module Mischief.ECS.World.Spawn where
import Control.Monad
import Control.Monad.IO.Class
import Control.Monad.Reader (MonadReader (..), ReaderT (runReaderT))
import Data.Data
import Data.IORef
import Data.Map qualified as Map
import Data.Maybe
import Data.Set qualified as Set
import GHC.Base (Int (..))
import GHC.Stack
import Mischief.ECS.Archetypes.Graph (getArchetypeOnSpawn)
import Mischief.ECS.Components
import Mischief.ECS.Components.Bundle
import Mischief.ECS.Components.Common
import Mischief.ECS.Entities
import Mischief.ECS.EventDef
import Mischief.ECS.Hidden
import Mischief.ECS.Log
import Mischief.ECS.Observer
import Mischief.ECS.Tables
import Mischief.ECS.Vec qualified as Vec
import Mischief.ECS.World
import Mischief.ECS.World.Change
import Mischief.ECS.World.Defer
import Mischief.ECS.World.Insert
import Mischief.ECS.World.Prefs
import Mischief.ECS.World.Remove
import Mischief.ECS.World.Utils
spawn :: (HasCallStack, Bundle b) => b -> System Entity
spawn :: forall b. (HasCallStack, Bundle b) => b -> System Entity
spawn b
bundle =
do
world <- System World
forall w (m :: * -> *). MonadSystem w m => m World
unsafeGetWorld
entity <- liftIO $ getNewEntity world.entities
spawnEntity entity bundle
return entity
spawnDefer :: (Bundle b) => b -> ParSystem Entity
spawnDefer :: forall b. Bundle b => b -> ParSystem Entity
spawnDefer b
bundle = do
world <- ParSystem World
forall w (m :: * -> *). MonadSystem w m => m World
unsafeGetWorld
entity <- liftIO $ getNewEntity world.entities
defer $ spawnEntity entity bundle
return entity
data SpawnEventsSettings = WithSpawnEvents | WithoutSpawnEvents
spawnEntity :: (HasCallStack, Bundle b) => Entity -> b -> System ()
spawnEntity :: forall b. (HasCallStack, Bundle b) => Entity -> b -> System ()
spawnEntity Entity
entity b
bundle = do
world <- System World
forall w (m :: * -> *). MonadSystem w m => m World
unsafeGetWorld
let BundleData {elements} = addComponentToBundleData (Name (show entity)) $ bundleData bundle
currentTick <- liftIO $ readIORef world.tick
bundleD <- liftIO $ processBundleElements world ComponentTicks {changed = currentTick, added = currentTick} elements
archetype <- getArchetypeOnSpawn $ map (\ProcessedBundleElement
x -> ProcessedBundleElement
x.id) bundleD.elements
entityPointer <- liftIO $ newIORef $ EntityPointer (# 0#, 0# #)
liftIO $ insertEntityIntoTables (ProcessedBundleData {elements = []}) world.tables (ArchetypeId 0) (entity, entityPointer)
liftIO $ insertPointer entity entityPointer world.entities
ChangeResult {requiredComponentsAdded} <- changeArchetype entity archetype (Just bundleD)
unless world.prefs.supressEvents $ do
triggerInsertEvent (ProcessedBundleData $ requiredComponentsAdded ++ bundleD.elements) entity
spawnEntityByInsert :: (Bundle b) => Entity -> b -> System ()
spawnEntityByInsert :: forall b. Bundle b => Entity -> b -> System ()
spawnEntityByInsert Entity
entity b
bundle = do
world <- System World
forall w (m :: * -> *). MonadSystem w m => m World
unsafeGetWorld
entityPointer <- liftIO $ newIORef $ EntityPointer (# 0#, 0# #)
liftIO $ insertEntityIntoTables (ProcessedBundleData {elements = []}) world.tables (ArchetypeId 0) (entity, entityPointer)
liftIO $ insertPointer entity entityPointer world.entities
insert bundle entity
insertNew (Name (show entity)) entity
spawnObserverOrdered :: forall e. (Event e) => Observer e -> Int -> System ()
spawnObserverOrdered :: forall e. Event e => Observer e -> Int -> System ()
spawnObserverOrdered Observer e
observer Int
order = do
System Entity -> System ()
forall (f :: * -> *) a. Functor f => f a -> f ()
void (System Entity -> System ()) -> System Entity -> System ()
forall a b. (a -> b) -> a -> b
$ (Observer e, ObserverOrder) -> System Entity
forall b. (HasCallStack, Bundle b) => b -> System Entity
spawn (Observer e
observer, Int -> ObserverOrder
ObserverOrder Int
order)
spawnObserver :: forall e. (Event e) => Observer e -> System ()
spawnObserver :: forall e. Event e => Observer e -> System ()
spawnObserver Observer e
e = Observer e -> Int -> System ()
forall e. Event e => Observer e -> Int -> System ()
spawnObserverOrdered Observer e
e Int
0
spawnIO :: (Bundle b) => World -> b -> IO Entity
spawnIO :: forall b. Bundle b => World -> b -> IO Entity
spawnIO World
world b
bundle =
do
entity <- IO Entity -> IO Entity
forall a. IO a -> IO a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO Entity -> IO Entity) -> IO Entity -> IO Entity
forall a b. (a -> b) -> a -> b
$ Entities -> IO Entity
getNewEntity World
world.entities
runSystem (spawnEntity entity bundle) world
return entity
despawn :: Entity -> System ()
despawn :: Entity -> System ()
despawn Entity
entity =
do
world <- System World
forall w (m :: * -> *). MonadSystem w m => m World
unsafeGetWorld
pointer <- liftIO $ getPointer entity world.entities
case pointer of
Maybe (IORef EntityPointer)
Nothing -> Text -> System ()
forall w (m :: * -> *).
(HasCallStack, MonadSystem w m) =>
Text -> m ()
warn (Text -> System ()) -> Text -> System ()
forall a b. (a -> b) -> a -> b
$ Text
"Despawn failed: Entity " Text -> Text -> Text
forall a. Semigroup a => a -> a -> a
<> Entity -> Text
forall a. Show a => a -> Text
text Entity
entity Text -> Text -> Text
forall a. Semigroup a => a -> a -> a
<> Text
" is not alive."
Just IORef EntityPointer
pointer -> do
let Tables IOVec Table
tables = World
world.tables
(EntityPointer (# archetypeId, _ #)) <- IO EntityPointer -> System EntityPointer
forall a. IO a -> System a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO EntityPointer -> System EntityPointer)
-> IO EntityPointer -> System EntityPointer
forall a b. (a -> b) -> a -> b
$ IORef EntityPointer -> IO EntityPointer
forall a. IORef a -> IO a
readIORef IORef EntityPointer
pointer
table <- Vec.read tables (I# archetypeId)
c <- liftIO $ collectComponentIdsFromTable table
triggerRemoveEvent c entity
(EntityPointer (# newArchetypeId, newRowIndex #)) <- liftIO $ readIORef pointer
table <- Vec.read tables (I# newArchetypeId)
void $ liftIO $ takeComponentsFromTable (EntityPointer (# newArchetypeId, newRowIndex #)) table
liftIO $ removeEntity entity world.entities