module PrimitiveExtras.Folds
( indexCounts,
unliftedArray,
primMultiArray,
)
where
import Control.Foldl
import PrimitiveExtras.Prelude hiding (fold, foldM)
import PrimitiveExtras.Types
import qualified PrimitiveExtras.UnliftedArray as UA
unsafeIO :: (state -> input -> IO state) -> IO state -> (state -> IO output) -> Fold input output
unsafeIO :: forall state input output.
(state -> input -> IO state)
-> IO state -> (state -> IO output) -> Fold input output
unsafeIO state -> input -> IO state
stepInIO IO state
initInIO state -> IO output
extractInIO =
(state -> input -> state)
-> state -> (state -> output) -> Fold input output
forall a b x. (x -> a -> x) -> x -> (x -> b) -> Fold a b
Fold
(\ !state
state input
input -> IO state -> state
forall a. IO a -> a
unsafeDupablePerformIO (state -> input -> IO state
stepInIO state
state input
input))
(IO state -> state
forall a. IO a -> a
unsafeDupablePerformIO IO state
initInIO)
(\state
state -> let !output :: output
output = IO output -> output
forall a. IO a -> a
unsafePerformIO (state -> IO output
extractInIO state
state) in output
output)
indexCounts ::
(Integral count, Prim count) =>
Int ->
Fold Int (PrimArray count)
indexCounts :: forall count.
(Integral count, Prim count) =>
Int -> Fold Int (PrimArray count)
indexCounts Int
size = (MutablePrimArray RealWorld count
-> Int -> IO (MutablePrimArray RealWorld count))
-> IO (MutablePrimArray RealWorld count)
-> (MutablePrimArray RealWorld count -> IO (PrimArray count))
-> Fold Int (PrimArray count)
forall state input output.
(state -> input -> IO state)
-> IO state -> (state -> IO output) -> Fold input output
unsafeIO MutablePrimArray RealWorld count
-> Int -> IO (MutablePrimArray RealWorld count)
MutablePrimArray (PrimState IO) count
-> Int -> IO (MutablePrimArray (PrimState IO) count)
forall {m :: * -> *} {a}.
(Prim a, PrimMonad m, Enum a) =>
MutablePrimArray (PrimState m) a
-> Int -> m (MutablePrimArray (PrimState m) a)
step IO (MutablePrimArray RealWorld count)
IO (MutablePrimArray (PrimState IO) count)
init MutablePrimArray RealWorld count -> IO (PrimArray count)
MutablePrimArray (PrimState IO) count -> IO (PrimArray count)
forall {m :: * -> *} {a}.
PrimMonad m =>
MutablePrimArray (PrimState m) a -> m (PrimArray a)
extract
where
init :: IO (MutablePrimArray (PrimState IO) count)
init = PrimArray count -> IO (MutablePrimArray (PrimState IO) count)
forall (m :: * -> *) a.
PrimMonad m =>
PrimArray a -> m (MutablePrimArray (PrimState m) a)
unsafeThawPrimArray (Int -> count -> PrimArray count
forall a. Prim a => Int -> a -> PrimArray a
replicatePrimArray Int
size count
0)
step :: MutablePrimArray (PrimState m) a
-> Int -> m (MutablePrimArray (PrimState m) a)
step MutablePrimArray (PrimState m) a
mutable Int
i = do
a
count <- MutablePrimArray (PrimState m) a -> Int -> m a
forall a (m :: * -> *).
(Prim a, PrimMonad m) =>
MutablePrimArray (PrimState m) a -> Int -> m a
readPrimArray MutablePrimArray (PrimState m) a
mutable Int
i
MutablePrimArray (PrimState m) a -> Int -> a -> m ()
forall a (m :: * -> *).
(Prim a, PrimMonad m) =>
MutablePrimArray (PrimState m) a -> Int -> a -> m ()
writePrimArray MutablePrimArray (PrimState m) a
mutable Int
i (a -> a
forall a. Enum a => a -> a
succ a
count)
MutablePrimArray (PrimState m) a
-> m (MutablePrimArray (PrimState m) a)
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return MutablePrimArray (PrimState m) a
mutable
extract :: MutablePrimArray (PrimState m) a -> m (PrimArray a)
extract = MutablePrimArray (PrimState m) a -> m (PrimArray a)
forall {m :: * -> *} {a}.
PrimMonad m =>
MutablePrimArray (PrimState m) a -> m (PrimArray a)
unsafeFreezePrimArray
unliftedArray ::
(PrimUnlifted element) =>
Int ->
Fold (Int, element) (UnliftedArray element)
unliftedArray :: forall element.
