| Safe Haskell | None |
|---|---|
| Language | GHC2021 |
SDL3.Sys.Bindgen.Video.Unsafe
Synopsis
- sDL_GetNumVideoDrivers :: IO CInt
- sDL_GetVideoDriver :: CInt -> IO (PtrConst CChar)
- sDL_GetCurrentVideoDriver :: IO (PtrConst CChar)
- sDL_GetSystemTheme :: IO SDL_SystemTheme
- sDL_GetDisplays :: Ptr CInt -> IO (Ptr SDL_DisplayID)
- sDL_GetPrimaryDisplay :: IO SDL_DisplayID
- sDL_GetDisplayProperties :: SDL_DisplayID -> IO SDL_PropertiesID
- sDL_GetDisplayName :: SDL_DisplayID -> IO (PtrConst CChar)
- sDL_GetDisplayBounds :: SDL_DisplayID -> Ptr SDL_Rect -> IO CBool
- sDL_GetDisplayUsableBounds :: SDL_DisplayID -> Ptr SDL_Rect -> IO CBool
- sDL_GetNaturalDisplayOrientation :: SDL_DisplayID -> IO SDL_DisplayOrientation
- sDL_GetCurrentDisplayOrientation :: SDL_DisplayID -> IO SDL_DisplayOrientation
- sDL_GetDisplayContentScale :: SDL_DisplayID -> IO CFloat
- sDL_GetFullscreenDisplayModes :: SDL_DisplayID -> Ptr CInt -> IO (Ptr (Ptr SDL_DisplayMode))
- sDL_GetClosestFullscreenDisplayMode :: SDL_DisplayID -> CInt -> CInt -> CFloat -> CBool -> Ptr SDL_DisplayMode -> IO CBool
- sDL_GetDesktopDisplayMode :: SDL_DisplayID -> IO (PtrConst SDL_DisplayMode)
- sDL_GetCurrentDisplayMode :: SDL_DisplayID -> IO (PtrConst SDL_DisplayMode)
- sDL_GetDisplayForPoint :: PtrConst SDL_Point -> IO SDL_DisplayID
- sDL_GetDisplayForRect :: PtrConst SDL_Rect -> IO SDL_DisplayID
- sDL_GetDisplayForWindow :: Ptr SDL_Window -> IO SDL_DisplayID
- sDL_GetWindowPixelDensity :: Ptr SDL_Window -> IO CFloat
- sDL_GetWindowDisplayScale :: Ptr SDL_Window -> IO CFloat
- sDL_SetWindowFullscreenMode :: Ptr SDL_Window -> PtrConst SDL_DisplayMode -> IO CBool
- sDL_GetWindowFullscreenMode :: Ptr SDL_Window -> IO (PtrConst SDL_DisplayMode)
- sDL_GetWindowICCProfile :: Ptr SDL_Window -> Ptr CSize -> IO (Ptr Void)
- sDL_GetWindowPixelFormat :: Ptr SDL_Window -> IO SDL_PixelFormat
- sDL_GetWindows :: Ptr CInt -> IO (Ptr (Ptr SDL_Window))
- sDL_CreateWindow :: PtrConst CChar -> CInt -> CInt -> SDL_WindowFlags -> IO (Ptr SDL_Window)
- sDL_CreatePopupWindow :: Ptr SDL_Window -> CInt -> CInt -> CInt -> CInt -> SDL_WindowFlags -> IO (Ptr SDL_Window)
- sDL_CreateWindowWithProperties :: SDL_PropertiesID -> IO (Ptr SDL_Window)
- sDL_GetWindowID :: Ptr SDL_Window -> IO SDL_WindowID
- sDL_GetWindowFromID :: SDL_WindowID -> IO (Ptr SDL_Window)
- sDL_GetWindowParent :: Ptr SDL_Window -> IO (Ptr SDL_Window)
- sDL_GetWindowProperties :: Ptr SDL_Window -> IO SDL_PropertiesID
- sDL_GetWindowFlags :: Ptr SDL_Window -> IO SDL_WindowFlags
- sDL_SetWindowTitle :: Ptr SDL_Window -> PtrConst CChar -> IO CBool
- sDL_GetWindowTitle :: Ptr SDL_Window -> IO (PtrConst CChar)
- sDL_SetWindowIcon :: Ptr SDL_Window -> Ptr SDL_Surface -> IO CBool
- sDL_SetWindowPosition :: Ptr SDL_Window -> CInt -> CInt -> IO CBool
- sDL_GetWindowPosition :: Ptr SDL_Window -> Ptr CInt -> Ptr CInt -> IO CBool
- sDL_SetWindowSize :: Ptr SDL_Window -> CInt -> CInt -> IO CBool
- sDL_GetWindowSize :: Ptr SDL_Window -> Ptr CInt -> Ptr CInt -> IO CBool
- sDL_GetWindowSafeArea :: Ptr SDL_Window -> Ptr SDL_Rect -> IO CBool
- sDL_SetWindowAspectRatio :: Ptr SDL_Window -> CFloat -> CFloat -> IO CBool
- sDL_GetWindowAspectRatio :: Ptr SDL_Window -> Ptr CFloat -> Ptr CFloat -> IO CBool
- sDL_GetWindowBordersSize :: Ptr SDL_Window -> Ptr CInt -> Ptr CInt -> Ptr CInt -> Ptr CInt -> IO CBool
- sDL_GetWindowSizeInPixels :: Ptr SDL_Window -> Ptr CInt -> Ptr CInt -> IO CBool
- sDL_SetWindowMinimumSize :: Ptr SDL_Window -> CInt -> CInt -> IO CBool
- sDL_GetWindowMinimumSize :: Ptr SDL_Window -> Ptr CInt -> Ptr CInt -> IO CBool
- sDL_SetWindowMaximumSize :: Ptr SDL_Window -> CInt -> CInt -> IO CBool
- sDL_GetWindowMaximumSize :: Ptr SDL_Window -> Ptr CInt -> Ptr CInt -> IO CBool
- sDL_SetWindowBordered :: Ptr SDL_Window -> CBool -> IO CBool
- sDL_SetWindowResizable :: Ptr SDL_Window -> CBool -> IO CBool
- sDL_SetWindowAlwaysOnTop :: Ptr SDL_Window -> CBool -> IO CBool
- sDL_SetWindowFillDocument :: Ptr SDL_Window -> CBool -> IO CBool
- sDL_ShowWindow :: Ptr SDL_Window -> IO CBool
- sDL_HideWindow :: Ptr SDL_Window -> IO CBool
- sDL_RaiseWindow :: Ptr SDL_Window -> IO CBool
- sDL_MaximizeWindow :: Ptr SDL_Window -> IO CBool
- sDL_MinimizeWindow :: Ptr SDL_Window -> IO CBool
- sDL_RestoreWindow :: Ptr SDL_Window -> IO CBool
- sDL_SetWindowFullscreen :: Ptr SDL_Window -> CBool -> IO CBool
- sDL_SyncWindow :: Ptr SDL_Window -> IO CBool
- sDL_WindowHasSurface :: Ptr SDL_Window -> IO CBool
- sDL_GetWindowSurface :: Ptr SDL_Window -> IO (Ptr SDL_Surface)
- sDL_SetWindowSurfaceVSync :: Ptr SDL_Window -> CInt -> IO CBool
- sDL_GetWindowSurfaceVSync :: Ptr SDL_Window -> Ptr CInt -> IO CBool
- sDL_UpdateWindowSurface :: Ptr SDL_Window -> IO CBool
- sDL_UpdateWindowSurfaceRects :: Ptr SDL_Window -> PtrConst SDL_Rect -> CInt -> IO CBool
- sDL_DestroyWindowSurface :: Ptr SDL_Window -> IO CBool
- sDL_SetWindowKeyboardGrab :: Ptr SDL_Window -> CBool -> IO CBool
- sDL_SetWindowMouseGrab :: Ptr SDL_Window -> CBool -> IO CBool
- sDL_GetWindowKeyboardGrab :: Ptr SDL_Window -> IO CBool
- sDL_GetWindowMouseGrab :: Ptr SDL_Window -> IO CBool
- sDL_GetGrabbedWindow :: IO (Ptr SDL_Window)
- sDL_SetWindowMouseRect :: Ptr SDL_Window -> PtrConst SDL_Rect -> IO CBool
- sDL_GetWindowMouseRect :: Ptr SDL_Window -> IO (PtrConst SDL_Rect)
- sDL_SetWindowOpacity :: Ptr SDL_Window -> CFloat -> IO CBool
- sDL_GetWindowOpacity :: Ptr SDL_Window -> IO CFloat
- sDL_SetWindowParent :: Ptr SDL_Window -> Ptr SDL_Window -> IO CBool
- sDL_SetWindowModal :: Ptr SDL_Window -> CBool -> IO CBool
- sDL_SetWindowFocusable :: Ptr SDL_Window -> CBool -> IO CBool
- sDL_ShowWindowSystemMenu :: Ptr SDL_Window -> CInt -> CInt -> IO CBool
- sDL_SetWindowHitTest :: Ptr SDL_Window -> SDL_HitTest -> Ptr Void -> IO CBool
- sDL_SetWindowShape :: Ptr SDL_Window -> Ptr SDL_Surface -> IO CBool
- sDL_FlashWindow :: Ptr SDL_Window -> SDL_FlashOperation -> IO CBool
- sDL_SetWindowProgressState :: Ptr SDL_Window -> SDL_ProgressState -> IO CBool
- sDL_GetWindowProgressState :: Ptr SDL_Window -> IO SDL_ProgressState
- sDL_SetWindowProgressValue :: Ptr SDL_Window -> CFloat -> IO CBool
- sDL_GetWindowProgressValue :: Ptr SDL_Window -> IO CFloat
- sDL_DestroyWindow :: Ptr SDL_Window -> IO ()
- sDL_ScreenSaverEnabled :: IO CBool
- sDL_EnableScreenSaver :: IO CBool
- sDL_DisableScreenSaver :: IO CBool
- sDL_GL_LoadLibrary :: PtrConst CChar -> IO CBool
- sDL_GL_GetProcAddress :: PtrConst CChar -> IO SDL_FunctionPointer
- sDL_EGL_GetProcAddress :: PtrConst CChar -> IO SDL_FunctionPointer
- sDL_GL_UnloadLibrary :: IO ()
- sDL_GL_ExtensionSupported :: PtrConst CChar -> IO CBool
- sDL_GL_ResetAttributes :: IO ()
- sDL_GL_SetAttribute :: SDL_GLAttr -> CInt -> IO CBool
- sDL_GL_GetAttribute :: SDL_GLAttr -> Ptr CInt -> IO CBool
- sDL_GL_CreateContext :: Ptr SDL_Window -> IO SDL_GLContext
- sDL_GL_MakeCurrent :: Ptr SDL_Window -> SDL_GLContext -> IO CBool
- sDL_GL_GetCurrentWindow :: IO (Ptr SDL_Window)
- sDL_GL_GetCurrentContext :: IO SDL_GLContext
- sDL_EGL_GetCurrentDisplay :: IO SDL_EGLDisplay
- sDL_EGL_GetCurrentConfig :: IO SDL_EGLConfig
- sDL_EGL_GetWindowSurface :: Ptr SDL_Window -> IO SDL_EGLSurface
- sDL_EGL_SetAttributeCallbacks :: SDL_EGLAttribArrayCallback -> SDL_EGLIntArrayCallback -> SDL_EGLIntArrayCallback -> Ptr Void -> IO ()
- sDL_GL_SetSwapInterval :: CInt -> IO CBool
- sDL_GL_GetSwapInterval :: Ptr CInt -> IO CBool
- sDL_GL_SwapWindow :: Ptr SDL_Window -> IO CBool
- sDL_GL_DestroyContext :: SDL_GLContext -> IO CBool
Documentation
sDL_GetNumVideoDrivers :: IO CInt Source #
Get the number of video drivers compiled into SDL.
