{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.ExplicitMultisample (
gl_NV_explicit_multisample
, glGetMultisamplefvNV
, glSampleMaskIndexedNV
, glTexRenderbufferNV
, pattern GL_INT_SAMPLER_RENDERBUFFER_NV
, pattern GL_MAX_SAMPLE_MASK_WORDS_NV
, pattern GL_SAMPLER_RENDERBUFFER_NV
, pattern GL_SAMPLE_MASK_NV
, pattern GL_SAMPLE_MASK_VALUE_NV
, pattern GL_SAMPLE_POSITION_NV
, pattern GL_TEXTURE_BINDING_RENDERBUFFER_NV
, pattern GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
, pattern GL_TEXTURE_RENDERBUFFER_NV
, pattern GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_explicit_multisample :: Bool
gl_NV_explicit_multisample :: Bool
gl_NV_explicit_multisample = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_NV_explicit_multisample" Set String
extensions
{-# NOINLINE gl_NV_explicit_multisample #-}
glGetMultisamplefvNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
glGetMultisamplefvNV :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetMultisamplefvNV = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumuintPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetMultisamplefvNVFunPtr
glGetMultisamplefvNVFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())
glGetMultisamplefvNVFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetMultisamplefvNVFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetMultisamplefvNV")
{-# NOINLINE glGetMultisamplefvNVFunPtr #-}
glSampleMaskIndexedNV :: MonadIO m => GLuint -> GLbitfield -> m ()
glSampleMaskIndexedNV :: forall (m :: * -> *). MonadIO m => GLenum -> GLenum -> m ()
glSampleMaskIndexedNV = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffiuintbitfieldIOV FunPtr (GLenum -> GLenum -> IO ())
glSampleMaskIndexedNVFunPtr
glSampleMaskIndexedNVFunPtr :: FunPtr (GLuint -> GLbitfield -> IO ())
glSampleMaskIndexedNVFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glSampleMaskIndexedNVFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glSampleMaskIndexedNV")
{-# NOINLINE glSampleMaskIndexedNVFunPtr #-}
glTexRenderbufferNV :: MonadIO m => GLenum -> GLuint -> m ()
glTexRenderbufferNV :: forall (m :: * -> *). MonadIO m => GLenum -> GLenum -> m ()
glTexRenderbufferNV = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glTexRenderbufferNVFunPtr
glTexRenderbufferNVFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glTexRenderbufferNVFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glTexRenderbufferNVFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glTexRenderbufferNV")
{-# NOINLINE glTexRenderbufferNVFunPtr #-}
pattern GL_INT_SAMPLER_RENDERBUFFER_NV :: (Eq a, Num a) => a
pattern $mGL_INT_SAMPLER_RENDERBUFFER_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INT_SAMPLER_RENDERBUFFER_NV :: forall a. (Eq a, Num a) => a
GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57
pattern GL_MAX_SAMPLE_MASK_WORDS_NV :: (Eq a, Num a) => a
pattern $mGL_MAX_SAMPLE_MASK_WORDS_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_SAMPLE_MASK_WORDS_NV :: forall a. (Eq a, Num a) => a
GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
pattern GL_SAMPLER_RENDERBUFFER_NV :: (Eq a, Num a) => a
pattern $mGL_SAMPLER_RENDERBUFFER_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SAMPLER_RENDERBUFFER_NV :: forall a. (Eq a, Num a) => a
GL_SAMPLER_RENDERBUFFER_NV = 0x8E56
pattern GL_SAMPLE_MASK_NV :: (Eq a, Num a) => a
pattern $mGL_SAMPLE_MASK_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SAMPLE_MASK_NV :: forall a. (Eq a, Num a) => a
GL_SAMPLE_MASK_NV = 0x8E51
pattern GL_SAMPLE_MASK_VALUE_NV :: (Eq a, Num a) => a
pattern $mGL_SAMPLE_MASK_VALUE_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SAMPLE_MASK_VALUE_NV :: forall a. (Eq a, Num a) => a
GL_SAMPLE_MASK_VALUE_NV = 0x8E52
pattern GL_SAMPLE_POSITION_NV :: (Eq a, Num a) => a
pattern $mGL_SAMPLE_POSITION_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SAMPLE_POSITION_NV :: forall a. (Eq a, Num a) => a
GL_SAMPLE_POSITION_NV = 0x8E50
pattern GL_TEXTURE_BINDING_RENDERBUFFER_NV :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_BINDING_RENDERBUFFER_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_BINDING_RENDERBUFFER_NV :: forall a. (Eq a, Num a) => a
GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53
pattern GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV :: forall a. (Eq a, Num a) => a
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54
pattern GL_TEXTURE_RENDERBUFFER_NV :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_RENDERBUFFER_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_RENDERBUFFER_NV :: forall a. (Eq a, Num a) => a
GL_TEXTURE_RENDERBUFFER_NV = 0x8E55
pattern GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV :: (Eq a, Num a) => a
pattern $mGL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV :: forall a. (Eq a, Num a) => a
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58