| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Graphics.Vulkan.Extensions.VK_NV_fragment_shader_barycentric
Synopsis
- data PhysicalDeviceFragmentShaderBarycentricFeaturesNV = PhysicalDeviceFragmentShaderBarycentricFeaturesNV {}
- type NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION = 1
- pattern NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION :: forall a. Integral a => a
- type NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME = "VK_NV_fragment_shader_barycentric"
- pattern NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a
Documentation
data PhysicalDeviceFragmentShaderBarycentricFeaturesNV Source #
VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV - Structure describing barycentric support in fragment shaders that can be supported by an implementation
Members
The members of the PhysicalDeviceFragmentShaderBarycentricFeaturesNV
structure describe the following features:
Description
See Barycentric Interpolation for more information.
If the PhysicalDeviceFragmentShaderBarycentricFeaturesNV structure is
included in the pNext chain of
PhysicalDeviceFeatures2,
it is filled with values indicating whether the feature is supported.
PhysicalDeviceFragmentShaderBarycentricFeaturesNV can also be
included in the pNext chain of
DeviceCreateInfo to enable features.
Valid Usage (Implicit)
See Also
Constructors
| PhysicalDeviceFragmentShaderBarycentricFeaturesNV | |
Fields
| |
Instances
pattern NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION :: forall a. Integral a => a Source #
type NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME = "VK_NV_fragment_shader_barycentric" Source #
pattern NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a Source #