Index - S
| sAvg | FRP.Netwire.Analyze, FRP.Netwire |
| scale | Game.GoreAndAsh.Math, Game.GoreAndAsh |
| scale2D | Game.GoreAndAsh.Math, Game.GoreAndAsh |
| scAvg | FRP.Netwire.Utils.Timeline |
| scCutL | FRP.Netwire.Utils.Timeline |
| scCutR | FRP.Netwire.Utils.Timeline |
| scLookup | FRP.Netwire.Utils.Timeline |
| sconcat | Control.Wire, FRP.Netwire |
| second | Control.Wire, FRP.Netwire |
| Semigroup | Control.Wire, FRP.Netwire |
| Session | |
| 1 (Type/Class) | Control.Wire.Session, Control.Wire, FRP.Netwire |
| 2 (Data Constructor) | Control.Wire.Session, Control.Wire, FRP.Netwire |
| sGraph | FRP.Netwire.Analyze, FRP.Netwire |
| sGraphN | FRP.Netwire.Analyze, FRP.Netwire |
| SimpleWire | Control.Wire, FRP.Netwire |
| singleton | FRP.Netwire.Utils.Timeline |
| some | Control.Wire, FRP.Netwire |
| stateWire | Game.GoreAndAsh.Core.Arrow, Game.GoreAndAsh.Core, Game.GoreAndAsh |
| stdNoise | FRP.Netwire.Noise, FRP.Netwire |
| stdNoiseR | FRP.Netwire.Noise, FRP.Netwire |
| stdWackelkontakt | FRP.Netwire.Noise, FRP.Netwire |
| stepGame | Game.GoreAndAsh.Core.State, Game.GoreAndAsh.Core, Game.GoreAndAsh |
| stepGameSession | Game.GoreAndAsh.Core.Session |
| stepSession | Control.Wire.Session, Control.Wire, FRP.Netwire |
| stepWire | Control.Wire.Core, Control.Wire |
| stimes | Control.Wire, FRP.Netwire |
| stimesIdempotent | Control.Wire, FRP.Netwire |
| stimesIdempotentMonoid | Control.Wire, FRP.Netwire |
| stimesMonoid | Control.Wire, FRP.Netwire |
| Sum | |
| 1 (Data Constructor) | Control.Wire, FRP.Netwire |
| 2 (Type/Class) | Control.Wire, FRP.Netwire |
| sumE | Control.Wire.Event, Control.Wire, FRP.Netwire |
| switch | Control.Wire.Switch, Control.Wire, FRP.Netwire |