sdl3-bindgen-sys
Safe HaskellNone
LanguageGHC2021

SDL3.Sys.Bindgen.Events.Safe

Synopsis

Documentation

sDL_PumpEvents :: IO () Source #

Pump the event loop, gathering events from the input devices.

This function updates the event queue and internal input device state.

SDL_PumpEvents() gathers all the pending input information from devices and places it in the event queue. Without calls to SDL_PumpEvents() no events would ever be placed on the queue. Often the need for calls to SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not polling or waiting for events (e.g. you are filtering them), then you must call SDL_PumpEvents() to force an event queue update.

Thread safety
This function should only be called on the main thread.
See also
sDL_PollEvent, sDL_WaitEvent
C declaration
SDL_PumpEvents, defined at SDL3/SDL_events.h 1106:34

Since: 3.2.0

sDL_PeepEvents Source #

Arguments

:: Ptr SDL_Event
events
destination buffer for the retrieved events, may be NULL to leave the events in the queue and return the number of events that would have been stored.
-> CInt
numevents
if action is SDL_ADDEVENT, the number of events to add back to the event queue; if action is SDL_PEEKEVENT or SDL_GETEVENT, the maximum number of events to retrieve.
-> SDL_EventAction
action
action to take; see RemarksRemarks for details.
-> Uint32
minType
minimum value of the event type to be considered; SDL_EVENT_FIRST is a safe choice.
-> Uint32
maxType
maximum value of the event type to be considered; SDL_EVENT_LAST is a safe choice.
-> IO CInt 

Check the event queue for messages and optionally return them.

action may be any of the following:

  • SDL_ADDEVENT: up to numevents events will be added to the back of the event queue.
  • SDL_PEEKEVENT: numevents events at the front of the event queue, within the specified minimum and maximum type, will be returned to the caller and will not be removed from the queue. If you pass NULL for events, then numevents is ignored and the total number of matching events will be returned.
  • SDL_GETEVENT: up to numevents events at the front of the event queue, within the specified minimum and maximum type, will be returned to the caller and will be removed from the queue.

You may have to call SDL_PumpEvents() before calling this function. Otherwise, the events may not be ready to be filtered when you call SDL_PeepEvents().

Returns
the number of events actually stored or -1 on failure; call SDL_GetError() for more information.
Thread safety
It is safe to call this function from any thread.
See also
sDL_PollEvent, sDL_PumpEvents, sDL_PushEvent
C declaration
SDL_PeepEvents, defined at SDL3/SDL_events.h 1164:33

Since: 3.2.0

sDL_HasEvent Source #

Arguments

:: Uint32
type
the type of event to be queried; see SDL_EventType for details.
-> IO CBool 

Check for the existence of a certain event type in the event queue.

If you need to check for a range of event types, use SDL_HasEvents() instead.

Returns
true if events matching type are present, or false if events matching type are not present.
Thread safety
It is safe to call this function from any thread.
See also
sDL_HasEvents
C declaration
SDL_HasEvent, defined at SDL3/SDL_events.h 1183:34

Since: 3.2.0

sDL_HasEvents Source #

Arguments

:: Uint32
minType
the low end of event type to be queried, inclusive; see SDL_EventType for details.
-> Uint32
maxType
the high end of event type to be queried, inclusive; see SDL_EventType for details.
-> IO CBool 

Check for the existence of certain event types in the event queue.

If you need to check for a single event type, use SDL_HasEvent() instead.

Returns
true if events with type >= minType and <= maxType are present, or false if not.
Thread safety
It is safe to call this function from any thread.
See also
sDL_HasEvents
C declaration
SDL_HasEvents, defined at SDL3/SDL_events.h 1204:34

Since: 3.2.0

sDL_FlushEvent Source #

Arguments

:: Uint32
type
the type of event to be cleared; see SDL_EventType for details.
-> IO () 

Clear events of a specific type from the event queue.

This will unconditionally remove any events from the queue that match type. If you need to remove a range of event types, use SDL_FlushEvents() instead.

It's also normal to just ignore events you don't care about in your event loop without calling this function.

