{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.TextureShader2 (
gl_NV_texture_shader2
, pattern GL_DOT_PRODUCT_TEXTURE_3D_NV
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_NV_texture_shader2 :: Bool
gl_NV_texture_shader2 :: Bool
gl_NV_texture_shader2 = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_NV_texture_shader2" Set String
extensions
{-# NOINLINE gl_NV_texture_shader2 #-}
pattern GL_DOT_PRODUCT_TEXTURE_3D_NV :: (Eq a, Num a) => a
pattern $mGL_DOT_PRODUCT_TEXTURE_3D_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOT_PRODUCT_TEXTURE_3D_NV :: forall a. (Eq a, Num a) => a
GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF