{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.ShaderThreadGroup (
gl_NV_shader_thread_group
, pattern GL_SM_COUNT_NV
, pattern GL_WARPS_PER_SM_NV
, pattern GL_WARP_SIZE_NV
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_NV_shader_thread_group :: Bool
gl_NV_shader_thread_group :: Bool
gl_NV_shader_thread_group = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_NV_shader_thread_group" Set String
extensions
{-# NOINLINE gl_NV_shader_thread_group #-}
pattern GL_SM_COUNT_NV :: (Eq a, Num a) => a
pattern $mGL_SM_COUNT_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SM_COUNT_NV :: forall a. (Eq a, Num a) => a
GL_SM_COUNT_NV = 0x933B
pattern GL_WARPS_PER_SM_NV :: (Eq a, Num a) => a
pattern $mGL_WARPS_PER_SM_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_WARPS_PER_SM_NV :: forall a. (Eq a, Num a) => a
GL_WARPS_PER_SM_NV = 0x933A
pattern GL_WARP_SIZE_NV :: (Eq a, Num a) => a
pattern $mGL_WARP_SIZE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_WARP_SIZE_NV :: forall a. (Eq a, Num a) => a
GL_WARP_SIZE_NV = 0x9339