{-# LANGUAGE AllowAmbiguousTypes #-}
module Mischief.ECS.App where
import Control.Monad (forever, void)
import Control.Monad.IO.Class (MonadIO (liftIO))
import Control.Monad.Reader (MonadReader (..))
import Data.Data
import Data.Default
import Data.Foldable
import Data.IORef
import Mischief.ECS.App.Plugins
import Mischief.ECS.App.Schedules
import Mischief.ECS.App.SystemDef
import Mischief.ECS.App.Systems (ScheduledIn, SystemFunction, Systems)
import Mischief.ECS.App.Systems qualified as Systems
import Mischief.ECS.Components
import Mischief.ECS.Components.Bundle
import Mischief.ECS.Components.Spawn (getOrAddComponentId)
import Mischief.ECS.Entities
import Mischief.ECS.Events
import Mischief.ECS.Hidden
import Mischief.ECS.Log
import Mischief.ECS.Relationships.Order
import Mischief.ECS.Resources
import Mischief.ECS.World
import Mischief.ECS.World.Defer
import Mischief.ECS.World.Insert
import Mischief.ECS.World.Query
import Mischief.ECS.World.Query.Markers
import Mischief.ECS.World.Query.QueryFilter
import Mischief.ECS.World.Spawn
data App = App
{ App -> World
world :: World,
App -> Systems
systems :: Systems
}
newApp :: IO App
newApp :: IO App
newApp = do
world <- SystemTools -> IO World
newWorld SystemTools
getTools
runSystem (spawnEntity (Entity (# 0##, 0## #)) ()) world
systems <- Systems.newSystems
let app = App {World
world :: World
world :: World
world, Systems
systems :: Systems
systems :: Systems
systems}
runSystem appInit app.world
return app
addPlugin :: forall p. (Plugin p) => App -> IO ()
addPlugin :: forall p. Plugin p => App -> IO ()
addPlugin App
app = System () -> World -> IO ()
forall a. System a -> World -> IO a
runSystem (forall p. Plugin p => System ()
addPluginRec @p) App
app.world
runApp :: App -> IO ()
runApp :: App -> IO ()
runApp App
app = (System () -> World -> IO ()) -> World -> System () -> IO ()
forall a b c. (a -> b -> c) -> b -> a -> c
flip System () -> World -> IO ()
forall a. System a -> World -> IO a
runSystem App
app.world (System () -> IO ()) -> System () -> IO ()
forall a b. (a -> b) -> a -> b
$ do
x <- forall sch. Schedule sch => System Entity
forall {k} (sch :: k). Schedule sch => System Entity
scheduleEntity @Init
liftIO $ runSchedules [x]
startups <- orderEntities =<< query (mkQuery' E (With (C @StartupSchedule)))
updates <- orderEntities =<< query (mkQuery' E (With (C @UpdateSchedule)))
liftIO $ runSchedules startups
liftIO $ runSchedulesLoop updates
where
runSchedulesLoop :: [Entity] -> IO ()
runSchedulesLoop [Entity]
schedules = do
IO () -> IO ()
forall (f :: * -> *) a b. Applicative f => f a -> f b
forever (IO () -> IO ()) -> IO () -> IO ()
forall a b. (a -> b) -> a -> b
$ do
[Entity] -> IO ()
runSchedules [Entity]
schedules
IORef Frame -> (Frame -> Frame) -> IO ()
forall a. IORef a -> (a -> a) -> IO ()
modifyIORef' App
app.world.frame (\(Frame Int
x) -> Int -> Frame
Frame (Int -> Frame) -> Int -> Frame
forall a b. (a -> b) -> a -> b
$ Int
x Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
1)
runSchedules :: [Entity] -> IO ()
runSchedules [Entity]
schedules =
[Entity] -> (Entity -> IO ()) -> IO ()
forall (t :: * -> *) (f :: * -> *) a b.
(Foldable t, Applicative f) =>
t a -> (a -> f b) -> f ()
for_ [Entity]
schedules ((Entity -> IO ()) -> IO ()) -> (Entity -> IO ()) -> IO ()
forall a b. (a -> b) -> a -> b
$ \Entity
schedule -> do
System () -> World -> IO ()
forall a. System a -> World -> IO a
runSystem (Entity -> System ()
runSchedule' Entity
schedule) App
app.world
runSchedule :: forall sch. (Schedule sch) => System ()
runSchedule :: forall {k} (sch :: k). Schedule sch => System ()
runSchedule = forall (sch :: k). Schedule sch => System Entity
forall {k} (sch :: k). Schedule sch => System Entity
scheduleEntity @sch System Entity -> (Entity -> System ()) -> System ()
forall a b. System a -> (a -> System b) -> System b
forall (m :: * -> *) a b. Monad m => m a -> (a -> m b) -> m b
>>= Entity -> System ()
runSchedule'
runSchedule' :: Entity -> System ()
runSchedule' :: Entity -> System ()
runSchedule' Entity
schedule = do
world <- System World
forall w (m :: * -> *). MonadSystem w m => m World
unsafeGetWorld
systems <- orderEntities =<< query (mkQuery' E (With (R @ScheduledIn schedule)))
for_ systems $ \Entity
systemId -> do
Just (systemFunction, lastSystemTick) <- Query System (SystemFunction, SystemTick)
-> System (Maybe (SystemFunction, SystemTick))
forall w (m :: * -> *) out.