- Returns
- the number of built in video drivers.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetVideoDriver- C declaration
SDL_GetNumVideoDrivers, defined atSDL3/SDL_video.h 563:33
Since: 3.2.0
Get the name of a built in video driver.
The video drivers are presented in the order in which they are normally checked during initialization.
The names of drivers are all simple, low-ASCII identifiers, like "cocoa", "x11" or "windows". These never have Unicode characters, and are not meant to be proper names.
- Returns
- the name of the video driver with the given index, or NULL if index is out of bounds.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetNumVideoDrivers- C declaration
SDL_GetVideoDriver, defined atSDL3/SDL_video.h 585:42
Since: 3.2.0
sDL_GetCurrentVideoDriver :: IO (PtrConst CChar) Source #
Get the name of the currently initialized video driver.
The names of drivers are all simple, low-ASCII identifiers, like "cocoa", "x11" or "windows". These never have Unicode characters, and are not meant to be proper names.
- Returns
- the name of the current video driver or NULL if no driver has been initialized.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetNumVideoDrivers,sDL_GetVideoDriver- C declaration
SDL_GetCurrentVideoDriver, defined atSDL3/SDL_video.h 604:42
Since: 3.2.0
sDL_GetSystemTheme :: IO SDL_SystemTheme Source #
Get the current system theme.
- Returns
- the current system theme, light, dark, or unknown.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_GetSystemTheme, defined atSDL3/SDL_video.h 615:45
Since: 3.2.0
Arguments
| :: Ptr CInt |
|
| -> IO (Ptr SDL_DisplayID) |
Get a list of currently connected displays.
- Returns
- a 0 terminated array of display instance IDs or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_GetDisplays, defined atSDL3/SDL_video.h 630:45
Since: 3.2.0
sDL_GetPrimaryDisplay :: IO SDL_DisplayID Source #
Return the primary display.
- Returns
- the instance ID of the primary display on success or 0 on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetDisplays- C declaration
SDL_GetPrimaryDisplay, defined atSDL3/SDL_video.h 644:43
Since: 3.2.0
sDL_GetDisplayProperties Source #
Arguments
| :: SDL_DisplayID |
|
| -> IO SDL_PropertiesID |
Get the properties associated with a display.
The following read-only properties are provided by SDL:
: true if the display has HDR headroom above the SDR white point. This is for informational and diagnostic purposes only, as not all platforms provide this information at the display level.sDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN
On KMS/DRM:
: the "panel orientation" property for the display in degrees of clockwise rotation. Note that this is provided only as a hint, and the application is responsible for any coordinate transformations needed to conform to the requested display orientation.sDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER
On Wayland:
: the wl_output associated with the displaysDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER
On Windows:
: the monitor handle (HMONITOR) associated with the displaysDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER
- Returns
- a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_GetDisplayProperties, defined atSDL3/SDL_video.h 682:46
Since: 3.2.0
Arguments
| :: SDL_DisplayID |
|
| -> IO (PtrConst CChar) |
Get the name of a display in UTF-8 encoding.
- Returns
- the name of a display or NULL on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetDisplays- C declaration
SDL_GetDisplayName, defined atSDL3/SDL_video.h 702:42
Since: 3.2.0
Arguments
| :: SDL_DisplayID |
|
| -> Ptr SDL_Rect |
|
| -> IO CBool |
Get the desktop area represented by a display.
The primary display is often located at (0,0), but may be placed at a different location depending on monitor layout.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetDisplayUsableBounds,sDL_GetDisplays- C declaration
SDL_GetDisplayBounds, defined atSDL3/SDL_video.h 722:34
Since: 3.2.0
sDL_GetDisplayUsableBounds Source #
Arguments
| :: SDL_DisplayID |
|
| -> Ptr SDL_Rect |
|
| -> IO CBool |
Get the usable desktop area represented by a display, in screen coordinates.
This is the same area as SDL_GetDisplayBounds() reports, but with portions reserved by the system removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock.
Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines for the maximum space available to a non-fullscreen window.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetDisplayBounds,sDL_GetDisplays- C declaration
SDL_GetDisplayUsableBounds, defined atSDL3/SDL_video.h 748:34
Since: 3.2.0
sDL_GetNaturalDisplayOrientation Source #
Arguments
| :: SDL_DisplayID |
|
| -> IO SDL_DisplayOrientation |
Get the orientation of a display when it is unrotated.
- Returns
- the
SDL_DisplayOrientationenum value of the display, orSDL_ORIENTATION_UNKNOWNif it isn't available. - Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetDisplays- C declaration
SDL_GetNaturalDisplayOrientation, defined atSDL3/SDL_video.h 763:52
Since: 3.2.0
sDL_GetCurrentDisplayOrientation Source #
Arguments
| :: SDL_DisplayID |
|
| -> IO SDL_DisplayOrientation |
Get the orientation of a display.
- Returns
- the
SDL_DisplayOrientationenum value of the display, orSDL_ORIENTATION_UNKNOWNif it isn't available. - Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetDisplays- C declaration
SDL_GetCurrentDisplayOrientation, defined atSDL3/SDL_video.h 778:52
Since: 3.2.0
sDL_GetDisplayContentScale Source #
Arguments
| :: SDL_DisplayID |
|
| -> IO CFloat |
Get the content scale of a display.
The content scale is the expected scale for content based on the DPI settings of the display. For example, a 4K display might have a 2.0 (200%) display scale, which means that the user expects UI elements to be twice as big on this display, to aid in readability.
After window creation, SDL_GetWindowDisplayScale() should be used to query the content scale factor for individual windows instead of querying the display for a window and calling this function, as the per-window content scale factor may differ from the base value of the display it is on, particularly on high-DPI and/or multi-monitor desktop configurations.
- Returns
- the content scale of the display, or 0.0f on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowDisplayScale,sDL_GetDisplays- C declaration
SDL_GetDisplayContentScale, defined atSDL3/SDL_video.h 805:35
Since: 3.2.0
sDL_GetFullscreenDisplayModes Source #
Arguments
| :: SDL_DisplayID |
|
| -> Ptr CInt |
|
| -> IO (Ptr (Ptr SDL_DisplayMode)) |
Get a list of fullscreen display modes available on a display.
The display modes are sorted in this priority:
- w -> largest to smallest
- h -> largest to smallest
- bits per pixel -> more colors to fewer colors
- packed pixel layout -> largest to smallest
- refresh rate -> highest to lowest
- pixel density -> lowest to highest
- Returns
- a NULL terminated array of display mode pointers or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetDisplays- C declaration
SDL_GetFullscreenDisplayModes, defined atSDL3/SDL_video.h 833:48
Since: 3.2.0
sDL_GetClosestFullscreenDisplayMode Source #
Arguments
| :: SDL_DisplayID |
|
| -> CInt |
|
| -> CInt |
|
| -> CFloat |
|
| -> CBool |
|
| -> Ptr SDL_DisplayMode |
|
| -> IO CBool |
Get the closest match to the requested display mode.
The available display modes are scanned and closest is filled in with the closest mode matching the requested mode and returned. The mode format and refresh rate default to the desktop mode if they are set to 0. The modes are scanned with size being first priority, format being second priority, and finally checking the refresh rate. If all the available modes are too small, then false is returned.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetDisplays,sDL_GetFullscreenDisplayModes- C declaration
SDL_GetClosestFullscreenDisplayMode, defined atSDL3/SDL_video.h 864:34
Since: 3.2.0
sDL_GetDesktopDisplayMode Source #
Arguments
| :: SDL_DisplayID |
|
| -> IO (PtrConst SDL_DisplayMode) |
Get information about the desktop's display mode.
There's a difference between this function and SDL_GetCurrentDisplayMode() when SDL runs fullscreen and has changed the resolution. In that case this function will return the previous native display mode, and not the current display mode.
- Returns
- a pointer to the desktop display mode or NULL on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetCurrentDisplayMode,sDL_GetDisplays- C declaration
SDL_GetDesktopDisplayMode, defined atSDL3/SDL_video.h 885:53
Since: 3.2.0
sDL_GetCurrentDisplayMode Source #
Arguments
| :: SDL_DisplayID |
|
| -> IO (PtrConst SDL_DisplayMode) |
Get information about the current display mode.
