{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.PolygonMode (
gl_NV_polygon_mode
, glPolygonModeNV
, pattern GL_FILL_NV
, pattern GL_LINE_NV
, pattern GL_POINT_NV
, pattern GL_POLYGON_MODE_NV
, pattern GL_POLYGON_OFFSET_LINE_NV
, pattern GL_POLYGON_OFFSET_POINT_NV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_polygon_mode :: Bool
gl_NV_polygon_mode :: Bool
gl_NV_polygon_mode = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_NV_polygon_mode" Set String
extensions
{-# NOINLINE gl_NV_polygon_mode #-}
glPolygonModeNV :: MonadIO m => GLenum -> GLenum -> m ()
glPolygonModeNV :: forall (m :: * -> *). MonadIO m => GLenum -> GLenum -> m ()
glPolygonModeNV = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumenumIOV FunPtr (GLenum -> GLenum -> IO ())
glPolygonModeNVFunPtr
glPolygonModeNVFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glPolygonModeNVFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glPolygonModeNVFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glPolygonModeNV")
{-# NOINLINE glPolygonModeNVFunPtr #-}
pattern GL_FILL_NV :: (Eq a, Num a) => a
pattern $mGL_FILL_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FILL_NV :: forall a. (Eq a, Num a) => a
GL_FILL_NV = 0x1B02
pattern GL_LINE_NV :: (Eq a, Num a) => a
pattern $mGL_LINE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LINE_NV :: forall a. (Eq a, Num a) => a
GL_LINE_NV = 0x1B01
pattern GL_POINT_NV :: (Eq a, Num a) => a
pattern $mGL_POINT_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_POINT_NV :: forall a. (Eq a, Num a) => a
GL_POINT_NV = 0x1B00
pattern GL_POLYGON_MODE_NV :: (Eq a, Num a) => a
pattern $mGL_POLYGON_MODE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_POLYGON_MODE_NV :: forall a. (Eq a, Num a) => a
GL_POLYGON_MODE_NV = 0x0B40
pattern GL_POLYGON_OFFSET_LINE_NV :: (Eq a, Num a) => a
pattern $mGL_POLYGON_OFFSET_LINE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_POLYGON_OFFSET_LINE_NV :: forall a. (Eq a, Num a) => a
GL_POLYGON_OFFSET_LINE_NV = 0x2A02
pattern GL_POLYGON_OFFSET_POINT_NV :: (Eq a, Num a) => a
pattern $mGL_POLYGON_OFFSET_POINT_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_POLYGON_OFFSET_POINT_NV :: forall a. (Eq a, Num a) => a
GL_POLYGON_OFFSET_POINT_NV = 0x2A01