module Stratosphere.GameLift.MatchmakingConfiguration (
module Exports, MatchmakingConfiguration(..),
mkMatchmakingConfiguration
) where
import qualified Data.Aeson as JSON
import qualified Stratosphere.Prelude as Prelude
import Stratosphere.Property
import {-# SOURCE #-} Stratosphere.GameLift.MatchmakingConfiguration.GamePropertyProperty as Exports
import Stratosphere.ResourceProperties
import Stratosphere.Tag
import Stratosphere.Value
data MatchmakingConfiguration
=
MatchmakingConfiguration {MatchmakingConfiguration -> ()
haddock_workaround_ :: (),
MatchmakingConfiguration -> Value Bool
acceptanceRequired :: (Value Prelude.Bool),
MatchmakingConfiguration -> Maybe (Value Integer)
acceptanceTimeoutSeconds :: (Prelude.Maybe (Value Prelude.Integer)),
MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: (Prelude.Maybe (Value Prelude.Integer)),
MatchmakingConfiguration -> Maybe (Value Text)
backfillMode :: (Prelude.Maybe (Value Prelude.Text)),
MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: (Prelude.Maybe (Value Prelude.Text)),
MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: (Prelude.Maybe (Value Prelude.Text)),
MatchmakingConfiguration -> Maybe (Value Text)
description :: (Prelude.Maybe (Value Prelude.Text)),
MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: (Prelude.Maybe (Value Prelude.Text)),
MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameProperties :: (Prelude.Maybe [GamePropertyProperty]),
MatchmakingConfiguration -> Maybe (Value Text)
gameSessionData :: (Prelude.Maybe (Value Prelude.Text)),
MatchmakingConfiguration -> Maybe (ValueList Text)
gameSessionQueueArns :: (Prelude.Maybe (ValueList Prelude.Text)),
MatchmakingConfiguration -> Value Text
name :: (Value Prelude.Text),
MatchmakingConfiguration -> Maybe (Value Text)
notificationTarget :: (Prelude.Maybe (Value Prelude.Text)),
MatchmakingConfiguration -> Value Integer
requestTimeoutSeconds :: (Value Prelude.Integer),
MatchmakingConfiguration -> Maybe (Value Text)
ruleSetArn :: (Prelude.Maybe (Value Prelude.Text)),
MatchmakingConfiguration -> Value Text
ruleSetName :: (Value Prelude.Text),
MatchmakingConfiguration -> Maybe [Tag]
tags :: (Prelude.Maybe [Tag])}
deriving stock (MatchmakingConfiguration -> MatchmakingConfiguration -> Bool
(MatchmakingConfiguration -> MatchmakingConfiguration -> Bool)
-> (MatchmakingConfiguration -> MatchmakingConfiguration -> Bool)
-> Eq MatchmakingConfiguration
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: MatchmakingConfiguration -> MatchmakingConfiguration -> Bool
== :: MatchmakingConfiguration -> MatchmakingConfiguration -> Bool
$c/= :: MatchmakingConfiguration -> MatchmakingConfiguration -> Bool
/= :: MatchmakingConfiguration -> MatchmakingConfiguration -> Bool
Prelude.Eq, Int -> MatchmakingConfiguration -> ShowS
[MatchmakingConfiguration] -> ShowS
MatchmakingConfiguration -> String
(Int -> MatchmakingConfiguration -> ShowS)
-> (MatchmakingConfiguration -> String)
-> ([MatchmakingConfiguration] -> ShowS)
-> Show MatchmakingConfiguration
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
$cshowsPrec :: Int -> MatchmakingConfiguration -> ShowS
showsPrec :: Int -> MatchmakingConfiguration -> ShowS
$cshow :: MatchmakingConfiguration -> String
show :: MatchmakingConfiguration -> String
$cshowList :: [MatchmakingConfiguration] -> ShowS
showList :: [MatchmakingConfiguration] -> ShowS
Prelude.Show)
mkMatchmakingConfiguration ::
Value Prelude.Bool
-> Value Prelude.Text
-> Value Prelude.Integer
-> Value Prelude.Text -> MatchmakingConfiguration
mkMatchmakingConfiguration :: Value Bool
-> Value Text
-> Value Integer
-> Value Text
-> MatchmakingConfiguration
mkMatchmakingConfiguration
Value Bool
acceptanceRequired
Value Text
name
Value Integer
requestTimeoutSeconds
Value Text
ruleSetName
= MatchmakingConfiguration
{haddock_workaround_ :: ()
haddock_workaround_ = (), acceptanceRequired :: Value Bool
acceptanceRequired = Value Bool
acceptanceRequired,
name :: Value Text
name = Value Text
name, requestTimeoutSeconds :: Value Integer
requestTimeoutSeconds = Value Integer
requestTimeoutSeconds,
ruleSetName :: Value Text
ruleSetName = Value Text
ruleSetName,
acceptanceTimeoutSeconds :: Maybe (Value Integer)
acceptanceTimeoutSeconds = Maybe (Value Integer)
forall a. Maybe a
Prelude.Nothing,
additionalPlayerCount :: Maybe (Value Integer)
additionalPlayerCount = Maybe (Value Integer)
forall a. Maybe a
Prelude.Nothing,
backfillMode :: Maybe (Value Text)
backfillMode = Maybe (Value Text)
forall a. Maybe a
Prelude.Nothing, creationTime :: Maybe (Value Text)
creationTime = Maybe (Value Text)
forall a. Maybe a
Prelude.Nothing,
customEventData :: Maybe (Value Text)
customEventData = Maybe (Value Text)
forall a. Maybe a
Prelude.Nothing, description :: Maybe (Value Text)