There's a difference between this function and SDL_GetDesktopDisplayMode() when SDL runs fullscreen and has changed the resolution. In that case this function will return the current display mode, and not the previous native display mode.
- Returns
- a pointer to the desktop display mode or NULL on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetDesktopDisplayMode,sDL_GetDisplays- C declaration
SDL_GetCurrentDisplayMode, defined atSDL3/SDL_video.h 906:53
Since: 3.2.0
sDL_GetDisplayForPoint Source #
Arguments
| :: PtrConst SDL_Point |
|
| -> IO SDL_DisplayID |
Get the display containing a point.
- Returns
- the instance ID of the display containing the point or 0 on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetDisplayBounds,sDL_GetDisplays- C declaration
SDL_GetDisplayForPoint, defined atSDL3/SDL_video.h 922:43
Since: 3.2.0
sDL_GetDisplayForRect Source #
Arguments
| :: PtrConst SDL_Rect |
|
| -> IO SDL_DisplayID |
Get the display primarily containing a rect.
- Returns
- the instance ID of the display entirely containing the rect or closest to the center of the rect on success or 0 on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetDisplayBounds,sDL_GetDisplays- C declaration
SDL_GetDisplayForRect, defined atSDL3/SDL_video.h 939:43
Since: 3.2.0
sDL_GetDisplayForWindow Source #
Arguments
| :: Ptr SDL_Window |
|
| -> IO SDL_DisplayID |
Get the display associated with a window.
- Returns
- the instance ID of the display containing the center of the window on success or 0 on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetDisplayBounds,sDL_GetDisplays- C declaration
SDL_GetDisplayForWindow, defined atSDL3/SDL_video.h 956:43
Since: 3.2.0
sDL_GetWindowPixelDensity Source #
Arguments
| :: Ptr SDL_Window |
|
| -> IO CFloat |
Get the pixel density of a window.
This is a ratio of pixel size to window size. For example, if the window is 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it would have a pixel density of 2.0.
- Returns
- the pixel density or 0.0f on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowDisplayScale- C declaration
SDL_GetWindowPixelDensity, defined atSDL3/SDL_video.h 975:35
Since: 3.2.0
sDL_GetWindowDisplayScale Source #
Arguments
| :: Ptr SDL_Window |
|
| -> IO CFloat |
Get the content display scale relative to a window's pixel size.
This is a combination of the window pixel density and the display content scale, and is the expected scale for displaying content in this window. For example, if a 3840x2160 window had a display scale of 2.0, the user expects the content to take twice as many pixels and be the same physical size as if it were being displayed in a 1920x1080 window with a display scale of 1.0.
Conceptually this value corresponds to the scale display setting, and is updated when that setting is changed, or the window moves to a display with a different scale setting.
- Returns
- the display scale, or 0.0f on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_GetWindowDisplayScale, defined atSDL3/SDL_video.h 999:35
Since: 3.2.0
sDL_SetWindowFullscreenMode Source #
Arguments
| :: Ptr SDL_Window |
|
| -> PtrConst SDL_DisplayMode |
|
| -> IO CBool |
Set the display mode to use when a window is visible and fullscreen.
This only affects the display mode used when the window is fullscreen. To change the window size when the window is not fullscreen, use SDL_SetWindowSize().
If the window is currently in the fullscreen state, this request is asynchronous on some windowing systems and the new mode dimensions may not be applied immediately upon the return of this function. If an immediate change is required, call SDL_SyncWindow() to block until the changes have taken effect.
When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode dimensions.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowFullscreenMode,sDL_SetWindowFullscreen,sDL_SyncWindow- C declaration
SDL_SetWindowFullscreenMode, defined atSDL3/SDL_video.h 1034:34
Since: 3.2.0
sDL_GetWindowFullscreenMode Source #
Arguments
| :: Ptr SDL_Window |
|
| -> IO (PtrConst SDL_DisplayMode) |
Query the display mode to use when a window is visible at fullscreen.
- Returns
- a pointer to the exclusive fullscreen mode to use or NULL for borderless fullscreen desktop mode.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_SetWindowFullscreenMode,sDL_SetWindowFullscreen- C declaration
SDL_GetWindowFullscreenMode, defined atSDL3/SDL_video.h 1050:53
Since: 3.2.0
sDL_GetWindowICCProfile Source #
Arguments
| :: Ptr SDL_Window |
|
| -> Ptr CSize |
|
| -> IO (Ptr Void) |
Get the raw ICC profile data for the screen the window is currently on.
- Returns
- the raw ICC profile data on success or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_GetWindowICCProfile, defined atSDL3/SDL_video.h 1065:36
Since: 3.2.0
sDL_GetWindowPixelFormat Source #
Arguments
| :: Ptr SDL_Window |
|
| -> IO SDL_PixelFormat |
Get the pixel format associated with the window.
- Returns
- the pixel format of the window on success or SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_GetWindowPixelFormat, defined atSDL3/SDL_video.h 1079:45
Since: 3.2.0
Arguments
| :: Ptr CInt |
|
| -> IO (Ptr (Ptr SDL_Window)) |
Get a list of valid windows.
- Returns
- a NULL terminated array of
SDL_Windowpointers or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed. - Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_GetWindows, defined atSDL3/SDL_video.h 1095:43
Since: 3.2.0
Arguments
| :: PtrConst CChar |
|
| -> CInt |
|
| -> CInt |
|
| -> SDL_WindowFlags |
|
| -> IO (Ptr SDL_Window) |
Create a window with the specified dimensions and flags.
The window size is a request and may be different than expected based on the desktop layout and window manager policies. Your application should be prepared to handle a window of any size.
flags may be any of the following OR'd together:
SDL_WINDOW_FULLSCREEN: fullscreen window at desktop resolutionSDL_WINDOW_OPENGL: window usable with an OpenGL contextSDL_WINDOW_HIDDEN: window is not visibleSDL_WINDOW_BORDERLESS: no window decorationSDL_WINDOW_RESIZABLE: window can be resizedSDL_WINDOW_MINIMIZED: window is minimizedSDL_WINDOW_MAXIMIZED: window is maximizedSDL_WINDOW_MOUSE_GRABBED: window has grabbed mouse focusSDL_WINDOW_INPUT_FOCUS: window has input focusSDL_WINDOW_MOUSE_FOCUS: window has mouse focusSDL_WINDOW_EXTERNAL: window not created by SDLSDL_WINDOW_MODAL: window is modalSDL_WINDOW_HIGH_PIXEL_DENSITY: window uses high pixel density back buffer if possibleSDL_WINDOW_MOUSE_CAPTURE: window has mouse captured (unrelated to MOUSE_GRABBED)SDL_WINDOW_ALWAYS_ON_TOP: window should always be above othersSDL_WINDOW_UTILITY: window should be treated as a utility window, not showing in the task bar and window listSDL_WINDOW_TOOLTIP: window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent windowSDL_WINDOW_POPUP_MENU: window should be treated as a popup menu, requires a parent windowSDL_WINDOW_KEYBOARD_GRABBED: window has grabbed keyboard inputSDL_WINDOW_VULKAN: window usable with a Vulkan instanceSDL_WINDOW_METAL: window usable with a Metal instanceSDL_WINDOW_TRANSPARENT: window with transparent bufferSDL_WINDOW_NOT_FOCUSABLE: window should not be focusable
The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at creation time, SDL_ShowWindow() can be used to show it later.
On Apple's macOS, you must set the NSHighResolutionCapable Info.plist property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Use SDL_GetWindowSize() to query the client area's size in window coordinates, and SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the drawable size in pixels. Note that the drawable size can vary after the window is created and should be queried again if you get an SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
If the window is created with any of the SDL_WINDOW_OPENGL or SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the corresponding UnloadLibrary function is called by SDL_DestroyWindow().
If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, SDL_CreateWindow() will fail, because SDL_Vulkan_LoadLibrary() will fail.
If SDL_WINDOW_METAL is specified on an OS that does not support Metal, SDL_CreateWindow() will fail.
If you intend to use this window with an SDL_Renderer, you should use SDL_CreateWindowAndRenderer() instead of this function, to avoid window flicker.
On non-Apple devices, SDL requires you to either not link to the Vulkan loader or link to a dynamic library version. This limitation may be removed in a future version of SDL.
- Returns
- the window that was created or NULL on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
- SDL_CreateWindowAndRenderer,
sDL_CreatePopupWindow,sDL_CreateWindowWithProperties,sDL_DestroyWindow - C declaration
SDL_CreateWindow, defined atSDL3/SDL_video.h 1184:42
Since: 3.2.0
sDL_CreatePopupWindow Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CInt |
|
| -> CInt |
|
| -> CInt |
|
| -> CInt |
|
| -> SDL_WindowFlags |
|
| -> IO (Ptr SDL_Window) |
Create a child popup window of the specified parent window.
The window size is a request and may be different than expected based on the desktop layout and window manager policies. Your application should be prepared to handle a window of any size.
The flags parameter must contain at least one of the following:
SDL_WINDOW_TOOLTIP: The popup window is a tooltip and will not pass any input events.SDL_WINDOW_POPUP_MENU: The popup window is a popup menu. The topmost popup menu will implicitly gain the keyboard focus.
The following flags are not relevant to popup window creation and will be ignored:
SDL_WINDOW_MINIMIZED
SDL_WINDOW_MAXIMIZED
SDL_WINDOW_FULLSCREEN
SDL_WINDOW_BORDERLESS
The following flags are incompatible with popup window creation and will cause it to fail:
SDL_WINDOW_UTILITY
SDL_WINDOW_MODAL
The parent parameter must be non-null and a valid window. The parent of a popup window can be either a regular, toplevel window, or another popup window.
Popup windows cannot be minimized, maximized, made fullscreen, raised, flash, be made a modal window, be the parent of a toplevel window, or grab the mouse and/or keyboard. Attempts to do so will fail.
Popup windows implicitly do not have a border/decorations and do not appear on the taskbar/dock or in lists of windows such as alt-tab menus.
