| advance | |
| 1 (Function) | System.Random.PCG |
| 2 (Function) | System.Random.PCG.Fast |
| 3 (Function) | System.Random.PCG.Fast.Pure |
| 4 (Function) | System.Random.PCG.Pure |
| 5 (Function) | System.Random.PCG.Single |
| 6 (Function) | System.Random.PCG.Unique |
| advanceSetSeq | System.Random.PCG.Pure |
| create | |
| 1 (Function) | System.Random.PCG |
| 2 (Function) | System.Random.PCG.Fast |
| 3 (Function) | System.Random.PCG.Fast.Pure |
| 4 (Function) | System.Random.PCG.Pure |
| 5 (Function) | System.Random.PCG.Single |
| 6 (Function) | System.Random.PCG.Unique |
| createSystemRandom | |
| 1 (Function) | System.Random.PCG |
| 2 (Function) | System.Random.PCG.Fast |
| 3 (Function) | System.Random.PCG.Fast.Pure |
| 4 (Function) | System.Random.PCG.Pure |
| 5 (Function) | System.Random.PCG.Single |
| 6 (Function) | System.Random.PCG.Unique |
| FrozenGen | |
| 1 (Type/Class) | System.Random.PCG |
| 2 (Type/Class) | System.Random.PCG.Fast |
| 3 (Type/Class) | System.Random.PCG.Fast.Pure |
| 4 (Type/Class) | System.Random.PCG.Pure |
| 5 (Type/Class) | System.Random.PCG.Single |
| Gen | |
| 1 (Type/Class) | System.Random.PCG |
| 2 (Type/Class) | System.Random.PCG.Fast |
| 3 (Type/Class) | System.Random.PCG.Fast.Pure |
| 4 (Type/Class) | System.Random.PCG.Pure |
| 5 (Type/Class) | System.Random.PCG.Single |
| 6 (Type/Class) | System.Random.PCG.Unique |
| Generator | System.Random.PCG.Class |
| GenIO | |
| 1 (Type/Class) | System.Random.PCG |
| 2 (Type/Class) | System.Random.PCG.Fast |
| 3 (Type/Class) | System.Random.PCG.Fast.Pure |
| 4 (Type/Class) | System.Random.PCG.Pure |
| 5 (Type/Class) | System.Random.PCG.Single |
| GenST | |
| 1 (Type/Class) | System.Random.PCG |
| 2 (Type/Class) | System.Random.PCG.Fast |
| 3 (Type/Class) | System.Random.PCG.Fast.Pure |
| 4 (Type/Class) | System.Random.PCG.Pure |
| 5 (Type/Class) | System.Random.PCG.Single |
| initFrozen | |
| 1 (Function) | System.Random.PCG |
| 2 (Function) | System.Random.PCG.Fast |
| 3 (Function) | System.Random.PCG.Fast.Pure |
| 4 (Function) | System.Random.PCG.Pure |
| 5 (Function) | System.Random.PCG.Single |
| initialize | |
| 1 (Function) | System.Random.PCG |
| 2 (Function) | System.Random.PCG.Fast |
| 3 (Function) | System.Random.PCG.Fast.Pure |
| 4 (Function) | System.Random.PCG.Pure |
| 5 (Function) | System.Random.PCG.Single |
| 6 (Function) | System.Random.PCG.Unique |
| next' | System.Random.PCG.Pure |
| restore | |
| 1 (Function) | System.Random.PCG |
| 2 (Function) | System.Random.PCG.Fast |
| 3 (Function) | System.Random.PCG.Fast.Pure |
| 4 (Function) | System.Random.PCG.Pure |
| 5 (Function) | System.Random.PCG.Single |
| retract | |
| 1 (Function) | System.Random.PCG |
| 2 (Function) | System.Random.PCG.Fast |
| 3 (Function) | System.Random.PCG.Fast.Pure |
| 4 (Function) | System.Random.PCG.Pure |
| 5 (Function) | System.Random.PCG.Single |
| 6 (Function) | System.Random.PCG.Unique |
| save | |
| 1 (Function) | System.Random.PCG |
| 2 (Function) | System.Random.PCG.Fast |
| 3 (Function) | System.Random.PCG.Fast.Pure |
| 4 (Function) | System.Random.PCG.Pure |
| 5 (Function) | System.Random.PCG.Single |
| seed | |
| 1 (Function) | System.Random.PCG |
| 2 (Function) | System.Random.PCG.Fast |
| 3 (Function) | System.Random.PCG.Fast.Pure |
| 4 (Function) | System.Random.PCG.Pure |
| 5 (Function) | System.Random.PCG.Single |
| SetSeq | System.Random.PCG.Pure |
| sysRandom | System.Random.PCG.Class |
| uniform | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniform1 | System.Random.PCG.Class |
| uniform1B | System.Random.PCG.Class |
| uniform2 | System.Random.PCG.Class |
| uniformB | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformBBool | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformBD | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformBF | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformBI16 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformBI32 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformBI64 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformBI8 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformBool | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformBW16 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformBW32 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformBW64 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformBW8 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformD | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformF | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformI16 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformI32 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformI64 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformI8 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformR | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformRBool | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformRD | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformRF | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformRI16 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformRI32 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformRI64 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformRI8 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformRW16 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformRW32 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformRW64 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformRW8 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformW16 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformW32 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformW64 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| uniformW8 | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| Unsigned | System.Random.PCG.Class |
| Variate | System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique |
| withFrozen | |
| 1 (Function) | System.Random.PCG |
| 2 (Function) | System.Random.PCG.Fast |
| 3 (Function) | System.Random.PCG.Single |
| withSystemRandom | |
| 1 (Function) | System.Random.PCG |
| 2 (Function) | System.Random.PCG.Fast |
| 3 (Function) | System.Random.PCG.Fast.Pure |
| 4 (Function) | System.Random.PCG.Pure |
| 5 (Function) | System.Random.PCG.Single |
| 6 (Function) | System.Random.PCG.Unique |
| wordsTo64Bit | System.Random.PCG.Class |
| wordsToDouble | System.Random.PCG.Class |
| wordToBool | System.Random.PCG.Class |
| wordToFloat | System.Random.PCG.Class |