{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.TextureShader (
gl_NV_texture_shader
, pattern GL_CONST_EYE_NV
, pattern GL_CULL_FRAGMENT_NV
, pattern GL_CULL_MODES_NV
, pattern GL_DEPENDENT_AR_TEXTURE_2D_NV
, pattern GL_DEPENDENT_GB_TEXTURE_2D_NV
, pattern GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
, pattern GL_DOT_PRODUCT_DEPTH_REPLACE_NV
, pattern GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
, pattern GL_DOT_PRODUCT_NV
, pattern GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
, pattern GL_DOT_PRODUCT_TEXTURE_2D_NV
, pattern GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
, pattern GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
, pattern GL_DSDT8_MAG8_INTENSITY8_NV
, pattern GL_DSDT8_MAG8_NV
, pattern GL_DSDT8_NV
, pattern GL_DSDT_MAG_INTENSITY_NV
, pattern GL_DSDT_MAG_NV
, pattern GL_DSDT_MAG_VIB_NV
, pattern GL_DSDT_NV
, pattern GL_DS_BIAS_NV
, pattern GL_DS_SCALE_NV
, pattern GL_DT_BIAS_NV
, pattern GL_DT_SCALE_NV
, pattern GL_HILO16_NV
, pattern GL_HILO_NV
, pattern GL_HI_BIAS_NV
, pattern GL_HI_SCALE_NV
, pattern GL_LO_BIAS_NV
, pattern GL_LO_SCALE_NV
, pattern GL_MAGNITUDE_BIAS_NV
, pattern GL_MAGNITUDE_SCALE_NV
, pattern GL_OFFSET_TEXTURE_2D_BIAS_NV
, pattern GL_OFFSET_TEXTURE_2D_MATRIX_NV
, pattern GL_OFFSET_TEXTURE_2D_NV
, pattern GL_OFFSET_TEXTURE_2D_SCALE_NV
, pattern GL_OFFSET_TEXTURE_BIAS_NV
, pattern GL_OFFSET_TEXTURE_MATRIX_NV
, pattern GL_OFFSET_TEXTURE_RECTANGLE_NV
, pattern GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
, pattern GL_OFFSET_TEXTURE_SCALE_NV
, pattern GL_PASS_THROUGH_NV
, pattern GL_PREVIOUS_TEXTURE_INPUT_NV
, pattern GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
, pattern GL_SHADER_CONSISTENT_NV
, pattern GL_SHADER_OPERATION_NV
, pattern GL_SIGNED_ALPHA8_NV
, pattern GL_SIGNED_ALPHA_NV
, pattern GL_SIGNED_HILO16_NV
, pattern GL_SIGNED_HILO_NV
, pattern GL_SIGNED_INTENSITY8_NV
, pattern GL_SIGNED_INTENSITY_NV
, pattern GL_SIGNED_LUMINANCE8_ALPHA8_NV
, pattern GL_SIGNED_LUMINANCE8_NV
, pattern GL_SIGNED_LUMINANCE_ALPHA_NV
, pattern GL_SIGNED_LUMINANCE_NV
, pattern GL_SIGNED_RGB8_NV
, pattern GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
, pattern GL_SIGNED_RGBA8_NV
, pattern GL_SIGNED_RGBA_NV
, pattern GL_SIGNED_RGB_NV
, pattern GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
, pattern GL_TEXTURE_BORDER_VALUES_NV
, pattern GL_TEXTURE_DS_SIZE_NV
, pattern GL_TEXTURE_DT_SIZE_NV
, pattern GL_TEXTURE_HI_SIZE_NV
, pattern GL_TEXTURE_LO_SIZE_NV
, pattern GL_TEXTURE_MAG_SIZE_NV
, pattern GL_TEXTURE_SHADER_NV
, pattern GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
, pattern GL_UNSIGNED_INT_S8_S8_8_8_NV
, pattern GL_VIBRANCE_BIAS_NV
, pattern GL_VIBRANCE_SCALE_NV
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_NV_texture_shader :: Bool
gl_NV_texture_shader :: Bool
gl_NV_texture_shader = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_NV_texture_shader" Set String
extensions
{-# NOINLINE gl_NV_texture_shader #-}
pattern GL_CONST_EYE_NV :: (Eq a, Num a) => a
pattern $mGL_CONST_EYE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CONST_EYE_NV :: forall a. (Eq a, Num a) => a
GL_CONST_EYE_NV = 0x86E5
pattern GL_CULL_FRAGMENT_NV :: (Eq a, Num a) => a
pattern $mGL_CULL_FRAGMENT_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CULL_FRAGMENT_NV :: forall a. (Eq a, Num a) => a
GL_CULL_FRAGMENT_NV = 0x86E7
pattern GL_CULL_MODES_NV :: (Eq a, Num a) => a
pattern $mGL_CULL_MODES_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CULL_MODES_NV :: forall a. (Eq a, Num a) => a
GL_CULL_MODES_NV = 0x86E0
pattern GL_DEPENDENT_AR_TEXTURE_2D_NV :: (Eq a, Num a) => a
pattern $mGL_DEPENDENT_AR_TEXTURE_2D_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DEPENDENT_AR_TEXTURE_2D_NV :: forall a. (Eq a, Num a) => a
GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9
