{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.SGIX.Clipmap (
gl_SGIX_clipmap
, pattern GL_LINEAR_CLIPMAP_LINEAR_SGIX
, pattern GL_LINEAR_CLIPMAP_NEAREST_SGIX
, pattern GL_MAX_CLIPMAP_DEPTH_SGIX
, pattern GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
, pattern GL_NEAREST_CLIPMAP_LINEAR_SGIX
, pattern GL_NEAREST_CLIPMAP_NEAREST_SGIX
, pattern GL_TEXTURE_CLIPMAP_CENTER_SGIX
, pattern GL_TEXTURE_CLIPMAP_DEPTH_SGIX
, pattern GL_TEXTURE_CLIPMAP_FRAME_SGIX
, pattern GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
, pattern GL_TEXTURE_CLIPMAP_OFFSET_SGIX
, pattern GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_SGIX_clipmap :: Bool
gl_SGIX_clipmap :: Bool
gl_SGIX_clipmap = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_SGIX_clipmap" Set String
extensions
{-# NOINLINE gl_SGIX_clipmap #-}
pattern GL_LINEAR_CLIPMAP_LINEAR_SGIX :: (Eq a, Num a) => a
pattern $mGL_LINEAR_CLIPMAP_LINEAR_SGIX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LINEAR_CLIPMAP_LINEAR_SGIX :: forall a. (Eq a, Num a) => a
GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
pattern GL_LINEAR_CLIPMAP_NEAREST_SGIX :: (Eq a, Num a) => a
pattern $mGL_LINEAR_CLIPMAP_NEAREST_SGIX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LINEAR_CLIPMAP_NEAREST_SGIX :: forall a. (Eq a, Num a) => a
GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
pattern GL_MAX_CLIPMAP_DEPTH_SGIX :: (Eq a, Num a) => a
pattern $mGL_MAX_CLIPMAP_DEPTH_SGIX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_CLIPMAP_DEPTH_SGIX :: forall a. (Eq a, Num a) => a
GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
pattern GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX :: (Eq a, Num a) => a
pattern $mGL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX :: forall a. (Eq a, Num a) => a
GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
pattern GL_NEAREST_CLIPMAP_LINEAR_SGIX :: (Eq a, Num a) => a
pattern $mGL_NEAREST_CLIPMAP_LINEAR_SGIX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NEAREST_CLIPMAP_LINEAR_SGIX :: forall a. (Eq a, Num a) => a
GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
pattern GL_NEAREST_CLIPMAP_NEAREST_SGIX :: (Eq a, Num a) => a
pattern $mGL_NEAREST_CLIPMAP_NEAREST_SGIX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NEAREST_CLIPMAP_NEAREST_SGIX :: forall a. (Eq a, Num a) => a
GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
pattern GL_TEXTURE_CLIPMAP_CENTER_SGIX :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_CLIPMAP_CENTER_SGIX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_CLIPMAP_CENTER_SGIX :: forall a. (Eq a, Num a) => a
GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
pattern GL_TEXTURE_CLIPMAP_DEPTH_SGIX :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_CLIPMAP_DEPTH_SGIX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_CLIPMAP_DEPTH_SGIX :: forall a. (Eq a, Num a) => a
GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
pattern GL_TEXTURE_CLIPMAP_FRAME_SGIX :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_CLIPMAP_FRAME_SGIX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_CLIPMAP_FRAME_SGIX :: forall a. (Eq a, Num a) => a
GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
pattern GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX :: forall a. (Eq a, Num a) => a
GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
pattern GL_TEXTURE_CLIPMAP_OFFSET_SGIX :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_CLIPMAP_OFFSET_SGIX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_CLIPMAP_OFFSET_SGIX :: forall a. (Eq a, Num a) => a
GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
pattern GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX :: forall a. (Eq a, Num a) => a
GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174