfo::pColorAttachmentsarray with aimageViewnot equal toNULL_HANDLEmust have been created with a sample count equal to the value ofrasterizationSamplesfor the currently bound graphics pipeline -
If the current render pass instance was begun with
cmdBeginRendering, the currently bound pipeline was created without aAttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVstructure, and the multisampledRenderToSingleSampled feature is not enabled, andRenderingInfo::pDepthAttachment->imageViewwas notNULL_HANDLE, the value ofrasterizationSamplesfor the currently bound graphics pipeline must be equal to the sample count used to createRenderingInfo::pDepthAttachment->imageView -
If the current render pass instance was begun with
cmdBeginRendering, the currently bound pipeline was created without aAttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVstructure, and the multisampledRenderToSingleSampled feature is not enabled, andRenderingInfo::pStencilAttachment->imageViewwas notNULL_HANDLE, the value ofrasterizationSamplesfor the currently bound graphics pipeline must be equal to the sample count used to createRenderingInfo::pStencilAttachment->imageView - If this command has been
called inside a render pass instance started with
cmdBeginRendering, and thepNextchain ofRenderingInfoincludes aMultisampledRenderToSingleSampledInfoEXTstructure withmultisampledRenderToSingleSampledEnableequal toTRUE, then the value ofrasterizationSamplesfor the currently bound graphics pipeline must be equal toMultisampledRenderToSingleSampledInfoEXT::rasterizationSamples - If the current render
pass instance was begun with
cmdBeginRendering, the currently bound pipeline must have been created with aGraphicsPipelineCreateInfo::renderPassequal toNULL_HANDLE - If the current
render pass instance was begun with
cmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of theRenderingInfo::pColorAttachments->imageViewwas notNULL_HANDLE, then the corresponding element ofPipelineRenderingCreateInfo::pColorAttachmentFormatsused to create the pipeline must not beFORMAT_UNDEFINED - If the current
render pass instance was begun with
cmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and theRenderingInfo::pDepthAttachment->imageViewwas notNULL_HANDLE, then thePipelineRenderingCreateInfo::depthAttachmentFormatused to create the pipeline must not beFORMAT_UNDEFINED - If the
current render pass instance was begun with
cmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and theRenderingInfo::pStencilAttachment->imageViewwas notNULL_HANDLE, then thePipelineRenderingCreateInfo::stencilAttachmentFormatused to create the pipeline must not beFORMAT_UNDEFINED -
If the
primitivesGeneratedQueryWithRasterizerDiscard
feature is not enabled and the
QUERY_TYPE_PRIMITIVES_GENERATED_EXTquery is active, rasterization discard must not be enabled -
If the
primitivesGeneratedQueryWithNonZeroStreams
feature is not enabled and the
QUERY_TYPE_PRIMITIVES_GENERATED_EXTquery is active, the bound graphics pipeline must not have been created with a non-zero value inPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXTdynamic state enabled thencmdSetTessellationDomainOriginEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXTdynamic state enabled thencmdSetDepthClampEnableEXTmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to the
SHADER_STAGE_TESSELLATION_EVALUATION_BITstage, thencmdSetTessellationDomainOriginEXTmust have been called in the current command buffer prior to this drawing command - If the
depthClamp
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetDepthClampEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_POLYGON_MODE_EXTdynamic state enabled thencmdSetPolygonModeEXTmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetPolygonModeEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTdynamic state enabled thencmdSetRasterizationSamplesEXTmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetRasterizationSamplesEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_SAMPLE_MASK_EXTdynamic state enabled thencmdSetSampleMaskEXTmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetSampleMaskEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXTdynamic state enabled thencmdSetAlphaToCoverageEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXTdynamic state enabled, andalphaToCoverageEnablewasTRUEin the last call tocmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alphaComponentword inLocation0 atIndex0 - If a shader object is bound
to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetAlphaToCoverageEnableEXTmust have been called in the current command buffer prior to this drawing command - If a
shader object is bound to any graphics stage, and the most recent
call to
cmdSetAlphaToCoverageEnableEXTin the current command buffer setalphaToCoverageEnabletoTRUE, then the Fragment Output Interface must contain a variable for the alphaComponentword inLocation0 atIndex0 - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXTdynamic state enabled thencmdSetAlphaToOneEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
alphaToOne
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetAlphaToOneEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_LOGIC_OP_ENABLE_EXTdynamic state enabled thencmdSetLogicOpEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
logicOp
feature is enabled, and a shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetLogicOpEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXTdynamic state enabled thencmdSetColorBlendEnableEXTmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetColorBlendEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXTdynamic state enabled thencmdSetColorBlendEquationEXTmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetColorBlendEnableEXTfor any attachment set that attachment’s value inpColorBlendEnablestoTRUE, thencmdSetColorBlendEquationEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_COLOR_WRITE_MASK_EXTdynamic state enabled thencmdSetColorWriteMaskEXTmust have been called in the current command buffer prior to this drawing command - If a shader object is bound
to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetColorWriteMaskEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_RASTERIZATION_STREAM_EXTdynamic state enabled thencmdSetRasterizationStreamEXTmust have been called in the current command buffer prior to this drawing command - If the
geometryStreams
feature is enabled, and a shader object is bound to the
SHADER_STAGE_GEOMETRY_BITstage, thencmdSetRasterizationStreamEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXTdynamic state enabled thencmdSetConservativeRasterizationModeEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_conservative_rasterizationextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetConservativeRasterizationModeEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXTdynamic state enabled thencmdSetExtraPrimitiveOverestimationSizeEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_conservative_rasterizationextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetConservativeRasterizationModeEXTin the current command buffer setconservativeRasterizationModetoCONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT, thencmdSetExtraPrimitiveOverestimationSizeEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXTdynamic state enabled thencmdSetDepthClipEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
depthClipEnable
feature is enabled, and a shader object is bound to any graphics
stage, then
cmdSetDepthClipEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTdynamic state enabled thencmdSetSampleLocationsEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_sample_locationsextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetSampleLocationsEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXTdynamic state enabled thencmdSetColorBlendAdvancedEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_blend_operation_advancedextension is enabled, and a shader object is bound to theSHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, then at least one ofcmdSetColorBlendEquationEXTandcmdSetColorBlendAdvancedEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXTdynamic state enabled thencmdSetProvokingVertexModeEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_provoking_vertexextension is enabled, and a shader object is bound to theSHADER_STAGE_VERTEX_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetProvokingVertexModeEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXTdynamic state enabled thencmdSetLineRasterizationModeEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_line_rasterizationextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetPolygonModeEXTin the current command buffer setpolygonModetoPOLYGON_MODE_LINE, thencmdSetLineRasterizationModeEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_line_rasterizationextension is enabled, and a shader object is bound to theSHADER_STAGE_VERTEX_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetPrimitiveTopologyin the current command buffer setprimitiveTopologyto any line topology, thencmdSetLineRasterizationModeEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_line_rasterizationextension is enabled, and a shader object that outputs line primitives is bound to theSHADER_STAGE_TESSELLATION_EVALUATION_BITorSHADER_STAGE_GEOMETRY_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetLineRasterizationModeEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXTdynamic state enabled thencmdSetLineStippleEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_line_rasterizationextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetPolygonModeEXTin the current command buffer setpolygonModetoPOLYGON_MODE_LINE, thencmdSetLineStippleEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_line_rasterizationextension is enabled, and a shader object is bound to theSHADER_STAGE_VERTEX_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetPrimitiveTopologyin the current command buffer setprimitiveTopologyto any line topology, thencmdSetLineStippleEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_line_rasterizationextension is enabled, and a shader object that outputs line primitives is bound to theSHADER_STAGE_TESSELLATION_EVALUATION_BITorSHADER_STAGE_GEOMETRY_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetLineStippleEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_LINE_STIPPLE_EXTdynamic state enabled thencmdSetLineStippleEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_line_rasterizationextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetLineStippleEnableEXTin the current command buffer setstippledLineEnabletoTRUE, thencmdSetLineStippleEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXTdynamic state enabled thencmdSetDepthClipNegativeOneToOneEXTmust have been called in the current command buffer prior to this drawing command - If the
depthClipControl
feature is enabled, and a shader object is bound to any graphics
stage, then
cmdSetDepthClipNegativeOneToOneEXTmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NVdynamic state enabled thencmdSetViewportWScalingEnableNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_clip_space_w_scalingextension is enabled, and a shader object is bound to any graphics stage, thencmdSetViewportWScalingEnableNVmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_SWIZZLE_NVdynamic state enabled thencmdSetViewportSwizzleNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_viewport_swizzleextension is enabled, and a shader object is bound to any graphics stage, thencmdSetViewportSwizzleNVmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NVdynamic state enabled thencmdSetCoverageToColorEnableNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_fragment_coverage_to_colorextension is enabled, and a shader object is bound to theSHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetCoverageToColorEnableNVmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NVdynamic state enabled thencmdSetCoverageToColorLocationNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_fragment_coverage_to_colorextension is enabled, and a shader object is bound to theSHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetCoverageToColorEnableNVin the current command buffer setcoverageToColorEnabletoTRUE, thencmdSetCoverageToColorLocationNVmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NVdynamic state enabled thencmdSetCoverageModulationModeNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_framebuffer_mixed_samplesextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetCoverageModulationModeNVmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NVdynamic state enabled thencmdSetCoverageModulationTableEnableNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_framebuffer_mixed_samplesextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetCoverageModulationModeNVin the current command buffer set coverageModulationMode to any value other thanCOVERAGE_MODULATION_MODE_NONE_NV, thencmdSetCoverageModulationTableEnableNVmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NVdynamic state enabled thencmdSetCoverageModulationTableNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_framebuffer_mixed_samplesextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetCoverageModulationTableEnableNVin the current command buffer setcoverageModulationTableEnabletoTRUE, thencmdSetCoverageModulationTableNVmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NVdynamic state enabled thencmdSetShadingRateImageEnableNVmust have been called in the current command buffer prior to this drawing command - If
the
pipelineFragmentShadingRate
feature is enabled, and a shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer set rasterizerDiscardEnable toFALSE, thencmdSetFragmentShadingRateKHRmust have been called in the current command buffer prior to this drawing command - If the
shadingRateImage
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetShadingRateImageEnableNVmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NVdynamic state enabled thencmdSetRepresentativeFragmentTestEnableNVmust have been called in the current command buffer prior to this drawing command - If the
representativeFragmentTest
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetRepresentativeFragmentTestEnableNVmust have been called in the current command buffer prior to this drawing command - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NVdynamic state enabled thencmdSetCoverageReductionModeNVmust have been called in the current command buffer prior to this drawing command - If the
coverageReductionMode