PrimUnlifted element =>
Int -> Fold (Int, element) (UnliftedArray element)
unliftedArray Int
size =
(MutableUnliftedArray_ (Unlifted element) RealWorld element
-> (Int, element)
-> IO (MutableUnliftedArray_ (Unlifted element) RealWorld element))
-> IO (MutableUnliftedArray_ (Unlifted element) RealWorld element)
-> (MutableUnliftedArray_ (Unlifted element) RealWorld element
-> IO (UnliftedArray_ (Unlifted element) element))
-> Fold (Int, element) (UnliftedArray_ (Unlifted element) element)
forall state input output.
(state -> input -> IO state)
-> IO state -> (state -> IO output) -> Fold input output
unsafeIO MutableUnliftedArray_ (Unlifted element) RealWorld element
-> (Int, element)
-> IO (MutableUnliftedArray_ (Unlifted element) RealWorld element)
MutableUnliftedArray_ (Unlifted element) (PrimState IO) element
-> (Int, element)
-> IO
(MutableUnliftedArray_ (Unlifted element) (PrimState IO) element)
forall {f :: * -> *} {a}.
(PrimMonad f, PrimUnlifted a) =>
MutableUnliftedArray_ (Unlifted a) (PrimState f) a
-> (Int, a)
-> f (MutableUnliftedArray_ (Unlifted a) (PrimState f) a)
step IO (MutableUnliftedArray_ (Unlifted element) RealWorld element)
IO
(MutableUnliftedArray_ (Unlifted element) (PrimState IO) element)
init MutableUnliftedArray_ (Unlifted element) RealWorld element
-> IO (UnliftedArray_ (Unlifted element) element)
MutableUnliftedArray_ (Unlifted element) (PrimState IO) element
-> IO (UnliftedArray_ (Unlifted element) element)
forall {m :: * -> *} {a}.
PrimMonad m =>
MutableUnliftedArray_ (Unlifted a) (PrimState m) a
-> m (UnliftedArray_ (Unlifted a) a)
extract
where
step :: MutableUnliftedArray_ (Unlifted a) (PrimState f) a
-> (Int, a)
-> f (MutableUnliftedArray_ (Unlifted a) (PrimState f) a)
step MutableUnliftedArray_ (Unlifted a) (PrimState f) a
mutable (Int
index, a
element) =
MutableUnliftedArray_ (Unlifted a) (PrimState f) a
-> Int -> a -> f ()
forall (m :: * -> *) a.
(PrimMonad m, PrimUnlifted a) =>
MutableUnliftedArray (PrimState m) a -> Int -> a -> m ()
writeUnliftedArray MutableUnliftedArray_ (Unlifted a) (PrimState f) a
mutable Int
index a
element f ()
-> MutableUnliftedArray_ (Unlifted a) (PrimState f) a
-> f (MutableUnliftedArray_ (Unlifted a) (PrimState f) a)
forall (f :: * -> *) a b. Functor f => f a -> b -> f b
$> MutableUnliftedArray_ (Unlifted a) (PrimState f) a
mutable
init :: IO
(MutableUnliftedArray_ (Unlifted element) (PrimState IO) element)
init =
Int
-> IO
(MutableUnliftedArray_ (Unlifted element) (PrimState IO) element)
forall (m :: * -> *) a.
PrimMonad m =>
Int -> m (MutableUnliftedArray (PrimState m) a)
unsafeNewUnliftedArray Int
size
extract :: MutableUnliftedArray_ (Unlifted a) (PrimState m) a
-> m (UnliftedArray_ (Unlifted a) a)
extract =
MutableUnliftedArray_ (Unlifted a) (PrimState m) a
-> m (UnliftedArray_ (Unlifted a) a)
forall {m :: * -> *} {a}.
PrimMonad m =>
MutableUnliftedArray_ (Unlifted a) (PrimState m) a
-> m (UnliftedArray_ (Unlifted a) a)
unsafeFreezeUnliftedArray
primMultiArray :: forall size element. (Integral size, Prim size, Prim element) => PrimArray size -> Fold (Int, element) (PrimMultiArray element)
primMultiArray :: forall size element.