By default, popup window positions will automatically be constrained to keep the entire window within display bounds. This can be overridden with the property.sDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN
By default, popup menus will automatically grab keyboard focus from the parent when shown. This behavior can be overridden by setting the SDL_WINDOW_NOT_FOCUSABLE flag, setting the property to false, or toggling it after creation via the sDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEANSDL_SetWindowFocusable() function.
If a parent window is hidden or destroyed, any child popup windows will be recursively hidden or destroyed as well. Child popup windows not explicitly hidden will be restored when the parent is shown.
- Returns
- the window that was created or NULL on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_CreateWindow,sDL_CreateWindowWithProperties,sDL_DestroyWindow,sDL_GetWindowParent- C declaration
SDL_CreatePopupWindow, defined atSDL3/SDL_video.h 1260:42
Since: 3.2.0
sDL_CreateWindowWithProperties Source #
Arguments
| :: SDL_PropertiesID |
|
| -> IO (Ptr SDL_Window) |
Create a window with the specified properties.
The window size is a request and may be different than expected based on the desktop layout and window manager policies. Your application should be prepared to handle a window of any size.
These are the supported properties:
: true if the window should be always on topsDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN: true if the window has no window decorationsDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN: true if the "tooltip" and "menu" window types should be automatically constrained to be entirely within display bounds (default), false if no constraints on the position are desired.sDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN: true if the window will be used with an externally managed graphics context.sDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN: true if the window should accept keyboard input (defaults true)sDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN: true if the window should start in fullscreen mode at desktop resolutionsDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN: the height of the windowsDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER: true if the window should start hiddensDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN: true if the window uses a high pixel density buffer if possiblesDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN: true if the window should start maximizedsDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN: true if the window is a popup menusDL_PROP_WINDOW_CREATE_MENU_BOOLEAN: true if the window will be used with Metal renderingsDL_PROP_WINDOW_CREATE_METAL_BOOLEAN: true if the window should start minimizedsDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN: true if the window is modal to its parentsDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN: true if the window starts with grabbed mouse focussDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN: true if the window will be used with OpenGL renderingsDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN: ansDL_PROP_WINDOW_CREATE_PARENT_POINTERSDL_Windowthat will be the parent of this window, required for windows with the "tooltip", "menu", and "modal" properties: true if the window should be resizablesDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN: the title of the window, in UTF-8 encodingsDL_PROP_WINDOW_CREATE_TITLE_STRING: true if the window show transparent in the areas with alpha of 0sDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN: true if the window is a tooltipsDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN: true if the window is a utility window, not showing in the task bar and window listsDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN: true if the window will be used with Vulkan renderingsDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN: the width of the windowsDL_PROP_WINDOW_CREATE_WIDTH_NUMBER: the x position of the window, orsDL_PROP_WINDOW_CREATE_X_NUMBER, defaults tosDL_WINDOWPOS_CENTERED. This is relative to the parent for windows with the "tooltip" or "menu" property set.sDL_WINDOWPOS_UNDEFINED: the y position of the window, orsDL_PROP_WINDOW_CREATE_Y_NUMBER, defaults tosDL_WINDOWPOS_CENTERED. This is relative to the parent for windows with the "tooltip" or "menu" property set.sDL_WINDOWPOS_UNDEFINED
These are additional supported properties on macOS:
: thesDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER(__unsafe_unretained)NSWindow associated with the window, if you want to wrap an existing window.: thesDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER(__unsafe_unretained)NSView associated with the window, defaults to[window contentView]
These are additional supported properties on iOS, tvOS, and visionOS:
: thesDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER(__unsafe_unretained)UIWindowScene associated with the window, defaults to the active window scene.
These are additional supported properties on Wayland:
- true if the application wants to use the Wayland surface for a custom role and does not want it attached to an XDG toplevel window. See README-wayland for more information on using custom surfaces.sDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN- true if the application wants an associatedsDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEANwl_egl_windowobject to be created and attached to the window, even if the window does not have the OpenGL property orSDL_WINDOW_OPENGLflag set.- the wl_surface associated with the window, if you want to wrap an existing window. See README-wayland for more information.sDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER
These are additional supported properties on Windows:
: the HWND associated with the window, if you want to wrap an existing window.sDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER: optional, another window to share pixel format with, useful for OpenGL windowssDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER
These are additional supported properties with X11:
: the X11 Window associated with the window, if you want to wrap an existing window.sDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER
The window is implicitly shown if the "hidden" property is not set.
These are additional supported properties with Emscripten:
: the id given to the canvas element. This should start with a '#' signsDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING: override the binding element for keyboard inputs for this canvas. The variable can be one of:sDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING- "#window": the javascript window object (default)
- "#document": the javascript document object
- "#screen": the javascript window.screen object
- "#canvas": the WebGL canvas element
- "#none": Don't bind anything at all
- any other string without a leading # sign applies to the element on the page with that ID. Windows with the "tooltip" and "menu" properties are popup windows and have the behaviors and guidelines outlined in
SDL_CreatePopupWindow().
If this window is being created to be used with an SDL_Renderer, you should not add a graphics API specific property (, etc), as SDL will handle that internally when it chooses a renderer. However, SDL might need to recreate your window at that point, which may cause the window to appear briefly, and then flicker as it is recreated. The correct approach to this is to create the window with the sDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN property set to true, then create the renderer, then show the window with sDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEANSDL_ShowWindow().
- Returns
- the window that was created or NULL on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
- SDL_CreateProperties,
sDL_CreateWindow,sDL_DestroyWindow - C declaration
SDL_CreateWindowWithProperties, defined atSDL3/SDL_video.h 1409:42
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO SDL_WindowID |
Get the numeric ID of a window.
The numeric ID is what SDL_WindowEvent references, and is necessary to map these events to specific SDL_Window objects.
- Returns
- the ID of the window on success or 0 on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowFromID- C declaration
SDL_GetWindowID, defined atSDL3/SDL_video.h 1466:42
Since: 3.2.0
Arguments
| :: SDL_WindowID |
|
| -> IO (Ptr SDL_Window) |
Get a window from a stored ID.
The numeric ID is what SDL_WindowEvent references, and is necessary to map these events to specific SDL_Window objects.
- Returns
- the window associated with
idor NULL if it doesn't exist; call SDL_GetError() for more information. - Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowID- C declaration
SDL_GetWindowFromID, defined atSDL3/SDL_video.h 1484:42
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO (Ptr SDL_Window) |
Get parent of a window.
- Returns
- the parent of the window on success or NULL if the window has no parent.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_CreatePopupWindow- C declaration
SDL_GetWindowParent, defined atSDL3/SDL_video.h 1499:42
Since: 3.2.0
sDL_GetWindowProperties Source #
Arguments
| :: Ptr SDL_Window |
|
| -> IO SDL_PropertiesID |
Get the properties associated with a window.
The following read-only properties are provided by SDL:
: the surface associated with a shaped windowsDL_PROP_WINDOW_SHAPE_POINTER: true if the window has HDR headroom above the SDR white point. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.sDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN: the value of SDR white in the SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the SDR white level in scRGB colorspace, and on Apple platforms this is always 1.0 for EDR content. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.sDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT: the additional high dynamic range that can be displayed, in terms of the SDR white point. When HDR is not enabled, this will be 1.0. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.sDL_PROP_WINDOW_HDR_HEADROOM_FLOAT
On Android:
: the ANativeWindow associated with the windowsDL_PROP_WINDOW_ANDROID_WINDOW_POINTER: the EGLSurface associated with the windowsDL_PROP_WINDOW_ANDROID_SURFACE_POINTER
On iOS:
: thesDL_PROP_WINDOW_UIKIT_WINDOW_POINTER(__unsafe_unretained)UIWindow associated with the window: the NSInteger tag associated with metal views on the windowsDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER: the OpenGL view's framebuffer object. It must be bound when rendering to the screen using OpenGL.sDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER: the OpenGL view's renderbuffer object. It must be bound when SDL_GL_SwapWindow is called.sDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER: the OpenGL view's resolve framebuffer, when MSAA is used.sDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER
On KMS/DRM:
: the device index associated with the window (e.g. the X in /dev/dri/cardX)sDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER: the DRM FD associated with the windowsDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER: the GBM device associated with the windowsDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER
On macOS:
: thesDL_PROP_WINDOW_COCOA_WINDOW_POINTER(__unsafe_unretained)NSWindow associated with the window: the NSInteger tag associated with metal views on the windowsDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER
On OpenVR:
: the OpenVR Overlay Handle ID for the associated overlay window.sDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER
On Vivante:
: the EGLNativeDisplayType associated with the windowsDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER: the EGLNativeWindowType associated with the windowsDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER: the EGLSurface associated with the windowsDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER
On Windows:
: the HWND associated with the windowsDL_PROP_WINDOW_WIN32_HWND_POINTER: the HDC associated with the windowsDL_PROP_WINDOW_WIN32_HDC_POINTER: the HINSTANCE associated with the windowsDL_PROP_WINDOW_WIN32_INSTANCE_POINTER
On Wayland:
Note: The xdg_* window objects do not internally persist across window show/hide calls. They will be null if the window is hidden and must be queried each time it is shown.
: the wl_display associated with the windowsDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER: the wl_surface associated with the windowsDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER: the wp_viewport associated with the windowsDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER: the wl_egl_window associated with the windowsDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER: the xdg_surface associated with the windowsDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER: the xdg_toplevel role associated with the windowsDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER- 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING': the export handle associated with the window
: the xdg_popup role associated with the windowsDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER: the xdg_positioner associated with the window, in popup modesDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER
On X11:
: the X11 Display associated with the windowsDL_PROP_WINDOW_X11_DISPLAY_POINTER: the screen number associated with the windowsDL_PROP_WINDOW_X11_SCREEN_NUMBER: the X11 Window associated with the windowsDL_PROP_WINDOW_X11_WINDOW_NUMBER
On Emscripten:
: the id the canvas element will havesDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING: the keyboard element that associates keyboard events to this windowsDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING
- Returns
- a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_GetWindowProperties, defined atSDL3/SDL_video.h 1628:46
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO SDL_WindowFlags |
Get the window flags.
