module Stratosphere.GameLift.GameSessionQueue (
        module Exports, GameSessionQueue(..), mkGameSessionQueue
    ) where
import qualified Data.Aeson as JSON
import qualified Stratosphere.Prelude as Prelude
import Stratosphere.Property
import {-# SOURCE #-} Stratosphere.GameLift.GameSessionQueue.FilterConfigurationProperty as Exports
import {-# SOURCE #-} Stratosphere.GameLift.GameSessionQueue.GameSessionQueueDestinationProperty as Exports
import {-# SOURCE #-} Stratosphere.GameLift.GameSessionQueue.PlayerLatencyPolicyProperty as Exports
import {-# SOURCE #-} Stratosphere.GameLift.GameSessionQueue.PriorityConfigurationProperty as Exports
import Stratosphere.ResourceProperties
import Stratosphere.Tag
import Stratosphere.Value
data GameSessionQueue
  = -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html>
    GameSessionQueue {GameSessionQueue -> ()
haddock_workaround_ :: (),
                      -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-customeventdata>
                      GameSessionQueue -> Maybe (Value Text)
customEventData :: (Prelude.Maybe (Value Prelude.Text)),
                      -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-destinations>
                      GameSessionQueue -> Maybe [GameSessionQueueDestinationProperty]
destinations :: (Prelude.Maybe [GameSessionQueueDestinationProperty]),
                      -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-filterconfiguration>
                      GameSessionQueue -> Maybe FilterConfigurationProperty
filterConfiguration :: (Prelude.Maybe FilterConfigurationProperty),
                      -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-name>
                      GameSessionQueue -> Value Text
name :: (Value Prelude.Text),
                      -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-notificationtarget>
                      GameSessionQueue -> Maybe (Value Text)
notificationTarget :: (Prelude.Maybe (Value Prelude.Text)),
                      -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-playerlatencypolicies>
                      GameSessionQueue -> Maybe [PlayerLatencyPolicyProperty]
playerLatencyPolicies :: (Prelude.Maybe [PlayerLatencyPolicyProperty]),
                      -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-priorityconfiguration>
                      GameSessionQueue -> Maybe PriorityConfigurationProperty
priorityConfiguration :: (Prelude.Maybe PriorityConfigurationProperty),
                      -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-tags>
                      GameSessionQueue -> Maybe [Tag]
tags :: (Prelude.Maybe [Tag]),
                      -- | See: <http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gamesessionqueue.html#cfn-gamelift-gamesessionqueue-timeoutinseconds>
                      GameSessionQueue -> Maybe (Value Integer)
timeoutInSeconds :: (Prelude.Maybe (Value Prelude.Integer))}
  deriving stock (GameSessionQueue -> GameSessionQueue -> Bool
(GameSessionQueue -> GameSessionQueue -> Bool)
-> (GameSessionQueue -> GameSessionQueue -> Bool)
-> Eq GameSessionQueue
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: GameSessionQueue -> GameSessionQueue -> Bool
== :: GameSessionQueue -> GameSessionQueue -> Bool
$c/= :: GameSessionQueue -> GameSessionQueue -> Bool
/= :: GameSessionQueue -> GameSessionQueue -> Bool
Prelude.Eq, Int -> GameSessionQueue -> ShowS
[GameSessionQueue] -> ShowS
GameSessionQueue -> String
(Int -> GameSessionQueue -> ShowS)
-> (GameSessionQueue -> String)
-> ([GameSessionQueue] -> ShowS)
-> Show GameSessionQueue
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
$cshowsPrec :: Int -> GameSessionQueue -> ShowS
showsPrec :: Int -> GameSessionQueue -> ShowS
$cshow :: GameSessionQueue -> String
show :: GameSessionQueue -> String
$cshowList :: [GameSessionQueue] -> ShowS
showList :: [GameSessionQueue] -> ShowS
Prelude.Show)
mkGameSessionQueue :: Value Prelude.Text -> GameSessionQueue
mkGameSessionQueue :: Value Text -> GameSessionQueue
mkGameSessionQueue Value Text
name
  = GameSessionQueue
      {haddock_workaround_ :: ()
haddock_workaround_ = (), name :: Value Text
name = Value Text
name,
