{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.ShaderBufferStore (
gl_NV_shader_buffer_store
, pattern GL_READ_WRITE
, pattern GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV
, pattern GL_WRITE_ONLY
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_NV_shader_buffer_store :: Bool
gl_NV_shader_buffer_store :: Bool
gl_NV_shader_buffer_store = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_NV_shader_buffer_store" Set String
extensions
{-# NOINLINE gl_NV_shader_buffer_store #-}
pattern GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV :: (Eq a, Num a) => a
pattern $mGL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV :: forall a. (Eq a, Num a) => a
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010