- Returns
- a mask of the
SDL_WindowFlagsassociated withwindow. - Thread safety
- This function should only be called on the main thread.
- See also
sDL_CreateWindow,sDL_HideWindow,sDL_MaximizeWindow,sDL_MinimizeWindow,sDL_SetWindowFullscreen,sDL_SetWindowMouseGrab,sDL_SetWindowFillDocument,sDL_ShowWindow- C declaration
SDL_GetWindowFlags, defined atSDL3/SDL_video.h 1687:45
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> PtrConst CChar |
|
| -> IO CBool |
Set the title of a window.
This string is expected to be in UTF-8 encoding.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowTitle- C declaration
SDL_SetWindowTitle, defined atSDL3/SDL_video.h 1705:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO (PtrConst CChar) |
Get the title of a window.
- Returns
- the title of the window in UTF-8 format or "" if there is no title.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_SetWindowTitle- C declaration
SDL_GetWindowTitle, defined atSDL3/SDL_video.h 1720:42
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> Ptr SDL_Surface |
|
| -> IO CBool |
Set the icon for a window.
If this function is passed a surface with alternate representations added using SDL_AddSurfaceAlternateImage(), the surface will be interpreted as the content to be used for 100% display scale, and the alternate representations will be used for high DPI situations. For example, if the original surface is 32x32, then on a 2x macOS display or 200% display scale on Windows, a 64x64 version of the image will be used, if available. If a matching version of the image isn't available, the closest larger size image will be downscaled to the appropriate size and be used instead, if available. Otherwise, the closest smaller image will be upscaled and be used instead.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
- SDL_AddSurfaceAlternateImage
- C declaration
SDL_SetWindowIcon, defined atSDL3/SDL_video.h 1747:34
Since: 3.2.0
sDL_SetWindowPosition Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CInt |
|
| -> CInt |
|
| -> IO CBool |
Request that the window's position be set.
If the window is in an exclusive fullscreen or maximized state, this request has no effect.
This can be used to reposition fullscreen-desktop windows onto a different display, however, as exclusive fullscreen windows are locked to a specific display, they can only be repositioned programmatically via SDL_SetWindowFullscreenMode().
On some windowing systems this request is asynchronous and the new coordinates may not have have been applied immediately upon the return of this function. If an immediate change is required, call SDL_SyncWindow() to block until the changes have taken effect.
When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be emitted with the window's new coordinates. Note that the new coordinates may not match the exact coordinates requested, as some windowing systems can restrict the position of the window in certain scenarios (e.g. constraining the position so the window is always within desktop bounds). Additionally, as this is just a request, it can be denied by the windowing system.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowPosition,sDL_SyncWindow- C declaration
SDL_SetWindowPosition, defined atSDL3/SDL_video.h 1788:34
Since: 3.2.0
sDL_GetWindowPosition Source #
Arguments
| :: Ptr SDL_Window |
|
| -> Ptr CInt |
|
| -> Ptr CInt |
|
| -> IO CBool |
Get the position of a window.
This is the current position of the window as last reported by the windowing system.
If you do not need the value for one of the positions a NULL may be passed in the x or y parameter.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_SetWindowPosition- C declaration
SDL_GetWindowPosition, defined atSDL3/SDL_video.h 1813:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> CInt |
|
| -> CInt |
|
| -> IO CBool |
Request that the size of a window's client area be set.
If the window is in a fullscreen or maximized state, this request has no effect.
To change the exclusive fullscreen mode of a window, use SDL_SetWindowFullscreenMode().
On some windowing systems, this request is asynchronous and the new window size may not have have been applied immediately upon the return of this function. If an immediate change is required, call SDL_SyncWindow() to block until the changes have taken effect.
When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be emitted with the new window dimensions. Note that the new dimensions may not match the exact size requested, as some windowing systems can restrict the window size in certain scenarios (e.g. constraining the size of the content area to remain within the usable desktop bounds). Additionally, as this is just a request, it can be denied by the windowing system.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowSize,sDL_SetWindowFullscreenMode,sDL_SyncWindow- C declaration
SDL_SetWindowSize, defined atSDL3/SDL_video.h 1850:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> Ptr CInt |
|
| -> Ptr CInt |
|
| -> IO CBool |
Get the size of a window's client area.
The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Use SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to get the real client area size in pixels.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
- SDL_GetRenderOutputSize,
sDL_GetWindowSizeInPixels,sDL_SetWindowSize, SDL_EVENT_WINDOW_RESIZED - C declaration
SDL_GetWindowSize, defined atSDL3/SDL_video.h 1874:34
Since: 3.2.0
sDL_GetWindowSafeArea Source #
Arguments
| :: Ptr SDL_Window |
|
| -> Ptr SDL_Rect |
|
| -> IO CBool |
Get the safe area for this window.
Some devices have portions of the screen which are partially obscured or not interactive, possibly due to on-screen controls, curved edges, camera notches, TV overscan, etc. This function provides the area of the window which is safe to have interactable content. You should continue rendering into the rest of the window, but it should not contain visually important or interactable content.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_GetWindowSafeArea, defined atSDL3/SDL_video.h 1896:34
Since: 3.2.0
sDL_SetWindowAspectRatio Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CFloat |
|
| -> CFloat |
|
| -> IO CBool |
Request that the aspect ratio of a window's client area be set.
The aspect ratio is the ratio of width divided by height, e.g. 2560x1600 would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are narrower.
If, at the time of this request, the window in a fixed-size state, such as maximized or fullscreen, the request will be deferred until the window exits this state and becomes resizable again.
On some windowing systems, this request is asynchronous and the new window aspect ratio may not have have been applied immediately upon the return of this function. If an immediate change is required, call SDL_SyncWindow() to block until the changes have taken effect.
When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be emitted with the new window dimensions. Note that the new dimensions may not match the exact aspect ratio requested, as some windowing systems can restrict the window size in certain scenarios (e.g. constraining the size of the content area to remain within the usable desktop bounds). Additionally, as this is just a request, it can be denied by the windowing system.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowAspectRatio,sDL_SyncWindow- C declaration
SDL_SetWindowAspectRatio, defined atSDL3/SDL_video.h 1937:34
Since: 3.2.0
sDL_GetWindowAspectRatio Source #
Arguments
| :: Ptr SDL_Window |
|
| -> Ptr CFloat |
|
| -> Ptr CFloat |
|
| -> IO CBool |
Get the aspect ratio of a window's client area.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_SetWindowAspectRatio- C declaration
SDL_GetWindowAspectRatio, defined atSDL3/SDL_video.h 1956:34
Since: 3.2.0
sDL_GetWindowBordersSize Source #
Arguments
| :: Ptr SDL_Window |
|
| -> Ptr CInt |
|
| -> Ptr CInt |
|
| -> Ptr CInt |
|
| -> Ptr CInt |
|
| -> IO CBool |
Get the size of a window's borders (decorations) around the client area.
Note: If this function fails (returns false), the size values will be initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the window in question was borderless.
Note: This function may fail on systems where the window has not yet been decorated by the display server (for example, immediately after calling SDL_CreateWindow). It is recommended that you wait at least until the window has been presented and composited, so that the window system has a chance to decorate the window and provide the border dimensions to SDL.
This function also returns false if getting the information is not supported.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowSize- C declaration
SDL_GetWindowBordersSize, defined atSDL3/SDL_video.h 1993:34
Since: 3.2.0
sDL_GetWindowSizeInPixels Source #
Arguments
| :: Ptr SDL_Window |
|
| -> Ptr CInt |
|
| -> Ptr CInt |
|
| -> IO CBool |
Get the size of a window's client area, in pixels.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_CreateWindow,sDL_GetWindowSize- C declaration
SDL_GetWindowSizeInPixels, defined atSDL3/SDL_video.h 2013:34
Since: 3.2.0
sDL_SetWindowMinimumSize Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CInt |
|
| -> CInt |
|
| -> IO CBool |
Set the minimum size of a window's client area.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowMinimumSize,sDL_SetWindowMaximumSize- C declaration
SDL_SetWindowMinimumSize, defined atSDL3/SDL_video.h 2031:34
Since: 3.2.0
sDL_GetWindowMinimumSize Source #
Arguments
| :: Ptr SDL_Window |
|
| -> Ptr CInt |
|
| -> Ptr CInt |
|
| -> IO CBool |
Get the minimum size of a window's client area.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowMaximumSize,sDL_SetWindowMinimumSize- C declaration
SDL_GetWindowMinimumSize, defined atSDL3/SDL_video.h 2051:34
Since: 3.2.0
sDL_SetWindowMaximumSize Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CInt |
|
| -> CInt |
|
| -> IO CBool |
Set the maximum size of a window's client area.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowMaximumSize,sDL_SetWindowMinimumSize- C declaration
SDL_SetWindowMaximumSize, defined atSDL3/SDL_video.h 2069:34
Since: 3.2.0
sDL_GetWindowMaximumSize Source #
Arguments
| :: Ptr SDL_Window |
|
| -> Ptr CInt |
|
| -> Ptr CInt |
|
| -> IO CBool |
Get the maximum size of a window's client area.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowMinimumSize,sDL_SetWindowMaximumSize- C declaration
SDL_GetWindowMaximumSize, defined atSDL3/SDL_video.h 2089:34
Since: 3.2.0
sDL_SetWindowBordered Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CBool |
|
| -> IO CBool |
Set the border state of a window.
This will add or remove the window's SDL_WINDOW_BORDERLESS flag and add or remove the border from the actual window. This is a no-op if the window's border already matches the requested state.
You can't change the border state of a fullscreen window.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowFlags- C declaration
SDL_SetWindowBordered, defined atSDL3/SDL_video.h 2111:34
Since: 3.2.0
sDL_SetWindowResizable Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CBool |
|
| -> IO CBool |
Set the user-resizable state of a window.
This will add or remove the window's SDL_WINDOW_RESIZABLE flag and allow/disallow user resizing of the window. This is a no-op if the window's resizable state already matches the requested state.
You can't change the resizable state of a fullscreen window.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowFlags- C declaration
SDL_SetWindowResizable, defined atSDL3/SDL_video.h 2133:34
Since: 3.2.0
sDL_SetWindowAlwaysOnTop Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CBool |
|
| -> IO CBool |
Set the window to always be above the others.