description = Maybe (Value Text)
forall a. Maybe a
Prelude.Nothing,
flexMatchMode :: Maybe (Value Text)
flexMatchMode = Maybe (Value Text)
forall a. Maybe a
Prelude.Nothing, gameProperties :: Maybe [GamePropertyProperty]
gameProperties = Maybe [GamePropertyProperty]
forall a. Maybe a
Prelude.Nothing,
gameSessionData :: Maybe (Value Text)
gameSessionData = Maybe (Value Text)
forall a. Maybe a
Prelude.Nothing,
gameSessionQueueArns :: Maybe (ValueList Text)
gameSessionQueueArns = Maybe (ValueList Text)
forall a. Maybe a
Prelude.Nothing,
notificationTarget :: Maybe (Value Text)
notificationTarget = Maybe (Value Text)
forall a. Maybe a
Prelude.Nothing, ruleSetArn :: Maybe (Value Text)
ruleSetArn = Maybe (Value Text)
forall a. Maybe a
Prelude.Nothing,
tags :: Maybe [Tag]
tags = Maybe [Tag]
forall a. Maybe a
Prelude.Nothing}
instance ToResourceProperties MatchmakingConfiguration where
toResourceProperties :: MatchmakingConfiguration -> ResourceProperties
toResourceProperties MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= ResourceProperties
{awsType :: Text
awsType = Text
"AWS::GameLift::MatchmakingConfiguration",
supportsTags :: Bool
supportsTags = Bool
Prelude.True,
properties :: Object
properties = [Item Object] -> Object
forall l. IsList l => [Item l] -> l
Prelude.fromList
([(Key, Value)] -> [(Key, Value)] -> [(Key, Value)]
forall a. Semigroup a => a -> a -> a
(Prelude.<>)
[Key
"AcceptanceRequired" Key -> Value Bool -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Bool
acceptanceRequired,
Key
"Name" Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Text
name,
Key
"RequestTimeoutSeconds" Key -> Value Integer -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Integer
requestTimeoutSeconds,
Key
"RuleSetName" Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Text
ruleSetName]
([Maybe (Key, Value)] -> [(Key, Value)]
forall a. [Maybe a] -> [a]
Prelude.catMaybes
[Key -> Value Integer -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"AcceptanceTimeoutSeconds"
(Value Integer -> (Key, Value))
-> Maybe (Value Integer) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Integer)
acceptanceTimeoutSeconds,
Key -> Value Integer -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"AdditionalPlayerCount"
(Value Integer -> (Key, Value))
-> Maybe (Value Integer) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Integer)
additionalPlayerCount,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"BackfillMode" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
backfillMode,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"CreationTime" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
creationTime,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"CustomEventData" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
customEventData,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"Description" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
description,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"FlexMatchMode" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
flexMatchMode,
Key -> [GamePropertyProperty] -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"GameProperties" ([GamePropertyProperty] -> (Key, Value))
-> Maybe [GamePropertyProperty] -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe [GamePropertyProperty]
gameProperties,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"GameSessionData" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
gameSessionData,
Key -> ValueList Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"GameSessionQueueArns" (ValueList Text -> (Key, Value))
-> Maybe (ValueList Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (ValueList Text)
gameSessionQueueArns,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"NotificationTarget" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
notificationTarget,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"RuleSetArn" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
ruleSetArn,
Key -> [Tag] -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"Tags" ([Tag] -> (Key, Value)) -> Maybe [Tag] -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe [Tag]
tags]))}
instance JSON.ToJSON MatchmakingConfiguration where
toJSON :: MatchmakingConfiguration -> Value
toJSON MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= [(Key, Value)] -> Value
JSON.object
([Item [(Key, Value)]] -> [(Key, Value)]
forall l. IsList l => [Item l] -> l
Prelude.fromList
([(Key, Value)] -> [(Key, Value)] -> [(Key, Value)]
forall a. Semigroup a => a -> a -> a
(Prelude.<>)
[Key
"AcceptanceRequired" Key -> Value Bool -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Bool
acceptanceRequired,
Key
"Name" Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Text
name,
Key