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetCoverageReductionModeNVmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXTstate enabled and the last call tocmdSetColorBlendEnableEXTsetpColorBlendEnablesfor any attachment toTRUE, then for those attachments in the subpass the corresponding image view’s format features must containFORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate enabled, and the current subpass does not use any color and/or depth/stencil attachments, then therasterizationSamplesin the last call tocmdSetRasterizationSamplesEXTmust follow the rules for a zero-attachment subpass - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_SAMPLE_MASK_EXTstate enabled and theDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate disabled, then thesamplesparameter in the last call tocmdSetSampleMaskEXTmust be greater or equal to thePipelineMultisampleStateCreateInfo::rasterizationSamplesparameter used to create the bound graphics pipeline - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_SAMPLE_MASK_EXTstate andDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstates enabled, then thesamplesparameter in the last call tocmdSetSampleMaskEXTmust be greater or equal to therasterizationSamplesparameter in the last call tocmdSetRasterizationSamplesEXT - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate enabled, and neither theVK_AMD_mixed_attachment_samplesnor theVK_NV_framebuffer_mixed_samplesextensions are enabled, then therasterizationSamplesin the last call tocmdSetRasterizationSamplesEXTmust be the same as the current subpass color and/or depth/stencil attachments - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes aMultisampledRenderToSingleSampledInfoEXTstructure withmultisampledRenderToSingleSampledEnableequal toTRUE, then therasterizationSamplesin the last call tocmdSetRasterizationSamplesEXTmust be the same as therasterizationSamplesmember of that structure - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXTdynamic state enabled thencmdSetColorBlendEnableEXTmust have been called in the current command buffer prior to this drawing command, and the attachments specified by thefirstAttachmentandattachmentCountparameters ofcmdSetColorBlendEnableEXTcalls must specify an enable for all active color attachments in the current subpass - If a
shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetColorBlendEnableEXTmust have been called in the current command buffer prior to this drawing command, and the attachments specified by thefirstAttachmentandattachmentCountparameters ofcmdSetColorBlendEnableEXTcalls must specify an enable for all active color attachments in the current subpass - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXTdynamic state enabled thencmdSetColorBlendEquationEXTmust have been called in the current command buffer prior to this drawing command, and the attachments specified by thefirstAttachmentandattachmentCountparameters ofcmdSetColorBlendEquationEXTcalls must specify the blend equations for all active color attachments in the current subpass where blending is enabled - If a
shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetColorBlendEquationEXTmust have been called in the current command buffer prior to this drawing command, and the attachments specified by thefirstAttachmentandattachmentCountparameters ofcmdSetColorBlendEquationEXTcalls must specify the blend equations for all active color attachments in the current subpass where blending is enabled - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_WRITE_MASK_EXTdynamic state enabled thencmdSetColorWriteMaskEXTmust have been called in the current command buffer prior to this drawing command, and the attachments specified by thefirstAttachmentandattachmentCountparameters ofcmdSetColorWriteMaskEXTcalls must specify the color write mask for all active color attachments in the current subpass - If a
shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetColorWriteMaskEXTmust have been called in the current command buffer prior to this drawing command, and the attachments specified by thefirstAttachmentandattachmentCountparameters ofcmdSetColorWriteMaskEXTcalls must specify the color write mask for all active color attachments in the current subpass - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXTdynamic state enabled thencmdSetColorBlendAdvancedEXTmust have been called in the current command buffer prior to this drawing command, and the attachments specified by thefirstAttachmentandattachmentCountparameters ofcmdSetColorBlendAdvancedEXTcalls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled -
If the bound graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXTandDYNAMIC_STATE_COLOR_BLEND_ENABLE_EXTdynamic states enabled and the last calls tocmdSetColorBlendEnableEXTandcmdSetColorBlendAdvancedEXThave enabled advanced blending, then the number of active color attachments in the current subpass must not exceed advancedBlendMaxColorAttachments -
If the
primitivesGeneratedQueryWithNonZeroStreams
feature is not enabled and the
QUERY_TYPE_PRIMITIVES_GENERATED_EXTquery is active, and the bound graphics pipeline was created withDYNAMIC_STATE_RASTERIZATION_STREAM_EXTstate enabled, the last call tocmdSetRasterizationStreamEXTmust have set therasterizationStreamto zero - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate enabled and theDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate disabled, then thesampleLocationsPerPixelmember ofpSampleLocationsInfoin the last call tocmdSetSampleLocationsEXTmust equal therasterizationSamplesmember of thePipelineMultisampleStateCreateInfostructure the bound graphics pipeline has been created with - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate enabled and theDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate enabled, then thesampleLocationsPerPixelmember ofpSampleLocationsInfoin the last call tocmdSetSampleLocationsEXTmust equal therasterizationSamplesparameter of the last call tocmdSetRasterizationSamplesEXT - If a
shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, or the bound graphics pipeline was created with theDYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTstate enabled, andsampleLocationsEnablewasTRUEin the last call tocmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with theIMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXTbit set - If a
shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, or the bound graphics pipeline state was created with theDYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate enabled and theDYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTstate enabled, and ifsampleLocationsEnablewasTRUEin the last call tocmdSetSampleLocationsEnableEXT, then thesampleLocationsInfo.sampleLocationGridSize.widthin the last call tocmdSetSampleLocationsEXTmust evenly divideMultisamplePropertiesEXT::sampleLocationGridSize.widthas returned bygetPhysicalDeviceMultisamplePropertiesEXTwith asamplesparameter equalingrasterizationSamples - If a
shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, or the bound graphics pipeline state was created with theDYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate enabled and theDYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTstate enabled, and ifsampleLocationsEnablewasTRUEin the last call tocmdSetSampleLocationsEnableEXT, then thesampleLocationsInfo.sampleLocationGridSize.heightin the last call tocmdSetSampleLocationsEXTmust evenly divideMultisamplePropertiesEXT::sampleLocationGridSize.heightas returned bygetPhysicalDeviceMultisamplePropertiesEXTwith asamplesparameter equalingrasterizationSamples - If a
shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, or the bound graphics pipeline state was created with theDYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTstate enabled, and ifsampleLocationsEnablewasTRUEin the last call tocmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instructionInterpolateAtSample - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate disabled and theDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate enabled, thesampleLocationsEnablemember of aPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnablein the bound graphics pipeline isTRUEorDYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTstate enabled, then,sampleLocationsInfo.sampleLocationGridSize.widthmust evenly divideMultisamplePropertiesEXT::sampleLocationGridSize.widthas returned bygetPhysicalDeviceMultisamplePropertiesEXTwith asamplesparameter equaling the value ofrasterizationSamplesin the last call tocmdSetRasterizationSamplesEXT - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate disabled and theDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate enabled, thesampleLocationsEnablemember of aPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnablein the bound graphics pipeline isTRUEorDYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTstate enabled, then,sampleLocationsInfo.sampleLocationGridSize.heightmust evenly divideMultisamplePropertiesEXT::sampleLocationGridSize.heightas returned bygetPhysicalDeviceMultisamplePropertiesEXTwith asamplesparameter equaling the value ofrasterizationSamplesin the last call tocmdSetRasterizationSamplesEXT - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate disabled and theDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate enabled, thesampleLocationsEnablemember of aPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnablein the bound graphics pipeline isTRUEorDYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTstate enabled, then,sampleLocationsInfo.sampleLocationsPerPixelmust equalrasterizationSamplesin the last call tocmdSetRasterizationSamplesEXT - If
a shader object is bound to any graphics stage or the bound graphics
pipeline state was created with the
DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NVstate enabled, and the last call tocmdSetCoverageModulationTableEnableNVsetcoverageModulationTableEnabletoTRUE, then thecoverageModulationTableCountparameter in the last call tocmdSetCoverageModulationTableNVmust equal the currentrasterizationSamplesdivided by the number of color samples in the current subpass - If the
VK_NV_framebuffer_mixed_samplesextension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the currently bound pipeline state, then the currentrasterizationSamplesmust be the same as the sample count of the depth/stencil attachment - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NVstate enabled and the last call tocmdSetCoverageToColorEnableNVset thecoverageToColorEnabletoTRUE, then the current subpass must have a color attachment at the location selected by the last call tocmdSetCoverageToColorLocationNVcoverageToColorLocation, with aFormatofFORMAT_R8_UINT,FORMAT_R8_SINT,FORMAT_R16_UINT,FORMAT_R16_SINT,FORMAT_R32_UINT, orFORMAT_R32_SINT - If the
VK_NV_fragment_coverage_to_colorextension is enabled, and a shader object is bound to theSHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the last call tocmdSetCoverageToColorEnableNVset thecoverageToColorEnabletoTRUE, then the current subpass must have a color attachment at the location selected by the last call tocmdSetCoverageToColorLocationNVcoverageToColorLocation, with aFormatofFORMAT_R8_UINT,FORMAT_R8_SINT,FORMAT_R16_UINT,FORMAT_R16_SINT,FORMAT_R32_UINT, orFORMAT_R32_SINT - If this
VK_NV_coverage_reduction_modeextension is enabled, the bound graphics pipeline state was created with theDYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NVandDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstates enabled, the current coverage reduction modecoverageReductionMode, then the currentrasterizationSamples, and the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned bygetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled, but not theDYNAMIC_STATE_VIEWPORT_SWIZZLE_NVdynamic state enabled, then the bound graphics pipeline must have been created withPipelineViewportSwizzleStateCreateInfoNV::viewportCountgreater or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTandDYNAMIC_STATE_VIEWPORT_SWIZZLE_NVdynamic states enabled then theviewportCountparameter in the last call tocmdSetViewportSwizzleNVmust be greater than or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the
VK_NV_viewport_swizzleextension is enabled, and a shader object is bound to any graphics stage, then theviewportCountparameter in the last call tocmdSetViewportSwizzleNVmust be greater than or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the
VK_NV_framebuffer_mixed_samplesextension is enabled, and if the current subpass has any color attachments andrasterizationSamplesof the last call tocmdSetRasterizationSamplesEXTis greater than the number of color samples, then the pipelinesampleShadingEnablemust beFALSE - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXTorDYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXTdynamic states enabled, and if the currentstippledLineEnablestate isTRUEand the currentlineRasterizationModestate isLINE_RASTERIZATION_MODE_RECTANGULAR_EXT, then the stippledRectangularLines feature must be enabled - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXTorDYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXTdynamic states enabled, and if the currentstippledLineEnablestate isTRUEand the currentlineRasterizationModestate isLINE_RASTERIZATION_MODE_BRESENHAM_EXT, then the stippledBresenhamLines feature must be enabled - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXTorDYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXTdynamic states enabled, and if the currentstippledLineEnablestate isTRUEand the currentlineRasterizationModestate isLINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT, then the stippledSmoothLines feature must be enabled - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXTorDYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXTdynamic states enabled, and if the currentstippledLineEnablestate isTRUEand the currentlineRasterizationModestate isLINE_RASTERIZATION_MODE_DEFAULT_EXT, then the stippledRectangularLines feature must be enabled andPhysicalDeviceLimits::strictLinesmust beTRUE -
If the bound graphics pipeline state was created with the
DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXTdynamic state enabled, conservativePointAndLineRasterization is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then theconservativeRasterizationModeset by the last call tocmdSetConservativeRasterizationModeEXTmust beCONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT - If the currently bound
pipeline was created with the
PipelineShaderStageCreateInfo::stagemember of an element ofGraphicsPipelineCreateInfo::pStagesset toSHADER_STAGE_VERTEX_BIT,SHADER_STAGE_TESSELLATION_CONTROL_BIT,SHADER_STAGE_TESSELLATION_EVALUATION_BITorSHADER_STAGE_GEOMETRY_BIT, then Mesh Shader Queries must not be active - If the bound graphics
pipeline state was created with the
DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXTdynamic statecmdSetAttachmentFeedbackLoopEnableEXTmust have been called in the current command buffer prior to this drawing command - If dynamic state was
inherited from
CommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command - If there is no bound
graphics pipeline,
cmdBindShadersEXTmust have been called in the current command buffer withpStageswith an element ofSHADER_STAGE_VERTEX_BIT - If there is no bound
graphics pipeline, and the
tessellationShader
feature is enabled,
cmdBindShadersEXTmust have been called in the current command buffer withpStageswith an element ofSHADER_STAGE_TESSELLATION_CONTROL_BIT - If there is no bound
graphics pipeline, and the
tessellationShader
feature is enabled,
cmdBindShadersEXTmust have been called in the current command buffer withpStageswith an element ofSHADER_STAGE_TESSELLATION_EVALUATION_BIT - If there is no bound
graphics pipeline, and the
geometryShader
feature is enabled,
cmdBindShadersEXTmust have been called in the current command buffer withpStageswith an element ofSHADER_STAGE_GEOMETRY_BIT - If there is no bound
graphics pipeline,
cmdBindShadersEXTmust have been called in the current command buffer withpStageswith an element ofSHADER_STAGE_FRAGMENT_BIT - If there is no bound
graphics pipeline, and the
taskShader
feature is enabled,
cmdBindShadersEXTmust have been called in the current command buffer withpStageswith an element ofSHADER_STAGE_TASK_BIT_EXT - If there is no bound
