{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.OES.GeometryShader (
gl_OES_geometry_shader
, glFramebufferTextureOES
, pattern GL_FIRST_VERTEX_CONVENTION_OES
, pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES
, pattern GL_FRAMEBUFFER_DEFAULT_LAYERS_OES
, pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES
, pattern GL_GEOMETRY_LINKED_INPUT_TYPE_OES
, pattern GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES
, pattern GL_GEOMETRY_LINKED_VERTICES_OUT_OES
, pattern GL_GEOMETRY_SHADER_BIT_OES
, pattern GL_GEOMETRY_SHADER_INVOCATIONS_OES
, pattern GL_GEOMETRY_SHADER_OES
, pattern GL_LAST_VERTEX_CONVENTION_OES
, pattern GL_LAYER_PROVOKING_VERTEX_OES
, pattern GL_LINES_ADJACENCY_OES
, pattern GL_LINE_STRIP_ADJACENCY_OES
, pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES
, pattern GL_MAX_FRAMEBUFFER_LAYERS_OES
, pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES
, pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES
, pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES
, pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES
, pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES
, pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES
, pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES
, pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES
, pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES
, pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES
, pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES
, pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES
, pattern GL_PRIMITIVES_GENERATED_OES
, pattern GL_REFERENCED_BY_GEOMETRY_SHADER_OES
, pattern GL_TRIANGLES_ADJACENCY_OES
, pattern GL_TRIANGLE_STRIP_ADJACENCY_OES
, pattern GL_UNDEFINED_VERTEX_OES
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_OES_geometry_shader :: Bool
gl_OES_geometry_shader :: Bool
gl_OES_geometry_shader = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_OES_geometry_shader" Set String
extensions
{-# NOINLINE gl_OES_geometry_shader #-}
glFramebufferTextureOES :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()
glFramebufferTextureOES :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> GLint -> m ()
glFramebufferTextureOES = FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ())
-> GLenum -> GLenum -> GLenum -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ())
-> GLenum -> GLenum -> GLenum -> GLint -> m ()
ffienumenumuintintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ())
glFramebufferTextureOESFunPtr
glFramebufferTextureOESFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())
glFramebufferTextureOESFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ())
glFramebufferTextureOESFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glFramebufferTextureOES")
{-# NOINLINE glFramebufferTextureOESFunPtr #-}
pattern GL_FIRST_VERTEX_CONVENTION_OES :: (Eq a, Num a) => a
pattern $mGL_FIRST_VERTEX_CONVENTION_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FIRST_VERTEX_CONVENTION_OES :: forall a. (Eq a, Num a) => a
GL_FIRST_VERTEX_CONVENTION_OES = 0x8E4D
pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES :: (Eq a, Num a) => a
pattern $mGL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES :: forall a. (Eq a, Num a) => a
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES = 0x8DA7
pattern GL_FRAMEBUFFER_DEFAULT_LAYERS_OES :: (Eq a, Num a) => a
pattern $mGL_FRAMEBUFFER_DEFAULT_LAYERS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FRAMEBUFFER_DEFAULT_LAYERS_OES :: forall a. (Eq a, Num a) => a
GL_FRAMEBUFFER_DEFAULT_LAYERS_OES = 0x9312
pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES :: (Eq a, Num a) => a
pattern $mGL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES :: forall a. (Eq a, Num a) => a
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = 0x8DA8
pattern GL_GEOMETRY_LINKED_INPUT_TYPE_OES :: (Eq a, Num a) => a
pattern $mGL_GEOMETRY_LINKED_INPUT_TYPE_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_GEOMETRY_LINKED_INPUT_TYPE_OES :: forall a. (Eq a, Num a) => a
GL_GEOMETRY_LINKED_INPUT_TYPE_OES = 0x8917
pattern GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES :: (Eq a, Num a) => a
pattern $mGL_GEOMETRY_LINKED_OUTPUT_TYPE_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_GEOMETRY_LINKED_OUTPUT_TYPE_OES :: forall a. (Eq a, Num a) => a
GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES = 0x8918
pattern GL_GEOMETRY_LINKED_VERTICES_OUT_OES :: (Eq a, Num a) => a
pattern $mGL_GEOMETRY_LINKED_VERTICES_OUT_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_GEOMETRY_LINKED_VERTICES_OUT_OES :: forall a. (Eq a, Num a) => a