(Integral size, Prim size, Prim element) =>
PrimArray size -> Fold (Int, element) (PrimMultiArray element)
primMultiArray PrimArray size
sizeArray =
(Product2
(MutablePrimArray RealWorld size)
(UnliftedArray_
(MutableByteArray# RealWorld) (MutablePrimArray RealWorld element))
-> (Int, element)
-> IO
(Product2
(MutablePrimArray RealWorld size)
(UnliftedArray_
(MutableByteArray# RealWorld)
(MutablePrimArray RealWorld element))))
-> IO
(Product2
(MutablePrimArray RealWorld size)
(UnliftedArray_
(MutableByteArray# RealWorld)
(MutablePrimArray RealWorld element)))
-> (Product2
(MutablePrimArray RealWorld size)
(UnliftedArray_
(MutableByteArray# RealWorld) (MutablePrimArray RealWorld element))
-> IO (PrimMultiArray element))
-> Fold (Int, element) (PrimMultiArray element)
forall state input output.
(state -> input -> IO state)
-> IO state -> (state -> IO output) -> Fold input output
unsafeIO Product2
(MutablePrimArray RealWorld size)
(UnliftedArray_
(MutableByteArray# RealWorld) (MutablePrimArray RealWorld element))
-> (Int, element)
-> IO
(Product2
(MutablePrimArray RealWorld size)
(UnliftedArray_
(MutableByteArray# RealWorld)
(MutablePrimArray RealWorld element)))
Product2
(MutablePrimArray (PrimState IO) size)
(UnliftedArray_
(MutableByteArray# (PrimState IO))
(MutablePrimArray (PrimState IO) element))
-> (Int, element)
-> IO
(Product2
(MutablePrimArray (PrimState IO) size)
(UnliftedArray_
(MutableByteArray# (PrimState IO))
(MutablePrimArray (PrimState IO) element)))
forall {m :: * -> *} {a} {a}.
(PrimMonad m, Prim a, Prim a, Integral a) =>
Product2
(MutablePrimArray (PrimState m) a)
(UnliftedArray_
(MutableByteArray# (PrimState m))
(MutablePrimArray (PrimState m) a))
-> (Int, a)
-> m (Product2
(MutablePrimArray (PrimState m) a)
(UnliftedArray_
(MutableByteArray# (PrimState m))
(MutablePrimArray (PrimState m) a)))
step IO
(Product2
(MutablePrimArray RealWorld size)
(UnliftedArray_
(MutableByteArray# RealWorld)
(MutablePrimArray RealWorld element)))
init Product2
(MutablePrimArray RealWorld size)
(UnliftedArray_
(MutableByteArray# RealWorld) (MutablePrimArray RealWorld element))
-> IO (PrimMultiArray element)
extract
where
outerLength :: Int
outerLength = PrimArray size -> Int
forall a. Prim a => PrimArray a -> Int
sizeofPrimArray PrimArray size
sizeArray
init :: IO
(Product2
(MutablePrimArray RealWorld size)
(UnliftedArray_
(MutableByteArray# RealWorld)
(MutablePrimArray RealWorld element)))
init =
MutablePrimArray RealWorld size
-> UnliftedArray_
(MutableByteArray# RealWorld) (MutablePrimArray RealWorld element)
-> Product2
(MutablePrimArray RealWorld size)
(UnliftedArray_
(MutableByteArray# RealWorld) (MutablePrimArray RealWorld element))
forall a b. a -> b -> Product2 a b
Product2 (MutablePrimArray RealWorld size
-> UnliftedArray_
(MutableByteArray# RealWorld) (MutablePrimArray RealWorld element)
-> Product2
(MutablePrimArray RealWorld size)
(UnliftedArray_
(MutableByteArray# RealWorld)
(MutablePrimArray RealWorld element)))
-> IO (MutablePrimArray RealWorld size)
-> IO
(UnliftedArray_
(MutableByteArray# RealWorld) (MutablePrimArray RealWorld element)
-> Product2
(MutablePrimArray RealWorld size)
(UnliftedArray_
(MutableByteArray# RealWorld)
(MutablePrimArray RealWorld element)))
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> IO (MutablePrimArray RealWorld size)
initIndexArray IO
(UnliftedArray_
(MutableByteArray# RealWorld) (MutablePrimArray RealWorld element)
-> Product2
(MutablePrimArray RealWorld size)
(UnliftedArray_
(MutableByteArray# RealWorld)
(MutablePrimArray RealWorld element)))
-> IO
(UnliftedArray_
(MutableByteArray# RealWorld) (MutablePrimArray RealWorld element))
-> IO
(Product2
(MutablePrimArray RealWorld size)
(UnliftedArray_
(MutableByteArray# RealWorld)
(MutablePrimArray RealWorld element)))
forall a b. IO (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> IO
(UnliftedArray_
(MutableByteArray# RealWorld) (MutablePrimArray RealWorld element))
IO (UnliftedArray (MutablePrimArray RealWorld element))
initMultiArray
where
initIndexArray :: IO (MutablePrimArray RealWorld size)
initIndexArray :: IO (MutablePrimArray RealWorld size)
initIndexArray =
PrimArray size -> IO (MutablePrimArray (PrimState IO) size)
forall (m :: * -> *) a.