graphics pipeline, and the
meshShader
feature is enabled,
cmdBindShadersEXTmust have been called in the current command buffer withpStageswith an element ofSHADER_STAGE_MESH_BIT_EXT - If there is no bound
graphics pipeline, and at least one of the
taskShader
and
meshShader
features is enabled, one of the
SHADER_STAGE_VERTEX_BITorSHADER_STAGE_MESH_BIT_EXTstages must have a validShaderEXTbound, and the other must have noShaderEXTbound - If there is no bound
graphics pipeline, and both the
taskShader
and
meshShader
features are enabled, and a valid
ShaderEXTis bound the to theSHADER_STAGE_MESH_BIT_EXTstage, and thatShaderEXTwas created without theSHADER_CREATE_NO_TASK_SHADER_BIT_EXTflag, a validShaderEXTmust be bound to theSHADER_STAGE_TASK_BIT_EXTstage - If there is no bound
graphics pipeline, and both the
taskShader
and
meshShader
features are enabled, and a valid
ShaderEXTis bound the to theSHADER_STAGE_MESH_BIT_EXTstage, and thatShaderEXTwas created with theSHADER_CREATE_NO_TASK_SHADER_BIT_EXTflag, there must be noShaderEXTbound to theSHADER_STAGE_TASK_BIT_EXTstage - If there is no bound
graphics pipeline, and a valid
ShaderEXTis bound to theSHADER_STAGE_VERTEX_BITstage, there must be noShaderEXTbound to either theSHADER_STAGE_TASK_BIT_EXTstage or theSHADER_STAGE_MESH_BIT_EXTstage - If any graphics shader is
bound which was created with the
SHADER_CREATE_LINK_STAGE_BIT_EXTflag, then all shaders created with theSHADER_CREATE_LINK_STAGE_BIT_EXTflag in the samecreateShadersEXTcall must also be bound - If any graphics shader is
bound which was created with the
SHADER_CREATE_LINK_STAGE_BIT_EXTflag, any stages in between stages whose shaders which did not create a shader with theSHADER_CREATE_LINK_STAGE_BIT_EXTflag as part of the samecreateShadersEXTcall must not have anyShaderEXTbound - All bound graphics shader objects must have been created with identical or identically defined push constant ranges
- All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts
- If the
current render pass instance was begun with
cmdBeginRenderingand aRenderingInfo::colorAttachmentCountequal to1, a color attachment with a resolve mode ofRESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID, and a fragment shader is bound, it must not declare theDepthReplacingorStencilRefReplacingEXTexecution modes - If the
attachmentFeedbackLoopDynamicState
feature is enabled on the device, and a shader object is bound to
the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetAttachmentFeedbackLoopEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state includes a fragment shader stage, was
created with
DYNAMIC_STATE_DEPTH_WRITE_ENABLEset inPipelineDynamicStateCreateInfo::pDynamicStates, and the fragment shader declares theEarlyFragmentTestsexecution mode and usesOpDepthAttachmentReadEXT, thedepthWriteEnableparameter in the last call tocmdSetDepthWriteEnablemust beFALSE - If the bound
graphics pipeline state includes a fragment shader stage, was
created with
DYNAMIC_STATE_STENCIL_WRITE_MASKset inPipelineDynamicStateCreateInfo::pDynamicStates, and the fragment shader declares theEarlyFragmentTestsexecution mode and usesOpStencilAttachmentReadEXT, thewriteMaskparameter in the last call tocmdSetStencilWriteMaskmust be0 - If a shader object is bound
to any graphics stage or the currently bound graphics pipeline was
created with
DYNAMIC_STATE_COLOR_WRITE_MASK_EXT, and the format of any color attachment isFORMAT_E5B9G9R9_UFLOAT_PACK32, the corresponding element of thepColorWriteMasksparameter ofcmdSetColorWriteMaskEXTmust either include all ofCOLOR_COMPONENT_R_BIT,COLOR_COMPONENT_G_BIT, andCOLOR_COMPONENT_B_BIT, or none of them - If
blending
is enabled for any attachment where either the source or destination
blend factors for that attachment
use the secondary color input,
the maximum value of
Locationfor any output attachment statically used in theFragmentExecutionModelexecuted by this command must be less than maxFragmentDualSrcAttachments - The bound graphics
pipeline must not have been created with the
PipelineShaderStageCreateInfo::stagemember of an element ofGraphicsPipelineCreateInfo::pStagesset toSHADER_STAGE_VERTEX_BIT,SHADER_STAGE_TESSELLATION_CONTROL_BIT,SHADER_STAGE_TESSELLATION_EVALUATION_BITorSHADER_STAGE_GEOMETRY_BIT - Transform Feedback Queries must not be active
- Primitives Generated Queries must not be active
- The
pipelineStatisticsmember used to create any active Pipeline Statistics Query must not containQUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT,QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT,QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT,QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT,QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT,QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT,QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT,QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT, orQUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT - The
pipelineStatisticsmember used to create any active Pipeline Statistics Query must not containQUERY_PIPELINE_STATISTIC_TASK_SHADER_INVOCATIONS_BIT_EXT, orQUERY_PIPELINE_STATISTIC_MESH_SHADER_INVOCATIONS_BIT_EXT -
groupCountXmust be less than or equal toPhysicalDeviceClusterCullingShaderPropertiesHUAWEI::maxWorkGroupCount[0] -
groupCountYmust be less than or equal toPhysicalDeviceClusterCullingShaderPropertiesHUAWEI::maxWorkGroupCount[1] -
groupCountZmust be less than or equal toPhysicalDeviceClusterCullingShaderPropertiesHUAWEI::maxWorkGroupCount[2] - The current
pipeline bound to
PIPELINE_BIND_POINT_GRAPHICSmust contain a shader stage using theClusterCullingHUAWEIExecutionModel.
Valid Usage (Implicit)
-
commandBuffermust be a validCommandBufferhandle
-
commandBuffermust be in the recording state - The
CommandPoolthatcommandBufferwas allocated from must support graphics operations - This command must only be called inside of a render pass instance
- This command must only be called outside of a video coding scope
Host Synchronization
- Host access to
commandBuffermust be externally synchronized
- Host access to the
CommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
'
| Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type |
|---|---|---|---|---|
| Primary Secondary | Inside | Outside | Graphics | Action |
See Also
cmdDrawClusterIndirectHUAWEI Source #
Arguments
| :: forall io. MonadIO io | |
| => CommandBuffer |
|
| -> Buffer |
|
| -> ("offset" ::: DeviceSize) |
|
| -> io () |
vkCmdDrawClusterIndirectHUAWEI - Issue an indirect cluster culling draw into a command buffer
Description
cmdDrawClusterIndirectHUAWEI behaves similarly to
cmdDrawClusterHUAWEI except that the parameters are read by the device
from a buffer during execution. The parameters of the dispatch are
encoded in a DispatchIndirectCommand
structure taken from buffer starting at offset.Note the cluster culling
shader pipeline only accepts cmdDrawClusterHUAWEI and
cmdDrawClusterIndirectHUAWEI as drawing commands.
Valid Usage
- If a
Samplercreated withmagFilterorminFilterequal toFILTER_LINEARandcompareEnableequal toFALSEis used to sample aImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
- If a
Samplercreated withmipmapModeequal toSAMPLER_MIPMAP_MODE_LINEARandcompareEnableequal toFALSEis used to sample aImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT - If a
ImageViewis sampled with depth comparison, the image view’s format features must containFORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT - If a
ImageViewis accessed using atomic operations as a result of this command, then the image view’s format features must containFORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT - If a
DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERdescriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must containFORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT - If a
ImageViewis sampled withFILTER_CUBIC_EXTas a result of this command, then the image view’s format features must containFORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT - If the
VK_EXT_filter_cubic
extension is not enabled and any
ImageViewis sampled withFILTER_CUBIC_EXTas a result of this command, it must not have aImageViewTypeofIMAGE_VIEW_TYPE_3D,IMAGE_VIEW_TYPE_CUBE, orIMAGE_VIEW_TYPE_CUBE_ARRAY - Any
ImageViewbeing sampled withFILTER_CUBIC_EXTas a result of this command must have aImageViewTypeand format that supports cubic filtering, as specified byFilterCubicImageViewImageFormatPropertiesEXT::filterCubicreturned bygetPhysicalDeviceImageFormatProperties2 - Any
ImageViewbeing sampled withFILTER_CUBIC_EXTwith a reduction mode of eitherSAMPLER_REDUCTION_MODE_MINorSAMPLER_REDUCTION_MODE_MAXas a result of this command must have aImageViewTypeand format that supports cubic filtering together with minmax filtering, as specified byFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmaxreturned bygetPhysicalDeviceImageFormatProperties2 - If the
cubicRangeClamp
feature is not enabled, then any
ImageViewbeing sampled withFILTER_CUBIC_EXTas a result of this command must not have aSamplerReductionModeCreateInfo::reductionModeequal toSAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM - Any
ImageViewbeing sampled with aSamplerReductionModeCreateInfo::reductionModeequal toSAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOMas a result of this command must sample withFILTER_CUBIC_EXT -
If the
selectableCubicWeights
feature is not enabled, then any
ImageViewbeing sampled withFILTER_CUBIC_EXTas a result of this command must haveSamplerCubicWeightsCreateInfoQCOM::cubicWeightsequal toCUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM - Any
Imagecreated with aImageCreateInfo::flagscontainingIMAGE_CREATE_CORNER_SAMPLED_BIT_NVsampled as a result of this command must only be sampled using aSamplerAddressModeofSAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE - For any
ImageViewbeing written as a storage image where the image format field of theOpTypeImageisUnknown, the view’s format features must containFORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT - For any
ImageViewbeing read as a storage image where the image format field of theOpTypeImageisUnknown, the view’s format features must containFORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT - For any
BufferViewbeing written as a storage texel buffer where the image format field of theOpTypeImageisUnknown, the view’s buffer features must containFORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT - Any
BufferViewbeing read as a storage texel buffer where the image format field of theOpTypeImageisUnknownthen the view’s buffer features must containFORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT - For each set n
that is statically used by
a bound shader,
a descriptor set must have been bound to n at the same pipeline
bind point, with a
PipelineLayoutthat is compatible for set n, with thePipelineLayoutorDescriptorSetLayoutarray that was used to create the currentPipelineorShaderEXT, as described in ??? - For each push
constant that is statically used by
a bound shader,
a push constant value must have been set for the same pipeline
bind point, with a
PipelineLayoutthat is compatible for push constants, with thePipelineLayoutorDescriptorSetLayoutandPushConstantRangearrays used to create the currentPipelineorShaderEXT, as described in ??? - If the
maintenance4
feature is not enabled, then for each push constant that is
statically used by
a bound shader,
a push constant value must have been set for the same pipeline
bind point, with a
PipelineLayoutthat is compatible for push constants, with thePipelineLayoutorDescriptorSetLayoutandPushConstantRangearrays used to create the currentPipelineorShaderEXT, as described in ??? - Descriptors in each
bound descriptor set, specified via
cmdBindDescriptorSets, must be valid if they are statically used by thePipelinebound to the pipeline bind point used by this command and the boundPipelinewas not created withPIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT - If the descriptors
used by the
Pipelinebound to the pipeline bind point were specified viacmdBindDescriptorSets, the boundPipelinemust have been created withoutPIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT - Descriptors in
bound descriptor buffers, specified via
cmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by thePipelinebound to the pipeline bind point used by this command and the boundPipelinewas created withPIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT - Descriptors in
bound descriptor buffers, specified via
cmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by anyShaderEXTbound to a stage corresponding to the pipeline bind point used by this command - If the descriptors
used by the
Pipelinebound to the pipeline bind point were specified viacmdSetDescriptorBufferOffsetsEXT, the boundPipelinemust have been created withPIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT - If a descriptor is
dynamically used with a
Pipelinecreated withPIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident - If a descriptor is
dynamically used with a
ShaderEXTcreated with aDescriptorSetLayoutthat was created withDESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident - If the shaderObject feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command
- If the
shaderObject
is enabled, either a valid pipeline must be bound to the pipeline
bind point used by this command, or a valid combination of valid and
NULL_HANDLEshader objects must be bound to every supported shader stage corresponding to the pipeline bind point used by this command - If a pipeline is
bound to the pipeline bind point used by this command, there must
not have been any calls to dynamic state setting commands for any
state not specified as dynamic in the
Pipelineobject bound to the pipeline bind point used by this command, since that pipeline was bound - If the
Pipelineobject bound to the pipeline bind point used by this command or anyShaderEXTbound to a stage corresponding to the pipeline bind point used by this command accesses aSamplerobject that uses unnormalized coordinates, that sampler must not be used to sample from anyImagewith aImageViewof the typeIMAGE_VIEW_TYPE_3D,IMAGE_VIEW_TYPE_CUBE,IMAGE_VIEW_TYPE_1D_ARRAY,IMAGE_VIEW_TYPE_2D_ARRAYorIMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage - If the
Pipelineobject bound to the pipeline bind point used by this command or anyShaderEXTbound to a stage corresponding to the pipeline bind point used by this command accesses aSamplerobject that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions withImplicitLod,DreforProjin their name, in any shader stage - If the
Pipelineobject bound to the pipeline bind point used by this command or anyShaderEXTbound to a stage corresponding to the pipeline bind point used by this command accesses aSamplerobject that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-VOpImageSample*orOpImageSparseSample*instructions that includes a LOD bias or any offset values, in any shader stage - If any
stage of the
Pipelineobject bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling eitherPIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXTorPIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXTforuniformBuffers, and the robustBufferAccess feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If the
robustBufferAccess
feature is not enabled, and any