       customEventData :: Maybe (Value Text)
customEventData = Maybe (Value Text)
forall a. Maybe a
Prelude.Nothing, destinations :: Maybe [GameSessionQueueDestinationProperty]
destinations = Maybe [GameSessionQueueDestinationProperty]
forall a. Maybe a
Prelude.Nothing,
       filterConfiguration :: Maybe FilterConfigurationProperty
filterConfiguration = Maybe FilterConfigurationProperty
forall a. Maybe a
Prelude.Nothing,
       notificationTarget :: Maybe (Value Text)
notificationTarget = Maybe (Value Text)
forall a. Maybe a
Prelude.Nothing,
       playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
playerLatencyPolicies = Maybe [PlayerLatencyPolicyProperty]
forall a. Maybe a
Prelude.Nothing,
       priorityConfiguration :: Maybe PriorityConfigurationProperty
priorityConfiguration = Maybe PriorityConfigurationProperty
forall a. Maybe a
Prelude.Nothing, tags :: Maybe [Tag]
tags = Maybe [Tag]
forall a. Maybe a
Prelude.Nothing,
       timeoutInSeconds :: Maybe (Value Integer)
timeoutInSeconds = Maybe (Value Integer)
forall a. Maybe a
Prelude.Nothing}
instance ToResourceProperties GameSessionQueue where
  toResourceProperties :: GameSessionQueue -> ResourceProperties
toResourceProperties GameSessionQueue {Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: GameSessionQueue -> ()
customEventData :: GameSessionQueue -> Maybe (Value Text)
destinations :: GameSessionQueue -> Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: GameSessionQueue -> Maybe FilterConfigurationProperty
name :: GameSessionQueue -> Value Text
notificationTarget :: GameSessionQueue -> Maybe (Value Text)
playerLatencyPolicies :: GameSessionQueue -> Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: GameSessionQueue -> Maybe PriorityConfigurationProperty
tags :: GameSessionQueue -> Maybe [Tag]
timeoutInSeconds :: GameSessionQueue -> Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
    = ResourceProperties
        {awsType :: Text
awsType = Text
"AWS::GameLift::GameSessionQueue",
         supportsTags :: Bool
supportsTags = Bool
Prelude.True,
         properties :: Object
properties = [Item Object] -> Object
forall l. IsList l => [Item l] -> l
Prelude.fromList
                        ([(Key, Value)] -> [(Key, Value)] -> [(Key, Value)]
forall a. Semigroup a => a -> a -> a
(Prelude.<>)
                           [Key
"Name" Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Text
name]
                           ([Maybe (Key, Value)] -> [(Key, Value)]
forall a. [Maybe a] -> [a]
Prelude.catMaybes
                              [Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"CustomEventData" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
customEventData,
                               Key -> [GameSessionQueueDestinationProperty] -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"Destinations" ([GameSessionQueueDestinationProperty] -> (Key, Value))
-> Maybe [GameSessionQueueDestinationProperty]
-> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe [GameSessionQueueDestinationProperty]
destinations,
                               Key -> FilterConfigurationProperty -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"FilterConfiguration" (FilterConfigurationProperty -> (Key, Value))
-> Maybe FilterConfigurationProperty -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe FilterConfigurationProperty
filterConfiguration,
                               Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"NotificationTarget" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
notificationTarget,
                               Key -> [PlayerLatencyPolicyProperty] -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"PlayerLatencyPolicies"
                                 ([PlayerLatencyPolicyProperty] -> (Key, Value))
-> Maybe [PlayerLatencyPolicyProperty] -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe [PlayerLatencyPolicyProperty]
playerLatencyPolicies,
                               Key -> PriorityConfigurationProperty -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"PriorityConfiguration"
                                 (PriorityConfigurationProperty -> (Key, Value))