PrimMonad m =>
PrimArray a -> m (MutablePrimArray (PrimState m) a)
unsafeThawPrimArray (Int -> size -> PrimArray size
forall a. Prim a => Int -> a -> PrimArray a
replicatePrimArray Int
outerLength size
0)
initMultiArray :: IO (UnliftedArray (MutablePrimArray RealWorld element))
initMultiArray :: IO (UnliftedArray (MutablePrimArray RealWorld element))
initMultiArray =
Int
-> (Int -> IO (MutablePrimArray RealWorld element))
-> IO (UnliftedArray (MutablePrimArray RealWorld element))
forall a.
PrimUnlifted a =>
Int -> (Int -> IO a) -> IO (UnliftedArray a)
UA.generate Int
outerLength ((Int -> IO (MutablePrimArray RealWorld element))
-> IO (UnliftedArray (MutablePrimArray RealWorld element)))
-> (Int -> IO (MutablePrimArray RealWorld element))
-> IO (UnliftedArray (MutablePrimArray RealWorld element))
forall a b. (a -> b) -> a -> b
$ \Int
index -> do
Int -> IO (MutablePrimArray (PrimState IO) element)
forall (m :: * -> *) a.
(PrimMonad m, Prim a) =>
Int -> m (MutablePrimArray (PrimState m) a)
newPrimArray (size -> Int
forall a b. (Integral a, Num b) => a -> b
fromIntegral (PrimArray size -> Int -> size
forall a. Prim a => PrimArray a -> Int -> a
indexPrimArray PrimArray size
sizeArray Int
index))
step :: Product2
(MutablePrimArray (PrimState m) a)
(UnliftedArray_
(Unlifted (MutablePrimArray (PrimState m) a))
(MutablePrimArray (PrimState m) a))
-> (Int, a)
-> m (Product2
(MutablePrimArray (PrimState m) a)
(UnliftedArray_
(Unlifted (MutablePrimArray (PrimState m) a))
(MutablePrimArray (PrimState m) a)))
step (Product2 MutablePrimArray (PrimState m) a
indexArray UnliftedArray_
(Unlifted (MutablePrimArray (PrimState m) a))
(MutablePrimArray (PrimState m) a)
multiArray) (Int
outerIndex, a
element) = do
let innerArray :: MutablePrimArray (PrimState m) a
innerArray = UnliftedArray_
(Unlifted (MutablePrimArray (PrimState m) a))
(MutablePrimArray (PrimState m) a)
-> Int -> MutablePrimArray (PrimState m) a
forall a. PrimUnlifted a => UnliftedArray a -> Int -> a
indexUnliftedArray UnliftedArray_
(Unlifted (MutablePrimArray (PrimState m) a))
(MutablePrimArray (PrimState m) a)
multiArray Int
outerIndex
a
innerIndex <- MutablePrimArray (PrimState m) a -> Int -> m a
forall a (m :: * -> *).
(Prim a, PrimMonad m) =>
MutablePrimArray (PrimState m) a -> Int -> m a
readPrimArray MutablePrimArray (PrimState m) a
indexArray Int
outerIndex
MutablePrimArray (PrimState m) a -> Int -> a -> m ()
forall a (m :: * -> *).
(Prim a, PrimMonad m) =>
MutablePrimArray (PrimState m) a -> Int -> a -> m ()
writePrimArray MutablePrimArray (PrimState m) a
indexArray Int
outerIndex (a -> a
forall a. Enum a => a -> a
succ a
innerIndex)
MutablePrimArray (PrimState m) a -> Int -> a -> m ()
forall a (m :: * -> *).
