{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NVX.GpuMemoryInfo (
gl_NVX_gpu_memory_info
, pattern GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
, pattern GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
, pattern GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
, pattern GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
, pattern GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_NVX_gpu_memory_info :: Bool
gl_NVX_gpu_memory_info :: Bool
gl_NVX_gpu_memory_info = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_NVX_gpu_memory_info" Set String
extensions
{-# NOINLINE gl_NVX_gpu_memory_info #-}
pattern GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX :: (Eq a, Num a) => a
pattern $mGL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX :: forall a. (Eq a, Num a) => a
GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049
pattern GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX :: (Eq a, Num a) => a
pattern $mGL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX :: forall a. (Eq a, Num a) => a
GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047
pattern GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX :: (Eq a, Num a) => a
pattern $mGL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX :: forall a. (Eq a, Num a) => a
GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B
pattern GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX :: (Eq a, Num a) => a
pattern $mGL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX :: forall a. (Eq a, Num a) => a
GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A
pattern GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX :: (Eq a, Num a) => a
pattern $mGL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX :: forall a. (Eq a, Num a) => a
GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048