ShaderEXTbound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If any
stage of the
Pipelineobject bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling eitherPIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXTorPIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXTforstorageBuffers, and the robustBufferAccess feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If the
robustBufferAccess
feature is not enabled, and any
ShaderEXTbound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If
commandBufferis an unprotected command buffer and protectedNoFault is not supported, any resource accessed by bound shaders must not be a protected resource - If
a bound shader
accesses a
SamplerorImageViewobject that enables sampler Y′CBCR conversion, that object must only be used withOpImageSample*orOpImageSparseSample*instructions - If
a bound shader
accesses a
SamplerorImageViewobject that enables sampler Y′CBCR conversion, that object must not use theConstOffsetandOffsetoperands - If a
ImageViewis accessed as a result of this command, then the image view’sviewTypemust match theDimoperand of theOpTypeImageas described in ??? - If a
ImageViewis accessed as a result of this command, then the numeric type of the image view’sformatand theSampledTypeoperand of theOpTypeImagemust match - If a
ImageViewcreated with a format other thanFORMAT_A8_UNORM_KHRis accessed usingOpImageWriteas a result of this command, then theTypeof theTexeloperand of that instruction must have at least as many components as the image view’s format - If a
ImageViewcreated with the formatFORMAT_A8_UNORM_KHRis accessed usingOpImageWriteas a result of this command, then theTypeof theTexeloperand of that instruction must have four components - If a
BufferViewis accessed usingOpImageWriteas a result of this command, then theTypeof theTexeloperand of that instruction must have at least as many components as the buffer view’s format - If a
ImageViewwith aFormatthat has a 64-bit component width is accessed as a result of this command, theSampledTypeof theOpTypeImageoperand of that instruction must have aWidthof 64 - If a
ImageViewwith aFormatthat has a component width less than 64-bit is accessed as a result of this command, theSampledTypeof theOpTypeImageoperand of that instruction must have aWidthof 32 - If a
BufferViewwith aFormatthat has a 64-bit component width is accessed as a result of this command, theSampledTypeof theOpTypeImageoperand of that instruction must have aWidthof 64 - If a
BufferViewwith aFormatthat has a component width less than 64-bit is accessed as a result of this command, theSampledTypeof theOpTypeImageoperand of that instruction must have aWidthof 32 -
If the
sparseImageInt64Atomics
feature is not enabled,
Imageobjects created with theIMAGE_CREATE_SPARSE_RESIDENCY_BITflag must not be accessed by atomic instructions through anOpTypeImagewith aSampledTypewith aWidthof 64 by this command -
If the
sparseImageInt64Atomics
feature is not enabled,
Bufferobjects created with theBUFFER_CREATE_SPARSE_RESIDENCY_BITflag must not be accessed by atomic instructions through anOpTypeImagewith aSampledTypewith aWidthof 64 by this command -
If
OpImageWeightedSampleQCOMis used to sample aImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM -
If
OpImageWeightedSampleQCOMuses aImageViewas a sample weight image as a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM - If
OpImageBoxFilterQCOMis used to sample aImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM -
If
OpImageBlockMatchSSDQCOMis used to read from anImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM -
If
OpImageBlockMatchSADQCOMis used to read from anImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM -
If
OpImageBlockMatchSADQCOMor OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation -
If
OpImageWeightedSampleQCOM,OpImageBoxFilterQCOM,OpImageBlockMatchWindowSSDQCOM,OpImageBlockMatchWindowSADQCOM,OpImageBlockMatchGatherSSDQCOM,OpImageBlockMatchGatherSADQCOM,OpImageBlockMatchSSDQCOM, orOpImageBlockMatchSADQCOMuses aSampleras a result of this command, then the sampler must have been created withSAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM -
If any command other than
OpImageWeightedSampleQCOM,OpImageBoxFilterQCOM,OpImageBlockMatchWindowSSDQCOM,OpImageBlockMatchWindowSADQCOM,OpImageBlockMatchGatherSSDQCOM,OpImageBlockMatchGatherSADQCOM,OpImageBlockMatchSSDQCOM, orOpImageBlockMatchSADQCOMuses aSampleras a result of this command, then the sampler must not have been created withSAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM -
If a
OpImageBlockMatchWindow*QCOMorOpImageBlockMatchGather*QCOMinstruction is used to read from anImageViewas a result of this command, then the image view’s format features must containFORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM -
If a
OpImageBlockMatchWindow*QCOMorOpImageBlockMatchGather*QCOMinstruction is used to read from anImageViewas a result of this command, then the image view’s format must be a single-component format. -
If a
OpImageBlockMatchWindow*QCOMorOpImageBlockMatchGather*QCOMread from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation - Any shader invocation executed by this command must terminate
- The current
render pass must be
compatible
with the
renderPassmember of theGraphicsPipelineCreateInfostructure specified when creating thePipelinebound toPIPELINE_BIND_POINT_GRAPHICS - The subpass
index of the current render pass must be equal to the
subpassmember of theGraphicsPipelineCreateInfostructure specified when creating thePipelinebound toPIPELINE_BIND_POINT_GRAPHICS - If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set
- If any
shader executed by this pipeline accesses an
OpTypeImagevariable with aDimoperand ofSubpassData, it must be decorated with anInputAttachmentIndexthat corresponds to a valid input attachment in the current subpass - Input attachment
views accessed in a subpass must be created with the same
Formatas the corresponding subpass definition, and be created with aImageViewthat is compatible with the attachment referenced by the subpass'pInputAttachments[InputAttachmentIndex] in the currently boundFramebufferas specified by Fragment Input Attachment Compatibility - Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command
If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it is not in the
IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXTimage layout, and either:- the
PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXTis set on the currently bound pipeline or the last call to
cmdSetAttachmentFeedbackLoopEnableEXTincludedIMAGE_ASPECT_COLOR_BITand- there is no currently bound graphics pipeline or
- the currently bound graphics pipeline was created with
DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXTit must not be accessed in any way other than as an attachment by this command
- the
If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it is not in the
IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXTimage layout, and either:- the
PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXTis set on the currently bound pipeline or the last call to
cmdSetAttachmentFeedbackLoopEnableEXTincludedIMAGE_ASPECT_DEPTH_BITand- there is no currently bound graphics pipeline or
- the currently bound graphics pipeline was created with
DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXTit must not be accessed in any way other than as an attachment by this command
- the
If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it is not in the
IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXTimage layout, and either:- the
PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXTis set on the currently bound pipeline or the last call to
cmdSetAttachmentFeedbackLoopEnableEXTincludedIMAGE_ASPECT_STENCIL_BITand- there is no currently bound graphics pipeline or
- the currently bound graphics pipeline was created with
DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXTit must not be accessed in any way other than as an attachment by this command
- the
- If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command
- If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment
- If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled
- If the current
render pass instance uses a depth/stencil attachment with a
read-only layout for the stencil aspect, both front and back
writeMaskare not zero, and stencil test is enabled, all stencil ops must beSTENCIL_OP_KEEP - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORTdynamic state enabled thencmdSetViewportmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_SCISSORdynamic state enabled thencmdSetScissormust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_LINE_WIDTHdynamic state enabled thencmdSetLineWidthmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetPolygonModeEXTin the current command buffer setpolygonModetoPOLYGON_MODE_LINE,cmdSetLineWidthmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetPrimitiveTopologyin the current command buffer setprimitiveTopologyto any line topology,cmdSetLineWidthmust have been called in the current command buffer prior to this drawing command - If a shader object
that outputs line primitives is bound to the
SHADER_STAGE_TESSELLATION_EVALUATION_BITorSHADER_STAGE_GEOMETRY_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE,cmdSetLineWidthmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_DEPTH_BIASdynamic state enabled thencmdSetDepthBiasorcmdSetDepthBias2EXTmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetDepthBiasEnablein the current command buffer setdepthBiasEnabletoTRUE,cmdSetDepthBiasorcmdSetDepthBias2EXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_BLEND_CONSTANTSdynamic state enabled thencmdSetBlendConstantsmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetColorBlendEnableEXTin the current command buffer set any element ofpColorBlendEnablestoTRUE, and the most recent call tocmdSetColorBlendEquationEXTin the current command buffer set the same element ofpColorBlendEquationsto aColorBlendEquationEXTstructure with anyBlendFactormember with a value ofBLEND_FACTOR_CONSTANT_COLOR,BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,BLEND_FACTOR_CONSTANT_ALPHA, orBLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,cmdSetBlendConstantsmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_DEPTH_BOUNDSdynamic state enabled, and if the currentdepthBoundsTestEnablestate isTRUE, thencmdSetDepthBoundsmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetDepthBoundsTestEnablein the current command buffer setdepthBoundsTestEnabletoTRUE, thencmdSetDepthBoundsmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_STENCIL_COMPARE_MASKdynamic state enabled, and if the currentstencilTestEnablestate isTRUE, thencmdSetStencilCompareMaskmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetStencilTestEnablein the current command buffer setstencilTestEnabletoTRUE,cmdSetStencilCompareMaskmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_STENCIL_WRITE_MASKdynamic state enabled, and if the currentstencilTestEnablestate isTRUE, thencmdSetStencilWriteMaskmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetStencilTestEnablein the current command buffer setstencilTestEnabletoTRUE,cmdSetStencilWriteMaskmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_STENCIL_REFERENCEdynamic state enabled, and if the currentstencilTestEnablestate isTRUE, thencmdSetStencilReferencemust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetStencilTestEnablein the current command buffer setstencilTestEnabletoTRUE,cmdSetStencilReferencemust have been called in the current command buffer prior to this drawing command -
If the draw is recorded in a render pass instance with multiview
enabled, the maximum instance index must be less than or equal to
PhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex - If
the bound graphics pipeline was created with
PipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnableset toTRUEand the current subpass has a depth/stencil attachment, then that attachment must have been created with theIMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXTbit set - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTdynamic state enabled thencmdSetSampleLocationsEXTmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetSampleLocationsEnableEXTin the current command buffer setsampleLocationsEnabletoTRUE, thencmdSetSampleLocationsEXTmust have been called in the current command buffer prior to this drawing command -
If the bound graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate enabled, then thesampleLocationsPerPixelmember ofpSampleLocationsInfoin the last call tocmdSetSampleLocationsEXTmust equal therasterizationSamplesmember of thePipelineMultisampleStateCreateInfostructure the bound graphics pipeline has been created with - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_CULL_MODEdynamic state enabled thencmdSetCullModemust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetCullModemust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_FRONT_FACEdynamic state enabled thencmdSetFrontFacemust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetFrontFacemust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_DEPTH_TEST_ENABLEdynamic state enabled thencmdSetDepthTestEnablemust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetDepthTestEnablemust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_DEPTH_WRITE_ENABLEdynamic state enabled thencmdSetDepthWriteEnablemust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetDepthWriteEnablemust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_DEPTH_COMPARE_OPdynamic state enabled thencmdSetDepthCompareOpmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetDepthTestEnablein the current command buffer setdepthTestEnabletoTRUE, thencmdSetDepthCompareOpmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLEdynamic state enabled thencmdSetDepthBoundsTestEnablemust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the
depthBounds
feature is enabled, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, then thecmdSetDepthBoundsTestEnablemust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_STENCIL_TEST_ENABLEdynamic state enabled thencmdSetStencilTestEnablemust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetStencilTestEnablemust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_STENCIL_OPdynamic state enabled thencmdSetStencilOpmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetStencilTestEnablein the current command buffer setstencilTestEnabletoTRUE, thencmdSetStencilOpmust have been called in the current command buffer prior to this drawing command - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled, but not theDYNAMIC_STATE_SCISSOR_WITH_COUNTdynamic state enabled, thencmdSetViewportWithCountmust have been called in the current command buffer prior to this drawing command, and theviewportCountparameter ofcmdSetViewportWithCountmust match thePipelineViewportStateCreateInfo::scissorCountof the pipeline - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_SCISSOR_WITH_COUNTdynamic state enabled, but not theDYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled, thencmdSetScissorWithCountmust have been called in the current command buffer prior to this drawing command, and thescissorCountparameter ofcmdSetScissorWithCountmust match thePipelineViewportStateCreateInfo::viewportCountof the pipeline - If the
bound graphics pipeline state was created with both the