pattern GL_DEPENDENT_GB_TEXTURE_2D_NV :: (Eq a, Num a) => a
pattern $mGL_DEPENDENT_GB_TEXTURE_2D_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DEPENDENT_GB_TEXTURE_2D_NV :: forall a. (Eq a, Num a) => a
GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA
pattern GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV :: (Eq a, Num a) => a
pattern $mGL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV :: forall a. (Eq a, Num a) => a
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
pattern GL_DOT_PRODUCT_DEPTH_REPLACE_NV :: (Eq a, Num a) => a
pattern $mGL_DOT_PRODUCT_DEPTH_REPLACE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOT_PRODUCT_DEPTH_REPLACE_NV :: forall a. (Eq a, Num a) => a
GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
pattern GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV :: (Eq a, Num a) => a
pattern $mGL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV :: forall a. (Eq a, Num a) => a
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
pattern GL_DOT_PRODUCT_NV :: (Eq a, Num a) => a
pattern $mGL_DOT_PRODUCT_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOT_PRODUCT_NV :: forall a. (Eq a, Num a) => a
GL_DOT_PRODUCT_NV = 0x86EC
pattern GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV :: (Eq a, Num a) => a
pattern $mGL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV :: forall a. (Eq a, Num a) => a
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
pattern GL_DOT_PRODUCT_TEXTURE_2D_NV :: (Eq a, Num a) => a
pattern $mGL_DOT_PRODUCT_TEXTURE_2D_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOT_PRODUCT_TEXTURE_2D_NV :: forall a. (Eq a, Num a) => a
GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
pattern GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV :: (Eq a, Num a) => a
pattern $mGL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV :: forall a. (Eq a, Num a) => a
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
pattern GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV :: (Eq a, Num a) => a
pattern $mGL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV :: forall a. (Eq a, Num a) => a
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
pattern GL_DSDT8_MAG8_INTENSITY8_NV :: (Eq a, Num a) => a
pattern $mGL_DSDT8_MAG8_INTENSITY8_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DSDT8_MAG8_INTENSITY8_NV :: forall a. (Eq a, Num a) => a
GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B
pattern GL_DSDT8_MAG8_NV :: (Eq a, Num a) => a
pattern $mGL_DSDT8_MAG8_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DSDT8_MAG8_NV :: forall a. (Eq a, Num a) => a
GL_DSDT8_MAG8_NV = 0x870A
pattern GL_DSDT8_NV :: (Eq a, Num a) => a
pattern $mGL_DSDT8_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DSDT8_NV :: forall a. (Eq a, Num a) => a
GL_DSDT8_NV = 0x8709
pattern GL_DSDT_MAG_INTENSITY_NV :: (Eq a, Num a) => a
pattern $mGL_DSDT_MAG_INTENSITY_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DSDT_MAG_INTENSITY_NV :: forall a. (Eq a, Num a) => a
GL_DSDT_MAG_INTENSITY_NV = 0x86DC
pattern GL_DSDT_MAG_NV :: (Eq a, Num a) => a
pattern $mGL_DSDT_MAG_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DSDT_MAG_NV :: forall a. (Eq a, Num a) => a
GL_DSDT_MAG_NV = 0x86F6
pattern GL_DSDT_MAG_VIB_NV :: (Eq a, Num a) => a
pattern $mGL_DSDT_MAG_VIB_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DSDT_MAG_VIB_NV :: forall a. (Eq a, Num a) => a
GL_DSDT_MAG_VIB_NV = 0x86F7
pattern GL_DSDT_NV :: (Eq a, Num a) => a
pattern $mGL_DSDT_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DSDT_NV :: forall a. (Eq a, Num a) => a
GL_DSDT_NV = 0x86F5
pattern GL_DS_BIAS_NV :: (Eq a, Num a) => a
pattern $mGL_DS_BIAS_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DS_BIAS_NV :: forall a. (Eq a, Num a) => a
GL_DS_BIAS_NV = 0x8716
