{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.OVR.Multiview (
gl_OVR_multiview
, glFramebufferTextureMultiviewOVR
, pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR
, pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR
, pattern GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR
, pattern GL_MAX_VIEWS_OVR
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_OVR_multiview :: Bool
gl_OVR_multiview :: Bool
gl_OVR_multiview = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_OVR_multiview" Set String
extensions
{-# NOINLINE gl_OVR_multiview #-}
glFramebufferTextureMultiviewOVR :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLsizei -> m ()
glFramebufferTextureMultiviewOVR :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> m ()
glFramebufferTextureMultiviewOVR = FunPtr
(GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> IO ())
-> GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> IO ())
-> GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> m ()
ffienumenumuintintintsizeiIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> IO ())
glFramebufferTextureMultiviewOVRFunPtr
glFramebufferTextureMultiviewOVRFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLsizei -> IO ())
glFramebufferTextureMultiviewOVRFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> IO ())
glFramebufferTextureMultiviewOVRFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLint -> GLint -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glFramebufferTextureMultiviewOVR")
{-# NOINLINE glFramebufferTextureMultiviewOVRFunPtr #-}
pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR :: (Eq a, Num a) => a
pattern $mGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR :: forall a. (Eq a, Num a) => a
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632
pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR :: (Eq a, Num a) => a
pattern $mGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR :: forall a. (Eq a, Num a) => a
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630
pattern GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR :: (Eq a, Num a) => a
pattern $mGL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR :: forall a. (Eq a, Num a) => a
GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633
pattern GL_MAX_VIEWS_OVR :: (Eq a, Num a) => a
pattern $mGL_MAX_VIEWS_OVR :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_VIEWS_OVR :: forall a. (Eq a, Num a) => a
GL_MAX_VIEWS_OVR = 0x9631