This will add or remove the window's SDL_WINDOW_ALWAYS_ON_TOP flag. This will bring the window to the front and keep the window above the rest.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowFlags- C declaration
SDL_SetWindowAlwaysOnTop, defined atSDL3/SDL_video.h 2152:34
Since: 3.2.0
sDL_SetWindowFillDocument Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CBool |
|
| -> IO CBool |
Set the window to fill the current document space (Emscripten only).
This will add or remove the window's SDL_WINDOW_FILL_DOCUMENT flag.
Currently this flag only applies to the Emscripten target.
When enabled, the canvas element fills the entire document. Resize events will be generated as the browser window is resized, as that will adjust the canvas size as well. The canvas will cover anything else on the page, including any controls provided by Emscripten in its generated HTML file (in fact, any elements on the page that aren't the canvas will be moved into a hidden div element).
Often times this is desirable for a browser-based game, but it means several things that we expect of an SDL window on other platforms might not work as expected, such as minimum window sizes and aspect ratios.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowFlags- C declaration
SDL_SetWindowFillDocument, defined atSDL3/SDL_video.h 2183:34
Since: 3.4.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO CBool |
Show a window.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_HideWindow,sDL_RaiseWindow- C declaration
SDL_ShowWindow, defined atSDL3/SDL_video.h 2199:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO CBool |
Hide a window.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_ShowWindow,SDL_WINDOW_HIDDEN- C declaration
SDL_HideWindow, defined atSDL3/SDL_video.h 2215:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO CBool |
Request that a window be raised above other windows and gain the input focus.
The result of this request is subject to desktop window manager policy, particularly if raising the requested window would result in stealing focus from another application. If the window is successfully raised and gains input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and the window will have the SDL_WINDOW_INPUT_FOCUS flag set.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_RaiseWindow, defined atSDL3/SDL_video.h 2235:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO CBool |
Request that the window be made as large as possible.
Non-resizable windows can't be maximized. The window must have the SDL_WINDOW_RESIZABLE flag set, or this will have no effect.
On some windowing systems this request is asynchronous and the new window state may not have have been applied immediately upon the return of this function. If an immediate change is required, call SDL_SyncWindow() to block until the changes have taken effect.
When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be emitted. Note that, as this is just a request, the windowing system can deny the state change.
When maximizing a window, whether the constraints set via SDL_SetWindowMaximumSize() are honored depends on the policy of the window manager. Win32 and macOS enforce the constraints when maximizing, while X11 and Wayland window managers may vary.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_MinimizeWindow,sDL_RestoreWindow,sDL_SyncWindow- C declaration
SDL_MaximizeWindow, defined atSDL3/SDL_video.h 2269:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO CBool |
Request that the window be minimized to an iconic representation.
If the window is in a fullscreen state, this request has no direct effect. It may alter the state the window is returned to when leaving fullscreen.
On some windowing systems this request is asynchronous and the new window state may not have been applied immediately upon the return of this function. If an immediate change is required, call SDL_SyncWindow() to block until the changes have taken effect.
When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be emitted. Note that, as this is just a request, the windowing system can deny the state change.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_MaximizeWindow,sDL_RestoreWindow,sDL_SyncWindow- C declaration
SDL_MinimizeWindow, defined atSDL3/SDL_video.h 2298:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO CBool |
Request that the size and position of a minimized or maximized window be restored.
If the window is in a fullscreen state, this request has no direct effect. It may alter the state the window is returned to when leaving fullscreen.
On some windowing systems this request is asynchronous and the new window state may not have have been applied immediately upon the return of this function. If an immediate change is required, call SDL_SyncWindow() to block until the changes have taken effect.
When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be emitted. Note that, as this is just a request, the windowing system can deny the state change.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_MaximizeWindow,sDL_MinimizeWindow,sDL_SyncWindow- C declaration
SDL_RestoreWindow, defined atSDL3/SDL_video.h 2328:34
Since: 3.2.0
sDL_SetWindowFullscreen Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CBool |
|
| -> IO CBool |
Request that the window's fullscreen state be changed.
By default a window in fullscreen state uses borderless fullscreen desktop mode, but a specific exclusive display mode can be set using SDL_SetWindowFullscreenMode().
On some windowing systems this request is asynchronous and the new fullscreen state may not have have been applied immediately upon the return of this function. If an immediate change is required, call SDL_SyncWindow() to block until the changes have taken effect.
When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this is just a request, it can be denied by the windowing system.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowFullscreenMode,sDL_SetWindowFullscreenMode,sDL_SyncWindow,SDL_WINDOW_FULLSCREEN- C declaration
SDL_SetWindowFullscreen, defined atSDL3/SDL_video.h 2360:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO CBool |
Block until any pending window state is finalized.
On asynchronous windowing systems, this acts as a synchronization barrier for pending window state. It will attempt to wait until any pending window state has been applied and is guaranteed to return within finite time. Note that for how long it can potentially block depends on the underlying window system, as window state changes may involve somewhat lengthy animations that must complete before the window is in its final requested state.
On windowing systems where changes are immediate, this does nothing.
- Returns
- true on success or false if the operation timed out before the window was in the requested state.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_SetWindowSize,sDL_SetWindowPosition,sDL_SetWindowFullscreen,sDL_MinimizeWindow,sDL_MaximizeWindow,sDL_RestoreWindow, SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS- C declaration
SDL_SyncWindow, defined atSDL3/SDL_video.h 2391:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO CBool |
Return whether the window has a surface associated with it.
- Returns
- true if there is a surface associated with the window, or false otherwise.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowSurface- C declaration
SDL_WindowHasSurface, defined atSDL3/SDL_video.h 2406:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO (Ptr SDL_Surface) |
Get the SDL surface associated with the window.
A new surface will be created with the optimal format for the window, if necessary. This surface will be freed when the window is destroyed. Do not free this surface.
This surface will be invalidated if the window is resized. After resizing a window this function must be called again to return a valid surface.
You may not combine this with 3D or the rendering API on this window.
This function is affected by SDL_HINT_FRAMEBUFFER_ACCELERATION.
- Returns
- the surface associated with the window, or NULL on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_DestroyWindowSurface,sDL_WindowHasSurface,sDL_UpdateWindowSurface,sDL_UpdateWindowSurfaceRects- C declaration
SDL_GetWindowSurface, defined atSDL3/SDL_video.h 2435:43
Since: 3.2.0
sDL_SetWindowSurfaceVSync Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CInt |
|
| -> IO CBool |
Toggle VSync for the window surface.
When a window surface is created, vsync defaults to SDL_WINDOW_SURFACE_VSYNC_DISABLED.
The vsync parameter can be 1 to synchronize present with every vertical refresh, 2 to synchronize present with every second vertical refresh, etc., SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is supported by every driver, so you should check the return value to see whether the requested setting is supported.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowSurfaceVSync- C declaration
SDL_SetWindowSurfaceVSync, defined atSDL3/SDL_video.h 2461:34
Since: 3.2.0
sDL_GetWindowSurfaceVSync Source #
Arguments
| :: Ptr SDL_Window |
|
| -> Ptr CInt |
|
| -> IO CBool |
Get VSync for the window surface.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_SetWindowSurfaceVSync- C declaration
SDL_GetWindowSurfaceVSync, defined atSDL3/SDL_video.h 2481:34
Since: 3.2.0
sDL_UpdateWindowSurface Source #
Arguments
| :: Ptr SDL_Window |
|
| -> IO CBool |
Copy the window surface to the screen.
This is the function you use to reflect any changes to the surface on the screen.
This function is equivalent to the SDL 1.2 API SDL_Flip().
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowSurface,sDL_UpdateWindowSurfaceRects- C declaration
SDL_UpdateWindowSurface, defined atSDL3/SDL_video.h 2502:34
Since: 3.2.0
sDL_UpdateWindowSurfaceRects Source #
Arguments
| :: Ptr SDL_Window |
|
| -> PtrConst SDL_Rect |
|
| -> CInt |
|
| -> IO CBool |
Copy areas of the window surface to the screen.
This is the function you use to reflect changes to portions of the surface on the screen.
This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
Note that this function will update at least the rectangles specified, but this is only intended as an optimization; in practice, this might update more of the screen (or all of the screen!), depending on what method SDL uses to send pixels to the system.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowSurface,sDL_UpdateWindowSurface- C declaration
SDL_UpdateWindowSurfaceRects, defined atSDL3/SDL_video.h 2531:34
Since: 3.2.0
sDL_DestroyWindowSurface Source #
Arguments
| :: Ptr SDL_Window |
|
| -> IO CBool |
Destroy the surface associated with the window.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowSurface,sDL_WindowHasSurface- C declaration
SDL_DestroyWindowSurface, defined atSDL3/SDL_video.h 2547:34
Since: 3.2.0
sDL_SetWindowKeyboardGrab Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CBool |
|
| -> IO CBool |
Set a window's keyboard grab mode.
Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or the Meta/Super key. Note that not all system keyboard shortcuts can be captured by applications (one example is Ctrl+Alt+Del on Windows).
This is primarily intended for specialized applications such as VNC clients or VM frontends. Normal games should not use keyboard grab.
When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the window is full-screen to ensure the user is not trapped in your application. If you have a custom keyboard shortcut to exit fullscreen mode, you may suppress this behavior with SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED.
If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowKeyboardGrab,sDL_SetWindowMouseGrab- C declaration
SDL_SetWindowKeyboardGrab, defined atSDL3/SDL_video.h 2580:34
Since: 3.2.0
sDL_SetWindowMouseGrab Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CBool |
|
| -> IO CBool |
Set a window's mouse grab mode.
Mouse grab confines the mouse cursor to the window.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowMouseRect,sDL_SetWindowMouseRect,sDL_SetWindowKeyboardGrab- C declaration
SDL_SetWindowMouseGrab, defined atSDL3/SDL_video.h 2600:34
Since: 3.2.0
sDL_GetWindowKeyboardGrab Source #
Arguments
| :: Ptr SDL_Window |
|
| -> IO CBool |
Get a window's keyboard grab mode.