pattern GL_DS_SCALE_NV :: (Eq a, Num a) => a
pattern $mGL_DS_SCALE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DS_SCALE_NV :: forall a. (Eq a, Num a) => a
GL_DS_SCALE_NV = 0x8710
pattern GL_DT_BIAS_NV :: (Eq a, Num a) => a
pattern $mGL_DT_BIAS_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DT_BIAS_NV :: forall a. (Eq a, Num a) => a
GL_DT_BIAS_NV = 0x8717
pattern GL_DT_SCALE_NV :: (Eq a, Num a) => a
pattern $mGL_DT_SCALE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DT_SCALE_NV :: forall a. (Eq a, Num a) => a
GL_DT_SCALE_NV = 0x8711
pattern GL_HILO16_NV :: (Eq a, Num a) => a
pattern $mGL_HILO16_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_HILO16_NV :: forall a. (Eq a, Num a) => a
GL_HILO16_NV = 0x86F8
pattern GL_HILO_NV :: (Eq a, Num a) => a
pattern $mGL_HILO_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_HILO_NV :: forall a. (Eq a, Num a) => a
GL_HILO_NV = 0x86F4
pattern GL_HI_BIAS_NV :: (Eq a, Num a) => a
pattern $mGL_HI_BIAS_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_HI_BIAS_NV :: forall a. (Eq a, Num a) => a
GL_HI_BIAS_NV = 0x8714
pattern GL_HI_SCALE_NV :: (Eq a, Num a) => a
pattern $mGL_HI_SCALE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_HI_SCALE_NV :: forall a. (Eq a, Num a) => a
GL_HI_SCALE_NV = 0x870E
pattern GL_LO_BIAS_NV :: (Eq a, Num a) => a
pattern $mGL_LO_BIAS_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LO_BIAS_NV :: forall a. (Eq a, Num a) => a
GL_LO_BIAS_NV = 0x8715
pattern GL_LO_SCALE_NV :: (Eq a, Num a) => a
pattern $mGL_LO_SCALE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LO_SCALE_NV :: forall a. (Eq a, Num a) => a
GL_LO_SCALE_NV = 0x870F
pattern GL_MAGNITUDE_BIAS_NV :: (Eq a, Num a) => a
pattern $mGL_MAGNITUDE_BIAS_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAGNITUDE_BIAS_NV :: forall a. (Eq a, Num a) => a
GL_MAGNITUDE_BIAS_NV = 0x8718
pattern GL_MAGNITUDE_SCALE_NV :: (Eq a, Num a) => a
pattern $mGL_MAGNITUDE_SCALE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAGNITUDE_SCALE_NV :: forall a. (Eq a, Num a) => a
GL_MAGNITUDE_SCALE_NV = 0x8712
pattern GL_OFFSET_TEXTURE_2D_BIAS_NV :: (Eq a, Num a) => a
pattern $mGL_OFFSET_TEXTURE_2D_BIAS_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OFFSET_TEXTURE_2D_BIAS_NV :: forall a. (Eq a, Num a) => a
GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3
pattern GL_OFFSET_TEXTURE_2D_MATRIX_NV :: (Eq a, Num a) => a
pattern $mGL_OFFSET_TEXTURE_2D_MATRIX_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OFFSET_TEXTURE_2D_MATRIX_NV :: forall a. (Eq a, Num a) => a
GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1
pattern GL_OFFSET_TEXTURE_2D_NV :: (Eq a, Num a) => a
pattern $mGL_OFFSET_TEXTURE_2D_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OFFSET_TEXTURE_2D_NV :: forall a. (Eq a, Num a) => a
GL_OFFSET_TEXTURE_2D_NV = 0x86E8
pattern GL_OFFSET_TEXTURE_2D_SCALE_NV :: (Eq a, Num a) => a
pattern $mGL_OFFSET_TEXTURE_2D_SCALE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OFFSET_TEXTURE_2D_SCALE_NV :: forall a. (Eq a, Num a) => a
GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2
pattern GL_OFFSET_TEXTURE_BIAS_NV :: (Eq a, Num a) => a
pattern $mGL_OFFSET_TEXTURE_BIAS_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OFFSET_TEXTURE_BIAS_NV :: forall a. (Eq a, Num a) => a
GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3
pattern GL_OFFSET_TEXTURE_MATRIX_NV :: (Eq a, Num a) => a
pattern $mGL_OFFSET_TEXTURE_MATRIX_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OFFSET_TEXTURE_MATRIX_NV :: forall a. (Eq a, Num a) => a
GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1
pattern GL_OFFSET_TEXTURE_RECTANGLE_NV :: (Eq a, Num a) => a
pattern $mGL_OFFSET_TEXTURE_RECTANGLE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OFFSET_TEXTURE_RECTANGLE_NV :: forall a. (Eq a, Num a) => a
GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
pattern GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV :: (Eq a, Num a) => a
pattern $mGL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV :: forall a. (Eq a, Num a) => a
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
pattern GL_OFFSET_TEXTURE_SCALE_NV :: (Eq a, Num a) => a
pattern $mGL_OFFSET_TEXTURE_SCALE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OFFSET_TEXTURE_SCALE_NV :: forall a. (Eq a, Num a) => a
GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2
pattern GL_PASS_THROUGH_NV :: (Eq a, Num a) => a
pattern $mGL_PASS_THROUGH_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PASS_THROUGH_NV :: forall a. (Eq a, Num a) => a
GL_PASS_THROUGH_NV = 0x86E6
pattern GL_PREVIOUS_TEXTURE_INPUT_NV :: (Eq a, Num a) => a
pattern $mGL_PREVIOUS_TEXTURE_INPUT_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PREVIOUS_TEXTURE_INPUT_NV :: forall a. (Eq a, Num a) => a
GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
pattern GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV :: (Eq a, Num a) => a
pattern $mGL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV :: forall a. (Eq a, Num a) => a
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
pattern GL_SHADER_CONSISTENT_NV :: (Eq a, Num a) => a
pattern $mGL_SHADER_CONSISTENT_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SHADER_CONSISTENT_NV :: forall a. (Eq a, Num a) => a
GL_SHADER_CONSISTENT_NV = 0x86DD
pattern GL_SHADER_OPERATION_NV :: (Eq a, Num a) => a
pattern $mGL_SHADER_OPERATION_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SHADER_OPERATION_NV :: forall a. (Eq a, Num a) => a
GL_SHADER_OPERATION_NV = 0x86DF
pattern GL_SIGNED_ALPHA8_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_ALPHA8_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_ALPHA8_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_ALPHA8_NV = 0x8706
pattern GL_SIGNED_ALPHA_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_ALPHA_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_ALPHA_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_ALPHA_NV = 0x8705
pattern GL_SIGNED_HILO16_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_HILO16_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_HILO16_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_HILO16_NV = 0x86FA
pattern GL_SIGNED_HILO_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_HILO_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_HILO_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_HILO_NV = 0x86F9
pattern GL_SIGNED_INTENSITY8_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_INTENSITY8_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_INTENSITY8_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_INTENSITY8_NV = 0x8708
pattern GL_SIGNED_INTENSITY_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_INTENSITY_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_INTENSITY_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_INTENSITY_NV = 0x8707
pattern GL_SIGNED_LUMINANCE8_ALPHA8_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_LUMINANCE8_ALPHA8_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_LUMINANCE8_ALPHA8_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
pattern GL_SIGNED_LUMINANCE8_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_LUMINANCE8_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_LUMINANCE8_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_LUMINANCE8_NV = 0x8702
pattern GL_SIGNED_LUMINANCE_ALPHA_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_LUMINANCE_ALPHA_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_LUMINANCE_ALPHA_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703