MonadSystem w m =>
Query m out -> m (Maybe out)
single (Query System (SystemFunction, SystemTick)
-> System (Maybe (SystemFunction, SystemTick)))
-> Query System (SystemFunction, SystemTick)
-> System (Maybe (SystemFunction, SystemTick))
forall a b. (a -> b) -> a -> b
$ Entity
-> (C SystemFunction, C SystemTick)
-> Query System (SystemFunction, SystemTick)
forall qd out (m :: * -> *).
Queryable qd out =>
Entity -> qd -> Query m out
mkGet Entity
systemId (forall a. C a
forall {k} (a :: k). C a
C @SystemFunction, forall a. C a
forall {k} (a :: k). C a
C @SystemTick)
currentSystemTick <- liftIO $ readIORef world.tick
insert (SystemTick currentSystemTick) systemId
insert (LastSystemTick lastSystemTick.inner) systemId
Control.Monad.Reader.local (hide . setSystemId (SystemId systemId) . unhide) $ do
systemFunction.inner
flush
flushAsync
flushEvents
tick
appInit :: System ()
appInit :: System ()
appInit = do
Schedules -> System ()
forall r. (Component r, Bundle r) => r -> System ()
insertRes (Schedules -> System ()) -> Schedules -> System ()
forall a b. (a -> b) -> a -> b
$ forall a. Default a => a
def @Schedules
systems <- IO Systems -> System Systems
forall a. IO a -> System a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO IO Systems
Systems.newSystems
insertRes systems
pre <- scheduleEntity @PreStartup
startup <- scheduleEntity @Startup
post <- scheduleEntity @PostStartup
for_ [pre, startup, post] $ insert StartupSchedule
insert (Rel Before startup) pre
insert (Rel Before post) startup
first <- scheduleEntity @First
pre <- scheduleEntity @PreUpdate
update <- scheduleEntity @Update
post <- scheduleEntity @PostUpdate
last <- scheduleEntity @Last
for_ [first, pre, update, post, last] $ insert UpdateSchedule
insert (Rel Before pre) first
insert (Rel Before update) pre
insert (Rel Before post) update
insert (Rel Before last) post
register :: forall c. (Component c) => System ()
register :: forall c. Component c => System ()
register = Proxy c -> System ()
forall c. Component c => Proxy c -> System ()
registerComponent (Proxy c -> System ()) -> Proxy c -> System ()
forall a b. (a -> b) -> a -> b
$ forall t. Proxy t
forall {k} (t :: k). Proxy t
Proxy @c
registerComponent :: forall c. (Component c) => Proxy c -> System ()
registerComponent :: forall c. Component c => Proxy c -> System ()
registerComponent Proxy c
c = do
_ <- ComponentType -> System ComponentId
getOrAddComponentId (Proxy c -> ComponentType
forall c. Component c => Proxy c -> ComponentType
ComponentType Proxy c
c)
return ()
getTools :: SystemTools
getTools :: SystemTools
getTools =
SystemTools
{ get :: forall c (m :: * -> *) w.
(MonadSystem w m, Component c) =>
Proxy c -> Entity -> m (Maybe c)
get = Proxy c -> Entity -> m (Maybe c)
forall c (m :: * -> *) w.
(MonadSystem w m, Component c) =>
Proxy c -> Entity -> m (Maybe c)
toolsGet,
getRAny :: forall c (m :: * -> *) w.
(Component c, MonadSystem w m, IsExclusiveRel c ~ 'False) =>
Proxy c -> Entity -> m (Maybe [Rel c])
getRAny = Proxy c -> Entity -> m (Maybe [Rel c])
forall c (m :: * -> *) w.
(Component c, MonadSystem w m, IsExclusiveRel c ~ 'False) =>
Proxy c -> Entity -> m (Maybe [Rel c])
toolsGetRAny,
set :: forall b. Bundle b => b -> Entity -> System ()
set = c -> Entity -> System ()
forall b. Bundle b => b -> Entity -> System ()
toolsSet,
spawnByInsert :: forall b. Bundle b => Entity -> b -> System ()
spawnByInsert = Entity -> b -> System ()
forall b. Bundle b => Entity -> b -> System ()
toolsSpawnByInsert
}
toolsGet :: forall c m w. (MonadSystem w m, Component c) => Proxy c -> Entity -> m (Maybe c)
toolsGet :: forall c (m :: * -> *) w.