- Returns
- true if keyboard is grabbed, and false otherwise.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_SetWindowKeyboardGrab- C declaration
SDL_GetWindowKeyboardGrab, defined atSDL3/SDL_video.h 2614:34
Since: 3.2.0
sDL_GetWindowMouseGrab Source #
Arguments
| :: Ptr SDL_Window |
|
| -> IO CBool |
Get a window's mouse grab mode.
- Returns
- true if mouse is grabbed, and false otherwise.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowMouseRect,sDL_SetWindowMouseRect,sDL_SetWindowMouseGrab,sDL_SetWindowKeyboardGrab- C declaration
SDL_GetWindowMouseGrab, defined atSDL3/SDL_video.h 2631:34
Since: 3.2.0
sDL_GetGrabbedWindow :: IO (Ptr SDL_Window) Source #
Get the window that currently has an input grab enabled.
- Returns
- the window if input is grabbed or NULL otherwise.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_SetWindowMouseGrab,sDL_SetWindowKeyboardGrab- C declaration
SDL_GetGrabbedWindow, defined atSDL3/SDL_video.h 2645:42
Since: 3.2.0
sDL_SetWindowMouseRect Source #
Arguments
| :: Ptr SDL_Window |
|
| -> PtrConst SDL_Rect |
|
| -> IO CBool |
Confines the cursor to the specified area of a window.
Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowMouseRect,sDL_GetWindowMouseGrab,sDL_SetWindowMouseGrab- C declaration
SDL_SetWindowMouseRect, defined atSDL3/SDL_video.h 2667:34
Since: 3.2.0
sDL_GetWindowMouseRect Source #
Arguments
| :: Ptr SDL_Window |
|
| -> IO (PtrConst SDL_Rect) |
Get the mouse confinement rectangle of a window.
- Returns
- a pointer to the mouse confinement rectangle of a window, or NULL if there isn't one.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_SetWindowMouseRect,sDL_GetWindowMouseGrab,sDL_SetWindowMouseGrab- C declaration
SDL_GetWindowMouseRect, defined atSDL3/SDL_video.h 2684:46
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> CFloat |
|
| -> IO CBool |
Set the opacity for a window.
The parameter opacity will be clamped internally between 0.0f (transparent) and 1.0f (opaque).
This function also returns false if setting the opacity isn't supported.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GetWindowOpacity- C declaration
SDL_SetWindowOpacity, defined atSDL3/SDL_video.h 2705:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO CFloat |
Get the opacity of a window.
If transparency isn't supported on this platform, opacity will be returned as 1.0f without error.
- Returns
- the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_SetWindowOpacity- C declaration
SDL_GetWindowOpacity, defined atSDL3/SDL_video.h 2723:35
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> Ptr SDL_Window |
|
| -> IO CBool |
Set the window as a child of a parent window.
If the window is already the child of an existing window, it will be reparented to the new owner. Setting the parent window to NULL unparents the window and removes child window status.
If a parent window is hidden or destroyed, the operation will be recursively applied to child windows. Child windows hidden with the parent that did not have their hidden status explicitly set will be restored when the parent is shown.
Attempting to set the parent of a window that is currently in the modal state will fail. Use SDL_SetWindowModal() to cancel the modal status before attempting to change the parent.
Popup windows cannot change parents and attempts to do so will fail.
Setting a parent window that is currently the sibling or descendent of the child window results in undefined behavior.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_SetWindowModal- C declaration
SDL_SetWindowParent, defined atSDL3/SDL_video.h 2757:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> CBool |
|
| -> IO CBool |
Toggle the state of the window as modal.
To enable modal status on a window, the window must currently be the child window of a parent, or toggling modal status on will fail.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_SetWindowParent,SDL_WINDOW_MODAL- C declaration
SDL_SetWindowModal, defined atSDL3/SDL_video.h 2777:34
Since: 3.2.0
sDL_SetWindowFocusable Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CBool |
|
| -> IO CBool |
Set whether the window may have input focus.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_SetWindowFocusable, defined atSDL3/SDL_video.h 2791:34
Since: 3.2.0
sDL_ShowWindowSystemMenu Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CInt |
|
| -> CInt |
|
| -> IO CBool |
Display the system-level window menu.
This default window menu is provided by the system and on some platforms provides functionality for setting or changing privileged state on the window, such as moving it between workspaces or displays, or toggling the always-on-top property.
On platforms or desktops where this is unsupported, this function does nothing.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_ShowWindowSystemMenu, defined atSDL3/SDL_video.h 2817:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> SDL_HitTest |
|
| -> Ptr Void |
|
| -> IO CBool |
Provide a callback that decides if a window region has special properties.
Normally windows are dragged and resized by decorations provided by the system window manager (a title bar, borders, etc), but for some apps, it makes sense to drag them from somewhere else inside the window itself; for example, one might have a borderless window that wants to be draggable from any part, or simulate its own title bar, etc.
This function lets the app provide a callback that designates pieces of a given window as special. This callback is run during event processing if we need to tell the OS to treat a region of the window specially; the use of this callback is known as "hit testing."
Mouse input may not be delivered to your application if it is within a special area; the OS will often apply that input to moving the window or resizing the window and not deliver it to the application.
Specifying NULL for a callback disables hit-testing. Hit-testing is disabled by default.
Platforms that don't support this functionality will return false unconditionally, even if you're attempting to disable hit-testing.
Your callback may fire at any time, and its firing does not indicate any specific behavior (for example, on Windows, this certainly might fire when the OS is deciding whether to drag your window, but it fires for lots of other reasons, too, some unrelated to anything you probably care about and when the mouse isn't actually at the location it is testing). Since this can fire at any time, you should try to keep your callback efficient, devoid of allocations, etc.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_SetWindowHitTest, defined atSDL3/SDL_video.h 2898:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> Ptr SDL_Surface |
|
| -> IO CBool |
Set the shape of a transparent window.
This sets the alpha channel of a transparent window and any fully transparent areas are also transparent to mouse clicks. If you are using something besides the SDL render API, then you are responsible for drawing the alpha channel of the window to match the shape alpha channel to get consistent cross-platform results.
The shape is copied inside this function, so you can free it afterwards. If your shape surface changes, you should call SDL_SetWindowShape() again to update the window. This is an expensive operation, so should be done sparingly.
The window must have been created with the SDL_WINDOW_TRANSPARENT flag.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_SetWindowShape, defined atSDL3/SDL_video.h 2926:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> SDL_FlashOperation |
|
| -> IO CBool |
Request a window to demand attention from the user.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_FlashWindow, defined atSDL3/SDL_video.h 2940:34
Since: 3.2.0
sDL_SetWindowProgressState Source #
Arguments
| :: Ptr SDL_Window |
|
| -> SDL_ProgressState |
|
| -> IO CBool |
Sets the state of the progress bar for the given window’s taskbar icon.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_SetWindowProgressState, defined atSDL3/SDL_video.h 2955:34
Since: 3.4.0
sDL_GetWindowProgressState Source #
Arguments
| :: Ptr SDL_Window |
|
| -> IO SDL_ProgressState |
Get the state of the progress bar for the given window’s taskbar icon.
- Returns
- the progress state, or
SDL_PROGRESS_STATE_INVALIDon failure; call SDL_GetError() for more information. - Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_GetWindowProgressState, defined atSDL3/SDL_video.h 2968:47
Since: 3.4.0
sDL_SetWindowProgressValue Source #
Arguments
| :: Ptr SDL_Window |
|
| -> CFloat |
|
| -> IO CBool |
Sets the value of the progress bar for the given window’s taskbar icon.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_SetWindowProgressValue, defined atSDL3/SDL_video.h 2983:34
Since: 3.4.0
sDL_GetWindowProgressValue Source #
Arguments
| :: Ptr SDL_Window |
|
| -> IO CFloat |
Get the value of the progress bar for the given window’s taskbar icon.
- Returns
- the progress value in the range of [0.0f - 1.0f], or -1.0f on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_GetWindowProgressValue, defined atSDL3/SDL_video.h 2996:35
Since: 3.4.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO () |
Destroy a window.
Any child windows owned by the window will be recursively destroyed as well.
Note that on some platforms, the visible window may not actually be removed from the screen until the SDL event loop is pumped again, even though the SDL_Window is no longer valid after this call.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_CreatePopupWindow,sDL_CreateWindow,sDL_CreateWindowWithProperties- C declaration
SDL_DestroyWindow, defined atSDL3/SDL_video.h 3018:34
Since: 3.2.0
sDL_ScreenSaverEnabled :: IO CBool Source #
Check whether the screensaver is currently enabled.
The screensaver is disabled by default.
The default can also be changed using SDL_HINT_VIDEO_ALLOW_SCREENSAVER.
- Returns
- true if the screensaver is enabled, false if it is disabled.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_DisableScreenSaver,sDL_EnableScreenSaver- C declaration
SDL_ScreenSaverEnabled, defined atSDL3/SDL_video.h 3037:34
Since: 3.2.0
sDL_EnableScreenSaver :: IO CBool Source #
Allow the screen to be blanked by a screen saver.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_DisableScreenSaver,sDL_ScreenSaverEnabled- C declaration
SDL_EnableScreenSaver, defined atSDL3/SDL_video.h 3052:34
Since: 3.2.0
sDL_DisableScreenSaver :: IO CBool Source #
Prevent the screen from being blanked by a screen saver.
If you disable the screensaver, it is automatically re-enabled when SDL quits.
The screensaver is disabled by default, but this may by changed by SDL_HINT_VIDEO_ALLOW_SCREENSAVER.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_EnableScreenSaver,sDL_ScreenSaverEnabled- C declaration
SDL_DisableScreenSaver, defined atSDL3/SDL_video.h 3073:34
Since: 3.2.0
Arguments
| :: PtrConst CChar |
|
| -> IO CBool |
Dynamically load an OpenGL library.
This should be done after initializing the video driver, but before creating any OpenGL windows. If no OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.
If you do this, you need to retrieve all of the GL functions used in your program from the dynamic library using SDL_GL_GetProcAddress().