This function only affects currently queued events. If you want to make sure that all pending OS events are flushed, you can call SDL_PumpEvents() on the main thread immediately before the flush call.

If you have user events with custom data that needs to be freed, you should use SDL_PeepEvents() to remove and clean up those events before calling this function.

Thread safety
It is safe to call this function from any thread.
See also
sDL_FlushEvents
C declaration
SDL_FlushEvent, defined at SDL3/SDL_events.h 1232:34

Since: 3.2.0

sDL_FlushEvents Source #

Arguments

:: Uint32
minType
the low end of event type to be cleared, inclusive; see SDL_EventType for details.
-> Uint32
maxType
the high end of event type to be cleared, inclusive; see SDL_EventType for details.
-> IO () 

Clear events of a range of types from the event queue.

This will unconditionally remove any events from the queue that are in the range of minType to maxType, inclusive. If you need to remove a single event type, use SDL_FlushEvent() instead.

It's also normal to just ignore events you don't care about in your event loop without calling this function.

This function only affects currently queued events. If you want to make sure that all pending OS events are flushed, you can call SDL_PumpEvents() on the main thread immediately before the flush call.

Thread safety
It is safe to call this function from any thread.
See also
sDL_FlushEvent
C declaration
SDL_FlushEvents, defined at SDL3/SDL_events.h 1259:34

Since: 3.2.0

sDL_PollEvent Source #

Arguments

:: Ptr SDL_Event
event
the SDL_Event structure to be filled with the next event from the queue, or NULL.
-> IO CBool 

Poll for currently pending events.

If event is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event.

If event is NULL, it simply returns true if there is an event in the queue, but will not remove it from the queue.

As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.

SDL_PollEvent() is the favored way of receiving system events since it can be done from the main loop and does not suspend the main loop while waiting on an event to be posted.

The common practice is to fully process the event queue once every frame, usually as a first step before updating the game's state:

    while (game_is_still_running) {
        SDL_Event event;
        while (SDL_PollEvent(&event)) {  // poll until all events are handled!
            // decide what to do with this event.
        }

        // update game state, draw the current frame
    }
    

Note that Windows (and possibly other platforms) has a quirk about how it handles events while dragging/resizing a window, which can cause this function to block for significant amounts of time. Technical explanations and solutions are discussed on the wiki:

https://wiki.libsdl.org/SDL3/AppFreezeDuringDrag

Returns
true if this got an event or false if there are none available.
Thread safety
This function should only be called on the main thread.
See also
sDL_PushEvent, sDL_WaitEvent, sDL_WaitEventTimeout
C declaration
SDL_PollEvent, defined at SDL3/SDL_events.h 1310:34

Since: 3.2.0

sDL_WaitEvent Source #

Arguments

:: Ptr SDL_Event
event
the SDL_Event structure to be filled in with the next event from the queue, or NULL.
-> IO CBool 

Wait indefinitely for the next available event.

If event is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event.

As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.

Returns
true on success or false if there was an error while waiting for events; call SDL_GetError() for more information.
Thread safety
This function should only be called on the main thread.
See also
sDL_PollEvent, sDL_PushEvent, sDL_WaitEventTimeout
C declaration
SDL_WaitEvent, defined at SDL3/SDL_events.h 1334:34

Since: 3.2.0

sDL_WaitEventTimeout Source #

Arguments

:: Ptr SDL_Event
event
the SDL_Event structure to be filled in with the next event from the queue, or NULL.
-> Sint32
timeoutMS
the maximum number of milliseconds to wait for the next available event.
-> IO CBool 

Wait until the specified timeout (in milliseconds) for the next available event.

If event is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event.

As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.

The timeout is not guaranteed, the actual wait time could be longer due to system scheduling.

Returns
true if this got an event or false if the timeout elapsed without any events available.
Thread safety
This function should only be called on the main thread.
See also
sDL_PollEvent, sDL_PushEvent, sDL_WaitEvent
C declaration
SDL_WaitEventTimeout, defined at SDL3/SDL_events.h 1364:34

Since: 3.2.0

sDL_PushEvent Source #

Arguments

:: Ptr SDL_Event
event
the SDL_Event to be added to the queue.
-> IO CBool 

Add an event to the event queue.

