| f32 | Mischief.Shader.Types, Mischief.Shader, Mischief.Materials |
| faceForward | Mischief.Shader.Functions, Mischief.Shader, Mischief.Materials |
| featureLevel | Mischief.WGPU.Types.General |
| fetch | Mischief.Render.Material.Definition, Mischief.Materials |
| FetchBindings | |
| 1 (Type/Class) | Mischief.Render.Material.Definition, Mischief.Materials |
| 2 (Data Constructor) | Mischief.Render.Material.Definition, Mischief.Materials |
| FetchMaterialData | |
| 1 (Type/Class) | Mischief.Render.Material.Instance |
| 2 (Data Constructor) | Mischief.Render.Material.Instance |
| fetchSpriteBindings | Mischief.Render.Sprite |
| Field | Mischief.Shader, Mischief.Materials |
| Finished | Mischief.Animation.Animator |
| firstLeadingBit | Mischief.Shader.Functions, Mischief.Shader, Mischief.Materials |
| firstTrailingBit | Mischief.Shader.Functions, Mischief.Shader, Mischief.Materials |
| FixedFrequency | |
| 1 (Type/Class) | Mischief.Shader, Mischief.Materials |
| 2 (Data Constructor) | Mischief.Shader, Mischief.Materials |
| FixedPlugin | Mischief.Shader, Mischief.Materials |
| FixedPostUpdate | Mischief.Shader, Mischief.Materials |
| FixedPreUpdate | Mischief.Shader, Mischief.Materials |
| FixedUpdate | Mischief.Shader, Mischief.Materials |
| flagsToBit | Mischief.Render |
| flagToBit | Mischief.Render |
| flip | Mischief.Materials.Sprite |
| Float | Mischief.Shader.Types, Mischief.Shader, Mischief.Materials |
| float | Mischief.Shader.Types, Mischief.Shader, Mischief.Materials |
| floor | Mischief.Shader.Functions, Mischief.Shader, Mischief.Materials |
| flush | Mischief.Shader, Mischief.Materials |
| fma | Mischief.Shader.Functions, Mischief.Shader, Mischief.Materials |
| Force32 | Mischief.Render.TextureFormat |
| forceFallbackAdapter | Mischief.WGPU.Types.General |
| format | |
| 1 (Function) | Mischief.WGPU.Types.General |
| 2 (Function) | Mischief.WGPU.Types.General |
| 3 (Function) | Mischief.WGPU.Types.General |
| 4 (Function) | Mischief.WGPU.Types.General |
| 5 (Function) | Mischief.WGPU.Types.General |
| 6 (Function) | Mischief.WGPU.Types.General |
| 7 (Function) | Mischief.Render.Texture |
| 8 (Function) | Mischief.Render.Material.Pipeline |
| formatCount | Mischief.WGPU.Types.General |
| formats | Mischief.WGPU.Types.General |
| FpsTime | Mischief.Animation.Spritesheet |
| fract | Mischief.Shader.Functions, Mischief.Shader, Mischief.Materials |
| Fractional | Mischief.Shader.Types, Mischief.Shader, Mischief.Materials |
| fragment | |
| 1 (Function) | Mischief.WGPU.Types.General |
| 2 (Function) | Mischief.Render.Material.Definition, Mischief.Materials |
| FragmentOutput | |
| 1 (Type/Class) | Mischief.Shader.Generation |
| 2 (Data Constructor) | Mischief.Shader.Generation |
| 3 (Type/Class) | Mischief.Render.Material.Definition |
| 4 (Data Constructor) | Mischief.Render.Material.Definition |
| fragOut1 | Mischief.Render.Material.Definition |
| frames | Mischief.Animation.Spritesheet |
| frameSize | Mischief.Animation.Spritesheet |
| From | |
| 1 (Type/Class) | Mischief.Shader, Mischief.Materials |
| 2 (Data Constructor) | Mischief.Shader, Mischief.Materials |
| fromWGPUFormat | Mischief.Render.TextureFormat |
| frontFace | Mischief.WGPU.Types.General |
| FullscreenMaterial | Mischief.Materials.Fullscreen |