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GL_GetProcAddress,sDL_GL_UnloadLibrary- C declaration
SDL_GL_LoadLibrary, defined atSDL3/SDL_video.h 3103:34
Since: 3.2.0
sDL_GL_GetProcAddress Source #
Arguments
| :: PtrConst CChar |
|
| -> IO SDL_FunctionPointer |
Get an OpenGL function by name.
If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.
There are some quirks to looking up OpenGL functions that require some extra care from the application. If you code carefully, you can handle these quirks without any platform-specific code, though:
- On Windows, function pointers are specific to the current GL context; this means you need to have created a GL context and made it current before calling
SDL_GL_GetProcAddress(). If you recreate your context or create a second context, you should assume that any existing function pointers aren't valid to use with it. This is (currently) a Windows-specific limitation, and in practice lots of drivers don't suffer this limitation, but it is still the way the wgl API is documented to work and you should expect crashes if you don't respect it. Store a copy of the function pointers that comes and goes with context lifespan. - On X11, function pointers returned by this function are valid for any context, and can even be looked up before a context is created at all. This means that, for at least some common OpenGL implementations, if you look up a function that doesn't exist, you'll get a non-NULL result that is NOT safe to call. You must always make sure the function is actually available for a given GL context before calling it, by checking for the existence of the appropriate extension with
SDL_GL_ExtensionSupported(), or verifying that the version of OpenGL you're using offers the function as core functionality. - Some OpenGL drivers, on all platforms, will return NULL if a function isn't supported, but you can't count on this behavior. Check for extensions you use, and if you get a NULL anyway, act as if that extension wasn't available. This is probably a bug in the driver, but you can code defensively for this scenario anyhow.
- Just because you're on Linux/Unix, don't assume you'll be using X11. Next-gen display servers are waiting to replace it, and may or may not make the same promises about function pointers.
- OpenGL function pointers must be declared
APIENTRYas in the example code. This will ensure the proper calling convention is followed on platforms where this matters (Win32) thereby avoiding stack corruption.
- Returns
- a pointer to the named OpenGL function. The returned pointer should be cast to the appropriate function signature.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GL_ExtensionSupported,sDL_GL_LoadLibrary,sDL_GL_UnloadLibrary- C declaration
SDL_GL_GetProcAddress, defined atSDL3/SDL_video.h 3158:49
Since: 3.2.0
sDL_EGL_GetProcAddress Source #
Arguments
| :: PtrConst CChar |
|
| -> IO SDL_FunctionPointer |
Get an EGL library function by name.
If an EGL library is loaded, this function allows applications to get entry points for EGL functions. This is useful to provide to an EGL API and extension loader.
- Returns
- a pointer to the named EGL function. The returned pointer should be cast to the appropriate function signature.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_EGL_GetCurrentDisplay- C declaration
SDL_EGL_GetProcAddress, defined atSDL3/SDL_video.h 3177:49
Since: 3.2.0
sDL_GL_UnloadLibrary :: IO () Source #
Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GL_LoadLibrary- C declaration
SDL_GL_UnloadLibrary, defined atSDL3/SDL_video.h 3188:34
Since: 3.2.0
sDL_GL_ExtensionSupported Source #
Check if an OpenGL extension is supported for the current context.
This function operates on the current GL context; you must have created a context and it must be current before calling this function. Do not assume that all contexts you create will have the same set of extensions available, or that recreating an existing context will offer the same extensions again.
While it's probably not a massive overhead, this function is not an O(1) operation. Check the extensions you care about after creating the GL context and save that information somewhere instead of calling the function every time you need to know.
- Returns
- true if the extension is supported, false otherwise.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_GL_ExtensionSupported, defined atSDL3/SDL_video.h 3211:34
Since: 3.2.0
sDL_GL_ResetAttributes :: IO () Source #
Reset all previously set OpenGL context attributes to their default values.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GL_GetAttribute,sDL_GL_SetAttribute- C declaration
SDL_GL_ResetAttributes, defined atSDL3/SDL_video.h 3223:34
Since: 3.2.0
Arguments
| :: SDL_GLAttr |
|
| -> CInt |
|
| -> IO CBool |
Set an OpenGL window attribute before window creation.
This function sets the OpenGL attribute attr to value. The requested attributes should be set before creating an OpenGL window. You should use SDL_GL_GetAttribute() to check the values after creating the OpenGL context, since the values obtained can differ from the requested ones.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GL_CreateContext,sDL_GL_GetAttribute,sDL_GL_ResetAttributes- C declaration
SDL_GL_SetAttribute, defined atSDL3/SDL_video.h 3246:34
Since: 3.2.0
Arguments
| :: SDL_GLAttr |
|
| -> Ptr CInt |
|
| -> IO CBool |
Get the actual value for an attribute from the current context.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GL_ResetAttributes,sDL_GL_SetAttribute- C declaration
SDL_GL_GetAttribute, defined atSDL3/SDL_video.h 3264:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO SDL_GLContext |
Create an OpenGL context for an OpenGL window, and make it current.
The OpenGL context will be created with the current states set through SDL_GL_SetAttribute().
The SDL_Window specified must have been created with the SDL_WINDOW_OPENGL flag, or context creation will fail.
Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default. Those functions must be loaded at run-time, either with an OpenGL extension-handling library or with SDL_GL_GetProcAddress() and its related functions.
SDL_GLContext is opaque to the application.
- Returns
- the OpenGL context associated with
windowor NULL on failure; call SDL_GetError() for more information. - Thread safety
- This function should only be called on the main thread.
- See also
sDL_GL_DestroyContext,sDL_GL_MakeCurrent- C declaration
SDL_GL_CreateContext, defined atSDL3/SDL_video.h 3294:43
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> SDL_GLContext |
|
| -> IO CBool |
Set up an OpenGL context for rendering into an OpenGL window.
The context must have been created with a compatible window.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GL_CreateContext- C declaration
SDL_GL_MakeCurrent, defined atSDL3/SDL_video.h 3312:34
Since: 3.2.0
sDL_GL_GetCurrentWindow :: IO (Ptr SDL_Window) Source #
Get the currently active OpenGL window.
- Returns
- the currently active OpenGL window on success or NULL on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_GL_GetCurrentWindow, defined atSDL3/SDL_video.h 3324:42
Since: 3.2.0
sDL_GL_GetCurrentContext :: IO SDL_GLContext Source #
Get the currently active OpenGL context.
- Returns
- the currently active OpenGL context or NULL on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GL_MakeCurrent- C declaration
SDL_GL_GetCurrentContext, defined atSDL3/SDL_video.h 3338:43
Since: 3.2.0
sDL_EGL_GetCurrentDisplay :: IO SDL_EGLDisplay Source #
Get the currently active EGL display.
- Returns
- the currently active EGL display or NULL on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_EGL_GetCurrentDisplay, defined atSDL3/SDL_video.h 3350:44
Since: 3.2.0
sDL_EGL_GetCurrentConfig :: IO SDL_EGLConfig Source #
Get the currently active EGL config.
- Returns
- the currently active EGL config or NULL on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_EGL_GetCurrentConfig, defined atSDL3/SDL_video.h 3362:43
Since: 3.2.0
sDL_EGL_GetWindowSurface Source #
Arguments
| :: Ptr SDL_Window |
|
| -> IO SDL_EGLSurface |
Get the EGL surface associated with the window.
- Returns
- the EGLSurface pointer associated with the window, or NULL on failure.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_EGL_GetWindowSurface, defined atSDL3/SDL_video.h 3375:44
Since: 3.2.0
sDL_EGL_SetAttributeCallbacks Source #
Arguments
| :: SDL_EGLAttribArrayCallback |
|
| -> SDL_EGLIntArrayCallback |
|
| -> SDL_EGLIntArrayCallback |
|
| -> Ptr Void |
|
| -> IO () |
Sets the callbacks for defining custom EGLAttrib arrays for EGL initialization.
Callbacks that aren't needed can be set to NULL.
NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_EGL_SetAttributeCallbacks, defined atSDL3/SDL_video.h 3397:34
Since: 3.2.0
sDL_GL_SetSwapInterval Source #
Arguments
| :: CInt |
|
| -> IO CBool |
Set the swap interval for the current OpenGL context.
Some systems allow specifying -1 for the interval, to enable adaptive vsync. Adaptive vsync works the same as vsync, but if you've already missed the vertical retrace for a given frame, it swaps buffers immediately, which might be less jarring for the user during occasional framerate drops. If an application requests adaptive vsync and the system does not support it, this function will fail and return false. In such a case, you should probably retry the call with 1 for the interval.
Adaptive vsync is implemented for some glX drivers with GLX_EXT_swap_control_tear, and for some Windows drivers with WGL_EXT_swap_control_tear.
Read more on the Khronos wiki: https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GL_GetSwapInterval- C declaration
SDL_GL_SetSwapInterval, defined atSDL3/SDL_video.h 3430:34
Since: 3.2.0
sDL_GL_GetSwapInterval Source #
Arguments
| :: Ptr CInt |
|
| -> IO CBool |
Get the swap interval for the current OpenGL context.
If the system can't determine the swap interval, or there isn't a valid current context, this function will set *interval to 0 as a safe default.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GL_SetSwapInterval- C declaration
SDL_GL_GetSwapInterval, defined atSDL3/SDL_video.h 3451:34
Since: 3.2.0
Arguments
| :: Ptr SDL_Window |
|
| -> IO CBool |
Update a window with OpenGL rendering.
This is used with double-buffered OpenGL contexts, which are the default.
On macOS, make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. If you aren't using glBindFramebuffer(), this is the default and you won't have to do anything extra.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- C declaration
SDL_GL_SwapWindow, defined atSDL3/SDL_video.h 3471:34
Since: 3.2.0
sDL_GL_DestroyContext Source #
Arguments
| :: SDL_GLContext |
|
| -> IO CBool |
Delete an OpenGL context.
- Returns
- true on success or false on failure; call SDL_GetError() for more information.
- Thread safety
- This function should only be called on the main thread.
- See also
sDL_GL_CreateContext- C declaration
SDL_GL_DestroyContext, defined atSDL3/SDL_video.h 3486:34
Since: 3.2.0