-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.FramebufferBlit (
  -- * Extension Support
    gl_NV_framebuffer_blit

  -- * GL_NV_framebuffer_blit
  , glBlitFramebufferNV
  , pattern GL_DRAW_FRAMEBUFFER_BINDING_NV
  , pattern GL_DRAW_FRAMEBUFFER_NV
  , pattern GL_READ_FRAMEBUFFER_BINDING_NV
  , pattern GL_READ_FRAMEBUFFER_NV
) where

import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe

-- | Checks that the <https://www.khronos.org/registry/gles/extensions/NV/NV_framebuffer_blit.txt GL_NV_framebuffer_blit> extension is available.

gl_NV_framebuffer_blit :: Bool
gl_NV_framebuffer_blit :: Bool
gl_NV_framebuffer_blit = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_NV_framebuffer_blit" Set String
extensions
{-# NOINLINE gl_NV_framebuffer_blit #-}

-- | Usage: @'glBlitFramebufferNV' srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter@
--
-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlitFramebuffer'.


glBlitFramebufferNV :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m ()
glBlitFramebufferNV :: forall (m :: * -> *).
MonadIO m =>
GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLbitfield
-> GLbitfield
-> m ()
glBlitFramebufferNV = FunPtr
  (GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLbitfield
   -> GLbitfield
   -> IO ())
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLbitfield
-> GLbitfield
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
  (GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLbitfield
   -> GLbitfield
   -> IO ())
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLbitfield
-> GLbitfield
-> m ()
ffiintintintintintintintintbitfieldenumIOV FunPtr
  (GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLbitfield
   -> GLbitfield
   -> IO ())
glBlitFramebufferNVFunPtr

glBlitFramebufferNVFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())
glBlitFramebufferNVFunPtr :: FunPtr
  (GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLint
   -> GLbitfield
   -> GLbitfield
   -> IO ())
glBlitFramebufferNVFunPtr = IO
  (FunPtr
     (GLint
      -> GLint
      -> GLint
      -> GLint
      -> GLint
      -> GLint
      -> GLint
      -> GLint
      -> GLbitfield
      -> GLbitfield
      -> IO ()))
-> FunPtr
     (GLint
      -> GLint
      -> GLint
      -> GLint
      -> GLint
      -> GLint
      -> GLint
      -> GLint
      -> GLbitfield
      -> GLbitfield
      -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
     (FunPtr
        (GLint
         -> GLint
         -> GLint
         -> GLint
         -> GLint
         -> GLint
         -> GLint
         -> GLint
         -> GLbitfield
         -> GLbitfield
         -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glBlitFramebufferNV")

{-# NOINLINE glBlitFramebufferNVFunPtr #-}

pattern GL_DRAW_FRAMEBUFFER_BINDING_NV  :: (Eq a, Num a) => a

pattern $mGL_DRAW_FRAMEBUFFER_BINDING_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_FRAMEBUFFER_BINDING_NV :: forall a. (Eq a, Num a) => a
GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6

pattern GL_DRAW_FRAMEBUFFER_NV  :: (Eq a, Num a) => a

pattern $mGL_DRAW_FRAMEBUFFER_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_FRAMEBUFFER_NV :: forall a. (Eq a, Num a) => a
GL_DRAW_FRAMEBUFFER_NV = 0x8CA9

pattern GL_READ_FRAMEBUFFER_BINDING_NV  :: (Eq a, Num a) => a

pattern $mGL_READ_FRAMEBUFFER_BINDING_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_READ_FRAMEBUFFER_BINDING_NV :: forall a. (Eq a, Num a) => a
GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA

pattern GL_READ_FRAMEBUFFER_NV  :: (Eq a, Num a) => a

pattern $mGL_READ_FRAMEBUFFER_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_READ_FRAMEBUFFER_NV :: forall a. (Eq a, Num a) => a
GL_READ_FRAMEBUFFER_NV = 0x8CA8