DYNAMIC_STATE_SCISSOR_WITH_COUNTandDYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic states enabled then bothcmdSetViewportWithCountandcmdSetScissorWithCountmust have been called in the current command buffer prior to this drawing command, and theviewportCountparameter ofcmdSetViewportWithCountmust match thescissorCountparameter ofcmdSetScissorWithCount - If a shader object
is bound to any graphics stage, then both
cmdSetViewportWithCountandcmdSetScissorWithCountmust have been called in the current command buffer prior to this drawing command, and theviewportCountparameter ofcmdSetViewportWithCountmust match thescissorCountparameter ofcmdSetScissorWithCount - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled, but not theDYNAMIC_STATE_VIEWPORT_W_SCALING_NVdynamic state enabled, then the bound graphics pipeline must have been created withPipelineViewportWScalingStateCreateInfoNV::viewportCountgreater or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTandDYNAMIC_STATE_VIEWPORT_W_SCALING_NVdynamic states enabled then theviewportCountparameter in the last call tocmdSetViewportWScalingNVmust be greater than or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the
VK_NV_clip_space_w_scalingextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetViewportWScalingEnableNVin the current command buffer setviewportWScalingEnabletoTRUE, thencmdSetViewportWScalingNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_clip_space_w_scalingextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetViewportWScalingEnableNVin the current command buffer setviewportWScalingEnabletoTRUE, then theviewportCountparameter in the last call tocmdSetViewportWScalingNVmust be greater than or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled, but not theDYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NVdynamic state enabled, then the bound graphics pipeline must have been created withPipelineViewportShadingRateImageStateCreateInfoNV::viewportCountgreater or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTandDYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NVdynamic states enabled then theviewportCountparameter in the last call tocmdSetViewportShadingRatePaletteNVmust be greater than or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the
shadingRateImage
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetCoarseSampleOrderNVmust have been called in the current command buffer prior to this drawing command - If the
shadingRateImage
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetShadingRateImageEnableNVin the current command buffer setshadingRateImageEnabletoTRUE, thencmdSetViewportShadingRatePaletteNVmust have been called in the current command buffer prior to this drawing command - If the
shadingRateImage
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetShadingRateImageEnableNVin the current command buffer setshadingRateImageEnabletoTRUE, then theviewportCountparameter in the last call tocmdSetViewportShadingRatePaletteNVmust be greater than or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount -
If the bound graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled and aPipelineViewportSwizzleStateCreateInfoNVstructure chained fromPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created withPipelineViewportSwizzleStateCreateInfoNV::viewportCountgreater or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount -
If the bound graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled and aPipelineViewportExclusiveScissorStateCreateInfoNVstructure chained fromPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created withPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCountgreater or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NVdynamic state enabled thencmdSetExclusiveScissorEnableNVmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NVdynamic state enabled thencmdSetExclusiveScissorNVmust have been called in the current command buffer prior to this drawing command - If the
exclusiveScissor
feature is enabled, and a shader object is bound to any graphics
stage, then
cmdSetExclusiveScissorEnableNVmust have been called in the current command buffer prior to this drawing command - If the
exclusiveScissor
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetExclusiveScissorEnableNVin the current command buffer set any element ofpExclusiveScissorEnablestoTRUE, thencmdSetExclusiveScissorNVmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLEdynamic state enabled thencmdSetRasterizerDiscardEnablemust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, then
cmdSetRasterizerDiscardEnablemust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_DEPTH_BIAS_ENABLEdynamic state enabled thencmdSetDepthBiasEnablemust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetDepthBiasEnablemust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_LOGIC_OP_EXTdynamic state enabled thencmdSetLogicOpEXTmust have been called in the current command buffer prior to this drawing command and thelogicOpmust be a validLogicOpvalue - If a shader object
is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetLogicOpEnableEXTsetlogicOpEnabletoTRUE, thencmdSetLogicOpEXTmust have been called in the current command buffer prior to this drawing command and thelogicOpmust be a validLogicOpvalue -
If the
primitiveFragmentShadingRateWithMultipleViewports
limit is not supported, the bound graphics pipeline was created with
the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled, and any of the shader stages of the bound graphics pipeline write to thePrimitiveShadingRateKHRbuilt-in, thencmdSetViewportWithCountmust have been called in the current command buffer prior to this drawing command, and theviewportCountparameter ofcmdSetViewportWithCountmust be1 -
If the
primitiveFragmentShadingRateWithMultipleViewports
limit is not supported, and any shader object bound to a graphics
stage writes to the
PrimitiveShadingRateKHRbuilt-in, thencmdSetViewportWithCountmust have been called in the current command buffer prior to this drawing command, and theviewportCountparameter ofcmdSetViewportWithCountmust be1 - If
rasterization is not disabled in the bound graphics pipeline, then
for each color attachment in the subpass, if the corresponding image
view’s
format features
do not contain
FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then theblendEnablemember of the corresponding element of thepAttachmentsmember ofpColorBlendStatemust beFALSE - If a shader object
is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, then for each color attachment in the render pass, if the corresponding image view’s format features do not containFORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the corresponding member ofpColorBlendEnablesin the most recent call tocmdSetColorBlendEnableEXTin the current command buffer that affected that attachment index must have beenFALSE -
If rasterization is not disabled in the bound graphics pipeline, and
none of the
VK_AMD_mixed_attachment_samplesextension, theVK_NV_framebuffer_mixed_samplesextension, or the multisampledRenderToSingleSampled feature is enabled, thenrasterizationSamplesfor the currently bound graphics pipeline must be the same as the current subpass color and/or depth/stencil attachments - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and none of theVK_AMD_mixed_attachment_samplesextension, theVK_NV_framebuffer_mixed_samplesextension, or the multisampledRenderToSingleSampled feature is enabled, then the most recent call tocmdSetRasterizationSamplesEXTin the current command buffer must have setrasterizationSamplesto be the same as the number of samples for the current render pass color and/or depth/stencil attachments - If a shader object
is bound to any graphics stage, the current render pass instance
must have been begun with
cmdBeginRendering - If the current
render pass instance was begun with
cmdBeginRendering, theimageViewmember ofpDepthAttachmentis notNULL_HANDLE, and thelayoutmember ofpDepthAttachmentisIMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment - If the current
render pass instance was begun with
cmdBeginRendering, theimageViewmember ofpStencilAttachmentis notNULL_HANDLE, and thelayoutmember ofpStencilAttachmentisIMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment - If the current
render pass instance was begun with
cmdBeginRendering, theimageViewmember ofpDepthAttachmentis notNULL_HANDLE, and thelayoutmember ofpDepthAttachmentisIMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment - If the current
render pass instance was begun with
cmdBeginRendering, theimageViewmember ofpStencilAttachmentis notNULL_HANDLE, and thelayoutmember ofpStencilAttachmentisIMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment - If the current
render pass instance was begun with
cmdBeginRendering, theimageViewmember ofpDepthAttachmentis notNULL_HANDLE, and thelayoutmember ofpDepthAttachmentisIMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment - If the current
render pass instance was begun with
cmdBeginRendering, theimageViewmember ofpStencilAttachmentis notNULL_HANDLE, and thelayoutmember ofpStencilAttachmentisIMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment - If the current
render pass instance was begun with
cmdBeginRendering, the currently bound graphics pipeline must have been created with aPipelineRenderingCreateInfo::viewMaskequal toRenderingInfo::viewMask - If
the current render pass instance was begun with
cmdBeginRendering, the currently bound graphics pipeline must have been created with aPipelineRenderingCreateInfo::colorAttachmentCountequal toRenderingInfo::colorAttachmentCount -
If the
dynamicRenderingUnusedAttachments
feature is not enabled, and the current render pass instance was
begun with
cmdBeginRenderingandRenderingInfo::colorAttachmentCountgreater than0, then each element of theRenderingInfo::pColorAttachmentsarray with aimageViewnot equal toNULL_HANDLEmust have been created with aFormatequal to the corresponding element ofPipelineRenderingCreateInfo::pColorAttachmentFormatsused to create the currently bound graphics pipeline -
If the
dynamicRenderingUnusedAttachments
feature is enabled, and the current render pass instance was begun
with
cmdBeginRenderingandRenderingInfo::colorAttachmentCountgreater than0, then each element of theRenderingInfo::pColorAttachmentsarray with aimageViewnot equal toNULL_HANDLEmust have been created with aFormatequal to the corresponding element ofPipelineRenderingCreateInfo::pColorAttachmentFormatsused to create the currently bound graphics pipeline, or the corresponding element ofPipelineRenderingCreateInfo::pColorAttachmentFormats, if it exists, must beFORMAT_UNDEFINED -
If the
dynamicRenderingUnusedAttachments
feature is not enabled, and the current render pass instance was
begun with
cmdBeginRenderingandRenderingInfo::colorAttachmentCountgreater than0, then each element of theRenderingInfo::pColorAttachmentsarray with aimageViewequal toNULL_HANDLEmust have the corresponding element ofPipelineRenderingCreateInfo::pColorAttachmentFormatsused to create the currently bound pipeline equal toFORMAT_UNDEFINED - If
the current render pass instance was begun with
cmdBeginRendering, with aRenderingInfo::colorAttachmentCountequal to1, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode ofRESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID, each element of theRenderingInfo::pColorAttachmentsarray with aresolveImageViewnot equal toNULL_HANDLEmust have been created with an image created with aExternalFormatANDROID::externalFormatvalue equal to theExternalFormatANDROID::externalFormatvalue used to create the currently bound graphics pipeline - If there is no
shader object bound to any graphics stage, the current render pass
instance was begun with
cmdBeginRenderingand aRenderingInfo::colorAttachmentCountequal to1, and a color attachment with a resolve mode ofRESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID, each element of theRenderingInfo::pColorAttachmentsarray with aimageViewnot equal toNULL_HANDLEmust have been created with an image created with aExternalFormatANDROID::externalFormatvalue equal to theExternalFormatANDROID::externalFormatvalue used to create the currently bound graphics pipeline - If the current
render pass instance was begun with
cmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zeroExternalFormatANDROID::externalFormatvalue and with theDYNAMIC_STATE_COLOR_BLEND_ENABLE_EXTdynamic state enabled, thencmdSetColorBlendEnableEXTmust have set the blend enable toFALSEprior to this drawing command - If the current
render pass instance was begun with
cmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zeroExternalFormatANDROID::externalFormatvalue and with theDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTdynamic state enabled, thencmdSetRasterizationSamplesEXTmust have setrasterizationSamplestoSAMPLE_COUNT_1_BITprior to this drawing command - If there is a
shader object bound to any graphics stage, and the current render
pass includes a color attachment that uses the
RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROIDresolve mode, thencmdSetColorBlendEnableEXTmust have set blend enable toFALSEprior to this drawing command - If
there is a shader object bound to any graphics stage, and the
current render pass includes a color attachment that uses the
RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROIDresolve mode, thencmdSetRasterizationSamplesEXTmust have setrasterizationSamplestoSAMPLE_COUNT_1_BITprior to this drawing command - If the current
render pass instance was begun with
cmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zeroExternalFormatANDROID::externalFormatvalue and with theDYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHRdynamic state enabled, thencmdSetFragmentShadingRateKHRmust have setpFragmentSize->widthto1prior to this drawing command - If the current
render pass instance was begun with
cmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zeroExternalFormatANDROID::externalFormatvalue and with theDYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHRdynamic state enabled, thencmdSetFragmentShadingRateKHRmust have setpFragmentSize->heightto1prior to this drawing command - If there
is a shader object bound to any graphics stage, and the current
render pass includes a color attachment that uses the
RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROIDresolve mode, thencmdSetFragmentShadingRateKHRmust have setpFragmentSize->widthto1prior to this drawing command - If there
is a shader object bound to any graphics stage, and the current
render pass includes a color attachment that uses the
RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROIDresolve mode, thencmdSetFragmentShadingRateKHRmust have setpFragmentSize->heightto1prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXTdynamic state enabled thencmdSetColorWriteEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
colorWriteEnable
feature is enabled on the device, and a shader object is bound to
the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetColorWriteEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXTdynamic state enabled then theattachmentCountparameter ofcmdSetColorWriteEnableEXTmust be greater than or equal to thePipelineColorBlendStateCreateInfo::attachmentCountof the currently bound graphics pipeline - If the
colorWriteEnable
feature is enabled on the device, and a shader object is bound to
