{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.PGI.VertexHints (
gl_PGI_vertex_hints
, pattern GL_COLOR3_BIT_PGI
, pattern GL_COLOR4_BIT_PGI
, pattern GL_EDGEFLAG_BIT_PGI
, pattern GL_INDEX_BIT_PGI
, pattern GL_MATERIAL_SIDE_HINT_PGI
, pattern GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
, pattern GL_MAT_AMBIENT_BIT_PGI
, pattern GL_MAT_COLOR_INDEXES_BIT_PGI
, pattern GL_MAT_DIFFUSE_BIT_PGI
, pattern GL_MAT_EMISSION_BIT_PGI
, pattern GL_MAT_SHININESS_BIT_PGI
, pattern GL_MAT_SPECULAR_BIT_PGI
, pattern GL_MAX_VERTEX_HINT_PGI
, pattern GL_NORMAL_BIT_PGI
, pattern GL_TEXCOORD1_BIT_PGI
, pattern GL_TEXCOORD2_BIT_PGI
, pattern GL_TEXCOORD3_BIT_PGI
, pattern GL_TEXCOORD4_BIT_PGI
, pattern GL_VERTEX23_BIT_PGI
, pattern GL_VERTEX4_BIT_PGI
, pattern GL_VERTEX_CONSISTENT_HINT_PGI
, pattern GL_VERTEX_DATA_HINT_PGI
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_PGI_vertex_hints :: Bool
gl_PGI_vertex_hints :: Bool
gl_PGI_vertex_hints = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_PGI_vertex_hints" Set String
extensions
{-# NOINLINE gl_PGI_vertex_hints #-}
pattern GL_COLOR3_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_COLOR3_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_COLOR3_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_COLOR3_BIT_PGI = 0x00010000
pattern GL_COLOR4_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_COLOR4_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_COLOR4_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_COLOR4_BIT_PGI = 0x00020000
pattern GL_EDGEFLAG_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_EDGEFLAG_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_EDGEFLAG_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_EDGEFLAG_BIT_PGI = 0x00040000
pattern GL_INDEX_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_INDEX_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INDEX_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_INDEX_BIT_PGI = 0x00080000
pattern GL_MATERIAL_SIDE_HINT_PGI :: (Eq a, Num a) => a
pattern $mGL_MATERIAL_SIDE_HINT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MATERIAL_SIDE_HINT_PGI :: forall a. (Eq a, Num a) => a
GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
pattern GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000
pattern GL_MAT_AMBIENT_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_MAT_AMBIENT_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAT_AMBIENT_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_MAT_AMBIENT_BIT_PGI = 0x00100000
pattern GL_MAT_COLOR_INDEXES_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_MAT_COLOR_INDEXES_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAT_COLOR_INDEXES_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000
pattern GL_MAT_DIFFUSE_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_MAT_DIFFUSE_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAT_DIFFUSE_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_MAT_DIFFUSE_BIT_PGI = 0x00400000
pattern GL_MAT_EMISSION_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_MAT_EMISSION_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAT_EMISSION_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_MAT_EMISSION_BIT_PGI = 0x00800000
pattern GL_MAT_SHININESS_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_MAT_SHININESS_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAT_SHININESS_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_MAT_SHININESS_BIT_PGI = 0x02000000
pattern GL_MAT_SPECULAR_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_MAT_SPECULAR_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAT_SPECULAR_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_MAT_SPECULAR_BIT_PGI = 0x04000000
pattern GL_MAX_VERTEX_HINT_PGI :: (Eq a, Num a) => a
pattern $mGL_MAX_VERTEX_HINT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_VERTEX_HINT_PGI :: forall a. (Eq a, Num a) => a
GL_MAX_VERTEX_HINT_PGI = 0x1A22D
pattern GL_NORMAL_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_NORMAL_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NORMAL_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_NORMAL_BIT_PGI = 0x08000000
pattern GL_TEXCOORD1_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_TEXCOORD1_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXCOORD1_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_TEXCOORD1_BIT_PGI = 0x10000000
pattern GL_TEXCOORD2_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_TEXCOORD2_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXCOORD2_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_TEXCOORD2_BIT_PGI = 0x20000000
pattern GL_TEXCOORD3_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_TEXCOORD3_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXCOORD3_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_TEXCOORD3_BIT_PGI = 0x40000000
pattern GL_TEXCOORD4_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_TEXCOORD4_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXCOORD4_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_TEXCOORD4_BIT_PGI = 0x80000000
pattern GL_VERTEX23_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_VERTEX23_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX23_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_VERTEX23_BIT_PGI = 0x00000004
pattern GL_VERTEX4_BIT_PGI :: (Eq a, Num a) => a
pattern $mGL_VERTEX4_BIT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX4_BIT_PGI :: forall a. (Eq a, Num a) => a
GL_VERTEX4_BIT_PGI = 0x00000008
pattern GL_VERTEX_CONSISTENT_HINT_PGI :: (Eq a, Num a) => a
pattern $mGL_VERTEX_CONSISTENT_HINT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX_CONSISTENT_HINT_PGI :: forall a. (Eq a, Num a) => a
GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
pattern GL_VERTEX_DATA_HINT_PGI :: (Eq a, Num a) => a
pattern $mGL_VERTEX_DATA_HINT_PGI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX_DATA_HINT_PGI :: forall a. (Eq a, Num a) => a
GL_VERTEX_DATA_HINT_PGI = 0x1A22A