The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue. The event is copied into the queue, and the caller may dispose of the memory pointed to after SDL_PushEvent() returns.

Note: Pushing device input events onto the queue doesn't modify the state of the device within SDL.

Note: Events pushed onto the queue with SDL_PushEvent() get passed through the event filter but events added with SDL_PeepEvents() do not.

For pushing application-specific events, please use SDL_RegisterEvents() to get an event type that does not conflict with other code that also wants its own custom event types.

Returns
true on success, false if the event was filtered or on failure; call SDL_GetError() for more information. A common reason for error is the event queue being full.
Thread safety
It is safe to call this function from any thread.
See also
sDL_PeepEvents, sDL_PollEvent, sDL_RegisterEvents
C declaration
SDL_PushEvent, defined at SDL3/SDL_events.h 1398:34

Since: 3.2.0

sDL_SetEventFilter Source #

Arguments

:: SDL_EventFilter
filter
a function to call when an event happens.
-> Ptr Void
userdata
a pointer that is passed to filter.
-> IO () 

Set up a filter to process all events before they are added to the internal event queue.

If you just want to see events without modifying them or preventing them from being queued, you should use SDL_AddEventWatch() instead.

If the filter function returns true when called, then the event will be added to the internal queue. If it returns false, then the event will be dropped from the queue, but the internal state will still be updated. This allows selective filtering of dynamically arriving events.

WARNING: Be very careful of what you do in the event filter function, as it may run in a different thread! The exception is handling of SDL_EVENT_WINDOW_EXPOSED, which is guaranteed to be sent from the OS on the main thread and you are expected to redraw your window in response to this event.

On platforms that support it, if the quit event is generated by an interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the application at the next event poll.

Note: Disabled events never make it to the event filter function; see SDL_SetEventEnabled().

Note: Events pushed onto the queue with SDL_PushEvent() get passed through the event filter, but events pushed onto the queue with SDL_PeepEvents() do not.

Thread safety
It is safe to call this function from any thread.
See also
sDL_AddEventWatch, sDL_SetEventEnabled, sDL_GetEventFilter, sDL_PeepEvents, sDL_PushEvent
C declaration
SDL_SetEventFilter, defined at SDL3/SDL_events.h 1463:34

Since: 3.2.0

sDL_GetEventFilter Source #

Arguments

:: Ptr SDL_EventFilter
filter
the current callback function will be stored here.
-> Ptr (Ptr Void)
userdata
the pointer that is passed to the current event filter will be stored here.
-> IO CBool 

Query the current event filter.

This function can be used to "chain" filters, by saving the existing filter before replacing it with a function that will call that saved filter.

Returns
true on success or false if there is no event filter set.
Thread safety
It is safe to call this function from any thread.
See also
sDL_SetEventFilter
C declaration
SDL_GetEventFilter, defined at SDL3/SDL_events.h 1482:34

Since: 3.2.0

sDL_AddEventWatch Source #

Arguments

:: SDL_EventFilter
filter
an SDL_EventFilter function to call when an event happens.
-> Ptr Void
userdata
a pointer that is passed to filter.
-> IO CBool 

Add a callback to be triggered when an event is added to the event queue.

filter will be called when an event happens, and its return value is ignored.

WARNING: Be very careful of what you do in the event filter function, as it may run in a different thread!

If the quit event is generated by a signal (e.g. SIGINT), it will bypass the internal queue and be delivered to the watch callback immediately, and arrive at the next event poll.

Note: the callback is called for events posted by the user through SDL_PushEvent(), but not for disabled events, nor for events by a filter callback set with SDL_SetEventFilter(), nor for events posted by the user through SDL_PeepEvents().

Returns
true on success or false on failure; call SDL_GetError() for more information.
Thread safety
It is safe to call this function from any thread.
See also
sDL_RemoveEventWatch, sDL_SetEventFilter
C declaration
SDL_AddEventWatch, defined at SDL3/SDL_events.h 1514:34

Since: 3.2.0

sDL_RemoveEventWatch Source #

Arguments

:: SDL_EventFilter
filter
the function originally passed to SDL_AddEventWatch().
-> Ptr Void
userdata
the pointer originally passed to SDL_AddEventWatch().
-> IO () 

Remove an event watch callback added with SDL_AddEventWatch().