the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, then theattachmentCountparameter of most recent call tocmdSetColorWriteEnableEXTin the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_DISCARD_RECTANGLE_EXTdynamic state enabled thencmdSetDiscardRectangleEXTmust have been called in the current command buffer prior to this drawing command for each discard rectangle inPipelineDiscardRectangleStateCreateInfoEXT::discardRectangleCount - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXTdynamic state enabled thencmdSetDiscardRectangleEnableEXTmust have been called in the current command buffer prior to this drawing command -
If the
VK_EXT_discard_rectanglesextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetDiscardRectangleEnableEXTin the current command buffer setdiscardRectangleEnabletoTRUE, thencmdSetDiscardRectangleEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_discard_rectanglesextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetDiscardRectangleEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXTdynamic state enabled thencmdSetDiscardRectangleModeEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_discard_rectanglesextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetDiscardRectangleEnableEXTin the current command buffer setdiscardRectangleEnabletoTRUE, thencmdSetDiscardRectangleModeEXTmust have been called in the current command buffer prior to this drawing command -
If the current render pass instance was begun with
cmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, andRenderingInfo::pDepthAttachment->imageViewwasNULL_HANDLE, the value ofPipelineRenderingCreateInfo::depthAttachmentFormatused to create the currently bound graphics pipeline must be equal toFORMAT_UNDEFINED -
If current render pass instance was begun with
cmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, andRenderingInfo::pDepthAttachment->imageViewwas notNULL_HANDLE, the value ofPipelineRenderingCreateInfo::depthAttachmentFormatused to create the currently bound graphics pipeline must be equal to theFormatused to createRenderingInfo::pDepthAttachment->imageView -
If the current render pass instance was begun with
cmdBeginRendering, the dynamicRenderingUnusedAttachments feature is enabled,RenderingInfo::pDepthAttachment->imageViewwas notNULL_HANDLE, and the value ofPipelineRenderingCreateInfo::depthAttachmentFormatused to create the currently bound graphics pipeline was not equal to theFormatused to createRenderingInfo::pDepthAttachment->imageView, the value of the format must beFORMAT_UNDEFINED -
If the current render pass instance was begun with
cmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, andRenderingInfo::pStencilAttachment->imageViewwasNULL_HANDLE, the value ofPipelineRenderingCreateInfo::stencilAttachmentFormatused to create the currently bound graphics pipeline must be equal toFORMAT_UNDEFINED -
If current render pass instance was begun with
cmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, andRenderingInfo::pStencilAttachment->imageViewwas notNULL_HANDLE, the value ofPipelineRenderingCreateInfo::stencilAttachmentFormatused to create the currently bound graphics pipeline must be equal to theFormatused to createRenderingInfo::pStencilAttachment->imageView -
If the current render pass instance was begun with
cmdBeginRendering, the dynamicRenderingUnusedAttachments feature is enabled,RenderingInfo::pStencilAttachment->imageViewwas notNULL_HANDLE, and the value ofPipelineRenderingCreateInfo::stencilAttachmentFormatused to create the currently bound graphics pipeline was not equal to theFormatused to createRenderingInfo::pStencilAttachment->imageView, the value of the format must beFORMAT_UNDEFINED - If the current
render pass instance was begun with
cmdBeginRenderingandRenderingFragmentShadingRateAttachmentInfoKHR::imageViewwas notNULL_HANDLE, the currently bound graphics pipeline must have been created withPIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR - If the current
render pass instance was begun with
cmdBeginRenderingandRenderingFragmentDensityMapAttachmentInfoEXT::imageViewwas notNULL_HANDLE, the currently bound graphics pipeline must have been created withPIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT - If
the currently bound pipeline was created with a
AttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVstructure, and the current render pass instance was begun withcmdBeginRenderingwith aRenderingInfo::colorAttachmentCountparameter greater than0, then each element of theRenderingInfo::pColorAttachmentsarray with aimageViewnot equal toNULL_HANDLEmust have been created with a sample count equal to the corresponding element of thepColorAttachmentSamplesmember ofAttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVused to create the currently bound graphics pipeline - If the
current render pass instance was begun with
cmdBeginRendering, the currently bound pipeline was created with aAttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVstructure, andRenderingInfo::pDepthAttachment->imageViewwas notNULL_HANDLE, the value of thedepthStencilAttachmentSamplesmember ofAttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVused to create the currently bound graphics pipeline must be equal to the sample count used to createRenderingInfo::pDepthAttachment->imageView - If
the current render pass instance was begun with
cmdBeginRendering, the currently bound pipeline was created with aAttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVstructure, andRenderingInfo::pStencilAttachment->imageViewwas notNULL_HANDLE, the value of thedepthStencilAttachmentSamplesmember ofAttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVused to create the currently bound graphics pipeline must be equal to the sample count used to createRenderingInfo::pStencilAttachment->imageView -
If the currently bound pipeline was created without a
AttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVstructure, and the multisampledRenderToSingleSampled feature is not enabled, and the current render pass instance was begun withcmdBeginRenderingwith aRenderingInfo::colorAttachmentCountparameter greater than0, then each element of theRenderingInfo::pColorAttachmentsarray with aimageViewnot equal toNULL_HANDLEmust have been created with a sample count equal to the value ofrasterizationSamplesfor the currently bound graphics pipeline -
If the current render pass instance was begun with
cmdBeginRendering, the currently bound pipeline was created without aAttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVstructure, and the multisampledRenderToSingleSampled feature is not enabled, andRenderingInfo::pDepthAttachment->imageViewwas notNULL_HANDLE, the value ofrasterizationSamplesfor the currently bound graphics pipeline must be equal to the sample count used to createRenderingInfo::pDepthAttachment->imageView -
If the current render pass instance was begun with
cmdBeginRendering, the currently bound pipeline was created without aAttachmentSampleCountInfoAMDorAttachmentSampleCountInfoNVstructure, and the multisampledRenderToSingleSampled feature is not enabled, andRenderingInfo::pStencilAttachment->imageViewwas notNULL_HANDLE, the value ofrasterizationSamplesfor the currently bound graphics pipeline must be equal to the sample count used to createRenderingInfo::pStencilAttachment->imageView - If this command
has been called inside a render pass instance started with
cmdBeginRendering, and thepNextchain ofRenderingInfoincludes aMultisampledRenderToSingleSampledInfoEXTstructure withmultisampledRenderToSingleSampledEnableequal toTRUE, then the value ofrasterizationSamplesfor the currently bound graphics pipeline must be equal toMultisampledRenderToSingleSampledInfoEXT::rasterizationSamples - If the
current render pass instance was begun with
cmdBeginRendering, the currently bound pipeline must have been created with aGraphicsPipelineCreateInfo::renderPassequal toNULL_HANDLE - If the
current render pass instance was begun with
cmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of theRenderingInfo::pColorAttachments->imageViewwas notNULL_HANDLE, then the corresponding element ofPipelineRenderingCreateInfo::pColorAttachmentFormatsused to create the pipeline must not beFORMAT_UNDEFINED - If the
current render pass instance was begun with
cmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and theRenderingInfo::pDepthAttachment->imageViewwas notNULL_HANDLE, then thePipelineRenderingCreateInfo::depthAttachmentFormatused to create the pipeline must not beFORMAT_UNDEFINED - If
the current render pass instance was begun with
cmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and theRenderingInfo::pStencilAttachment->imageViewwas notNULL_HANDLE, then thePipelineRenderingCreateInfo::stencilAttachmentFormatused to create the pipeline must not beFORMAT_UNDEFINED -
If the
primitivesGeneratedQueryWithRasterizerDiscard
feature is not enabled and the
QUERY_TYPE_PRIMITIVES_GENERATED_EXTquery is active, rasterization discard must not be enabled -
If the
primitivesGeneratedQueryWithNonZeroStreams
feature is not enabled and the
QUERY_TYPE_PRIMITIVES_GENERATED_EXTquery is active, the bound graphics pipeline must not have been created with a non-zero value inPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXTdynamic state enabled thencmdSetTessellationDomainOriginEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXTdynamic state enabled thencmdSetDepthClampEnableEXTmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to the
SHADER_STAGE_TESSELLATION_EVALUATION_BITstage, thencmdSetTessellationDomainOriginEXTmust have been called in the current command buffer prior to this drawing command - If the
depthClamp
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetDepthClampEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_POLYGON_MODE_EXTdynamic state enabled thencmdSetPolygonModeEXTmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetPolygonModeEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTdynamic state enabled thencmdSetRasterizationSamplesEXTmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetRasterizationSamplesEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_MASK_EXTdynamic state enabled thencmdSetSampleMaskEXTmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetSampleMaskEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXTdynamic state enabled thencmdSetAlphaToCoverageEnableEXTmust have been called in the current command buffer prior to this drawing command - If
the bound graphics pipeline state was created with the
DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXTdynamic state enabled, andalphaToCoverageEnablewasTRUEin the last call tocmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alphaComponentword inLocation0 atIndex0 - If a shader object
is bound to any graphics stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetAlphaToCoverageEnableEXTmust have been called in the current command buffer prior to this drawing command - If
a shader object is bound to any graphics stage, and the most recent
call to
cmdSetAlphaToCoverageEnableEXTin the current command buffer setalphaToCoverageEnabletoTRUE, then the Fragment Output Interface must contain a variable for the alphaComponentword inLocation0 atIndex0 - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXTdynamic state enabled thencmdSetAlphaToOneEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
alphaToOne
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetAlphaToOneEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_LOGIC_OP_ENABLE_EXTdynamic state enabled thencmdSetLogicOpEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
logicOp
feature is enabled, and a shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetLogicOpEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXTdynamic state enabled thencmdSetColorBlendEnableEXTmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetColorBlendEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXTdynamic state enabled thencmdSetColorBlendEquationEXTmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetColorBlendEnableEXTfor any attachment set that attachment’s value inpColorBlendEnablestoTRUE, thencmdSetColorBlendEquationEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_WRITE_MASK_EXTdynamic state enabled thencmdSetColorWriteMaskEXTmust have been called in the current command buffer prior to this drawing command - If a shader object
is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetColorWriteMaskEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_RASTERIZATION_STREAM_EXTdynamic state enabled thencmdSetRasterizationStreamEXTmust have been called in the current command buffer prior to this drawing command - If the
geometryStreams
feature is enabled, and a shader object is bound to the
SHADER_STAGE_GEOMETRY_BITstage, thencmdSetRasterizationStreamEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXTdynamic state enabled thencmdSetConservativeRasterizationModeEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_conservative_rasterizationextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetConservativeRasterizationModeEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXTdynamic state enabled thencmdSetExtraPrimitiveOverestimationSizeEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_conservative_rasterizationextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetConservativeRasterizationModeEXTin the current command buffer setconservativeRasterizationModetoCONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT, thencmdSetExtraPrimitiveOverestimationSizeEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXTdynamic state enabled thencmdSetDepthClipEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
depthClipEnable
feature is enabled, and a shader object is bound to any graphics
stage, then
cmdSetDepthClipEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTdynamic state enabled thencmdSetSampleLocationsEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_sample_locationsextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetSampleLocationsEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXTdynamic state enabled thencmdSetColorBlendAdvancedEXTmust have been called in the current command buffer prior to this drawing command -
If the