"RequestTimeoutSeconds" Key -> Value Integer -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Integer
requestTimeoutSeconds,
Key
"RuleSetName" Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Text
ruleSetName]
([Maybe (Key, Value)] -> [(Key, Value)]
forall a. [Maybe a] -> [a]
Prelude.catMaybes
[Key -> Value Integer -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"AcceptanceTimeoutSeconds"
(Value Integer -> (Key, Value))
-> Maybe (Value Integer) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Integer)
acceptanceTimeoutSeconds,
Key -> Value Integer -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"AdditionalPlayerCount"
(Value Integer -> (Key, Value))
-> Maybe (Value Integer) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Integer)
additionalPlayerCount,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"BackfillMode" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
backfillMode,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"CreationTime" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
creationTime,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"CustomEventData" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
customEventData,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"Description" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
description,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"FlexMatchMode" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
flexMatchMode,
Key -> [GamePropertyProperty] -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"GameProperties" ([GamePropertyProperty] -> (Key, Value))
-> Maybe [GamePropertyProperty] -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe [GamePropertyProperty]
gameProperties,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"GameSessionData" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
gameSessionData,
Key -> ValueList Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"GameSessionQueueArns" (ValueList Text -> (Key, Value))
-> Maybe (ValueList Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (ValueList Text)
gameSessionQueueArns,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"NotificationTarget" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
notificationTarget,
Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"RuleSetArn" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
ruleSetArn,
Key -> [Tag] -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"Tags" ([Tag] -> (Key, Value)) -> Maybe [Tag] -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe [Tag]
tags])))
instance Property "AcceptanceRequired" MatchmakingConfiguration where
type PropertyType "AcceptanceRequired" MatchmakingConfiguration = Value Prelude.Bool
set :: PropertyType "AcceptanceRequired" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "AcceptanceRequired" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration {acceptanceRequired :: Value Bool
acceptanceRequired = PropertyType "AcceptanceRequired" MatchmakingConfiguration
Value Bool
newValue, Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
instance Property "AcceptanceTimeoutSeconds" MatchmakingConfiguration where
type PropertyType "AcceptanceTimeoutSeconds" MatchmakingConfiguration = Value Prelude.Integer
set :: PropertyType "AcceptanceTimeoutSeconds" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "AcceptanceTimeoutSeconds" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration
{acceptanceTimeoutSeconds :: Maybe (Value Integer)
acceptanceTimeoutSeconds = Value Integer -> Maybe (Value Integer)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "AcceptanceTimeoutSeconds" MatchmakingConfiguration
Value Integer
newValue, Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
instance Property "AdditionalPlayerCount" MatchmakingConfiguration where
type PropertyType "AdditionalPlayerCount" MatchmakingConfiguration = Value Prelude.Integer
set :: PropertyType "AdditionalPlayerCount" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "AdditionalPlayerCount" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration
{additionalPlayerCount :: Maybe (Value Integer)
additionalPlayerCount = Value Integer -> Maybe (Value Integer)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "AdditionalPlayerCount" MatchmakingConfiguration
Value Integer
newValue, Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
instance Property "BackfillMode" MatchmakingConfiguration where
type PropertyType "BackfillMode" MatchmakingConfiguration = Value Prelude.Text
set :: PropertyType "BackfillMode" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "BackfillMode" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration
{backfillMode :: Maybe (Value Text)