GL_GEOMETRY_LINKED_VERTICES_OUT_OES = 0x8916
pattern GL_GEOMETRY_SHADER_BIT_OES :: (Eq a, Num a) => a
pattern $mGL_GEOMETRY_SHADER_BIT_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_GEOMETRY_SHADER_BIT_OES :: forall a. (Eq a, Num a) => a
GL_GEOMETRY_SHADER_BIT_OES = 0x00000004
pattern GL_GEOMETRY_SHADER_INVOCATIONS_OES :: (Eq a, Num a) => a
pattern $mGL_GEOMETRY_SHADER_INVOCATIONS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_GEOMETRY_SHADER_INVOCATIONS_OES :: forall a. (Eq a, Num a) => a
GL_GEOMETRY_SHADER_INVOCATIONS_OES = 0x887F
pattern GL_GEOMETRY_SHADER_OES :: (Eq a, Num a) => a
pattern $mGL_GEOMETRY_SHADER_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_GEOMETRY_SHADER_OES :: forall a. (Eq a, Num a) => a
GL_GEOMETRY_SHADER_OES = 0x8DD9
pattern GL_LAST_VERTEX_CONVENTION_OES :: (Eq a, Num a) => a
pattern $mGL_LAST_VERTEX_CONVENTION_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LAST_VERTEX_CONVENTION_OES :: forall a. (Eq a, Num a) => a
GL_LAST_VERTEX_CONVENTION_OES = 0x8E4E
pattern GL_LAYER_PROVOKING_VERTEX_OES :: (Eq a, Num a) => a
pattern $mGL_LAYER_PROVOKING_VERTEX_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LAYER_PROVOKING_VERTEX_OES :: forall a. (Eq a, Num a) => a
GL_LAYER_PROVOKING_VERTEX_OES = 0x825E
pattern GL_LINES_ADJACENCY_OES :: (Eq a, Num a) => a
pattern $mGL_LINES_ADJACENCY_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LINES_ADJACENCY_OES :: forall a. (Eq a, Num a) => a
GL_LINES_ADJACENCY_OES = 0x000A
pattern GL_LINE_STRIP_ADJACENCY_OES :: (Eq a, Num a) => a
pattern $mGL_LINE_STRIP_ADJACENCY_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LINE_STRIP_ADJACENCY_OES :: forall a. (Eq a, Num a) => a
GL_LINE_STRIP_ADJACENCY_OES = 0x000B
pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8A32
pattern GL_MAX_FRAMEBUFFER_LAYERS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_FRAMEBUFFER_LAYERS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_FRAMEBUFFER_LAYERS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_FRAMEBUFFER_LAYERS_OES = 0x9317
pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES = 0x92D5
pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = 0x92CF
pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES = 0x90CD
pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_GEOMETRY_INPUT_COMPONENTS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_GEOMETRY_INPUT_COMPONENTS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES = 0x9123
pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = 0x9124
pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_GEOMETRY_OUTPUT_VERTICES_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_GEOMETRY_OUTPUT_VERTICES_OES :: forall a. (Eq a, Num a) => a
GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES = 0x8DE0
pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES = 0x8E5A
pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = 0x90D7
pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = 0x8C29
pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = 0x8DE1
pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES = 0x8A2C
pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES :: (Eq a, Num a) => a
pattern $mGL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES :: forall a. (Eq a, Num a) => a
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8DDF
pattern GL_PRIMITIVES_GENERATED_OES :: (Eq a, Num a) => a
pattern $mGL_PRIMITIVES_GENERATED_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PRIMITIVES_GENERATED_OES :: forall a. (Eq a, Num a) => a
GL_PRIMITIVES_GENERATED_OES = 0x8C87
pattern GL_REFERENCED_BY_GEOMETRY_SHADER_OES :: (Eq a, Num a) => a
pattern $mGL_REFERENCED_BY_GEOMETRY_SHADER_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REFERENCED_BY_GEOMETRY_SHADER_OES :: forall a. (Eq a, Num a) => a
GL_REFERENCED_BY_GEOMETRY_SHADER_OES = 0x9309
pattern GL_TRIANGLES_ADJACENCY_OES :: (Eq a, Num a) => a
pattern $mGL_TRIANGLES_ADJACENCY_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TRIANGLES_ADJACENCY_OES :: forall a. (Eq a, Num a) => a
GL_TRIANGLES_ADJACENCY_OES = 0x000C
pattern GL_TRIANGLE_STRIP_ADJACENCY_OES :: (Eq a, Num a) => a
pattern $mGL_TRIANGLE_STRIP_ADJACENCY_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TRIANGLE_STRIP_ADJACENCY_OES :: forall a. (Eq a, Num a) => a
GL_TRIANGLE_STRIP_ADJACENCY_OES = 0x000D
pattern GL_UNDEFINED_VERTEX_OES :: (Eq a, Num a) => a
pattern $mGL_UNDEFINED_VERTEX_OES :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNDEFINED_VERTEX_OES :: forall a. (Eq a, Num a) => a
GL_UNDEFINED_VERTEX_OES = 0x8260