VK_EXT_blend_operation_advancedextension is enabled, and a shader object is bound to theSHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, then at least one ofcmdSetColorBlendEquationEXTandcmdSetColorBlendAdvancedEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXTdynamic state enabled thencmdSetProvokingVertexModeEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_provoking_vertexextension is enabled, and a shader object is bound to theSHADER_STAGE_VERTEX_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetProvokingVertexModeEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXTdynamic state enabled thencmdSetLineRasterizationModeEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_line_rasterizationextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetPolygonModeEXTin the current command buffer setpolygonModetoPOLYGON_MODE_LINE, thencmdSetLineRasterizationModeEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_line_rasterizationextension is enabled, and a shader object is bound to theSHADER_STAGE_VERTEX_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetPrimitiveTopologyin the current command buffer setprimitiveTopologyto any line topology, thencmdSetLineRasterizationModeEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_line_rasterizationextension is enabled, and a shader object that outputs line primitives is bound to theSHADER_STAGE_TESSELLATION_EVALUATION_BITorSHADER_STAGE_GEOMETRY_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetLineRasterizationModeEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXTdynamic state enabled thencmdSetLineStippleEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_line_rasterizationextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetPolygonModeEXTin the current command buffer setpolygonModetoPOLYGON_MODE_LINE, thencmdSetLineStippleEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_line_rasterizationextension is enabled, and a shader object is bound to theSHADER_STAGE_VERTEX_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetPrimitiveTopologyin the current command buffer setprimitiveTopologyto any line topology, thencmdSetLineStippleEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_line_rasterizationextension is enabled, and a shader object that outputs line primitives is bound to theSHADER_STAGE_TESSELLATION_EVALUATION_BITorSHADER_STAGE_GEOMETRY_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetLineStippleEnableEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_LINE_STIPPLE_EXTdynamic state enabled thencmdSetLineStippleEXTmust have been called in the current command buffer prior to this drawing command - If the
VK_EXT_line_rasterizationextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetLineStippleEnableEXTin the current command buffer setstippledLineEnabletoTRUE, thencmdSetLineStippleEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXTdynamic state enabled thencmdSetDepthClipNegativeOneToOneEXTmust have been called in the current command buffer prior to this drawing command - If the
depthClipControl
feature is enabled, and a shader object is bound to any graphics
stage, then
cmdSetDepthClipNegativeOneToOneEXTmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NVdynamic state enabled thencmdSetViewportWScalingEnableNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_clip_space_w_scalingextension is enabled, and a shader object is bound to any graphics stage, thencmdSetViewportWScalingEnableNVmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_SWIZZLE_NVdynamic state enabled thencmdSetViewportSwizzleNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_viewport_swizzleextension is enabled, and a shader object is bound to any graphics stage, thencmdSetViewportSwizzleNVmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NVdynamic state enabled thencmdSetCoverageToColorEnableNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_fragment_coverage_to_colorextension is enabled, and a shader object is bound to theSHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetCoverageToColorEnableNVmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NVdynamic state enabled thencmdSetCoverageToColorLocationNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_fragment_coverage_to_colorextension is enabled, and a shader object is bound to theSHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetCoverageToColorEnableNVin the current command buffer setcoverageToColorEnabletoTRUE, thencmdSetCoverageToColorLocationNVmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NVdynamic state enabled thencmdSetCoverageModulationModeNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_framebuffer_mixed_samplesextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetCoverageModulationModeNVmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NVdynamic state enabled thencmdSetCoverageModulationTableEnableNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_framebuffer_mixed_samplesextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetCoverageModulationModeNVin the current command buffer set coverageModulationMode to any value other thanCOVERAGE_MODULATION_MODE_NONE_NV, thencmdSetCoverageModulationTableEnableNVmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NVdynamic state enabled thencmdSetCoverageModulationTableNVmust have been called in the current command buffer prior to this drawing command - If the
VK_NV_framebuffer_mixed_samplesextension is enabled, and a shader object is bound to any graphics stage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the most recent call tocmdSetCoverageModulationTableEnableNVin the current command buffer setcoverageModulationTableEnabletoTRUE, thencmdSetCoverageModulationTableNVmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NVdynamic state enabled thencmdSetShadingRateImageEnableNVmust have been called in the current command buffer prior to this drawing command -
If the
pipelineFragmentShadingRate
feature is enabled, and a shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer set rasterizerDiscardEnable toFALSE, thencmdSetFragmentShadingRateKHRmust have been called in the current command buffer prior to this drawing command - If the
shadingRateImage
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetShadingRateImageEnableNVmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NVdynamic state enabled thencmdSetRepresentativeFragmentTestEnableNVmust have been called in the current command buffer prior to this drawing command - If the
representativeFragmentTest
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetRepresentativeFragmentTestEnableNVmust have been called in the current command buffer prior to this drawing command - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NVdynamic state enabled thencmdSetCoverageReductionModeNVmust have been called in the current command buffer prior to this drawing command - If the
coverageReductionMode
feature is enabled, and a shader object is bound to any graphics
stage, and the most recent call to
cmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetCoverageReductionModeNVmust have been called in the current command buffer prior to this drawing command - If
the bound graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXTstate enabled and the last call tocmdSetColorBlendEnableEXTsetpColorBlendEnablesfor any attachment toTRUE, then for those attachments in the subpass the corresponding image view’s format features must containFORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT - If
the bound graphics pipeline state was created with the
DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate enabled, and the current subpass does not use any color and/or depth/stencil attachments, then therasterizationSamplesin the last call tocmdSetRasterizationSamplesEXTmust follow the rules for a zero-attachment subpass - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_MASK_EXTstate enabled and theDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate disabled, then thesamplesparameter in the last call tocmdSetSampleMaskEXTmust be greater or equal to thePipelineMultisampleStateCreateInfo::rasterizationSamplesparameter used to create the bound graphics pipeline - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_MASK_EXTstate andDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstates enabled, then thesamplesparameter in the last call tocmdSetSampleMaskEXTmust be greater or equal to therasterizationSamplesparameter in the last call tocmdSetRasterizationSamplesEXT - If
the bound graphics pipeline state was created with the
DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate enabled, and neither theVK_AMD_mixed_attachment_samplesnor theVK_NV_framebuffer_mixed_samplesextensions are enabled, then therasterizationSamplesin the last call tocmdSetRasterizationSamplesEXTmust be the same as the current subpass color and/or depth/stencil attachments - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes aMultisampledRenderToSingleSampledInfoEXTstructure withmultisampledRenderToSingleSampledEnableequal toTRUE, then therasterizationSamplesin the last call tocmdSetRasterizationSamplesEXTmust be the same as therasterizationSamplesmember of that structure - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXTdynamic state enabled thencmdSetColorBlendEnableEXTmust have been called in the current command buffer prior to this drawing command, and the attachments specified by thefirstAttachmentandattachmentCountparameters ofcmdSetColorBlendEnableEXTcalls must specify an enable for all active color attachments in the current subpass -
If a shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetColorBlendEnableEXTmust have been called in the current command buffer prior to this drawing command, and the attachments specified by thefirstAttachmentandattachmentCountparameters ofcmdSetColorBlendEnableEXTcalls must specify an enable for all active color attachments in the current subpass - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXTdynamic state enabled thencmdSetColorBlendEquationEXTmust have been called in the current command buffer prior to this drawing command, and the attachments specified by thefirstAttachmentandattachmentCountparameters ofcmdSetColorBlendEquationEXTcalls must specify the blend equations for all active color attachments in the current subpass where blending is enabled -
If a shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetColorBlendEquationEXTmust have been called in the current command buffer prior to this drawing command, and the attachments specified by thefirstAttachmentandattachmentCountparameters ofcmdSetColorBlendEquationEXTcalls must specify the blend equations for all active color attachments in the current subpass where blending is enabled - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_WRITE_MASK_EXTdynamic state enabled thencmdSetColorWriteMaskEXTmust have been called in the current command buffer prior to this drawing command, and the attachments specified by thefirstAttachmentandattachmentCountparameters ofcmdSetColorWriteMaskEXTcalls must specify the color write mask for all active color attachments in the current subpass -
If a shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetColorWriteMaskEXTmust have been called in the current command buffer prior to this drawing command, and the attachments specified by thefirstAttachmentandattachmentCountparameters ofcmdSetColorWriteMaskEXTcalls must specify the color write mask for all active color attachments in the current subpass - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXTdynamic state enabled thencmdSetColorBlendAdvancedEXTmust have been called in the current command buffer prior to this drawing command, and the attachments specified by thefirstAttachmentandattachmentCountparameters ofcmdSetColorBlendAdvancedEXTcalls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled -
If the bound graphics pipeline state was created with the
DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXTandDYNAMIC_STATE_COLOR_BLEND_ENABLE_EXTdynamic states enabled and the last calls tocmdSetColorBlendEnableEXTandcmdSetColorBlendAdvancedEXThave enabled advanced blending, then the number of active color attachments in the current subpass must not exceed advancedBlendMaxColorAttachments -
If the
primitivesGeneratedQueryWithNonZeroStreams
feature is not enabled and the
QUERY_TYPE_PRIMITIVES_GENERATED_EXTquery is active, and the bound graphics pipeline was created withDYNAMIC_STATE_RASTERIZATION_STREAM_EXTstate enabled, the last call tocmdSetRasterizationStreamEXTmust have set therasterizationStreamto zero -
If the bound graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate enabled and theDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate disabled, then thesampleLocationsPerPixelmember ofpSampleLocationsInfoin the last call tocmdSetSampleLocationsEXTmust equal therasterizationSamplesmember of thePipelineMultisampleStateCreateInfostructure the bound graphics pipeline has been created with -
If the bound graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate enabled and theDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate enabled, then thesampleLocationsPerPixelmember ofpSampleLocationsInfoin the last call tocmdSetSampleLocationsEXTmust equal therasterizationSamplesparameter of the last call tocmdSetRasterizationSamplesEXT - If
a shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, or the bound graphics pipeline was created with theDYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTstate enabled, andsampleLocationsEnablewasTRUEin the last call tocmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with theIMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXTbit set - If
a shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, or the bound graphics pipeline state was created with theDYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate enabled and theDYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTstate enabled, and ifsampleLocationsEnablewasTRUEin the last call tocmdSetSampleLocationsEnableEXT, then thesampleLocationsInfo.sampleLocationGridSize.widthin the last call tocmdSetSampleLocationsEXTmust evenly divideMultisamplePropertiesEXT::sampleLocationGridSize.widthas returned bygetPhysicalDeviceMultisamplePropertiesEXTwith asamplesparameter equalingrasterizationSamples - If
a shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, or the bound graphics pipeline state was created with theDYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate enabled and theDYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTstate enabled, and ifsampleLocationsEnablewasTRUEin the last call tocmdSetSampleLocationsEnableEXT, then thesampleLocationsInfo.sampleLocationGridSize.heightin the last call tocmdSetSampleLocationsEXTmust evenly divideMultisamplePropertiesEXT::sampleLocationGridSize.heightas returned bygetPhysicalDeviceMultisamplePropertiesEXTwith asamplesparameter equalingrasterizationSamples - If
a shader object is bound to the
SHADER_STAGE_FRAGMENT_BITstage, or the bound graphics pipeline state was created with theDYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTstate enabled, and ifsampleLocationsEnablewasTRUEin the last call tocmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instructionInterpolateAtSample - If
the bound graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate disabled and theDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate enabled, thesampleLocationsEnablemember of aPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnablein the bound graphics pipeline isTRUEorDYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTstate enabled, then,sampleLocationsInfo.sampleLocationGridSize.widthmust evenly divideMultisamplePropertiesEXT::sampleLocationGridSize.widthas returned bygetPhysicalDeviceMultisamplePropertiesEXTwith asamplesparameter equaling the value ofrasterizationSamplesin the last call tocmdSetRasterizationSamplesEXT - If
the bound graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate disabled and theDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate enabled, thesampleLocationsEnablemember of aPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnablein the bound graphics pipeline isTRUEorDYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTstate enabled, then,sampleLocationsInfo.sampleLocationGridSize.heightmust evenly divideMultisamplePropertiesEXT::sampleLocationGridSize.heightas returned bygetPhysicalDeviceMultisamplePropertiesEXTwith asamplesparameter equaling the value ofrasterizationSamplesin the last call tocmdSetRasterizationSamplesEXT - If
the bound graphics pipeline state was created with the
DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTstate disabled and theDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstate enabled, thesampleLocationsEnablemember of aPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnablein the bound graphics pipeline isTRUEorDYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXTstate enabled, then,sampleLocationsInfo.sampleLocationsPerPixelmust equalrasterizationSamplesin the last call tocmdSetRasterizationSamplesEXT -
If a shader object is bound to any graphics stage or the bound
graphics pipeline state was created with the
DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NVstate enabled, and the last call tocmdSetCoverageModulationTableEnableNVsetcoverageModulationTableEnabletoTRUE, then thecoverageModulationTableCountparameter in the last call tocmdSetCoverageModulationTableNVmust equal the currentrasterizationSamplesdivided by the number of color samples in the current subpass - If
the
VK_NV_framebuffer_mixed_samplesextension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the currently bound pipeline state, then the currentrasterizationSamplesmust be the same as the sample count of the depth/stencil attachment - If
the bound graphics pipeline state was created with the
DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NVstate enabled and the last call tocmdSetCoverageToColorEnableNVset thecoverageToColorEnabletoTRUE, then the current subpass must have a color attachment at the location selected by the last call tocmdSetCoverageToColorLocationNVcoverageToColorLocation, with aFormatofFORMAT_R8_UINT,FORMAT_R8_SINT,FORMAT_R16_UINT,FORMAT_R16_SINT,FORMAT_R32_UINT, orFORMAT_R32_SINT -
If the
VK_NV_fragment_coverage_to_colorextension is enabled, and a shader object is bound to theSHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, and the last call tocmdSetCoverageToColorEnableNVset thecoverageToColorEnabletoTRUE, then the current subpass must have a color attachment at the location selected by the last call tocmdSetCoverageToColorLocationNVcoverageToColorLocation, with aFormatofFORMAT_R8_UINT,FORMAT_R8_SINT,FORMAT_R16_UINT,FORMAT_R16_SINT,FORMAT_R32_UINT, orFORMAT_R32_SINT - If
this
VK_NV_coverage_reduction_modeextension is enabled, the bound graphics pipeline state was created with theDYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NVandDYNAMIC_STATE_RASTERIZATION_SAMPLES_EXTstates enabled, the current coverage reduction modecoverageReductionMode, then the currentrasterizationSamples, and the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned bygetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTdynamic state enabled, but not theDYNAMIC_STATE_VIEWPORT_SWIZZLE_NVdynamic state enabled, then the bound graphics pipeline must have been created withPipelineViewportSwizzleStateCreateInfoNV::viewportCountgreater or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the
bound graphics pipeline state was created with the
DYNAMIC_STATE_VIEWPORT_WITH_COUNTandDYNAMIC_STATE_VIEWPORT_SWIZZLE_NVdynamic states enabled then theviewportCountparameter in the last call tocmdSetViewportSwizzleNVmust be greater than or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If the
VK_NV_viewport_swizzleextension is enabled, and a shader object is bound to any graphics stage, then theviewportCountparameter in the last call tocmdSetViewportSwizzleNVmust be greater than or equal to theviewportCountparameter in the last call tocmdSetViewportWithCount - If
the
VK_NV_framebuffer_mixed_samplesextension is enabled, and if the current subpass has any color attachments andrasterizationSamplesof the last call tocmdSetRasterizationSamplesEXTis greater than the number of color samples, then the pipelinesampleShadingEnablemust beFALSE - If
the bound graphics pipeline state was created with the
DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXTorDYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXTdynamic states enabled, and if the currentstippledLineEnablestate isTRUEand the currentlineRasterizationModestate isLINE_RASTERIZATION_MODE_RECTANGULAR_EXT, then the stippledRectangularLines feature must be enabled - If
the bound graphics pipeline state was created with the
DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXTorDYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXTdynamic states enabled, and if the currentstippledLineEnablestate isTRUEand the currentlineRasterizationModestate isLINE_RASTERIZATION_MODE_BRESENHAM_EXT, then the stippledBresenhamLines feature must be enabled - If
the bound graphics pipeline state was created with the
DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXTorDYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXTdynamic states enabled, and if the currentstippledLineEnablestate isTRUEand the currentlineRasterizationModestate isLINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT, then the stippledSmoothLines feature must be enabled - If
the bound graphics pipeline state was created with the
DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXTorDYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXTdynamic states enabled, and if the currentstippledLineEnablestate isTRUEand the currentlineRasterizationModestate isLINE_RASTERIZATION_MODE_DEFAULT_EXT, then the stippledRectangularLines feature must be enabled andPhysicalDeviceLimits::strictLinesmust beTRUE -
If the bound graphics pipeline state was created with the
DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXTdynamic state enabled, conservativePointAndLineRasterization is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then theconservativeRasterizationModeset by the last call tocmdSetConservativeRasterizationModeEXTmust beCONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT - If the currently
bound pipeline was created with the
PipelineShaderStageCreateInfo::stagemember of an element ofGraphicsPipelineCreateInfo::pStagesset toSHADER_STAGE_VERTEX_BIT,SHADER_STAGE_TESSELLATION_CONTROL_BIT,SHADER_STAGE_TESSELLATION_EVALUATION_BITorSHADER_STAGE_GEOMETRY_BIT, then Mesh Shader Queries must not be active - If the bound
graphics pipeline state was created with the
DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXTdynamic statecmdSetAttachmentFeedbackLoopEnableEXTmust have been called in the current command buffer prior to this drawing command - If dynamic state
was inherited from
CommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command - If there is no
bound graphics pipeline,
cmdBindShadersEXTmust have been called in the current command buffer withpStageswith an element ofSHADER_STAGE_VERTEX_BIT - If there is no
bound graphics pipeline, and the
tessellationShader
feature is enabled,
cmdBindShadersEXTmust have been called in the current command buffer withpStageswith an element ofSHADER_STAGE_TESSELLATION_CONTROL_BIT - If there is no
bound graphics pipeline, and the
tessellationShader
feature is enabled,
cmdBindShadersEXTmust have been called in the current command buffer withpStageswith an element ofSHADER_STAGE_TESSELLATION_EVALUATION_BIT - If there is no
bound graphics pipeline, and the
geometryShader
feature is enabled,
cmdBindShadersEXTmust have been called in the current command buffer withpStageswith an element ofSHADER_STAGE_GEOMETRY_BIT - If there is no
bound graphics pipeline,
cmdBindShadersEXTmust have been called in the current command buffer withpStageswith an element ofSHADER_STAGE_FRAGMENT_BIT - If there is no
bound graphics pipeline, and the
taskShader
feature is enabled,
cmdBindShadersEXTmust have been called in the current command buffer withpStageswith an element ofSHADER_STAGE_TASK_BIT_EXT - If there is no
bound graphics pipeline, and the
meshShader
feature is enabled,
cmdBindShadersEXTmust have been called in the current command buffer withpStageswith an element ofSHADER_STAGE_MESH_BIT_EXT - If there is no
bound graphics pipeline, and at least one of the
taskShader
and
meshShader
features is enabled, one of the
SHADER_STAGE_VERTEX_BITorSHADER_STAGE_MESH_BIT_EXTstages must have a validShaderEXTbound, and the other must have noShaderEXTbound - If there is no
bound graphics pipeline, and both the
taskShader
and
meshShader
features are enabled, and a valid
ShaderEXTis bound the to theSHADER_STAGE_MESH_BIT_EXTstage, and thatShaderEXTwas created without theSHADER_CREATE_NO_TASK_SHADER_BIT_EXTflag, a validShaderEXTmust be bound to theSHADER_STAGE_TASK_BIT_EXTstage - If there is no
bound graphics pipeline, and both the
taskShader
and
meshShader
features are enabled, and a valid
ShaderEXTis bound the to theSHADER_STAGE_MESH_BIT_EXTstage, and thatShaderEXTwas created with theSHADER_CREATE_NO_TASK_SHADER_BIT_EXTflag, there must be noShaderEXTbound to theSHADER_STAGE_TASK_BIT_EXTstage - If there is no
bound graphics pipeline, and a valid
ShaderEXTis bound to theSHADER_STAGE_VERTEX_BITstage, there must be noShaderEXTbound to either theSHADER_STAGE_TASK_BIT_EXTstage or theSHADER_STAGE_MESH_BIT_EXTstage - If any graphics
shader is bound which was created with the
SHADER_CREATE_LINK_STAGE_BIT_EXTflag, then all shaders created with theSHADER_CREATE_LINK_STAGE_BIT_EXTflag in the samecreateShadersEXTcall must also be bound - If any graphics
shader is bound which was created with the
SHADER_CREATE_LINK_STAGE_BIT_EXTflag, any stages in between stages whose shaders which did not create a shader with theSHADER_CREATE_LINK_STAGE_BIT_EXTflag as part of the samecreateShadersEXTcall must not have anyShaderEXTbound - All bound graphics shader objects must have been created with identical or identically defined push constant ranges
- All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts
- If
the current render pass instance was begun with
cmdBeginRenderingand aRenderingInfo::colorAttachmentCountequal to1, a color attachment with a resolve mode ofRESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID, and a fragment shader is bound, it must not declare theDepthReplacingorStencilRefReplacingEXTexecution modes - If the
attachmentFeedbackLoopDynamicState
feature is enabled on the device, and a shader object is bound to
the
SHADER_STAGE_FRAGMENT_BITstage, and the most recent call tocmdSetRasterizerDiscardEnablein the current command buffer setrasterizerDiscardEnabletoFALSE, thencmdSetAttachmentFeedbackLoopEnableEXTmust have been called in the current command buffer prior to this drawing command - If the
bound graphics pipeline state includes a fragment shader stage, was
created with
DYNAMIC_STATE_DEPTH_WRITE_ENABLEset inPipelineDynamicStateCreateInfo::pDynamicStates, and the fragment shader declares theEarlyFragmentTestsexecution mode and usesOpDepthAttachmentReadEXT, thedepthWriteEnableparameter in the last call tocmdSetDepthWriteEnablemust beFALSE - If the
bound graphics pipeline state includes a fragment shader stage, was
created with
DYNAMIC_STATE_STENCIL_WRITE_MASKset inPipelineDynamicStateCreateInfo::pDynamicStates, and the fragment shader declares theEarlyFragmentTestsexecution mode and usesOpStencilAttachmentReadEXT, thewriteMaskparameter in the last call tocmdSetStencilWriteMaskmust be0 - If a shader object
is bound to any graphics stage or the currently bound graphics
pipeline was created with
DYNAMIC_STATE_COLOR_WRITE_MASK_EXT, and the format of any color attachment isFORMAT_E5B9G9R9_UFLOAT_PACK32, the corresponding element of thepColorWriteMasksparameter ofcmdSetColorWriteMaskEXTmust either include all ofCOLOR_COMPONENT_R_BIT,COLOR_COMPONENT_G_BIT, andCOLOR_COMPONENT_B_BIT, or none of them -
If
blending
is enabled for any attachment where either the source or destination
blend factors for that attachment
use the secondary color input,
the maximum value of
Locationfor any output attachment statically used in theFragmentExecutionModelexecuted by this command must be less than maxFragmentDualSrcAttachments - The bound graphics
pipeline must not have been created with the
PipelineShaderStageCreateInfo::stagemember of an element ofGraphicsPipelineCreateInfo::pStagesset toSHADER_STAGE_VERTEX_BIT,SHADER_STAGE_TESSELLATION_CONTROL_BIT,SHADER_STAGE_TESSELLATION_EVALUATION_BITorSHADER_STAGE_GEOMETRY_BIT - Transform Feedback Queries must not be active
- Primitives Generated Queries must not be active
- The
pipelineStatisticsmember used to create any active Pipeline Statistics Query must not containQUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT,QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT,QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT,QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT,QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT,QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT,QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT,QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT, orQUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT - If the
multiDrawIndirect
feature is not enabled,
drawCountmust be0or1 -
drawCountmust be less than or equal toPhysicalDeviceLimits::maxDrawIndirectCount - The
current pipeline bound to
PIPELINE_BIND_POINT_GRAPHICSmust contain a shader stage using theClusterCullingHUAWEIExecutionModel. -
offsetmust be a multiple ofPhysicalDeviceClusterCullingShaderPropertiesHUAWEI::indirectBufferOffsetAlignment
Valid Usage (Implicit)
-
commandBuffermust be a validCommandBufferhandle
-
buffermust be a validBufferhandle -
commandBuffermust be in the recording state - The
CommandPoolthatcommandBufferwas allocated from must support graphics operations - This command must only be called inside of a render pass instance
- This command must only be called outside of a video coding scope
- Both of
buffer, andcommandBuffermust have been created, allocated, or retrieved from the sameDevice
Host Synchronization
- Host access to
commandBuffermust be externally synchronized
- Host access to the
CommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
'
| Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type |
|---|---|---|---|---|
| Primary Secondary | Inside | Outside | Graphics | Action |
See Also
VK_HUAWEI_cluster_culling_shader,
Buffer, CommandBuffer,
DeviceSize
data PhysicalDeviceClusterCullingShaderPropertiesHUAWEI Source #
VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI - Structure describing cluster culling shader properties supported by an implementation
Description
If the PhysicalDeviceClusterCullingShaderPropertiesHUAWEI structure is
included in the pNext chain of the
PhysicalDeviceProperties2
structure passed to
getPhysicalDeviceProperties2,
it is filled in with each corresponding implementation-dependent
property.
Valid Usage (Implicit)
See Also
Constructors
| PhysicalDeviceClusterCullingShaderPropertiesHUAWEI | |
Fields
| |
Instances
data PhysicalDeviceClusterCullingShaderFeaturesHUAWEI Source #
VkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI - Structure describing whether cluster culling shader is enabled
Description
If the PhysicalDeviceClusterCullingShaderFeaturesHUAWEI structure is
included in the pNext chain of the
PhysicalDeviceFeatures2
structure passed to
getPhysicalDeviceFeatures2,
it is filled in to indicate whether each corresponding feature is
supported. PhysicalDeviceClusterCullingShaderFeaturesHUAWEI can also
be used in the pNext chain of DeviceCreateInfo
to selectively enable these features.
Valid Usage (Implicit)
See Also
Constructors
| PhysicalDeviceClusterCullingShaderFeaturesHUAWEI | |
Fields | |
Instances
pattern HUAWEI_CLUSTER_CULLING_SHADER_SPEC_VERSION :: forall a. Integral a => a Source #
type HUAWEI_CLUSTER_CULLING_SHADER_EXTENSION_NAME = "VK_HUAWEI_cluster_culling_shader" Source #
pattern HUAWEI_CLUSTER_CULLING_SHADER_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a Source #