{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ThreeDFX.TextureCompressionFXT1 (
gl_3DFX_texture_compression_FXT1
, pattern GL_COMPRESSED_RGBA_FXT1_3DFX
, pattern GL_COMPRESSED_RGB_FXT1_3DFX
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_3DFX_texture_compression_FXT1 :: Bool
gl_3DFX_texture_compression_FXT1 :: Bool
gl_3DFX_texture_compression_FXT1 = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_3DFX_texture_compression_FXT1" Set String
extensions
{-# NOINLINE gl_3DFX_texture_compression_FXT1 #-}
pattern GL_COMPRESSED_RGBA_FXT1_3DFX :: (Eq a, Num a) => a
pattern $mGL_COMPRESSED_RGBA_FXT1_3DFX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_COMPRESSED_RGBA_FXT1_3DFX :: forall a. (Eq a, Num a) => a
GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
pattern GL_COMPRESSED_RGB_FXT1_3DFX :: (Eq a, Num a) => a
pattern $mGL_COMPRESSED_RGB_FXT1_3DFX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_COMPRESSED_RGB_FXT1_3DFX :: forall a. (Eq a, Num a) => a
GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0