backfillMode = Value Text -> Maybe (Value Text)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "BackfillMode" MatchmakingConfiguration
Value Text
newValue, Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
instance Property "CreationTime" MatchmakingConfiguration where
type PropertyType "CreationTime" MatchmakingConfiguration = Value Prelude.Text
set :: PropertyType "CreationTime" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "CreationTime" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration
{creationTime :: Maybe (Value Text)
creationTime = Value Text -> Maybe (Value Text)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "CreationTime" MatchmakingConfiguration
Value Text
newValue, Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
instance Property "CustomEventData" MatchmakingConfiguration where
type PropertyType "CustomEventData" MatchmakingConfiguration = Value Prelude.Text
set :: PropertyType "CustomEventData" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "CustomEventData" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration
{customEventData :: Maybe (Value Text)
customEventData = Value Text -> Maybe (Value Text)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "CustomEventData" MatchmakingConfiguration
Value Text
newValue, Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
instance Property "Description" MatchmakingConfiguration where
type PropertyType "Description" MatchmakingConfiguration = Value Prelude.Text
set :: PropertyType "Description" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "Description" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration
{description :: Maybe (Value Text)
description = Value Text -> Maybe (Value Text)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "Description" MatchmakingConfiguration
Value Text
newValue, Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
instance Property "FlexMatchMode" MatchmakingConfiguration where
type PropertyType "FlexMatchMode" MatchmakingConfiguration = Value Prelude.Text
set :: PropertyType "FlexMatchMode" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "FlexMatchMode" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration
{flexMatchMode :: Maybe (Value Text)
flexMatchMode = Value Text -> Maybe (Value Text)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "FlexMatchMode" MatchmakingConfiguration
Value Text
newValue, Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
instance Property "GameProperties" MatchmakingConfiguration where
type PropertyType "GameProperties" MatchmakingConfiguration = [GamePropertyProperty]
set :: PropertyType "GameProperties" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "GameProperties" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration
{gameProperties :: Maybe [GamePropertyProperty]
gameProperties = [GamePropertyProperty] -> Maybe [GamePropertyProperty]
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure [GamePropertyProperty]
PropertyType "GameProperties" MatchmakingConfiguration
newValue, Maybe [Tag]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
instance Property "GameSessionData" MatchmakingConfiguration where
type PropertyType "GameSessionData" MatchmakingConfiguration = Value Prelude.Text
set :: PropertyType "GameSessionData" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "GameSessionData" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration
{gameSessionData :: Maybe (Value Text)
gameSessionData = Value Text -> Maybe (Value Text)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "GameSessionData" MatchmakingConfiguration
Value Text
newValue, Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
instance Property "GameSessionQueueArns" MatchmakingConfiguration where
type PropertyType "GameSessionQueueArns" MatchmakingConfiguration = ValueList Prelude.Text
set :: PropertyType "GameSessionQueueArns" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "GameSessionQueueArns" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration
{gameSessionQueueArns :: Maybe (ValueList Text)
gameSessionQueueArns = ValueList Text -> Maybe (ValueList Text)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "GameSessionQueueArns" MatchmakingConfiguration
ValueList Text
newValue, Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
instance Property "Name" MatchmakingConfiguration where
type PropertyType "Name" MatchmakingConfiguration = Value Prelude.Text
set :: PropertyType "Name" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "Name" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration {name :: Value Text
name = PropertyType "Name" MatchmakingConfiguration
Value Text
newValue, Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
instance Property "NotificationTarget" MatchmakingConfiguration where
