{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.GeometryProgram4 (
gl_NV_geometry_program4
, glFramebufferTextureEXT
, glFramebufferTextureFaceEXT
, glFramebufferTextureLayerEXT
, glProgramVertexLimitNV
, pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
, pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
, pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
, pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
, pattern GL_GEOMETRY_INPUT_TYPE_EXT
, pattern GL_GEOMETRY_OUTPUT_TYPE_EXT
, pattern GL_GEOMETRY_PROGRAM_NV
, pattern GL_GEOMETRY_VERTICES_OUT_EXT
, pattern GL_LINES_ADJACENCY_EXT
, pattern GL_LINE_STRIP_ADJACENCY_EXT
, pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
, pattern GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
, pattern GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
, pattern GL_PROGRAM_POINT_SIZE_EXT
, pattern GL_TRIANGLES_ADJACENCY_EXT
, pattern GL_TRIANGLE_STRIP_ADJACENCY_EXT
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_geometry_program4 :: Bool
gl_NV_geometry_program4 :: Bool
gl_NV_geometry_program4 = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_NV_geometry_program4" Set String
extensions
{-# NOINLINE gl_NV_geometry_program4 #-}
glFramebufferTextureFaceEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLenum -> m ()
glFramebufferTextureFaceEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> GLint -> GLenum -> m ()
glFramebufferTextureFaceEXT = FunPtr (GLenum -> GLenum -> GLenum -> GLint -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLint -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLint -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLint -> GLenum -> m ()
ffienumenumuintintenumIOV FunPtr (GLenum -> GLenum -> GLenum -> GLint -> GLenum -> IO ())
glFramebufferTextureFaceEXTFunPtr
glFramebufferTextureFaceEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ())
glFramebufferTextureFaceEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLint -> GLenum -> IO ())
glFramebufferTextureFaceEXTFunPtr = IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLint -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLint -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLint -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glFramebufferTextureFaceEXT")
{-# NOINLINE glFramebufferTextureFaceEXTFunPtr #-}
glProgramVertexLimitNV :: MonadIO m => GLenum -> GLint -> m ()
glProgramVertexLimitNV :: forall (m :: * -> *). MonadIO m => GLenum -> GLint -> m ()
glProgramVertexLimitNV = FunPtr (GLenum -> GLint -> IO ()) -> GLenum -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLint -> IO ()) -> GLenum -> GLint -> m ()
ffienumintIOV FunPtr (GLenum -> GLint -> IO ())
glProgramVertexLimitNVFunPtr
glProgramVertexLimitNVFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glProgramVertexLimitNVFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glProgramVertexLimitNVFunPtr = IO (FunPtr (GLenum -> GLint -> IO ()))
-> FunPtr (GLenum -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glProgramVertexLimitNV")
{-# NOINLINE glProgramVertexLimitNVFunPtr #-}
pattern GL_GEOMETRY_PROGRAM_NV :: (Eq a, Num a) => a
pattern $mGL_GEOMETRY_PROGRAM_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_GEOMETRY_PROGRAM_NV :: forall a. (Eq a, Num a) => a
GL_GEOMETRY_PROGRAM_NV = 0x8C26
pattern GL_MAX_PROGRAM_OUTPUT_VERTICES_NV :: (Eq a, Num a) => a
pattern $mGL_MAX_PROGRAM_OUTPUT_VERTICES_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_PROGRAM_OUTPUT_VERTICES_NV :: forall a. (Eq a, Num a) => a
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27
pattern GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV :: (Eq a, Num a) => a
pattern $mGL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV :: forall a. (Eq a, Num a) => a
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28