{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.VIV.ShaderBinary (
gl_VIV_shader_binary
, pattern GL_SHADER_BINARY_VIV
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_VIV_shader_binary :: Bool
gl_VIV_shader_binary :: Bool
gl_VIV_shader_binary = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_VIV_shader_binary" Set String
extensions
{-# NOINLINE gl_VIV_shader_binary #-}
pattern GL_SHADER_BINARY_VIV :: (Eq a, Num a) => a
pattern $mGL_SHADER_BINARY_VIV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SHADER_BINARY_VIV :: forall a. (Eq a, Num a) => a
GL_SHADER_BINARY_VIV = 0x8FC4