-> Maybe PriorityConfigurationProperty -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe PriorityConfigurationProperty
priorityConfiguration,
                               Key -> [Tag] -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"Tags" ([Tag] -> (Key, Value)) -> Maybe [Tag] -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe [Tag]
tags,
                               Key -> Value Integer -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"TimeoutInSeconds" (Value Integer -> (Key, Value))
-> Maybe (Value Integer) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Integer)
timeoutInSeconds]))}
instance JSON.ToJSON GameSessionQueue where
  toJSON :: GameSessionQueue -> Value
toJSON GameSessionQueue {Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: GameSessionQueue -> ()
customEventData :: GameSessionQueue -> Maybe (Value Text)
destinations :: GameSessionQueue -> Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: GameSessionQueue -> Maybe FilterConfigurationProperty
name :: GameSessionQueue -> Value Text
notificationTarget :: GameSessionQueue -> Maybe (Value Text)
playerLatencyPolicies :: GameSessionQueue -> Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: GameSessionQueue -> Maybe PriorityConfigurationProperty
tags :: GameSessionQueue -> Maybe [Tag]
timeoutInSeconds :: GameSessionQueue -> Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
    = [(Key, Value)] -> Value
JSON.object
        ([Item [(Key, Value)]] -> [(Key, Value)]
forall l. IsList l => [Item l] -> l
Prelude.fromList
           ([(Key, Value)] -> [(Key, Value)] -> [(Key, Value)]
forall a. Semigroup a => a -> a -> a
(Prelude.<>)
              [Key
"Name" Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
JSON..= Value Text
name]
              ([Maybe (Key, Value)] -> [(Key, Value)]
forall a. [Maybe a] -> [a]
Prelude.catMaybes
                 [Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"CustomEventData" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
customEventData,
                  Key -> [GameSessionQueueDestinationProperty] -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"Destinations" ([GameSessionQueueDestinationProperty] -> (Key, Value))
-> Maybe [GameSessionQueueDestinationProperty]
-> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe [GameSessionQueueDestinationProperty]
destinations,
                  Key -> FilterConfigurationProperty -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"FilterConfiguration" (FilterConfigurationProperty -> (Key, Value))
-> Maybe FilterConfigurationProperty -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe FilterConfigurationProperty
filterConfiguration,
                  Key -> Value Text -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"NotificationTarget" (Value Text -> (Key, Value))
-> Maybe (Value Text) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Text)
notificationTarget,
                  Key -> [PlayerLatencyPolicyProperty] -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"PlayerLatencyPolicies"
                    ([PlayerLatencyPolicyProperty] -> (Key, Value))
-> Maybe [PlayerLatencyPolicyProperty] -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe [PlayerLatencyPolicyProperty]
playerLatencyPolicies,
                  Key -> PriorityConfigurationProperty -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"PriorityConfiguration"
                    (PriorityConfigurationProperty -> (Key, Value))
-> Maybe PriorityConfigurationProperty -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe PriorityConfigurationProperty
priorityConfiguration,
                  Key -> [Tag] -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"Tags" ([Tag] -> (Key, Value)) -> Maybe [Tag] -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe [Tag]
tags,
                  Key -> Value Integer -> (Key, Value)
forall v. ToJSON v => Key -> v -> (Key, Value)
forall e kv v. (KeyValue e kv, ToJSON v) => Key -> v -> kv
(JSON..=) Key
"TimeoutInSeconds" (Value Integer -> (Key, Value))
-> Maybe (Value Integer) -> Maybe (Key, Value)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe (Value Integer)
timeoutInSeconds])))
instance Property "CustomEventData" GameSessionQueue where
