{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.SGIS.TextureColorMask (
gl_SGIS_texture_color_mask
, glTextureColorMaskSGIS
, pattern GL_TEXTURE_COLOR_WRITEMASK_SGIS
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_SGIS_texture_color_mask :: Bool
gl_SGIS_texture_color_mask :: Bool
gl_SGIS_texture_color_mask = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_SGIS_texture_color_mask" Set String
extensions
{-# NOINLINE gl_SGIS_texture_color_mask #-}
glTextureColorMaskSGIS :: MonadIO m => GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
glTextureColorMaskSGIS :: forall (m :: * -> *).
MonadIO m =>
GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
glTextureColorMaskSGIS = FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
-> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
ffibooleanbooleanbooleanbooleanIOV FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glTextureColorMaskSGISFunPtr
glTextureColorMaskSGISFunPtr :: FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glTextureColorMaskSGISFunPtr :: FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
glTextureColorMaskSGISFunPtr = IO
(FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
-> FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glTextureColorMaskSGIS")
{-# NOINLINE glTextureColorMaskSGISFunPtr #-}
pattern GL_TEXTURE_COLOR_WRITEMASK_SGIS :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_COLOR_WRITEMASK_SGIS :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_COLOR_WRITEMASK_SGIS :: forall a. (Eq a, Num a) => a
GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF