{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.DeepTexture3D (
gl_NV_deep_texture3D
, pattern GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV
, pattern GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_NV_deep_texture3D :: Bool
gl_NV_deep_texture3D :: Bool
gl_NV_deep_texture3D = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_NV_deep_texture3D" Set String
extensions
{-# NOINLINE gl_NV_deep_texture3D #-}
pattern GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV :: (Eq a, Num a) => a
pattern $mGL_MAX_DEEP_3D_TEXTURE_DEPTH_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_DEEP_3D_TEXTURE_DEPTH_NV :: forall a. (Eq a, Num a) => a
GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1
pattern GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV :: (Eq a, Num a) => a
pattern $mGL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV :: forall a. (Eq a, Num a) => a
GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0