(MonadSystem w m, Component c) =>
Proxy c -> Entity -> m (Maybe c)
toolsGet Proxy c
_ Entity
e = Query m c -> m (Maybe c)
forall w (m :: * -> *) out.
MonadSystem w m =>
Query m out -> m (Maybe out)
single (Query m c -> m (Maybe c)) -> Query m c -> m (Maybe c)
forall a b. (a -> b) -> a -> b
$ Entity -> C c -> Query m c
forall qd out (m :: * -> *).
Queryable qd out =>
Entity -> qd -> Query m out
mkGet Entity
e (forall a. C a
forall {k} (a :: k). C a
C @c)
toolsSet :: forall c. (Bundle c) => c -> Entity -> System ()
toolsSet :: forall b. Bundle b => b -> Entity -> System ()
toolsSet = c -> Entity -> System ()
forall b. (HasCallStack, Bundle b) => b -> Entity -> System ()
forall b. Bundle b => b -> Entity -> System ()
insert
toolsGetRAny :: forall c m w. (Component c, MonadSystem w m, IsExclusiveRel c ~ False) => Proxy c -> Entity -> m (Maybe [Rel c])
toolsGetRAny :: forall c (m :: * -> *) w.
(Component c, MonadSystem w m, IsExclusiveRel c ~ 'False) =>
Proxy c -> Entity -> m (Maybe [Rel c])
toolsGetRAny Proxy c
_ Entity
e = Query m [Rel c] -> m (Maybe [Rel c])
forall w (m :: * -> *) out.
MonadSystem w m =>
Query m out -> m (Maybe out)
single (Query m [Rel c] -> m (Maybe [Rel c]))
-> Query m [Rel c] -> m (Maybe [Rel c])
forall a b. (a -> b) -> a -> b
$ Entity -> R c Any -> Query m [Rel c]
forall qd out (m :: * -> *).
Queryable qd out =>
Entity -> qd -> Query m out
mkGet Entity
e (forall {k} (a :: k) b. b -> R a b
forall a b. b -> R a b
R @c Any
Any)
toolsSpawnByInsert :: forall b. (Bundle b) => Entity -> b -> System ()
toolsSpawnByInsert :: forall b. Bundle b => Entity -> b -> System ()
toolsSpawnByInsert = Entity -> b -> System ()
forall b. Bundle b => Entity -> b -> System ()
spawnEntityByInsert
incTick :: Tick -> Maybe Tick
incTick :: Tick -> Maybe Tick
incTick (Tick (Int
a, Int
b)) | Int
a Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
== Int
forall a. Bounded a => a
maxBound Bool -> Bool -> Bool
&& Int
b Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
== Int
forall a. Bounded a => a
maxBound = Maybe Tick
forall a. Maybe a
Nothing
incTick (Tick (Int
a, Int
b)) | Int
b Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
== Int
forall a. Bounded a => a
maxBound = Tick -> Maybe Tick
forall a. a -> Maybe a
Just (Tick -> Maybe Tick) -> Tick -> Maybe Tick
forall a b. (a -> b) -> a -> b
$ (Int, Int) -> Tick
Tick (Int
a Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
1, Int
0)
incTick (Tick (Int
a, Int
b)) = Tick -> Maybe Tick
forall a. a -> Maybe a
Just (Tick -> Maybe Tick) -> Tick -> Maybe Tick
forall a b. (a -> b) -> a -> b
$ (Int, Int) -> Tick
Tick (Int
a, Int
b Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
1)
tick :: System ()
tick :: System ()
tick = do
world <- System World
forall w (m :: * -> *). MonadSystem w m => m World
unsafeGetWorld
tick <- liftIO $ incTick <$> readIORef world.tick
case tick of
Maybe Tick
Nothing -> do
Text -> System ()
forall w (m :: * -> *).
(HasCallStack, MonadSystem w m) =>
Text -> m ()
warn Text
"Reached maximum Tick. Resetting count. Previous changed will not be detected."
IO () -> System ()
forall a. IO a -> System a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> System ()) -> IO () -> System ()
forall a b. (a -> b) -> a -> b
$ IORef Tick -> Tick -> IO ()
forall a. IORef a -> a -> IO ()
writeIORef World
world.tick (Tick -> IO ()) -> Tick -> IO ()
forall a b. (a -> b) -> a -> b
$ (Int, Int) -> Tick
Tick (Int
0, Int
0)
Just Tick
t -> IO () -> System ()
forall a. IO a -> System a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> System ()) -> IO () -> System ()
forall a b. (a -> b) -> a -> b
$ IORef Tick -> Tick -> IO ()
forall a. IORef a -> a -> IO ()
writeIORef World
world.tick Tick
t