pattern GL_SIGNED_LUMINANCE_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_LUMINANCE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_LUMINANCE_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_LUMINANCE_NV = 0x8701
pattern GL_SIGNED_RGB8_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_RGB8_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_RGB8_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_RGB8_NV = 0x86FF
pattern GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
pattern GL_SIGNED_RGBA8_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_RGBA8_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_RGBA8_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_RGBA8_NV = 0x86FC
pattern GL_SIGNED_RGBA_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_RGBA_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_RGBA_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_RGBA_NV = 0x86FB
pattern GL_SIGNED_RGB_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_RGB_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_RGB_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_RGB_NV = 0x86FE
pattern GL_SIGNED_RGB_UNSIGNED_ALPHA_NV :: (Eq a, Num a) => a
pattern $mGL_SIGNED_RGB_UNSIGNED_ALPHA_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SIGNED_RGB_UNSIGNED_ALPHA_NV :: forall a. (Eq a, Num a) => a
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
pattern GL_TEXTURE_BORDER_VALUES_NV :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_BORDER_VALUES_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_BORDER_VALUES_NV :: forall a. (Eq a, Num a) => a
GL_TEXTURE_BORDER_VALUES_NV = 0x871A
pattern GL_TEXTURE_DS_SIZE_NV :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_DS_SIZE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_DS_SIZE_NV :: forall a. (Eq a, Num a) => a
GL_TEXTURE_DS_SIZE_NV = 0x871D
pattern GL_TEXTURE_DT_SIZE_NV :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_DT_SIZE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_DT_SIZE_NV :: forall a. (Eq a, Num a) => a
GL_TEXTURE_DT_SIZE_NV = 0x871E
pattern GL_TEXTURE_HI_SIZE_NV :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_HI_SIZE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_HI_SIZE_NV :: forall a. (Eq a, Num a) => a
GL_TEXTURE_HI_SIZE_NV = 0x871B
pattern GL_TEXTURE_LO_SIZE_NV :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_LO_SIZE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_LO_SIZE_NV :: forall a. (Eq a, Num a) => a
GL_TEXTURE_LO_SIZE_NV = 0x871C
pattern GL_TEXTURE_MAG_SIZE_NV :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_MAG_SIZE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_MAG_SIZE_NV :: forall a. (Eq a, Num a) => a
GL_TEXTURE_MAG_SIZE_NV = 0x871F
pattern GL_TEXTURE_SHADER_NV :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_SHADER_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_SHADER_NV :: forall a. (Eq a, Num a) => a
GL_TEXTURE_SHADER_NV = 0x86DE
pattern GL_UNSIGNED_INT_8_8_S8_S8_REV_NV :: (Eq a, Num a) => a
pattern $mGL_UNSIGNED_INT_8_8_S8_S8_REV_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNSIGNED_INT_8_8_S8_S8_REV_NV :: forall a. (Eq a, Num a) => a
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
pattern GL_UNSIGNED_INT_S8_S8_8_8_NV :: (Eq a, Num a) => a
pattern $mGL_UNSIGNED_INT_S8_S8_8_8_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNSIGNED_INT_S8_S8_8_8_NV :: forall a. (Eq a, Num a) => a
GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
pattern GL_VIBRANCE_BIAS_NV :: (Eq a, Num a) => a
pattern $mGL_VIBRANCE_BIAS_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VIBRANCE_BIAS_NV :: forall a. (Eq a, Num a) => a
GL_VIBRANCE_BIAS_NV = 0x8719
pattern GL_VIBRANCE_SCALE_NV :: (Eq a, Num a) => a
pattern $mGL_VIBRANCE_SCALE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VIBRANCE_SCALE_NV :: forall a. (Eq a, Num a) => a
GL_VIBRANCE_SCALE_NV = 0x8713