  type PropertyType "CustomEventData" GameSessionQueue = Value Prelude.Text
  set :: PropertyType "CustomEventData" GameSessionQueue
-> GameSessionQueue -> GameSessionQueue
set PropertyType "CustomEventData" GameSessionQueue
newValue GameSessionQueue {Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: GameSessionQueue -> ()
customEventData :: GameSessionQueue -> Maybe (Value Text)
destinations :: GameSessionQueue -> Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: GameSessionQueue -> Maybe FilterConfigurationProperty
name :: GameSessionQueue -> Value Text
notificationTarget :: GameSessionQueue -> Maybe (Value Text)
playerLatencyPolicies :: GameSessionQueue -> Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: GameSessionQueue -> Maybe PriorityConfigurationProperty
tags :: GameSessionQueue -> Maybe [Tag]
timeoutInSeconds :: GameSessionQueue -> Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
    = GameSessionQueue {customEventData :: Maybe (Value Text)
customEventData = Value Text -> Maybe (Value Text)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "CustomEventData" GameSessionQueue
Value Text
newValue, Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: ()
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
haddock_workaround_ :: ()
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
instance Property "Destinations" GameSessionQueue where
  type PropertyType "Destinations" GameSessionQueue = [GameSessionQueueDestinationProperty]
  set :: PropertyType "Destinations" GameSessionQueue
-> GameSessionQueue -> GameSessionQueue
set PropertyType "Destinations" GameSessionQueue
newValue GameSessionQueue {Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: GameSessionQueue -> ()
customEventData :: GameSessionQueue -> Maybe (Value Text)
destinations :: GameSessionQueue -> Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: GameSessionQueue -> Maybe FilterConfigurationProperty
name :: GameSessionQueue -> Value Text
notificationTarget :: GameSessionQueue -> Maybe (Value Text)
playerLatencyPolicies :: GameSessionQueue -> Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: GameSessionQueue -> Maybe PriorityConfigurationProperty
tags :: GameSessionQueue -> Maybe [Tag]
timeoutInSeconds :: GameSessionQueue -> Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
    = GameSessionQueue {destinations :: Maybe [GameSessionQueueDestinationProperty]
destinations = [GameSessionQueueDestinationProperty]
-> Maybe [GameSessionQueueDestinationProperty]
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure [GameSessionQueueDestinationProperty]
PropertyType "Destinations" GameSessionQueue
newValue, Maybe [Tag]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
instance Property "FilterConfiguration" GameSessionQueue where
  type PropertyType "FilterConfiguration" GameSessionQueue = FilterConfigurationProperty
  set :: PropertyType "FilterConfiguration" GameSessionQueue
-> GameSessionQueue -> GameSessionQueue
set PropertyType "FilterConfiguration" GameSessionQueue
newValue GameSessionQueue {Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: GameSessionQueue -> ()
customEventData :: GameSessionQueue -> Maybe (Value Text)
destinations :: GameSessionQueue -> Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: GameSessionQueue -> Maybe FilterConfigurationProperty
name :: GameSessionQueue -> Value Text
notificationTarget :: GameSessionQueue -> Maybe (Value Text)
playerLatencyPolicies :: GameSessionQueue -> Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: GameSessionQueue -> Maybe PriorityConfigurationProperty
tags :: GameSessionQueue -> Maybe [Tag]
timeoutInSeconds :: GameSessionQueue -> Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
    = GameSessionQueue
        {filterConfiguration :: Maybe FilterConfigurationProperty
filterConfiguration = FilterConfigurationProperty -> Maybe FilterConfigurationProperty
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "FilterConfiguration" GameSessionQueue
FilterConfigurationProperty
newValue, Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
instance Property "Name" GameSessionQueue where
  type PropertyType "Name" GameSessionQueue = Value Prelude.Text