type PropertyType "NotificationTarget" MatchmakingConfiguration = Value Prelude.Text
set :: PropertyType "NotificationTarget" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "NotificationTarget" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration
{notificationTarget :: Maybe (Value Text)
notificationTarget = Value Text -> Maybe (Value Text)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "NotificationTarget" MatchmakingConfiguration
Value Text
newValue, Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
instance Property "RequestTimeoutSeconds" MatchmakingConfiguration where
type PropertyType "RequestTimeoutSeconds" MatchmakingConfiguration = Value Prelude.Integer
set :: PropertyType "RequestTimeoutSeconds" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "RequestTimeoutSeconds" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration {requestTimeoutSeconds :: Value Integer
requestTimeoutSeconds = PropertyType "RequestTimeoutSeconds" MatchmakingConfiguration
Value Integer
newValue, Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
instance Property "RuleSetArn" MatchmakingConfiguration where
type PropertyType "RuleSetArn" MatchmakingConfiguration = Value Prelude.Text
set :: PropertyType "RuleSetArn" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "RuleSetArn" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration {ruleSetArn :: Maybe (Value Text)
ruleSetArn = Value Text -> Maybe (Value Text)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "RuleSetArn" MatchmakingConfiguration
Value Text
newValue, Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetName :: Value Text
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
instance Property "RuleSetName" MatchmakingConfiguration where
type PropertyType "RuleSetName" MatchmakingConfiguration = Value Prelude.Text
set :: PropertyType "RuleSetName" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "RuleSetName" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration {ruleSetName :: Value Text
ruleSetName = PropertyType "RuleSetName" MatchmakingConfiguration
Value Text
newValue, Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
tags :: Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
tags :: Maybe [Tag]
..}
instance Property "Tags" MatchmakingConfiguration where
type PropertyType "Tags" MatchmakingConfiguration = [Tag]
set :: PropertyType "Tags" MatchmakingConfiguration
-> MatchmakingConfiguration -> MatchmakingConfiguration
set PropertyType "Tags" MatchmakingConfiguration
newValue MatchmakingConfiguration {Maybe [Tag]
Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: MatchmakingConfiguration -> ()
acceptanceRequired :: MatchmakingConfiguration -> Value Bool
acceptanceTimeoutSeconds :: MatchmakingConfiguration -> Maybe (Value Integer)
additionalPlayerCount :: MatchmakingConfiguration -> Maybe (Value Integer)
backfillMode :: MatchmakingConfiguration -> Maybe (Value Text)
creationTime :: MatchmakingConfiguration -> Maybe (Value Text)
customEventData :: MatchmakingConfiguration -> Maybe (Value Text)
description :: MatchmakingConfiguration -> Maybe (Value Text)
flexMatchMode :: MatchmakingConfiguration -> Maybe (Value Text)
gameProperties :: MatchmakingConfiguration -> Maybe [GamePropertyProperty]
gameSessionData :: MatchmakingConfiguration -> Maybe (Value Text)
gameSessionQueueArns :: MatchmakingConfiguration -> Maybe (ValueList Text)
name :: MatchmakingConfiguration -> Value Text
notificationTarget :: MatchmakingConfiguration -> Maybe (Value Text)
requestTimeoutSeconds :: MatchmakingConfiguration -> Value Integer
ruleSetArn :: MatchmakingConfiguration -> Maybe (Value Text)
ruleSetName :: MatchmakingConfiguration -> Value Text
tags :: MatchmakingConfiguration -> Maybe [Tag]
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
tags :: Maybe [Tag]
..}
= MatchmakingConfiguration {tags :: Maybe [Tag]
tags = [Tag] -> Maybe [Tag]
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure [Tag]
PropertyType "Tags" MatchmakingConfiguration
newValue, Maybe [GamePropertyProperty]
Maybe (ValueList Text)
Maybe (Value Integer)
Maybe (Value Text)
()
Value Bool
Value Integer
Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
haddock_workaround_ :: ()
acceptanceRequired :: Value Bool
acceptanceTimeoutSeconds :: Maybe (Value Integer)
additionalPlayerCount :: Maybe (Value Integer)
backfillMode :: Maybe (Value Text)
creationTime :: Maybe (Value Text)
customEventData :: Maybe (Value Text)
description :: Maybe (Value Text)
flexMatchMode :: Maybe (Value Text)
gameProperties :: Maybe [GamePropertyProperty]
gameSessionData :: Maybe (Value Text)
gameSessionQueueArns :: Maybe (ValueList Text)
name :: Value Text
notificationTarget :: Maybe (Value Text)
requestTimeoutSeconds :: Value Integer
ruleSetArn :: Maybe (Value Text)
ruleSetName :: Value Text
..}