{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.OES.TessellationShader (
gl_OES_tessellation_shader
, glPatchParameteriOES
, pattern GL_CCW
, pattern GL_CW
, pattern GL_EQUAL
, pattern GL_FRACTIONAL_EVEN_OES
, pattern GL_FRACTIONAL_ODD_OES
, pattern GL_ISOLINES_OES
, pattern GL_IS_PER_PATCH_OES
, pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES
, pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
, pattern GL_MAX_PATCH_VERTICES_OES
, pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES
, pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES
, pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES
, pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES
, pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES
, pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES
, pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES
, pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES
, pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES
, pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES
, pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES
, pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES
, pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES
, pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES
, pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES
, pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES
, pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES
, pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES
, pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
, pattern GL_MAX_TESS_GEN_LEVEL_OES
, pattern GL_MAX_TESS_PATCH_COMPONENTS_OES
, pattern GL_PATCHES_OES
, pattern GL_PATCH_VERTICES_OES
, pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES
, pattern GL_QUADS_OES
, pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES
, pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES
, pattern GL_TESS_CONTROL_OUTPUT_VERTICES_OES
, pattern GL_TESS_CONTROL_SHADER_BIT_OES
, pattern GL_TESS_CONTROL_SHADER_OES
, pattern GL_TESS_EVALUATION_SHADER_BIT_OES
, pattern GL_TESS_EVALUATION_SHADER_OES
, pattern GL_TESS_GEN_MODE_OES
, pattern GL_TESS_GEN_POINT_MODE_OES
, pattern GL_TESS_GEN_SPACING_OES
, pattern GL_TESS_GEN_VERTEX_ORDER_OES
, pattern GL_TRIANGLES
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_OES_tessellation_shader :: Bool
gl_OES_tessellation_shader :: Bool
gl_OES_tessellation_shader = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_OES_tessellation_shader" Set String
extensions
{-# NOINLINE gl_OES_tessellation_shader #-}
glPatchParameteriOES :: MonadIO m => GLenum -> GLint -> m ()
glPatchParameteriOES :: forall (m :: * -> *). MonadIO m => GLenum -> GLint -> m ()
glPatchParameteriOES = FunPtr (GLenum -> GLint -> IO ()) -> GLenum -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLint -> IO ()) -> GLenum -> GLint -> m ()
ffienumintIOV FunPtr (GLenum -> GLint -> IO ())
glPatchParameteriOESFunPtr
glPatchParameteriOESFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glPatchParameteriOESFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glPatchParameteriOESFunPtr = IO (FunPtr (GLenum -> GLint -> IO ()))
-> FunPtr (GLenum -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glPatchParameteriOES")
{-# NOINLINE glPatchParameteriOESFunPtr #-}
pattern GL_FRACTIONAL_EVEN_OES :: (Eq a, Num a) => a
pattern $mGL_FRACTIONAL_EVEN_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FRACTIONAL_EVEN_OES :: forall a. (Eq a, Num a) => a
GL_FRACTIONAL_EVEN_OES = 0x8E7C
pattern GL_FRACTIONAL_ODD_OES :: (Eq a, Num a) => a
pattern $mGL_FRACTIONAL_ODD_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FRACTIONAL_ODD_OES :: forall a. (Eq a, Num a) => a
GL_FRACTIONAL_ODD_OES = 0x8E7B
pattern GL_ISOLINES_OES :: (Eq a, Num a) => a
pattern $mGL_ISOLINES_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ISOLINES_OES :: forall a. (Eq a, Num a) => a
GL_ISOLINES_OES = 0x8E7A
pattern GL_IS_PER_PATCH_OES :: (Eq a, Num a) => a
pattern $mGL_IS_PER_PATCH_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IS_PER_PATCH_OES :: forall a. (Eq a, Num a) => a
GL_IS_PER_PATCH_OES = 0x92E7
pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E1E
pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E1F
pattern GL_MAX_PATCH_VERTICES_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_PATCH_VERTICES_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_PATCH_VERTICES_OES :: forall a. (Eq a, Num a) => a
GL_MAX_PATCH_VERTICES_OES = 0x8E7D
pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = 0x92D3
pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = 0x92CD
pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = 0x90CB
pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = 0x886C
pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = 0x8E83
pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = 0x90D8
pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = 0x8E81
pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = 0x8E85
pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = 0x8E89
pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E7F
pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = 0x92D4
pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = 0x92CE
pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = 0x90CC
pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = 0x886D
pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = 0x8E86
pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = 0x90D9
pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = 0x8E82
pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = 0x8E8A
pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E80
pattern GL_MAX_TESS_GEN_LEVEL_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_GEN_LEVEL_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_GEN_LEVEL_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_GEN_LEVEL_OES = 0x8E7E
pattern GL_MAX_TESS_PATCH_COMPONENTS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_TESS_PATCH_COMPONENTS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_TESS_PATCH_COMPONENTS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_TESS_PATCH_COMPONENTS_OES = 0x8E84
pattern GL_PATCHES_OES :: (Eq a, Num a) => a
pattern $mGL_PATCHES_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PATCHES_OES :: forall a. (Eq a, Num a) => a
GL_PATCHES_OES = 0x000E
pattern GL_PATCH_VERTICES_OES :: (Eq a, Num a) => a
pattern $mGL_PATCH_VERTICES_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PATCH_VERTICES_OES :: forall a. (Eq a, Num a) => a
GL_PATCH_VERTICES_OES = 0x8E72
pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES :: (Eq a, Num a) => a
pattern $mGL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES :: forall a. (Eq a, Num a) => a
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = 0x8221
pattern GL_QUADS_OES :: (Eq a, Num a) => a
pattern $mGL_QUADS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_QUADS_OES :: forall a. (Eq a, Num a) => a
GL_QUADS_OES = 0x0007
pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES :: (Eq a, Num a) => a
pattern $mGL_REFERENCED_BY_TESS_CONTROL_SHADER_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REFERENCED_BY_TESS_CONTROL_SHADER_OES :: forall a. (Eq a, Num a) => a
GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES = 0x9307
pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES :: (Eq a, Num a) => a
pattern $mGL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES :: forall a. (Eq a, Num a) => a
GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES = 0x9308
pattern GL_TESS_CONTROL_OUTPUT_VERTICES_OES :: (Eq a, Num a) => a
pattern $mGL_TESS_CONTROL_OUTPUT_VERTICES_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TESS_CONTROL_OUTPUT_VERTICES_OES :: forall a. (Eq a, Num a) => a
GL_TESS_CONTROL_OUTPUT_VERTICES_OES = 0x8E75
pattern GL_TESS_CONTROL_SHADER_BIT_OES :: (Eq a, Num a) => a
pattern $mGL_TESS_CONTROL_SHADER_BIT_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TESS_CONTROL_SHADER_BIT_OES :: forall a. (Eq a, Num a) => a
GL_TESS_CONTROL_SHADER_BIT_OES = 0x00000008
pattern GL_TESS_CONTROL_SHADER_OES :: (Eq a, Num a) => a
pattern $mGL_TESS_CONTROL_SHADER_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TESS_CONTROL_SHADER_OES :: forall a. (Eq a, Num a) => a
GL_TESS_CONTROL_SHADER_OES = 0x8E88
pattern GL_TESS_EVALUATION_SHADER_BIT_OES :: (Eq a, Num a) => a
pattern $mGL_TESS_EVALUATION_SHADER_BIT_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TESS_EVALUATION_SHADER_BIT_OES :: forall a. (Eq a, Num a) => a
GL_TESS_EVALUATION_SHADER_BIT_OES = 0x00000010
pattern GL_TESS_EVALUATION_SHADER_OES :: (Eq a, Num a) => a
pattern $mGL_TESS_EVALUATION_SHADER_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TESS_EVALUATION_SHADER_OES :: forall a. (Eq a, Num a) => a
GL_TESS_EVALUATION_SHADER_OES = 0x8E87
pattern GL_TESS_GEN_MODE_OES :: (Eq a, Num a) => a
pattern $mGL_TESS_GEN_MODE_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TESS_GEN_MODE_OES :: forall a. (Eq a, Num a) => a
GL_TESS_GEN_MODE_OES = 0x8E76
pattern GL_TESS_GEN_POINT_MODE_OES :: (Eq a, Num a) => a
pattern $mGL_TESS_GEN_POINT_MODE_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TESS_GEN_POINT_MODE_OES :: forall a. (Eq a, Num a) => a
GL_TESS_GEN_POINT_MODE_OES = 0x8E79
pattern GL_TESS_GEN_SPACING_OES :: (Eq a, Num a) => a
pattern $mGL_TESS_GEN_SPACING_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TESS_GEN_SPACING_OES :: forall a. (Eq a, Num a) => a
GL_TESS_GEN_SPACING_OES = 0x8E77
pattern GL_TESS_GEN_VERTEX_ORDER_OES :: (Eq a, Num a) => a
pattern $mGL_TESS_GEN_VERTEX_ORDER_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TESS_GEN_VERTEX_ORDER_OES :: forall a. (Eq a, Num a) => a
GL_TESS_GEN_VERTEX_ORDER_OES = 0x8E78