  set :: PropertyType "Name" GameSessionQueue
-> GameSessionQueue -> GameSessionQueue
set PropertyType "Name" GameSessionQueue
newValue GameSessionQueue {Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: GameSessionQueue -> ()
customEventData :: GameSessionQueue -> Maybe (Value Text)
destinations :: GameSessionQueue -> Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: GameSessionQueue -> Maybe FilterConfigurationProperty
name :: GameSessionQueue -> Value Text
notificationTarget :: GameSessionQueue -> Maybe (Value Text)
playerLatencyPolicies :: GameSessionQueue -> Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: GameSessionQueue -> Maybe PriorityConfigurationProperty
tags :: GameSessionQueue -> Maybe [Tag]
timeoutInSeconds :: GameSessionQueue -> Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
    = GameSessionQueue {name :: Value Text
name = PropertyType "Name" GameSessionQueue
Value Text
newValue, Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
instance Property "NotificationTarget" GameSessionQueue where
  type PropertyType "NotificationTarget" GameSessionQueue = Value Prelude.Text
  set :: PropertyType "NotificationTarget" GameSessionQueue
-> GameSessionQueue -> GameSessionQueue
set PropertyType "NotificationTarget" GameSessionQueue
newValue GameSessionQueue {Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: GameSessionQueue -> ()
customEventData :: GameSessionQueue -> Maybe (Value Text)
destinations :: GameSessionQueue -> Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: GameSessionQueue -> Maybe FilterConfigurationProperty
name :: GameSessionQueue -> Value Text
notificationTarget :: GameSessionQueue -> Maybe (Value Text)
playerLatencyPolicies :: GameSessionQueue -> Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: GameSessionQueue -> Maybe PriorityConfigurationProperty
tags :: GameSessionQueue -> Maybe [Tag]
timeoutInSeconds :: GameSessionQueue -> Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
    = GameSessionQueue {notificationTarget :: Maybe (Value Text)
notificationTarget = Value Text -> Maybe (Value Text)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "NotificationTarget" GameSessionQueue
Value Text
newValue, Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
instance Property "PlayerLatencyPolicies" GameSessionQueue where
  type PropertyType "PlayerLatencyPolicies" GameSessionQueue = [PlayerLatencyPolicyProperty]
  set :: PropertyType "PlayerLatencyPolicies" GameSessionQueue
-> GameSessionQueue -> GameSessionQueue
set PropertyType "PlayerLatencyPolicies" GameSessionQueue
newValue GameSessionQueue {Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: GameSessionQueue -> ()
customEventData :: GameSessionQueue -> Maybe (Value Text)
destinations :: GameSessionQueue -> Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: GameSessionQueue -> Maybe FilterConfigurationProperty
name :: GameSessionQueue -> Value Text
notificationTarget :: GameSessionQueue -> Maybe (Value Text)
playerLatencyPolicies :: GameSessionQueue -> Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: GameSessionQueue -> Maybe PriorityConfigurationProperty
tags :: GameSessionQueue -> Maybe [Tag]
timeoutInSeconds :: GameSessionQueue -> Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
    = GameSessionQueue
        {playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
playerLatencyPolicies = [PlayerLatencyPolicyProperty]
-> Maybe [PlayerLatencyPolicyProperty]
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure [PlayerLatencyPolicyProperty]
PropertyType "PlayerLatencyPolicies" GameSessionQueue
newValue, Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
instance Property "PriorityConfiguration" GameSessionQueue where
  type PropertyType "PriorityConfiguration" GameSessionQueue = PriorityConfigurationProperty
  set :: PropertyType "PriorityConfiguration" GameSessionQueue
-> GameSessionQueue -> GameSessionQueue
set PropertyType "PriorityConfiguration" GameSessionQueue
newValue GameSessionQueue {Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: GameSessionQueue -> ()
customEventData :: GameSessionQueue -> Maybe (Value Text)
destinations :: GameSessionQueue -> Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: GameSessionQueue -> Maybe FilterConfigurationProperty
name :: GameSessionQueue -> Value Text
notificationTarget :: GameSessionQueue -> Maybe (Value Text)
playerLatencyPolicies :: GameSessionQueue -> Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: GameSessionQueue -> Maybe PriorityConfigurationProperty
tags :: GameSessionQueue -> Maybe [Tag]
timeoutInSeconds :: GameSessionQueue -> Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
    = GameSessionQueue
        {priorityConfiguration :: Maybe PriorityConfigurationProperty
priorityConfiguration = PriorityConfigurationProperty
-> Maybe PriorityConfigurationProperty
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "PriorityConfiguration" GameSessionQueue
PriorityConfigurationProperty
newValue, Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
()
Value Text
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
instance Property "Tags" GameSessionQueue where
  type PropertyType "Tags" GameSessionQueue = [Tag]
  set :: PropertyType "Tags" GameSessionQueue
-> GameSessionQueue -> GameSessionQueue
set PropertyType "Tags" GameSessionQueue
newValue GameSessionQueue {Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: GameSessionQueue -> ()
customEventData :: GameSessionQueue -> Maybe (Value Text)
destinations :: GameSessionQueue -> Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: GameSessionQueue -> Maybe FilterConfigurationProperty
name :: GameSessionQueue -> Value Text
notificationTarget :: GameSessionQueue -> Maybe (Value Text)
playerLatencyPolicies :: GameSessionQueue -> Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: GameSessionQueue -> Maybe PriorityConfigurationProperty
tags :: GameSessionQueue -> Maybe [Tag]
timeoutInSeconds :: GameSessionQueue -> Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
    = GameSessionQueue {tags :: Maybe [Tag]
tags = [Tag] -> Maybe [Tag]
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure [Tag]
PropertyType "Tags" GameSessionQueue
newValue, Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
timeoutInSeconds :: Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
timeoutInSeconds :: Maybe (Value Integer)
..}
instance Property "TimeoutInSeconds" GameSessionQueue where
  type PropertyType "TimeoutInSeconds" GameSessionQueue = Value Prelude.Integer
  set :: PropertyType "TimeoutInSeconds" GameSessionQueue
-> GameSessionQueue -> GameSessionQueue
set PropertyType "TimeoutInSeconds" GameSessionQueue
newValue GameSessionQueue {Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Integer)
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: GameSessionQueue -> ()
customEventData :: GameSessionQueue -> Maybe (Value Text)
destinations :: GameSessionQueue -> Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: GameSessionQueue -> Maybe FilterConfigurationProperty
name :: GameSessionQueue -> Value Text
notificationTarget :: GameSessionQueue -> Maybe (Value Text)
playerLatencyPolicies :: GameSessionQueue -> Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: GameSessionQueue -> Maybe PriorityConfigurationProperty
tags :: GameSessionQueue -> Maybe [Tag]
timeoutInSeconds :: GameSessionQueue -> Maybe (Value Integer)
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
timeoutInSeconds :: Maybe (Value Integer)
..}
    = GameSessionQueue {timeoutInSeconds :: Maybe (Value Integer)
timeoutInSeconds = Value Integer -> Maybe (Value Integer)
forall a. a -> Maybe a
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure PropertyType "TimeoutInSeconds" GameSessionQueue
Value Integer
newValue, Maybe [Tag]
Maybe [GameSessionQueueDestinationProperty]
Maybe [PlayerLatencyPolicyProperty]
Maybe (Value Text)
Maybe FilterConfigurationProperty
Maybe PriorityConfigurationProperty
()
Value Text
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
haddock_workaround_ :: ()
customEventData :: Maybe (Value Text)
destinations :: Maybe [GameSessionQueueDestinationProperty]
filterConfiguration :: Maybe FilterConfigurationProperty
name :: Value Text
notificationTarget :: Maybe (Value Text)
playerLatencyPolicies :: Maybe [PlayerLatencyPolicyProperty]
priorityConfiguration :: Maybe PriorityConfigurationProperty
tags :: Maybe [Tag]
..}