(Prim a, PrimMonad m) =>
MutablePrimArray (PrimState m) a -> Int -> a -> m ()
writePrimArray MutablePrimArray (PrimState m) a
innerArray (a -> Int
forall a b. (Integral a, Num b) => a -> b
fromIntegral a
innerIndex) a
element
Product2
(MutablePrimArray (PrimState m) a)
(UnliftedArray_
(Unlifted (MutablePrimArray (PrimState m) a))
(MutablePrimArray (PrimState m) a))
-> m (Product2
(MutablePrimArray (PrimState m) a)
(UnliftedArray_
(Unlifted (MutablePrimArray (PrimState m) a))
(MutablePrimArray (PrimState m) a)))
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return (MutablePrimArray (PrimState m) a
-> UnliftedArray_
(Unlifted (MutablePrimArray (PrimState m) a))
(MutablePrimArray (PrimState m) a)
-> Product2
(MutablePrimArray (PrimState m) a)
(UnliftedArray_
(Unlifted (MutablePrimArray (PrimState m) a))
(MutablePrimArray (PrimState m) a))
forall a b. a -> b -> Product2 a b
Product2 MutablePrimArray (PrimState m) a
indexArray UnliftedArray_
(Unlifted (MutablePrimArray (PrimState m) a))
(MutablePrimArray (PrimState m) a)
multiArray)
extract :: Product2
(MutablePrimArray RealWorld size)
(UnliftedArray_
(MutableByteArray# RealWorld) (MutablePrimArray RealWorld element))
-> IO (PrimMultiArray element)
extract (Product2 MutablePrimArray RealWorld size
_ UnliftedArray_
(MutableByteArray# RealWorld) (MutablePrimArray RealWorld element)
multiArray) = do
MutableUnliftedArray_
(Unlifted (PrimArray element)) RealWorld (PrimArray element)
copied <- Int -> IO (MutableUnliftedArray (PrimState IO) (PrimArray element))
forall (m :: * -> *) a.
PrimMonad m =>
Int -> m (MutableUnliftedArray (PrimState m) a)
unsafeNewUnliftedArray Int
outerLength
Int -> (Int -> IO ()) -> IO ()
forall (m :: * -> *) a.
Applicative m =>
Int -> (Int -> m a) -> m ()
forMFromZero_ Int
outerLength ((Int -> IO ()) -> IO ()) -> (Int -> IO ()) -> IO ()
forall a b. (a -> b) -> a -> b
$ \Int
outerIndex -> do
let mutableInnerArray :: MutablePrimArray RealWorld element
mutableInnerArray = UnliftedArray (MutablePrimArray RealWorld element)
-> Int -> MutablePrimArray RealWorld element
forall a. PrimUnlifted a => UnliftedArray a -> Int -> a
indexUnliftedArray UnliftedArray_
(MutableByteArray# RealWorld) (MutablePrimArray RealWorld element)
UnliftedArray (MutablePrimArray RealWorld element)
multiArray Int
outerIndex
PrimArray element
frozenInnerArray <- MutablePrimArray (PrimState IO) element -> IO (PrimArray element)
forall {m :: * -> *} {a}.
PrimMonad m =>
MutablePrimArray (PrimState m) a -> m (PrimArray a)
unsafeFreezePrimArray MutablePrimArray RealWorld element
MutablePrimArray (PrimState IO) element
mutableInnerArray
MutableUnliftedArray (PrimState IO) (PrimArray element)
-> Int -> PrimArray element -> IO ()
forall (m :: * -> *) a.
(PrimMonad m, PrimUnlifted a) =>
MutableUnliftedArray (PrimState m) a -> Int -> a -> m ()
writeUnliftedArray MutableUnliftedArray_
(Unlifted (PrimArray element)) RealWorld (PrimArray element)
MutableUnliftedArray (PrimState IO) (PrimArray element)
copied Int
outerIndex PrimArray element
frozenInnerArray
UnliftedArray_ (Unlifted (PrimArray element)) (PrimArray element)
result <- MutableUnliftedArray (PrimState IO) (PrimArray element)
-> IO
(UnliftedArray_ (Unlifted (PrimArray element)) (PrimArray element))
forall {m :: * -> *} {a}.
PrimMonad m =>
MutableUnliftedArray_ (Unlifted a) (PrimState m) a
-> m (UnliftedArray_ (Unlifted a) a)
unsafeFreezeUnliftedArray MutableUnliftedArray_
(Unlifted (PrimArray element)) RealWorld (PrimArray element)
MutableUnliftedArray (PrimState IO) (PrimArray element)
copied
PrimMultiArray element -> IO (PrimMultiArray element)
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return (PrimMultiArray element -> IO (PrimMultiArray element))
-> PrimMultiArray element -> IO (PrimMultiArray element)
forall a b. (a -> b) -> a -> b
$ UnliftedArray_ (Unlifted (PrimArray element)) (PrimArray element)
-> PrimMultiArray element
forall a. UnliftedArray (PrimArray a) -> PrimMultiArray a
PrimMultiArray (UnliftedArray_ (Unlifted (PrimArray element)) (PrimArray element)
-> PrimMultiArray element)
-> UnliftedArray_
(Unlifted (PrimArray element)) (PrimArray element)
-> PrimMultiArray element
forall a b. (a -> b) -> a -> b
$ UnliftedArray_ (Unlifted (PrimArray element)) (PrimArray element)
result