This function takes the same input as SDL_AddEventWatch() to identify and delete the corresponding callback.

Thread safety
It is safe to call this function from any thread.
See also
sDL_AddEventWatch
C declaration
SDL_RemoveEventWatch, defined at SDL3/SDL_events.h 1531:34

Since: 3.2.0

sDL_FilterEvents Source #

Arguments

:: SDL_EventFilter
filter
the SDL_EventFilter function to call when an event happens.
-> Ptr Void
userdata
a pointer that is passed to filter.
-> IO () 

Run a specific filter function on the current event queue, removing any events for which the filter returns false.

See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), this function does not change the filter permanently, it only uses the supplied filter until this function returns.

Thread safety
It is safe to call this function from any thread.
See also
sDL_GetEventFilter, sDL_SetEventFilter
C declaration
SDL_FilterEvents, defined at SDL3/SDL_events.h 1551:34

Since: 3.2.0

sDL_SetEventEnabled Source #

Arguments

:: Uint32
type
the type of event; see SDL_EventType for details.
-> CBool
enabled
whether to process the event or not.
-> IO () 

Set the state of processing events by type.

Thread safety
It is safe to call this function from any thread.
See also
sDL_EventEnabled
C declaration
SDL_SetEventEnabled, defined at SDL3/SDL_events.h 1565:34

Since: 3.2.0

sDL_EventEnabled Source #

Arguments

:: Uint32
type
the type of event; see SDL_EventType for details.
-> IO CBool 

Query the state of processing events by type.

Returns
true if the event is being processed, false otherwise.
Thread safety
It is safe to call this function from any thread.
See also
sDL_SetEventEnabled
C declaration
SDL_EventEnabled, defined at SDL3/SDL_events.h 1579:34

Since: 3.2.0

sDL_RegisterEvents Source #

Arguments

:: CInt
numevents
the number of events to be allocated.
-> IO Uint32 

Allocate a set of user-defined events, and return the beginning event number for that set of events.

Returns
the beginning event number, or 0 if numevents is invalid or if there are not enough user-defined events left.
Thread safety
It is safe to call this function from any thread.
See also
sDL_PushEvent
C declaration
SDL_RegisterEvents, defined at SDL3/SDL_events.h 1595:36

Since: 3.2.0

sDL_GetWindowFromEvent Source #

Arguments

:: PtrConst SDL_Event
event
an event containing a windowID.
-> IO (Ptr SDL_Window) 

Get window associated with an event.

Returns
the associated window on success or NULL if there is none.
Thread safety
It is safe to call this function from any thread.
See also
sDL_PollEvent, sDL_WaitEvent, sDL_WaitEventTimeout
C declaration
SDL_GetWindowFromEvent, defined at SDL3/SDL_events.h 1611:42

Since: 3.2.0

sDL_GetEventDescription Source #

Arguments

:: PtrConst SDL_Event
event
an event to describe. May be NULL.
-> Ptr CChar
buf
the buffer to fill with the description string. May be NULL.
-> CInt
buflen
the maximum bytes that can be written to buf.
-> IO CInt 

Generate an English description of an event.

This will fill buf with a null-terminated string that might look something like this:

    SDL_EVENT_MOUSE_MOTION (timestamp=1140256324 windowid=2 which=0 state=0 x=492.99 y=139.09 xrel=52 yrel=6)
    

The exact format of the string is not guaranteed; it is intended for logging purposes, to be read by a human, and not parsed by a computer.

The returned value follows the same rules as SDL_snprintf(): buf will always be NULL-terminated (unless buflen is zero), and will be truncated if buflen is too small. The return code is the number of bytes needed for the complete string, not counting the NULL-terminator, whether the string was truncated or not. Unlike SDL_snprintf(), though, this function never returns -1.

Returns
number of bytes needed for the full string, not counting the null-terminator byte.
Thread safety
It is safe to call this function from any thread.
C declaration
SDL_GetEventDescription, defined at SDL3/SDL_events.h 1643:33

Since: 3.4.0